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#include <qtest.h>
#include <QtDeclarative/qmlengine.h>
#include <QFile>
#include <QtDeclarative/qfxview.h>
#include <qfxtextinput.h>
#include <QDebug>
class tst_qfxtextinput : public QObject
{
Q_OBJECT
public:
tst_qfxtextinput();
private slots:
void navigation();
private:
void simulateKey(QFxView *, int key);
QFxView *createView(const QString &filename);
QmlEngine engine;
};
tst_qfxtextinput::tst_qfxtextinput()
{
}
/*
TextInput element should only handle left/right keys until the cursor reaches
the extent of the text, then they should ignore the keys.
*/
void tst_qfxtextinput::navigation()
{
QFxView *canvas = createView(SRCDIR "/data/navigation.qml");
canvas->execute();
canvas->show();
QVERIFY(canvas->root() != 0);
QFxItem *input = qobject_cast<QFxItem *>(qvariant_cast<QObject *>(canvas->root()->property("myInput")));
QVERIFY(input != 0);
QVERIFY(input->hasFocus() == true);
simulateKey(canvas, Qt::Key_Left);
QVERIFY(input->hasFocus() == false);
simulateKey(canvas, Qt::Key_Right);
QVERIFY(input->hasFocus() == true);
simulateKey(canvas, Qt::Key_Right);
QVERIFY(input->hasFocus() == false);
simulateKey(canvas, Qt::Key_Left);
QVERIFY(input->hasFocus() == true);
}
void tst_qfxtextinput::simulateKey(QFxView *view, int key)
{
QKeyEvent press(QKeyEvent::KeyPress, key, 0);
QKeyEvent release(QKeyEvent::KeyRelease, key, 0);
QApplication::sendEvent(view, &press);
QApplication::sendEvent(view, &release);
}
QFxView *tst_qfxtextinput::createView(const QString &filename)
{
QFxView *canvas = new QFxView(0);
QFile file(filename);
file.open(QFile::ReadOnly);
QString xml = file.readAll();
canvas->setQml(xml, filename);
return canvas;
}
QTEST_MAIN(tst_qfxtextinput)
#include "tst_qfxtextinput.moc"
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