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/*!
    \headerfile <QtEndian>
    \title Endian Conversion Functions
    \ingroup architecture
    \brief The <QtEndian> header provides functions to convert between
    little and big endian representations of numbers.
*/

/*!
    \fn T qFromBigEndian(const uchar *src)
    \since 4.3
    \relates <QtEndian>

    Reads a big-endian number from memory location \a src and returns the number in the
    host byte order representation.
    On CPU architectures where the host byte order is little-endian (such as x86) this
    will swap the byte order; otherwise it will just read from \a src.

    \note Template type \c{T} can either be a qint16, qint32 or qint64. Other types of
    integers, e.g., qlong, are not applicable.

    There are no data alignment constraints for \a src.

    \sa qFromLittleEndian()
    \sa qToBigEndian()
    \sa qToLittleEndian()
*/
/*!
    \fn T qFromBigEndian(T src)
    \since 4.3
    \relates <QtEndian>
    \overload

    Converts \a src from big-endian byte order and returns the number in host byte order
    representation of that number.
    On CPU architectures where the host byte order is little-endian (such as x86) this
    will return \a src with the byte order swapped; otherwise it will return \a src
    unmodified.
*/
/*!
    \fn T qFromLittleEndian(const uchar *src)
    \since 4.3
    \relates <QtEndian>

    Reads a little-endian number from memory location \a src and returns the number in
    the host byte order representation.
    On CPU architectures where the host byte order is big-endian (such as PowerPC) this
    will swap the byte order; otherwise it will just read from \a src.

    \note Template type \c{T} can either be a qint16, qint32 or qint64. Other types of
    integers, e.g., qlong, are not applicable.

    There are no data alignment constraints for \a src.

    \sa qFromBigEndian()
    \sa qToBigEndian()
    \sa qToLittleEndian()
*/
/*!
    \fn T qFromLittleEndian(T src)
    \since 4.3
    \relates <QtEndian>
    \overload

    Converts \a src from little-endian byte order and returns the number in host byte
    order representation of that number.
    On CPU architectures where the host byte order is big-endian (such as PowerPC) this
    will return \a src with the byte order swapped; otherwise it will return \a src
    unmodified.
*/
/*!
    \fn void qToBigEndian(T src, uchar *dest)
    \since 4.3
    \relates <QtEndian>

    Writes the number \a src with template type \c{T} to the memory location at \a dest
    in big-endian byte order.

    Note that template type \c{T} can only be an integer data type (signed or unsigned).

    There are no data alignment constraints for \a dest.

    \sa qFromBigEndian()
    \sa qFromLittleEndian()
    \sa qToLittleEndian()
*/
/*!
    \fn T qToBigEndian(T src)
    \since 4.3
    \relates <QtEndian>
    \overload

    Converts \a src from host byte order and returns the number in big-endian byte order
    representation of that number.
    On CPU architectures where the host byte order is little-endian (such as x86) this
    will return \a src with the byte order swapped; otherwise it will return \a src
    unmodified.
*/
/*!
    \fn void qToLittleEndian(T src, uchar *dest)
    \since 4.3
    \relates <QtEndian>

    Writes the number \a src with template type \c{T} to the memory location at \a dest
    in little-endian byte order.

    Note that template type \c{T} can only be an integer data type (signed or unsigned).

    There are no data alignment constraints for \a dest.

    \sa qFromBigEndian()
    \sa qFromLittleEndian()
    \sa qToBigEndian()
*/
/*!
    \fn T qToLittleEndian(T src)
    \since 4.3
    \relates <QtEndian>
    \overload

    Converts \a src from host byte order and returns the number in little-endian byte
    order representation of that number.
    On CPU architectures where the host byte order is big-endian (such as PowerPC) this
    will return \a src with the byte order swapped; otherwise it will return \a src
    unmodified.
*/

