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import Qt 4.6
Item {
id: root; objectName: "root"
width: 200; height: 200
Item { id: itemA; objectName: "itemA"; x: 50; y: 50 }
Item {
x: 50; y: 50
Item { id: itemB; objectName: "itemB"; x: 100; y: 100 }
}
function mapAToB(x, y) {
var pos = itemA.mapToItem(itemB, x, y)
return Qt.point(pos.x, pos.y)
}
function mapAFromB(x, y) {
var pos = itemA.mapFromItem(itemB, x, y)
return Qt.point(pos.x, pos.y)
}
function mapAToNull(x, y) {
var pos = itemA.mapToItem(null, x, y)
return Qt.point(pos.x, pos.y)
}
function mapAFromNull(x, y) {
var pos = itemA.mapFromItem(null, x, y)
return Qt.point(pos.x, pos.y)
}
function checkMapAToInvalid(x, y) {
var pos = itemA.mapToItem(1122, x, y)
return pos.x == undefined && pos.y == undefined
}
function checkMapAFromInvalid(x, y) {
var pos = itemA.mapFromItem(1122, x, y)
return pos.x == undefined && pos.y == undefined
}
}
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