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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3Support module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef Q3MEMARRAY_H
#define Q3MEMARRAY_H
#include <Qt3Support/q3garray.h>
#include <QtCore/qvector.h>
QT_BEGIN_HEADER
QT_BEGIN_NAMESPACE
QT_MODULE(Qt3SupportLight)
template<class type>
class Q3MemArray : public Q3GArray
{
public:
typedef type* Iterator;
typedef const type* ConstIterator;
typedef type ValueType;
protected:
Q3MemArray(int, int) : Q3GArray(0, 0) {}
public:
Q3MemArray() {}
Q3MemArray(int size) : Q3GArray(size*sizeof(type)) {}
Q3MemArray(const Q3MemArray<type> &a) : Q3GArray(a) {}
Q3MemArray(const QVector<type> &vector);
~Q3MemArray() {}
Q3MemArray<type> &operator=(const Q3MemArray<type> &a)
{ return (Q3MemArray<type>&)Q3GArray::assign(a); }
type *data() const { return (type *)Q3GArray::data(); }
uint nrefs() const { return Q3GArray::nrefs(); }
uint size() const { return Q3GArray::size()/sizeof(type); }
uint count() const { return size(); }
bool isEmpty() const { return Q3GArray::size() == 0; }
bool isNull() const { return Q3GArray::data() == 0; }
bool resize(uint size) { return Q3GArray::resize(size*sizeof(type)); }
bool resize(uint size, Optimization optim) { return Q3GArray::resize(size*sizeof(type), optim); }
bool truncate(uint pos) { return Q3GArray::resize(pos*sizeof(type)); }
bool fill(const type &d, int size = -1)
{ return Q3GArray::fill((char*)&d,size,sizeof(type)); }
void detach() { Q3GArray::detach(); }
Q3MemArray<type> copy() const
{ Q3MemArray<type> tmp; return tmp.duplicate(*this); }
Q3MemArray<type>& assign(const Q3MemArray<type>& a)
{ return (Q3MemArray<type>&)Q3GArray::assign(a); }
Q3MemArray<type>& assign(const type *a, uint n)
{ return (Q3MemArray<type>&)Q3GArray::assign((char*)a,n*sizeof(type)); }
Q3MemArray<type>& duplicate(const Q3MemArray<type>& a)
{ return (Q3MemArray<type>&)Q3GArray::duplicate(a); }
Q3MemArray<type>& duplicate(const type *a, uint n)
{ return (Q3MemArray<type>&)Q3GArray::duplicate((char*)a,n*sizeof(type)); }
Q3MemArray<type>& setRawData(const type *a, uint n)
{ return (Q3MemArray<type>&)Q3GArray::setRawData((char*)a,
n*sizeof(type)); }
void resetRawData(const type *a, uint n)
{ Q3GArray::resetRawData((char*)a,n*sizeof(type)); }
int find(const type &d, uint i=0) const
{ return Q3GArray::find((char*)&d,i,sizeof(type)); }
int contains(const type &d) const
{ return Q3GArray::contains((char*)&d,sizeof(type)); }
void sort() { Q3GArray::sort(sizeof(type)); }
int bsearch(const type &d) const
{ return Q3GArray::bsearch((const char*)&d,sizeof(type)); }
// ### Qt 4.0: maybe provide uint overload as work-around for MSVC bug
type& operator[](int i) const
{ return (type &)(*(type *)Q3GArray::at(i*sizeof(type))); }
type& at(uint i) const
{ return (type &)(*(type *)Q3GArray::at(i*sizeof(type))); }
operator const type*() const { return (const type *)Q3GArray::data(); }
bool operator==(const Q3MemArray<type> &a) const { return isEqual(a); }
bool operator!=(const Q3MemArray<type> &a) const { return !isEqual(a); }
Iterator begin() { return data(); }
Iterator end() { return data() + size(); }
ConstIterator begin() const { return data(); }
ConstIterator end() const { return data() + size(); }
operator QVector<type>() const;
};
template<class type>
Q_OUTOFLINE_TEMPLATE Q3MemArray<type>::Q3MemArray(const QVector<type> &vector)
: Q3GArray(vector.size()*sizeof(type))
{
for (int i = 0; i < vector.size(); ++i)
at(i) = vector.at(i);
}
template<class type>
Q_OUTOFLINE_TEMPLATE Q3MemArray<type>::operator QVector<type>() const
{
QVector<type> vector;
for (int i = 0; i < size(); ++i)
vector.append(at(i));
return vector;
}
QT_END_NAMESPACE
QT_END_HEADER
#endif // Q3MEMARRAY_H
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