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authorSteven Knight <knight@baldmt.com>2003-08-16 04:19:30 (GMT)
committerSteven Knight <knight@baldmt.com>2003-08-16 04:19:30 (GMT)
commit9d21228a092cc048be6e60053d0ed739eec5b629 (patch)
treed2447f2650bf7782e58826ad0c16364496722d1c /doc/user
parent601839d06d9563854ce22a615d6670a7651cd858 (diff)
downloadSCons-9d21228a092cc048be6e60053d0ed739eec5b629.zip
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Branch for User's Guide changes.
Diffstat (limited to 'doc/user')
-rw-r--r--doc/user/actions.in240
-rw-r--r--doc/user/alias.in102
-rw-r--r--doc/user/ant.in52
-rw-r--r--doc/user/builders-built-in.in652
-rw-r--r--doc/user/builders-commands.in116
-rw-r--r--doc/user/builders-writing.in703
-rw-r--r--doc/user/caching.in242
-rw-r--r--doc/user/cons.in52
-rw-r--r--doc/user/copyright.in32
-rw-r--r--doc/user/default.in216
-rw-r--r--doc/user/depends.in766
-rw-r--r--doc/user/environments.in829
-rw-r--r--doc/user/errors.in41
-rw-r--r--doc/user/example.in41
-rw-r--r--doc/user/help.in77
-rw-r--r--doc/user/hierarchy.in683
-rw-r--r--doc/user/install.in240
-rw-r--r--doc/user/libraries.in261
-rw-r--r--doc/user/main.in243
-rw-r--r--doc/user/make.in121
-rw-r--r--doc/user/precious.in89
-rw-r--r--doc/user/preface.in373
-rw-r--r--doc/user/repositories.in499
-rw-r--r--doc/user/run.in364
-rw-r--r--doc/user/scanners.in139
-rw-r--r--doc/user/separate.in429
-rw-r--r--doc/user/simple.in522
-rw-r--r--doc/user/sourcecode.in153
-rw-r--r--doc/user/troubleshoot.in41
-rw-r--r--doc/user/variants.in179
30 files changed, 8497 insertions, 0 deletions
diff --git a/doc/user/actions.in b/doc/user/actions.in
new file mode 100644
index 0000000..c35ccdd
--- /dev/null
+++ b/doc/user/actions.in
@@ -0,0 +1,240 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Build actions
+
+Cons supports several types of B<build actions> that can be performed
+to construct one or more target files. Usually, a build action is
+a construction command, that is, a command-line string that invokes
+an external command. Cons can also execute Perl code embedded in a
+command-line string, and even supports an experimental ability to build
+a target file by executing a Perl code reference directly.
+
+A build action is usually specified as the value of a construction
+variable:
+
+ $env = new cons(
+ CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
+ LINKCOM => '[perl] &link_executable("%>", "%<")',
+ ARCOM => sub { my($env, $target, @sources) = @_;
+ # code to create an archive
+ }
+ );
+
+A build action may be associated directly with one or more target files
+via the C<Command> method; see below.
+
+=head2 Construction commands
+
+A construction command goes through expansion of construction variables
+and C<%-> pseudo-variables, as described above, to create the actual
+command line that Cons will execute to generate the target file or
+files.
+
+After substitution occurs, strings of white space are converted into
+single blanks, and leading and trailing white space is eliminated. It
+is therefore currently not possible to introduce variable length white
+space in strings passed into a command.
+
+If a multi-line command string is provided, the commands are executed
+sequentially. If any of the commands fails, then none of the rest are
+executed, and the target is not marked as updated, i.e. a new signature is
+not stored for the target.
+
+Normally, if all the commands succeed, and return a zero status (or whatever
+platform-specific indication of success is required), then a new signature
+is stored for the target. If a command erroneously reports success even
+after a failure, then Cons will assume that the target file created by that
+command is accurate and up-to-date.
+
+The first word of each command string, after expansion, is assumed to be an
+executable command looked up on the C<PATH> environment variable (which is,
+in turn, specified by the C<ENV> construction variable). If this command is
+found on the path, then the target will depend upon it: the command will
+therefore be automatically built, as necessary. It's possible to write
+multi-part commands to some shells, separated by semi-colons. Only the first
+command word will be depended upon, however, so if you write your command
+strings this way, you must either explicitly set up a dependency (with the
+C<Depends> method), or be sure that the command you are using is a system
+command which is expected to be available. If it isn't available, you will,
+of course, get an error.
+
+Cons normally prints a command before executing it. This behavior is
+suppressed if the first character of the command is C<@>. Note that
+you may need to separate the C<@> from the command name or escape it to
+prevent C<@cmd> from looking like an array to Perl quote operators that
+perform interpolation:
+
+ # The first command line is incorrect,
+ # because "@cp" looks like an array
+ # to the Perl qq// function.
+ # Use the second form instead.
+ Command $env 'foo', 'foo.in', qq(
+ @cp %< tempfile
+ @ cp tempfile %>
+ );
+
+If there are shell meta characters anywhere in the expanded command line,
+such as C<E<lt>>, C<E<gt>>, quotes, or semi-colon, then the command
+will actually be executed by invoking a shell. This means that a command
+such as:
+
+ cd foo
+
+alone will typically fail, since there is no command C<cd> on the path. But
+the command string:
+
+ cd $<:d; tar cf $>:f $<:f
+
+when expanded will still contain the shell meta character semi-colon, and a
+shell will be invoked to interpret the command. Since C<cd> is interpreted
+by this sub-shell, the command will execute as expected.
+
+=head2 Perl expressions
+
+If any command (even one within a multi-line command) begins with
+C<[perl]>, the remainder of that command line will be evaluated by the
+running Perl instead of being forked by the shell. If an error occurs
+in parsing the Perl code, or if the Perl expression returns 0 or undef,
+the command will be considered to have failed. For example, here is a
+simple command which creates a file C<foo> directly from Perl:
+
+ $env = new cons();
+ Command $env 'foo',
+ qq([perl] open(FOO,'>foo');print FOO "hi\\n"; close(FOO); 1);
+
+Note that when the command is executed, you are in the same package as
+when the F<Construct> or F<Conscript> file was read, so you can call
+Perl functions you've defined in the same F<Construct> or F<Conscript>
+file in which the C<Command> appears:
+
+ $env = new cons();
+ sub create_file {
+ my $file = shift;
+ open(FILE, ">$file");
+ print FILE "hi\n";
+ close(FILE);
+ return 1;
+ }
+ Command $env 'foo', "[perl] &create_file('%>')";
+
+The Perl string will be used to generate the signature for the derived
+file, so if you change the string, the file will be rebuilt. The contents
+of any subroutines you call, however, are not part of the signature,
+so if you modify a called subroutine such as C<create_file> above,
+the target will I<not> be rebuilt. Caveat user.
+
+=head2 Perl code references [EXPERIMENTAL]
+
+Cons supports the ability to create a derived file by directly executing
+a Perl code reference. This feature is considered EXPERIMENTAL and
+subject to change in the future.
+
+A code reference may either be a named subroutine referenced by the
+usual C<\&> syntax:
+
+ sub build_output {
+ my($env, $target, @sources) = @_;
+ print "build_output building $target\n";
+ open(OUT, ">$target");
+ foreach $src (@sources) {
+ if (! open(IN, "<$src")) {
+ print STDERR "cannot open '$src': $!\n";
+ return undef;
+ }
+ print OUT, <IN>;
+ }
+ close(OUT);
+ return 1;
+ }
+ Command $env 'output', \&build_output;
+
+or the code reference may be an anonymous subroutine:
+
+ Command $env 'output', sub {
+ my($env, $target, @sources) = @_;
+ print "building $target\n";
+ open(FILE, ">$target");
+ print FILE "hello\n";
+ close(FILE);
+ return 1;
+ };
+
+To build the target file, the referenced subroutine is passed, in order:
+the construction environment used to generate the target; the path
+name of the target itself; and the path names of all the source files
+necessary to build the target file.
+
+The code reference is expected to generate the target file, of course,
+but may manipulate the source and target files in any way it chooses.
+The code reference must return a false value (C<undef> or C<0>) if
+the build of the file failed. Any true value indicates a successful
+build of the target.
+
+Building target files using code references is considered EXPERIMENTAL
+due to the following current limitations:
+
+=over 4
+
+Cons does I<not> print anything to indicate the code reference is being
+called to build the file. The only way to give the user any indication
+is to have the code reference explicitly print some sort of "building"
+message, as in the above examples.
+
+Cons does not generate any signatures for code references, so if the
+code in the reference changes, the target will I<not> be rebuilt.
