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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the tools applications of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef CONNECTION_MANAGER_INCL
#define CONNECTION_MANAGER_INCL

#include "transfer_global.h"
#include "commands.h"

#include <QtNetwork/QTcpServer>
#include <QtNetwork/QTcpSocket>

class Connection : public QObject
{
    Q_OBJECT
public:
    Connection(QTcpSocket* socket);
    ~Connection();

public slots:
    void receiveCommand();
    void closedConnection();

private:
    QTcpSocket* m_connection;
    AbstractCommand* m_command;
};

class ConnectionManager : public QObject
{
    Q_OBJECT
public:
    ConnectionManager();
    ~ConnectionManager();

    bool init();

public slots:
    void cleanUp();
    void newConnection();

private:
    QTcpServer* m_server;
};

#endif