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authorWilliam Deegan <bill@baddogconsulting.com>2024-11-16 22:20:52 (GMT)
committerWilliam Deegan <bill@baddogconsulting.com>2024-11-16 22:20:52 (GMT)
commit28d3e3bfd5cb9e1e175f0dd2106215b81698ab83 (patch)
treef70a32677375d78a575cbff931f2922e203aacf8
parent60a960993f5fedbf1ac86cb858539741110e8cc4 (diff)
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[ci skip] minor edits
-rw-r--r--doc/user/separate.xml8
1 files changed, 4 insertions, 4 deletions
diff --git a/doc/user/separate.xml b/doc/user/separate.xml
index effc5aa..394bf6b 100644
--- a/doc/user/separate.xml
+++ b/doc/user/separate.xml
@@ -224,11 +224,11 @@ int main() { printf("Hello, world!\n"); }
As noted in the previous chapter,
all builds actually happen from the top level directory,
but as an aid to understanding how &SCons; operates, think
- of it as <emphasis>build in-place in the variant directory</emphasis>,
- not <emphasis>build in-source but send build artifacts
+ of it as <emphasis>build in place in the variant directory</emphasis>,
+ not <emphasis>build in source but send build artifacts
to the variant directory</emphasis>.
- It turns out in-place builds are easier to get right than out-of-tree
- builds - so by default &SCons; simulates an in-place build
+ It turns out in place builds are easier to get right than out-of-tree
+ builds - so by default &SCons; simulates an in place build
by making the variant directory look just like the source directory.
The most straightforward way to do that is by making copies
of the files needed for the build.