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|
/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the Qt Designer of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include "quiloader.h"
#include "quiloader_p.h"
#include "customwidget.h"
#include <formbuilder.h>
#include <formbuilderextra_p.h>
#include <textbuilder_p.h>
#include <ui4_p.h>
#include <QtCore/qdebug.h>
#include <QtGui/QAction>
#include <QtGui/QActionGroup>
#include <QtGui/QApplication>
#include <QtCore/QDir>
#include <QtCore/QLibraryInfo>
#include <QtGui/QLayout>
#include <QtGui/QWidget>
#include <QtCore/QMap>
#include <QtGui/QTabWidget>
#include <QtGui/QTreeWidget>
#include <QtGui/QListWidget>
#include <QtGui/QTableWidget>
#include <QtGui/QToolBox>
#include <QtGui/QComboBox>
#include <QtGui/QFontComboBox>
QT_BEGIN_NAMESPACE
typedef QMap<QString, bool> widget_map;
Q_GLOBAL_STATIC(widget_map, g_widgets)
class QUiLoader;
class QUiLoaderPrivate;
#ifdef QFORMINTERNAL_NAMESPACE
namespace QFormInternal
{
#endif
class TranslatingTextBuilder : public QTextBuilder
{
public:
TranslatingTextBuilder(bool trEnabled, const QByteArray &className) :
m_trEnabled(trEnabled), m_className(className) {}
virtual QVariant loadText(const DomProperty *icon) const;
virtual QVariant toNativeValue(const QVariant &value) const;
private:
bool m_trEnabled;
QByteArray m_className;
};
QVariant TranslatingTextBuilder::loadText(const DomProperty *text) const
{
const DomString *str = text->elementString();
if (!str)
return QVariant();
if (str->hasAttributeNotr()) {
const QString notr = str->attributeNotr();
if (notr == QLatin1String("true") || notr == QLatin1String("yes"))
return qVariantFromValue(str->text());
}
QUiTranslatableStringValue strVal;
strVal.setValue(str->text().toUtf8());
if (str->hasAttributeComment())
strVal.setComment(str->attributeComment().toUtf8());
return qVariantFromValue(strVal);
}
QVariant TranslatingTextBuilder::toNativeValue(const QVariant &value) const
{
if (qVariantCanConvert<QUiTranslatableStringValue>(value)) {
QUiTranslatableStringValue tsv = qVariantValue<QUiTranslatableStringValue>(value);
if (!m_trEnabled)
return QString::fromUtf8(tsv.value().data());
return qVariantFromValue(
QApplication::translate(m_className, tsv.value(), tsv.comment(),
QCoreApplication::UnicodeUTF8));
}
if (qVariantCanConvert<QString>(value))
return qVariantFromValue(qVariantValue<QString>(value));
return value;
}
// This is "exported" to linguist
const QUiItemRolePair qUiItemRoles[] = {
{ Qt::DisplayRole, Qt::DisplayPropertyRole },
#ifndef QT_NO_TOOLTIP
{ Qt::ToolTipRole, Qt::ToolTipPropertyRole },
#endif
#ifndef QT_NO_STATUSTIP
{ Qt::StatusTipRole, Qt::StatusTipPropertyRole },
#endif
#ifndef QT_NO_WHATSTHIS
{ Qt::WhatsThisRole, Qt::WhatsThisPropertyRole },
#endif
{ -1 , -1 }
};
static void recursiveReTranslate(QTreeWidgetItem *item, const QByteArray &class_name)
{
const QUiItemRolePair *irs = qUiItemRoles;
int cnt = item->columnCount();
for (int i = 0; i < cnt; ++i) {
for (unsigned j = 0; irs[j].shadowRole >= 0; j++) {
QVariant v = item->data(i, irs[j].shadowRole);
if (v.isValid()) {
QUiTranslatableStringValue tsv = qVariantValue<QUiTranslatableStringValue>(v);
const QString text = QApplication::translate(class_name,
tsv.value(), tsv.comment(),
