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author | William Deegan <bill@baddogconsulting.com> | 2010-01-19 07:06:10 (GMT) |
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committer | William Deegan <bill@baddogconsulting.com> | 2010-01-19 07:06:10 (GMT) |
commit | 0f73b4ad9204d64748398ea5c6657455ea3f0306 (patch) | |
tree | 0483dc3727591da7ec2057e4e80f4b4ce970ec0c /doc/user/caching.xml | |
parent | bf296710383d7b1a744b62a007041c677583ad6a (diff) | |
download | SCons-0f73b4ad9204d64748398ea5c6657455ea3f0306.zip SCons-0f73b4ad9204d64748398ea5c6657455ea3f0306.tar.gz SCons-0f73b4ad9204d64748398ea5c6657455ea3f0306.tar.bz2 |
rebuilt docs
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diff --git a/doc/user/caching.xml b/doc/user/caching.xml index e69de29..2348d32 100644 --- a/doc/user/caching.xml +++ b/doc/user/caching.xml @@ -0,0 +1,506 @@ +<!-- + + __COPYRIGHT__ + + Permission is hereby granted, free of charge, to any person obtaining + a copy of this software and associated documentation files (the + "Software"), to deal in the Software without restriction, including + without limitation the rights to use, copy, modify, merge, publish, + distribute, sublicense, and/or sell copies of the Software, and to + permit persons to whom the Software is furnished to do so, subject to + the following conditions: + + The above copyright notice and this permission notice shall be included + in all copies or substantial portions of the Software. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY + KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE + WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE + LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION + OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION + WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +--> + + <para> + + On multi-developer software projects, + you can sometimes speed up every developer's builds a lot by + allowing them to share the derived files that they build. + &SCons; makes this easy, as well as reliable. + + </para> + + <section> + <title>Specifying the Shared Cache Directory</title> + + <para> + + To enable sharing of derived files, + use the &CacheDir; function + in any &SConscript; file: + + </para> + + <programlisting> + CacheDir('/usr/local/build_cache') + </programlisting> + + <para> + + Note that the directory you specify must already exist + and be readable and writable by all developers + who will be sharing derived files. + It should also be in some central location + that all builds will be able to access. + In environments where developers are using separate systems + (like individual workstations) for builds, + this directory would typically be + on a shared or NFS-mounted file system. + + </para> + + <para> + + Here's what happens: + When a build has a &CacheDir; specified, + every time a file is built, + it is stored in the shared cache directory + along with its MD5 build signature. + <footnote> + <para> + Actually, the MD5 signature is used as the name of the file + in the shared cache directory in which the contents are stored. + </para> + </footnote> + On subsequent builds, + before an action is invoked to build a file, + &SCons; will check the shared cache directory + to see if a file with the exact same build + signature already exists. + If so, the derived file will not be built locally, + but will be copied into the local build directory + from the shared cache directory, + like so: + + </para> + + <screen> + % <userinput>scons -Q</userinput> + cc -o hello.o -c hello.c + cc -o hello hello.o + % <userinput>scons -Q -c</userinput> + Removed hello.o + Removed hello + % <userinput>scons -Q</userinput> + Retrieved `hello.o' from cache + Retrieved `hello' from cache + </screen> + + <para> + + Note that the &CacheDir; feature still calculates + MD5 build sigantures for the shared cache file names + even if you configure &SCons; to use timestamps + to decide if files are up to date. + (See the <xref linkend="chap-depends"></xref> + chapter for information about the &Decider; function.) + Consequently, using &CacheDir; may reduce or eliminate any + potential performance improvements + from using timestamps for up-to-date decisions. + + </para> + + </section> + + <section> + <title>Keeping Build Output Consistent</title> + + <para> + + One potential drawback to using a shared cache + is that the output printed by &SCons; + can be inconsistent from invocation to invocation, + because any given file may be rebuilt one time + and retrieved from the shared cache the next time. + This can make analyzing