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<a id='n392' href='#n392'>392</a>
<a id='n393' href='#n393'>393</a>
<a id='n394' href='#n394'>394</a>
<a id='n395' href='#n395'>395</a>
<a id='n396' href='#n396'>396</a>
<a id='n397' href='#n397'>397</a>
<a id='n398' href='#n398'>398</a>
<a id='n399' href='#n399'>399</a>
<a id='n400' href='#n400'>400</a>
<a id='n401' href='#n401'>401</a>
<a id='n402' href='#n402'>402</a>
<a id='n403' href='#n403'>403</a>
<a id='n404' href='#n404'>404</a>
<a id='n405' href='#n405'>405</a>
<a id='n406' href='#n406'>406</a>
<a id='n407' href='#n407'>407</a>
<a id='n408' href='#n408'>408</a>
<a id='n409' href='#n409'>409</a>
<a id='n410' href='#n410'>410</a>
<a id='n411' href='#n411'>411</a>
<a id='n412' href='#n412'>412</a>
<a id='n413' href='#n413'>413</a>
<a id='n414' href='#n414'>414</a>
<a id='n415' href='#n415'>415</a>
<a id='n416' href='#n416'>416</a>
<a id='n417' href='#n417'>417</a>
<a id='n418' href='#n418'>418</a>
<a id='n419' href='#n419'>419</a>
<a id='n420' href='#n420'>420</a>
<a id='n421' href='#n421'>421</a>
<a id='n422' href='#n422'>422</a>
<a id='n423' href='#n423'>423</a>
<a id='n424' href='#n424'>424</a>
<a id='n425' href='#n425'>425</a>
<a id='n426' href='#n426'>426</a>
<a id='n427' href='#n427'>427</a>
<a id='n428' href='#n428'>428</a>
<a id='n429' href='#n429'>429</a>
<a id='n430' href='#n430'>430</a>
<a id='n431' href='#n431'>431</a>
<a id='n432' href='#n432'>432</a>
<a id='n433' href='#n433'>433</a>
<a id='n434' href='#n434'>434</a>
<a id='n435' href='#n435'>435</a>
<a id='n436' href='#n436'>436</a>
<a id='n437' href='#n437'>437</a>
<a id='n438' href='#n438'>438</a>
<a id='n439' href='#n439'>439</a>
<a id='n440' href='#n440'>440</a>
<a id='n441' href='#n441'>441</a>
<a id='n442' href='#n442'>442</a>
<a id='n443' href='#n443'>443</a>
<a id='n444' href='#n444'>444</a>
<a id='n445' href='#n445'>445</a>
<a id='n446' href='#n446'>446</a>
<a id='n447' href='#n447'>447</a>
<a id='n448' href='#n448'>448</a>
<a id='n449' href='#n449'>449</a>
<a id='n450' href='#n450'>450</a>
<a id='n451' href='#n451'>451</a>
<a id='n452' href='#n452'>452</a>
<a id='n453' href='#n453'>453</a>
<a id='n454' href='#n454'>454</a>
<a id='n455' href='#n455'>455</a>
<a id='n456' href='#n456'>456</a>
<a id='n457' href='#n457'>457</a>
<a id='n458' href='#n458'>458</a>
<a id='n459' href='#n459'>459</a>
<a id='n460' href='#n460'>460</a>
<a id='n461' href='#n461'>461</a>
<a id='n462' href='#n462'>462</a>
<a id='n463' href='#n463'>463</a>
<a id='n464' href='#n464'>464</a>
<a id='n465' href='#n465'>465</a>
<a id='n466' href='#n466'>466</a>
<a id='n467' href='#n467'>467</a>
<a id='n468' href='#n468'>468</a>
<a id='n469' href='#n469'>469</a>
<a id='n470' href='#n470'>470</a>
<a id='n471' href='#n471'>471</a>
<a id='n472' href='#n472'>472</a>
<a id='n473' href='#n473'>473</a>
<a id='n474' href='#n474'>474</a>
<a id='n475' href='#n475'>475</a>
<a id='n476' href='#n476'>476</a>
<a id='n477' href='#n477'>477</a>
<a id='n478' href='#n478'>478</a>
<a id='n479' href='#n479'>479</a>
<a id='n480' href='#n480'>480</a>
<a id='n481' href='#n481'>481</a>
<a id='n482' href='#n482'>482</a>
<a id='n483' href='#n483'>483</a>
<a id='n484' href='#n484'>484</a>
<a id='n485' href='#n485'>485</a>
<a id='n486' href='#n486'>486</a>
<a id='n487' href='#n487'>487</a>
<a id='n488' href='#n488'>488</a>
<a id='n489' href='#n489'>489</a>
<a id='n490' href='#n490'>490</a>
<a id='n491' href='#n491'>491</a>
<a id='n492' href='#n492'>492</a>
<a id='n493' href='#n493'>493</a>
<a id='n494' href='#n494'>494</a>
<a id='n495' href='#n495'>495</a>
<a id='n496' href='#n496'>496</a>
<a id='n497' href='#n497'>497</a>
<a id='n498' href='#n498'>498</a>
<a id='n499' href='#n499'>499</a>
<a id='n500' href='#n500'>500</a>
<a id='n501' href='#n501'>501</a>
<a id='n502' href='#n502'>502</a>
<a id='n503' href='#n503'>503</a>
<a id='n504' href='#n504'>504</a>
<a id='n505' href='#n505'>505</a>
<a id='n506' href='#n506'>506</a>
<a id='n507' href='#n507'>507</a>
<a id='n508' href='#n508'>508</a>
<a id='n509' href='#n509'>509</a>
<a id='n510' href='#n510'>510</a>
<a id='n511' href='#n511'>511</a>
<a id='n512' href='#n512'>512</a>
<a id='n513' href='#n513'>513</a>
<a id='n514' href='#n514'>514</a>
<a id='n515' href='#n515'>515</a>
<a id='n516' href='#n516'>516</a>
<a id='n517' href='#n517'>517</a>
<a id='n518' href='#n518'>518</a>
<a id='n519' href='#n519'>519</a>
<a id='n520' href='#n520'>520</a>
<a id='n521' href='#n521'>521</a>
<a id='n522' href='#n522'>522</a>
<a id='n523' href='#n523'>523</a>
<a id='n524' href='#n524'>524</a>
<a id='n525' href='#n525'>525</a>
<a id='n526' href='#n526'>526</a>
<a id='n527' href='#n527'>527</a>
<a id='n528' href='#n528'>528</a>
<a id='n529' href='#n529'>529</a>
<a id='n530' href='#n530'>530</a>
<a id='n531' href='#n531'>531</a>
<a id='n532' href='#n532'>532</a>
<a id='n533' href='#n533'>533</a>
<a id='n534' href='#n534'>534</a>
<a id='n535' href='#n535'>535</a>
<a id='n536' href='#n536'>536</a>
<a id='n537' href='#n537'>537</a>
<a id='n538' href='#n538'>538</a>
<a id='n539' href='#n539'>539</a>
<a id='n540' href='#n540'>540</a>
<a id='n541' href='#n541'>541</a>
<a id='n542' href='#n542'>542</a>
<a id='n543' href='#n543'>543</a>
<a id='n544' href='#n544'>544</a>
<a id='n545' href='#n545'>545</a>
<a id='n546' href='#n546'>546</a>
<a id='n547' href='#n547'>547</a>
<a id='n548' href='#n548'>548</a>
<a id='n549' href='#n549'>549</a>
<a id='n550' href='#n550'>550</a>
<a id='n551' href='#n551'>551</a>
<a id='n552' href='#n552'>552</a>
<a id='n553' href='#n553'>553</a>
<a id='n554' href='#n554'>554</a>
<a id='n555' href='#n555'>555</a>
<a id='n556' href='#n556'>556</a>
<a id='n557' href='#n557'>557</a>
<a id='n558' href='#n558'>558</a>
<a id='n559' href='#n559'>559</a>
<a id='n560' href='#n560'>560</a>
<a id='n561' href='#n561'>561</a>
<a id='n562' href='#n562'>562</a>
<a id='n563' href='#n563'>563</a>
<a id='n564' href='#n564'>564</a>
<a id='n565' href='#n565'>565</a>
<a id='n566' href='#n566'>566</a>
<a id='n567' href='#n567'>567</a>
<a id='n568' href='#n568'>568</a>
<a id='n569' href='#n569'>569</a>
<a id='n570' href='#n570'>570</a>
<a id='n571' href='#n571'>571</a>
<a id='n572' href='#n572'>572</a>
<a id='n573' href='#n573'>573</a>
<a id='n574' href='#n574'>574</a>
<a id='n575' href='#n575'>575</a>
<a id='n576' href='#n576'>576</a>
<a id='n577' href='#n577'>577</a>
<a id='n578' href='#n578'>578</a>
<a id='n579' href='#n579'>579</a>
<a id='n580' href='#n580'>580</a>
<a id='n581' href='#n581'>581</a>
<a id='n582' href='#n582'>582</a>
<a id='n583' href='#n583'>583</a>
<a id='n584' href='#n584'>584</a>
<a id='n585' href='#n585'>585</a>
<a id='n586' href='#n586'>586</a>
<a id='n587' href='#n587'>587</a>
<a id='n588' href='#n588'>588</a>
<a id='n589' href='#n589'>589</a>
<a id='n590' href='#n590'>590</a>
<a id='n591' href='#n591'>591</a>
<a id='n592' href='#n592'>592</a>
<a id='n593' href='#n593'>593</a>
<a id='n594' href='#n594'>594</a>
<a id='n595' href='#n595'>595</a>
<a id='n596' href='#n596'>596</a>
<a id='n597' href='#n597'>597</a>
<a id='n598' href='#n598'>598</a>
<a id='n599' href='#n599'>599</a>
<a id='n600' href='#n600'>600</a>
<a id='n601' href='#n601'>601</a>
<a id='n602' href='#n602'>602</a>
<a id='n603' href='#n603'>603</a>
<a id='n604' href='#n604'>604</a>
<a id='n605' href='#n605'>605</a>
<a id='n606' href='#n606'>606</a>
<a id='n607' href='#n607'>607</a>
<a id='n608' href='#n608'>608</a>
<a id='n609' href='#n609'>609</a>
<a id='n610' href='#n610'>610</a>
<a id='n611' href='#n611'>611</a>
<a id='n612' href='#n612'>612</a>
<a id='n613' href='#n613'>613</a>
<a id='n614' href='#n614'>614</a>
<a id='n615' href='#n615'>615</a>
<a id='n616' href='#n616'>616</a>
<a id='n617' href='#n617'>617</a>
<a id='n618' href='#n618'>618</a>
<a id='n619' href='#n619'>619</a>
<a id='n620' href='#n620'>620</a>
<a id='n621' href='#n621'>621</a>
<a id='n622' href='#n622'>622</a>
<a id='n623' href='#n623'>623</a>
<a id='n624' href='#n624'>624</a>
<a id='n625' href='#n625'>625</a>
<a id='n626' href='#n626'>626</a>
<a id='n627' href='#n627'>627</a>
<a id='n628' href='#n628'>628</a>
<a id='n629' href='#n629'>629</a>
<a id='n630' href='#n630'>630</a>
<a id='n631' href='#n631'>631</a>
<a id='n632' href='#n632'>632</a>
<a id='n633' href='#n633'>633</a>
<a id='n634' href='#n634'>634</a>
<a id='n635' href='#n635'>635</a>
<a id='n636' href='#n636'>636</a>
<a id='n637' href='#n637'>637</a>
<a id='n638' href='#n638'>638</a>
<a id='n639' href='#n639'>639</a>
<a id='n640' href='#n640'>640</a>
<a id='n641' href='#n641'>641</a>
<a id='n642' href='#n642'>642</a>
<a id='n643' href='#n643'>643</a>
<a id='n644' href='#n644'>644</a>
<a id='n645' href='#n645'>645</a>
<a id='n646' href='#n646'>646</a>
<a id='n647' href='#n647'>647</a>
<a id='n648' href='#n648'>648</a>
<a id='n649' href='#n649'>649</a>
<a id='n650' href='#n650'>650</a>
<a id='n651' href='#n651'>651</a>
<a id='n652' href='#n652'>652</a>
<a id='n653' href='#n653'>653</a>
<a id='n654' href='#n654'>654</a>
<a id='n655' href='#n655'>655</a>
<a id='n656' href='#n656'>656</a>
<a id='n657' href='#n657'>657</a>
<a id='n658' href='#n658'>658</a>
<a id='n659' href='#n659'>659</a>
<a id='n660' href='#n660'>660</a>
<a id='n661' href='#n661'>661</a>
<a id='n662' href='#n662'>662</a>
<a id='n663' href='#n663'>663</a>
<a id='n664' href='#n664'>664</a>
<a id='n665' href='#n665'>665</a>
<a id='n666' href='#n666'>666</a>
<a id='n667' href='#n667'>667</a>
<a id='n668' href='#n668'>668</a>
<a id='n669' href='#n669'>669</a>
<a id='n670' href='#n670'>670</a>
<a id='n671' href='#n671'>671</a>
<a id='n672' href='#n672'>672</a>
<a id='n673' href='#n673'>673</a>
<a id='n674' href='#n674'>674</a>
<a id='n675' href='#n675'>675</a>
<a id='n676' href='#n676'>676</a>
<a id='n677' href='#n677'>677</a>
<a id='n678' href='#n678'>678</a>
<a id='n679' href='#n679'>679</a>
<a id='n680' href='#n680'>680</a>
<a id='n681' href='#n681'>681</a>
<a id='n682' href='#n682'>682</a>
<a id='n683' href='#n683'>683</a>
<a id='n684' href='#n684'>684</a>
<a id='n685' href='#n685'>685</a>
<a id='n686' href='#n686'>686</a>
<a id='n687' href='#n687'>687</a>
<a id='n688' href='#n688'>688</a>
<a id='n689' href='#n689'>689</a>
<a id='n690' href='#n690'>690</a>
<a id='n691' href='#n691'>691</a>
<a id='n692' href='#n692'>692</a>
<a id='n693' href='#n693'>693</a>
<a id='n694' href='#n694'>694</a>
<a id='n695' href='#n695'>695</a>
<a id='n696' href='#n696'>696</a>
<a id='n697' href='#n697'>697</a>
<a id='n698' href='#n698'>698</a>
<a id='n699' href='#n699'>699</a>
<a id='n700' href='#n700'>700</a>
<a id='n701' href='#n701'>701</a>
<a id='n702' href='#n702'>702</a>
<a id='n703' href='#n703'>703</a>
<a id='n704' href='#n704'>704</a>
<a id='n705' href='#n705'>705</a>
<a id='n706' href='#n706'>706</a>
<a id='n707' href='#n707'>707</a>
<a id='n708' href='#n708'>708</a>
<a id='n709' href='#n709'>709</a>
<a id='n710' href='#n710'>710</a>
<a id='n711' href='#n711'>711</a>
<a id='n712' href='#n712'>712</a>
<a id='n713' href='#n713'>713</a>
<a id='n714' href='#n714'>714</a>
<a id='n715' href='#n715'>715</a>
<a id='n716' href='#n716'>716</a>
<a id='n717' href='#n717'>717</a>
<a id='n718' href='#n718'>718</a>
<a id='n719' href='#n719'>719</a>
<a id='n720' href='#n720'>720</a>
<a id='n721' href='#n721'>721</a>
<a id='n722' href='#n722'>722</a>
<a id='n723' href='#n723'>723</a>
<a id='n724' href='#n724'>724</a>
<a id='n725' href='#n725'>725</a>
<a id='n726' href='#n726'>726</a>
<a id='n727' href='#n727'>727</a>
<a id='n728' href='#n728'>728</a>
<a id='n729' href='#n729'>729</a>
<a id='n730' href='#n730'>730</a>
<a id='n731' href='#n731'>731</a>
<a id='n732' href='#n732'>732</a>
<a id='n733' href='#n733'>733</a>
<a id='n734' href='#n734'>734</a>
<a id='n735' href='#n735'>735</a>
<a id='n736' href='#n736'>736</a>
<a id='n737' href='#n737'>737</a>
<a id='n738' href='#n738'>738</a>
<a id='n739' href='#n739'>739</a>
<a id='n740' href='#n740'>740</a>
<a id='n741' href='#n741'>741</a>
<a id='n742' href='#n742'>742</a>
<a id='n743' href='#n743'>743</a>
<a id='n744' href='#n744'>744</a>
<a id='n745' href='#n745'>745</a>
<a id='n746' href='#n746'>746</a>
<a id='n747' href='#n747'>747</a>
<a id='n748' href='#n748'>748</a>
<a id='n749' href='#n749'>749</a>
<a id='n750' href='#n750'>750</a>
<a id='n751' href='#n751'>751</a>
<a id='n752' href='#n752'>752</a>
<a id='n753' href='#n753'>753</a>
<a id='n754' href='#n754'>754</a>
<a id='n755' href='#n755'>755</a>
<a id='n756' href='#n756'>756</a>
<a id='n757' href='#n757'>757</a>
<a id='n758' href='#n758'>758</a>
<a id='n759' href='#n759'>759</a>
<a id='n760' href='#n760'>760</a>
<a id='n761' href='#n761'>761</a>
<a id='n762' href='#n762'>762</a>
<a id='n763' href='#n763'>763</a>
<a id='n764' href='#n764'>764</a>
<a id='n765' href='#n765'>765</a>
<a id='n766' href='#n766'>766</a>
<a id='n767' href='#n767'>767</a>
<a id='n768' href='#n768'>768</a>
<a id='n769' href='#n769'>769</a>
<a id='n770' href='#n770'>770</a>
<a id='n771' href='#n771'>771</a>
<a id='n772' href='#n772'>772</a>
<a id='n773' href='#n773'>773</a>
<a id='n774' href='#n774'>774</a>
<a id='n775' href='#n775'>775</a>
<a id='n776' href='#n776'>776</a>
<a id='n777' href='#n777'>777</a>
<a id='n778' href='#n778'>778</a>
<a id='n779' href='#n779'>779</a>
<a id='n780' href='#n780'>780</a>
<a id='n781' href='#n781'>781</a>
<a id='n782' href='#n782'>782</a>
<a id='n783' href='#n783'>783</a>
<a id='n784' href='#n784'>784</a>
<a id='n785' href='#n785'>785</a>
<a id='n786' href='#n786'>786</a>
<a id='n787' href='#n787'>787</a>
<a id='n788' href='#n788'>788</a>
<a id='n789' href='#n789'>789</a>
<a id='n790' href='#n790'>790</a>
<a id='n791' href='#n791'>791</a>
<a id='n792' href='#n792'>792</a>
<a id='n793' href='#n793'>793</a>
<a id='n794' href='#n794'>794</a>
<a id='n795' href='#n795'>795</a>
<a id='n796' href='#n796'>796</a>
<a id='n797' href='#n797'>797</a>
<a id='n798' href='#n798'>798</a>
<a id='n799' href='#n799'>799</a>
<a id='n800' href='#n800'>800</a>
<a id='n801' href='#n801'>801</a>
<a id='n802' href='#n802'>802</a>
<a id='n803' href='#n803'>803</a>
<a id='n804' href='#n804'>804</a>
<a id='n805' href='#n805'>805</a>
<a id='n806' href='#n806'>806</a>
<a id='n807' href='#n807'>807</a>
<a id='n808' href='#n808'>808</a>
<a id='n809' href='#n809'>809</a>
<a id='n810' href='#n810'>810</a>
<a id='n811' href='#n811'>811</a>
<a id='n812' href='#n812'>812</a>
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<td class='lines'><pre><code>EXPORTS
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">01</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">1</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setPaintEnginePrivate&#64;QGLTextureGlyphCache&#64;&#64;QAEXPAVQGL2PaintEngineExPrivate&#64;&#64;&#64;Z &#64; <span class="hl num">2</span> NONAME <span class="hl opt">;</span> void QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">setPaintEnginePrivate</span><span class="hl opt">(</span>class QGL2PaintEngineExPrivate *)
	??<span class="hl num">1</span>QGLFormat&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">3</span> NONAME <span class="hl opt">;</span> QGLFormat<span class="hl opt">::~</span><span class="hl kwd">QGLFormat</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setOpacityMode&#64;QGLEngineShaderManager&#64;&#64;QAEXW4OpacityMode&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">4</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">setOpacityMode</span><span class="hl opt">(</span>enum QGLEngineShaderManager<span class="hl opt">::</span>OpacityMode<span class="hl opt">)</span>
	?entryRgb&#64;QGLColormap&#64;&#64;QBEIH&#64;Z &#64; <span class="hl num">5</span> NONAME <span class="hl opt">;</span> unsigned int QGLColormap<span class="hl opt">::</span><span class="hl kwd">entryRgb</span><span class="hl opt">(</span>int<span class="hl opt">)</span> const
	??<span class="hl num">0</span>QGLFormat&#64;&#64;QAE&#64;ABV0&#64;&#64;Z &#64; <span class="hl num">6</span> NONAME <span class="hl opt">;</span> QGLFormat<span class="hl opt">::</span><span class="hl kwd">QGLFormat</span><span class="hl opt">(</span>class QGLFormat const <span class="hl opt">&amp;)</span>
	?d_func&#64;QGLShader&#64;&#64;AAEPAVQGLShaderPrivate&#64;&#64;XZ &#64; <span class="hl num">7</span> NONAME <span class="hl opt">;</span> class QGLShaderPrivate <span class="hl opt">*</span> QGLShader<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?bindToDynamicTexture&#64;QGLPixelBuffer&#64;&#64;QAE_NI&#64;Z &#64; <span class="hl num">8</span> NONAME <span class="hl opt">;</span> bool QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">bindToDynamicTexture</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLWidget&#64;&#64;QAE&#64;PAVQGLContext&#64;&#64;PAVQWidget&#64;&#64;PBV0&#64;V?$QFlags&#64;W4WindowType&#64;Qt&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">9</span> NONAME <span class="hl opt">;</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">QGLWidget</span><span class="hl opt">(</span>class QGLContext <span class="hl opt">*,</span> class QWidget <span class="hl opt">*,</span> class QGLWidget const <span class="hl opt">*,</span> class QFlags<span class="hl opt">&lt;</span>enum Qt<span class="hl opt">::</span>WindowType<span class="hl opt">&gt;)</span>
	??_EQGLFormat&#64;&#64;QAE&#64;I&#64;Z &#64; <span class="hl num">10</span> NONAME ABSENT <span class="hl opt">;</span> QGLFormat<span class="hl opt">::~</span><span class="hl kwd">QGLFormat</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?drawPixmapFragments&#64;QGL2PaintEngineEx&#64;&#64;UAEXPBVPixmapFragment&#64;QPainter&#64;&#64;HABVQPixmap&#64;&#64;V?$QFlags&#64;W4PixmapFragmentHint&#64;QPainter&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">11</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">drawPixmapFragments</span><span class="hl opt">(</span>class QPainter<span class="hl opt">::</span>PixmapFragment const <span class="hl opt">*,</span> int<span class="hl opt">,</span> class QPixmap const <span class="hl opt">&amp;,</span> class QFlags<span class="hl opt">&lt;</span>enum QPainter<span class="hl opt">::</span>PixmapFragmentHint<span class="hl opt">&gt;)</span>
	?paintEngine&#64;QGLWidget&#64;&#64;UBEPAVQPaintEngine&#64;&#64;XZ &#64; <span class="hl num">12</span> NONAME <span class="hl opt">;</span> class QPaintEngine <span class="hl opt">*</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">paintEngine</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setPreferredPaintEngine&#64;QGL&#64;&#64;YAXW4Type&#64;QPaintEngine&#64;&#64;&#64;Z &#64; <span class="hl num">13</span> NONAME <span class="hl opt">;</span> void QGL<span class="hl opt">::</span><span class="hl kwd">setPreferredPaintEngine</span><span class="hl opt">(</span>enum QPaintEngine<span class="hl opt">::</span>Type<span class="hl opt">)</span>
	?isValid&#64;QGLPixelBuffer&#64;&#64;QBE_NXZ &#64; <span class="hl num">14</span> NONAME <span class="hl opt">;</span> bool QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">isValid</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?stereo&#64;QGLFormat&#64;&#64;QBE_NXZ &#64; <span class="hl num">15</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">stereo</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?size&#64;QGLPixelBuffer&#64;&#64;QBE?AVQSize&#64;&#64;XZ &#64; <span class="hl num">16</span> NONAME <span class="hl opt">;</span> class QSize QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">size</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?qt_gl_transfer_context&#64;&#64;YAPBVQGLContext&#64;&#64;PBV1&#64;&#64;Z &#64; <span class="hl num">17</span> NONAME <span class="hl opt">;</span> class QGLContext const <span class="hl opt">*</span> <span class="hl kwd">qt_gl_transfer_context</span><span class="hl opt">(</span>class QGLContext const *)
	?format&#64;QGLContext&#64;&#64;QBE?AVQGLFormat&#64;&#64;XZ &#64; <span class="hl num">18</span> NONAME <span class="hl opt">;</span> class QGLFormat QGLContext<span class="hl opt">::</span><span class="hl kwd">format</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?getStaticMetaObject&#64;QGraphicsShaderEffect&#64;&#64;SAABUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">19</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">&amp;</span> QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">getStaticMetaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLWidget&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">20</span> NONAME <span class="hl opt">;</span> QGLWidget<span class="hl opt">::~</span><span class="hl kwd">QGLWidget</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLPixelBuffer&#64;&#64;QAE&#64;ABVQSize&#64;&#64;ABVQGLFormat&#64;&#64;PAVQGLWidget&#64;&#64;&#64;Z &#64; <span class="hl num">21</span> NONAME <span class="hl opt">;</span> QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">QGLPixelBuffer</span><span class="hl opt">(</span>class QSize const <span class="hl opt">&amp;,</span> class QGLFormat const <span class="hl opt">&amp;,</span> class QGLWidget *)
	?isEmpty&#64;QGLColormap&#64;&#64;QBE_NXZ &#64; <span class="hl num">22</span> NONAME <span class="hl opt">;</span> bool QGLColormap<span class="hl opt">::</span><span class="hl kwd">isEmpty</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQVector2D&#64;&#64;&#64;Z &#64; <span class="hl num">23</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector2D const <span class="hl opt">&amp;)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQSize&#64;&#64;&#64;Z &#64; <span class="hl num">24</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QSize const <span class="hl opt">&amp;)</span>
	?attachment&#64;QGLFramebufferObjectFormat&#64;&#64;QBE?AW4Attachment&#64;QGLFramebufferObject&#64;&#64;XZ &#64; <span class="hl num">25</span> NONAME <span class="hl opt">;</span> enum QGLFramebufferObject<span class="hl opt">::</span>Attachment QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">attachment</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setGeometry&#64;QGLWindowSurface&#64;&#64;UAEXABVQRect&#64;&#64;&#64;Z &#64; <span class="hl num">26</span> NONAME <span class="hl opt">;</span> void QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">setGeometry</span><span class="hl opt">(</span>class QRect const <span class="hl opt">&amp;)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQVector3D&#64;&#64;&#64;Z &#64; <span class="hl num">27</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector3D const <span class="hl opt">&amp;)</span>
	?release&#64;QGLShaderProgram&#64;&#64;QAEXXZ &#64; <span class="hl num">28</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">release</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?entryColor&#64;QGLColormap&#64;&#64;QBE?AVQColor&#64;&#64;H&#64;Z &#64; <span class="hl num">29</span> NONAME <span class="hl opt">;</span> class QColor QGLColormap<span class="hl opt">::</span><span class="hl kwd">entryColor</span><span class="hl opt">(</span>int<span class="hl opt">)</span> const
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">02</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">30</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?setCompositionMode&#64;QGLEngineShaderManager&#64;&#64;QAEXW4CompositionMode&#64;QPainter&#64;&#64;&#64;Z &#64; <span class="hl num">31</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">setCompositionMode</span><span class="hl opt">(</span>enum QPainter<span class="hl opt">::</span>CompositionMode<span class="hl opt">)</span>
	?bindTexture&#64;QGLPixelBuffer&#64;&#64;QAEIABVQString&#64;&#64;&#64;Z &#64; <span class="hl num">32</span> NONAME <span class="hl opt">;</span> unsigned int QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QString const <span class="hl opt">&amp;)</span>
	?stencil&#64;QGLFormat&#64;&#64;QBE_NXZ &#64; <span class="hl num">33</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">stencil</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?format&#64;QGLPaintDevice&#64;&#64;UBE?AVQGLFormat&#64;&#64;XZ &#64; <span class="hl num">34</span> NONAME <span class="hl opt">;</span> class QGLFormat QGLPaintDevice<span class="hl opt">::</span><span class="hl kwd">format</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?d_func&#64;QGLContext&#64;&#64;AAEPAVQGLContextPrivate&#64;&#64;XZ &#64; <span class="hl num">35</span> NONAME <span class="hl opt">;</span> class QGLContextPrivate <span class="hl opt">*</span> QGLContext<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?bindAttributeLocation&#64;QGLShaderProgram&#64;&#64;QAEXABVQString&#64;&#64;H&#64;Z &#64; <span class="hl num">36</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">bindAttributeLocation</span><span class="hl opt">(</span>class QString const <span class="hl opt">&amp;,</span> int<span class="hl opt">)</span>
	?depthBufferSize&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">37</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">depthBufferSize</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?write&#64;QGLBuffer&#64;&#64;QAEXHPBXH&#64;Z &#64; <span class="hl num">38</span> NONAME <span class="hl opt">;</span> void QGLBuffer<span class="hl opt">::</span><span class="hl kwd">write</span><span class="hl opt">(</span>int<span class="hl opt">,</span> void const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?tr&#64;QGraphicsShaderEffect&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">39</span> NONAME <span class="hl opt">;</span> class QString QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?currentProgram&#64;QGLEngineShaderManager&#64;&#64;QAEPAVQGLShaderProgram&#64;&#64;XZ &#64; <span class="hl num">40</span> NONAME <span class="hl opt">;</span> class QGLShaderProgram <span class="hl opt">*</span> QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">currentProgram</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?isLinked&#64;QGLShaderProgram&#64;&#64;QBE_NXZ &#64; <span class="hl num">41</span> NONAME <span class="hl opt">;</span> bool QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">isLinked</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?resizeTextureData&#64;QGLTextureGlyphCache&#64;&#64;UAEXHH&#64;Z &#64; <span class="hl num">42</span> NONAME <span class="hl opt">;</span> void QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">resizeTextureData</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?device&#64;QGLContext&#64;&#64;QBEPAVQPaintDevice&#64;&#64;XZ &#64; <span class="hl num">43</span> NONAME <span class="hl opt">;</span> class QPaintDevice <span class="hl opt">*</span> QGLContext<span class="hl opt">::</span><span class="hl kwd">device</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?create&#64;QGLContext&#64;&#64;UAE_NPBV1&#64;&#64;Z &#64; <span class="hl num">44</span> NONAME <span class="hl opt">;</span> bool QGLContext<span class="hl opt">::</span><span class="hl kwd">create</span><span class="hl opt">(</span>class QGLContext const *)
	?staticMetaObject&#64;QGLWindowSurface&#64;&#64;<span class="hl num">2U</span>QMetaObject&#64;&#64;B &#64; <span class="hl num">45</span> NONAME <span class="hl opt">;</span> struct QMetaObject const QGLWindowSurface<span class="hl opt">::</span>staticMetaObject
	?staticMetaObject&#64;QGLShader&#64;&#64;<span class="hl num">2U</span>QMetaObject&#64;&#64;B &#64; <span class="hl num">46</span> NONAME <span class="hl opt">;</span> struct QMetaObject const QGLShader<span class="hl opt">::</span>staticMetaObject
	?state&#64;QGL2PaintEngineEx&#64;&#64;QAEPAVQOpenGL2PaintEngineState&#64;&#64;XZ &#64; <span class="hl num">47</span> NONAME <span class="hl opt">;</span> class QOpenGL2PaintEngineState <span class="hl opt">*</span> QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">state</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUsagePattern&#64;QGLBuffer&#64;&#64;QAEXW4UsagePattern&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">48</span> NONAME <span class="hl opt">;</span> void QGLBuffer<span class="hl opt">::</span><span class="hl kwd">setUsagePattern</span><span class="hl opt">(</span>enum QGLBuffer<span class="hl opt">::</span>UsagePattern<span class="hl opt">)</span>
	?drawTexture&#64;QGL2PaintEngineEx&#64;&#64;QAE_NABVQRectF&#64;&#64;IABVQSize&#64;&#64;<span class="hl num">0</span>&#64;Z &#64; <span class="hl num">49</span> NONAME <span class="hl opt">;</span> bool QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">drawTexture</span><span class="hl opt">(</span>class QRectF const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> class QSize const <span class="hl opt">&amp;,</span> class QRectF const <span class="hl opt">&amp;)</span>
	?qt_metacast&#64;QGLShaderProgram&#64;&#64;UAEPAXPBD&#64;Z &#64; <span class="hl num">50</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">qt_metacast</span><span class="hl opt">(</span>char const *)
	?tr&#64;QGLWidget&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">51</span> NONAME <span class="hl opt">;</span> class QString QGLWidget<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?fromData&#64;QGLPixmapData&#64;&#64;UAE_NPBEIPBDV?$QFlags&#64;W4ImageConversionFlag&#64;Qt&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">52</span> NONAME <span class="hl opt">;</span> bool QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">fromData</span><span class="hl opt">(</span>unsigned char const <span class="hl opt">*,</span> unsigned int<span class="hl opt">,</span> char const <span class="hl opt">*,</span> class QFlags<span class="hl opt">&lt;</span>enum Qt<span class="hl opt">::</span>ImageConversionFlag<span class="hl opt">&gt;)</span>
	?brushOriginChanged&#64;QGL2PaintEngineEx&#64;&#64;UAEXXZ &#64; <span class="hl num">53</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">brushOriginChanged</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setContext&#64;QGLSharedResourceGuard&#64;&#64;QAEXPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">54</span> NONAME <span class="hl opt">;</span> void QGLSharedResourceGuard<span class="hl opt">::</span><span class="hl kwd">setContext</span><span class="hl opt">(</span>class QGLContext const *)
	?create&#64;QGLBuffer&#64;&#64;QAE_NXZ &#64; <span class="hl num">55</span> NONAME <span class="hl opt">;</span> bool QGLBuffer<span class="hl opt">::</span><span class="hl kwd">create</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setEntry&#64;QGLColormap&#64;&#64;QAEXHI&#64;Z &#64; <span class="hl num">56</span> NONAME <span class="hl opt">;</span> void QGLColormap<span class="hl opt">::</span><span class="hl kwd">setEntry</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?useBlitProgram&#64;QGLEngineShaderManager&#64;&#64;QAEXXZ &#64; <span class="hl num">57</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">useBlitProgram</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?paintEngine&#64;QGLPixmapData&#64;&#64;UBEPAVQPaintEngine&#64;&#64;XZ &#64; <span class="hl num">58</span> NONAME <span class="hl opt">;</span> class QPaintEngine <span class="hl opt">*</span> QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">paintEngine</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?qt_destroy_gl_share_widget&#64;&#64;YAXXZ &#64; <span class="hl num">59</span> NONAME <span class="hl opt">;</span> void <span class="hl kwd">qt_destroy_gl_share_widget</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?updateGL&#64;QGLWidget&#64;&#64;UAEXXZ &#64; <span class="hl num">60</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">updateGL</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">02</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">61</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQColor&#64;&#64;&#64;Z &#64; <span class="hl num">62</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QColor const <span class="hl opt">&amp;)</span>
	?d_func&#64;QGLCustomShaderStage&#64;&#64;ABEPBVQGLCustomShaderStagePrivate&#64;&#64;XZ &#64; <span class="hl num">63</span> NONAME <span class="hl opt">;</span> class QGLCustomShaderStagePrivate const <span class="hl opt">*</span> QGLCustomShaderStage<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?link&#64;QGLShaderProgram&#64;&#64;UAE_NXZ &#64; <span class="hl num">64</span> NONAME <span class="hl opt">;</span> bool QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">link</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLWindowSurface&#64;&#64;QAE&#64;PAVQWidget&#64;&#64;&#64;Z &#64; <span class="hl num">65</span> NONAME <span class="hl opt">;</span> QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">QGLWindowSurface</span><span class="hl opt">(</span>class QWidget *)
	??<span class="hl num">9</span>&#64;YA_NABVQGLFormat&#64;&#64;<span class="hl num">0</span>&#64;Z &#64; <span class="hl num">66</span> NONAME <span class="hl opt">;</span> bool operator!<span class="hl opt">=(</span>class QGLFormat const <span class="hl opt">&amp;,</span> class QGLFormat const <span class="hl opt">&amp;)</span>
	?trUtf8&#64;QGLEngineShaderManager&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">67</span> NONAME <span class="hl opt">;</span> class QString QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?clip&#64;QGL2PaintEngineEx&#64;&#64;UAEXABVQVectorPath&#64;&#64;W4ClipOperation&#64;Qt&#64;&#64;&#64;Z &#64; <span class="hl num">68</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">clip</span><span class="hl opt">(</span>class QVectorPath const <span class="hl opt">&amp;,</span> enum Qt<span class="hl opt">::</span>ClipOperation<span class="hl opt">)</span>
	?setRgba&#64;QGLFormat&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">69</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setRgba</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLGraphicsSystem&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">70</span> NONAME <span class="hl opt">;</span> QGLGraphicsSystem<span class="hl opt">::~</span><span class="hl kwd">QGLGraphicsSystem</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?simpleProgram&#64;QGLEngineShaderManager&#64;&#64;QAEPAVQGLShaderProgram&#64;&#64;XZ &#64; <span class="hl num">71</span> NONAME <span class="hl opt">;</span> class QGLShaderProgram <span class="hl opt">*</span> QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">simpleProgram</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?generateDynamicTexture&#64;QGLPixelBuffer&#64;&#64;QBEIXZ &#64; <span class="hl num">72</span> NONAME <span class="hl opt">;</span> unsigned int QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">generateDynamicTexture</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?metaObject&#64;QGLShaderProgram&#64;&#64;UBEPBUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">73</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">*</span> QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">metaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?usagePattern&#64;QGLBuffer&#64;&#64;QBE?AW4UsagePattern&#64;<span class="hl num">1</span>&#64;XZ &#64; <span class="hl num">74</span> NONAME <span class="hl opt">;</span> enum QGLBuffer<span class="hl opt">::</span>UsagePattern QGLBuffer<span class="hl opt">::</span><span class="hl kwd">usagePattern</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBVQVector4D&#64;&#64;H&#64;Z &#64; <span class="hl num">75</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector4D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHI&#64;Z &#64; <span class="hl num">76</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?blitProgram&#64;QGLEngineShaderManager&#64;&#64;QAEPAVQGLShaderProgram&#64;&#64;XZ &#64; <span class="hl num">77</span> NONAME <span class="hl opt">;</span> class QGLShaderProgram <span class="hl opt">*</span> QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">blitProgram</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?metaObject&#64;QGLSignalProxy&#64;&#64;UBEPBUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">78</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">*</span> QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">metaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??<span class="hl num">1</span>QGLShaderProgram&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">79</span> NONAME <span class="hl opt">;</span> QGLShaderProgram<span class="hl opt">::~</span><span class="hl kwd">QGLShaderProgram</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?height&#64;QGLTextureGlyphCache&#64;&#64;QBEHXZ &#64; <span class="hl num">80</span> NONAME <span class="hl opt">;</span> int QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">height</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??_EQGLWindowSurface&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">81</span> NONAME <span class="hl opt">;</span> QGLWindowSurface<span class="hl opt">::~</span><span class="hl kwd">QGLWindowSurface</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?renderPixmap&#64;QGLWidget&#64;&#64;QAE?AVQPixmap&#64;&#64;HH_N&#64;Z &#64; <span class="hl num">82</span> NONAME <span class="hl opt">;</span> class QPixmap QGLWidget<span class="hl opt">::</span><span class="hl kwd">renderPixmap</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> bool<span class="hl opt">)</span>