+
+Cons has no public method to allow a code reference to extract
+construction variables. This would be good to allow generalization of
+code references based on the current construction environment, but would
+also complicate the problem of generating meaningful signatures for code
+references.
+
+=back
+
+Support for building targets via code references has been released in
+this version to encourage experimentation and the seeking of possible
+solutions to the above limitations.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>XXX</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/alias.in b/doc/user/alias.in
new file mode 100644
index 0000000..22fc128
--- /dev/null
+++ b/doc/user/alias.in
@@ -0,0 +1,102 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ We've already seen how you can use the &Alias;
+ function to create a target named <literal>install</literal>:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Install('__ROOT__/usr/bin', hello)
+ env.Alias('install', '__ROOT__/usr/bin')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ You can then use this alias on the command line
+ to tell &SCons; more naturally that you want to install files:
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <command>scons install</command>
+ </scons_output>
+
+ <para>
+
+ Like other &Builder; methods, though,
+ the &Alias; method returns an object
+ representing the alias being built.
+ You can then use this object as input to anothother &Builder;.
+ This is especially useful if you use such an object
+ as input to another call to the &Alias; &Builder;,
+ allowing you to create a hierarchy
+ of nested aliases:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ p = env.Program('foo.c')
+ l = env.Library('bar.c')
+ env.Install('__ROOT__/usr/bin', p)
+ env.Install('__ROOT__/usr/lib', l)
+ ib = env.Alias('install-bin', '__ROOT__/usr/bin')
+ il = env.Alias('install-lib', '__ROOT__/usr/lib')
+ env.Alias('install', [ib, il])
+ </file>
+ <file name="foo.c">
+ int main() { printf("foo.c\n"); }
+ </file>
+ <file name="bar.c">
+ void bar() { printf("bar.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This example defines separate <literal>install</literal>,
+ <literal>install-bin</literal>,
+ and <literal>install-lib</literal> aliases,
+ allowing you finer control over what gets installed:
+
+ </para>
+
+ <scons_output example="ex2" os="posix">
+ <command>scons install-bin</command>
+ <command>scons install-lib</command>
+ <command>scons -c __ROOT__/</command>
+ <command>scons install</command>
+ </scons_output>
diff --git a/doc/user/ant.in b/doc/user/ant.in
new file mode 100644
index 0000000..4eb5007
--- /dev/null
+++ b/doc/user/ant.in
@@ -0,0 +1,52 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Differences Between &Ant; and &SCons;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Advantages of &SCons; Over &Ant;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/builders-built-in.in b/doc/user/builders-built-in.in
new file mode 100644
index 0000000..89f0af3
--- /dev/null
+++ b/doc/user/builders-built-in.in
@@ -0,0 +1,652 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; provides the ability to build a lot of different
+ types of files right "out of the box."
+ So far, we've been using &SCons;' ability to build
+ programs, objects and libraries to
+ illustrate much of the underlying functionality of &SCons;
+ This section will describe all of the different
+ types of files that you can build with &SCons;,
+ and the built-in &Builder; objects used to build them.
+
+ </para>
+
+ <section>
+ <title>Programs: the &Program; Builder</title>
+
+ <para>
+
+ As we've seen, the &Program; Builder
+ is used to build an executable program.
+ The &source; argument is one or more
+ source-code files or object files,
+ and the &target; argument is the
+ name of the executable program name to be created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Program('prog', 'file1.o')
+ </programlisting>
+
+ <para>
+
+ Will create the &prog;
+ executable on a POSIX system,
+ the &prog_exe; executable on a Windows system.
+
+ </para>
+
+ <para>
+
+ The target file's prefix and suffix may be omitted,
+ and the values from the
+ $PROGPREFIX
+ and
+ $PROGSUFFIX
+ construction variables
+ will be appended appropriately.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment(PROGPREFIX='my', PROGSUFFIX='.xxx')
+ env.Program('prog', ['file1.o', 'file2.o'])
+ </programlisting>
+
+ <para>
+
+ Will create a program named
+ <filename>myprog.xxx</filename>
+ regardless of the system on which it is run.
+
+ </para>
+
+ <para>
+
+ If you omit the &target;,
+ the base of the first input
+ file name specified
+ because the base of the target
+ program created.
+ For example:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Program(['hello.c', 'goodbye.c'])
+ </programlisting>
+
+ <para>
+
+ Will create the &hello;
+ executable on a POSIX system,
+ the &hello_exe; executable on a Windows system.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Object-File Builders</title>
+
+ <para>
+
+ &SCons; provides separate Builder objects
+ to create both static and shared object files.
+
+ </para>
+
+ <section>
+ <title>The &StaticObject; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ XXX
+ </programlisting>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ </section>
+
+ <section>
+ <title>The &SharedObject; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ XXX
+ </programlisting>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ </section>
+
+ <section>
+ <title>The &Object; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ XXX
+ </programlisting>
+
+ <para>
+
+ Creates a static object file.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Library Builders</title>
+
+ <para>
+
+ &SCons; provides separate Builder objects
+ to create both static and shared libraries.
+
+ </para>
+
+ <section>
+ <title>The &StaticLibrary; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ XXX
+ </programlisting>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ </section>
+
+ <section>
+ <title>The &SharedLibrary; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &Library; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ XXX
+ </programlisting>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ <para>
+
+ Creates a static library file.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Pre-Compiled Headers: the &PCH; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Microsoft Visual C++ Resource Files: the &RES; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Source Files</title>
+
+ <para>
+
+ By default
+ &SCons; supports two Builder objects
+ that know how to build source files
+ from other input files.
+
+ </para>
+
+ <section>
+ <title>The &CFile; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ XXX
+ </programlisting>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ </section>
+
+ <section>
+ <title>The &CXXFile; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ XXX
+ </programlisting>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Documents</title>
+
+ <para>
+
+ &SCons; provides a number of Builder objects
+ for creating different types of documents.
+
+ </para>
+
+ <section>
+ <title>The &DVI; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ XXX
+ </programlisting>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ </section>
+
+ <section>
+ <title>The &PDF; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &PostScript; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ XXX
+ </programlisting>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Archives</title>
+
+ <para>
+
+ &SCons; provides Builder objects
+ for creating two different types of archive files.
+
+ </para>
+
+ <section>
+ <title>The &Tar; Builder</title>
+
+ <para>
+
+ The &Tar; Builder object uses the &tar;
+ utility to create archives of files
+ and/or directory trees:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Tar('out1.tar', ['file1', 'file2'])
+ env.Tar('out2', 'directory')
+ </file>
+ <file name="file1">
+ file1
+ </file>
+ <file name="file2">
+ file2
+ </file>
+ <file name="directory/file3">
+ directory/file3
+ </file>
+ </scons_example>
+
+ <scons_output example="ex1" os="posix">
+ <command>scons .</command>
+ </scons_output>
+
+ <para>
+
+ One common requirement when creating a &tar; archive
+ is to create a compressed archive using the
+ <option>-z</option> option.
+ This is easily handled by specifying
+ the value of the &TARFLAGS; variable
+ when you create the construction environment.
+ Note, however, that the <option>-c</option> used to
+ to instruct &tar; to create the archive
+ is part of the default value of &TARFLAGS;,
+ so you need to set it both options:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment(TARFLAGS = '-c -z')
+ env.Tar('out.tar.gz', 'directory')
+ </file>
+ <file name="directory/file">
+ directory/file
+ </file>
+ </scons_example>
+
+ <scons_output example="ex2" os="posix">
+ <command>scons .</command>
+ </scons_output>
+
+ <para>
+
+ you may also wish to set the value of the
+ &TARSUFFIX; construction variable
+ to your desired suffix for compress &tar; archives,
+ so that &SCons; can append it to the target file name
+ without your having to specify it explicitly:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ env = Environment(TARFLAGS = '-c -z',
+ TARSUFFIX = '.tgz')
+ env.Tar('out', 'directory')
+ </file>
+ <file name="directory/file">
+ directory/file
+ </file>
+ </scons_example>
+
+ <scons_output example="ex3" os="posix">
+ <command>scons .</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>The &Zip; Builder</title>
+
+ <para>
+
+ The &Zip; Builder object creates archives of files
+ and/or directory trees in the ZIP file format.
+ Python versions 1.6 or later
+ contain an internal &zipfile; module
+ that &SCons; will use.
