blob: 2f6d1d653cae777c2aabcce95bb03120379b5e5b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
|
# Version: 1
setRenderHint Antialiasing
image_load zebra.png zebra_png
image_convertToFormat zebra_png zebra ARGB32_Premultiplied
translate 75 100
# standard draw
begin_block row
drawImage zebra -50 -50
translate 90 0
save
rotate_y 50
drawImage zebra -50 -50
restore
translate 65 0
save
rotate_y 60
drawImage zebra -50 -50
restore
translate 50 0
save
rotate_y 70
drawImage zebra -50 -50
restore
translate 30 0
save
rotate_y 80
drawImage zebra -50 -50
restore
translate 24 0
save
rotate_y 82
drawImage zebra -50 -50
restore
translate 20 0
save
rotate_y 84
drawImage zebra -50 -50
restore
translate 16 0
save
rotate_y 86
drawImage zebra -50 -50
restore
translate 12 0
save
rotate_y 87
drawImage zebra -50 -50
restore
translate 8 0
save
rotate_y 88
drawImage zebra -50 -50
restore
translate 6 0
save
rotate_y 89
drawImage zebra -50 -50
restore
translate 6 0
save
rotate_y 91
drawImage zebra -50 -50
restore
translate 6 0
save
rotate_y 92
drawImage zebra -50 -50
restore
translate 8 0
save
rotate_y 93
drawImage zebra -50 -50
restore
translate 12 0
save
rotate_y 94
drawImage zebra -50 -50
restore
translate 16 0
save
rotate_y 96
drawImage zebra -50 -50
restore
translate 20 0
save
rotate_y 98
drawImage zebra -50 -50
restore
translate 24 0
save
rotate_y 100
drawImage zebra -50 -50
restore
translate 30 0
save
rotate_y 110
drawImage zebra -50 -50
restore
translate 50 0
save
rotate_y 120
drawImage zebra -50 -50
restore
translate 65 0
save
rotate_y 130
drawImage zebra -50 -50
restore
translate 90 0
save
rotate_y 180
drawImage zebra -50 -50
restore
end_block
resetMatrix
translate 75 280
setRenderHint SmoothPixmapTransform
repeat_block row
resetMatrix
setPen black
translate 300 20
drawText 0 0 "Fast Pixmap Transform"
resetMatrix
translate 300 210
drawText 0 0 "Smooth Pixmap Transform"
resetMatrix
translate 0 400
image_load dome_argb32.png the_pixmap
image_convertToFormat the_pixmap dome ARGB32
setRenderHint SmoothPixmapTransform false
translate 75 100
# standard draw
begin_block row
drawImage dome -50 -50
translate 90 0
save
rotate_y 50
drawImage dome -50 -50
restore
translate 65 0
save
rotate_y 60
drawImage dome -50 -50
restore
translate 50 0
save
rotate_y 70
drawImage dome -50 -50
restore
translate 30 0
save
rotate_y 80
drawImage dome -50 -50
restore
translate 24 0
save
rotate_y 82
drawImage dome -50 -50
restore
translate 20 0
save
rotate_y 84
drawImage dome -50 -50
restore
translate 16 0
save
rotate_y 86
drawImage dome -50 -50
restore
translate 12 0
save
rotate_y 87
drawImage dome -50 -50
restore
translate 8 0
save
rotate_y 88
drawImage dome -50 -50
restore
translate 6 0
save
rotate_y 89
drawImage dome -50 -50
restore
translate 6 0
save
rotate_y 91
drawImage dome -50 -50
restore
translate 6 0
save
rotate_y 92
drawImage dome -50 -50
restore
translate 8 0
save
rotate_y 93
drawImage dome -50 -50
restore
translate 12 0
save
rotate_y 94
drawImage dome -50 -50
restore
translate 16 0
save
rotate_y 96
drawImage dome -50 -50
restore
translate 20 0
save
rotate_y 98
drawImage dome -50 -50
restore
translate 24 0
save
rotate_y 100
drawImage dome -50 -50
restore
translate 30 0
save
rotate_y 110
drawImage dome -50 -50
restore
translate 50 0
save
rotate_y 120
drawImage dome -50 -50
restore
translate 65 0
save
rotate_y 130
drawImage dome -50 -50
restore
translate 90 0
save
rotate_y 180
drawImage dome -50 -50
restore
end_block
resetMatrix
translate 0 400
translate 75 280
setRenderHint SmoothPixmapTransform
repeat_block row
resetMatrix
setPen black
translate 0 400
translate 300 20
drawText 0 0 "Fast Pixmap Transform"
resetMatrix
translate 0 400
translate 300 210
drawText 0 0 "Smooth Pixmap Transform"
|