QCoreApplication::UnicodeUTF8);
item->setData(i, irs[j].realRole, text);
}
}
}
cnt = item->childCount();
for (int i = 0; i < cnt; ++i)
recursiveReTranslate(item->child(i), class_name);
}
template<typename T>
static void reTranslateWidgetItem(T *item, const QByteArray &class_name)
{
const QUiItemRolePair *irs = qUiItemRoles;
for (unsigned j = 0; irs[j].shadowRole >= 0; j++) {
QVariant v = item->data(irs[j].shadowRole);
if (v.isValid()) {
QUiTranslatableStringValue tsv = qVariantValue<QUiTranslatableStringValue>(v);
const QString text = QApplication::translate(class_name,
tsv.value(), tsv.comment(),
QCoreApplication::UnicodeUTF8);
item->setData(irs[j].realRole, text);
}
}
}
static void reTranslateTableItem(QTableWidgetItem *item, const QByteArray &class_name)
{
if (item)
reTranslateWidgetItem(item, class_name);
}
#define RETRANSLATE_SUBWIDGET_PROP(mainWidget, setter, propName) \
do { \
QVariant v = mainWidget->widget(i)->property(propName); \
if (v.isValid()) { \
QUiTranslatableStringValue tsv = qVariantValue<QUiTranslatableStringValue>(v); \
const QString text = QApplication::translate(m_className, \
tsv.value(), tsv.comment(), \
QCoreApplication::UnicodeUTF8); \
mainWidget->setter(i, text); \
} \
} while (0)
class TranslationWatcher: public QObject
{
Q_OBJECT
public:
TranslationWatcher(QObject *parent, const QByteArray &className):
QObject(parent),
m_className(className)
{
}
virtual bool eventFilter(QObject *o, QEvent *event)
{
if (event->type() == QEvent::LanguageChange) {
foreach (const QByteArray &prop, o->dynamicPropertyNames()) {
if (prop.startsWith(PROP_GENERIC_PREFIX)) {
const QByteArray propName = prop.mid(sizeof(PROP_GENERIC_PREFIX) - 1);
const QUiTranslatableStringValue tsv =
qVariantValue<QUiTranslatableStringValue>(o->property(prop));
const QString text = QApplication::translate(m_className,
tsv.value(), tsv.comment(),
QCoreApplication::UnicodeUTF8);
o->setProperty(propName, text);
}
}
if (0) {
#ifndef QT_NO_TABWIDGET
} else if (QTabWidget *tabw = qobject_cast<QTabWidget*>(o)) {
const int cnt = tabw->count();
for (int i = 0; i < cnt; ++i) {
RETRANSLATE_SUBWIDGET_PROP(tabw, setTabText, PROP_TABPAGETEXT);
# ifndef QT_NO_TOOLTIP
RETRANSLATE_SUBWIDGET_PROP(tabw, setTabToolTip, PROP_TABPAGETOOLTIP);
# endif
# ifndef QT_NO_WHATSTHIS
RETRANSLATE_SUBWIDGET_PROP(tabw, setTabWhatsThis, PROP_TABPAGEWHATSTHIS);
# endif
}
#endif
#ifndef QT_NO_LISTWIDGET
} else if (QListWidget *listw = qobject_cast<QListWidget*>(o)) {
const int cnt = listw->count();
for (int i = 0; i < cnt; ++i)
reTranslateWidgetItem(listw->item(i), m_className);
#endif
#ifndef QT_NO_TREEWIDGET
} else if (QTreeWidget *treew = qobject_cast<QTreeWidget*>(o)) {
if (QTreeWidgetItem *item = treew->headerItem())
recursiveReTranslate(item, m_className);
const int cnt = treew->topLevelItemCount();
for (int i = 0; i < cnt; ++i) {
QTreeWidgetItem *item = treew->topLevelItem(i);
recursiveReTranslate(item, m_className);
}
#endif
#ifndef QT_NO_TABLEWIDGET
} else if (QTableWidget *tablew = qobject_cast<QTableWidget*>(o)) {
const int row_cnt = tablew->rowCount();
const int col_cnt = tablew->columnCount();
for (int j = 0; j < col_cnt; ++j)
reTranslateTableItem(tablew->horizontalHeaderItem(j), m_className);
for (int i = 0; i < row_cnt; ++i) {
