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|
/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the test suite of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://www.qtsoftware.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtTest/QtTest>
#include <qapplication.h>
#include <QPushButton>
#include <QMainWindow>
#include <QMenuBar>
#include <QToolBar>
#include <QToolButton>
#include <QStatusBar>
#include <QListWidget>
#include <QWidgetAction>
#include <qmenu.h>
#include <qstyle.h>
#include <qdebug.h>
//TESTED_CLASS=
//TESTED_FILES=
class tst_QMenu : public QObject
{
Q_OBJECT
public:
tst_QMenu();
virtual ~tst_QMenu();
public slots:
void initTestCase();
void cleanupTestCase();
void init();
void cleanup();
private slots:
void getSetCheck();
void addActionsAndClear();
void keyboardNavigation_data();
void keyboardNavigation();
void focus();
void overrideMenuAction();
void statusTip();
void widgetActionFocus();
void mouseActivation();
void tearOff();
#if defined(QT3_SUPPORT)
void indexBasedInsertion_data();
void indexBasedInsertion();
#endif
void task208001_stylesheet();
void activeSubMenuPosition();
void task242454_sizeHint();
void task176201_clear();
void task250673_activeMultiColumnSubMenuPosition();
void task256918_setFont();
protected slots:
void onActivated(QAction*);
void onHighlighted(QAction*);
void onStatusMessageChanged(const QString &);
void onStatusTipTimer();
private:
void createActions();
QMenu *menus[2], *lastMenu;
enum { num_builtins = 10 };
QAction *activated, *highlighted, *builtins[num_builtins];
QString statustip;
};
// Testing get/set functions
void tst_QMenu::getSetCheck()
{
QMenu obj1;
// QAction * QMenu::defaultAction()
// void QMenu::setDefaultAction(QAction *)
QAction *var1 = new QAction(0);
obj1.setDefaultAction(var1);
QCOMPARE(var1, obj1.defaultAction());
obj1.setDefaultAction((QAction *)0);
QCOMPARE((QAction *)0, obj1.defaultAction());
delete var1;
// QAction * QMenu::activeAction()
// void QMenu::setActiveAction(QAction *)
QAction *var2 = new QAction(0);
obj1.setActiveAction(var2);
QCOMPARE(var2, obj1.activeAction());
obj1.setActiveAction((QAction *)0);
QCOMPARE((QAction *)0, obj1.activeAction());
delete var2;
}
tst_QMenu::tst_QMenu()
{
QApplication::setEffectEnabled(Qt::UI_AnimateMenu, false);
}
tst_QMenu::~tst_QMenu()
{
}
void
tst_QMenu::initTestCase()
{
for(int i = 0; i < num_builtins; i++)
builtins[i] = 0;
for(int i = 0; i < 2; i++) {
menus[i] = new QMenu;
QObject::connect(menus[i], SIGNAL(triggered(QAction*)), this, SLOT(onActivated(QAction*)));
QObject::connect(menus[i], SIGNAL(hovered(QAction*)), this, SLOT(onHighlighted(QAction*)));
}
}
void
tst_QMenu::cleanupTestCase()
{
for(int i = 0; i < 2; i++)
menus[i]->clear();
for(int i = 0; i < num_builtins; i++) {
bool menuAction = false;
for (int j = 0; j < 2; ++j)
if (menus[j]->menuAction() == builtins[i])
menuAction = true;
if (!menuAction)
delete builtins[i];
}
delete menus[0];
delete menus[1];
}
void
tst_QMenu::init()
{
activated = highlighted = 0;
lastMenu = 0;
}
void
tst_QMenu::cleanup()
{
}
void
tst_QMenu::createActions()
{
if(!builtins[0])
builtins[0] = new QAction("New", 0);
menus[0]->addAction(builtins[0]);
if(!builtins[1]) {
builtins[1] = new QAction(0);
builtins[1]->setSeparator(true);
}
menus[0]->addAction(builtins[1]);
if(!builtins[2]) {
builtins[2] = menus[1]->menuAction();
builtins[2]->setText("&Open..");
builtins[8] = new QAction("Close", 0);
menus[1]->addAction(builtins[8]);
builtins[9] = new QAction("Quit", 0);
menus[1]->addAction(builtins[9]);
}
menus[0]->addAction(builtins[2]);
if(!builtins[3])
builtins[3] = new QAction("Open &as..", 0);
menus[0]->addAction(builtins[3]);
