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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
**
** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt.labs.shaders 1.0
Item {
id: blendModeTest
property real blendItemHeight: 60
anchors.fill: parent;
Rectangle {
width: parent.width / 6
height: parent.height
color: "black"
}
Rectangle {
x: parent.width/6 * 1
width: parent.width / 6
height: parent.height
color: "white"
}
Rectangle {
x: parent.width/6 * 2
width: parent.width / 6
height: parent.height
color: "gray"
}
Rectangle {
x: parent.width/6 * 3
width: parent.width / 6
height: parent.height
color: "red"
}
Rectangle {
x: parent.width/6 * 4
width: parent.width / 6
height: parent.height
color: "green"
}
Rectangle {
x: parent.width/6 * 5
width: parent.width / 6
height: parent.height
color: "blue"
}
Image {
anchors.fill: parent;
source: "image.png"
}
Rectangle {
id: first
anchors.top: parent.top
anchors.topMargin: 60
width: parent.width
height: blendModeTest.blendItemHeight
color: "#8000ff00"
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " Rectangle color #8000ff00"
color: "white"
}
}
Rectangle {
id: second
anchors.top: first.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
color: "#ff00ff00"
opacity: 0.5
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " Rectangle color #ff00ff00, opacity 0.5"
color: "white"
}
}
ShaderEffectItem {
id: effect
anchors.top: second.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
fragmentShader: "
varying highp vec2 qt_TexCoord0;
void main() {
gl_FragColor = vec4(0.0, 1.0, 0.0, 0.5);
}
"
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " ShaderEffectItem gl_FragColor=vec4(0.0, 1.0, 0.0, 0.5)"
color: "white"
}
}
ShaderEffectItem {
id: effect2
anchors.top: effect.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
fragmentShader: "
varying highp vec2 qt_TexCoord0;
void main() {
gl_FragColor = vec4(0.0, 0.5, 0.0, 0.5);
}
"
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " ShaderEffectItem gl_FragColor=vec4(0.0, 0.5, 0.0, 0.5)"
color: "white"
}
}
Image {
id: image1
source: "green_image_transparent.png"
anchors.top: effect2.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
}
Text {
anchors.bottom: image1.bottom
anchors.bottomMargin: 5
text: " Image, green and 50% alpha"
color: "white"
}
ShaderEffectItem {
id: effect3
property variant source: ShaderEffectSource {
sourceItem: image1
hideSource: false
}
anchors.top: image1.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " ShaderEffectItem, source item green 50% alpha."
color: "white"
}
}
ShaderEffectItem {
id: effect4
property variant source: ShaderEffectSource {
sourceItem: Image { source: "green_image_transparent.png" }
hideSource: true
}
anchors.top: effect3.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " ShaderEffectItem, source image green 50% alpha."
color: "white"
}
}
Rectangle {
id: greenRect2
anchors.top: effect4.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
opacity: 0.5
color: "green"
}
ShaderEffectItem {
id: effect5
property variant source: ShaderEffectSource { sourceItem: greenRect2; hideSource: true }
anchors.top: effect4.bottom
anchors.topMargin: 5
width: parent.width
height: blendModeTest.blendItemHeight
Text {
anchors.bottom: parent.bottom
anchors.bottomMargin: 5
text: " ShaderEffectItem, source item green rect with 0.5 opacity."
color: "white"
}
}
Timer {
running: true
interval: 2000
repeat: true
onTriggered: {
}
}
Rectangle {
width: parent.width
height: 40
color: "#cc000000"
Text {
id: label
anchors.centerIn: parent
text: "Blending test"
color: "white"
font.bold: true
}
}
}
|