reTranslateTableItem(tablew->verticalHeaderItem(i), m_className);
for (int j = 0; j < col_cnt; ++j)
reTranslateTableItem(tablew->item(i, j), m_className);
}
#endif
#ifndef QT_NO_COMBOBOX
} else if (QComboBox *combow = qobject_cast<QComboBox*>(o)) {
if (!qobject_cast<QFontComboBox*>(o)) {
const int cnt = combow->count();
for (int i = 0; i < cnt; ++i) {
const QVariant v = combow->itemData(i, Qt::DisplayPropertyRole);
if (v.isValid()) {
QUiTranslatableStringValue tsv = qVariantValue<QUiTranslatableStringValue>(v);
const QString text = QApplication::translate(m_className,
tsv.value(), tsv.comment(),
QCoreApplication::UnicodeUTF8);
combow->setItemText(i, text);
}
}
}
#endif
#ifndef QT_NO_TOOLBOX
} else if (QToolBox *toolw = qobject_cast<QToolBox*>(o)) {
const int cnt = toolw->count();
for (int i = 0; i < cnt; ++i) {
RETRANSLATE_SUBWIDGET_PROP(toolw, setItemText, PROP_TOOLITEMTEXT);
# ifndef QT_NO_TOOLTIP
RETRANSLATE_SUBWIDGET_PROP(toolw, setItemToolTip, PROP_TOOLITEMTOOLTIP);
# endif
}
#endif
}
}
return false;
}
private:
QByteArray m_className;
};
class FormBuilderPrivate: public QFormBuilder
{
friend class QT_PREPEND_NAMESPACE(QUiLoader);
friend class QT_PREPEND_NAMESPACE(QUiLoaderPrivate);
typedef QFormBuilder ParentClass;
public:
QUiLoader *loader;
bool dynamicTr;
bool trEnabled;
FormBuilderPrivate(): loader(0), dynamicTr(false), trEnabled(true), m_trwatch(0) {}
QWidget *defaultCreateWidget(const QString &className, QWidget *parent, const QString &name)
{
return ParentClass::createWidget(className, parent, name);
}
QLayout *defaultCreateLayout(const QString &className, QObject *parent, const QString &name)
{
return ParentClass::createLayout(className, parent, name);
}
QAction *defaultCreateAction(QObject *parent, const QString &name)
{
return ParentClass::createAction(parent, name);
}
QActionGroup *defaultCreateActionGroup(QObject *parent, const QString &name)
{
return ParentClass::createActionGroup(parent, name);
}
virtual QWidget *createWidget(const QString &className, QWidget *parent, const QString &name)
{
if (QWidget *widget = loader->createWidget(className, parent, name)) {
widget->setObjectName(name);
return widget;
}
return 0;
}
virtual QLayout *createLayout(const QString &className, QObject *parent, const QString &name)
{
if (QLayout *layout = loader->createLayout(className, parent, name)) {
layout->setObjectName(name);
return layout;
}
return 0;
}
virtual QActionGroup *createActionGroup(QObject *parent, const QString &name)
{
if (QActionGroup *actionGroup = loader->createActionGroup(parent, name)) {
actionGroup->setObjectName(name);
return actionGroup;
}
return 0;
}
virtual QAction *createAction(QObject *parent, const QString &name)
{
if (QAction *action = loader->createAction(parent, name)) {
action->setObjectName(name);
return action;
}
return 0;
}
virtual void applyProperties(QObject *o, const QList<DomProperty*> &properties);
virtual QWidget *create(DomUI *ui, QWidget *parentWidget);
virtual QWidget *create(DomWidget *ui_widget, QWidget *parentWidget);
virtual bool addItem(DomWidget *ui_widget, QWidget *widget, QWidget *parentWidget);
private:
QByteArray m_class;
TranslationWatcher *m_trwatch;
};
static QString convertTranslatable(const DomProperty *p, const QByteArray &className,
