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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt3Support module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "q3rangecontrol.h"
#ifndef QT_NO_SPINWIDGET
#include "qabstractspinbox.h"
#include "qevent.h"
#include "qpainter.h"
#include "qrect.h"
#include "qstyle.h"
#include "qstyleoption.h"
#include "qtimer.h"
QT_BEGIN_NAMESPACE
class Q3SpinWidgetPrivate
{
public:
Q3SpinWidgetPrivate()
: upEnabled(true),
downEnabled(true),
theButton(0),
buttonDown(0),
timerUp(0),
bsyms(Q3SpinWidget::UpDownArrows),
ed (0) {}
uint upEnabled :1;
uint downEnabled :1;
uint theButton :2;
uint buttonDown :2;
uint timerUp : 1;
QRect up;
QRect down;
QTimer auRepTimer;
Q3SpinWidget::ButtonSymbols bsyms;
QWidget *ed;
void startTimer(int msec) { auRepTimer.start(msec, true); }
void startTimer(bool up, int msec) { timerUp = up; startTimer(msec); }
void stopTimer() { auRepTimer.stop(); }
};
/*!
\class Q3SpinWidget
\brief The Q3SpinWidget class is an internal range control related class.
\internal
Constructs an empty range control widget with parent \a parent
called \a name.
*/
Q3SpinWidget::Q3SpinWidget(QWidget* parent, const char* name)
: QWidget(parent, name)
{
d = new Q3SpinWidgetPrivate();
connect(&d->auRepTimer, SIGNAL(timeout()), this, SLOT(timerDone()));
setFocusPolicy(Qt::StrongFocus);
arrange();
updateDisplay();
}
/*! Destroys the object and frees any allocated resources.
*/
Q3SpinWidget::~Q3SpinWidget()
{
delete d;
}
/*! */
QWidget * Q3SpinWidget::editWidget()
{
return d->ed;
}
/*!
Sets the editing widget to \a w.
*/
void Q3SpinWidget::setEditWidget(QWidget * w)
{
if (w) {
if (w->parentWidget() != this)
w->setParent(this);
setFocusProxy(w);
}
d->ed = w;
arrange();
updateDisplay();
}
/*! \reimp
*/
void Q3SpinWidget::mousePressEvent(QMouseEvent *e)
{
if (e->button() != Qt::LeftButton) {
d->stopTimer();
d->buttonDown = 0;
d->theButton = 0;
repaint(d->down.united(d->up));
return;
}
uint oldButtonDown = d->buttonDown;
if (d->down.contains(e->pos()) && d->downEnabled)
d->buttonDown = 1;
else if (d->up.contains(e->pos()) && d->upEnabled)
d->buttonDown = 2;
else
d->buttonDown = 0;
d->theButton = d->buttonDown;
if (oldButtonDown != d->buttonDown) {
if (!d->buttonDown) {
repaint(d->down.united(d->up));
} else if (d->buttonDown & 1) {
repaint(d->down);
stepDown();
d->startTimer(false, 300);
} else if (d->buttonDown & 2) {
repaint(d->up);
stepUp();
d->startTimer(true, 300);
}
}
if (!oldButtonDown && !d->buttonDown)
e->ignore();
}
static QStyleOptionSpinBox getStyleOption(const Q3SpinWidget *spin)
{
QStyleOptionSpinBox opt;
opt.init(spin);
opt.frame = true;
opt.subControls = 0;
opt.buttonSymbols = (QAbstractSpinBox::ButtonSymbols)spin->buttonSymbols();
opt.stepEnabled = 0;
if (spin->isUpEnabled())
opt.stepEnabled |= QAbstractSpinBox::StepUpEnabled;
if (spin->isDownEnabled())
opt.stepEnabled |= QAbstractSpinBox::StepDownEnabled;
opt.activeSubControls = 0;
return opt;
}
/*!
*/
void Q3SpinWidget::arrange()
{
QStyleOptionSpinBox opt = getStyleOption(this);
d->up = style()->subControlRect(QStyle::CC_SpinBox, &opt, QStyle::SC_SpinBoxUp, this);
d->down = style()->subControlRect(QStyle::CC_SpinBox, &opt, QStyle::SC_SpinBoxDown, this);
if (d->ed) {
QRect r = style()->subControlRect(QStyle::CC_SpinBox, &opt,
QStyle::SC_SpinBoxEditField, this);
d->ed->setGeometry(r);
}
}
/*!
*/
void Q3SpinWidget::stepUp()
{
emit stepUpPressed();
}
void Q3SpinWidget::resizeEvent(QResizeEvent*)
{
arrange();
}
/*!
*/
void Q3SpinWidget::stepDown()
{
emit stepDownPressed();
}
void Q3SpinWidget::timerDone()
{
// we use a double timer to make it possible for users to do
// something with 0-timer on valueChanged.
QTimer::singleShot(1, this, SLOT(timerDoneEx()));
}
void Q3SpinWidget::timerDoneEx()
{
if (!d->buttonDown)
return;
if (d->timerUp)
stepUp();
else
stepDown();
d->startTimer(100);
}
/*!
The event is passed in \a e.