+ In this case, given the following
+ &SConstruct; file:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Zip('out', ['file1', 'file2'])
+ </file>
+ <file name="file1">
+ file1
+ </file>
+ <file name="file2">
+ file2
+ </file>
+ </scons_example>
+
+ <para>
+
+ Your output will reflect the fact
+ that an internal Python function
+ is being used to create the output ZIP archive:
+
+ </para>
+
+ <scons_output example="ex4" os="posix">
+ <command>scons .</command>
+ </scons_output>
+
+ <para>
+
+ If you're using Python version 1.5.2 to run &SCons;,
+ then &SCons; will try to use an external
+ &zip; program as follows:
+
+ </para>
+
+ <literallayout>
+ % <userinput>scons .</userinput>
+ zip /home/my/project/zip.out file1 file2
+ </literallayout>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Java</title>
+
+ <para>
+
+ &SCons; provides Builder objects
+ for creating various types of Java output files.
+
+ </para>
+
+ <section>
+ <title>Building Class Files: the &Java; Builder</title>
+
+ <para>
+
+ The &Java; builder takes one or more input
+ <filename>.java</filename> files
+ and turns them into one or more
+ <filename>.class</filename> files
+ Unlike most builders, however,
+ the &Java; builder takes
+ target and source <emphasis>directories</emphasis>,
+ not files, as input.
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Java(target = 'classes', source = 'src')
+ </programlisting>
+
+ <para>
+
+ The &Java; builder will then
+ search the specified source directory
+ tree for all <filename>.java</filename> files,
+ and pass any out-of-date
+
+ </para>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ </section>
+
+ <section>
+ <title>The &Jar; Builder</title>
+
+ <para>
+
+ The &Jar; builder object XXX
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Java(target = 'classes', source = 'src')
+ env.Jar(target = '', source = 'classes')
+ </programlisting>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ </section>
+
+ <section>
+ <title>Building C header and stub files: the &JavaH; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ XXX
+ </programlisting>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ </section>
+
+ <section>
+ <title>Building RMI stub and skeleton class files: the &RMIC; Builder</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <programlisting>
+ XXX
+ </programlisting>
+
+ <literallayout>
+ XXX
+ </literallayout>
+
+ </section>
+
+ </section>
diff --git a/doc/user/builders-commands.in b/doc/user/builders-commands.in
new file mode 100644
index 0000000..5fc2c73
--- /dev/null
+++ b/doc/user/builders-commands.in
@@ -0,0 +1,116 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <!--
+
+ =head2 The C<Command> method
+
+
+ The C<Command> method is called as follows:
+
+ Command $env <target>, <inputs>, <build action>;
+
+ The target is made dependent upon the list of input files specified, and the
+ inputs must be built successfully or Cons will not attempt to build the
+ target.
+
+ To specify a command with multiple targets, you can specify a reference to a
+ list of targets. In Perl, a list reference can be created by enclosing a
+ list in square brackets. Hence the following command:
+
+ Command $env ['foo.h', 'foo.c'], 'foo.template', q(
+ gen %1
+ );
+
+ could be used in a case where the command C<gen> creates two files, both
+ F<foo.h> and F<foo.c>.
+
+ -->
+
+ <para>
+
+ Creating a &Builder; and attaching it to a &consenv;
+ allows for a lot of flexibility when you
+ want to re-use actions
+ to build multiple files of the same type.
+ This can, however, be cumbersome
+ if you only need to execute one specific command
+ to build a single file (or group of files).
+ For these situations, &SCons; supports a
+ &Command; &Builder; that arranges
+ for a specific action to be executed
+ to build a specific file or files.
+ This looks a lot like the other builders
+ (like &Program;, &Object;, etc.),
+ but takes as an additional argument
+ the command to be executed to build the file:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Command('foo.out', 'foo.in', "sed 's/x/y/' < $SOURCE > $TARGET")
+ </file>
+ <file name="foo.in">
+ foo.in
+ </file>
+ </scons_example>
+
+ <scons_output example="ex1">
+ <command>scons .</command>
+ </scons_output>
+
+ <para>
+
+ This is often more convenient than
+ creating a &Builder; object
+ and adding it to the &BUILDERS; variable
+ of a &consenv;
+
+ </para>
+
+ <para>
+
+ Note that the action you
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ def build(target, source, env):
+ # Whatever it takes to build
+ return None
+ env.Command('foo.out', 'foo.in', build)
+ </file>
+ <file name="foo.in">
+ foo.in
+ </file>
+ </scons_example>
+
+ <scons_output example="ex2">
+ <command>scons .</command>
+ </scons_output>
diff --git a/doc/user/builders-writing.in b/doc/user/builders-writing.in
new file mode 100644
index 0000000..d911f6c
--- /dev/null
+++ b/doc/user/builders-writing.in
@@ -0,0 +1,703 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head2 Adding new methods
+
+For slightly more demanding changes, you may wish to add new methods to the
+C<cons> package. Here's an example of a very simple extension,
+C<InstallScript>, which installs a tcl script in a requested location, but
+edits the script first to reflect a platform-dependent path that needs to be
+installed in the script:
+
+ # cons::InstallScript - Create a platform dependent version of a shell
+ # script by replacing string ``#!your-path-here'' with platform specific
+ # path $BIN_DIR.
+
+ sub cons::InstallScript {
+ my ($env, $dst, $src) = @_;
+ Command $env $dst, $src, qq(
+ sed s+your-path-here+$BIN_DIR+ %< > %>
+ chmod oug+x %>
+ );
+ }
+
+Notice that this method is defined directly in the C<cons> package (by
+prefixing the name with C<cons::>). A change made in this manner will be
+globally visible to all environments, and could be called as in the
+following example:
+
+ InstallScript $env "$BIN/foo", "foo.tcl";
+
+For a small improvement in generality, the C<BINDIR> variable could be
+passed in as an argument or taken from the construction environment-,-as
+C<%BINDIR>.
+
+
+=head2 Overriding methods
+
+Instead of adding the method to the C<cons> name space, you could define a
+new package which inherits existing methods from the C<cons> package and
+overrides or adds others. This can be done using Perl's inheritance
+mechanisms.
+
+The following example defines a new package C<cons::switch> which
+overrides the standard C<Library> method. The overridden method builds
+linked library modules, rather than library archives. A new
+constructor is provided. Environments created with this constructor
+will have the new library method; others won't.
+
+ package cons::switch;
+ BEGIN {@ISA = 'cons'}
+
+ sub new {
+ shift;
+ bless new cons(@_);
+ }
+
+ sub Library {
+ my($env) = shift;
+ my($lib) = shift;
+ my(@objs) = Objects $env @_;
+ Command $env $lib, @objs, q(
+ %LD -r %LDFLAGS %< -o %>
+ );
+ }
+
+This functionality could be invoked as in the following example:
+
+ $env = new cons::switch(@overrides);
+ ...
+ Library $env 'lib.o', 'foo.c', 'bar.c';
+
+-->
+
+ <para>
+
+ Although &SCons; provides many useful methods
+ for building common software products:
+ programs, libraries, documents.
+ you frequently want to be
+ able to build some other type of file
+ not supported directly by &SCons;
+ Fortunately, &SCons; makes it very easy
+ to define your own &Builder; objects
+ for any custom file types you want to build.
+ (In fact, the &SCons; interfaces for creating
+ &Builder; objects are flexible enough and easy enough to use
+ that all of the the &SCons; built-in &Builder; objects
+ are created the mechanisms described in this section.)
+
+ </para>
+
+ <section>
+ <title>Writing Builders That Execute External Commands</title>
+
+ <para>
+
+ The simplest &Builder; to create is
+ one that executes an external command.
+ For example, if we want to build
+ an output file by running the contents
+ of the input file through a command named
+ <literal>foobuild</literal>,
+ creating that &Builder; might look like:
+
+ </para>
+
+ <programlisting>
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ </programlisting>
+
+ <para>
+
+ All the above line does is create a free-standing
+ &Builder; object.
+ The next section will show us how to actually use it.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Attaching a Builder to a &ConsEnv;</title>
+
+ <para>
+
+ A &Builder; object isn't useful
+ until it's attached to a &consenv;
+ so that we can call it to arrange
+ for files to be built.
+ This is done through the &BUILDERS;
+ &consvar; in an environment.
+ The &BUILDERS; variable is a Python dictionary
+ that maps the names by which you want to call
+ various &Builder; objects to the objects themselves.
+ For example, if we want to call the
+ &Builder; we just defined by the name
+ <function>Foo</function>,
+ our &SConstruct; file might look like:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct">
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file.foo', 'file.input')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ </scons_example>
+
+ <programlisting>
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ </programlisting>
+
+ <para>
+
+ With the &Builder; so attached to our &consenv;
+ we can now actually call it like so:
+
+ </para>
+
+ <programlisting>
+ env.Foo('file.foo', 'file.input')
+ </programlisting>
+
+ <para>
+
+ Then when we run &SCons; it looks like:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ Note, however, that the default &BUILDERS;
+ variable in a &consenv;
+ comes with a default set of &Builder; objects
+ already defined:
+ &Program;, &Library;, etc.
