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/****************************************************************************
**
** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/
**
** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 1.0
import Qt.labs.shaders 1.0

Rectangle {
    anchors.fill: parent;
    color: "red"

    Timer {
        running: true
        interval: 2000
        repeat: true
        onTriggered: {
            //effect.active = !effect.active
            effect.visible = !effect.visible
        }
    }

    ShaderEffectItem {
        id: effect
        anchors.fill: parent;
        fragmentShader: "
        varying highp vec2 qt_TexCoord0;
        void main() {
            gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
        }
        "
    }

    Rectangle {
        width: parent.width
        height: 40
        color: "#cc000000"

        Text {
             id: label
             anchors.centerIn:  parent
             text: effect.visible ? "Effect active (display should be green)" : "Effect not active (display should be red)"
             color: "white"
             font.bold: true
        }
   }
}