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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

#ifndef Q_NATIVE_PLAYBACK
#define Q_NATIVE_PLAYBACK

#include <QtCore>
#include "qnativeinput.h"

class QNativePlayer : public QObject
{
    Q_OBJECT;

    public:
    enum Playback {ReturnImmediately, WaitUntilFinished};

    QNativePlayer();
    ~QNativePlayer();

    void append(int waitMs, QNativeEvent *event = 0);
    void play(Playback playback = WaitUntilFinished);
    void stop();
    float playbackMultiplier;

signals:
    void done();

private slots:
    void sendNextEvent();

    private:
    void waitNextEvent();

    QList<QPair<int, QNativeEvent *> > eventList;
    int currIndex;
    bool wait;
};

// ******************************************************************

class QEventOutputList : public QList<QEvent *>
{
public:
    QEventOutputList();
    ~QEventOutputList();
    bool waitUntilEmpty(int maxEventWaitTime = 1000);
    bool wait;

    // Useful method. Just sleep and process events:
    static void sleep(int sleepTime);
};


#endif