+ And when we explicitly set the &BUILDERS; variable
+ when we create the &consenv;,
+ the default &Builder;s are no longer part of
+ the environment:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file.foo', 'file.input')
+ env.Program('hello.c')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ </scons_example>
+
+ <!--
+ scons: Reading SConscript files ...
+ other errors
+ Traceback (most recent call last):
+ File "/usr/lib/scons/SCons/Script/__init__.py", line 901, in main
+ _main()
+ File "/usr/lib/scons/SCons/Script/__init__.py", line 762, in _main
+ SCons.Script.SConscript.SConscript(script)
+ File "/usr/lib/scons/SCons/Script/SConscript.py", line 207, in SConscript
+ exec _file_ in stack[-1].globals
+ File "SConstruct", line 4, in ?
+ env.Program('hello.c')
+ scons: Environment instance has no attribute 'Program'
+ -->
+
+ <scons_output example="ex2">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ To be able use both our own defined &Builder; objects
+ and the default &Builder; objects in the same &consenv;,
+ you can either add to the &BUILDERS; variable
+ using the &Append; function:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct">
+ env = Environment()
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env.Append(BUILDERS = {'Foo' : bld})
+ env.Foo('file.foo', 'file.input')
+ env.Program('hello.c')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Or you can explicitly set the appropriately-named
+ key in the &BUILDERS; dictionary:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ bld = Builder(action = 'foobuild < $SOURCE > $TARGET')
+ env['BUILDERS']['Foo'] = bld
+ env.Foo('file.foo', 'file.input')
+ env.Program('hello.c')
+ </programlisting>
+
+ <para>
+
+ Either way, the same &consenv;
+ can then use both the newly-defined
+ <function>Foo</function> &Builder;
+ and the default &Program; &Builder;:
+
+ </para>
+
+ <scons_output example="ex3">
+ <command>scons</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Letting &SCons; Handle The File Suffixes</title>
+
+ <para>
+
+ By supplying additional information
+ when you create a &Builder;,
+ you can let &SCons; add appropriate file
+ suffixes to the target and/or the source file.
+ For example, rather than having to specify
+ explicitly that you want the <literal>Foo</literal>
+ &Builder; to build the <literal>file.foo</literal>
+ target file from the <literal>file.input</literal> source file,
+ you can give the <literal>.foo</literal>
+ and <literal>.input</literal> suffixes to the &Builder;,
+ making for more compact and readable calls to
+ the <literal>Foo</literal> &Builder;:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct" printme="1">
+ bld = Builder(action = 'foobuild < $TARGET > $SOURCE',
+ suffix = '.foo',
+ src_suffix = '.input')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file1')
+ env.Foo('file2')
+ </file>
+ <file name="file1.input">
+ file1.input
+ </file>
+ <file name="file2.input">
+ file2.input
+ </file>
+ </scons_example>
+
+ <scons_output example="ex4">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ You can also supply a <literal>prefix</literal> keyword argument
+ if it's appropriate to have &SCons; append a prefix
+ to the beginning of target file names.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Builders That Execute Python Functions</title>
+
+ <para>
+
+ In &SCons;, you don't have to call an external command
+ to build a file.
+ You can, instead, define a Python function
+ that a &Builder; object can invoke
+ to build your target file (or files).
+ Such a &buildfunc; definition looks like:
+
+ </para>
+
+ <programlisting>
+ def build_function(target, source, env):
+ # XXX
+ return None
+ </programlisting>
+
+ <para>
+
+ The arguments of a &buildfunc; are:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>target</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the target or targets to be
+ built by this builder function.
+ The file names of these target(s)
+ may be extracted using the Python &str; funcion.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>source</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the sources to be
+ used by this builder function to build the targets.
+ The file names of these source(s)
+ may be extracted using the Python &str; funcion.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>env</term>
+
+ <listitem>
+ <para>
+
+ The &consenv; used for building the target(s).
+ The builder function may use any of the
+ environment's construction variables
+ in any way to affect how it builds the targets.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ The builder function must
+ return a <literal>0</literal> or <literal>None</literal> value
+ if the target(s) are built successfully.
+ The builder function
+ may raise an exception
+ or return any non-zero value
+ to indicate that the build is unsuccessful,
+
+ </para>
+
+ <para>
+
+ Once you've defined the Python function
+ that will build your target file,
+ defining a &Builder; object for it is as
+ simple as specifying the name of the function,
+ instead of an external command,
+ as the &Builder;'s
+ <literal>action</literal>
+ argument:
+
+ </para>
+
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ def build_function(target, source, env):
+ # XXX
+ return None
+ bld = Builder(action = build_function,
+ suffix = '.foo',
+ src_suffix = '.input')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ </scons_example>
+
+ <para>
+
+ And notice that the output changes slightly,
+ reflecting the fact that a Python function,
+ not an external command,
+ is now called to build the target file:
+
+ </para>
+
+ <scons_output example="ex5">
+ <command>scons</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Builders That Create Actions Using a &Generator;</title>
+
+ <para>
+
+ &SCons; Builder objects can create an action "on the fly"
+ by using a function called a &generator;.
+ This provides a great deal of flexibility XXX
+ A &generator; looks like:
+
+ </para>
+
+ <programlisting>
+ def generate_actions(source, target, env, for_signature):
+ return XXX
+ </programlisting>
+
+ <para>
+
+ The arguments of a &generator; are:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>source</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the sources to be built
+ by the command or other action
+ generated by this function.
+ The file names of these source(s)
+ may be extracted using the Python &str; funcion.
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>target</term>
+
+ <listitem>
+ <para>
+
+ A list of Node objects representing
+ the target or targets to be built
+ by the command or other action
+ generated by this function.
+ The file names of these target(s)
+ may be extracted using the Python &str; funcion.
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>env</term>
+
+ <listitem>
+ <para>
+
+ The &consenv; used for building the target(s).
+ The generator may use any of the
+ environment's construction variables
+ in any way to determine what command
+ or other action to return.
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>for_signature</term>
+
+ <listitem>
+ <para>
+
+ A flag that specifies whether the
+ generator is being called to contribute to a build signature,
+ as opposed to actually executing the command.
+
+ XXX
+
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ The &generator; must return a
+ command string or other action that will be used to
+ build the specified target(s) from the specified source(s).
+
+ </para>
+
+ <para>
+
+ Once you've defined a &generator;,
+ you create a &Builder; to use it
+ by specifying the generator keyword argument
+ instead of <literal>action</literal>.
+
+ </para>
+
+ <scons_example name="ex6">
+ <file name="SConstruct" printme="1">
+ bld = Builder(generator = generate_actions,
+ suffix = '.foo',
+ src_suffix = '.input')
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ </scons_example>
+
+ <scons_output example="ex6">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ Note that it's illegal to specify both an
+ <literal>action</literal>
+ and a
+ <literal>generator</literal>
+ for a &Builder;.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Builders That Modify the Target or Source Lists Using an &Emitter;</title>
+
+ <para>
+
+ &SCons; supports the ability for a Builder to modify the
+ lists of target(s) from the specified source(s).
+
+ </para>
+
+ <scons_example name="ex7">
+ <file name="SConstruct" printme="1">
+ def modify_targets(XXX):
+ return XXX
+ bld = Builder(action = 'XXX',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = modify_targets)
+ env = Environment(BUILDERS = {'Foo' : bld})
+ env.Foo('file')
+ </file>
+ <file name="file.input">
+ file.input
+ </file>
+ </programlisting>
+
+ <scons_output example="ex7">
+ <command>scons</command>
+ </scons_output>
+
+ <programlisting>
+ bld = Builder(action = 'XXX',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = 'MY_EMITTER')
+ def modify1(XXX):
+ return XXX
+ def modify2(XXX):
+ return XXX
+ env1 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify1)
+ env2 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify2)
+ env1.Foo('file1')
+ env2.Foo('file2')
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Builders That Use Other Builders</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <scons_example name="ex8">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.BitKeeper('XXX'))
+ env.Program('hello.c')
+ </file>
+ </programlisting>
+
+ <scons_output example="ex8">
+ <command>scons</command>
+ </scons_output>
+
+ </section>
diff --git a/doc/user/caching.in b/doc/user/caching.in
new file mode 100644
index 0000000..2301784
--- /dev/null
+++ b/doc/user/caching.in
@@ -0,0 +1,242 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ On multi-developer software projects,
+ you can sometimes speed up every developer's builds a lot by
+ allowing them to share the derived files that they build.