QUiTranslatableStringValue *strVal)
{
if (p->kind() != DomProperty::String)
return QString();
const DomString *dom_str = p->elementString();
if (!dom_str)
return QString();
if (dom_str->hasAttributeNotr()) {
const QString notr = dom_str->attributeNotr();
if (notr == QLatin1String("yes") || notr == QLatin1String("true"))
return QString();
}
strVal->setValue(dom_str->text().toUtf8());
strVal->setComment(dom_str->attributeComment().toUtf8());
if (strVal->value().isEmpty() && strVal->comment().isEmpty())
return QString();
return QApplication::translate(className,
strVal->value(), strVal->comment(),
QCoreApplication::UnicodeUTF8);
}
void FormBuilderPrivate::applyProperties(QObject *o, const QList<DomProperty*> &properties)
{
typedef QList<DomProperty*> DomPropertyList;
QFormBuilder::applyProperties(o, properties);
if (!m_trwatch)
m_trwatch = new TranslationWatcher(o, m_class);
if (properties.empty())
return;
// Unlike string item roles, string properties are not loaded via the textBuilder
// (as they are "shadowed" by the property sheets in designer). So do the initial
// translation here.
bool anyTrs = false;
foreach (const DomProperty *p, properties) {
QUiTranslatableStringValue strVal;
const QString text = convertTranslatable(p, m_class, &strVal);
if (text.isEmpty())
continue;
const QByteArray name = p->attributeName().toUtf8();
if (dynamicTr) {
o->setProperty(PROP_GENERIC_PREFIX + name, qVariantFromValue(strVal));
anyTrs = trEnabled;
}
o->setProperty(name, text);
}
if (anyTrs)
o->installEventFilter(m_trwatch);
}
QWidget *FormBuilderPrivate::create(DomUI *ui, QWidget *parentWidget)
{
m_class = ui->elementClass().toUtf8();
m_trwatch = 0;
setTextBuilder(new TranslatingTextBuilder(trEnabled, m_class));
return QFormBuilder::create(ui, parentWidget);
}
QWidget *FormBuilderPrivate::create(DomWidget *ui_widget, QWidget *parentWidget)
{
QWidget *w = QFormBuilder::create(ui_widget, parentWidget);
if (w == 0)
return 0;
if (0) {
#ifndef QT_NO_TABWIDGET
} else if (qobject_cast<QTabWidget*>(w)) {
#endif
#ifndef QT_NO_LISTWIDGET
} else if (qobject_cast<QListWidget*>(w)) {
#endif
#ifndef QT_NO_TREEWIDGET
} else if (qobject_cast<QTreeWidget*>(w)) {
#endif
#ifndef QT_NO_TABLEWIDGET
} else if (qobject_cast<QTableWidget*>(w)) {
#endif
#ifndef QT_NO_COMBOBOX
} else if (qobject_cast<QComboBox*>(w)) {
if (qobject_cast<QFontComboBox*>(w))
return w;
#endif
#ifndef QT_NO_TOOLBOX
} else if (qobject_cast<QToolBox*>(w)) {
#endif
} else {
return w;
}
if (dynamicTr && trEnabled)
w->installEventFilter(m_trwatch);
return w;
}
#define TRANSLATE_SUBWIDGET_PROP(mainWidget, attribute, setter, propName) \
do { \
if (const DomProperty *p##attribute = attributes.value(strings.attribute)) { \
QUiTranslatableStringValue strVal; \
const QString text = convertTranslatable(p##attribute, m_class, &strVal); \
if (!text.isEmpty()) { \
if (dynamicTr) \
mainWidget->widget(i)->setProperty(propName, qVariantFromValue(strVal)); \
mainWidget->setter(i, text); \
} \
} \
} while (0)
bool FormBuilderPrivate::addItem(DomWidget *ui_widget, QWidget *widget, QWidget *parentWidget)
{
if (parentWidget == 0)
return true;
if (!ParentClass::addItem(ui_widget, widget, parentWidget))
return false;
// Check special cases. First: Custom container
