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import Qt 4.6
Rectangle {
width: 400; height: 240
color: "white"
Timer {
interval: 3000; running: true; repeat: true; triggeredOnStart: true
onTriggered: {
if (flipable.state == '') flipable.state = 'back'; else flipable.state = ''
if (flipable2.state == '') flipable2.state = 'back'; else flipable2.state = ''
}
}
Flipable {
id: flipable
width: 200; height: 200
transform: Rotation {
id: rotation; angle: 0
origin.x: 100; origin.y: 100
axis.x: 0; axis.y: 1; axis.z: 0
}
front: Rectangle {
color: "steelblue"; width: 200; height: 200
}
back: Rectangle {
color: "deeppink"; width: 200; height: 200
}
states: State {
name: "back"
PropertyChanges { target: rotation; angle: 180 }
}
transitions: Transition {
NumberAnimation { easing: "easeInOutQuad"; matchProperties: "angle"; duration: 3000 }
}
}
Flipable {
id: flipable2
x: 200; width: 200; height: 200
transform: Rotation {
id: rotation2; angle: 0
origin.x: 100; origin.y: 100
axis.x: 1; axis.z: 0
}
front: Rectangle {
color: "deeppink"; width: 200; height: 200
}
back: Rectangle {
color: "steelblue"; width: 200; height: 200
}
states: State {
name: "back"
PropertyChanges { target: rotation2; angle: 180 }
}
transitions: Transition {
NumberAnimation { easing: "easeInOutQuad"; matchProperties: "angle"; duration: 3000 }
}
}
Rectangle {
x: 25; width: 150; y: 210; height: 20; color: "black"
visible: flipable.side == Flipable.Front
}
Rectangle {
x: 225; width: 150; y: 210; height: 20; color: "black"
visible: flipable2.side == Flipable.Back
}
}
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