+ &SCons; makes this easy, as well as reliable.
+
+ </para>
+
+ <section>
+ <title>Specifying the Shared Cache Directory</title>
+
+ <para>
+
+ To enable sharing of derived files,
+ use the &CacheDir; function
+ in any &SConscript; file:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program('hello.c')
+ CacheDir('cache')
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ <directory name="cache">
+ </directory>
+ <file name="not_used" printme="1">
+ CacheDir('/usr/local/build_cache')
+ </file>
+ </scons_example>
+
+ <para>
+
+ Note that the directory you specify must already exist
+ and be readable and writable by all developers
+ who will be sharing derived files.
+ It should also be in some central location
+ that all builds will be able to access.
+ In environments where developers are using separate systems
+ (like individual workstations) for builds,
+ this directory would typically be
+ on a shared or NFS-mounted file system.
+
+ </para>
+
+ <para>
+
+ Here's what happens:
+ When a build has a &CacheDir; specified,
+ every time a file is built,
+ it is stored in the shared cache directory
+ along with its MD5 build signature.
+ On subsequent builds,
+ before an action is invoked to build a file,
+ &SCons; will check the shared cache directory
+ to see if a file with the exact same build
+ signature already exists.
+ If so, the derived file will not be built locally,
+ but will be copied into the local build directory
+ from the shared cache directory,
+ like so:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ <command>scons -c</command>
+ <command>scons</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Keeping Build Output Consistent</title>
+
+ <para>
+
+ One potential drawback to using a shared cache
+ is that your build output can be inconsistent
+ from invocation to invocation,
+ because any given file may be rebuilt one time
+ and retrieved from the shared cache the next time.
+ This can make analyzing build output more difficult,
+ especially for automated scripts that
+ expect consistent output each time.
+
+ </para>
+
+ <para>
+
+ If, however, you use the <literal>--cache-show</literal> option,
+ &SCons; will print the command line that it
+ <emphasis>would</emphasis> have executed
+ to build the file,
+ even when it is retrieving the file from the shared cache.
+ This makes the build output consistent
+ every time the build is run:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ <command>scons -c</command>
+ <command>scons --cache-show</command>
+ </scons_output>
+
+ <para>
+
+ The trade-off, of course, is that you no longer
+ know whether or not &SCons;
+ has retrieved a derived file from cache
+ or has rebuilt it locally.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Not Retrieving Files From a Shared Cache</title>
+
+ <para>
+
+ Retrieving an already-built file
+ from the shared cache
+ is usually a significant time-savings
+ over rebuilding the file,
+ but how much of a savings
+ (or even whether it saves time at all)
+ can depend a great deal on your
+ system or network configuration.
+ For example, retrieving cached files
+ from a busy server over a busy network
+ might end up being slower than
+ rebuilding the files locally.
+
+ </para>
+
+ <para>
+
+ In these cases, you can specify
+ the <literal>--cache-disable</literal>
+ command-line option to tell &SCons;
+ to not retrieve already-built files from the
+ shared cache directory:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ <command>scons -c</command>
+ <command>scons</command>
+ <command>scons -c</command>
+ <command>scons --cache-disable</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Populating a Shared Cache With Already-Built Files</title>
+
+ <para>
+
+ Sometimes, you may have one or more derived files
+ already built in your local build tree
+ that you wish to make available to other people doing builds.
+ For example, you may find it more effective to perform
+ integration builds with the cache disabled
+ (per the previous section)
+ and only populate the shared cache directory
+ with the built files after the integration build
+ has completed successfully.
+ This way, the cache will only get filled up
+ with derived files that are part of a complete, successful build
+ not with files that might be later overwritten
+ while you debug integration problems.
+
+ </para>
+
+ <para>
+
+ In this case, you can use the
+ the <literal>--cache-force</literal> option
+ to tell &SCons; to put all derived files in the cache,
+ even if the files had already been built
+ by a previous invocation:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons --cache-disable</command>
+ <command>scons -c</command>
+ <command>scons --cache-disable</command>
+ <command>scons --cache-force</command>
+ <command>scons -c</command>
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ Notice how the above sample run
+ demonstrates that the <literal>--cache-disable</literal>
+ option avoids putting the built
+ <filename>hello.o</filename>
+ and
+ <filename>hello</filename> files in the cache,
+ but after using the <literal>--cache-force</literal> option,
+ the files have been put in the cache
+ for the next invocation to retrieve.
+
+ </para>
+
+ </section>
diff --git a/doc/user/cons.in b/doc/user/cons.in
new file mode 100644
index 0000000..be02a51
--- /dev/null
+++ b/doc/user/cons.in
@@ -0,0 +1,52 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Differences Between &Cons; and &SCons;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Advantages of &SCons; Over &Cons;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/copyright.in b/doc/user/copyright.in
new file mode 100644
index 0000000..7f6059c
--- /dev/null
+++ b/doc/user/copyright.in
@@ -0,0 +1,32 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<blockquote>
+ <para>
+
+ SCons User's Guide Copyright (c) 2003 Steven Knight
+
+ </para>
+</blockquote>
diff --git a/doc/user/default.in b/doc/user/default.in
new file mode 100644
index 0000000..dbe6ecd
--- /dev/null
+++ b/doc/user/default.in
@@ -0,0 +1,216 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Default targets
+
+Until now, we've demonstrated invoking Cons with an explicit target
+to build:
+
+ % cons hello
+
+Normally, Cons does not build anything unless a target is specified,
+but specifying '.' (the current directory) will build everything:
+
+ % cons # does not build anything
+
+ % cons . # builds everything under the top-level directory
+
+Adding the C<Default> method to any F<Construct> or F<Conscript> file will add
+the specified targets to a list of default targets. Cons will build
+these defaults if there are no targets specified on the command line.
+So adding the following line to the top-level F<Construct> file will mimic
+Make's typical behavior of building everything by default:
+
+ Default '.';
+
+The following would add the F<hello> and F<goodbye> commands (in the
+same directory as the F<Construct> or F<Conscript> file) to the default list:
+
+ Default qw(
+ hello
+ goodbye
+ );
+
+The C<Default> method may be used more than once to add targets to the
+default list.
+
+-->
+
+ <para>
+
+ As mentioned previously,
+ &SCons; will build every target
+ in or below the current directory
+ by default--that is, when you don't
+ explicitly specify one or more targets
+ on the command line.
+ Sometimes, however, you may want
+ to specify explicitly that only
+ certain programs should be built by default.
+ You do this with the &Default; function:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Program('goodbye.c')
+ Default(hello)
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ <file name="goodbye.c">
+ goodbye.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ This &SConstruct; file knows how to build two programs,
+ &hello; and &goodbye;,
+ but only builds the
+ &hello; program by default:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ <command>scons</command>
+ <command>scons goodbye</command>
+ </scons_output>
+
+ <para>
+
+ Note that, even when you use the &Default;
+ function in your &SConstruct; file,
+ you can still explicitly specify the current directory
+ (<literal>.</literal>) on the command line
+ to tell &SCons; to build
+ everything in (or below) the current directory:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons .</command>
+ </scons_output>
+
+ <para>
+
+ You can also call the &Default;
+ function more than once,
+ in which case each call
+ adds to the list of targets to be built by default:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ Default(prog1)
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog3)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ <file name="prog3.c">
+ prog3.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Or you can specify more than one target
+ in a single call to the &Default; function:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog1, prog3)
+ </programlisting>
+
+ <para>
+
+ Either of these last two examples
+ will build only the
+ <application>prog1</application>
+ and
+ <application>prog3</application>
+ programs by default:
+
+ </para>
+
+ <scons_output example="ex2">
+ <command>scons</command>
+ <command>scons .</command>
+ </scons_output>
+
+ <para>
+
+ Lastly, if for some reason you don't want
+ any targets built by default,
+ you can use the Python <literal>None</literal>
+ variable:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ Default(None)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which would produce build output like:
+
+ </para>
+
+ <scons_output example="ex3">
+ <command>scons</command>
+ <command>scons .</command>
+ </scons_output>
diff --git a/doc/user/depends.in b/doc/user/depends.in
new file mode 100644
index 0000000..aa69dc7
--- /dev/null
+++ b/doc/user/depends.in
@@ -0,0 +1,766 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head2 The C<Salt> method
+
+The C<Salt> method adds a constant value to the signature calculation
+for every derived file. It is invoked as follows:
+
+ Salt $string;
+
+Changing the Salt value will force a complete rebuild of every derived
+file. This can be used to force rebuilds in certain desired
+circumstances. For example,
+
+ Salt `uname -s`;
+
+Would force a complete rebuild of every derived file whenever the
+operating system on which the build is performed (as reported by C<uname
+-s>) changes.