const QString className = QLatin1String(parentWidget->metaObject()->className());
if (!QFormBuilderExtra::instance(this)->customWidgetAddPageMethod(className).isEmpty())
return true;
const QFormBuilderStrings &strings = QFormBuilderStrings::instance();
if (0) {
#ifndef QT_NO_TABWIDGET
} else if (QTabWidget *tabWidget = qobject_cast<QTabWidget*>(parentWidget)) {
const DomPropertyHash attributes = propertyMap(ui_widget->elementAttribute());
const int i = tabWidget->count() - 1;
TRANSLATE_SUBWIDGET_PROP(tabWidget, titleAttribute, setTabText, PROP_TABPAGETEXT);
# ifndef QT_NO_TOOLTIP
TRANSLATE_SUBWIDGET_PROP(tabWidget, toolTipAttribute, setTabToolTip, PROP_TABPAGETOOLTIP);
# endif
# ifndef QT_NO_WHATSTHIS
TRANSLATE_SUBWIDGET_PROP(tabWidget, whatsThisAttribute, setTabWhatsThis, PROP_TABPAGEWHATSTHIS);
# endif
#endif
#ifndef QT_NO_TOOLBOX
} else if (QToolBox *toolBox = qobject_cast<QToolBox*>(parentWidget)) {
const DomPropertyHash attributes = propertyMap(ui_widget->elementAttribute());
const int i = toolBox->count() - 1;
TRANSLATE_SUBWIDGET_PROP(toolBox, labelAttribute, setItemText, PROP_TOOLITEMTEXT);
# ifndef QT_NO_TOOLTIP
TRANSLATE_SUBWIDGET_PROP(toolBox, toolTipAttribute, setItemToolTip, PROP_TOOLITEMTOOLTIP);
# endif
#endif
}
return true;
}
#ifdef QFORMINTERNAL_NAMESPACE
}
#endif
class QUiLoaderPrivate
{
public:
#ifdef QFORMINTERNAL_NAMESPACE
QFormInternal::FormBuilderPrivate builder;
#else
FormBuilderPrivate builder;
#endif
void setupWidgetMap() const;
};
void QUiLoaderPrivate::setupWidgetMap() const
{
if (!g_widgets()->isEmpty())
return;
#define DECLARE_WIDGET(a, b) g_widgets()->insert(QLatin1String(#a), true);
#define DECLARE_LAYOUT(a, b)
#include "widgets.table"
#undef DECLARE_WIDGET
#undef DECLARE_WIDGET_1
#undef DECLARE_LAYOUT
}
/*!
\class QUiLoader
\inmodule QtUiTools
\brief The QUiLoader class enables standalone applications to
dynamically create user interfaces at run-time using the
information stored in UI files or specified in plugin paths.
In addition, you can customize or create your own user interface by
deriving your own loader class.
If you have a custom component or an application that embeds \QD, you can
also use the QFormBuilder class provided by the QtDesigner module to create
user interfaces from UI files.
The QUiLoader class provides a collection of functions allowing you to
create widgets based on the information stored in UI files (created
with \QD) or available in the specified plugin paths. The specified plugin
paths can be retrieved using the pluginPaths() function. Similarly, the
contents of a UI file can be retrieved using the load() function. For
example:
\snippet doc/src/snippets/quiloader/mywidget.cpp 0
By including the user interface in the form's resources (\c myform.qrc), we
ensure that it will be present at run-time:
\quotefile doc/src/snippets/quiloader/mywidget.qrc
The availableWidgets() function returns a QStringList with the class names
of the widgets available in the specified plugin paths. To create these
widgets, simply use the createWidget() function. For example:
\snippet doc/src/snippets/quiloader/main.cpp 0
To make a custom widget available to the loader, you can use the
addPluginPath() function; to remove all available widgets, you can call
the clearPluginPaths() function.
