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#include <QtCore/qtimer.h>
#include <QtCore/qdebug.h>
#include <QVBoxLayout>
#include <QPushButton>
#include <QLineEdit>
#include <QTabWidget>
#include <QSpinBox>
#include <QLabel>
#include "canvasframerate.h"
#include "engine.h"
#include "qmldebugger.h"
QmlDebugger::QmlDebugger(QWidget *parent)
: QWidget(parent)
{
QVBoxLayout *layout = new QVBoxLayout;
setLayout(layout);
QHBoxLayout *connectLayout = new QHBoxLayout;
layout->addLayout(connectLayout);
connectLayout->addStretch(2);
m_connectionState = new QLabel(this);
connectLayout->addWidget(m_connectionState);
m_host = new QLineEdit(this);
m_host->setText("127.0.0.1");
connectLayout->addWidget(m_host);
m_port = new QSpinBox(this);
m_port->setMinimum(1024);
m_port->setMaximum(20000);
m_port->setValue(3768);
connectLayout->addWidget(m_port);
m_connectButton = new QPushButton(tr("Connect"), this);
QObject::connect(m_connectButton, SIGNAL(clicked()),
this, SLOT(connectToHost()));
connectLayout->addWidget(m_connectButton);
m_disconnectButton = new QPushButton(tr("Disconnect"), this);
QObject::connect(m_disconnectButton, SIGNAL(clicked()),
this, SLOT(disconnectFromHost()));
m_disconnectButton->setEnabled(false);
connectLayout->addWidget(m_disconnectButton);
m_tabs = new QTabWidget(this);
layout->addWidget(m_tabs);
CanvasFrameRate *cfr = new CanvasFrameRate(&client, this);
m_tabs->addTab(cfr, tr("Frame Rate"));
m_enginePane = new EnginePane(&client, this);
m_tabs->addTab(m_enginePane, tr("QML Engine"));
QObject::connect(&client, SIGNAL(stateChanged(QAbstractSocket::SocketState)),
this, SLOT(connectionStateChanged()));
connectionStateChanged();
QObject::connect(&client, SIGNAL(error(QAbstractSocket::SocketError)),
this, SLOT(connectionError(QAbstractSocket::SocketError)));
}
void QmlDebugger::setHost(const QString &host)
{
m_host->setText(host);
}
void QmlDebugger::setPort(quint16 port)
{
m_port->setValue(port);
}
void QmlDebugger::showEngineTab()
{
m_tabs->setCurrentWidget(m_enginePane);
}
void QmlDebugger::connectionStateChanged()
{
switch (client.state()) {
default:
case QAbstractSocket::UnconnectedState:
m_connectionState->setText(tr("Disconnected"));
m_connectButton->setEnabled(true);
m_disconnectButton->setEnabled(false);
break;
case QAbstractSocket::HostLookupState:
m_connectionState->setText(tr("Resolving"));
m_connectButton->setEnabled(false);
m_disconnectButton->setEnabled(true);
break;
case QAbstractSocket::ConnectingState:
m_connectionState->setText(tr("Connecting"));
m_connectButton->setEnabled(false);
m_disconnectButton->setEnabled(true);
break;
case QAbstractSocket::ConnectedState:
m_connectionState->setText(tr("Connected"));
m_connectButton->setEnabled(false);
m_disconnectButton->setEnabled(true);
QTimer::singleShot(0, m_enginePane, SLOT(refreshEngines()));
break;
case QAbstractSocket::ClosingState:
m_connectionState->setText(tr("Closing"));
m_connectButton->setEnabled(false);
m_disconnectButton->setEnabled(false);
break;
}
}
void QmlDebugger::connectionError(QAbstractSocket::SocketError socketError)
{
qWarning() << "qmldebugger cannot connect:" << socketError
<< client.errorString();
}
void QmlDebugger::connectToHost()
{
client.connectToHost(m_host->text(), m_port->value());
}
void QmlDebugger::disconnectFromHost()
{
client.disconnectFromHost();
}
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