+
+-->
+
+ <para>
+
+ So far we've seen how &SCons; handles one-time builds.
+ But the real point of a build tool like &SCons;
+ is to rebuild only the necessary things
+ when source files change--or, put another way,
+ &SCons; should <emphasis>not</emphasis>
+ waste time rebuilding things that have already been built.
+ You can see this at work simply be re-invoking &SCons;
+ after building our simple &hello; example:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program('hello.c')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex1" os="posix">
+ <command>scons</command>
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ The second time it is executed,
+ &SCons; realizes that the &hello; program
+ is up-to-date with respect to the current &hello_c; source file,
+ and avoids rebuilding it.
+ You can see this more clearly by naming
+ the &hello; program explicitly on the command line:
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <command>scons hello</command>
+ <command>scons hello</command>
+ </scons_output>
+
+ <para>
+
+ Note that &SCons; reports <literal>"...is up to date"</literal>
+ only for target files named explicitly on the command line,
+ to avoid cluttering the output.
+
+ </para>
+
+ <section>
+ <title>Source File Signatures</title>
+
+ <para>
+
+ The other side of avoiding unnecessary rebuilds
+ is the fundamental build tool behavior
+ of <emphasis>rebuilding</emphasis>
+ things when a source file changes,
+ so that the built software is up to date.
+ &SCons; keeps track of this through a
+ &signature; for each source file,
+ and allows you to configure
+ whether you want to use the source
+ file contents or the modification time (timestamp)
+ as the signature.
+
+ </para>
+
+ <section>
+ <title>MD5 Source File Signatures</title>
+
+ <para>
+
+ By default,
+ &SCons; keeps track of whether a source file has changed
+ based on the file's contents,
+ not the modification time.
+ This means that you may be surprised by the
+ default &SCons; behavior if you are used to the
+ &Make; convention of forcing
+ a rebuild by updating the file's modification time
+ (using the &touch; command, for example):
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <command>scons hello</command>
+ <command>touch hello.c</command>
+ <command>scons hello</command>
+ </scons_output>
+
+ <para>
+
+ Even though the file's modification time has changed,
+ &SCons; realizes that the contents of the
+ &hello_c; file have <emphasis>not</emphasis> changed,
+ and therefore that the &hello; program
+ need not be rebuilt.
+ This avoids unnecessary rebuilds when,
+ for example, someone rewrites the
+ contents of a file without making a change.
+ But if the contents of the file really do change,
+ then &SCons; detects the change
+ and rebuilds the program as required:
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <command>scons hello</command>
+ <command output="[CHANGE THE CONTENTS OF hello.c]">edit hello.c</command>
+ <command>scons hello</command>
+ </scons>
+
+ <!--
+
+ <literallayout>
+ % <userinput>scons hello</userinput>
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ % <userinput>edit hello.c</userinput>
+ [CHANGE THE CONTENTS OF hello.c]
+ % <userinput>scons hello</userinput>
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ %
+ </literallayout>
+
+ -->
+
+ <para>
+
+ Note that you can, if you wish,
+ specify this default behavior
+ (MD5 signatures) explicitly
+ using the &SourceSignatures; function as follows:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ env.Program('hello.c')
+ SourceSignatures('MD5')
+ </sconstruct>
+
+ </section>
+
+ <section>
+ <title>Source File Time Stamps</title>
+
+ <para>
+
+ If you prefer, you can
+ configure &SCons; to use the modification time
+ of source files,
+ not the file contents,
+ when deciding if something needs to be rebuilt.
+ To do this, call the &SourceSignatures;
+ function as follows:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program('hello.c')
+ SourceSignatures('timestamp')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This makes &SCons; act like &Make;
+ when a file's modification time is updated
+ (using the &touch; command, for example):
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <command>scons hello</command>
+ <command>touch hello.c</command>
+ <command>scons hello</command>
+ </scons>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Target File Signatures</title>
+
+ <para>
+
+ As you've just seen,
+ &SCons; uses signatures to decide whether a
+ target file is up to date or must be rebuilt.
+ When a target file depends on another target file,
+ &SCons; allows you to separately configure
+ how the signatures of an "intermediate" target file
+ is used when deciding if a dependent target file
+ must be rebuilt.
+
+ </para>
+
+ <section>
+ <title>Build Signatures</title>
+
+ <para>
+
+ Modifying a source file
+ will cause not only its direct target file to be rebuilt,
+ but also the target file(s)
+ that depend on that direct target file.
+ In our example,
+ changing the contents of the &hello_c; file causes
+ the &hello_o; file to be rebuilt,
+ which in turn causes the
+ &hello; program to be rebuilt:
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <command>scons hello</command>
+ <command output="[CHANGE THE CONTENTS OF hello.c]">edit hello.c</command>
+ <command>scons hello</command>
+ </scons>
+
+ <!--
+
+ <literallayout>
+ % <userinput>scons hello</userinput>
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ % <userinput>edit hello.c</userinput>
+ [CHANGE THE CONTENTS OF hello.c]
+ % <userinput>scons hello</userinput>
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ %
+ </literallayout>
+
+ -->
+
+ <para>
+
+ What's not obvious, though,
+ is that &SCons; internally handles the signature of
+ the target file(s)
+ (&hello_o; in the above example)
+ differently from the signature of the source file
+ (&hello_c;).
+ By default,
+ &SCons; tracks whether a target file must be rebuilt
+ by using a &buildsignature;
+ that consists of the combined
+ signatures of all the files
+ that go into making the target file.
+ This is efficient because
+ the accumulated signatures
+ actually give &SCons; all of the
+ information it needs
+ to decide if the target file is out of date.
+
+ </para>
+
+ <para>
+
+ If you wish, you can
+ specify this default behavior
+ (build signatures) explicitly
+ using the &TargetSignatures; function:
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ env.Program('hello.c')
+ TargetSignatures('build')
+ </sconstruct>
+
+ </section>
+
+ <section>
+ <title>File Contents</title>
+
+ <para>
+
+ Sometimes a source file can be changed
+ in such a way that the contents of the
+ rebuilt target file(s)
+ will be exactly the same as the last time
+ the file was built.
+ If so, then any other target files
+ that depend on such a built-but-not-changed target
+ file actually need not be rebuilt.
+ You can have &SCons;
+ realize that a dependent target file
+ need not be rebuilt in this situation
+ using the &TargetSignatures; function as follows:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program('hello.c')
+ TargetSignatures('content')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ So if, for example,
+ a user were to only change a comment in a C file,
+ then the rebuilt &hello_o; file
+ would be exactly the same as the one previously built
+ (assuming the compiler doesn't put any build-specific
+ information in the object file).
+ &SCons; would then realize that it would not
+ need to rebuild the &hello; program as follows:
+
+ </para>
+
+ <scons_output example="ex3" os="posix">
+ <command>scons hello</command>
+ <command output="[CHANGE A COMMENT IN hello.c]">edit hello.c</command>
+ <command>scons hello</command>
+ </scons>
+
+ <para>
+
+ In essence, &SCons; has
+ "short-circuited" any dependent builds
+ when it realizes that a target file
+ has been rebuilt to exactly the same file as the last build.
+ So configured,
+ &SCons; does take some extra processing time
+ to scan the contents of the target (&hello_o;) file,
+ but this may save time
+ if the rebuild that was avoided
+ would have been very time-consuming and expensive.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Implicit Dependencies: The &CPPPATH; Construction Variable</title>
+
+ <para>
+
+ Now suppose that our "Hello, World!" program
+ actually has a <literal>#include</literal> line
+ to include the &hello_h; file in the compilation:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct">
+ env = Environment(CPPPATH = '.')
+ hello = env.Program('hello.c')
+ </file>
+ <file name="hello.c" printme="1">
+ #include "hello.h"
+ int
+ main()
+ {
+ printf("Hello, %s!\n", string);
+ }
+ </file>
+ <file name="hello.h">
+ #define string "world"
+ </file>
+ </scons_example>
+
+ <para>
+
+ And, for completeness, the &hello_h; file looks like this:
+
+ </para>
+
+ <scons_example_file example="ex4" name="hello.h">
+ </scons_example_file>
+
+ <para>
+
+ In this case, we want &SCons; to recognize that,
+ if the contents of the &hello_h; file change,
+ the &hello; program must be recompiled.
+ To do this, we need to modify the
+ &SConstruct; file like so:
+
+ </para>
+
+ <scons_example_file example="ex4" name="SConstruct">
+ </scons_example_file>
+
+ <para>
+
+ The &CPPPATH; assignment in the &Environment; call
+ tells &SCons; to look in the current directory
+ (<literal>'.'</literal>)
+ for any files included by C source files
+ (<filename>.c</filename> or <filename>.h</filename> files).