	?read&#64;QGLBuffer&#64;&#64;QAE_NHPAXH&#64;Z &#64; <span class="hl num">83</span> NONAME <span class="hl opt">;</span> bool QGLBuffer<span class="hl opt">::</span><span class="hl kwd">read</span><span class="hl opt">(</span>int<span class="hl opt">,</span> void <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?qglClearColor&#64;QGLWidget&#64;&#64;QBEXABVQColor&#64;&#64;&#64;Z &#64; <span class="hl num">84</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">qglClearColor</span><span class="hl opt">(</span>class QColor const <span class="hl opt">&amp;)</span> const
	??<span class="hl num">0</span>QGLFramebufferObject&#64;&#64;QAE&#64;HHW4Attachment&#64;<span class="hl num">0</span>&#64;II&#64;Z &#64; <span class="hl num">85</span> NONAME <span class="hl opt">;</span> QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">QGLFramebufferObject</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> enum QGLFramebufferObject<span class="hl opt">::</span>Attachment<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?penChanged&#64;QGL2PaintEngineEx&#64;&#64;UAEXXZ &#64; <span class="hl num">86</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">penChanged</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??_EQGraphicsShaderEffect&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">87</span> NONAME <span class="hl opt">;</span> QGraphicsShaderEffect<span class="hl opt">::~</span><span class="hl kwd">QGraphicsShaderEffect</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?doneCurrent&#64;QGLContext&#64;&#64;UAEXXZ &#64; <span class="hl num">88</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">doneCurrent</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??_EQGLContext&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">89</span> NONAME <span class="hl opt">;</span> QGLContext<span class="hl opt">::~</span><span class="hl kwd">QGLContext</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?release&#64;QGLBuffer&#64;&#64;QAEXXZ &#64; <span class="hl num">90</span> NONAME <span class="hl opt">;</span> void QGLBuffer<span class="hl opt">::</span><span class="hl kwd">release</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLPixmapData&#64;&#64;QAE&#64;W4PixelType&#64;QPixmapData&#64;&#64;&#64;Z &#64; <span class="hl num">91</span> NONAME <span class="hl opt">;</span> QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">QGLPixmapData</span><span class="hl opt">(</span>enum QPixmapData<span class="hl opt">::</span>PixelType<span class="hl opt">)</span>
	?texture&#64;QGLPixmapData&#64;&#64;QBEPAVQGLTexture&#64;&#64;XZ &#64; <span class="hl num">92</span> NONAME <span class="hl opt">;</span> class QGLTexture <span class="hl opt">*</span> QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">texture</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?updateGeometry&#64;QGLWindowSurface&#64;&#64;QAEXXZ &#64; <span class="hl num">93</span> NONAME <span class="hl opt">;</span> void QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">updateGeometry</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?windowCreated&#64;QGLContext&#64;&#64;IBE_NXZ &#64; <span class="hl num">94</span> NONAME <span class="hl opt">;</span> bool QGLContext<span class="hl opt">::</span><span class="hl kwd">windowCreated</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setWindowCreated&#64;QGLContext&#64;&#64;IAEX_N&#64;Z &#64; <span class="hl num">95</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">setWindowCreated</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?uniformLocation&#64;QGLShaderProgram&#64;&#64;QBEHABVQString&#64;&#64;&#64;Z &#64; <span class="hl num">96</span> NONAME <span class="hl opt">;</span> int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">uniformLocation</span><span class="hl opt">(</span>class QString const <span class="hl opt">&amp;)</span> const
	?metaObject&#64;QGLWindowSurface&#64;&#64;UBEPBUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">97</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">*</span> QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">metaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setAttributeBuffer&#64;QGLShaderProgram&#64;&#64;QAEXHIHHH&#64;Z &#64; <span class="hl num">98</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeBuffer</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?getProcAddress&#64;QGLContext&#64;&#64;QBEPAXABVQString&#64;&#64;&#64;Z &#64; <span class="hl num">99</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLContext<span class="hl opt">::</span><span class="hl kwd">getProcAddress</span><span class="hl opt">(</span>class QString const <span class="hl opt">&amp;)</span> const
	?qt_metacall&#64;QGLTextureGlyphCache&#64;&#64;UAEHW4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">100</span> NONAME ABSENT <span class="hl opt">;</span> int QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">qt_metacall</span><span class="hl opt">(</span>enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	??<span class="hl num">1</span>QGLPixelBuffer&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">101</span> NONAME <span class="hl opt">;</span> QGLPixelBuffer<span class="hl opt">::~</span><span class="hl kwd">QGLPixelBuffer</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBVQVector4D&#64;&#64;H&#64;Z &#64; <span class="hl num">102</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector4D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?releaseFromDynamicTexture&#64;QGLPixelBuffer&#64;&#64;QAEXXZ &#64; <span class="hl num">103</span> NONAME <span class="hl opt">;</span> void QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">releaseFromDynamicTexture</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformsDirty&#64;QGraphicsShaderEffect&#64;&#64;IAEXXZ &#64; <span class="hl num">104</span> NONAME <span class="hl opt">;</span> void QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">setUniformsDirty</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?drawTexture&#64;QGLFramebufferObject&#64;&#64;QAEXABVQPointF&#64;&#64;II&#64;Z &#64; <span class="hl num">105</span> NONAME <span class="hl opt">;</span> void QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">drawTexture</span><span class="hl opt">(</span>class QPointF const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLContext&#64;&#64;QAE&#64;ABVQGLFormat&#64;&#64;&#64;Z &#64; <span class="hl num">106</span> NONAME <span class="hl opt">;</span> QGLContext<span class="hl opt">::</span><span class="hl kwd">QGLContext</span><span class="hl opt">(</span>class QGLFormat const <span class="hl opt">&amp;)</span>
	?geometryOutputVertexCount&#64;QGLShaderProgram&#64;&#64;QBEHXZ &#64; <span class="hl num">107</span> NONAME <span class="hl opt">;</span> int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">geometryOutputVertexCount</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setAccum&#64;QGLFormat&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">108</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setAccum</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLSignalProxy&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">109</span> NONAME ABSENT <span class="hl opt">;</span> QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">QGLSignalProxy</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?isUninitialized&#64;QGLPixmapData&#64;&#64;ABE_NXZ &#64; <span class="hl num">110</span> NONAME <span class="hl opt">;</span> bool QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">isUninitialized</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??<span class="hl num">0</span>QGLFramebufferObjectFormat&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">111</span> NONAME <span class="hl opt">;</span> QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">QGLFramebufferObjectFormat</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">8</span>&#64;YA_NABVQGLFormat&#64;&#64;<span class="hl num">0</span>&#64;Z &#64; <span class="hl num">112</span> NONAME <span class="hl opt">;</span> bool operator<span class="hl opt">==(</span>class QGLFormat const <span class="hl opt">&amp;,</span> class QGLFormat const <span class="hl opt">&amp;)</span>
	?toImage&#64;QGLFramebufferObject&#64;&#64;QBE?AVQImage&#64;&#64;XZ &#64; <span class="hl num">113</span> NONAME <span class="hl opt">;</span> class QImage QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">toImage</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">02</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">114</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?useCorrectShaderProg&#64;QGLEngineShaderManager&#64;&#64;QAE_NXZ &#64; <span class="hl num">115</span> NONAME <span class="hl opt">;</span> bool QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">useCorrectShaderProg</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setAlphaBufferSize&#64;QGLFormat&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">116</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setAlphaBufferSize</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLContextResource&#64;&#64;QAE&#64;P6AXPAX&#64;Z&#64;Z &#64; <span class="hl num">117</span> NONAME ABSENT <span class="hl opt">;</span> QGLContextResource<span class="hl opt">::</span><span class="hl kwd">QGLContextResource</span><span class="hl opt">(</span><span class="hl kwd">void</span> <span class="hl com">(*)(void *)</span><span class="hl opt">)</span>
	?tr&#64;QGLEngineShaderManager&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">118</span> NONAME <span class="hl opt">;</span> class QString QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQVector4D&#64;&#64;&#64;Z &#64; <span class="hl num">119</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector4D const <span class="hl opt">&amp;)</span>
	?d_func&#64;QGLContext&#64;&#64;ABEPBVQGLContextPrivate&#64;&#64;XZ &#64; <span class="hl num">120</span> NONAME <span class="hl opt">;</span> class QGLContextPrivate const <span class="hl opt">*</span> QGLContext<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQMatrix4x4&#64;&#64;&#64;Z &#64; <span class="hl num">121</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QMatrix4x4 const <span class="hl opt">&amp;)</span>
	?deleteTexture&#64;QGLContext&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">122</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">deleteTexture</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?setAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBMHH&#64;Z &#64; <span class="hl num">123</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float const <span class="hl opt">*,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?bindTexture&#64;QGLWidget&#64;&#64;QAEIABVQImage&#64;&#64;IHV?$QFlags&#64;W4BindOption&#64;QGLContext&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">124</span> NONAME <span class="hl opt">;</span> unsigned int QGLWidget<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QImage const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> class QFlags<span class="hl opt">&lt;</span>enum QGLContext<span class="hl opt">::</span>BindOption<span class="hl opt">&gt;)</span>
	?ensureCreated&#64;QGLPixmapData&#64;&#64;ABEXXZ &#64; <span class="hl num">125</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">ensureCreated</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setSource&#64;QGLCustomShaderStage&#64;&#64;IAEXABVQByteArray&#64;&#64;&#64;Z &#64; <span class="hl num">126</span> NONAME <span class="hl opt">;</span> void QGLCustomShaderStage<span class="hl opt">::</span><span class="hl kwd">setSource</span><span class="hl opt">(</span>class QByteArray const <span class="hl opt">&amp;)</span>
	?trUtf8&#64;QGLTextureGlyphCache&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">127</span> NONAME ABSENT <span class="hl opt">;</span> class QString QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?removeFromPainter&#64;QGLCustomShaderStage&#64;&#64;QAEXPAVQPainter&#64;&#64;&#64;Z &#64; <span class="hl num">128</span> NONAME <span class="hl opt">;</span> void QGLCustomShaderStage<span class="hl opt">::</span><span class="hl kwd">removeFromPainter</span><span class="hl opt">(</span>class QPainter *)
	?qt_metacall&#64;QGLWindowSurface&#64;&#64;UAEHW4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">129</span> NONAME <span class="hl opt">;</span> int QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">qt_metacall</span><span class="hl opt">(</span>enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	??<span class="hl num">0</span>QGLBuffer&#64;&#64;QAE&#64;W4Type&#64;<span class="hl num">0</span>&#64;&#64;Z &#64; <span class="hl num">130</span> NONAME <span class="hl opt">;</span> QGLBuffer<span class="hl opt">::</span><span class="hl kwd">QGLBuffer</span><span class="hl opt">(</span>enum QGLBuffer<span class="hl opt">::</span>Type<span class="hl opt">)</span>
	?fillColor&#64;QGLPixmapData&#64;&#64;ABE?AVQColor&#64;&#64;XZ &#64; <span class="hl num">131</span> NONAME <span class="hl opt">;</span> class QColor QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">fillColor</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setSamples&#64;QGLFormat&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">132</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setSamples</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?makeCurrent&#64;QGLContext&#64;&#64;UAEXXZ &#64; <span class="hl num">133</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">makeCurrent</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABV?$QGenericMatrix&#64;$<span class="hl num">03</span>$<span class="hl num">02</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">134</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">4</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?hasOpenGLShaders&#64;QGLShader&#64;&#64;SA_NV?$QFlags&#64;W4ShaderTypeBit&#64;QGLShader&#64;&#64;&#64;&#64;PBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">135</span> NONAME <span class="hl opt">;</span> bool QGLShader<span class="hl opt">::</span><span class="hl kwd">hasOpenGLShaders</span><span class="hl opt">(</span>class QFlags<span class="hl opt">&lt;</span>enum QGLShader<span class="hl opt">::</span>ShaderTypeBit<span class="hl opt">&gt;,</span> class QGLContext const *)
	?hasComplexGeometry&#64;QGLEngineShaderManager&#64;&#64;QBE_NXZ &#64; <span class="hl num">136</span> NONAME <span class="hl opt">;</span> bool QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">hasComplexGeometry</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?tr&#64;QGLEngineShaderManager&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">137</span> NONAME <span class="hl opt">;</span> class QString QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	??<span class="hl num">0</span>QGLFramebufferObject&#64;&#64;QAE&#64;ABVQSize&#64;&#64;I&#64;Z &#64; <span class="hl num">138</span> NONAME <span class="hl opt">;</span> QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">QGLFramebufferObject</span><span class="hl opt">(</span>class QSize const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">)</span>
	?setSrcPixelType&#64;QGLEngineShaderManager&#64;&#64;QAEXW4PixelSrcType&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">139</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">setSrcPixelType</span><span class="hl opt">(</span>enum QGLEngineShaderManager<span class="hl opt">::</span>PixelSrcType<span class="hl opt">)</span>
	?isValid&#64;QGLFramebufferObject&#64;&#64;QBE_NXZ &#64; <span class="hl num">140</span> NONAME <span class="hl opt">;</span> bool QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">isValid</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??<span class="hl num">0</span>QGLFramebufferObject&#64;&#64;QAE&#64;HHABVQGLFramebufferObjectFormat&#64;&#64;&#64;Z &#64; <span class="hl num">141</span> NONAME <span class="hl opt">;</span> QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">QGLFramebufferObject</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> class QGLFramebufferObjectFormat const <span class="hl opt">&amp;)</span>
	?setDirectRendering&#64;QGLFormat&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">142</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setDirectRendering</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?hasAlphaChannel&#64;QGLPixmapData&#64;&#64;UBE_NXZ &#64; <span class="hl num">143</span> NONAME <span class="hl opt">;</span> bool QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">hasAlphaChannel</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?tr&#64;QGLSignalProxy&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">144</span> NONAME <span class="hl opt">;</span> class QString QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setContext&#64;QGLWidget&#64;&#64;QAEXPAVQGLContext&#64;&#64;PBV2&#64;_N&#64;Z &#64; <span class="hl num">145</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">setContext</span><span class="hl opt">(</span>class QGLContext <span class="hl opt">*,</span> class QGLContext const <span class="hl opt">*,</span> bool<span class="hl opt">)</span>
	?d_func&#64;QGLPixelBuffer&#64;&#64;ABEPBVQGLPixelBufferPrivate&#64;&#64;XZ &#64; <span class="hl num">146</span> NONAME <span class="hl opt">;</span> class QGLPixelBufferPrivate const <span class="hl opt">*</span> QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?getStaticMetaObject&#64;QGLSignalProxy&#64;&#64;SAABUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">147</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">&amp;</span> QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">getStaticMetaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setState&#64;QGL2PaintEngineEx&#64;&#64;UAEXPAVQPainterState&#64;&#64;&#64;Z &#64; <span class="hl num">148</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">setState</span><span class="hl opt">(</span>class QPainterState *)
	?addShader&#64;QGLShaderProgram&#64;&#64;QAE_NPAVQGLShader&#64;&#64;&#64;Z &#64; <span class="hl num">149</span> NONAME <span class="hl opt">;</span> bool QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">addShader</span><span class="hl opt">(</span>class QGLShader *)
	?hasOpenGLShaderPrograms&#64;QGLShaderProgram&#64;&#64;SA_NPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">150</span> NONAME <span class="hl opt">;</span> bool QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">hasOpenGLShaderPrograms</span><span class="hl opt">(</span>class QGLContext const *)
	?plane&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">151</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">plane</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??<span class="hl num">0</span>QGLFormat&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">152</span> NONAME <span class="hl opt">;</span> QGLFormat<span class="hl opt">::</span><span class="hl kwd">QGLFormat</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?renderText&#64;QGLWidget&#64;&#64;QAEXNNNABVQString&#64;&#64;ABVQFont&#64;&#64;H&#64;Z &#64; <span class="hl num">153</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">renderText</span><span class="hl opt">(</span>double<span class="hl opt">,</span> double<span class="hl opt">,</span> double<span class="hl opt">,</span> class QString const <span class="hl opt">&amp;,</span> class QFont const <span class="hl opt">&amp;,</span> int<span class="hl opt">)</span>
	?setAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDIPBXHH&#64;Z &#64; <span class="hl num">154</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> unsigned int<span class="hl opt">,</span> void const <span class="hl opt">*,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?hasOpenGLFramebufferBlit&#64;QGLFramebufferObject&#64;&#64;SA_NXZ &#64; <span class="hl num">155</span> NONAME <span class="hl opt">;</span> bool QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">hasOpenGLFramebufferBlit</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQVector2D&#64;&#64;&#64;Z &#64; <span class="hl num">156</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector2D const <span class="hl opt">&amp;)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBVQVector2D&#64;&#64;H&#64;Z &#64; <span class="hl num">157</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector2D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLContext&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">158</span> NONAME <span class="hl opt">;</span> QGLContext<span class="hl opt">::~</span><span class="hl kwd">QGLContext</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?drawTexture&#64;QGLContext&#64;&#64;QAEXABVQRectF&#64;&#64;II&#64;Z &#64; <span class="hl num">159</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">drawTexture</span><span class="hl opt">(</span>class QRectF const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLCustomShaderStage&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">160</span> NONAME <span class="hl opt">;</span> QGLCustomShaderStage<span class="hl opt">::~</span><span class="hl kwd">QGLCustomShaderStage</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?state&#64;QGL2PaintEngineEx&#64;&#64;QBEPBVQOpenGL2PaintEngineState&#64;&#64;XZ &#64; <span class="hl num">161</span> NONAME <span class="hl opt">;</span> class QOpenGL2PaintEngineState const <span class="hl opt">*</span> QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">state</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDM&#64;Z &#64; <span class="hl num">162</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float<span class="hl opt">)</span>
	?tr&#64;QGLShaderProgram&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">163</span> NONAME <span class="hl opt">;</span> class QString QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?setHasComplexGeometry&#64;QGLEngineShaderManager&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">164</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">setHasComplexGeometry</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?devType&#64;QGLPaintDevice&#64;&#64;UBEHXZ &#64; <span class="hl num">165</span> NONAME <span class="hl opt">;</span> int QGLPaintDevice<span class="hl opt">::</span><span class="hl kwd">devType</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setDepthBufferSize&#64;QGLFormat&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">166</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setDepthBufferSize</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?attributeLocation&#64;QGLShaderProgram&#64;&#64;QBEHABVQString&#64;&#64;&#64;Z &#64; <span class="hl num">167</span> NONAME <span class="hl opt">;</span> int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">attributeLocation</span><span class="hl opt">(</span>class QString const <span class="hl opt">&amp;)</span> const
	?isSharing&#64;QGLWidget&#64;&#64;QBE_NXZ &#64; <span class="hl num">168</span> NONAME <span class="hl opt">;</span> bool QGLWidget<span class="hl opt">::</span><span class="hl kwd">isSharing</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?brushChanged&#64;QGL2PaintEngineEx&#64;&#64;UAEXXZ &#64; <span class="hl num">169</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">brushChanged</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?bind&#64;QGLShaderProgram&#64;&#64;QAE_NXZ &#64; <span class="hl num">170</span> NONAME <span class="hl opt">;</span> bool QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">bind</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?fill&#64;QGLPixmapData&#64;&#64;UAEXABVQColor&#64;&#64;&#64;Z &#64; <span class="hl num">171</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">fill</span><span class="hl opt">(</span>class QColor const <span class="hl opt">&amp;)</span>
	?staticMetaObject&#64;QGLShaderProgram&#64;&#64;<span class="hl num">2U</span>QMetaObject&#64;&#64;B &#64; <span class="hl num">172</span> NONAME <span class="hl opt">;</span> struct QMetaObject const QGLShaderProgram<span class="hl opt">::</span>staticMetaObject
	?setPlane&#64;QGLFormat&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">173</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setPlane</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?setGeometryOutputType&#64;QGLShaderProgram&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">174</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setGeometryOutputType</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?setAccumBufferSize&#64;QGLFormat&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">175</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setAccumBufferSize</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?detach&#64;QGLFramebufferObjectFormat&#64;&#64;AAEXXZ &#64; <span class="hl num">176</span> NONAME <span class="hl opt">;</span> void QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">detach</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?testOption&#64;QGLFormat&#64;&#64;QBE_NV?$QFlags&#64;W4FormatOption&#64;QGL&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">177</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">testOption</span><span class="hl opt">(</span>class QFlags<span class="hl opt">&lt;</span>enum QGL<span class="hl opt">::</span>FormatOption<span class="hl opt">&gt;)</span> const
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">03</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">178</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">4</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQColor&#64;&#64;&#64;Z &#64; <span class="hl num">179</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QColor const <span class="hl opt">&amp;)</span>
	?devType&#64;QGLPixelBuffer&#64;&#64;MBEHXZ &#64; <span class="hl num">180</span> NONAME <span class="hl opt">;</span> int QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">devType</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?doubleBuffer&#64;QGLFormat&#64;&#64;QBE_NXZ &#64; <span class="hl num">181</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">doubleBuffer</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setUniformsDirty&#64;QGLCustomShaderStage&#64;&#64;QAEXXZ &#64; <span class="hl num">182</span> NONAME <span class="hl opt">;</span> void QGLCustomShaderStage<span class="hl opt">::</span><span class="hl kwd">setUniformsDirty</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXHMM&#64;Z &#64; <span class="hl num">183</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?setAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBMHH&#64;Z &#64; <span class="hl num">184</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float const <span class="hl opt">*,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?getStaticMetaObject&#64;QGLEngineShaderManager&#64;&#64;SAABUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">185</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">&amp;</span> QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">getStaticMetaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setVersion&#64;QGLFormat&#64;&#64;QAEXHH&#64;Z &#64; <span class="hl num">186</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setVersion</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?grabFrameBuffer&#64;QGLWidget&#64;&#64;QAE?AVQImage&#64;&#64;_N&#64;Z &#64; <span class="hl num">187</span> NONAME <span class="hl opt">;</span> class QImage QGLWidget<span class="hl opt">::</span><span class="hl kwd">grabFrameBuffer</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?hasOpenGL&#64;QGLFormat&#64;&#64;SA_NXZ &#64; <span class="hl num">188</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">hasOpenGL</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setInitialized&#64;QGLContext&#64;&#64;IAEX_N&#64;Z &#64; <span class="hl num">189</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">setInitialized</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?copyBackFromRenderFbo&#64;QGLPixmapData&#64;&#64;ABEX_N&#64;Z &#64; <span class="hl num">190</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">copyBackFromRenderFbo</span><span class="hl opt">(</span>bool<span class="hl opt">)</span> const
	??<span class="hl num">0</span>QGLBuffer&#64;&#64;QAE&#64;ABV0&#64;&#64;Z &#64; <span class="hl num">191</span> NONAME <span class="hl opt">;</span> QGLBuffer<span class="hl opt">::</span><span class="hl kwd">QGLBuffer</span><span class="hl opt">(</span>class QGLBuffer const <span class="hl opt">&amp;)</span>
	?attachment&#64;QGLFramebufferObject&#64;&#64;QBE?AW4Attachment&#64;<span class="hl num">1</span>&#64;XZ &#64; <span class="hl num">192</span> NONAME <span class="hl opt">;</span> enum QGLFramebufferObject<span class="hl opt">::</span>Attachment QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">attachment</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?createCompatiblePixmapData&#64;QGLPixmapData&#64;&#64;UBEPAVQPixmapData&#64;&#64;XZ &#64; <span class="hl num">193</span> NONAME <span class="hl opt">;</span> class QPixmapData <span class="hl opt">*</span> QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">createCompatiblePixmapData</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?detach&#64;QGLFormat&#64;&#64;AAEXXZ &#64; <span class="hl num">194</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">detach</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">9</span>QGLFramebufferObjectFormat&#64;&#64;QBE_NABV0&#64;&#64;Z &#64; <span class="hl num">195</span> NONAME <span class="hl opt">;</span> bool QGLFramebufferObjectFormat<span class="hl opt">::</span>operator!<span class="hl opt">=(</span>class QGLFramebufferObjectFormat const <span class="hl opt">&amp;)</span> const
	?endPaint&#64;QGLWindowSurface&#64;&#64;UAEXABVQRegion&#64;&#64;&#64;Z &#64; <span class="hl num">196</span> NONAME <span class="hl opt">;</span> void QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">endPaint</span><span class="hl opt">(</span>class QRegion const <span class="hl opt">&amp;)</span>
	?findNearest&#64;QGLColormap&#64;&#64;QBEHI&#64;Z &#64; <span class="hl num">197</span> NONAME <span class="hl opt">;</span> int QGLColormap<span class="hl opt">::</span><span class="hl kwd">findNearest</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span> const
	?toImage&#64;QGLPixmapData&#64;&#64;UBE?AVQImage&#64;&#64;XZ &#64; <span class="hl num">198</span> NONAME <span class="hl opt">;</span> class QImage QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">toImage</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??_EQGLShader&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">199</span> NONAME <span class="hl opt">;</span> QGLShader<span class="hl opt">::~</span><span class="hl kwd">QGLShader</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBHH&#64;Z &#64; <span class="hl num">200</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?d_func&#64;QGLFramebufferObject&#64;&#64;AAEPAVQGLFramebufferObjectPrivate&#64;&#64;XZ &#64; <span class="hl num">201</span> NONAME <span class="hl opt">;</span> class QGLFramebufferObjectPrivate <span class="hl opt">*</span> QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?trUtf8&#64;QGLWidget&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">202</span> NONAME <span class="hl opt">;</span> class QString QGLWidget<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?qt_metacast&#64;QGraphicsShaderEffect&#64;&#64;UAEPAXPBD&#64;Z &#64; <span class="hl num">203</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">qt_metacast</span><span class="hl opt">(</span>char const *)
	?init&#64;QGLShaderProgram&#64;&#64;AAE_NXZ &#64; <span class="hl num">204</span> NONAME <span class="hl opt">;</span> bool QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">init</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?doneCurrent&#64;QGLWidget&#64;&#64;QAEXXZ &#64; <span class="hl num">205</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">doneCurrent</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">02</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">206</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDMMMM&#64;Z &#64; <span class="hl num">207</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?requestedFormat&#64;QGLContext&#64;&#64;QBE?AVQGLFormat&#64;&#64;XZ &#64; <span class="hl num">208</span> NONAME <span class="hl opt">;</span> class QGLFormat QGLContext<span class="hl opt">::</span><span class="hl kwd">requestedFormat</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?fillTexture&#64;QGLTextureGlyphCache&#64;&#64;UAEXABUCoord&#64;QTextureGlyphCache&#64;&#64;I&#64;Z &#64; <span class="hl num">209</span> NONAME ABSENT <span class="hl opt">;</span> void QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">fillTexture</span><span class="hl opt">(</span>struct QTextureGlyphCache<span class="hl opt">::</span>Coord const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">)</span>
	?isNativePaintingActive&#64;QGL2PaintEngineEx&#64;&#64;QBE_NXZ &#64; <span class="hl num">210</span> NONAME <span class="hl opt">;</span> bool QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">isNativePaintingActive</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?accumBufferSize&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">211</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">accumBufferSize</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXHPBMHH&#64;Z &#64; <span class="hl num">212</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float const <span class="hl opt">*,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?doubleBuffer&#64;QGLWidget&#64;&#64;QBE_NXZ &#64; <span class="hl num">213</span> NONAME <span class="hl opt">;</span> bool QGLWidget<span class="hl opt">::</span><span class="hl kwd">doubleBuffer</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?bindTexture&#64;QGLContext&#64;&#64;QAEIABVQString&#64;&#64;&#64;Z &#64; <span class="hl num">214</span> NONAME <span class="hl opt">;</span> unsigned int QGLContext<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QString const <span class="hl opt">&amp;)</span>
	??<span class="hl num">0</span>QGLFramebufferObject&#64;&#64;QAE&#64;ABVQSize&#64;&#64;ABVQGLFramebufferObjectFormat&#64;&#64;&#64;Z &#64; <span class="hl num">215</span> NONAME <span class="hl opt">;</span> QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">QGLFramebufferObject</span><span class="hl opt">(</span>class QSize const <span class="hl opt">&amp;,</span> class QGLFramebufferObjectFormat const <span class="hl opt">&amp;)</span>
