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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the plugins of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QEvent>
#include <QString>
//! A custom event representing a graphics system switch.
/*!
This event is sent two times -- before the actual switch and after the switch.
The current mode of the event can be detected by looking at the State of the
event.
The end-user application can use the event to drop it's own allocated GL resources
when going to software mode.
*/
class QMeeGoSwitchEvent : public QEvent
{
public:
//! The state represented by this event.
enum State {
WillSwitch,
DidSwitch
};
//! Constructor for the event.
/*!
Creates a new event with the given name and the given state.
*/
QMeeGoSwitchEvent(const QString &graphicsSystemName, State s);
//! Returns the name of the target graphics system.
/*!
Depending on the state, the name represents the system we're about to swtich to,
or the system we just switched to.
*/
QString graphicsSystemName() const;
//! Returns the state represented by this event.
State state() const;
//! Returns the event type/number for QMeeGoSwitchEvent.
/*!
The type is registered on first access. Use this to detect incoming
QMeeGoSwitchEvents.
*/
QEvent::Type eventNumber();
private:
QString name;
State switchState;
};
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