blob: 7f6a0a45284a933a024bfcfe473388c6ec9fa653 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
|
/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt.labs.shaders 1.0
Item {
id: main
width: 360
height: 640
property bool liveShadows: true
property real r: 0
NumberAnimation on r {
loops: Animation.Infinite
from: 0
to: 360
duration: 3000
}
Image {
id: background
width: main.width
height: main.height
fillMode: Image.Tile
source: "bg.jpg"
}
GaussianDropShadow {
x: image1.x + 50
y: image1.y + 50
width: image1.width
height: image1.height
shadowColor: "#88000000"
source: ShaderEffectSource { sourceItem: image1; hideSource: false; sourceRect: Qt.rect(-10, -10, image1.width + 20, image1.height + 20) }
radius: 12.0
deviation: 12
rotation: r
}
Image {
id: image1
anchors.fill: parent
source: "drop_shadow_small.png"
smooth: true
rotation: r
}
GaussianDropShadow {
x: image2.x + 50
y: image2.y + 50
width: image2.width
height: image2.height
shadowColor: "#88000000"
source: ShaderEffectSource { sourceItem: image2; hideSource: false; sourceRect: Qt.rect(-10, -10, image2.width + 20, image2.height + 20) }
radius: 12.0
deviation: 12
rotation: -r
}
Image {
id: image2
anchors.fill: parent
source: "drop_shadow_small.png"
smooth: true
rotation: -r
}
}
|