if(!builtins[4]) {
builtins[4] = new QAction("Save", 0);
builtins[4]->setEnabled(false);
}
menus[0]->addAction(builtins[4]);
if(!builtins[5])
builtins[5] = new QAction("Sa&ve as..", 0);
menus[0]->addAction(builtins[5]);
if(!builtins[6]) {
builtins[6] = new QAction(0);
builtins[6]->setSeparator(true);
}
menus[0]->addAction(builtins[6]);
if(!builtins[7])
builtins[7] = new QAction("Prin&t", 0);
menus[0]->addAction(builtins[7]);
}
void
tst_QMenu::onHighlighted(QAction *action)
{
highlighted = action;
lastMenu = qobject_cast<QMenu*>(sender());
}
void
tst_QMenu::onActivated(QAction *action)
{
activated = action;
lastMenu = qobject_cast<QMenu*>(sender());
}
void tst_QMenu::onStatusMessageChanged(const QString &s)
{
statustip=s;
}
//actual tests
void
tst_QMenu::addActionsAndClear()
{
QCOMPARE(menus[0]->actions().count(), 0);
createActions();
QCOMPARE(menus[0]->actions().count(), 8);
menus[0]->clear();
QCOMPARE(menus[0]->actions().count(), 0);
}
void tst_QMenu::mouseActivation()
{
QMenu menu;
menu.addAction("Menu Action");
menu.show();
QTest::mouseClick(&menu, Qt::LeftButton, 0, QPoint(5, 5), 300);
QVERIFY(!menu.isVisible());
//context menus can allways be accessed with right click except on windows
menu.show();
QTest::mouseClick(&menu, Qt::RightButton, 0, QPoint(5, 5), 300);
QVERIFY(!menu.isVisible());
#ifdef Q_OS_WIN
//on windows normal mainwindow menus Can only be accessed with left mouse button
QMenuBar menubar;
QMenu submenu("Menu");
submenu.addAction("action");
QAction *action = menubar.addMenu(&submenu);
menubar.show();
QTest::mouseClick(&menubar, Qt::LeftButton, 0, menubar.actionGeometry(action).center(), 300);
QVERIFY(submenu.isVisible());
QTest::mouseClick(&submenu, Qt::LeftButton, 0, QPoint(5, 5), 300);
QVERIFY(!submenu.isVisible());
QTest::mouseClick(&menubar, Qt::LeftButton, 0, menubar.actionGeometry(action).center(), 300);
QVERIFY(submenu.isVisible());
QTest::mouseClick(&submenu, Qt::RightButton, 0, QPoint(5, 5), 300);
QVERIFY(submenu.isVisible());
#endif
}
void
tst_QMenu::keyboardNavigation_data()
{
QTest::addColumn<int>("key");
QTest::addColumn<int>("expected_action");
QTest::addColumn<int>("expected_menu");
QTest::addColumn<bool>("init");
QTest::addColumn<bool>("expected_activated");
QTest::addColumn<bool>("expected_highlighted");
//test up and down (order is important here)
QTest::newRow("data0") << int(Qt::Key_Down) << 0 << 0 << true << false << true;
QTest::newRow("data1") << int(Qt::Key_Down) << 2 << 0 << false << false << true; //skips the separator
QTest::newRow("data2") << int(Qt::Key_Down) << 3 << 0 << false << false << true;
if (QApplication::style()->styleHint(QStyle::SH_Menu_AllowActiveAndDisabled))
QTest::newRow("data3_noMac") << int(Qt::Key_Down) << 4 << 0 << false << false << true;
else
QTest::newRow("data3_Mac") << int(Qt::Key_Down) << 5 << 0 << false << false << true;
QTest::newRow("data4") << int(Qt::Key_Up) << 3 << 0 << false << false << true;
QTest::newRow("data5") << int(Qt::Key_Up) << 2 << 0 << false << false << true;
QTest::newRow("data6") << int(Qt::Key_Right) << 8 << 1 << false << false << true;
QTest::newRow("data7") << int(Qt::Key_Down) << 9 << 1 << false << false << true;
QTest::newRow("data8") << int(Qt::Key_Escape) << 2 << 0 << false << false << false;
QTest::newRow("data9") << int(Qt::Key_Down) << 3 << 0 << false << false<< true;
QTest::newRow("data10") << int(Qt::Key_Return) << 3 << 0 << false << true << false;
//test shortcuts
#if 0
QTest::newRow("shortcut0") << (Qt::ALT | Qt::Key_A) << 2 << 0 << true << true << false;
#endif
}
void
tst_QMenu::keyboardNavigation()
{
DEPENDS_ON( "addActionsAndClear" ); //if add/clear fails...