build output more difficult, + especially for automated scripts that + expect consistent output each time. + + </para> + + <para> + + If, however, you use the <literal>--cache-show</literal> option, + &SCons; will print the command line that it + <emphasis>would</emphasis> have executed + to build the file, + even when it is retrieving the file from the shared cache. + This makes the build output consistent + every time the build is run: + + </para> + + <screen> + % <userinput>scons -Q</userinput> + cc -o hello.o -c hello.c + cc -o hello hello.o + % <userinput>scons -Q -c</userinput> + Removed hello.o + Removed hello + % <userinput>scons -Q --cache-show</userinput> + cc -o hello.o -c hello.c + cc -o hello hello.o + </screen> + + <para> + + The trade-off, of course, is that you no longer + know whether or not &SCons; + has retrieved a derived file from cache + or has rebuilt it locally. + + </para> + + </section> + + <section> + <title>Not Using the Shared Cache for Specific Files</title> + + <para> + + You may want to disable caching for certain + specific files in your configuration. + For example, if you only want to put + executable files in a central cache, + but not the intermediate object files, + you can use the &NoCache; + function to specify that the + object files should not be cached: + + </para> + + <programlisting> + env = Environment() + obj = env.Object('hello.c') + env.Program('hello.c') + CacheDir('cache') + NoCache('hello.o') + </programlisting> + + <para> + + Then when you run &scons; after cleaning + the built targets, + it will recompile the object file locally + (since it doesn't exist in the shared cache directory), + but still realize that the shared cache directory + contains an up-to-date executable program + that can be retrieved instead of re-linking: + + </para> + + <!-- + + <scons_output example="ex1"> + <scons_output_command>scons -Q</scons_output_command> + <scons_output_command>scons -Q -c</scons_output_command> + <scons_output_command>scons -Q</scons_output_command> + </scons_output> + + --> + + <screen> + % <userinput>scons -Q</userinput> + cc -o hello.o -c hello.c + cc -o hello hello.o + % <userinput>scons -Q -c</userinput> + Removed hello.o + Removed hello + % <userinput>scons -Q</userinput> + cc -o hello.o -c hello.c + Retrieved `hello' from cache + </screen> + + </section> + + <section> + <title>Disabling the Shared Cache</title> + + <para> + + Retrieving an already-built file + from the shared cache + is usually a significant time-savings + over rebuilding the file, + but how much of a savings + (or even whether it saves time at all) + can depend a great deal on your + system or network configuration. + For example, retrieving cached files + from a busy server over a busy network + might end up being slower than + rebuilding the files locally. + + </para> + + <para> + + In these cases, you can specify + the <literal>--cache-disable</literal> + command-line option to tell &SCons; + to not retrieve already-built files from the + shared cache directory: + + </para> + + <screen> + % <userinput>scons -Q</userinput> + cc -o hello.o -c hello.c + cc -o hello hello.o + % <userinput>scons -Q -c</userinput> + Removed hello.o + Removed hello + % <userinput>scons -Q</userinput> + Retrieved `hello.o' from cache + Retrieved `hello' from cache + % <userinput>scons -Q -c</userinput> + Removed hello.o + Removed hello + % <userinput>scons -Q --cache-disable</userinput> + cc -o hello.o -c hello.c + cc -o hello hello.o + </screen> + + </section> + + <section> + <title>Populating a Shared Cache With Already-Built Files</title> + + <para> + + Sometimes, you may have one or more derived files + already built in your local build tree + that you wish to make available to other people doing builds. + For example, you may find it more effective to perform + integration builds with the cache disabled + (per the previous section) + and only populate the shared cache directory + with the built files after the integration build + has completed successfully. + This way, the cache will only get filled up + with derived files that are part of a complete, successful build + not with files that might be later overwritten + while you debug integration problems. + + </para> + + <para> + + In this case, you can use the + the <literal>--cache-force</literal> option + to tell &SCons; to put all derived files in the cache, + even if the files already exist in your local tree + from having been built by a previous invocation: + + </para> + + <screen> + % <userinput>scons -Q --cache-disable</userinput> + cc -o hello.o -c hello.c + cc -o hello hello.o + % <userinput>scons -Q -c</userinput> + Removed hello.o + Removed hello + % <userinput>scons -Q --cache-disable</userinput> + cc -o hello.o -c hello.c + cc -o hello hello.o + % <userinput>scons -Q --cache-force</userinput> + scons: `.' is up to date. + % <userinput>scons -Q</userinput> + scons: `.' is up to date. + </screen> + + <para> + + Notice how the above sample run + demonstrates that the <literal>--cache-disable</literal> + option avoids putting the built + <filename>hello.o</filename> + and + <filename>hello</filename> files in the cache, + but after using the <literal>--cache-force</literal> option, + the files have been put in the cache + for the next invocation to retrieve. + + </para> + + </section> + + <section> + <title>Minimizing Cache Contention: the <literal>--random</literal> Option</title> + + <para> + + If you allow multiple builds to update the + shared cache directory simultaneously, + two builds that occur at the same time + can sometimes start "racing" + with one another to build the same files + in the same order. + If, for example, + you are linking multiple files into an executable program: + + </para> + + <programlisting> + Program('prog', + ['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c']) + </programlisting> + + <para> + + &SCons; will normally build the input object files + on which the program depends in their normal, sorted order: + + </para> + + <screen> + % <userinput>scons -Q</userinput> + cc -o f1.o -c f1.c + cc -o f2.o -c f2.c + cc -o f3.o -c f3.c + cc -o f4.o -c f4.c + cc -o f5.o -c f5.c + cc -o prog f1.o f2.o f3.o f4.o f5.o + </screen> + + <para> + + But if two such builds take place simultaneously, + they may each look in the cache at nearly the same + time and both decide that <filename>f1.o</filename> + must be rebuilt and pushed into the shared cache directory, + then both decide that <filename>f2.o</filename> + must be rebuilt (and pushed into the shared cache directory), + then both decide that <filename>f3.o</filename> + must be rebuilt... + This won't cause any actual build problems--both + builds will succeed, + generate correct output files, + and populate the cache--but + it does represent wasted effort. + + </para> + + <para> + + To alleviate such contention for the cache, + you can use the <literal>--random</literal> command-line option + to tell &SCons; to build dependencies + in a random order: + + </para> + + <!-- + + The following <screen> output was generated by this: + + <scons_output example="ex-random"> + <scons_output_command>scons -Q - -random</scons_output_command> + </scons_output> + + We captured it directly here to guarantee a "random" order, + guarding against the potential for - -random to happen + to return things in the original sorted order. + + --> + + <screen> + % <userinput>scons -Q --random</userinput> + cc -o f3.o -c f3.c + cc -o f1.o -c f1.c + cc -o f5.o -c f5.c + cc -o f2.o -c f2.c + cc -o f4.o -c f4.c + cc -o prog f1.o f2.o f3.o f4.o f5.o + </screen> + + <para> + + Multiple builds using the <literal>--random</literal> option + will usually build their dependencies in different, + random orders, + which minimizes the chances for a lot of + contention for same-named files + in the shared cache directory. + Multiple simultaneous builds might still race to try to build + the same target file on occasion, + but long sequences of inefficient contention + should be rare. + + </para> + + <para> + + Note, of course, + the <literal>--random</literal> option + will cause the output that &SCons; prints + to be inconsistent from invocation to invocation, + which may be an issue when + trying to compare output from different build runs. + + </para> + + <para> + + If you want to make sure dependencies will be built + in a random order without having to specify + the <literal>--random</literal> on very command line, + you can use the &SetOption; function to + set the <literal>random</literal> option + within any &SConscript; file: + + </para> + + <programlisting> + Program('prog', + ['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c']) + + SetOption('random', 1) + Program('prog', + ['f1.c', 'f2.c', 'f3.c', 'f4.c', 'f5.c']) + </programlisting> + + </section> + + <!-- + + <section> + <title>Troubleshooting Shared Caching: the &cache-debug; Option</title> + + <para> + + XXX describe the - - cache-debug option + XXX maybe point to the troubleshooting appendix? + + </para> + + </section> + + --> + + <!-- + + <section> + + <para> + + XXX describe CacheDir management: monitoring, deleting, etc. + + </para> + + </section> + + --> |