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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QTimer>
#include <QBitmap>
#include <QImage>
#include <QPainter>
#include <QKeyEvent>
#include <QPoint>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent), ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::keyPressEvent(QKeyEvent* event)
{
QPoint off(0, 0);
switch (event->key()) {
case Qt::Key_Up:
off.setY(-4);
break;
case Qt::Key_Down:
off.setY(4);
break;
case Qt::Key_Left:
off.setX(-4);
break;
case Qt::Key_Right:
off.setX(4);
break;
default:
return QMainWindow::keyPressEvent(event);
}
off += QCursor::pos();
QCursor::setPos(off);
}
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