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import Qt 4.6
Item {
width: 400; height: 400;
property int step: 0
function tick()
{
step++;
if(step == 1){
row1.destroy(); //Not dynamically created, so is this valid?
}else if(step == 2){
r2a.destroy();
}else if(step == 3){
r2b.destroy();
}else if(step == 4){
r2c.destroy();
}else if(step == 5){
r3a.parent = row2;
}else if(step == 6){
r3b.parent = row2;
}else if(step == 7){
r3c.parent = row2;
}else if(step == 8){
row3.destroy();
}else{
repeater.model++;
}
}
//Tests base positioner functionality, so just using row
Row{
id: row1
Rectangle{id: r1a; width:20; height:20; color: "red"}
Rectangle{id: r1b; width:20; height:20; color: "green"}
Rectangle{id: r1c; width:20; height:20; color: "blue"}
}
Row{
y:20
id: row2
move: Transition{NumberAnimation{properties:"x"}}
Repeater{
id: repeater
model: 0;
delegate: Component{ Rectangle { color: "yellow"; width:20; height:20;}}
}
Rectangle{id: r2a; width:20; height:20; color: "red"}
Rectangle{id: r2b; width:20; height:20; color: "green"}
Rectangle{id: r2c; width:20; height:20; color: "blue"}
}
Row{
move: Transition{NumberAnimation{properties:"x"}}
y:40
id: row3
Rectangle{id: r3a; width:20; height:20; color: "red"}
Rectangle{id: r3b; width:20; height:20; color: "green"}
Rectangle{id: r3c; width:20; height:20; color: "blue"}
}
Timer{
interval: 500;
running: true;
repeat: true;
onTriggered: tick();
}
}
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