The createAction(), createActionGroup(), createLayout(), and createWidget()
functions are used internally by the QUiLoader class whenever it has to
create an action, action group, layout, or widget respectively. For that
reason, you can subclass the QUiLoader class and reimplement these
functions to intervene the process of constructing a user interface. For
example, you might want to have a list of the actions created when loading
a form or creating a custom widget.
For a complete example using the QUiLoader class, see the
\l{Calculator Builder Example}.
\sa QtUiTools, QFormBuilder
*/
/*!
Creates a form loader with the given \a parent.
*/
QUiLoader::QUiLoader(QObject *parent)
: QObject(parent), d_ptr(new QUiLoaderPrivate)
{
Q_D(QUiLoader);
d->builder.loader = this;
QStringList paths;
foreach (const QString &path, QApplication::libraryPaths()) {
QString libPath = path;
libPath += QDir::separator();
libPath += QLatin1String("designer");
paths.append(libPath);
}
d->builder.setPluginPath(paths);
}
/*!
Destroys the loader.
*/
QUiLoader::~QUiLoader()
{
}
/*!
Loads a form from the given \a device and creates a new widget with the
given \a parentWidget to hold its contents.
\sa createWidget()
*/
QWidget *QUiLoader::load(QIODevice *device, QWidget *parentWidget)
{
Q_D(QUiLoader);
// QXmlStreamReader will report errors on open failure.
if (!device->isOpen())
device->open(QIODevice::ReadOnly|QIODevice::Text);
return d->builder.load(device, parentWidget);
}
/*!
Returns a list naming the paths in which the loader will search when
locating custom widget plugins.
\sa addPluginPath(), clearPluginPaths()
*/
QStringList QUiLoader::pluginPaths() const
{
Q_D(const QUiLoader);
return d->builder.pluginPaths();
}
/*!
Clears the list of paths in which the loader will search when locating
plugins.
\sa addPluginPath(), pluginPaths()
*/
void QUiLoader::clearPluginPaths()
{
Q_D(QUiLoader);
d->builder.clearPluginPaths();
}
/*!
Adds the given \a path to the list of paths in which the loader will search
when locating plugins.
\sa pluginPaths(), clearPluginPaths()
*/
void QUiLoader::addPluginPath(const QString &path)
{
Q_D(QUiLoader);
d->builder.addPluginPath(path);
}
/*!
Creates a new widget with the given \a parent and \a name using the class
specified by \a className. You can use this function to create any of the
widgets returned by the availableWidgets() function.
The function is also used internally by the QUiLoader class whenever it
creates a widget. Hence, you can subclass QUiLoader and reimplement this
function to intervene process of constructing a user interface or widget.
However, in your implementation, ensure that you call QUiLoader's version
first.
\sa availableWidgets(), load()
*/
QWidget *QUiLoader::createWidget(const QString &className, QWidget *parent, const QString &name)
{
Q_D(QUiLoader);
return d->builder.defaultCreateWidget(className, parent, name);
}
/*!
Creates a new layout with the given \a parent and \a name using the class
specified by \a className.
The function is also used internally by the QUiLoader class whenever it
creates a widget. Hence, you can subclass QUiLoader and reimplement this
function to intervene process of constructing a user interface or widget.
However, in your implementation, ensure that you call QUiLoader's version
first.
\sa createWidget(), load()
*/
QLayout *QUiLoader::createLayout(const QString &className, QObject *parent, const QString &name)
{
Q_D(QUiLoader);
return d->builder.defaultCreateLayout(className, parent, name);
}
/*!
Creates a new action group with the given \a parent and \a name.
The function is also used internally by the QUiLoader class whenever it
creates a widget. Hence, you can subclass QUiLoader and reimplement this
function to intervene process of constructing a user interface or widget.
However, in your implementation, ensure that you call QUiLoader's version
first.
\sa createAction(), createWidget(), load()
*/
QActionGroup *QUiLoader::createActionGroup(QObject *parent, const QString &name)
{
Q_D(QUiLoader);
return d->builder.defaultCreateActionGroup(parent, name);
}
/*!
Creates a new action with the given \a parent and \a name.
