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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt Designer of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "newactiondialog_p.h"
#include "ui_newactiondialog.h"
#include "richtexteditor_p.h"
#include "actioneditor_p.h"
#include "formwindowbase_p.h"
#include "qdesigner_utils_p.h"
#include "iconloader_p.h"
#include <QtDesigner/abstractformwindow.h>
#include <QtDesigner/abstractformeditor.h>
#include <QtGui/QPushButton>
#include <QtCore/QRegExp>
QT_BEGIN_NAMESPACE
namespace qdesigner_internal {
// -------------------- ActionData
ActionData::ActionData() :
checkable(false)
{
}
// Returns a combination of ChangeMask flags
unsigned ActionData::compare(const ActionData &rhs) const
{
unsigned rc = 0;
if (text != rhs.text)
rc |= TextChanged;
if (name != rhs.name)
rc |= NameChanged;
if (toolTip != rhs.toolTip)
rc |= ToolTipChanged ;
if (icon != rhs.icon)
rc |= IconChanged ;
if (checkable != rhs.checkable)
rc |= CheckableChanged;
if (keysequence != rhs.keysequence)
rc |= KeysequenceChanged ;
return rc;
}
// -------------------- NewActionDialog
NewActionDialog::NewActionDialog(ActionEditor *parent) :
QDialog(parent, Qt::Sheet),
m_ui(new Ui::NewActionDialog),
m_actionEditor(parent)
{
m_ui->setupUi(this);
m_ui->tooltipEditor->setTextPropertyValidationMode(ValidationRichText);
connect(m_ui->toolTipToolButton, SIGNAL(clicked()), this, SLOT(slotEditToolTip()));
m_ui->keysequenceResetToolButton->setIcon(createIconSet(QLatin1String("resetproperty.png")));
connect(m_ui->keysequenceResetToolButton, SIGNAL(clicked()), this, SLOT(slotResetKeySequence()));
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
m_ui->editActionText->setFocus();
m_auto_update_object_name = true;
updateButtons();
QDesignerFormWindowInterface *form = parent->formWindow();
m_ui->iconSelector->setFormEditor(form->core());
FormWindowBase *formBase = qobject_cast<FormWindowBase *>(form);
if (formBase) {
m_ui->iconSelector->setPixmapCache(formBase->pixmapCache());
m_ui->iconSelector->setIconCache(formBase->iconCache());
}
}
NewActionDialog::~NewActionDialog()
{
delete m_ui;
}
QString NewActionDialog::actionText() const
{
return m_ui->editActionText->text();
}
QString NewActionDialog::actionName() const
{
return m_ui->editObjectName->text();
}
ActionData NewActionDialog::actionData() const
{
ActionData rc;
rc.text = actionText();
rc.name = actionName();
rc.toolTip = m_ui->tooltipEditor->text();
rc.icon = m_ui->iconSelector->icon();
rc.icon.setTheme(m_ui->iconThemeEditor->theme());
rc.checkable = m_ui->checkableCheckBox->checkState() == Qt::Checked;
rc.keysequence = PropertySheetKeySequenceValue(m_ui->keySequenceEdit->keySequence());
return rc;
}
void NewActionDialog::setActionData(const ActionData &d)
{
m_ui->editActionText->setText(d.text);
m_ui->editObjectName->setText(d.name);
m_ui->iconSelector->setIcon(d.icon.unthemed());
m_ui->iconThemeEditor->setTheme(d.icon.theme());
m_ui->tooltipEditor->setText(d.toolTip);
m_ui->keySequenceEdit->setKeySequence(d.keysequence.value());
m_ui->checkableCheckBox->setCheckState(d.checkable ? Qt::Checked : Qt::Unchecked);
m_auto_update_object_name = false;
updateButtons();
}
void NewActionDialog::on_editActionText_textEdited(const QString &text)
{
if (text.isEmpty())
m_auto_update_object_name = true;
if (m_auto_update_object_name)
m_ui->editObjectName->setText(ActionEditor::actionTextToName(text));
updateButtons();
}
void NewActionDialog::on_editObjectName_textEdited(const QString&)
{
updateButtons();
m_auto_update_object_name = false;
}
void NewActionDialog::slotEditToolTip()
{
const QString oldToolTip = m_ui->tooltipEditor->text();
RichTextEditorDialog richTextDialog(m_actionEditor->core(), this);
richTextDialog.setText(oldToolTip);
if (richTextDialog.showDialog() == QDialog::Rejected)
return;
const QString newToolTip = richTextDialog.text();
if (newToolTip != oldToolTip)
m_ui->tooltipEditor->setText(newToolTip);
}
void NewActionDialog::slotResetKeySequence()
{
m_ui->keySequenceEdit->setKeySequence(QKeySequence());
m_ui->keySequenceEdit->setFocus(Qt::MouseFocusReason);
}
void NewActionDialog::updateButtons()
{
QPushButton *okButton = m_ui->buttonBox->button(QDialogButtonBox::Ok);
okButton->setEnabled(!actionText().isEmpty() && !actionName().isEmpty());
}
} // namespace qdesigner_internal
QT_END_NAMESPACE
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