*/
void Q3SpinWidget::mouseReleaseEvent(QMouseEvent *e)
{
if (e->button() != Qt::LeftButton)
return;
uint oldButtonDown = d->theButton;
d->theButton = 0;
if (oldButtonDown != d->theButton) {
if (oldButtonDown & 1)
repaint(d->down);
else if (oldButtonDown & 2)
repaint(d->up);
}
d->stopTimer();
d->buttonDown = 0;
if (!oldButtonDown && !d->buttonDown)
e->ignore();
}
/*!
The event is passed in \a e.
*/
void Q3SpinWidget::mouseMoveEvent(QMouseEvent *e)
{
if (!(e->state() & Qt::LeftButton))
return;
uint oldButtonDown = d->theButton;
if (oldButtonDown & 1 && !d->down.contains(e->pos())) {
d->stopTimer();
d->theButton = 0;
repaint(d->down);
} else if (oldButtonDown & 2 && !d->up.contains(e->pos())) {
d->stopTimer();
d->theButton = 0;
repaint(d->up);
} else if (!oldButtonDown && d->up.contains(e->pos()) && d->buttonDown & 2) {
d->startTimer(500);
d->theButton = 2;
repaint(d->up);
} else if (!oldButtonDown && d->down.contains(e->pos()) && d->buttonDown & 1) {
d->startTimer(500);
d->theButton = 1;
repaint(d->down);
}
if (!oldButtonDown && !d->buttonDown)
e->ignore();
}
/*!
The event is passed in \a e.
*/
#ifndef QT_NO_WHEELEVENT
void Q3SpinWidget::wheelEvent(QWheelEvent *e)
{
e->accept();
static float offset = 0;
static Q3SpinWidget* offset_owner = 0;
if (offset_owner != this) {
offset_owner = this;
offset = 0;
}
offset += -e->delta()/120;
if (QABS(offset) < 1)
return;
int ioff = int(offset);
int i;
for(i=0; i < QABS(ioff); i++)
offset > 0 ? stepDown() : stepUp();
offset -= ioff;
}
#endif
/*!
*/
void Q3SpinWidget::paintEvent(QPaintEvent *)
{
QPainter p(this);
QStyleOptionSpinBox opt = getStyleOption(this);
if (d->theButton & 1) {
opt.activeSubControls = QStyle::SC_SpinBoxDown;
opt.state |= QStyle::State_Sunken;
} else if (d->theButton & 2) {
opt.activeSubControls = QStyle::SC_SpinBoxUp;
opt.state |= QStyle::State_Sunken;
} else
opt.activeSubControls = QStyle::SC_None;
opt.rect = style()->subControlRect(QStyle::CC_SpinBox, &opt, QStyle::SC_SpinBoxFrame, this);
opt.subControls = QStyle::SC_All;
style()->drawComplexControl(QStyle::CC_SpinBox, &opt, &p, this);
}
// ### What does the QEvent passed in contain? It used to be the previous style.
/*!
The previous style is passed in \a ev.
*/
void Q3SpinWidget::changeEvent(QEvent *ev)
{
if(ev->type() == QEvent::StyleChange) {
arrange();
} else if(ev->type() == QEvent::ActivationChange) {
if (!isActiveWindow() && d->buttonDown) { //was active, but lost focus
d->stopTimer();
d->buttonDown = 0;
d->theButton = 0;
}
} else if(ev->type() == QEvent::EnabledChange) {
d->upEnabled = isEnabled();
d->downEnabled = isEnabled();
updateDisplay();
}
QWidget::changeEvent(ev);
}
/*!
*/
QRect Q3SpinWidget::upRect() const
{
return d->up;
}
/*!
*/
QRect Q3SpinWidget::downRect() const
{
return d->down;
}
/*!
*/
void Q3SpinWidget::updateDisplay()
{
if (!isEnabled()) {
d->upEnabled = false;
d->downEnabled = false;
}
if (d->theButton & 1 && (d->downEnabled) == 0) {
d->theButton &= ~1;
d->buttonDown &= ~1;
}
if (d->theButton & 2 && (d->upEnabled) == 0) {
d->theButton &= ~2;
d->buttonDown &= ~2;
}
repaint();
}
/*!
Sets up-enabled to \a on.
*/
void Q3SpinWidget::setUpEnabled(bool on)
{
if ((bool)d->upEnabled != on) {
d->upEnabled = on;
updateDisplay();
}
}
/*!
*/
bool Q3SpinWidget::isUpEnabled() const
{
return d->upEnabled;
}
/*!
Sets down-enabled to \a on.
*/
void Q3SpinWidget::setDownEnabled(bool on)
{
if ((bool)d->downEnabled != on) {
d->downEnabled = on;
updateDisplay();
}
}
/*!
*/
bool Q3SpinWidget::isDownEnabled() const
{
return d->downEnabled;
}
/*!
Sets the button symbol to \a bs.
*/
void Q3SpinWidget::setButtonSymbols(ButtonSymbols bs)
{
d->bsyms = bs;
}
/*!
*/
Q3SpinWidget::ButtonSymbols Q3SpinWidget::buttonSymbols() const
{
return d->bsyms;
}
QT_END_NAMESPACE
#endif
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