QFETCH(int, key);
QFETCH(int, expected_action);
QFETCH(int, expected_menu);
QFETCH(bool, init);
QFETCH(bool, expected_activated);
QFETCH(bool, expected_highlighted);
if(init) {
lastMenu = menus[0];
lastMenu->clear();
createActions();
lastMenu->popup(QPoint(0, 0));
}
QTest::keyClick(lastMenu, (Qt::Key)key);
if(expected_activated) {
QCOMPARE(activated, builtins[expected_action]);
QCOMPARE(menus[expected_menu]->activeAction(), (QAction *)0);
} else {
QCOMPARE(menus[expected_menu]->activeAction(), builtins[expected_action]);
if(expected_highlighted)
QCOMPARE(menus[expected_menu]->activeAction(), highlighted);
}
}
#ifdef Q_WS_MAC
QT_BEGIN_NAMESPACE
extern bool qt_tab_all_widgets; // qapplication_mac.cpp
QT_END_NAMESPACE
#endif
void tst_QMenu::focus()
{
QMenu menu;
menu.addAction("One");
menu.addAction("Two");
menu.addAction("Three");
bool fullKeyboardControl = true;
#ifdef Q_WS_MAC
fullKeyboardControl = qt_tab_all_widgets;
#endif
if (!fullKeyboardControl)
QSKIP("Computer is currently set up to NOT tab to all widgets,"
" this test assumes you can tab to all widgets", SkipAll);
QWidget window;
QPushButton button("Push me", &window);
window.show();
qApp->setActiveWindow(&window);
QVERIFY(button.hasFocus());
QCOMPARE(QApplication::focusWidget(), (QWidget *)&button);
QCOMPARE(QApplication::activeWindow(), &window);
menu.show();
#if 0
QVERIFY(!button.hasFocus());
QCOMPARE(QApplication::focusWidget(), &menu);
QCOMPARE(QApplication::activeWindow(), &window);
#else
QVERIFY(button.hasFocus());
QCOMPARE(QApplication::focusWidget(), (QWidget *)&button);
QCOMPARE(QApplication::activeWindow(), &window);
#endif
menu.hide();
QVERIFY(button.hasFocus());
QCOMPARE(QApplication::focusWidget(), (QWidget *)&button);
QCOMPARE(QApplication::activeWindow(), &window);
}
void tst_QMenu::overrideMenuAction()
{
//test the override menu action by first creating an action to which we set its menu
QMainWindow w;
QAction *aFileMenu = new QAction("&File", &w);
w.menuBar()->addAction(aFileMenu);
QMenu *m = new QMenu(&w);
QAction *menuaction = m->menuAction();
connect(m, SIGNAL(triggered(QAction*)), SLOT(onActivated(QAction*)));
aFileMenu->setMenu(m); //this sets the override menu action for the QMenu
QCOMPARE(m->menuAction(), aFileMenu);
#ifdef Q_WS_MAC
QSKIP("On Mac, we need to create native key events to test menu action activation", SkipAll);
#elif defined(Q_OS_WINCE)
QSKIP("On Windows CE, we need to create native key events to test menu action activation", SkipAll);
#endif
QAction *aQuit = new QAction("Quit", &w);
aQuit->setShortcut(QKeySequence("Ctrl+X"));
m->addAction(aQuit);
w.show();
QTest::qWait(200);
//test of the action inside the menu
QTest::keyClick(&w, Qt::Key_X, Qt::ControlModifier);
QCOMPARE(activated, aQuit);
//test if the menu still pops out
QTest::keyClick(&w, Qt::Key_F, Qt::AltModifier);
QVERIFY(m->isVisible());
delete aFileMenu;
//after the deletion of the override menu action,
//the menu should have its default menu action back
QCOMPARE(m->menuAction(), menuaction);
}
void tst_QMenu::statusTip()
{
//check that the statustip of actions inserted into the menu are displayed
QMainWindow w;
connect(w.statusBar(), SIGNAL(messageChanged(const QString &)), SLOT(onStatusMessageChanged(const QString &)));; //creates the status bar
QToolBar tb;
QAction a("main action", &tb);
a.setStatusTip("main action");