	?bind&#64;QGLFramebufferObject&#64;&#64;QAE_NXZ &#64; <span class="hl num">216</span> NONAME <span class="hl opt">;</span> bool QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">bind</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?stroke&#64;QGL2PaintEngineEx&#64;&#64;UAEXABVQVectorPath&#64;&#64;ABVQPen&#64;&#64;&#64;Z &#64; <span class="hl num">217</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">stroke</span><span class="hl opt">(</span>class QVectorPath const <span class="hl opt">&amp;,</span> class QPen const <span class="hl opt">&amp;)</span>
	?format&#64;QGLWidget&#64;&#64;QBE?AVQGLFormat&#64;&#64;XZ &#64; <span class="hl num">218</span> NONAME <span class="hl opt">;</span> class QGLFormat QGLWidget<span class="hl opt">::</span><span class="hl kwd">format</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?qt_metacall&#64;QGLWidget&#64;&#64;UAEHW4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">219</span> NONAME <span class="hl opt">;</span> int QGLWidget<span class="hl opt">::</span><span class="hl kwd">qt_metacall</span><span class="hl opt">(</span>enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQSizeF&#64;&#64;&#64;Z &#64; <span class="hl num">220</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QSizeF const <span class="hl opt">&amp;)</span>
	?setGreenBufferSize&#64;QGLFormat&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">221</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setGreenBufferSize</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDM&#64;Z &#64; <span class="hl num">222</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float<span class="hl opt">)</span>
	?setAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBVQVector4D&#64;&#64;H&#64;Z &#64; <span class="hl num">223</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector4D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setValid&#64;QGLContext&#64;&#64;IAEX_N&#64;Z &#64; <span class="hl num">224</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">setValid</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?trUtf8&#64;QGraphicsShaderEffect&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">225</span> NONAME <span class="hl opt">;</span> class QString QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?aboutToDestroyContext&#64;QGLSignalProxy&#64;&#64;IAEXPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">226</span> NONAME <span class="hl opt">;</span> void QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">aboutToDestroyContext</span><span class="hl opt">(</span>class QGLContext const *)
	??<span class="hl num">0</span>QGraphicsShaderEffect&#64;&#64;QAE&#64;PAVQObject&#64;&#64;&#64;Z &#64; <span class="hl num">227</span> NONAME <span class="hl opt">;</span> QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">QGraphicsShaderEffect</span><span class="hl opt">(</span>class QObject *)
	?deviceIsPixmap&#64;QGLContext&#64;&#64;IBE_NXZ &#64; <span class="hl num">228</span> NONAME <span class="hl opt">;</span> bool QGLContext<span class="hl opt">::</span><span class="hl kwd">deviceIsPixmap</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??<span class="hl num">1</span>QGraphicsShaderEffect&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">229</span> NONAME <span class="hl opt">;</span> QGraphicsShaderEffect<span class="hl opt">::~</span><span class="hl kwd">QGraphicsShaderEffect</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLPaintDevice&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">230</span> NONAME <span class="hl opt">;</span> QGLPaintDevice<span class="hl opt">::~</span><span class="hl kwd">QGLPaintDevice</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setGeometryInputType&#64;QGLShaderProgram&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">231</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setGeometryInputType</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?isValid&#64;QGLPixmapData&#64;&#64;ABE_NXZ &#64; <span class="hl num">232</span> NONAME <span class="hl opt">;</span> bool QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">isValid</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?cleanup&#64;QGLContextResource&#64;&#64;QAEXPBVQGLContext&#64;&#64;PAX&#64;Z &#64; <span class="hl num">233</span> NONAME ABSENT <span class="hl opt">;</span> void QGLContextResource<span class="hl opt">::</span><span class="hl kwd">cleanup</span><span class="hl opt">(</span>class QGLContext const <span class="hl opt">*,</span> void *)
	?context&#64;QGLWidget&#64;&#64;QBEPBVQGLContext&#64;&#64;XZ &#64; <span class="hl num">234</span> NONAME <span class="hl opt">;</span> class QGLContext const <span class="hl opt">*</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">context</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?tr&#64;QGLShaderProgram&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">235</span> NONAME <span class="hl opt">;</span> class QString QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLPixelBuffer&#64;&#64;QAE&#64;HHABVQGLFormat&#64;&#64;PAVQGLWidget&#64;&#64;&#64;Z &#64; <span class="hl num">236</span> NONAME <span class="hl opt">;</span> QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">QGLPixelBuffer</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> class QGLFormat const <span class="hl opt">&amp;,</span> class QGLWidget *)
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">03</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">237</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">4</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?release&#64;QGLFramebufferObject&#64;&#64;QAE_NXZ &#64; <span class="hl num">238</span> NONAME <span class="hl opt">;</span> bool QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">release</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?chooseContext&#64;QGLContext&#64;&#64;MAE_NPBV1&#64;&#64;Z &#64; <span class="hl num">239</span> NONAME <span class="hl opt">;</span> bool QGLContext<span class="hl opt">::</span><span class="hl kwd">chooseContext</span><span class="hl opt">(</span>class QGLContext const *)
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">01</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">240</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?greenBufferSize&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">241</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">greenBufferSize</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?detach&#64;QGLColormap&#64;&#64;QAEXXZ &#64; <span class="hl num">242</span> NONAME <span class="hl opt">;</span> void QGLColormap<span class="hl opt">::</span><span class="hl kwd">detach</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLWidget&#64;&#64;QAE&#64;ABVQGLFormat&#64;&#64;PAVQWidget&#64;&#64;PBV0&#64;V?$QFlags&#64;W4WindowType&#64;Qt&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">243</span> NONAME <span class="hl opt">;</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">QGLWidget</span><span class="hl opt">(</span>class QGLFormat const <span class="hl opt">&amp;,</span> class QWidget <span class="hl opt">*,</span> class QGLWidget const <span class="hl opt">*,</span> class QFlags<span class="hl opt">&lt;</span>enum Qt<span class="hl opt">::</span>WindowType<span class="hl opt">&gt;)</span>
	?allocate&#64;QGLBuffer&#64;&#64;QAEXPBXH&#64;Z &#64; <span class="hl num">244</span> NONAME <span class="hl opt">;</span> void QGLBuffer<span class="hl opt">::</span><span class="hl kwd">allocate</span><span class="hl opt">(</span>void const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setDirty&#64;QGLEngineShaderManager&#64;&#64;QAEXXZ &#64; <span class="hl num">245</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">setDirty</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setCustomStage&#64;QGLEngineShaderManager&#64;&#64;QAEXPAVQGLCustomShaderStage&#64;&#64;&#64;Z &#64; <span class="hl num">246</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">setCustomStage</span><span class="hl opt">(</span>class QGLCustomShaderStage *)
	?programId&#64;QGLShaderProgram&#64;&#64;QBEIXZ &#64; <span class="hl num">247</span> NONAME <span class="hl opt">;</span> unsigned int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">programId</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?glyphPadding&#64;QGLTextureGlyphCache&#64;&#64;UBEHXZ &#64; <span class="hl num">248</span> NONAME <span class="hl opt">;</span> int QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">glyphPadding</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?texture&#64;QGLFramebufferObject&#64;&#64;QBEIXZ &#64; <span class="hl num">249</span> NONAME <span class="hl opt">;</span> unsigned int QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">texture</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??<span class="hl num">0</span>QGLFramebufferObject&#64;&#64;QAE&#64;HHI&#64;Z &#64; <span class="hl num">250</span> NONAME <span class="hl opt">;</span> QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">QGLFramebufferObject</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?size&#64;QGLBuffer&#64;&#64;QBEHXZ &#64; <span class="hl num">251</span> NONAME <span class="hl opt">;</span> int QGLBuffer<span class="hl opt">::</span><span class="hl kwd">size</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?maxGeometryOutputVertices&#64;QGLShaderProgram&#64;&#64;QBEHXZ &#64; <span class="hl num">252</span> NONAME <span class="hl opt">;</span> int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">maxGeometryOutputVertices</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setAttributeBuffer&#64;QGLShaderProgram&#64;&#64;QAEXPBDIHHH&#64;Z &#64; <span class="hl num">253</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeBuffer</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?setOverlay&#64;QGLFormat&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">254</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setOverlay</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?beginPaint&#64;QGLWindowSurface&#64;&#64;UAEXABVQRegion&#64;&#64;&#64;Z &#64; <span class="hl num">255</span> NONAME <span class="hl opt">;</span> void QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">beginPaint</span><span class="hl opt">(</span>class QRegion const <span class="hl opt">&amp;)</span>
	?compileSourceCode&#64;QGLShader&#64;&#64;QAE_NPBD&#64;Z &#64; <span class="hl num">256</span> NONAME <span class="hl opt">;</span> bool QGLShader<span class="hl opt">::</span><span class="hl kwd">compileSourceCode</span><span class="hl opt">(</span>char const *)
	?createWindowSurface&#64;QGLGraphicsSystem&#64;&#64;UBEPAVQWindowSurface&#64;&#64;PAVQWidget&#64;&#64;&#64;Z &#64; <span class="hl num">257</span> NONAME <span class="hl opt">;</span> class QWindowSurface <span class="hl opt">*</span> QGLGraphicsSystem<span class="hl opt">::</span><span class="hl kwd">createWindowSurface</span><span class="hl opt">(</span>class QWidget *) const
	?shaderId&#64;QGLShader&#64;&#64;QBEIXZ &#64; <span class="hl num">258</span> NONAME <span class="hl opt">;</span> unsigned int QGLShader<span class="hl opt">::</span><span class="hl kwd">shaderId</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?ensureActive&#64;QGL2PaintEngineEx&#64;&#64;QAEXXZ &#64; <span class="hl num">259</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">ensureActive</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?qt_metacall&#64;QGLEngineShaderManager&#64;&#64;UAEHW4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">260</span> NONAME <span class="hl opt">;</span> int QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">qt_metacall</span><span class="hl opt">(</span>enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?drawTexture&#64;QGLWidget&#64;&#64;QAEXABVQPointF&#64;&#64;II&#64;Z &#64; <span class="hl num">261</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">drawTexture</span><span class="hl opt">(</span>class QPointF const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?setStencil&#64;QGLFormat&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">262</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setStencil</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?type&#64;QGL2PaintEngineEx&#64;&#64;UBE?AW4Type&#64;QPaintEngine&#64;&#64;XZ &#64; <span class="hl num">263</span> NONAME <span class="hl opt">;</span> enum QPaintEngine<span class="hl opt">::</span>Type QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">type</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?compileSourceFile&#64;QGLShader&#64;&#64;QAE_NABVQString&#64;&#64;&#64;Z &#64; <span class="hl num">264</span> NONAME <span class="hl opt">;</span> bool QGLShader<span class="hl opt">::</span><span class="hl kwd">compileSourceFile</span><span class="hl opt">(</span>class QString const <span class="hl opt">&amp;)</span>
	?d_func&#64;QGraphicsShaderEffect&#64;&#64;ABEPBVQGraphicsShaderEffectPrivate&#64;&#64;XZ &#64; <span class="hl num">265</span> NONAME <span class="hl opt">;</span> class QGraphicsShaderEffectPrivate const <span class="hl opt">*</span> QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?deleteTexture&#64;QGLWidget&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">266</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">deleteTexture</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?tr&#64;QGLWindowSurface&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">267</span> NONAME <span class="hl opt">;</span> class QString QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?d_func&#64;QGLBuffer&#64;&#64;ABEPBVQGLBufferPrivate&#64;&#64;XZ &#64; <span class="hl num">268</span> NONAME <span class="hl opt">;</span> class QGLBufferPrivate const <span class="hl opt">*</span> QGLBuffer<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?buffer&#64;QGLWindowSurface&#64;&#64;UAEPAVQImage&#64;&#64;PBVQWidget&#64;&#64;&#64;Z &#64; <span class="hl num">269</span> NONAME <span class="hl opt">;</span> class QImage <span class="hl opt">*</span> QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">buffer</span><span class="hl opt">(</span>class QWidget const *)
	?texture&#64;QGLTextureGlyphCache&#64;&#64;QBEIXZ &#64; <span class="hl num">270</span> NONAME <span class="hl opt">;</span> unsigned int QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">texture</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?staticMetaObject&#64;QGraphicsShaderEffect&#64;&#64;<span class="hl num">2U</span>QMetaObject&#64;&#64;B &#64; <span class="hl num">271</span> NONAME <span class="hl opt">;</span> struct QMetaObject const QGraphicsShaderEffect<span class="hl opt">::</span>staticMetaObject
	?uniformLocation&#64;QGLShaderProgram&#64;&#64;QBEHPBD&#64;Z &#64; <span class="hl num">272</span> NONAME <span class="hl opt">;</span> int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">uniformLocation</span><span class="hl opt">(</span>char const *) const
	?profile&#64;QGLFormat&#64;&#64;QBE?AW4OpenGLContextProfile&#64;<span class="hl num">1</span>&#64;XZ &#64; <span class="hl num">273</span> NONAME <span class="hl opt">;</span> enum QGLFormat<span class="hl opt">::</span>OpenGLContextProfile QGLFormat<span class="hl opt">::</span><span class="hl kwd">profile</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">03</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">274</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">4</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?bindDefault&#64;QGLFramebufferObject&#64;&#64;SA_NXZ &#64; <span class="hl num">275</span> NONAME <span class="hl opt">;</span> bool QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">bindDefault</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?internalTextureFormat&#64;QGLFramebufferObjectFormat&#64;&#64;QBEIXZ &#64; <span class="hl num">276</span> NONAME <span class="hl opt">;</span> unsigned int QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">internalTextureFormat</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??<span class="hl num">4</span>QGLBuffer&#64;&#64;QAEAAV0&#64;ABV0&#64;&#64;Z &#64; <span class="hl num">277</span> NONAME <span class="hl opt">;</span> class QGLBuffer <span class="hl opt">&amp;</span> QGLBuffer<span class="hl opt">::</span>operator<span class="hl opt">=(</span>class QGLBuffer const <span class="hl opt">&amp;)</span>
	?bindTexture&#64;QGLWidget&#64;&#64;QAEIABVQImage&#64;&#64;IH&#64;Z &#64; <span class="hl num">278</span> NONAME <span class="hl opt">;</span> unsigned int QGLWidget<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QImage const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?surfaceFormat&#64;QGLWindowSurface&#64;&#64;<span class="hl num">2</span>VQGLFormat&#64;&#64;A &#64; <span class="hl num">279</span> NONAME <span class="hl opt">;</span> class QGLFormat QGLWindowSurface<span class="hl opt">::</span>surfaceFormat
	??<span class="hl num">0</span>QGLGraphicsSystem&#64;&#64;QAE&#64;_N&#64;Z &#64; <span class="hl num">280</span> NONAME <span class="hl opt">;</span> QGLGraphicsSystem<span class="hl opt">::</span><span class="hl kwd">QGLGraphicsSystem</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLShaderProgram&#64;&#64;QAE&#64;PBVQGLContext&#64;&#64;PAVQObject&#64;&#64;&#64;Z &#64; <span class="hl num">281</span> NONAME <span class="hl opt">;</span> QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">QGLShaderProgram</span><span class="hl opt">(</span>class QGLContext const <span class="hl opt">*,</span> class QObject *)
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBV?$QGenericMatrix&#64;$<span class="hl num">03</span>$<span class="hl num">02</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">282</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">4</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLShaderProgram&#64;&#64;QAE&#64;PAVQObject&#64;&#64;&#64;Z &#64; <span class="hl num">283</span> NONAME <span class="hl opt">;</span> QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">QGLShaderProgram</span><span class="hl opt">(</span>class QObject *)
	?qt_metacast&#64;QGLTextureGlyphCache&#64;&#64;UAEPAXPBD&#64;Z &#64; <span class="hl num">284</span> NONAME ABSENT <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">qt_metacast</span><span class="hl opt">(</span>char const *)
	?staticMetaObject&#64;QGLEngineShaderManager&#64;&#64;<span class="hl num">2U</span>QMetaObject&#64;&#64;B &#64; <span class="hl num">285</span> NONAME <span class="hl opt">;</span> struct QMetaObject const QGLEngineShaderManager<span class="hl opt">::</span>staticMetaObject
	?setDevice&#64;QGLContext&#64;&#64;IAEXPAVQPaintDevice&#64;&#64;&#64;Z &#64; <span class="hl num">286</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">setDevice</span><span class="hl opt">(</span>class QPaintDevice *)
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">01</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">287</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABV?$QGenericMatrix&#64;$<span class="hl num">03</span>$<span class="hl num">02</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">288</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">4</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?setAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXHIPBXHH&#64;Z &#64; <span class="hl num">289</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> void const <span class="hl opt">*,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?tr&#64;QGLTextureGlyphCache&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">290</span> NONAME ABSENT <span class="hl opt">;</span> class QString QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setDefaultOverlayFormat&#64;QGLFormat&#64;&#64;SAXABV1&#64;&#64;Z &#64; <span class="hl num">291</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setDefaultOverlayFormat</span><span class="hl opt">(</span>class QGLFormat const <span class="hl opt">&amp;)</span>
	?qt_gl_share_widget&#64;&#64;YAPAVQGLWidget&#64;&#64;XZ &#64; <span class="hl num">292</span> NONAME <span class="hl opt">;</span> class QGLWidget <span class="hl opt">*</span> <span class="hl kwd">qt_gl_share_widget</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?initializeOverlayGL&#64;QGLWidget&#64;&#64;MAEXXZ &#64; <span class="hl num">293</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">initializeOverlayGL</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHMM&#64;Z &#64; <span class="hl num">294</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?attributeLocation&#64;QGLShaderProgram&#64;&#64;QBEHPBD&#64;Z &#64; <span class="hl num">295</span> NONAME <span class="hl opt">;</span> int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">attributeLocation</span><span class="hl opt">(</span>char const *) const
	?setAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBVQVector3D&#64;&#64;H&#64;Z &#64; <span class="hl num">296</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector3D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setInternalTextureFormat&#64;QGLFramebufferObjectFormat&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">297</span> NONAME <span class="hl opt">;</span> void QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">setInternalTextureFormat</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glDraw&#64;QGLWidget&#64;&#64;MAEXXZ &#64; <span class="hl num">298</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">glDraw</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?blueBufferSize&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">299</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">blueBufferSize</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?createTextureData&#64;QGLTextureGlyphCache&#64;&#64;UAEXHH&#64;Z &#64; <span class="hl num">300</span> NONAME <span class="hl opt">;</span> void QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">createTextureData</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?opacityChanged&#64;QGL2PaintEngineEx&#64;&#64;UAEXXZ &#64; <span class="hl num">301</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">opacityChanged</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">01</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">302</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?addShaderFromSourceCode&#64;QGLShaderProgram&#64;&#64;QAE_NV?$QFlags&#64;W4ShaderTypeBit&#64;QGLShader&#64;&#64;&#64;&#64;PBD&#64;Z &#64; <span class="hl num">303</span> NONAME <span class="hl opt">;</span> bool QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">addShaderFromSourceCode</span><span class="hl opt">(</span>class QFlags<span class="hl opt">&lt;</span>enum QGLShader<span class="hl opt">::</span>ShaderTypeBit<span class="hl opt">&gt;,</span> char const *)
	?accum&#64;QGLFormat&#64;&#64;QBE_NXZ &#64; <span class="hl num">304</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">accum</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?transformChanged&#64;QGL2PaintEngineEx&#64;&#64;UAEXXZ &#64; <span class="hl num">305</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">transformChanged</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?trUtf8&#64;QGraphicsShaderEffect&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">306</span> NONAME <span class="hl opt">;</span> class QString QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?metaObject&#64;QGLWidget&#64;&#64;UBEPBUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">307</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">*</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">metaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setBlueBufferSize&#64;QGLFormat&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">308</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setBlueBufferSize</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?useSimpleProgram&#64;QGLEngineShaderManager&#64;&#64;QAEXXZ &#64; <span class="hl num">309</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">useSimpleProgram</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?trUtf8&#64;QGLWidget&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">310</span> NONAME <span class="hl opt">;</span> class QString QGLWidget<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	??_EQGLPixmapData&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">311</span> NONAME <span class="hl opt">;</span> QGLPixmapData<span class="hl opt">::~</span><span class="hl kwd">QGLPixmapData</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?setPixelShaderFragment&#64;QGraphicsShaderEffect&#64;&#64;QAEXABVQByteArray&#64;&#64;&#64;Z &#64; <span class="hl num">312</span> NONAME <span class="hl opt">;</span> void QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">setPixelShaderFragment</span><span class="hl opt">(</span>class QByteArray const <span class="hl opt">&amp;)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQVector4D&#64;&#64;&#64;Z &#64; <span class="hl num">313</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector4D const <span class="hl opt">&amp;)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDMMM&#64;Z &#64; <span class="hl num">314</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLShader&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">315</span> NONAME <span class="hl opt">;</span> QGLShader<span class="hl opt">::~</span><span class="hl kwd">QGLShader</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBIH&#64;Z &#64; <span class="hl num">316</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?fromImage&#64;QGLPixmapData&#64;&#64;UAEXABVQImage&#64;&#64;V?$QFlags&#64;W4ImageConversionFlag&#64;Qt&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">317</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">fromImage</span><span class="hl opt">(</span>class QImage const <span class="hl opt">&amp;,</span> class QFlags<span class="hl opt">&lt;</span>enum Qt<span class="hl opt">::</span>ImageConversionFlag<span class="hl opt">&gt;)</span>
	?shaderType&#64;QGLShader&#64;&#64;QBE?AV?$QFlags&#64;W4ShaderTypeBit&#64;QGLShader&#64;&#64;&#64;&#64;XZ &#64; <span class="hl num">318</span> NONAME <span class="hl opt">;</span> class QFlags<span class="hl opt">&lt;</span>enum QGLShader<span class="hl opt">::</span>ShaderTypeBit<span class="hl opt">&gt;</span> QGLShader<span class="hl opt">::</span><span class="hl kwd">shaderType</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?reset&#64;QGLContext&#64;&#64;QAEXXZ &#64; <span class="hl num">319</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">reset</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??BQGLShareContextScope&#64;&#64;QAEPAVQGLContext&#64;&#64;XZ &#64; <span class="hl num">320</span> NONAME <span class="hl opt">;</span> QGLShareContextScope<span class="hl opt">::</span>operator class QGLContext <span class="hl opt">*(</span>void<span class="hl opt">)</span>
	?createPixmapData&#64;QGLGraphicsSystem&#64;&#64;UBEPAVQPixmapData&#64;&#64;W4PixelType&#64;<span class="hl num">2</span>&#64;&#64;Z &#64; <span class="hl num">321</span> NONAME <span class="hl opt">;</span> class QPixmapData <span class="hl opt">*</span> QGLGraphicsSystem<span class="hl opt">::</span><span class="hl kwd">createPixmapData</span><span class="hl opt">(</span>enum QPixmapData<span class="hl opt">::</span>PixelType<span class="hl opt">)</span> const
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBVQVector3D&#64;&#64;H&#64;Z &#64; <span class="hl num">322</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector3D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?paintOverlayGL&#64;QGLWidget&#64;&#64;MAEXXZ &#64; <span class="hl num">323</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">paintOverlayGL</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">6</span>&#64;YA?AVQDebug&#64;&#64;V0&#64;ABVQGLFormat&#64;&#64;&#64;Z &#64; <span class="hl num">324</span> NONAME <span class="hl opt">;</span> class QDebug operator<span class="hl opt">&lt;&lt;(</span>class QDebug<span class="hl opt">,</span> class QGLFormat const <span class="hl opt">&amp;)</span>
	?ensureActiveTarget&#64;QGLPaintDevice&#64;&#64;UAEXXZ &#64; <span class="hl num">325</span> NONAME <span class="hl opt">;</span> void QGLPaintDevice<span class="hl opt">::</span><span class="hl kwd">ensureActiveTarget</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?swapInterval&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">326</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">swapInterval</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHM&#64;Z &#64; <span class="hl num">327</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?map&#64;QGLBuffer&#64;&#64;QAEPAXW4Access&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">328</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLBuffer<span class="hl opt">::</span><span class="hl kwd">map</span><span class="hl opt">(</span>enum QGLBuffer<span class="hl opt">::</span>Access<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQTransform&#64;&#64;&#64;Z &#64; <span class="hl num">329</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QTransform const <span class="hl opt">&amp;)</span>
	?shaders&#64;QGLShaderProgram&#64;&#64;QBE?AV?$QList&#64;PAVQGLShader&#64;&#64;&#64;&#64;XZ &#64; <span class="hl num">330</span> NONAME <span class="hl opt">;</span> class QList<span class="hl opt">&lt;</span>class QGLShader <span class="hl opt">*&gt;</span> QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">shaders</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?drawTexture&#64;QGLPixelBuffer&#64;&#64;QAEXABVQRectF&#64;&#64;II&#64;Z &#64; <span class="hl num">331</span> NONAME <span class="hl opt">;</span> void QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">drawTexture</span><span class="hl opt">(</span>class QRectF const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLSharedResourceGuard&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">332</span> NONAME <span class="hl opt">;</span> QGLSharedResourceGuard<span class="hl opt">::~</span><span class="hl kwd">QGLSharedResourceGuard</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?textureCacheLimit&#64;QGLContext&#64;&#64;SAHXZ &#64; <span class="hl num">333</span> NONAME <span class="hl opt">;</span> int QGLContext<span class="hl opt">::</span><span class="hl kwd">textureCacheLimit</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLPaintDevice&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">334</span> NONAME <span class="hl opt">;</span> QGLPaintDevice<span class="hl opt">::</span><span class="hl kwd">QGLPaintDevice</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLColormap&#64;&#64;QAE&#64;ABV0&#64;&#64;Z &#64; <span class="hl num">335</span> NONAME <span class="hl opt">;</span> QGLColormap<span class="hl opt">::</span><span class="hl kwd">QGLColormap</span><span class="hl opt">(</span>class QGLColormap const <span class="hl opt">&amp;)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQSizeF&#64;&#64;&#64;Z &#64; <span class="hl num">336</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QSizeF const <span class="hl opt">&amp;)</span>
	?tr&#64;QGLWindowSurface&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">337</span> NONAME <span class="hl opt">;</span> class QString QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBV?$QGenericMatrix&#64;$<span class="hl num">03</span>$<span class="hl num">02</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">338</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">4</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setAutoBufferSwap&#64;QGLWidget&#64;&#64;IAEX_N&#64;Z &#64; <span class="hl num">339</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">setAutoBufferSwap</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?isSharing&#64;QGLContext&#64;&#64;QBE_NXZ &#64; <span class="hl num">340</span> NONAME <span class="hl opt">;</span> bool QGLContext<span class="hl opt">::</span><span class="hl kwd">isSharing</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXHMMMM&#64;Z &#64; <span class="hl num">341</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?metaObject&#64;QGLEngineShaderManager&#64;&#64;UBEPBUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">342</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">*</span> QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">metaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?metaObject&#64;QGraphicsShaderEffect&#64;&#64;UBEPBUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">343</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">*</span> QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">metaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setSampleBuffers&#64;QGLFormat&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">344</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setSampleBuffers</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?trUtf8&#64;QGLShader&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">345</span> NONAME <span class="hl opt">;</span> class QString QGLShader<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	??<span class="hl num">4</span>QGLFormat&#64;&#64;QAEAAV0&#64;ABV0&#64;&#64;Z &#64; <span class="hl num">346</span> NONAME <span class="hl opt">;</span> class QGLFormat <span class="hl opt">&amp;</span> QGLFormat<span class="hl opt">::</span>operator<span class="hl opt">=(</span>class QGLFormat const <span class="hl opt">&amp;)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQVector3D&#64;&#64;&#64;Z &#64; <span class="hl num">347</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector3D const <span class="hl opt">&amp;)</span>