+ With this assignment in the &SConstruct; file:
+
+ </para>
+
+ <scons_output example="ex4" os="posix">
+ <command>scons hello</command>
+ <command>scons hello</command>
+ <command output="[CHANGE THE CONTENTS IN hello.h]">edit hello.h</command>
+ <command>scons hello</command>
+ </scons>
+
+ <para>
+
+ First, notice that &SCons;
+ added the <literal>-I.</literal> argument
+ from the &CPPPATH; variable
+ so that the compilation would find the
+ &hello_h; file in the local directory.
+
+ </para>
+
+ <para>
+
+ Second, realize that &SCons; knows that the &hello;
+ program must be rebuilt
+ because it scans the contents of
+ the &hello_c; file
+ for the <literal>#include</literal> lines that indicate
+ another file is being included in the compilation.
+ &SCons; records these as
+ <emphasis>implicit dependencies</emphasis>
+ of the target file,
+ Consequently,
+ when the &hello_h; file changes,
+ &SCons; realizes that the &hello_c; file includes it,
+ and rebuilds the resulting &hello; program
+ that depends on both the &hello_c; and &hello_h; files.
+
+ </para>
+
+ <para>
+
+ Like the &LIBPATH; variable,
+ the &CPPPATH; variable
+ may be a list of directories,
+ or a string separated by
+ the system-specific path separate character
+ (':' on POSIX/Linux, ';' on Windows).
+ Either way, &SCons; creates the
+ right command-line options
+ so that the following example:
+
+ </para>
+
+ <programlisting>
+ </programlisting>
+
+ <scons_example name="ex5">
+ <file name="SConstruct">
+ env = Environment(CPPPATH = ['include', '/home/project/inc'])
+ hello = env.Program('hello.c')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Will look like this on POSIX or Linux:
+
+ </para>
+
+ <scons_output example="ex4" os="posix">
+ <command>scons hello</command>
+ </scons_output>
+
+ <para>
+
+ And like this on Windows:
+
+ </para>
+
+ <scons_output example="ex4" os="win32">
+ <command>scons hello</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Caching Implicit Dependencies</title>
+
+ <para>
+
+ Scanning each file for <literal>#include</literal> lines
+ does take some extra processing time.
+ When you're doing a full build of a large system,
+ the scanning time is usually a very small percentage
+ of the overall time spent on the build.
+ You're most likely to notice the scanning time,
+ however, when you <emphasis>rebuild</emphasis>
+ all or part of a large system:
+ &SCons; will likely take some extra time to "think about"
+ what must be built before it issues the
+ first build command
+ (or decides that everything is up to date
+ and nothing must be rebuilt).
+
+ <!--
+ Isn't this expensive? The answer is, it depends. If you do a full build of a
+ large system, the scanning time is insignificant. If you do a rebuild of a
+ large system, then Cons will spend a fair amount of time thinking about it
+ before it decides that nothing has to be done (although not necessarily more
+ time than make!). The good news is that Cons makes it very easy to
+ intelligently subset your build, when you are working on localized changes.
+ -->
+
+ </para>
+
+ <para>
+
+ In practice, having &SCons; scan files saves time
+ relative to the amount of potential time
+ lost to tracking down subtle problems
+ introduced by incorrect dependencies.
+ Nevertheless, the "waiting time"
+ while &SCons; scans files can annoy
+ individual developers waiting for their builds to finish.
+ Consequently, &SCons; lets you cache
+ the implicit dependencies
+ that its scanners find,
+ for use by later builds.
+ You do this either by specifying the
+ &implicit-cache; option on the command line:
+
+ </para>
+
+ <scons_output example="ex1" os="win32">
+ <command>scons --implicit-cache hello</command>
+ <command>scons hello</command>
+ </scons_output>
+
+ <para>
+
+ Or by setting the &implicit_cache; option
+ in an &SConscript; file:
+
+ </para>
+
+ <sconstruct>
+ SetOption('implicit_cache', 1)
+ </sconstruct>
+
+ <para>
+
+ &SCons; does not cache implicit dependencies like this by default
+ because XXX
+
+ </para>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>The &implicit-deps-changed; Option</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &implicit-deps-unchanged; Option</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>The &Ignore; Method</title>
+
+ <para>
+
+ Sometimes it makes sense
+ to not rebuild a program,
+ even if a dependency file changes.
+ In this case,
+ you would tell &SCons; specifically
+ to ignore a dependency as follows:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Ignore(hello, 'hello.h')
+ </programlisting>
+
+ <!-- XXX mention that you can use arrays for target and source? -->
+
+ <literallayout>
+ % <userinput>scons hello</userinput>
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ % <userinput>scons hello</userinput>
+ scons: `hello' is up to date.
+ % <userinput>edit hello.h</userinput>
+ [CHANGE THE CONTENTS OF hello.h]
+ % <userinput>scons hello</userinput>
+ scons: `hello' is up to date.
+ </literallayout>
+
+ <para>
+
+ Now, the above example is a little contrived,
+ because it's hard to imagine a real-world situation
+ where you wouldn't to rebuild &hello;
+ if the &hello_h; file changed.
+ A more realistic example
+ might be if the &hello;
+ program is being built in a
+ directory that is shared between multiple systems
+ that have different copies of the
+ &stdio_h; include file.
+ In that case,
+ &SCons; would notice the differences between
+ the different systems' copies of &stdio_h;
+ and would rebuild &hello;
+ each time you change systems.
+ You could avoid these rebuilds as follows:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Ignore(hello, '/usr/include/stdio.h')
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>The &Depends; Method</title>
+
+ <para>
+
+ On the other hand,
+ sometimes a file depends on another file
+ that has no &SCons; scanner will detect.
+ For this situation,
+ &SCons; allows you to specific explicitly that one file
+ depends on another file,
+ and must be rebuilt whenever that file changes.
+ This is specified using the &Depends; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Depends(hello, 'other_file')
+ </programlisting>
+
+ <!-- XXX mention that you can use arrays for target and source? -->
+
+ <literallayout>
+ % <userinput>scons hello</userinput>
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ % <userinput>scons hello</userinput>
+ scons: `hello' is up to date.
+ % <userinput>edit other_file</userinput>
+ [CHANGE THE CONTENTS OF other_file]
+ % <userinput>scons hello</userinput>
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ </literallayout>
+
+ </section>
+
+ <!-->
+
+ <section>
+ <title>The &Salt; Method</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ -->
diff --git a/doc/user/environments.in b/doc/user/environments.in
new file mode 100644
index 0000000..7f022c1
--- /dev/null
+++ b/doc/user/environments.in
@@ -0,0 +1,829 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 More on construction environments
+
+As previously mentioned, a B<construction environment> is an object that
+has a set of keyword/value pairs and a set of methods, and which is used
+to tell Cons how target files should be built. This section describes
+how Cons uses and expands construction environment values to control its
+build behavior.
+
+=head2 Construction variable expansion
+
+Construction variables from a construction environment are expanded
+by preceding the keyword with a C<%> (percent sign):
+
+ Construction variables:
+ XYZZY => 'abracadabra',
+
+ The string: "The magic word is: %XYZZY!"
+ expands to: "The magic word is: abracadabra!"