The function is also used internally by the QUiLoader class whenever it
creates a widget. Hence, you can subclass QUiLoader and reimplement this
function to intervene process of constructing a user interface or widget.
However, in your implementation, ensure that you call QUiLoader's version
first.
\sa createActionGroup(), createWidget(), load()
*/
QAction *QUiLoader::createAction(QObject *parent, const QString &name)
{
Q_D(QUiLoader);
return d->builder.defaultCreateAction(parent, name);
}
/*!
Returns a list naming all available widgets that can be built using the
createWidget() function, i.e all the widgets specified within the given
plugin paths.
\sa pluginPaths(), createWidget()
*/
QStringList QUiLoader::availableWidgets() const
{
Q_D(const QUiLoader);
d->setupWidgetMap();
widget_map available = *g_widgets();
foreach (QDesignerCustomWidgetInterface *plugin, d->builder.customWidgets()) {
available.insert(plugin->name(), true);
}
return available.keys();
}
/*!
\since 4.5
Returns a list naming all available layouts that can be built using the
createLayout() function
\sa createLayout()
*/
QStringList QUiLoader::availableLayouts() const
{
QStringList rc;
#define DECLARE_WIDGET(a, b)
#define DECLARE_LAYOUT(a, b) rc.push_back(QLatin1String(#a));
#include "widgets.table"
#undef DECLARE_WIDGET
#undef DECLARE_LAYOUT
return rc;
}
/*!
Sets the working directory of the loader to \a dir. The loader will look
for other resources, such as icons and resource files, in paths relative to
this directory.
\sa workingDirectory()
*/
void QUiLoader::setWorkingDirectory(const QDir &dir)
{
Q_D(QUiLoader);
d->builder.setWorkingDirectory(dir);
}
/*!
Returns the working directory of the loader.
\sa setWorkingDirectory()
*/
QDir QUiLoader::workingDirectory() const
{
Q_D(const QUiLoader);
return d->builder.workingDirectory();
}
/*!
\internal
\since 4.3
If \a enabled is true, the loader will be able to execute scripts.
Otherwise, execution of scripts will be disabled.
\sa isScriptingEnabled()
*/
void QUiLoader::setScriptingEnabled(bool enabled)
{
Q_D(QUiLoader);
d->builder.setScriptingEnabled(enabled);
}
/*!
\internal
\since 4.3
Returns true if execution of scripts is enabled; returns false otherwise.
\sa setScriptingEnabled()
*/
bool QUiLoader::isScriptingEnabled() const
{
Q_D(const QUiLoader);
return d->builder.isScriptingEnabled();
}
/*!
\since 4.5
If \a enabled is true, user interfaces loaded by this loader will
automatically retranslate themselves upon receiving a language change
event. Otherwise, the user interfaces will not be retranslated.
\sa isLanguageChangeEnabled()
*/
void QUiLoader::setLanguageChangeEnabled(bool enabled)
{
Q_D(QUiLoader);
d->builder.dynamicTr = enabled;
}
/*!
\since 4.5
Returns true if dynamic retranslation on language change is enabled;
returns false otherwise.
\sa setLanguageChangeEnabled()
*/
bool QUiLoader::isLanguageChangeEnabled() const
{
Q_D(const QUiLoader);
return d->builder.dynamicTr;
}
/*!
\internal
\since 4.5
If \a enabled is true, user interfaces loaded by this loader will be
translated. Otherwise, the user interfaces will not be translated.
\note This is orthogonal to languageChangeEnabled.
\sa isLanguageChangeEnabled(), setLanguageChangeEnabled()
*/
void QUiLoader::setTranslationEnabled(bool enabled)
{
Q_D(QUiLoader);
d->builder.trEnabled = enabled;
}
/*!
\internal
\since 4.5
Returns true if translation is enabled; returns false otherwise.
\sa setTranslationEnabled()
*/
bool QUiLoader::isTranslationEnabled() const
{
Q_D(const QUiLoader);
return d->builder.trEnabled;
}
QT_END_NAMESPACE
#include "quiloader.moc"
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