	??_EQGLSignalProxy&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">348</span> NONAME <span class="hl opt">;</span> QGLSignalProxy<span class="hl opt">::~</span><span class="hl kwd">QGLSignalProxy</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQVector4D&#64;&#64;&#64;Z &#64; <span class="hl num">349</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector4D const <span class="hl opt">&amp;)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHMMMM&#64;Z &#64; <span class="hl num">350</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?generateFontDisplayLists&#64;QGLContext&#64;&#64;IAEXABVQFont&#64;&#64;H&#64;Z &#64; <span class="hl num">351</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">generateFontDisplayLists</span><span class="hl opt">(</span>class QFont const <span class="hl opt">&amp;,</span> int<span class="hl opt">)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQVector2D&#64;&#64;&#64;Z &#64; <span class="hl num">352</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector2D const <span class="hl opt">&amp;)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">03</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">353</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">4</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?d_func&#64;QGLShaderProgram&#64;&#64;AAEPAVQGLShaderProgramPrivate&#64;&#64;XZ &#64; <span class="hl num">354</span> NONAME <span class="hl opt">;</span> class QGLShaderProgramPrivate <span class="hl opt">*</span> QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBHH&#64;Z &#64; <span class="hl num">355</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> int const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	??_EQGL2PaintEngineEx&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">356</span> NONAME <span class="hl opt">;</span> QGL2PaintEngineEx<span class="hl opt">::~</span><span class="hl kwd">QGL2PaintEngineEx</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLFramebufferObject&#64;&#64;QAE&#64;ABVQSize&#64;&#64;W4Attachment&#64;<span class="hl num">0</span>&#64;II&#64;Z &#64; <span class="hl num">357</span> NONAME <span class="hl opt">;</span> QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">QGLFramebufferObject</span><span class="hl opt">(</span>class QSize const <span class="hl opt">&amp;,</span> enum QGLFramebufferObject<span class="hl opt">::</span>Attachment<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	??_EQGLEngineShaderManager&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">358</span> NONAME <span class="hl opt">;</span> QGLEngineShaderManager<span class="hl opt">::~</span><span class="hl kwd">QGLEngineShaderManager</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?d_func&#64;QGLFramebufferObject&#64;&#64;ABEPBVQGLFramebufferObjectPrivate&#64;&#64;XZ &#64; <span class="hl num">359</span> NONAME <span class="hl opt">;</span> class QGLFramebufferObjectPrivate const <span class="hl opt">*</span> QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?tr&#64;QGLShader&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">360</span> NONAME <span class="hl opt">;</span> class QString QGLShader<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBVQVector4D&#64;&#64;H&#64;Z &#64; <span class="hl num">361</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector4D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?addShaderFromSourceFile&#64;QGLShaderProgram&#64;&#64;QAE_NV?$QFlags&#64;W4ShaderTypeBit&#64;QGLShader&#64;&#64;&#64;&#64;ABVQString&#64;&#64;&#64;Z &#64; <span class="hl num">362</span> NONAME <span class="hl opt">;</span> bool QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">addShaderFromSourceFile</span><span class="hl opt">(</span>class QFlags<span class="hl opt">&lt;</span>enum QGLShader<span class="hl opt">::</span>ShaderTypeBit<span class="hl opt">&gt;,</span> class QString const <span class="hl opt">&amp;)</span>
	?copy&#64;QGLPixmapData&#64;&#64;UAEXPBVQPixmapData&#64;&#64;ABVQRect&#64;&#64;&#64;Z &#64; <span class="hl num">363</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">copy</span><span class="hl opt">(</span>class QPixmapData const <span class="hl opt">*,</span> class QRect const <span class="hl opt">&amp;)</span>
	?samples&#64;QGLFramebufferObjectFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">364</span> NONAME <span class="hl opt">;</span> int QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">samples</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setInactive&#64;QGLCustomShaderStage&#64;&#64;QAEXXZ &#64; <span class="hl num">365</span> NONAME <span class="hl opt">;</span> void QGLCustomShaderStage<span class="hl opt">::</span><span class="hl kwd">setInactive</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?extensionFuncs&#64;QGLContextPrivate&#64;&#64;SAAAUQGLExtensionFuncs&#64;&#64;PBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">366</span> NONAME <span class="hl opt">;</span> struct QGLExtensionFuncs <span class="hl opt">&amp;</span> QGLContextPrivate<span class="hl opt">::</span><span class="hl kwd">extensionFuncs</span><span class="hl opt">(</span>class QGLContext const *)
	?value&#64;QGLContextResource&#64;&#64;QAEPAXPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">367</span> NONAME ABSENT <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLContextResource<span class="hl opt">::</span><span class="hl kwd">value</span><span class="hl opt">(</span>class QGLContext const *)
	?majorVersion&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">368</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">majorVersion</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?rgba&#64;QGLFormat&#64;&#64;QBE_NXZ &#64; <span class="hl num">369</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">rgba</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?paintDevice&#64;QGLWindowSurface&#64;&#64;UAEPAVQPaintDevice&#64;&#64;XZ &#64; <span class="hl num">370</span> NONAME <span class="hl opt">;</span> class QPaintDevice <span class="hl opt">*</span> QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">paintDevice</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setStencilBufferSize&#64;QGLFormat&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">371</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setStencilBufferSize</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLEngineShaderManager&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">372</span> NONAME <span class="hl opt">;</span> QGLEngineShaderManager<span class="hl opt">::~</span><span class="hl kwd">QGLEngineShaderManager</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?qt_metacall&#64;QGLShaderProgram&#64;&#64;UAEHW4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">373</span> NONAME <span class="hl opt">;</span> int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">qt_metacall</span><span class="hl opt">(</span>enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQVector2D&#64;&#64;&#64;Z &#64; <span class="hl num">374</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector2D const <span class="hl opt">&amp;)</span>
	?bind&#64;QGLPixmapData&#64;&#64;QBEI_N&#64;Z &#64; <span class="hl num">375</span> NONAME <span class="hl opt">;</span> unsigned int QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">bind</span><span class="hl opt">(</span>bool<span class="hl opt">)</span> const
	?setDepth&#64;QGLFormat&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">376</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setDepth</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?paintGL&#64;QGLWidget&#64;&#64;MAEXXZ &#64; <span class="hl num">377</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">paintGL</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLContext&#64;&#64;QAE&#64;ABVQGLFormat&#64;&#64;PAVQPaintDevice&#64;&#64;&#64;Z &#64; <span class="hl num">378</span> NONAME <span class="hl opt">;</span> QGLContext<span class="hl opt">::</span><span class="hl kwd">QGLContext</span><span class="hl opt">(</span>class QGLFormat const <span class="hl opt">&amp;,</span> class QPaintDevice *)
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">01</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">379</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?drawPixmap&#64;QGL2PaintEngineEx&#64;&#64;UAEXABVQRectF&#64;&#64;ABVQPixmap&#64;&#64;<span class="hl num">0</span>&#64;Z &#64; <span class="hl num">380</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">drawPixmap</span><span class="hl opt">(</span>class QRectF const <span class="hl opt">&amp;,</span> class QPixmap const <span class="hl opt">&amp;,</span> class QRectF const <span class="hl opt">&amp;)</span>
	?getUniformLocation&#64;QGLEngineShaderManager&#64;&#64;QAEIW4Uniform&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">381</span> NONAME <span class="hl opt">;</span> unsigned int QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">getUniformLocation</span><span class="hl opt">(</span>enum QGLEngineShaderManager<span class="hl opt">::</span>Uniform<span class="hl opt">)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">02</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">382</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLEngineShaderManager&#64;&#64;QAE&#64;PAVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">383</span> NONAME <span class="hl opt">;</span> QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">QGLEngineShaderManager</span><span class="hl opt">(</span>class QGLContext *)
	?deleted&#64;QGLWindowSurface&#64;&#64;AAEXPAVQObject&#64;&#64;&#64;Z &#64; <span class="hl num">384</span> NONAME <span class="hl opt">;</span> void QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">deleted</span><span class="hl opt">(</span>class QObject *)
	?source&#64;QGLCustomShaderStage&#64;&#64;QBE?AVQByteArray&#64;&#64;XZ &#64; <span class="hl num">385</span> NONAME <span class="hl opt">;</span> class QByteArray QGLCustomShaderStage<span class="hl opt">::</span><span class="hl kwd">source</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?d_func&#64;QGLPixelBuffer&#64;&#64;AAEPAVQGLPixelBufferPrivate&#64;&#64;XZ &#64; <span class="hl num">386</span> NONAME <span class="hl opt">;</span> class QGLPixelBufferPrivate <span class="hl opt">*</span> QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">4</span>QGLColormap&#64;&#64;QAEAAV0&#64;ABV0&#64;&#64;Z &#64; <span class="hl num">387</span> NONAME <span class="hl opt">;</span> class QGLColormap <span class="hl opt">&amp;</span> QGLColormap<span class="hl opt">::</span>operator<span class="hl opt">=(</span>class QGLColormap const <span class="hl opt">&amp;)</span>
	?find&#64;QGLColormap&#64;&#64;QBEHI&#64;Z &#64; <span class="hl num">388</span> NONAME <span class="hl opt">;</span> int QGLColormap<span class="hl opt">::</span><span class="hl kwd">find</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span> const
	??<span class="hl num">1</span>QGLColormap&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">389</span> NONAME <span class="hl opt">;</span> QGLColormap<span class="hl opt">::~</span><span class="hl kwd">QGLColormap</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?toImage&#64;QGLPixelBuffer&#64;&#64;QBE?AVQImage&#64;&#64;XZ &#64; <span class="hl num">390</span> NONAME <span class="hl opt">;</span> class QImage QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">toImage</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?hasOpenGLOverlays&#64;QGLFormat&#64;&#64;SA_NXZ &#64; <span class="hl num">391</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">hasOpenGLOverlays</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setMouseTracking&#64;QGLWidget&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">392</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">setMouseTracking</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?type&#64;QGLBuffer&#64;&#64;QBE?AW4Type&#64;<span class="hl num">1</span>&#64;XZ &#64; <span class="hl num">393</span> NONAME <span class="hl opt">;</span> enum QGLBuffer<span class="hl opt">::</span>Type QGLBuffer<span class="hl opt">::</span><span class="hl kwd">type</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?fontDisplayListBase&#64;QGLWidget&#64;&#64;IAEHABVQFont&#64;&#64;H&#64;Z &#64; <span class="hl num">394</span> NONAME <span class="hl opt">;</span> int QGLWidget<span class="hl opt">::</span><span class="hl kwd">fontDisplayListBase</span><span class="hl opt">(</span>class QFont const <span class="hl opt">&amp;,</span> int<span class="hl opt">)</span>
	?addShaderFromSourceCode&#64;QGLShaderProgram&#64;&#64;QAE_NV?$QFlags&#64;W4ShaderTypeBit&#64;QGLShader&#64;&#64;&#64;&#64;ABVQByteArray&#64;&#64;&#64;Z &#64; <span class="hl num">395</span> NONAME <span class="hl opt">;</span> bool QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">addShaderFromSourceCode</span><span class="hl opt">(</span>class QFlags<span class="hl opt">&lt;</span>enum QGLShader<span class="hl opt">::</span>ShaderTypeBit<span class="hl opt">&gt;,</span> class QByteArray const <span class="hl opt">&amp;)</span>
	?bindTexture&#64;QGLContext&#64;&#64;QAEIABVQPixmap&#64;&#64;IH&#64;Z &#64; <span class="hl num">396</span> NONAME <span class="hl opt">;</span> unsigned int QGLContext<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QPixmap const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?d_func&#64;QGLWidget&#64;&#64;ABEPBVQGLWidgetPrivate&#64;&#64;XZ &#64; <span class="hl num">397</span> NONAME <span class="hl opt">;</span> class QGLWidgetPrivate const <span class="hl opt">*</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?metric&#64;QGLPaintDevice&#64;&#64;MBEHW4PaintDeviceMetric&#64;QPaintDevice&#64;&#64;&#64;Z &#64; <span class="hl num">398</span> NONAME <span class="hl opt">;</span> int QGLPaintDevice<span class="hl opt">::</span><span class="hl kwd">metric</span><span class="hl opt">(</span>enum QPaintDevice<span class="hl opt">::</span>PaintDeviceMetric<span class="hl opt">)</span> const
	?drawTexture&#64;QGLWidget&#64;&#64;QAEXABVQRectF&#64;&#64;II&#64;Z &#64; <span class="hl num">399</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">drawTexture</span><span class="hl opt">(</span>class QRectF const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?isValid&#64;QGLWidget&#64;&#64;QBE_NXZ &#64; <span class="hl num">400</span> NONAME <span class="hl opt">;</span> bool QGLWidget<span class="hl opt">::</span><span class="hl kwd">isValid</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?shared_null&#64;QGLColormap&#64;&#64;<span class="hl num">0U</span>QGLColormapData&#64;<span class="hl num">1</span>&#64;A &#64; <span class="hl num">401</span> NONAME <span class="hl opt">;</span> struct QGLColormap<span class="hl opt">::</span>QGLColormapData QGLColormap<span class="hl opt">::</span>shared_null
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDQAY01M&#64;Z &#64; <span class="hl num">402</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float <span class="hl opt">[</span><span class="hl num">2</span><span class="hl opt">] *</span> const<span class="hl opt">)</span>
	?insert&#64;QGLContextResource&#64;&#64;QAEXPBVQGLContext&#64;&#64;PAX&#64;Z &#64; <span class="hl num">403</span> NONAME ABSENT <span class="hl opt">;</span> void QGLContextResource<span class="hl opt">::</span><span class="hl kwd">insert</span><span class="hl opt">(</span>class QGLContext const <span class="hl opt">*,</span> void *)
	??<span class="hl num">0</span>QGLCustomShaderStage&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">404</span> NONAME <span class="hl opt">;</span> QGLCustomShaderStage<span class="hl opt">::</span><span class="hl kwd">QGLCustomShaderStage</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setDefaultFormat&#64;QGLFormat&#64;&#64;SAXABV1&#64;&#64;Z &#64; <span class="hl num">405</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setDefaultFormat</span><span class="hl opt">(</span>class QGLFormat const <span class="hl opt">&amp;)</span>
	?sourceCode&#64;QGLShader&#64;&#64;QBE?AVQByteArray&#64;&#64;XZ &#64; <span class="hl num">406</span> NONAME <span class="hl opt">;</span> class QByteArray QGLShader<span class="hl opt">::</span><span class="hl kwd">sourceCode</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??<span class="hl num">8</span>QGLFramebufferObjectFormat&#64;&#64;QBE_NABV0&#64;&#64;Z &#64; <span class="hl num">407</span> NONAME <span class="hl opt">;</span> bool QGLFramebufferObjectFormat<span class="hl opt">::</span>operator<span class="hl opt">==(</span>class QGLFramebufferObjectFormat const <span class="hl opt">&amp;)</span> const
	?detach_helper&#64;QGLColormap&#64;&#64;AAEXXZ &#64; <span class="hl num">408</span> NONAME <span class="hl opt">;</span> void QGLColormap<span class="hl opt">::</span><span class="hl kwd">detach_helper</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHQAY01M&#64;Z &#64; <span class="hl num">409</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float <span class="hl opt">[</span><span class="hl num">2</span><span class="hl opt">] *</span> const<span class="hl opt">)</span>
	?compileSourceCode&#64;QGLShader&#64;&#64;QAE_NABVQString&#64;&#64;&#64;Z &#64; <span class="hl num">410</span> NONAME <span class="hl opt">;</span> bool QGLShader<span class="hl opt">::</span><span class="hl kwd">compileSourceCode</span><span class="hl opt">(</span>class QString const <span class="hl opt">&amp;)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBVQMatrix4x4&#64;&#64;H&#64;Z &#64; <span class="hl num">411</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QMatrix4x4 const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?invalidateState&#64;QGL2PaintEngineEx&#64;&#64;QAEXXZ &#64; <span class="hl num">412</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">invalidateState</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?scroll&#64;QGLWindowSurface&#64;&#64;UAE_NABVQRegion&#64;&#64;HH&#64;Z &#64; <span class="hl num">413</span> NONAME <span class="hl opt">;</span> bool QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">scroll</span><span class="hl opt">(</span>class QRegion const <span class="hl opt">&amp;,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	??<span class="hl num">4</span>QGLFramebufferObjectFormat&#64;&#64;QAEAAV0&#64;ABV0&#64;&#64;Z &#64; <span class="hl num">414</span> NONAME <span class="hl opt">;</span> class QGLFramebufferObjectFormat <span class="hl opt">&amp;</span> QGLFramebufferObjectFormat<span class="hl opt">::</span>operator<span class="hl opt">=(</span>class QGLFramebufferObjectFormat const <span class="hl opt">&amp;)</span>
	?bindAttributeLocation&#64;QGLShaderProgram&#64;&#64;QAEXABVQByteArray&#64;&#64;H&#64;Z &#64; <span class="hl num">415</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">bindAttributeLocation</span><span class="hl opt">(</span>class QByteArray const <span class="hl opt">&amp;,</span> int<span class="hl opt">)</span>
	?pixelShaderFragment&#64;QGraphicsShaderEffect&#64;&#64;QBE?AVQByteArray&#64;&#64;XZ &#64; <span class="hl num">416</span> NONAME <span class="hl opt">;</span> class QByteArray QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">pixelShaderFragment</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?size&#64;QGLColormap&#64;&#64;QBEHXZ &#64; <span class="hl num">417</span> NONAME <span class="hl opt">;</span> int QGLColormap<span class="hl opt">::</span><span class="hl kwd">size</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??<span class="hl num">0</span>QGLShareContextScope&#64;&#64;QAE&#64;PBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">418</span> NONAME <span class="hl opt">;</span> QGLShareContextScope<span class="hl opt">::</span><span class="hl kwd">QGLShareContextScope</span><span class="hl opt">(</span>class QGLContext const *)
	?removeAllShaders&#64;QGLShaderProgram&#64;&#64;QAEXXZ &#64; <span class="hl num">419</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">removeAllShaders</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??_EQGLShaderProgram&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">420</span> NONAME <span class="hl opt">;</span> QGLShaderProgram<span class="hl opt">::~</span><span class="hl kwd">QGLShaderProgram</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?pixmapFilter&#64;QGL2PaintEngineEx&#64;&#64;UAEPAVQPixmapFilter&#64;&#64;HPBV2&#64;&#64;Z &#64; <span class="hl num">421</span> NONAME <span class="hl opt">;</span> class QPixmapFilter <span class="hl opt">*</span> QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">pixmapFilter</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QPixmapFilter const *)
	?scroll&#64;QGLPixmapData&#64;&#64;UAE_NHHABVQRect&#64;&#64;&#64;Z &#64; <span class="hl num">422</span> NONAME <span class="hl opt">;</span> bool QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">scroll</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> class QRect const <span class="hl opt">&amp;)</span>
	?contextDestroyed&#64;QGLTextureGlyphCache&#64;&#64;QAEXPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">423</span> NONAME ABSENT <span class="hl opt">;</span> void QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">contextDestroyed</span><span class="hl opt">(</span>class QGLContext const *)
	??<span class="hl num">0</span>QGLColormap&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">424</span> NONAME <span class="hl opt">;</span> QGLColormap<span class="hl opt">::</span><span class="hl kwd">QGLColormap</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?metric&#64;QGLFramebufferObject&#64;&#64;MBEHW4PaintDeviceMetric&#64;QPaintDevice&#64;&#64;&#64;Z &#64; <span class="hl num">425</span> NONAME <span class="hl opt">;</span> int QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">metric</span><span class="hl opt">(</span>enum QPaintDevice<span class="hl opt">::</span>PaintDeviceMetric<span class="hl opt">)</span> const
	?devType&#64;QGLFramebufferObject&#64;&#64;MBEHXZ &#64; <span class="hl num">426</span> NONAME <span class="hl opt">;</span> int QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">devType</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?isValidContext&#64;QGLPixmapData&#64;&#64;QBE_NPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">427</span> NONAME <span class="hl opt">;</span> bool QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">isValidContext</span><span class="hl opt">(</span>class QGLContext const *) const
	?directRendering&#64;QGLFormat&#64;&#64;QBE_NXZ &#64; <span class="hl num">428</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">directRendering</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?metric&#64;QGLPixelBuffer&#64;&#64;MBEHW4PaintDeviceMetric&#64;QPaintDevice&#64;&#64;&#64;Z &#64; <span class="hl num">429</span> NONAME <span class="hl opt">;</span> int QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">metric</span><span class="hl opt">(</span>enum QPaintDevice<span class="hl opt">::</span>PaintDeviceMetric<span class="hl opt">)</span> const
	??<span class="hl num">0</span>QGLSharedResourceGuard&#64;&#64;QAE&#64;PBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">430</span> NONAME <span class="hl opt">;</span> QGLSharedResourceGuard<span class="hl opt">::</span><span class="hl kwd">QGLSharedResourceGuard</span><span class="hl opt">(</span>class QGLContext const *)
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">03</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">431</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">4</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?trUtf8&#64;QGLShaderProgram&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">432</span> NONAME <span class="hl opt">;</span> class QString QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?fill&#64;QGL2PaintEngineEx&#64;&#64;UAEXABVQVectorPath&#64;&#64;ABVQBrush&#64;&#64;&#64;Z &#64; <span class="hl num">433</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">fill</span><span class="hl opt">(</span>class QVectorPath const <span class="hl opt">&amp;,</span> class QBrush const <span class="hl opt">&amp;)</span>
	?disableAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXPBD&#64;Z &#64; <span class="hl num">434</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">disableAttributeArray</span><span class="hl opt">(</span>char const *)
	?paintEngine&#64;QGLPixelBuffer&#64;&#64;UBEPAVQPaintEngine&#64;&#64;XZ &#64; <span class="hl num">435</span> NONAME <span class="hl opt">;</span> class QPaintEngine <span class="hl opt">*</span> QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">paintEngine</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?qt_metacall&#64;QGLShader&#64;&#64;UAEHW4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">436</span> NONAME <span class="hl opt">;</span> int QGLShader<span class="hl opt">::</span><span class="hl kwd">qt_metacall</span><span class="hl opt">(</span>enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHMMM&#64;Z &#64; <span class="hl num">437</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLFramebufferObject&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">438</span> NONAME <span class="hl opt">;</span> QGLFramebufferObject<span class="hl opt">::~</span><span class="hl kwd">QGLFramebufferObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?minorVersion&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">439</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">minorVersion</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQColor&#64;&#64;&#64;Z &#64; <span class="hl num">440</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QColor const <span class="hl opt">&amp;)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBVQMatrix4x4&#64;&#64;H&#64;Z &#64; <span class="hl num">441</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QMatrix4x4 const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setAttachment&#64;QGLFramebufferObjectFormat&#64;&#64;QAEXW4Attachment&#64;QGLFramebufferObject&#64;&#64;&#64;Z &#64; <span class="hl num">442</span> NONAME <span class="hl opt">;</span> void QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">setAttachment</span><span class="hl opt">(</span>enum QGLFramebufferObject<span class="hl opt">::</span>Attachment<span class="hl opt">)</span>
	?setSwapInterval&#64;QGLFormat&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">443</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setSwapInterval</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?event&#64;QGLWidget&#64;&#64;MAE_NPAVQEvent&#64;&#64;&#64;Z &#64; <span class="hl num">444</span> NONAME <span class="hl opt">;</span> bool QGLWidget<span class="hl opt">::</span><span class="hl kwd">event</span><span class="hl opt">(</span>class QEvent *)
	?initializeGL&#64;QGLWidget&#64;&#64;MAEXXZ &#64; <span class="hl num">445</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">initializeGL</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBVQVector3D&#64;&#64;H&#64;Z &#64; <span class="hl num">446</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector3D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?hijackWindow&#64;QGLWindowSurface&#64;&#64;AAEXPAVQWidget&#64;&#64;&#64;Z &#64; <span class="hl num">447</span> NONAME <span class="hl opt">;</span> void QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">hijackWindow</span><span class="hl opt">(</span>class QWidget *)
	?d_func&#64;QGLShader&#64;&#64;ABEPBVQGLShaderPrivate&#64;&#64;XZ &#64; <span class="hl num">448</span> NONAME <span class="hl opt">;</span> class QGLShaderPrivate const <span class="hl opt">*</span> QGLShader<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQPointF&#64;&#64;&#64;Z &#64; <span class="hl num">449</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QPointF const <span class="hl opt">&amp;)</span>
	?addShaderFromSourceCode&#64;QGLShaderProgram&#64;&#64;QAE_NV?$QFlags&#64;W4ShaderTypeBit&#64;QGLShader&#64;&#64;&#64;&#64;ABVQString&#64;&#64;&#64;Z &#64; <span class="hl num">450</span> NONAME <span class="hl opt">;</span> bool QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">addShaderFromSourceCode</span><span class="hl opt">(</span>class QFlags<span class="hl opt">&lt;</span>enum QGLShader<span class="hl opt">::</span>ShaderTypeBit<span class="hl opt">&gt;,</span> class QString const <span class="hl opt">&amp;)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">03</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">451</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">4</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?width&#64;QGLTextureGlyphCache&#64;&#64;QBEHXZ &#64; <span class="hl num">452</span> NONAME <span class="hl opt">;</span> int QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">width</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXHM&#64;Z &#64; <span class="hl num">453</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?resizeOverlayGL&#64;QGLWidget&#64;&#64;MAEXHH&#64;Z &#64; <span class="hl num">454</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">resizeOverlayGL</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">02</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">455</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?bufferId&#64;QGLBuffer&#64;&#64;QBEIXZ &#64; <span class="hl num">456</span> NONAME <span class="hl opt">;</span> unsigned int QGLBuffer<span class="hl opt">::</span><span class="hl kwd">bufferId</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?disableAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">457</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">disableAttributeArray</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?end&#64;QGL2PaintEngineEx&#64;&#64;UAE_NXZ &#64; <span class="hl num">458</span> NONAME <span class="hl opt">;</span> bool QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">end</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGL2PaintEngineEx&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">459</span> NONAME <span class="hl opt">;</span> QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">QGL2PaintEngineEx</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?trUtf8&#64;QGLEngineShaderManager&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">460</span> NONAME <span class="hl opt">;</span> class QString QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	??<span class="hl num">1</span>QGLTextureGlyphCache&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">461</span> NONAME <span class="hl opt">;</span> QGLTextureGlyphCache<span class="hl opt">::~</span><span class="hl kwd">QGLTextureGlyphCache</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?context&#64;QGLSharedResourceGuard&#64;&#64;QBEPBVQGLContext&#64;&#64;XZ &#64; <span class="hl num">462</span> NONAME <span class="hl opt">;</span> class QGLContext const <span class="hl opt">*</span> QGLSharedResourceGuard<span class="hl opt">::</span><span class="hl kwd">context</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?resizeEvent&#64;QGLWidget&#64;&#64;MAEXPAVQResizeEvent&#64;&#64;&#64;Z &#64; <span class="hl num">463</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">resizeEvent</span><span class="hl opt">(</span>class QResizeEvent *)
	?setDoubleBuffer&#64;QGLFormat&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">464</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setDoubleBuffer</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLBuffer&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">465</span> NONAME <span class="hl opt">;</span> QGLBuffer<span class="hl opt">::~</span><span class="hl kwd">QGLBuffer</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?id&#64;QGLSharedResourceGuard&#64;&#64;QBEIXZ &#64; <span class="hl num">466</span> NONAME <span class="hl opt">;</span> unsigned int QGLSharedResourceGuard<span class="hl opt">::</span><span class="hl kwd">id</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?d_func&#64;QGL2PaintEngineEx&#64;&#64;AAEPAVQGL2PaintEngineExPrivate&#64;&#64;XZ &#64; <span class="hl num">467</span> NONAME <span class="hl opt">;</span> class QGL2PaintEngineExPrivate <span class="hl opt">*</span> QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?resize&#64;QGLPixmapData&#64;&#64;UAEXHH&#64;Z &#64; <span class="hl num">468</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">resize</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">01</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">469</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?trUtf8&#64;QGLTextureGlyphCache&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">470</span> NONAME ABSENT <span class="hl opt">;</span> class QString QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?begin&#64;QGL2PaintEngineEx&#64;&#64;UAE_NPAVQPaintDevice&#64;&#64;&#64;Z &#64; <span class="hl num">471</span> NONAME <span class="hl opt">;</span> bool QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">begin</span><span class="hl opt">(</span>class QPaintDevice *)
	?samples&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">472</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">samples</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setFormat&#64;QGLContext&#64;&#64;QAEXABVQGLFormat&#64;&#64;&#64;Z &#64; <span class="hl num">473</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">setFormat</span><span class="hl opt">(</span>class QGLFormat const <span class="hl opt">&amp;)</span>
	?trUtf8&#64;QGLSignalProxy&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">474</span> NONAME <span class="hl opt">;</span> class QString QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQVector3D&#64;&#64;&#64;Z &#64; <span class="hl num">475</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector3D const <span class="hl opt">&amp;)</span>
	?alphaBufferSize&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">476</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">alphaBufferSize</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?deleteTexture&#64;QGLPixelBuffer&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">477</span> NONAME <span class="hl opt">;</span> void QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">deleteTexture</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?qt_qgl_paint_engine&#64;&#64;YAPAVQPaintEngine&#64;&#64;XZ &#64; <span class="hl num">478</span> NONAME <span class="hl opt">;</span> class QPaintEngine <span class="hl opt">*</span> <span class="hl kwd">qt_qgl_paint_engine</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?trUtf8&#64;QGLSignalProxy&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">479</span> NONAME <span class="hl opt">;</span> class QString QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLWindowSurface&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">480</span> NONAME <span class="hl opt">;</span> QGLWindowSurface<span class="hl opt">::~</span><span class="hl kwd">QGLWindowSurface</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?bind&#64;QGLBuffer&#64;&#64;QAE_NXZ &#64; <span class="hl num">481</span> NONAME <span class="hl opt">;</span> bool QGLBuffer<span class="hl opt">::</span><span class="hl kwd">bind</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?getStaticMetaObject&#64;QGLWidget&#64;&#64;SAABUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">482</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">&amp;</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">getStaticMetaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??_EQGLPixelBuffer&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">483</span> NONAME <span class="hl opt">;</span> QGLPixelBuffer<span class="hl opt">::~</span><span class="hl kwd">QGLPixelBuffer</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?clipEnabledChanged&#64;QGL2PaintEngineEx&#64;&#64;UAEXXZ &#64; <span class="hl num">484</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">clipEnabledChanged</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??_EQGLGraphicsSystem&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">485</span> NONAME <span class="hl opt">;</span> QGLGraphicsSystem<span class="hl opt">::~</span><span class="hl kwd">QGLGraphicsSystem</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?endNativePainting&#64;QGL2PaintEngineEx&#64;&#64;UAEXXZ &#64; <span class="hl num">486</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">endNativePainting</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setFormat&#64;QGLWidget&#64;&#64;QAEXABVQGLFormat&#64;&#64;&#64;Z &#64; <span class="hl num">487</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">setFormat</span><span class="hl opt">(</span>class QGLFormat const <span class="hl opt">&amp;)</span>
	?setOption&#64;QGLFormat&#64;&#64;QAEXV?$QFlags&#64;W4FormatOption&#64;QGL&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">488</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setOption</span><span class="hl opt">(</span>class QFlags<span class="hl opt">&lt;</span>enum QGL<span class="hl opt">::</span>FormatOption<span class="hl opt">&gt;)</span>