QMenu m(&tb);
QAction subact("sub action", &m);
subact.setStatusTip("sub action");
m.addAction(&subact);
a.setMenu(&m);
tb.addAction(&a);
w.addToolBar(&tb);
w.show();
QRect rect1 = tb.actionGeometry(&a);
QToolButton *btn = qobject_cast<QToolButton*>(tb.childAt(rect1.center()));
QVERIFY(btn != NULL);
//because showMenu calls QMenu::exec, we need to use a singleshot
//to continue the test
QTimer::singleShot(200,this, SLOT(onStatusTipTimer()));
btn->showMenu();
QVERIFY(statustip.isEmpty());
}
//2nd part of the test
void tst_QMenu::onStatusTipTimer()
{
QMenu *menu = qobject_cast<QMenu*>(QApplication::activePopupWidget());
QVERIFY(menu != 0);
QVERIFY(menu->isVisible());
QTest::keyClick(menu, Qt::Key_Down);
//we store the statustip to press escape in any case
//otherwise, if the test fails it blocks (never gets out of QMenu::exec
const QString st=statustip;
menu->close(); //goes out of the menu
QCOMPARE(st, QString("sub action"));
QVERIFY(menu->isVisible() == false);
}
void tst_QMenu::widgetActionFocus()
{
//test if the focus is correctly handled with a QWidgetAction
QMenu m;
QListWidget *l = new QListWidget(&m);
for(int i = 1; i<3 ; i++)
l->addItem(QString("item%1").arg(i));
QWidgetAction *wa = new QWidgetAction(&m);
wa->setDefaultWidget(l);
m.addAction(wa);
m.setActiveAction(wa);
l->setFocus(); //to ensure it has primarily the focus
QAction *menuitem1=m.addAction("menuitem1");
QAction *menuitem2=m.addAction("menuitem2");
m.popup(QPoint());
QVERIFY(m.isVisible());
QVERIFY(l->hasFocus());
QVERIFY(l->currentItem());
QCOMPARE(l->currentItem()->text(), QString("item1"));
QTest::keyClick(QApplication::focusWidget(), Qt::Key_Down);
QVERIFY(l->currentItem());
QCOMPARE(l->currentItem()->text(), QString("item2"));
QTest::keyClick(QApplication::focusWidget(), Qt::Key_Down);
QVERIFY(m.hasFocus());
QCOMPARE(m.activeAction(), menuitem1);
QTest::keyClick(QApplication::focusWidget(), Qt::Key_Down);
QVERIFY(m.hasFocus());
QCOMPARE(m.activeAction(), menuitem2);
QTest::keyClick(QApplication::focusWidget(), Qt::Key_Up);
QVERIFY(m.hasFocus());
QCOMPARE(m.activeAction(), menuitem1);
QTest::keyClick(QApplication::focusWidget(), Qt::Key_Up);
QVERIFY(l->hasFocus());
QCOMPARE(m.activeAction(), (QAction *)wa);
}
void tst_QMenu::tearOff()
{
QWidget widget;
QMenu *menu = new QMenu(&widget);
QVERIFY(!menu->isTearOffEnabled()); //default value
menu->setTearOffEnabled(true);
menu->addAction("aaa");
menu->addAction("bbb");
QVERIFY(menu->isTearOffEnabled());
widget.show();
menu->popup(QPoint(0,0));
QTest::qWait(50);
QVERIFY(!menu->isTearOffMenuVisible());
QTest::mouseClick(menu, Qt::LeftButton, 0, QPoint(3, 3), 10);
QTest::qWait(100);
QVERIFY(menu->isTearOffMenuVisible());
QPointer<QMenu> torn = 0;
foreach (QWidget *w, QApplication::allWidgets()) {
if (w->inherits("QTornOffMenu")) {
torn = static_cast<QMenu *>(w);
break;
}
}
QVERIFY(torn);
QVERIFY(torn->isVisible());
menu->hideTearOffMenu();
QVERIFY(!menu->isTearOffMenuVisible());
QVERIFY(!torn->isVisible());
}
#if defined(QT3_SUPPORT)
void tst_QMenu::indexBasedInsertion_data()
{
QTest::addColumn<int>("indexForInsertion");
QTest::addColumn<int>("expectedIndex");
QTest::newRow("negative-index-appends") << -1 << 1;
QTest::newRow("prepend") << 0 << 0;
QTest::newRow("append") << 1 << 1;
}
void tst_QMenu::indexBasedInsertion()
{
// test the compat'ed index based insertion
