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import QtQuick 1.0
Rectangle {
width: 400; height: 360; color: "gray"
Rectangle {
id: rect
width: 25; height: 10; y: 15; color: "black"
SequentialAnimation on x {
loops: Animation.Infinite
NumberAnimation { from: 25; to: 350; duration: 1000 }
NumberAnimation { from: 350; to: 25; duration: 1000 }
}
}
Rectangle {
width: 25; height: 10; x: rect.x; y: 30; color: "red"
Behavior on x { SmoothedAnimation { velocity: 200 } }
}
Rectangle {
width: 25; height: 10; x: rect.x; y: 45; color: "yellow"
Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
}
Rectangle {
width: 25; height: 10; x: rect.x; y: 60; color: "green"
Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
}
Rectangle {
width: 25; height: 10; x: rect.x; y: 75; color: "purple"
Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
}
Rectangle {
width: 25; height: 10; x: rect.x; y: 90; color: "blue"
Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
}
//rect2 has jerky movement, but the rects following it should be smooth
Rectangle {
id: rect2
property int dir: 1
width: 25; height: 10; x:25; y: 120; color: "black"
function advance(){
if(x >= 350)
dir = -1;
if(x <= 25)
dir = 1;
x += 65.0 * dir;
}
}
Timer{
interval: 200
running: true
repeat: true
onTriggered: rect2.advance();
}
Rectangle {
width: 25; height: 10; x: rect2.x; y: 135; color: "red"
Behavior on x { SmoothedAnimation { velocity: 200 } }
}
Rectangle {
width: 25; height: 10; x: rect2.x; y: 150; color: "yellow"
Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
}
Rectangle {
width: 25; height: 10; x: rect2.x; y: 165; color: "green"
Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
}
Rectangle {
width: 25; height: 10; x: rect2.x; y: 180; color: "purple"
Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
}
Rectangle {
width: 25; height: 10; x: rect2.x; y: 195; color: "blue"
Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
}
//rect3 just jumps , but the rects following it should be smooth
Rectangle {
id: rect3
width: 25; height: 10; x:25; y: 240; color: "black"
function advance(){
if(x == 25)
x = 350;
else
x = 25;
}
}
Timer{
interval: 1000
running: true
repeat: true
onTriggered: rect3.advance();
}
Rectangle {
width: 25; height: 10; x: rect3.x; y: 255; color: "red"
Behavior on x { SmoothedAnimation { velocity: 200 } }
}
Rectangle {
width: 25; height: 10; x: rect3.x; y: 270; color: "yellow"
Behavior on x { SmoothedAnimation { velocity: 150; reversingMode: SmoothedAnimation.Immediate } }
}
Rectangle {
width: 25; height: 10; x: rect3.x; y: 285; color: "green"
Behavior on x { SmoothedAnimation { velocity: 100; reversingMode: SmoothedAnimation.Sync } }
}
Rectangle {
width: 25; height: 10; x: rect3.x; y: 300; color: "purple"
Behavior on x { SmoothedAnimation { velocity: 100; maximumEasingTime: 100 } }
}
Rectangle {
width: 25; height: 10; x: rect3.x; y: 315; color: "blue"
Behavior on x { SmoothedAnimation { velocity: -1; duration: 300 } }
}
}
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