	?shaderDestroyed&#64;QGLShaderProgram&#64;&#64;AAEXXZ &#64; <span class="hl num">489</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">shaderDestroyed</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?qt_metacall&#64;QGLSignalProxy&#64;&#64;UAEHW4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">490</span> NONAME <span class="hl opt">;</span> int QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">qt_metacall</span><span class="hl opt">(</span>enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?setId&#64;QGLSharedResourceGuard&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">491</span> NONAME <span class="hl opt">;</span> void QGLSharedResourceGuard<span class="hl opt">::</span><span class="hl kwd">setId</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABV?$QGenericMatrix&#64;$<span class="hl num">03</span>$<span class="hl num">01</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">492</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">4</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?makeOverlayCurrent&#64;QGLWidget&#64;&#64;QAEXXZ &#64; <span class="hl num">493</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">makeOverlayCurrent</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setGeometryOutputVertexCount&#64;QGLShaderProgram&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">494</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setGeometryOutputVertexCount</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQSize&#64;&#64;&#64;Z &#64; <span class="hl num">495</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QSize const <span class="hl opt">&amp;)</span>
	?convertToGLFormat&#64;QGLWidget&#64;&#64;SA?AVQImage&#64;&#64;ABV2&#64;&#64;Z &#64; <span class="hl num">496</span> NONAME <span class="hl opt">;</span> class QImage QGLWidget<span class="hl opt">::</span><span class="hl kwd">convertToGLFormat</span><span class="hl opt">(</span>class QImage const <span class="hl opt">&amp;)</span>
	?staticMetaObject&#64;QGLTextureGlyphCache&#64;&#64;<span class="hl num">2U</span>QMetaObject&#64;&#64;B &#64; <span class="hl num">497</span> NONAME ABSENT <span class="hl opt">;</span> struct QMetaObject const QGLTextureGlyphCache<span class="hl opt">::</span>staticMetaObject
	??_EQGLContextResource&#64;&#64;QAE&#64;I&#64;Z &#64; <span class="hl num">498</span> NONAME ABSENT <span class="hl opt">;</span> QGLContextResource<span class="hl opt">::~</span><span class="hl kwd">QGLContextResource</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?handle&#64;QGLColormap&#64;&#64;IAEKXZ &#64; <span class="hl num">499</span> NONAME <span class="hl opt">;</span> unsigned long QGLColormap<span class="hl opt">::</span><span class="hl kwd">handle</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?isCreated&#64;QGLBuffer&#64;&#64;QBE_NXZ &#64; <span class="hl num">500</span> NONAME <span class="hl opt">;</span> bool QGLBuffer<span class="hl opt">::</span><span class="hl kwd">isCreated</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setColormap&#64;QGLWidget&#64;&#64;QAEXABVQGLColormap&#64;&#64;&#64;Z &#64; <span class="hl num">501</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">setColormap</span><span class="hl opt">(</span>class QGLColormap const <span class="hl opt">&amp;)</span>
	?instance&#64;QGLSignalProxy&#64;&#64;SAPAV1&#64;XZ &#64; <span class="hl num">502</span> NONAME <span class="hl opt">;</span> class QGLSignalProxy <span class="hl opt">*</span> QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">instance</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBIH&#64;Z &#64; <span class="hl num">503</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> unsigned int const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?isValid&#64;QGLContext&#64;&#64;QBE_NXZ &#64; <span class="hl num">504</span> NONAME <span class="hl opt">;</span> bool QGLContext<span class="hl opt">::</span><span class="hl kwd">isValid</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?currentCtx&#64;QGLContext&#64;&#64;<span class="hl num">1</span>PAV1&#64;A &#64; <span class="hl num">505</span> NONAME <span class="hl opt">;</span> class QGLContext <span class="hl opt">*</span> QGLContext<span class="hl opt">::</span>currentCtx
	?hasOpenGLFramebufferObjects&#64;QGLFramebufferObject&#64;&#64;SA_NXZ &#64; <span class="hl num">506</span> NONAME <span class="hl opt">;</span> bool QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">hasOpenGLFramebufferObjects</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?compileSourceCode&#64;QGLShader&#64;&#64;QAE_NABVQByteArray&#64;&#64;&#64;Z &#64; <span class="hl num">507</span> NONAME <span class="hl opt">;</span> bool QGLShader<span class="hl opt">::</span><span class="hl kwd">compileSourceCode</span><span class="hl opt">(</span>class QByteArray const <span class="hl opt">&amp;)</span>
	?colormap&#64;QGLWidget&#64;&#64;QBEABVQGLColormap&#64;&#64;XZ &#64; <span class="hl num">508</span> NONAME <span class="hl opt">;</span> class QGLColormap const <span class="hl opt">&amp;</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">colormap</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?getStaticMetaObject&#64;QGLShaderProgram&#64;&#64;SAABUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">509</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">&amp;</span> QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">getStaticMetaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??_EQGLWidget&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">510</span> NONAME <span class="hl opt">;</span> QGLWidget<span class="hl opt">::~</span><span class="hl kwd">QGLWidget</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?setStereo&#64;QGLFormat&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">511</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setStereo</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDMM&#64;Z &#64; <span class="hl num">512</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXHMMM&#64;Z &#64; <span class="hl num">513</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?context&#64;QGLWindowSurface&#64;&#64;QBEPAVQGLContext&#64;&#64;XZ &#64; <span class="hl num">514</span> NONAME <span class="hl opt">;</span> class QGLContext <span class="hl opt">*</span> QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">context</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?d_func&#64;QGLBuffer&#64;&#64;AAEPAVQGLBufferPrivate&#64;&#64;XZ &#64; <span class="hl num">515</span> NONAME <span class="hl opt">;</span> class QGLBufferPrivate <span class="hl opt">*</span> QGLBuffer<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?textureTarget&#64;QGLFramebufferObjectFormat&#64;&#64;QBEIXZ &#64; <span class="hl num">516</span> NONAME <span class="hl opt">;</span> unsigned int QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">textureTarget</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?needsFill&#64;QGLPixmapData&#64;&#64;ABE_NXZ &#64; <span class="hl num">517</span> NONAME <span class="hl opt">;</span> bool QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">needsFill</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??CQGLShareContextScope&#64;&#64;QAEPAVQGLContext&#64;&#64;XZ &#64; <span class="hl num">518</span> NONAME <span class="hl opt">;</span> class QGLContext <span class="hl opt">*</span> QGLShareContextScope<span class="hl opt">::</span>operator<span class="hl opt">-&gt;(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDH&#64;Z &#64; <span class="hl num">519</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?release&#64;QGLBuffer&#64;&#64;SAXW4Type&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">520</span> NONAME <span class="hl opt">;</span> void QGLBuffer<span class="hl opt">::</span><span class="hl kwd">release</span><span class="hl opt">(</span>enum QGLBuffer<span class="hl opt">::</span>Type<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLWidget&#64;&#64;QAE&#64;PAVQWidget&#64;&#64;PBV0&#64;V?$QFlags&#64;W4WindowType&#64;Qt&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">521</span> NONAME <span class="hl opt">;</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">QGLWidget</span><span class="hl opt">(</span>class QWidget <span class="hl opt">*,</span> class QGLWidget const <span class="hl opt">*,</span> class QFlags<span class="hl opt">&lt;</span>enum Qt<span class="hl opt">::</span>WindowType<span class="hl opt">&gt;)</span>
	?stencilBufferSize&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">522</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">stencilBufferSize</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?getStaticMetaObject&#64;QGLShader&#64;&#64;SAABUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">523</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">&amp;</span> QGLShader<span class="hl opt">::</span><span class="hl kwd">getStaticMetaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDMM&#64;Z &#64; <span class="hl num">524</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?log&#64;QGLShader&#64;&#64;QBE?AVQString&#64;&#64;XZ &#64; <span class="hl num">525</span> NONAME <span class="hl opt">;</span> class QString QGLShader<span class="hl opt">::</span><span class="hl kwd">log</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">03</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">526</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">4</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBV?$QGenericMatrix&#64;$<span class="hl num">03</span>$<span class="hl num">01</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">527</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">4</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?qt_metacast&#64;QGLWindowSurface&#64;&#64;UAEPAXPBD&#64;Z &#64; <span class="hl num">528</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">qt_metacast</span><span class="hl opt">(</span>char const *)
	?autoBufferSwap&#64;QGLWidget&#64;&#64;IBE_NXZ &#64; <span class="hl num">529</span> NONAME <span class="hl opt">;</span> bool QGLWidget<span class="hl opt">::</span><span class="hl kwd">autoBufferSwap</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?size&#64;QGLFramebufferObject&#64;&#64;QBE?AVQSize&#64;&#64;XZ &#64; <span class="hl num">530</span> NONAME <span class="hl opt">;</span> class QSize QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">size</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??<span class="hl num">1</span>QGL2PaintEngineEx&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">531</span> NONAME <span class="hl opt">;</span> QGL2PaintEngineEx<span class="hl opt">::~</span><span class="hl kwd">QGL2PaintEngineEx</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?trUtf8&#64;QGLShader&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">532</span> NONAME <span class="hl opt">;</span> class QString QGLShader<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?drawTexture&#64;QGLContext&#64;&#64;QAEXABVQPointF&#64;&#64;II&#64;Z &#64; <span class="hl num">533</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">drawTexture</span><span class="hl opt">(</span>class QPointF const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?defaultOverlayFormat&#64;QGLFormat&#64;&#64;SA?AV1&#64;XZ &#64; <span class="hl num">534</span> NONAME <span class="hl opt">;</span> class QGLFormat QGLFormat<span class="hl opt">::</span><span class="hl kwd">defaultOverlayFormat</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">03</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">535</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">4</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?allocate&#64;QGLBuffer&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">536</span> NONAME <span class="hl opt">;</span> void QGLBuffer<span class="hl opt">::</span><span class="hl kwd">allocate</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?setAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBVQVector2D&#64;&#64;H&#64;Z &#64; <span class="hl num">537</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector2D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?d_func&#64;QGLShaderProgram&#64;&#64;ABEPBVQGLShaderProgramPrivate&#64;&#64;XZ &#64; <span class="hl num">538</span> NONAME <span class="hl opt">;</span> class QGLShaderProgramPrivate const <span class="hl opt">*</span> QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?staticMetaObject&#64;QGLSignalProxy&#64;&#64;<span class="hl num">2U</span>QMetaObject&#64;&#64;B &#64; <span class="hl num">539</span> NONAME <span class="hl opt">;</span> struct QMetaObject const QGLSignalProxy<span class="hl opt">::</span>staticMetaObject
	??_EQGLPaintDevice&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">540</span> NONAME <span class="hl opt">;</span> QGLPaintDevice<span class="hl opt">::~</span><span class="hl kwd">QGLPaintDevice</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?geometryInputType&#64;QGLShaderProgram&#64;&#64;QBEIXZ &#64; <span class="hl num">541</span> NONAME <span class="hl opt">;</span> unsigned int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">geometryInputType</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?drawTexture&#64;QGLPixelBuffer&#64;&#64;QAEXABVQPointF&#64;&#64;II&#64;Z &#64; <span class="hl num">542</span> NONAME <span class="hl opt">;</span> void QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">drawTexture</span><span class="hl opt">(</span>class QPointF const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQMatrix4x4&#64;&#64;&#64;Z &#64; <span class="hl num">543</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QMatrix4x4 const <span class="hl opt">&amp;)</span>
	??<span class="hl num">1</span>QGLFramebufferObjectFormat&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">544</span> NONAME <span class="hl opt">;</span> QGLFramebufferObjectFormat<span class="hl opt">::~</span><span class="hl kwd">QGLFramebufferObjectFormat</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?staticMetaObject&#64;QGLWidget&#64;&#64;<span class="hl num">2U</span>QMetaObject&#64;&#64;B &#64; <span class="hl num">545</span> NONAME <span class="hl opt">;</span> struct QMetaObject const QGLWidget<span class="hl opt">::</span>staticMetaObject
	?isCompiled&#64;QGLShader&#64;&#64;QBE_NXZ &#64; <span class="hl num">546</span> NONAME <span class="hl opt">;</span> bool QGLShader<span class="hl opt">::</span><span class="hl kwd">isCompiled</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDQAY02M&#64;Z &#64; <span class="hl num">547</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float <span class="hl opt">[</span><span class="hl num">3</span><span class="hl opt">] *</span> const<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQPointF&#64;&#64;&#64;Z &#64; <span class="hl num">548</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QPointF const <span class="hl opt">&amp;)</span>
	?getDevice&#64;QGLPaintDevice&#64;&#64;SAPAV1&#64;PAVQPaintDevice&#64;&#64;&#64;Z &#64; <span class="hl num">549</span> NONAME <span class="hl opt">;</span> class QGLPaintDevice <span class="hl opt">*</span> QGLPaintDevice<span class="hl opt">::</span><span class="hl kwd">getDevice</span><span class="hl opt">(</span>class QPaintDevice *)
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHQAY02M&#64;Z &#64; <span class="hl num">550</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float <span class="hl opt">[</span><span class="hl num">3</span><span class="hl opt">] *</span> const<span class="hl opt">)</span>
	?getStaticMetaObject&#64;QGLTextureGlyphCache&#64;&#64;SAABUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">551</span> NONAME ABSENT <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">&amp;</span> QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">getStaticMetaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?swapBuffers&#64;QGLContext&#64;&#64;UBEXXZ &#64; <span class="hl num">552</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">swapBuffers</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?renderText&#64;QGLWidget&#64;&#64;QAEXHHABVQString&#64;&#64;ABVQFont&#64;&#64;H&#64;Z &#64; <span class="hl num">553</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">renderText</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> class QString const <span class="hl opt">&amp;,</span> class QFont const <span class="hl opt">&amp;,</span> int<span class="hl opt">)</span>
	?defaultFormat&#64;QGLFormat&#64;&#64;SA?AV1&#64;XZ &#64; <span class="hl num">554</span> NONAME <span class="hl opt">;</span> class QGLFormat QGLFormat<span class="hl opt">::</span><span class="hl kwd">defaultFormat</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?bindTexture&#64;QGLWidget&#64;&#64;QAEIABVQPixmap&#64;&#64;IH&#64;Z &#64; <span class="hl num">555</span> NONAME <span class="hl opt">;</span> unsigned int QGLWidget<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QPixmap const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQPoint&#64;&#64;&#64;Z &#64; <span class="hl num">556</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QPoint const <span class="hl opt">&amp;)</span>
	?bindTexture&#64;QGLContext&#64;&#64;QAEIABVQImage&#64;&#64;IHV?$QFlags&#64;W4BindOption&#64;QGLContext&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">557</span> NONAME <span class="hl opt">;</span> unsigned int QGLContext<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QImage const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> class QFlags<span class="hl opt">&lt;</span>enum QGLContext<span class="hl opt">::</span>BindOption<span class="hl opt">&gt;)</span>
	?initialized&#64;QGLContext&#64;&#64;IBE_NXZ &#64; <span class="hl num">558</span> NONAME <span class="hl opt">;</span> bool QGLContext<span class="hl opt">::</span><span class="hl kwd">initialized</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?cleanup&#64;QGLColormap&#64;&#64;CAXPAUQGLColormapData&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">559</span> NONAME <span class="hl opt">;</span> void QGLColormap<span class="hl opt">::</span><span class="hl kwd">cleanup</span><span class="hl opt">(</span>struct QGLColormap<span class="hl opt">::</span>QGLColormapData *)
	??<span class="hl num">1</span>QGLContextResource&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">560</span> NONAME ABSENT <span class="hl opt">;</span> QGLContextResource<span class="hl opt">::~</span><span class="hl kwd">QGLContextResource</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?bindTexture&#64;QGLWidget&#64;&#64;QAEIABVQPixmap&#64;&#64;IHV?$QFlags&#64;W4BindOption&#64;QGLContext&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">561</span> NONAME <span class="hl opt">;</span> unsigned int QGLWidget<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QPixmap const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> class QFlags<span class="hl opt">&lt;</span>enum QGLContext<span class="hl opt">::</span>BindOption<span class="hl opt">&gt;)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">01</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">562</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBMHH&#64;Z &#64; <span class="hl num">563</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float const <span class="hl opt">*,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?qt_metacall&#64;QGraphicsShaderEffect&#64;&#64;UAEHW4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">564</span> NONAME <span class="hl opt">;</span> int QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">qt_metacall</span><span class="hl opt">(</span>enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBVQVector2D&#64;&#64;H&#64;Z &#64; <span class="hl num">565</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector2D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?beginNativePainting&#64;QGL2PaintEngineEx&#64;&#64;UAEXXZ &#64; <span class="hl num">566</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">beginNativePainting</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?overlayTransparentColor&#64;QGLContext&#64;&#64;QBE?AVQColor&#64;&#64;XZ &#64; <span class="hl num">567</span> NONAME <span class="hl opt">;</span> class QColor QGLContext<span class="hl opt">::</span><span class="hl kwd">overlayTransparentColor</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?endPaint&#64;QGLPaintDevice&#64;&#64;UAEXXZ &#64; <span class="hl num">568</span> NONAME <span class="hl opt">;</span> void QGLPaintDevice<span class="hl opt">::</span><span class="hl kwd">endPaint</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?areSharing&#64;QGLContext&#64;&#64;SA_NPBV1&#64;<span class="hl num">0</span>&#64;Z &#64; <span class="hl num">569</span> NONAME <span class="hl opt">;</span> bool QGLContext<span class="hl opt">::</span><span class="hl kwd">areSharing</span><span class="hl opt">(</span>class QGLContext const <span class="hl opt">*,</span> class QGLContext const *)
	?setSamples&#64;QGLFramebufferObjectFormat&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">570</span> NONAME <span class="hl opt">;</span> void QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">setSamples</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?d_func&#64;QGLCustomShaderStage&#64;&#64;AAEPAVQGLCustomShaderStagePrivate&#64;&#64;XZ &#64; <span class="hl num">571</span> NONAME <span class="hl opt">;</span> class QGLCustomShaderStagePrivate <span class="hl opt">*</span> QGLCustomShaderStage<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?doneCurrent&#64;QGLPixelBuffer&#64;&#64;QAE_NXZ &#64; <span class="hl num">572</span> NONAME <span class="hl opt">;</span> bool QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">doneCurrent</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?geometryOutputType&#64;QGLShaderProgram&#64;&#64;QBEIXZ &#64; <span class="hl num">573</span> NONAME <span class="hl opt">;</span> unsigned int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">geometryOutputType</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?removeShader&#64;QGLShaderProgram&#64;&#64;QAEXPAVQGLShader&#64;&#64;&#64;Z &#64; <span class="hl num">574</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">removeShader</span><span class="hl opt">(</span>class QGLShader *)
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBV?$QGenericMatrix&#64;$<span class="hl num">03</span>$<span class="hl num">01</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">575</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">4</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setEntries&#64;QGLColormap&#64;&#64;QAEXHPBIH&#64;Z &#64; <span class="hl num">576</span> NONAME <span class="hl opt">;</span> void QGLColormap<span class="hl opt">::</span><span class="hl kwd">setEntries</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDI&#64;Z &#64; <span class="hl num">577</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> unsigned int<span class="hl opt">)</span>
	?d_func&#64;QGL2PaintEngineEx&#64;&#64;ABEPBVQGL2PaintEngineExPrivate&#64;&#64;XZ &#64; <span class="hl num">578</span> NONAME <span class="hl opt">;</span> class QGL2PaintEngineExPrivate const <span class="hl opt">*</span> QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?removeCustomStage&#64;QGLEngineShaderManager&#64;&#64;QAEXXZ &#64; <span class="hl num">579</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">removeCustomStage</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?bindTexture&#64;QGLPixelBuffer&#64;&#64;QAEIABVQImage&#64;&#64;I&#64;Z &#64; <span class="hl num">580</span> NONAME <span class="hl opt">;</span> unsigned int QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QImage const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">)</span>
	??_EQGLCustomShaderStage&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">581</span> NONAME <span class="hl opt">;</span> QGLCustomShaderStage<span class="hl opt">::~</span><span class="hl kwd">QGLCustomShaderStage</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?format&#64;QGLPixelBuffer&#64;&#64;QBE?AVQGLFormat&#64;&#64;XZ &#64; <span class="hl num">582</span> NONAME <span class="hl opt">;</span> class QGLFormat QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">format</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?swapBuffers&#64;QGLWidget&#64;&#64;QAEXXZ &#64; <span class="hl num">583</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">swapBuffers</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??_EQGLFramebufferObject&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">584</span> NONAME <span class="hl opt">;</span> QGLFramebufferObject<span class="hl opt">::~</span><span class="hl kwd">QGLFramebufferObject</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glDevice&#64;QGLPixmapData&#64;&#64;QBEPAVQGLPaintDevice&#64;&#64;XZ &#64; <span class="hl num">585</span> NONAME <span class="hl opt">;</span> class QGLPaintDevice <span class="hl opt">*</span> QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">glDevice</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?compositionModeChanged&#64;QGL2PaintEngineEx&#64;&#64;UAEXXZ &#64; <span class="hl num">586</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">compositionModeChanged</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?tr&#64;QGLWidget&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">587</span> NONAME <span class="hl opt">;</span> class QString QGLWidget<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?setUniforms&#64;QGraphicsShaderEffect&#64;&#64;MAEXPAVQGLShaderProgram&#64;&#64;&#64;Z &#64; <span class="hl num">588</span> NONAME <span class="hl opt">;</span> void QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">setUniforms</span><span class="hl opt">(</span>class QGLShaderProgram *)
	?drawImage&#64;QGL2PaintEngineEx&#64;&#64;UAEXABVQRectF&#64;&#64;ABVQImage&#64;&#64;<span class="hl num">0</span>V?$QFlags&#64;W4ImageConversionFlag&#64;Qt&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">589</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">drawImage</span><span class="hl opt">(</span>class QRectF const <span class="hl opt">&amp;,</span> class QImage const <span class="hl opt">&amp;,</span> class QRectF const <span class="hl opt">&amp;,</span> class QFlags<span class="hl opt">&lt;</span>enum Qt<span class="hl opt">::</span>ImageConversionFlag<span class="hl opt">&gt;)</span>
	?flush&#64;QGLWindowSurface&#64;&#64;UAEXPAVQWidget&#64;&#64;ABVQRegion&#64;&#64;ABVQPoint&#64;&#64;&#64;Z &#64; <span class="hl num">590</span> NONAME <span class="hl opt">;</span> void QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">flush</span><span class="hl opt">(</span>class QWidget <span class="hl opt">*,</span> class QRegion const <span class="hl opt">&amp;,</span> class QPoint const <span class="hl opt">&amp;)</span>
	??<span class="hl num">0</span>QGLTextureGlyphCache&#64;&#64;QAE&#64;PAVQGLContext&#64;&#64;W4Type&#64;QFontEngineGlyphCache&#64;&#64;ABVQTransform&#64;&#64;&#64;Z &#64; <span class="hl num">591</span> NONAME ABSENT <span class="hl opt">;</span> QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">QGLTextureGlyphCache</span><span class="hl opt">(</span>class QGLContext <span class="hl opt">*,</span> enum QFontEngineGlyphCache<span class="hl opt">::</span>Type<span class="hl opt">,</span> class QTransform const <span class="hl opt">&amp;)</span>
	??_EQGLTextureGlyphCache&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">592</span> NONAME <span class="hl opt">;</span> QGLTextureGlyphCache<span class="hl opt">::~</span><span class="hl kwd">QGLTextureGlyphCache</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLShareContextScope&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">593</span> NONAME <span class="hl opt">;</span> QGLShareContextScope<span class="hl opt">::~</span><span class="hl kwd">QGLShareContextScope</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?alpha&#64;QGLFormat&#64;&#64;QBE_NXZ &#64; <span class="hl num">594</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">alpha</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?drawTextItem&#64;QGL2PaintEngineEx&#64;&#64;UAEXABVQPointF&#64;&#64;ABVQTextItem&#64;&#64;&#64;Z &#64; <span class="hl num">595</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">drawTextItem</span><span class="hl opt">(</span>class QPointF const <span class="hl opt">&amp;,</span> class QTextItem const <span class="hl opt">&amp;)</span>
	?bindTexture&#64;QGLContext&#64;&#64;QAEIABVQPixmap&#64;&#64;IHV?$QFlags&#64;W4BindOption&#64;QGLContext&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">596</span> NONAME <span class="hl opt">;</span> unsigned int QGLContext<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QPixmap const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> class QFlags<span class="hl opt">&lt;</span>enum QGLContext<span class="hl opt">::</span>BindOption<span class="hl opt">&gt;)</span>
	?fillImage&#64;QGLPixmapData&#64;&#64;ABE?AVQImage&#64;&#64;ABVQColor&#64;&#64;&#64;Z &#64; <span class="hl num">597</span> NONAME <span class="hl opt">;</span> class QImage QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">fillImage</span><span class="hl opt">(</span>class QColor const <span class="hl opt">&amp;)</span> const
	?renderHintsChanged&#64;QGL2PaintEngineEx&#64;&#64;UAEXXZ &#64; <span class="hl num">598</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">renderHintsChanged</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?trUtf8&#64;QGLShaderProgram&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">599</span> NONAME <span class="hl opt">;</span> class QString QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQTransform&#64;&#64;&#64;Z &#64; <span class="hl num">600</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QTransform const <span class="hl opt">&amp;)</span>
	?qt_resolve_eglimage_gl_extensions&#64;&#64;YA_NPAVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">601</span> NONAME <span class="hl opt">;</span> bool <span class="hl kwd">qt_resolve_eglimage_gl_extensions</span><span class="hl opt">(</span>class QGLContext *)
	?glInit&#64;QGLWidget&#64;&#64;MAEXXZ &#64; <span class="hl num">602</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">glInit</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setEntry&#64;QGLColormap&#64;&#64;QAEXHABVQColor&#64;&#64;&#64;Z &#64; <span class="hl num">603</span> NONAME <span class="hl opt">;</span> void QGLColormap<span class="hl opt">::</span><span class="hl kwd">setEntry</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QColor const <span class="hl opt">&amp;)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBVQVector3D&#64;&#64;H&#64;Z &#64; <span class="hl num">604</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector3D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLPixmapData&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">605</span> NONAME <span class="hl opt">;</span> QGLPixmapData<span class="hl opt">::~</span><span class="hl kwd">QGLPixmapData</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?log&#64;QGLShaderProgram&#64;&#64;QBE?AVQString&#64;&#64;XZ &#64; <span class="hl num">606</span> NONAME <span class="hl opt">;</span> class QString QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">log</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?metric&#64;QGLPixmapData&#64;&#64;UBEHW4PaintDeviceMetric&#64;QPaintDevice&#64;&#64;&#64;Z &#64; <span class="hl num">607</span> NONAME <span class="hl opt">;</span> int QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">metric</span><span class="hl opt">(</span>enum QPaintDevice<span class="hl opt">::</span>PaintDeviceMetric<span class="hl opt">)</span> const
	?qglColor&#64;QGLWidget&#64;&#64;QBEXABVQColor&#64;&#64;&#64;Z &#64; <span class="hl num">608</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">qglColor</span><span class="hl opt">(</span>class QColor const <span class="hl opt">&amp;)</span> const
	??<span class="hl num">0</span>QGLBuffer&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">609</span> NONAME <span class="hl opt">;</span> QGLBuffer<span class="hl opt">::</span><span class="hl kwd">QGLBuffer</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBMHH&#64;Z &#64; <span class="hl num">610</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float const <span class="hl opt">*,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?handle&#64;QGLFramebufferObject&#64;&#64;QBEIXZ &#64; <span class="hl num">611</span> NONAME <span class="hl opt">;</span> unsigned int QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">handle</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?tr&#64;QGLSignalProxy&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">612</span> NONAME <span class="hl opt">;</span> class QString QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?hasOverlay&#64;QGLFormat&#64;&#64;QBE_NXZ &#64; <span class="hl num">613</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">hasOverlay</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setSrcPixelType&#64;QGLEngineShaderManager&#64;&#64;QAEXW4BrushStyle&#64;Qt&#64;&#64;&#64;Z &#64; <span class="hl num">614</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">setSrcPixelType</span><span class="hl opt">(</span>enum Qt<span class="hl opt">::</span>BrushStyle<span class="hl opt">)</span>
	?emitAboutToDestroyContext&#64;QGLSignalProxy&#64;&#64;QAEXPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">615</span> NONAME <span class="hl opt">;</span> void QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">emitAboutToDestroyContext</span><span class="hl opt">(</span>class QGLContext const *)
	?colorIndex&#64;QGLContext&#64;&#64;IBEIABVQColor&#64;&#64;&#64;Z &#64; <span class="hl num">616</span> NONAME <span class="hl opt">;</span> unsigned int QGLContext<span class="hl opt">::</span><span class="hl kwd">colorIndex</span><span class="hl opt">(</span>class QColor const <span class="hl opt">&amp;)</span> const
	?alphaRequested&#64;QGLPaintDevice&#64;&#64;UBE_NXZ &#64; <span class="hl num">617</span> NONAME <span class="hl opt">;</span> bool QGLPaintDevice<span class="hl opt">::</span><span class="hl kwd">alphaRequested</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?unmap&#64;QGLBuffer&#64;&#64;QAE_NXZ &#64; <span class="hl num">618</span> NONAME <span class="hl opt">;</span> bool QGLBuffer<span class="hl opt">::</span><span class="hl kwd">unmap</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBMHH&#64;Z &#64; <span class="hl num">619</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float const <span class="hl opt">*,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLSharedResourceGuard&#64;&#64;QAE&#64;PBVQGLContext&#64;&#64;I&#64;Z &#64; <span class="hl num">620</span> NONAME <span class="hl opt">;</span> QGLSharedResourceGuard<span class="hl opt">::</span><span class="hl kwd">QGLSharedResourceGuard</span><span class="hl opt">(</span>class QGLContext const <span class="hl opt">*,</span> unsigned int<span class="hl opt">)</span>
	?bindAttributeLocation&#64;QGLShaderProgram&#64;&#64;QAEXPBDH&#64;Z &#64; <span class="hl num">621</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">bindAttributeLocation</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQColor&#64;&#64;&#64;Z &#64; <span class="hl num">622</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QColor const <span class="hl opt">&amp;)</span>
	?enableAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">623</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">enableAttributeArray</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?tr&#64;QGLShader&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">624</span> NONAME <span class="hl opt">;</span> class QString QGLShader<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?overlayContext&#64;QGLWidget&#64;&#64;QBEPBVQGLContext&#64;&#64;XZ &#64; <span class="hl num">625</span> NONAME <span class="hl opt">;</span> class QGLContext const <span class="hl opt">*</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">overlayContext</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?beginPaint&#64;QGLPaintDevice&#64;&#64;UAEXXZ &#64; <span class="hl num">626</span> NONAME <span class="hl opt">;</span> void QGLPaintDevice<span class="hl opt">::</span><span class="hl kwd">beginPaint</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setTextureCacheLimit&#64;QGLContext&#64;&#64;SAXH&#64;Z &#64; <span class="hl num">627</span> NONAME <span class="hl opt">;</span> void QGLContext<span class="hl opt">::</span><span class="hl kwd">setTextureCacheLimit</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	?setOnPainter&#64;QGLCustomShaderStage&#64;&#64;QAE_NPAVQPainter&#64;&#64;&#64;Z &#64; <span class="hl num">628</span> NONAME <span class="hl opt">;</span> bool QGLCustomShaderStage<span class="hl opt">::</span><span class="hl kwd">setOnPainter</span><span class="hl opt">(</span>class QPainter *)