QFETCH(int, indexForInsertion);
QFETCH(int, expectedIndex);
{
QMenu menu;
menu.addAction("Regular Item");
menu.insertItem("New Item", -1 /*id*/, indexForInsertion);
QAction *act = menu.actions().value(expectedIndex);
QVERIFY(act);
QCOMPARE(act->text(), QString("New Item"));
}
{
QMenu menu;
menu.addAction("Regular Item");
menu.insertSeparator(indexForInsertion);
QAction *act = menu.actions().value(expectedIndex);
QVERIFY(act);
QVERIFY(act->isSeparator());
}
}
#endif
void tst_QMenu::task208001_stylesheet()
{
//test if it crash
QMainWindow main;
main.setStyleSheet("QMenu [title =\"File\"] { color: red;}");
main.menuBar()->addMenu("File");
}
void tst_QMenu::activeSubMenuPosition()
{
QPushButton lab("subMenuPosition test");
QMenu *sub = new QMenu("Submenu", &lab);
sub->addAction("Sub-Item1");
QAction *subAction = sub->addAction("Sub-Item2");
QMenu *main = new QMenu("Menu-Title", &lab);
(void)main->addAction("Item 1");
QAction *menuAction = main->addMenu(sub);
(void)main->addAction("Item 3");
(void)main->addAction("Item 4");
main->setActiveAction(menuAction);
sub->setActiveAction(subAction);
main->popup(QPoint(200,200));
QVERIFY(main->isVisible());
QCOMPARE(main->activeAction(), menuAction);
QVERIFY(sub->isVisible());
QVERIFY(sub->pos() != QPoint(0,0));
// well, it's enough to check the pos is not (0,0) but it's more safe
// to check that submenu is to the right of the main menu too.
#ifdef Q_OS_WINCE_WM
QSKIP("Not true for Windows Mobile Soft Keys", SkipSingle);
#endif
QVERIFY(sub->pos().x() > main->pos().x());
QCOMPARE(sub->activeAction(), subAction);
}
void tst_QMenu::task242454_sizeHint()
{
QMenu menu;
QString s = QLatin1String("foo\nfoo\nfoo\nfoo");
menu.addAction(s);
QVERIFY(menu.sizeHint().width() > menu.fontMetrics().width(s));
}
class Menu : public QMenu
{
Q_OBJECT
public slots:
void clear()
{
QMenu::clear();
}
};
void tst_QMenu::task176201_clear()
{
//this test used to crash
Menu menu;
QAction *action = menu.addAction("test");
menu.connect(action, SIGNAL(triggered()), SLOT(clear()));
menu.popup(QPoint());
QTest::mouseClick(&menu, Qt::LeftButton, 0, menu.rect().center());
}
void tst_QMenu::task250673_activeMultiColumnSubMenuPosition()
{
class MyMenu : public QMenu
{
public:
int columnCount() const { return QMenu::columnCount(); }
};
QMenu sub;
sub.addAction("Sub-Item1");
QAction *subAction = sub.addAction("Sub-Item2");
MyMenu main;
main.addAction("Item 1");
QAction *menuAction = main.addMenu(&sub);
main.popup(QPoint(200,200));
uint i = 2;
while (main.columnCount() < 2) {
main.addAction(QString("Item %1").arg(i));
++i;
Q_ASSERT(i<1000);
}
main.setActiveAction(menuAction);
sub.setActiveAction(subAction);
QVERIFY(main.isVisible());
QCOMPARE(main.activeAction(), menuAction);
QVERIFY(sub.isVisible());
QVERIFY(sub.pos().x() > main.pos().x());
const int subMenuOffset = main.style()->pixelMetric(QStyle::PM_SubMenuOverlap, 0, &main);
QVERIFY((sub.geometry().left() - subMenuOffset + 5) < main.geometry().right());
}
void tst_QMenu::task256918_setFont()
{
QMenu menu;
QAction *action = menu.addAction("foo");
QFont f;
f.setPointSize(30);
action->setFont(f);
menu.show(); //ensures that the actiongeometry are calculated
QVERIFY(menu.actionGeometry(action).height() > f.pointSize());
}
QTEST_MAIN(tst_QMenu)
#include "tst_qmenu.moc"
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