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import Qt 4.7
Rectangle {
color: "#ffffff"
width: 320; height: 240
Rectangle {
id: rect
color: "#00ff00"
y: 200; width: 60; height: 20
SequentialAnimation on y {
loops: Animation.Infinite
NumberAnimation {
to: 20; duration: 500
easing.type: "InOutQuad"
}
NumberAnimation {
to: 200; duration: 2000
easing.type: "OutBounce"
}
PauseAnimation { duration: 1000 }
}
}
// Velocity
Rectangle {
color: "#ff0000"
x: rect.width; width: rect.width; height: 20
y: rect.y
Behavior on y { SpringAnimation { velocity: 200 } }
}
// Spring
Rectangle {
color: "#ff0000"
x: rect.width * 2; width: rect.width/2; height: 20
y: rect.y
Behavior on y { SpringAnimation { spring: 1.0; damping: 0.2 } }
}
Rectangle {
color: "#880000"
x: rect.width * 2.5; width: rect.width/2; height: 20
y: rect.y
Behavior on y { SpringAnimation { spring: 1.0; damping: 0.2; mass: 3.0 } } // "heavier" object
}
// Follow mouse
MouseArea {
id: mouseRegion
anchors.fill: parent
Rectangle {
id: ball
property int targetX: mouseRegion.mouseX - 10
property int targetY: mouseRegion.mouseY - 10
x: targetX
y: targetY
width: 20; height: 20
radius: 10
color: "#0000ff"
Behavior on x { SpringAnimation { spring: 1.0; damping: 0.05; epsilon: 0.25 } }
Behavior on y { SpringAnimation { spring: 1.0; damping: 0.05; epsilon: 0.25 } }
states: [
State {
name: "following"
when: ball.x != ball.targetX || ball.y != ball.targetY
PropertyChanges { target: ball; color: "#ff0000" }
}
]
transitions: [
Transition {
ColorAnimation { duration: 200 }
}
]
}
}
}
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