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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3Support module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "q3button.h"
#include "qpainter.h"
QT_BEGIN_NAMESPACE
/*!
\class Q3Button
\brief The Q3Button class is a compatibility base class of button
widgets
\compat
\bold{In new code, use QAbstractButton.}
To subclass Q3Button, you must reimplement at least drawButton()
(to draw the button's outline) and drawButtonLabel() (to draw its
text or pixmap). It is generally advisable to reimplement
sizeHint() as well, and sometimes hitButton() (to determine
whether a button press is within the button).
*/
/*!
Constructs a standard button called \a name with parent \a parent,
using the widget flags \a f.
*/
Q3Button::Q3Button( QWidget *parent, const char *name, Qt::WindowFlags f )
: QAbstractButton( parent, name, f )
{
}
/*!
Destroys the button.
*/
Q3Button::~Q3Button()
{
}
/*!
\fn void Q3Button::paintEvent( QPaintEvent *event)
Handles paint events, received in \a event, for buttons. Small and
typically complex buttons are painted double-buffered to reduce
flicker. The actually drawing is done in the virtual functions
drawButton() and drawButtonLabel().
\sa drawButton(), drawButtonLabel()
*/
void Q3Button::paintEvent( QPaintEvent *)
{
QPainter p(this);
drawButton( &p );
}
/*!
\fn void Q3Button::drawButton( QPainter *painter)
Draws the button on the given \a painter. The default
implementation does nothing.
This virtual function is reimplemented by subclasses to draw real
buttons. At some point, these reimplementations should call
drawButtonLabel().
\sa drawButtonLabel(), paintEvent()
*/
void Q3Button::drawButton( QPainter * )
{
}
/*!
\fn void Q3Button::drawButtonLabel( QPainter *painter )
Draws the button text or pixmap on the given \a painter.
This virtual function is reimplemented by subclasses to draw real
buttons. It is invoked by drawButton().
\sa drawButton(), paintEvent()
*/
void Q3Button::drawButtonLabel( QPainter * )
{
}
QT_END_NAMESPACE
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