	?bindTexture&#64;QGLPixelBuffer&#64;&#64;QAEIABVQPixmap&#64;&#64;I&#64;Z &#64; <span class="hl num">629</span> NONAME <span class="hl opt">;</span> unsigned int QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QPixmap const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">)</span>
	?resizeGL&#64;QGLWidget&#64;&#64;MAEXHH&#64;Z &#64; <span class="hl num">630</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">resizeGL</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?trUtf8&#64;QGLWindowSurface&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">631</span> NONAME <span class="hl opt">;</span> class QString QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?qt_metacast&#64;QGLEngineShaderManager&#64;&#64;UAEPAXPBD&#64;Z &#64; <span class="hl num">632</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">qt_metacast</span><span class="hl opt">(</span>char const *)
	?sampleBuffers&#64;QGLFormat&#64;&#64;QBE_NXZ &#64; <span class="hl num">633</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">sampleBuffers</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?trUtf8&#64;QGLWindowSurface&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">634</span> NONAME <span class="hl opt">;</span> class QString QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">trUtf8</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?shaderProgNeedsChangingSlot&#64;QGLEngineShaderManager&#64;&#64;AAEXXZ &#64; <span class="hl num">635</span> NONAME ABSENT <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">shaderProgNeedsChangingSlot</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?metaObject&#64;QGLTextureGlyphCache&#64;&#64;UBEPBUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">636</span> NONAME ABSENT <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">*</span> QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">metaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?paintEvent&#64;QGLWidget&#64;&#64;MAEXPAVQPaintEvent&#64;&#64;&#64;Z &#64; <span class="hl num">637</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">paintEvent</span><span class="hl opt">(</span>class QPaintEvent *)
	?uniformLocation&#64;QGLShaderProgram&#64;&#64;QBEHABVQByteArray&#64;&#64;&#64;Z &#64; <span class="hl num">638</span> NONAME <span class="hl opt">;</span> int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">uniformLocation</span><span class="hl opt">(</span>class QByteArray const <span class="hl opt">&amp;)</span> const
	?currentContext&#64;QGLContext&#64;&#64;SAPBV1&#64;XZ &#64; <span class="hl num">639</span> NONAME <span class="hl opt">;</span> class QGLContext const <span class="hl opt">*</span> QGLContext<span class="hl opt">::</span><span class="hl kwd">currentContext</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHABV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">02</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">640</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	??<span class="hl num">0</span>QGLShader&#64;&#64;QAE&#64;V?$QFlags&#64;W4ShaderTypeBit&#64;QGLShader&#64;&#64;&#64;&#64;PAVQObject&#64;&#64;&#64;Z &#64; <span class="hl num">641</span> NONAME <span class="hl opt">;</span> QGLShader<span class="hl opt">::</span><span class="hl kwd">QGLShader</span><span class="hl opt">(</span>class QFlags<span class="hl opt">&lt;</span>enum QGLShader<span class="hl opt">::</span>ShaderTypeBit<span class="hl opt">&gt;,</span> class QObject *)
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBV?$QGenericMatrix&#64;$<span class="hl num">01</span>$<span class="hl num">01</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">642</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">2</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?drawStaticTextItem&#64;QGL2PaintEngineEx&#64;&#64;UAEXPAVQStaticTextItem&#64;&#64;&#64;Z &#64; <span class="hl num">643</span> NONAME <span class="hl opt">;</span> void QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">drawStaticTextItem</span><span class="hl opt">(</span>class QStaticTextItem *)
	?metaObject&#64;QGLShader&#64;&#64;UBEPBUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">644</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">*</span> QGLShader<span class="hl opt">::</span><span class="hl kwd">metaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?tr&#64;QGLTextureGlyphCache&#64;&#64;SA?AVQString&#64;&#64;PBD0&#64;Z &#64; <span class="hl num">645</span> NONAME ABSENT <span class="hl opt">;</span> class QString QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const *)
	?drawTexture&#64;QGLFramebufferObject&#64;&#64;QAEXABVQRectF&#64;&#64;II&#64;Z &#64; <span class="hl num">646</span> NONAME <span class="hl opt">;</span> void QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">drawTexture</span><span class="hl opt">(</span>class QRectF const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?openGLVersionFlags&#64;QGLFormat&#64;&#64;SA?AV?$QFlags&#64;W4OpenGLVersionFlag&#64;QGLFormat&#64;&#64;&#64;&#64;XZ &#64; <span class="hl num">647</span> NONAME <span class="hl opt">;</span> class QFlags<span class="hl opt">&lt;</span>enum QGLFormat<span class="hl opt">::</span>OpenGLVersionFlag<span class="hl opt">&gt;</span> QGLFormat<span class="hl opt">::</span><span class="hl kwd">openGLVersionFlags</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setRedBufferSize&#64;QGLFormat&#64;&#64;QAEXH&#64;Z &#64; <span class="hl num">648</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setRedBufferSize</span><span class="hl opt">(</span>int<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLFormat&#64;&#64;QAE&#64;V?$QFlags&#64;W4FormatOption&#64;QGL&#64;&#64;&#64;&#64;H&#64;Z &#64; <span class="hl num">649</span> NONAME <span class="hl opt">;</span> QGLFormat<span class="hl opt">::</span><span class="hl kwd">QGLFormat</span><span class="hl opt">(</span>class QFlags<span class="hl opt">&lt;</span>enum QGL<span class="hl opt">::</span>FormatOption<span class="hl opt">&gt;,</span> int<span class="hl opt">)</span>
	?setMaskType&#64;QGLEngineShaderManager&#64;&#64;QAEXW4MaskType&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">650</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">setMaskType</span><span class="hl opt">(</span>enum QGLEngineShaderManager<span class="hl opt">::</span>MaskType<span class="hl opt">)</span>
	?setUniforms&#64;QGLCustomShaderStage&#64;&#64;UAEXPAVQGLShaderProgram&#64;&#64;&#64;Z &#64; <span class="hl num">651</span> NONAME <span class="hl opt">;</span> void QGLCustomShaderStage<span class="hl opt">::</span><span class="hl kwd">setUniforms</span><span class="hl opt">(</span>class QGLShaderProgram *)
	??<span class="hl num">0</span>QGLFramebufferObjectFormat&#64;&#64;QAE&#64;ABV0&#64;&#64;Z &#64; <span class="hl num">652</span> NONAME <span class="hl opt">;</span> QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">QGLFramebufferObjectFormat</span><span class="hl opt">(</span>class QGLFramebufferObjectFormat const <span class="hl opt">&amp;)</span>
	?fromFile&#64;QGLPixmapData&#64;&#64;UAE_NABVQString&#64;&#64;PBDV?$QFlags&#64;W4ImageConversionFlag&#64;Qt&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">653</span> NONAME <span class="hl opt">;</span> bool QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">fromFile</span><span class="hl opt">(</span>class QString const <span class="hl opt">&amp;,</span> char const <span class="hl opt">*,</span> class QFlags<span class="hl opt">&lt;</span>enum Qt<span class="hl opt">::</span>ImageConversionFlag<span class="hl opt">&gt;)</span>
	?qt_metacast&#64;QGLShader&#64;&#64;UAEPAXPBD&#64;Z &#64; <span class="hl num">654</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLShader<span class="hl opt">::</span><span class="hl kwd">qt_metacast</span><span class="hl opt">(</span>char const *)
	?attributeLocation&#64;QGLShaderProgram&#64;&#64;QBEHABVQByteArray&#64;&#64;&#64;Z &#64; <span class="hl num">655</span> NONAME <span class="hl opt">;</span> int QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">attributeLocation</span><span class="hl opt">(</span>class QByteArray const <span class="hl opt">&amp;)</span> const
	?bindTexture&#64;QGLContext&#64;&#64;QAEIABVQImage&#64;&#64;IH&#64;Z &#64; <span class="hl num">656</span> NONAME <span class="hl opt">;</span> unsigned int QGLContext<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QImage const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?optimiseForBrushTransform&#64;QGLEngineShaderManager&#64;&#64;QAEXW4TransformationType&#64;QTransform&#64;&#64;&#64;Z &#64; <span class="hl num">657</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">optimiseForBrushTransform</span><span class="hl opt">(</span>enum QTransform<span class="hl opt">::</span>TransformationType<span class="hl opt">)</span>
	?setAlpha&#64;QGLFormat&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">658</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setAlpha</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDMMMM&#64;Z &#64; <span class="hl num">659</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABV?$QGenericMatrix&#64;$<span class="hl num">03</span>$<span class="hl num">01</span>M&#64;&#64;&#64;Z &#64; <span class="hl num">660</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">4</span><span class="hl opt">,</span> <span class="hl num">2</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">&amp;)</span>
	?blitFramebuffer&#64;QGLFramebufferObject&#64;&#64;SAXPAV1&#64;ABVQRect&#64;&#64;<span class="hl num">01</span>II&#64;Z &#64; <span class="hl num">661</span> NONAME <span class="hl opt">;</span> void QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">blitFramebuffer</span><span class="hl opt">(</span>class QGLFramebufferObject <span class="hl opt">*,</span> class QRect const <span class="hl opt">&amp;,</span> class QGLFramebufferObject <span class="hl opt">*,</span> class QRect const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?d_func&#64;QGraphicsShaderEffect&#64;&#64;AAEPAVQGraphicsShaderEffectPrivate&#64;&#64;XZ &#64; <span class="hl num">662</span> NONAME <span class="hl opt">;</span> class QGraphicsShaderEffectPrivate <span class="hl opt">*</span> QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?d_func&#64;QGLWidget&#64;&#64;AAEPAVQGLWidgetPrivate&#64;&#64;XZ &#64; <span class="hl num">663</span> NONAME <span class="hl opt">;</span> class QGLWidgetPrivate <span class="hl opt">*</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">d_func</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?qt_metacast&#64;QGLSignalProxy&#64;&#64;UAEPAXPBD&#64;Z &#64; <span class="hl num">664</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">qt_metacast</span><span class="hl opt">(</span>char const *)
	?createState&#64;QGL2PaintEngineEx&#64;&#64;UBEPAVQPainterState&#64;&#64;PAV2&#64;&#64;Z &#64; <span class="hl num">665</span> NONAME <span class="hl opt">;</span> class QPainterState <span class="hl opt">*</span> QGL2PaintEngineEx<span class="hl opt">::</span><span class="hl kwd">createState</span><span class="hl opt">(</span>class QPainterState *) const
	??<span class="hl num">0</span>QGLShader&#64;&#64;QAE&#64;V?$QFlags&#64;W4ShaderTypeBit&#64;QGLShader&#64;&#64;&#64;&#64;PBVQGLContext&#64;&#64;PAVQObject&#64;&#64;&#64;Z &#64; <span class="hl num">666</span> NONAME <span class="hl opt">;</span> QGLShader<span class="hl opt">::</span><span class="hl kwd">QGLShader</span><span class="hl opt">(</span>class QFlags<span class="hl opt">&lt;</span>enum QGLShader<span class="hl opt">::</span>ShaderTypeBit<span class="hl opt">&gt;,</span> class QGLContext const <span class="hl opt">*,</span> class QObject *)
	?format&#64;QGLFramebufferObject&#64;&#64;QBE?AVQGLFramebufferObjectFormat&#64;&#64;XZ &#64; <span class="hl num">667</span> NONAME <span class="hl opt">;</span> class QGLFramebufferObjectFormat QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">format</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?tr&#64;QGraphicsShaderEffect&#64;&#64;SA?AVQString&#64;&#64;PBD0H&#64;Z &#64; <span class="hl num">668</span> NONAME <span class="hl opt">;</span> class QString QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">tr</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> char const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?destroy&#64;QGLBuffer&#64;&#64;QAEXXZ &#64; <span class="hl num">669</span> NONAME <span class="hl opt">;</span> void QGLBuffer<span class="hl opt">::</span><span class="hl kwd">destroy</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDMMM&#64;Z &#64; <span class="hl num">670</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?paintEngine&#64;QGLFramebufferObject&#64;&#64;UBEPAVQPaintEngine&#64;&#64;XZ &#64; <span class="hl num">671</span> NONAME <span class="hl opt">;</span> class QPaintEngine <span class="hl opt">*</span> QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">paintEngine</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setTextureTarget&#64;QGLFramebufferObjectFormat&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">672</span> NONAME <span class="hl opt">;</span> void QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">setTextureTarget</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?hasOpenGLPbuffers&#64;QGLPixelBuffer&#64;&#64;SA_NXZ &#64; <span class="hl num">673</span> NONAME <span class="hl opt">;</span> bool QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">hasOpenGLPbuffers</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?handle&#64;QGLPixelBuffer&#64;&#64;QBEKXZ &#64; <span class="hl num">674</span> NONAME <span class="hl opt">;</span> unsigned long QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">handle</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setHandle&#64;QGLColormap&#64;&#64;IAEXK&#64;Z &#64; <span class="hl num">675</span> NONAME <span class="hl opt">;</span> void QGLColormap<span class="hl opt">::</span><span class="hl kwd">setHandle</span><span class="hl opt">(</span>unsigned long<span class="hl opt">)</span>
	?size&#64;QGLPixmapData&#64;&#64;ABE?AVQSize&#64;&#64;XZ &#64; <span class="hl num">676</span> NONAME <span class="hl opt">;</span> class QSize QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">size</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	??<span class="hl num">1</span>QGLSignalProxy&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">677</span> NONAME <span class="hl opt">;</span> QGLSignalProxy<span class="hl opt">::~</span><span class="hl kwd">QGLSignalProxy</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?isBound&#64;QGLFramebufferObject&#64;&#64;QBE_NXZ &#64; <span class="hl num">678</span> NONAME <span class="hl opt">;</span> bool QGLFramebufferObject<span class="hl opt">::</span><span class="hl kwd">isBound</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?updateOverlayGL&#64;QGLWidget&#64;&#64;UAEXXZ &#64; <span class="hl num">679</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">updateOverlayGL</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?makeCurrent&#64;QGLPixelBuffer&#64;&#64;QAE_NXZ &#64; <span class="hl num">680</span> NONAME <span class="hl opt">;</span> bool QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">makeCurrent</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDQAY03M&#64;Z &#64; <span class="hl num">681</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> float <span class="hl opt">[</span><span class="hl num">4</span><span class="hl opt">] *</span> const<span class="hl opt">)</span>
	?draw&#64;QGraphicsShaderEffect&#64;&#64;MAEXPAVQPainter&#64;&#64;&#64;Z &#64; <span class="hl num">682</span> NONAME <span class="hl opt">;</span> void QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">draw</span><span class="hl opt">(</span>class QPainter *)
	?bindTexture&#64;QGLWidget&#64;&#64;QAEIABVQString&#64;&#64;&#64;Z &#64; <span class="hl num">683</span> NONAME <span class="hl opt">;</span> unsigned int QGLWidget<span class="hl opt">::</span><span class="hl kwd">bindTexture</span><span class="hl opt">(</span>class QString const <span class="hl opt">&amp;)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQVector4D&#64;&#64;&#64;Z &#64; <span class="hl num">684</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QVector4D const <span class="hl opt">&amp;)</span>
	?setAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXHPBVQVector2D&#64;&#64;H&#64;Z &#64; <span class="hl num">685</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeArray</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector2D const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?makeCurrent&#64;QGLWidget&#64;&#64;QAEXXZ &#64; <span class="hl num">686</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">makeCurrent</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHQAY03M&#64;Z &#64; <span class="hl num">687</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float <span class="hl opt">[</span><span class="hl num">4</span><span class="hl opt">] *</span> const<span class="hl opt">)</span>
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXPBDABVQPoint&#64;&#64;&#64;Z &#64; <span class="hl num">688</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QPoint const <span class="hl opt">&amp;)</span>
	?redBufferSize&#64;QGLFormat&#64;&#64;QBEHXZ &#64; <span class="hl num">689</span> NONAME <span class="hl opt">;</span> int QGLFormat<span class="hl opt">::</span><span class="hl kwd">redBufferSize</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setUniformValueArray&#64;QGLShaderProgram&#64;&#64;QAEXPBDPBV?$QGenericMatrix&#64;$<span class="hl num">02</span>$<span class="hl num">02</span>M&#64;&#64;H&#64;Z &#64; <span class="hl num">690</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValueArray</span><span class="hl opt">(</span>char const <span class="hl opt">*,</span> class QGenericMatrix<span class="hl opt">&lt;</span><span class="hl num">3</span><span class="hl opt">,</span> <span class="hl num">3</span><span class="hl opt">,</span> float<span class="hl opt">&gt;</span> const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?setAttributeValue&#64;QGLShaderProgram&#64;&#64;QAEXHABVQVector3D&#64;&#64;&#64;Z &#64; <span class="hl num">691</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setAttributeValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> class QVector3D const <span class="hl opt">&amp;)</span>
	?useFramebufferObjects&#64;QGLPixmapData&#64;&#64;ABE_NXZ &#64; <span class="hl num">692</span> NONAME <span class="hl opt">;</span> bool QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">useFramebufferObjects</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?enableAttributeArray&#64;QGLShaderProgram&#64;&#64;QAEXPBD&#64;Z &#64; <span class="hl num">693</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">enableAttributeArray</span><span class="hl opt">(</span>char const *)
	?depth&#64;QGLFormat&#64;&#64;QBE_NXZ &#64; <span class="hl num">694</span> NONAME <span class="hl opt">;</span> bool QGLFormat<span class="hl opt">::</span><span class="hl kwd">depth</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?getStaticMetaObject&#64;QGLWindowSurface&#64;&#64;SAABUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">695</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">&amp;</span> QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">getStaticMetaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?qt_metacast&#64;QGLWidget&#64;&#64;UAEPAXPBD&#64;Z &#64; <span class="hl num">696</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLWidget<span class="hl opt">::</span><span class="hl kwd">qt_metacast</span><span class="hl opt">(</span>char const *)
	?setProfile&#64;QGLFormat&#64;&#64;QAEXW4OpenGLContextProfile&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">697</span> NONAME <span class="hl opt">;</span> void QGLFormat<span class="hl opt">::</span><span class="hl kwd">setProfile</span><span class="hl opt">(</span>enum QGLFormat<span class="hl opt">::</span>OpenGLContextProfile<span class="hl opt">)</span>
	?updateDynamicTexture&#64;QGLPixelBuffer&#64;&#64;QBEXI&#64;Z &#64; <span class="hl num">698</span> NONAME <span class="hl opt">;</span> void QGLPixelBuffer<span class="hl opt">::</span><span class="hl kwd">updateDynamicTexture</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span> const
	?setUniformValue&#64;QGLShaderProgram&#64;&#64;QAEXHH&#64;Z &#64; <span class="hl num">699</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">setUniformValue</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?maxTextureHeight&#64;QGLTextureGlyphCache&#64;&#64;UBEHXZ &#64; <span class="hl num">700</span> NONAME <span class="hl opt">;</span> int QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">maxTextureHeight</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?initializeOffscreenTexture&#64;QGLWindowSurface&#64;&#64;AAE_NABVQSize&#64;&#64;&#64;Z &#64; <span class="hl num">701</span> NONAME <span class="hl opt">;</span> bool QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">initializeOffscreenTexture</span><span class="hl opt">(</span>class QSize const <span class="hl opt">&amp;)</span>
	?maxTextureWidth&#64;QGLTextureGlyphCache&#64;&#64;UBEHXZ &#64; <span class="hl num">702</span> NONAME <span class="hl opt">;</span> int QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">maxTextureWidth</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?filterMode&#64;QGLTextureGlyphCache&#64;&#64;QBE?AW4FilterMode&#64;<span class="hl num">1</span>&#64;XZ &#64; <span class="hl num">703</span> NONAME <span class="hl opt">;</span> enum QGLTextureGlyphCache<span class="hl opt">::</span>FilterMode QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">filterMode</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?setFilterMode&#64;QGLTextureGlyphCache&#64;&#64;QAEXW4FilterMode&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">704</span> NONAME <span class="hl opt">;</span> void QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">setFilterMode</span><span class="hl opt">(</span>enum QGLTextureGlyphCache<span class="hl opt">::</span>FilterMode<span class="hl opt">)</span>
	?toNativeType&#64;QGLPixmapData&#64;&#64;UAEPAXW4NativeType&#64;QPixmapData&#64;&#64;&#64;Z &#64; <span class="hl num">705</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">toNativeType</span><span class="hl opt">(</span>enum QPixmapData<span class="hl opt">::</span>NativeType<span class="hl opt">)</span>
	?fromNativeType&#64;QGLPixmapData&#64;&#64;UAEXPAXW4NativeType&#64;QPixmapData&#64;&#64;&#64;Z &#64; <span class="hl num">706</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">fromNativeType</span><span class="hl opt">(</span>void <span class="hl opt">*,</span> enum QPixmapData<span class="hl opt">::</span>NativeType<span class="hl opt">)</span>
	?clear&#64;QGLTextureGlyphCache&#64;&#64;QAEXXZ &#64; <span class="hl num">707</span> NONAME <span class="hl opt">;</span> void QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">clear</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?context&#64;QGLTextureGlyphCache&#64;&#64;QBEPAVQGLContext&#64;&#64;XZ &#64; <span class="hl num">708</span> NONAME ABSENT <span class="hl opt">;</span> class QGLContext <span class="hl opt">*</span> QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">context</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?swapBehavior&#64;QGLWindowSurface&#64;&#64;<span class="hl num">2</span>W4SwapMode&#64;<span class="hl num">1</span>&#64;A &#64; <span class="hl num">709</span> NONAME <span class="hl opt">;</span> enum QGLWindowSurface<span class="hl opt">::</span>SwapMode QGLWindowSurface<span class="hl opt">::</span>swapBehavior
	?createPixmapForImage&#64;QGLPixmapData&#64;&#64;AAEXAAVQImage&#64;&#64;V?$QFlags&#64;W4ImageConversionFlag&#64;Qt&#64;&#64;&#64;&#64;_N&#64;Z &#64; <span class="hl num">710</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">createPixmapForImage</span><span class="hl opt">(</span>class QImage <span class="hl opt">&amp;,</span> class QFlags<span class="hl opt">&lt;</span>enum Qt<span class="hl opt">::</span>ImageConversionFlag<span class="hl opt">&gt;,</span> bool<span class="hl opt">)</span>
	?fromImageReader&#64;QGLPixmapData&#64;&#64;UAEXPAVQImageReader&#64;&#64;V?$QFlags&#64;W4ImageConversionFlag&#64;Qt&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">711</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">fromImageReader</span><span class="hl opt">(</span>class QImageReader <span class="hl opt">*,</span> class QFlags<span class="hl opt">&lt;</span>enum Qt<span class="hl opt">::</span>ImageConversionFlag<span class="hl opt">&gt;)</span>
	?setContext&#64;QGLTextureGlyphCache&#64;&#64;QAEXPAVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">712</span> NONAME ABSENT <span class="hl opt">;</span> void QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">setContext</span><span class="hl opt">(</span>class QGLContext *)
	?hibernate&#64;QGLPixmapData&#64;&#64;QAEXXZ &#64; <span class="hl num">713</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">hibernate</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?detachTextureFromPool&#64;QGLPixmapData&#64;&#64;QAEXXZ &#64; <span class="hl num">714</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">detachTextureFromPool</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?reclaimTexture&#64;QGLPixmapData&#64;&#64;QAEXXZ &#64; <span class="hl num">715</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">reclaimTexture</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?destroyTexture&#64;QGLPixmapData&#64;&#64;QAEXXZ &#64; <span class="hl num">716</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">destroyTexture</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?releaseCachedResources&#64;QGLGraphicsSystem&#64;&#64;UAEXXZ &#64; <span class="hl num">717</span> NONAME ABSENT <span class="hl opt">;</span> void QGLGraphicsSystem<span class="hl opt">::</span><span class="hl kwd">releaseCachedResources</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?serialNumber&#64;QGLTextureGlyphCache&#64;&#64;QBEHXZ &#64; <span class="hl num">718</span> NONAME <span class="hl opt">;</span> int QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">serialNumber</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?forceToImage&#64;QGLPixmapData&#64;&#64;QAEXXZ &#64; <span class="hl num">719</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">forceToImage</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?idealFormat&#64;QGLPixmapData&#64;&#64;QAE?AW4Format&#64;QImage&#64;&#64;AAV3&#64;V?$QFlags&#64;W4ImageConversionFlag&#64;Qt&#64;&#64;&#64;&#64;&#64;Z &#64; <span class="hl num">720</span> NONAME <span class="hl opt">;</span> enum QImage<span class="hl opt">::</span>Format QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">idealFormat</span><span class="hl opt">(</span>class QImage <span class="hl opt">&amp;,</span> class QFlags<span class="hl opt">&lt;</span>enum Qt<span class="hl opt">::</span>ImageConversionFlag<span class="hl opt">&gt;)</span>
	?releaseNativeImageHandle&#64;QGLPixmapData&#64;&#64;QAEXXZ &#64; <span class="hl num">721</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">releaseNativeImageHandle</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?createFromNativeImageHandleProvider&#64;QGLPixmapData&#64;&#64;QAEXXZ &#64; <span class="hl num">722</span> NONAME <span class="hl opt">;</span> void QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">createFromNativeImageHandleProvider</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?initFromNativeImageHandle&#64;QGLPixmapData&#64;&#64;QAE_NPAXABVQString&#64;&#64;&#64;Z &#64; <span class="hl num">723</span> NONAME <span class="hl opt">;</span> bool QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">initFromNativeImageHandle</span><span class="hl opt">(</span>void <span class="hl opt">*,</span> class QString const <span class="hl opt">&amp;)</span>
	?platformExtension&#64;QGLGraphicsSystem&#64;&#64;UAEPAVQGraphicsSystemEx&#64;&#64;XZ &#64; <span class="hl num">724</span> NONAME <span class="hl opt">;</span> class QGraphicsSystemEx <span class="hl opt">*</span> QGLGraphicsSystem<span class="hl opt">::</span><span class="hl kwd">platformExtension</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?releaseCachedGpuResources&#64;QGLGraphicsSystem&#64;&#64;UAEXXZ &#64; <span class="hl num">725</span> NONAME <span class="hl opt">;</span> void QGLGraphicsSystem<span class="hl opt">::</span><span class="hl kwd">releaseCachedGpuResources</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?toVolatileImage&#64;QGLPixmapData&#64;&#64;UBE?AVQVolatileImage&#64;&#64;XZ &#64; <span class="hl num">726</span> NONAME <span class="hl opt">;</span> class QVolatileImage QGLPixmapData<span class="hl opt">::</span><span class="hl kwd">toVolatileImage</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?glGetActiveAttrib&#64;QGLFunctions&#64;&#64;QAEXIIHPAH0PAIPAD&#64;Z &#64; <span class="hl num">727</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetActiveAttrib</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int <span class="hl opt">*,</span> int <span class="hl opt">*,</span> unsigned int <span class="hl opt">*,</span> char *)
	?glBindFramebuffer&#64;QGLFunctions&#64;&#64;QAEXII&#64;Z &#64; <span class="hl num">728</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glBindFramebuffer</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?glBufferData&#64;QGLFunctions&#64;&#64;QAEXIHPBXI&#64;Z &#64; <span class="hl num">729</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glBufferData</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> void const <span class="hl opt">*,</span> unsigned int<span class="hl opt">)</span>
	?glValidateProgram&#64;QGLFunctions&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">730</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glValidateProgram</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glUniform1f&#64;QGLFunctions&#64;&#64;QAEXHM&#64;Z &#64; <span class="hl num">731</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform1f</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?glDetachShader&#64;QGLFunctions&#64;&#64;QAEXII&#64;Z &#64; <span class="hl num">732</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glDetachShader</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?glDeleteProgram&#64;QGLFunctions&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">733</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glDeleteProgram</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	??_EQGLContextResourceBase&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">734</span> NONAME <span class="hl opt">;</span> QGLContextResourceBase<span class="hl opt">::~</span><span class="hl kwd">QGLContextResourceBase</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glUniform2f&#64;QGLFunctions&#64;&#64;QAEXHMM&#64;Z &#64; <span class="hl num">735</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform2f</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?glIsProgram&#64;QGLFunctions&#64;&#64;QAEEI&#64;Z &#64; <span class="hl num">736</span> NONAME <span class="hl opt">;</span> unsigned char QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glIsProgram</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?openGLFeatures&#64;QGLFunctions&#64;&#64;QBE?AV?$QFlags&#64;W4OpenGLFeature&#64;QGLFunctions&#64;&#64;&#64;&#64;XZ &#64; <span class="hl num">737</span> NONAME <span class="hl opt">;</span> class QFlags<span class="hl opt">&lt;</span>enum QGLFunctions<span class="hl opt">::</span>OpenGLFeature<span class="hl opt">&gt;</span> QGLFunctions<span class="hl opt">::</span><span class="hl kwd">openGLFeatures</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?glReleaseShaderCompiler&#64;QGLFunctions&#64;&#64;QAEXXZ &#64; <span class="hl num">738</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glReleaseShaderCompiler</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLTextureGlyphCache&#64;&#64;QAE&#64;PBVQGLContext&#64;&#64;W4Type&#64;QFontEngineGlyphCache&#64;&#64;ABVQTransform&#64;&#64;&#64;Z &#64; <span class="hl num">739</span> NONAME <span class="hl opt">;</span> QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">QGLTextureGlyphCache</span><span class="hl opt">(</span>class QGLContext const <span class="hl opt">*,</span> enum QFontEngineGlyphCache<span class="hl opt">::</span>Type<span class="hl opt">,</span> class QTransform const <span class="hl opt">&amp;)</span>
	?context&#64;QGLTextureGlyphCache&#64;&#64;QBEPBVQGLContext&#64;&#64;XZ &#64; <span class="hl num">740</span> NONAME <span class="hl opt">;</span> class QGLContext const <span class="hl opt">*</span> QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">context</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?glGenRenderbuffers&#64;QGLFunctions&#64;&#64;QAEXHPAI&#64;Z &#64; <span class="hl num">741</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGenRenderbuffers</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int *)
	?glBindBuffer&#64;QGLFunctions&#64;&#64;QAEXII&#64;Z &#64; <span class="hl num">742</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glBindBuffer</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?glUniformMatrix3fv&#64;QGLFunctions&#64;&#64;QAEXHHEPBM&#64;Z &#64; <span class="hl num">743</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniformMatrix3fv</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> unsigned char<span class="hl opt">,</span> float const *)
	?glGenerateMipmap&#64;QGLFunctions&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">744</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGenerateMipmap</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?hasOpenGLFeature&#64;QGLFunctions&#64;&#64;QBE_NW4OpenGLFeature&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">745</span> NONAME <span class="hl opt">;</span> bool QGLFunctions<span class="hl opt">::</span><span class="hl kwd">hasOpenGLFeature</span><span class="hl opt">(</span>enum QGLFunctions<span class="hl opt">::</span>OpenGLFeature<span class="hl opt">)</span> const
	?glGetAttachedShaders&#64;QGLFunctions&#64;&#64;QAEXIHPAHPAI&#64;Z &#64; <span class="hl num">746</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetAttachedShaders</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int <span class="hl opt">*,</span> unsigned int *)
	?glDeleteShader&#64;QGLFunctions&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">747</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glDeleteShader</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?simpleProgram&#64;QGLEngineSharedShaders&#64;&#64;QAEPAVQGLShaderProgram&#64;&#64;XZ &#64; <span class="hl num">748</span> NONAME <span class="hl opt">;</span> class QGLShaderProgram <span class="hl opt">*</span> QGLEngineSharedShaders<span class="hl opt">::</span><span class="hl kwd">simpleProgram</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?blitProgram&#64;QGLEngineSharedShaders&#64;&#64;QAEPAVQGLShaderProgram&#64;&#64;XZ &#64; <span class="hl num">749</span> NONAME <span class="hl opt">;</span> class QGLShaderProgram <span class="hl opt">*</span> QGLEngineSharedShaders<span class="hl opt">::</span><span class="hl kwd">blitProgram</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?glLinkProgram&#64;QGLFunctions&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">750</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glLinkProgram</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glUseProgram&#64;QGLFunctions&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">751</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUseProgram</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	??<span class="hl num">0</span>QGLFunctions&#64;&#64;QAE&#64;PBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">752</span> NONAME <span class="hl opt">;</span> QGLFunctions<span class="hl opt">::</span><span class="hl kwd">QGLFunctions</span><span class="hl opt">(</span>class QGLContext const *)
	?glGetBufferParameteriv&#64;QGLFunctions&#64;&#64;QAEXIIPAH&#64;Z &#64; <span class="hl num">753</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetBufferParameteriv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int *)
	?glGenBuffers&#64;QGLFunctions&#64;&#64;QAEXHPAI&#64;Z &#64; <span class="hl num">754</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGenBuffers</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int *)
	?glGetShaderiv&#64;QGLFunctions&#64;&#64;QAEXIIPAH&#64;Z &#64; <span class="hl num">755</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetShaderiv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int *)
	?fillTexture&#64;QGLTextureGlyphCache&#64;&#64;UAEXABUCoord&#64;QTextureGlyphCache&#64;&#64;IUQFixed&#64;&#64;&#64;Z &#64; <span class="hl num">756</span> NONAME <span class="hl opt">;</span> void QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">fillTexture</span><span class="hl opt">(</span>struct QTextureGlyphCache<span class="hl opt">::</span>Coord const <span class="hl opt">&amp;,</span> unsigned int<span class="hl opt">,</span> struct QFixed<span class="hl opt">)</span>
	?glUniform2fv&#64;QGLFunctions&#64;&#64;QAEXHHPBM&#64;Z &#64; <span class="hl num">757</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform2fv</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> float const *)
	??<span class="hl num">0</span>QGLContextGroupResourceBase&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">758</span> NONAME <span class="hl opt">;</span> QGLContextGroupResourceBase<span class="hl opt">::</span><span class="hl kwd">QGLContextGroupResourceBase</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?glGetFramebufferAttachmentParameteriv&#64;QGLFunctions&#64;&#64;QAEXIIIPAH&#64;Z &#64; <span class="hl num">759</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetFramebufferAttachmentParameteriv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int *)
	??<span class="hl num">0</span>QGLEngineSharedShaders&#64;&#64;QAE&#64;PBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">760</span> NONAME <span class="hl opt">;</span> QGLEngineSharedShaders<span class="hl opt">::</span><span class="hl kwd">QGLEngineSharedShaders</span><span class="hl opt">(</span>class QGLContext const *)
	?cleanup&#64;QGLContextGroupResourceBase&#64;&#64;QAEXPBVQGLContext&#64;&#64;PAX&#64;Z &#64; <span class="hl num">761</span> NONAME <span class="hl opt">;</span> void QGLContextGroupResourceBase<span class="hl opt">::</span><span class="hl kwd">cleanup</span><span class="hl opt">(</span>class QGLContext const <span class="hl opt">*,</span> void *)
	?glUniform2iv&#64;QGLFunctions&#64;&#64;QAEXHHPBH&#64;Z &#64; <span class="hl num">762</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform2iv</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> int const *)
	?glCompileShader&#64;QGLFunctions&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">763</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glCompileShader</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?qShaderSnippets&#64;QGLEngineSharedShaders&#64;&#64;<span class="hl num">0</span>PAPBDA &#64; <span class="hl num">764</span> NONAME <span class="hl opt">;</span> char const <span class="hl opt">* *</span> QGLEngineSharedShaders<span class="hl opt">::</span>qShaderSnippets
	?isFlipped&#64;QGLPaintDevice&#64;&#64;UBE_NXZ &#64; <span class="hl num">765</span> NONAME <span class="hl opt">;</span> bool QGLPaintDevice<span class="hl opt">::</span><span class="hl kwd">isFlipped</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?shadersForContext&#64;QGLEngineSharedShaders&#64;&#64;SAPAV1&#64;PBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">766</span> NONAME <span class="hl opt">;</span> class QGLEngineSharedShaders <span class="hl opt">*</span> QGLEngineSharedShaders<span class="hl opt">::</span><span class="hl kwd">shadersForContext</span><span class="hl opt">(</span>class QGLContext const *)
	?cleanupCustomStage&#64;QGLEngineSharedShaders&#64;&#64;QAEXPAVQGLCustomShaderStage&#64;&#64;&#64;Z &#64; <span class="hl num">767</span> NONAME <span class="hl opt">;</span> void QGLEngineSharedShaders<span class="hl opt">::</span><span class="hl kwd">cleanupCustomStage</span><span class="hl opt">(</span>class QGLCustomShaderStage *)
	?glGetProgramiv&#64;QGLFunctions&#64;&#64;QAEXIIPAH&#64;Z &#64; <span class="hl num">768</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetProgramiv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int *)
	?glClearDepthf&#64;QGLFunctions&#64;&#64;QAEXM&#64;Z &#64; <span class="hl num">769</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glClearDepthf</span><span class="hl opt">(</span>float<span class="hl opt">)</span>
	?glIsFramebuffer&#64;QGLFunctions&#64;&#64;QAEEI&#64;Z &#64; <span class="hl num">770</span> NONAME <span class="hl opt">;</span> unsigned char QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glIsFramebuffer</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?getStaticMetaObject&#64;QGLEngineSharedShaders&#64;&#64;SAABUQMetaObject&#64;&#64;XZ &#64; <span class="hl num">771</span> NONAME <span class="hl opt">;</span> struct QMetaObject const <span class="hl opt">&amp;</span> QGLEngineSharedShaders<span class="hl opt">::</span><span class="hl kwd">getStaticMetaObject</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?glUniform4f&#64;QGLFunctions&#64;&#64;QAEXHMMMM&#64;Z &#64; <span class="hl num">772</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform4f</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?glUniform3f&#64;QGLFunctions&#64;&#64;QAEXHMMM&#64;Z &#64; <span class="hl num">773</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform3f</span><span class="hl opt">(</span>int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLEngineSharedShaders&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">774</span> NONAME <span class="hl opt">;</span> QGLEngineSharedShaders<span class="hl opt">::~</span><span class="hl kwd">QGLEngineSharedShaders</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?glDeleteRenderbuffers&#64;QGLFunctions&#64;&#64;QAEXHPBI&#64;Z &#64; <span class="hl num">775</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glDeleteRenderbuffers</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int const *)
	?glVertexAttrib1f&#64;QGLFunctions&#64;&#64;QAEXIM&#64;Z &#64; <span class="hl num">776</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glVertexAttrib1f</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?glVertexAttrib4f&#64;QGLFunctions&#64;&#64;QAEXIMMMM&#64;Z &#64; <span class="hl num">777</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glVertexAttrib4f</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?glSampleCoverage&#64;QGLFunctions&#64;&#64;QAEXME&#64;Z &#64; <span class="hl num">778</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glSampleCoverage</span><span class="hl opt">(</span>float<span class="hl opt">,</span> unsigned char<span class="hl opt">)</span>
	?glGetActiveUniform&#64;QGLFunctions&#64;&#64;QAEXIIHPAH0PAIPAD&#64;Z &#64; <span class="hl num">779</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetActiveUniform</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int <span class="hl opt">*,</span> int <span class="hl opt">*,</span> unsigned int <span class="hl opt">*,</span> char *)
	??_EQGLContextGroupResourceBase&#64;&#64;UAE&#64;I&#64;Z &#64; <span class="hl num">780</span> NONAME <span class="hl opt">;</span> QGLContextGroupResourceBase<span class="hl opt">::~</span><span class="hl kwd">QGLContextGroupResourceBase</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?findProgramInCache&#64;QGLEngineSharedShaders&#64;&#64;QAEPAVQGLEngineShaderProg&#64;&#64;ABV2&#64;&#64;Z &#64; <span class="hl num">781</span> NONAME <span class="hl opt">;</span> class QGLEngineShaderProg <span class="hl opt">*</span> QGLEngineSharedShaders<span class="hl opt">::</span><span class="hl kwd">findProgramInCache</span><span class="hl opt">(</span>class QGLEngineShaderProg const <span class="hl opt">&amp;)</span>
	?glStencilOpSeparate&#64;QGLFunctions&#64;&#64;QAEXIIII&#64;Z &#64; <span class="hl num">782</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glStencilOpSeparate</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?glCheckFramebufferStatus&#64;QGLFunctions&#64;&#64;QAEII&#64;Z &#64; <span class="hl num">783</span> NONAME <span class="hl opt">;</span> unsigned int QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glCheckFramebufferStatus</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glDepthRangef&#64;QGLFunctions&#64;&#64;QAEXMM&#64;Z &#64; <span class="hl num">784</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glDepthRangef</span><span class="hl opt">(</span>float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLFunctions&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">785</span> NONAME <span class="hl opt">;</span> QGLFunctions<span class="hl opt">::~</span><span class="hl kwd">QGLFunctions</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?glStencilMaskSeparate&#64;QGLFunctions&#64;&#64;QAEXII&#64;Z &#64; <span class="hl num">786</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glStencilMaskSeparate</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?glBlendColor&#64;QGLFunctions&#64;&#64;QAEXMMMM&#64;Z &#64; <span class="hl num">787</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glBlendColor</span><span class="hl opt">(</span>float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?glUniform1fv&#64;QGLFunctions&#64;&#64;QAEXHHPBM&#64;Z &#64; <span class="hl num">788</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform1fv</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> float const *)
	??<span class="hl num">1</span>QGLContextResourceBase&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">789</span> NONAME <span class="hl opt">;</span> QGLContextResourceBase<span class="hl opt">::~</span><span class="hl kwd">QGLContextResourceBase</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?glCreateProgram&#64;QGLFunctions&#64;&#64;QAEIXZ &#64; <span class="hl num">790</span> NONAME <span class="hl opt">;</span> unsigned int QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glCreateProgram</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?glVertexAttrib2f&#64;QGLFunctions&#64;&#64;QAEXIMM&#64;Z &#64; <span class="hl num">791</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glVertexAttrib2f</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?glUniformMatrix2fv&#64;QGLFunctions&#64;&#64;QAEXHHEPBM&#64;Z &#64; <span class="hl num">792</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniformMatrix2fv</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> unsigned char<span class="hl opt">,</span> float const *)
	?glBufferSubData&#64;QGLFunctions&#64;&#64;QAEXIHHPBX&#64;Z &#64; <span class="hl num">793</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glBufferSubData</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> void const *)
	?glUniform1iv&#64;QGLFunctions&#64;&#64;QAEXHHPBH&#64;Z &#64; <span class="hl num">794</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform1iv</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> int const *)
	?qt_resolve_buffer_extensions&#64;&#64;YA_NPAVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">795</span> NONAME <span class="hl opt">;</span> bool <span class="hl kwd">qt_resolve_buffer_extensions</span><span class="hl opt">(</span>class QGLContext *)
	?glUniform1i&#64;QGLFunctions&#64;&#64;QAEXHH&#64;Z &#64; <span class="hl num">796</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform1i</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?glVertexAttrib4fv&#64;QGLFunctions&#64;&#64;QAEXIPBM&#64;Z &#64; <span class="hl num">797</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glVertexAttrib4fv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> float const *)
	?glDeleteFramebuffers&#64;QGLFunctions&#64;&#64;QAEXHPBI&#64;Z &#64; <span class="hl num">798</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glDeleteFramebuffers</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int const *)
	?glGetVertexAttribfv&#64;QGLFunctions&#64;&#64;QAEXIIPAM&#64;Z &#64; <span class="hl num">799</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetVertexAttribfv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> float *)
	?glGetProgramInfoLog&#64;QGLFunctions&#64;&#64;QAEXIHPAHPAD&#64;Z &#64; <span class="hl num">800</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetProgramInfoLog</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int <span class="hl opt">*,</span> char *)
	?glGetShaderInfoLog&#64;QGLFunctions&#64;&#64;QAEXIHPAHPAD&#64;Z &#64; <span class="hl num">801</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetShaderInfoLog</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int <span class="hl opt">*,</span> char *)
	?glEnableVertexAttribArray&#64;QGLFunctions&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">802</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glEnableVertexAttribArray</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glGetVertexAttribiv&#64;QGLFunctions&#64;&#64;QAEXIIPAH&#64;Z &#64; <span class="hl num">803</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetVertexAttribiv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int *)
	?glCompressedTexImage2D&#64;QGLFunctions&#64;&#64;QAEXIHIHHHHPBX&#64;Z &#64; <span class="hl num">804</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glCompressedTexImage2D</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> void const *)
	?glGetAttribLocation&#64;QGLFunctions&#64;&#64;QAEHIPBD&#64;Z &#64; <span class="hl num">805</span> NONAME <span class="hl opt">;</span> int QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetAttribLocation</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> char const *)
	?glActiveTexture&#64;QGLFunctions&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">806</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glActiveTexture</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glUniform4fv&#64;QGLFunctions&#64;&#64;QAEXHHPBM&#64;Z &#64; <span class="hl num">807</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform4fv</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> float const *)
	?glCreateShader&#64;QGLFunctions&#64;&#64;QAEII&#64;Z &#64; <span class="hl num">808</span> NONAME <span class="hl opt">;</span> unsigned int QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glCreateShader</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glAttachShader&#64;QGLFunctions&#64;&#64;QAEXII&#64;Z &#64; <span class="hl num">809</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glAttachShader</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?glRenderbufferStorage&#64;QGLFunctions&#64;&#64;QAEXIIHH&#64;Z &#64; <span class="hl num">810</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glRenderbufferStorage</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?glVertexAttribPointer&#64;QGLFunctions&#64;&#64;QAEXIHIEHPBX&#64;Z &#64; <span class="hl num">811</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glVertexAttribPointer</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned char<span class="hl opt">,</span> int<span class="hl opt">,</span> void const *)
	?glUniform4iv&#64;QGLFunctions&#64;&#64;QAEXHHPBH&#64;Z &#64; <span class="hl num">812</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform4iv</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> int const *)
	?glDisableVertexAttribArray&#64;QGLFunctions&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">813</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glDisableVertexAttribArray</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?features&#64;QGLWindowSurface&#64;&#64;UBE?AV?$QFlags&#64;W4WindowSurfaceFeature&#64;QWindowSurface&#64;&#64;&#64;&#64;XZ &#64; <span class="hl num">814</span> NONAME <span class="hl opt">;</span> class QFlags<span class="hl opt">&lt;</span>enum QWindowSurface<span class="hl opt">::</span>WindowSurfaceFeature<span class="hl opt">&gt;</span> QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">features</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?glIsShader&#64;QGLFunctions&#64;&#64;QAEEI&#64;Z &#64; <span class="hl num">815</span> NONAME <span class="hl opt">;</span> unsigned char QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glIsShader</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glShaderBinary&#64;QGLFunctions&#64;&#64;QAEXHPBIIPBXH&#64;Z &#64; <span class="hl num">816</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glShaderBinary</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int const <span class="hl opt">*,</span> unsigned int<span class="hl opt">,</span> void const <span class="hl opt">*,</span> int<span class="hl opt">)</span>
	?glGenFramebuffers&#64;QGLFunctions&#64;&#64;QAEXHPAI&#64;Z &#64; <span class="hl num">817</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGenFramebuffers</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int *)
	?glVertexAttrib3fv&#64;QGLFunctions&#64;&#64;QAEXIPBM&#64;Z &#64; <span class="hl num">818</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glVertexAttrib3fv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> float const *)
	?glGetVertexAttribPointerv&#64;QGLFunctions&#64;&#64;QAEXIIPAPAX&#64;Z &#64; <span class="hl num">819</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetVertexAttribPointerv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?snippetNameStr&#64;QGLEngineSharedShaders&#64;&#64;SA?AVQByteArray&#64;&#64;W4SnippetName&#64;<span class="hl num">1</span>&#64;&#64;Z &#64; <span class="hl num">820</span> NONAME <span class="hl opt">;</span> class QByteArray QGLEngineSharedShaders<span class="hl opt">::</span><span class="hl kwd">snippetNameStr</span><span class="hl opt">(</span>enum QGLEngineSharedShaders<span class="hl opt">::</span>SnippetName<span class="hl opt">)</span>
	?glUniformMatrix4fv&#64;QGLFunctions&#64;&#64;QAEXHHEPBM&#64;Z &#64; <span class="hl num">821</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniformMatrix4fv</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> unsigned char<span class="hl opt">,</span> float const *)
	?setContext&#64;QGLTextureGlyphCache&#64;&#64;QAEXPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">822</span> NONAME <span class="hl opt">;</span> void QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">setContext</span><span class="hl opt">(</span>class QGLContext const *)
	?glDeleteBuffers&#64;QGLFunctions&#64;&#64;QAEXHPBI&#64;Z &#64; <span class="hl num">823</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glDeleteBuffers</span><span class="hl opt">(</span>int<span class="hl opt">,</span> unsigned int const *)
	?glBindRenderbuffer&#64;QGLFunctions&#64;&#64;QAEXII&#64;Z &#64; <span class="hl num">824</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glBindRenderbuffer</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?glStencilFuncSeparate&#64;QGLFunctions&#64;&#64;QAEXIIHI&#64;Z &#64; <span class="hl num">825</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glStencilFuncSeparate</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?glGetUniformLocation&#64;QGLFunctions&#64;&#64;QAEHIPBD&#64;Z &#64; <span class="hl num">826</span> NONAME <span class="hl opt">;</span> int QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetUniformLocation</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> char const *)
	?glGetRenderbufferParameteriv&#64;QGLFunctions&#64;&#64;QAEXIIPAH&#64;Z &#64; <span class="hl num">827</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetRenderbufferParameteriv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int *)
	?glBindAttribLocation&#64;QGLFunctions&#64;&#64;QAEXIIPBD&#64;Z &#64; <span class="hl num">828</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glBindAttribLocation</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> char const *)
	?glGetShaderSource&#64;QGLFunctions&#64;&#64;QAEXIHPAHPAD&#64;Z &#64; <span class="hl num">829</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetShaderSource</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int <span class="hl opt">*,</span> char *)
	?setMipmap&#64;QGLFramebufferObjectFormat&#64;&#64;QAEX_N&#64;Z &#64; <span class="hl num">830</span> NONAME <span class="hl opt">;</span> void QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">setMipmap</span><span class="hl opt">(</span>bool<span class="hl opt">)</span>
	??<span class="hl num">1</span>QGLContextGroupResourceBase&#64;&#64;UAE&#64;XZ &#64; <span class="hl num">831</span> NONAME <span class="hl opt">;</span> QGLContextGroupResourceBase<span class="hl opt">::~</span><span class="hl kwd">QGLContextGroupResourceBase</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?glFramebufferTexture2D&#64;QGLFunctions&#64;&#64;QAEXIIIIH&#64;Z &#64; <span class="hl num">832</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glFramebufferTexture2D</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?glBlendEquationSeparate&#64;QGLFunctions&#64;&#64;QAEXII&#64;Z &#64; <span class="hl num">833</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glBlendEquationSeparate</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?insert&#64;QGLContextResourceBase&#64;&#64;QAEXPBVQGLContext&#64;&#64;PAX&#64;Z &#64; <span class="hl num">834</span> NONAME <span class="hl opt">;</span> void QGLContextResourceBase<span class="hl opt">::</span><span class="hl kwd">insert</span><span class="hl opt">(</span>class QGLContext const <span class="hl opt">*,</span> void *)
	??_EQGLEngineSharedShaders&#64;&#64;QAE&#64;I&#64;Z &#64; <span class="hl num">835</span> NONAME <span class="hl opt">;</span> QGLEngineSharedShaders<span class="hl opt">::~</span><span class="hl kwd">QGLEngineSharedShaders</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glUniform2i&#64;QGLFunctions&#64;&#64;QAEXHHH&#64;Z &#64; <span class="hl num">836</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform2i</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?glGetUniformfv&#64;QGLFunctions&#64;&#64;QAEXIHPAM&#64;Z &#64; <span class="hl num">837</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetUniformfv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> float *)
	?glUniform3i&#64;QGLFunctions&#64;&#64;QAEXHHHH&#64;Z &#64; <span class="hl num">838</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform3i</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?staticMetaObject&#64;QGLEngineSharedShaders&#64;&#64;<span class="hl num">2U</span>QMetaObject&#64;&#64;B &#64; <span class="hl num">839</span> NONAME <span class="hl opt">;</span> struct QMetaObject const QGLEngineSharedShaders<span class="hl opt">::</span>staticMetaObject
	?cleanup&#64;QGLContextGroupResourceBase&#64;&#64;QAEXPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">840</span> NONAME <span class="hl opt">;</span> void QGLContextGroupResourceBase<span class="hl opt">::</span><span class="hl kwd">cleanup</span><span class="hl opt">(</span>class QGLContext const *)
	?glIsRenderbuffer&#64;QGLFunctions&#64;&#64;QAEEI&#64;Z &#64; <span class="hl num">841</span> NONAME <span class="hl opt">;</span> unsigned char QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glIsRenderbuffer</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?initializeGLFunctions&#64;QGLFunctions&#64;&#64;QAEXPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">842</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">initializeGLFunctions</span><span class="hl opt">(</span>class QGLContext const *)
	??<span class="hl num">0</span>QGLFunctions&#64;&#64;QAE&#64;XZ &#64; <span class="hl num">843</span> NONAME <span class="hl opt">;</span> QGLFunctions<span class="hl opt">::</span><span class="hl kwd">QGLFunctions</span><span class="hl opt">(</span>void<span class="hl opt">)</span>
	?glVertexAttrib2fv&#64;QGLFunctions&#64;&#64;QAEXIPBM&#64;Z &#64; <span class="hl num">844</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glVertexAttrib2fv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> float const *)
	?isInitialized&#64;QGLFunctions&#64;&#64;CA_NPBUQGLFunctionsPrivate&#64;&#64;&#64;Z &#64; <span class="hl num">845</span> NONAME <span class="hl opt">;</span> bool QGLFunctions<span class="hl opt">::</span><span class="hl kwd">isInitialized</span><span class="hl opt">(</span>struct QGLFunctionsPrivate const *)
	?glGetUniformiv&#64;QGLFunctions&#64;&#64;QAEXIHPAH&#64;Z &#64; <span class="hl num">846</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetUniformiv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int *)
	?glBlendEquation&#64;QGLFunctions&#64;&#64;QAEXI&#64;Z &#64; <span class="hl num">847</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glBlendEquation</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
	?glFramebufferRenderbuffer&#64;QGLFunctions&#64;&#64;QAEXIIII&#64;Z &#64; <span class="hl num">848</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glFramebufferRenderbuffer</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?glUniform4i&#64;QGLFunctions&#64;&#64;QAEXHHHHH&#64;Z &#64; <span class="hl num">849</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform4i</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">)</span>
	?glUniform3fv&#64;QGLFunctions&#64;&#64;QAEXHHPBM&#64;Z &#64; <span class="hl num">850</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform3fv</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> float const *)
	?value&#64;QGLContextResourceBase&#64;&#64;QAEPAXPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">851</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLContextResourceBase<span class="hl opt">::</span><span class="hl kwd">value</span><span class="hl opt">(</span>class QGLContext const *)
	?glBlendFuncSeparate&#64;QGLFunctions&#64;&#64;QAEXIIII&#64;Z &#64; <span class="hl num">852</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glBlendFuncSeparate</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">)</span>
	?glCompressedTexSubImage2D&#64;QGLFunctions&#64;&#64;QAEXIHHHHHIHPBX&#64;Z &#64; <span class="hl num">853</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glCompressedTexSubImage2D</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> void const *)
	?freeResource&#64;QGLTextureGlyphCache&#64;&#64;UAEXPAX&#64;Z &#64; <span class="hl num">854</span> NONAME <span class="hl opt">;</span> void QGLTextureGlyphCache<span class="hl opt">::</span><span class="hl kwd">freeResource</span><span class="hl opt">(</span>void *)
	?value&#64;QGLContextGroupResourceBase&#64;&#64;QAEPAXPBVQGLContext&#64;&#64;&#64;Z &#64; <span class="hl num">855</span> NONAME <span class="hl opt">;</span> void <span class="hl opt">*</span> QGLContextGroupResourceBase<span class="hl opt">::</span><span class="hl kwd">value</span><span class="hl opt">(</span>class QGLContext const *)
	?glUniform3iv&#64;QGLFunctions&#64;&#64;QAEXHHPBH&#64;Z &#64; <span class="hl num">856</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glUniform3iv</span><span class="hl opt">(</span>int<span class="hl opt">,</span> int<span class="hl opt">,</span> int const *)
	?mipmap&#64;QGLFramebufferObjectFormat&#64;&#64;QBE_NXZ &#64; <span class="hl num">857</span> NONAME <span class="hl opt">;</span> bool QGLFramebufferObjectFormat<span class="hl opt">::</span><span class="hl kwd">mipmap</span><span class="hl opt">(</span>void<span class="hl opt">)</span> const
	?qt_extensionFuncs&#64;QGLContextPrivate&#64;&#64;<span class="hl num">2U</span>QGLExtensionFuncs&#64;&#64;A &#64; <span class="hl num">858</span> NONAME <span class="hl opt">;</span> struct QGLExtensionFuncs QGLContextPrivate<span class="hl opt">::</span>qt_extensionFuncs
	?glShaderSource&#64;QGLFunctions&#64;&#64;QAEXIHPAPBDPBH&#64;Z &#64; <span class="hl num">859</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glShaderSource</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> int<span class="hl opt">,</span> char const <span class="hl opt">* *,</span> int const *)
	?glGetShaderPrecisionFormat&#64;QGLFunctions&#64;&#64;QAEXIIPAH0&#64;Z &#64; <span class="hl num">860</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glGetShaderPrecisionFormat</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> unsigned int<span class="hl opt">,</span> int <span class="hl opt">*,</span> int *)
	?insert&#64;QGLContextGroupResourceBase&#64;&#64;QAEXPBVQGLContext&#64;&#64;PAX&#64;Z &#64; <span class="hl num">861</span> NONAME <span class="hl opt">;</span> void QGLContextGroupResourceBase<span class="hl opt">::</span><span class="hl kwd">insert</span><span class="hl opt">(</span>class QGLContext const <span class="hl opt">*,</span> void *)
	?staticMetaObjectExtraData&#64;QGLWindowSurface&#64;&#64;<span class="hl num">0U</span>QMetaObjectExtraData&#64;&#64;B &#64; <span class="hl num">862</span> NONAME <span class="hl opt">;</span> struct QMetaObjectExtraData const QGLWindowSurface<span class="hl opt">::</span>staticMetaObjectExtraData
	?qt_static_metacall&#64;QGLSignalProxy&#64;&#64;CAXPAVQObject&#64;&#64;W4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">863</span> NONAME <span class="hl opt">;</span> void QGLSignalProxy<span class="hl opt">::</span><span class="hl kwd">qt_static_metacall</span><span class="hl opt">(</span>class QObject <span class="hl opt">*,</span> enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?staticMetaObjectExtraData&#64;QGLSignalProxy&#64;&#64;<span class="hl num">0U</span>QMetaObjectExtraData&#64;&#64;B &#64; <span class="hl num">864</span> NONAME <span class="hl opt">;</span> struct QMetaObjectExtraData const QGLSignalProxy<span class="hl opt">::</span>staticMetaObjectExtraData
	?qt_static_metacall&#64;QGLWindowSurface&#64;&#64;CAXPAVQObject&#64;&#64;W4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">865</span> NONAME <span class="hl opt">;</span> void QGLWindowSurface<span class="hl opt">::</span><span class="hl kwd">qt_static_metacall</span><span class="hl opt">(</span>class QObject <span class="hl opt">*,</span> enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?staticMetaObjectExtraData&#64;QGLWidget&#64;&#64;<span class="hl num">0U</span>QMetaObjectExtraData&#64;&#64;B &#64; <span class="hl num">866</span> NONAME <span class="hl opt">;</span> struct QMetaObjectExtraData const QGLWidget<span class="hl opt">::</span>staticMetaObjectExtraData
	?qt_static_metacall&#64;QGraphicsShaderEffect&#64;&#64;CAXPAVQObject&#64;&#64;W4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">867</span> NONAME <span class="hl opt">;</span> void QGraphicsShaderEffect<span class="hl opt">::</span><span class="hl kwd">qt_static_metacall</span><span class="hl opt">(</span>class QObject <span class="hl opt">*,</span> enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?qt_static_metacall&#64;QGLEngineShaderManager&#64;&#64;CAXPAVQObject&#64;&#64;W4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">868</span> NONAME <span class="hl opt">;</span> void QGLEngineShaderManager<span class="hl opt">::</span><span class="hl kwd">qt_static_metacall</span><span class="hl opt">(</span>class QObject <span class="hl opt">*,</span> enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?staticMetaObjectExtraData&#64;QGLShader&#64;&#64;<span class="hl num">0U</span>QMetaObjectExtraData&#64;&#64;B &#64; <span class="hl num">869</span> NONAME <span class="hl opt">;</span> struct QMetaObjectExtraData const QGLShader<span class="hl opt">::</span>staticMetaObjectExtraData
	?staticMetaObjectExtraData&#64;QGLShaderProgram&#64;&#64;<span class="hl num">0U</span>QMetaObjectExtraData&#64;&#64;B &#64; <span class="hl num">870</span> NONAME <span class="hl opt">;</span> struct QMetaObjectExtraData const QGLShaderProgram<span class="hl opt">::</span>staticMetaObjectExtraData
	?qt_static_metacall&#64;QGLWidget&#64;&#64;CAXPAVQObject&#64;&#64;W4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">871</span> NONAME <span class="hl opt">;</span> void QGLWidget<span class="hl opt">::</span><span class="hl kwd">qt_static_metacall</span><span class="hl opt">(</span>class QObject <span class="hl opt">*,</span> enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?qt_static_metacall&#64;QGLShader&#64;&#64;CAXPAVQObject&#64;&#64;W4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">872</span> NONAME <span class="hl opt">;</span> void QGLShader<span class="hl opt">::</span><span class="hl kwd">qt_static_metacall</span><span class="hl opt">(</span>class QObject <span class="hl opt">*,</span> enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?staticMetaObjectExtraData&#64;QGraphicsShaderEffect&#64;&#64;<span class="hl num">0U</span>QMetaObjectExtraData&#64;&#64;B &#64; <span class="hl num">873</span> NONAME <span class="hl opt">;</span> struct QMetaObjectExtraData const QGraphicsShaderEffect<span class="hl opt">::</span>staticMetaObjectExtraData
	?staticMetaObjectExtraData&#64;QGLEngineShaderManager&#64;&#64;<span class="hl num">0U</span>QMetaObjectExtraData&#64;&#64;B &#64; <span class="hl num">874</span> NONAME <span class="hl opt">;</span> struct QMetaObjectExtraData const QGLEngineShaderManager<span class="hl opt">::</span>staticMetaObjectExtraData
	?qt_static_metacall&#64;QGLShaderProgram&#64;&#64;CAXPAVQObject&#64;&#64;W4Call&#64;QMetaObject&#64;&#64;HPAPAX&#64;Z &#64; <span class="hl num">875</span> NONAME <span class="hl opt">;</span> void QGLShaderProgram<span class="hl opt">::</span><span class="hl kwd">qt_static_metacall</span><span class="hl opt">(</span>class QObject <span class="hl opt">*,</span> enum QMetaObject<span class="hl opt">::</span>Call<span class="hl opt">,</span> int<span class="hl opt">,</span> void <span class="hl opt">*</span> *)
	?glVertexAttrib3f&#64;QGLFunctions&#64;&#64;QAEXIMMM&#64;Z &#64; <span class="hl num">876</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glVertexAttrib3f</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">,</span> float<span class="hl opt">)</span>
	?glVertexAttrib1fv&#64;QGLFunctions&#64;&#64;QAEXIPBM&#64;Z &#64; <span class="hl num">877</span> NONAME <span class="hl opt">;</span> void QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glVertexAttrib1fv</span><span class="hl opt">(</span>unsigned int<span class="hl opt">,</span> float const *)
	?glIsBuffer&#64;QGLFunctions&#64;&#64;QAEEI&#64;Z &#64; <span class="hl num">878</span> NONAME <span class="hl opt">;</span> unsigned char QGLFunctions<span class="hl opt">::</span><span class="hl kwd">glIsBuffer</span><span class="hl opt">(</span>unsigned int<span class="hl opt">)</span>
</code></pre></td></tr></table>
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