+
+A construction variable name may be surrounded by C<{> and C<}> (curly
+braces), which are stripped as part of the expansion. This can
+sometimes be necessary to separate a variable expansion from trailing
+alphanumeric characters:
+
+ Construction variables:
+ OPT => 'value1',
+ OPTION => 'value2',
+
+ The string: "%OPT %{OPT}ION %OPTION %{OPTION}"
+ expands to: "value1 value1ION value2 value2"
+
+Construction variable expansion is recursive, that is, a string
+containing C<%->expansions after substitution will be re-expanded until
+no further substitutions can be made:
+
+ Construction variables:
+ STRING => 'The result is: %FOO',
+ FOO => '%BAR',
+ BAR => 'final value',
+
+ The string: "The string says: %STRING"
+ expands to: "The string says: The result is: final value"
+
+If a construction variable is not defined in an environment, then the
+null string is substituted:
+
+ Construction variables:
+ FOO => 'value1',
+ BAR => 'value2',
+
+ The string: "%FOO <%NO_VARIABLE> %BAR"
+ expands to: "value1 <> value2"
+
+A doubled C<%%> will be replaced by a single C<%>:
+
+ The string: "Here is a percent sign: %%"
+ expands to: "Here is a percent sign: %"
+
+=head2 Default construction variables
+
+When you specify no arguments when creating a new construction
+environment:
+
+ $env = new cons();
+
+Cons creates a reference to a new, default construction
+environment. This contains a number of construction variables and some
+methods. At the present writing, the default construction variables on a
+UNIX system are:
+
+ CC => 'cc',
+ CFLAGS => '',
+ CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
+ CXX => '%CC',
+ CXXFLAGS => '%CFLAGS',
+ CXXCOM => '%CXX %CXXFLAGS %_IFLAGS -c %< -o %>',
+ INCDIRPREFIX => '-I',
+ INCDIRSUFFIX => '',
+ LINK => '%CXX',
+ LINKCOM => '%LINK %LDFLAGS -o %> %< %_LDIRS %LIBS',
+ LINKMODULECOM => '%LD -r -o %> %<',
+ LIBDIRPREFIX => '-L',
+ LIBDIRSUFFIX => '',
+ AR => 'ar',
+ ARFLAGS => 'r',
+ ARCOM => ['%AR %ARFLAGS %> %<', '%RANLIB %>'],
+ RANLIB => 'ranlib',
+ AS => 'as',
+ ASFLAGS => '',
+ ASCOM => '%AS %ASFLAGS %< -o %>',
+ LD => 'ld',
+ LDFLAGS => '',
+ PREFLIB => 'lib',
+ SUFLIB => '.a',
+ SUFLIBS => '.so:.a',
+ SUFOBJ => '.o',
+ SIGNATURE => [ '*' => 'build' ],
+ ENV => { 'PATH' => '/bin:/usr/bin' },
+
+
+And on a Win32 system (Windows NT), the default construction variables
+are (unless the default rule style is set using the B<DefaultRules>
+method):
+
+ CC => 'cl',
+ CFLAGS => '/nologo',
+ CCCOM => '%CC %CFLAGS %_IFLAGS /c %< /Fo%>',
+ CXXCOM => '%CXX %CXXFLAGS %_IFLAGS /c %< /Fo%>',
+ INCDIRPREFIX => '/I',
+ INCDIRSUFFIX => '',
+ LINK => 'link',
+ LINKCOM => '%LINK %LDFLAGS /out:%> %< %_LDIRS %LIBS',
+ LINKMODULECOM => '%LD /r /o %> %<',
+ LIBDIRPREFIX => '/LIBPATH:',
+ LIBDIRSUFFIX => '',
+ AR => 'lib',
+ ARFLAGS => '/nologo ',
+ ARCOM => "%AR %ARFLAGS /out:%> %<",
+ RANLIB => '',
+ LD => 'link',
+ LDFLAGS => '/nologo ',
+ PREFLIB => '',
+ SUFEXE => '.exe',
+ SUFLIB => '.lib',
+ SUFLIBS => '.dll:.lib',
+ SUFOBJ => '.obj',
+ SIGNATURE => [ '*' => 'build' ],
+
+These variables are used by the various methods associated with the
+environment. In particular, any method that ultimately invokes an external
+command will substitute these variables into the final command, as
+appropriate. For example, the C<Objects> method takes a number of source
+files and arranges to derive, if necessary, the corresponding object
+files:
+
+ Objects $env 'foo.c', 'bar.c';
+
+This will arrange to produce, if necessary, F<foo.o> and F<bar.o>. The
+command invoked is simply C<%CCCOM>, which expands, through substitution,
+to the appropriate external command required to build each object. The
+substitution rules will be discussed in detail in the next section.
+
+The construction variables are also used for other purposes. For example,
+C<CPPPATH> is used to specify a colon-separated path of include
+directories. These are intended to be passed to the C preprocessor and are
+also used by the C-file scanning machinery to determine the dependencies
+involved in a C Compilation.
+
+Variables beginning with underscore are created by various methods,
+and should normally be considered ``internal'' variables. For example,
+when a method is called which calls for the creation of an object from
+a C source, the variable C<_IFLAGS> is created: this corresponds to the
+C<-I> switches required by the C compiler to represent the directories
+specified by C<CPPPATH>.
+
+Note that, for any particular environment, the value of a variable is set
+once, and then never reset (to change a variable, you must create a new
+environment. Methods are provided for copying existing environments for this
+purpose). Some internal variables, such as C<_IFLAGS> are created on demand,
+but once set, they remain fixed for the life of the environment.
+
+The C<CFLAGS>, C<LDFLAGS>, and C<ARFLAGS> variables all supply a place
+for passing options to the compiler, loader, and archiver, respectively.
+
+The C<INCDIRPREFIX> and C<INCDIRSUFFIX> variables specify option
+strings to be appended to the beginning and end, respectively, of each
+include directory so that the compiler knows where to find F<.h> files.
+Similarly, the C<LIBDIRPREFIX> and C<LIBDIRSUFFIX> variables specify the
+option string to be appended to the beginning of and end, respectively,
+of each directory that the linker should search for libraries.
+
+Another variable, C<ENV>, is used to determine the system environment during
+the execution of an external command. By default, the only environment
+variable that is set is C<PATH>, which is the execution path for a UNIX
+command. For the utmost reproducibility, you should really arrange to set
+your own execution path, in your top-level F<Construct> file (or perhaps by
+importing an appropriate construction package with the Perl C<use>
+command). The default variables are intended to get you off the ground.
+
+=head2 Expanding variables in construction commands
+
+Within a construction command, construction variables will be expanded
+according to the rules described above. In addition to normal variable
+expansion from the construction environment, construction commands also
+expand the following pseudo-variables to insert the specific input and
+output files in the command line that will be executed:
+
+=over 10
+
+=item %>
+
+The target file name. In a multi-target command, this expands to the
+first target mentioned.)
+
+=item %0
+
+Same as C<%E<gt>>.
+
+=item %1, %2, ..., %9
+
+These refer to the first through ninth input file, respectively.
+
+=item %E<lt>
+
+The full set of input file names. If any of these have been used
+anywhere else in the current command line (via C<%1>, C<%2>, etc.), then
+those will be deleted from the list provided by C<%E<lt>>. Consider the
+following command found in a F<Conscript> file in the F<test> directory:
+
+ Command $env 'tgt', qw(foo bar baz), qq(
+ echo %< -i %1 > %>
+ echo %< -i %2 >> %>
+ echo %< -i %3 >> %>
+ );
+
+If F<tgt> needed to be updated, then this would result in the execution of
+the following commands, assuming that no remapping has been established for
+the F<test> directory:
+
+ echo test/bar test/baz -i test/foo > test/tgt
+ echo test/foo test/baz -i test/bar >> test/tgt
+ echo test/foo test/bar -i test/baz >> test/tgt
+
+=back
+
+Any of the above pseudo-variables may be followed immediately by one of
+the following suffixes to select a portion of the expanded path name:
+
+ :a the absolute path to the file name
+ :b the directory plus the file name stripped of any suffix
+ :d the directory
+ :f the file name
+ :s the file name suffix
+ :F the file name stripped of any suffix
+ :S the absolute path path to a Linked source file
+
+Continuing with the above example, C<%E<lt>:f> would expand to C<foo bar baz>,
+and C<%E<gt>:d> would expand to C<test>.
+
+There are additional C<%> elements which affect the command line(s):
+
+=over 10
+
+=item %[ %]
+
+It is possible to programmatically rewrite part of the command by
+enclosing part of it between C<%[> and C<%]>. This will call the
+construction variable named as the first word enclosed in the brackets
+as a Perl code reference; the results of this call will be used to
+replace the contents of the brackets in the command line. For example,
+given an existing input file named F<tgt.in>:
+
+ @keywords = qw(foo bar baz);
+ $env = new cons(X_COMMA => sub { join(",", @_) });
+ Command $env 'tgt', 'tgt.in', qq(
+ echo '# Keywords: %[X_COMMA @keywords %]' > %>
+ cat %< >> %>
+ );
+
+This will execute:
+
+ echo '# Keywords: foo,bar,baz' > tgt
+ cat tgt.in >> tgt
+
+=item %( %)
+
+Cons includes the text of the command line in the MD5 signature for a
+build, so that targets get rebuilt if you change the command line (to
+add or remove an option, for example). Command-line text in between
+C<%(> and C<%)>, however, will be ignored for MD5 signature calculation.
+
+Internally, Cons uses C<%(> and C<%)> around include and library
+directory options (C<-I> and C<-L> on UNIX systems, C</I> and
+C</LIBPATH> on Windows NT) to avoid rebuilds just because the directory
+list changes. Rebuilds occur only if the changed directory list causes
+any included I<files> to change, and a changed include file is detected
+by the MD5 signature calculation on the actual file contents.
+
+=back
+
+XXX
+
+DESCRIBE THE Literal() FUNCTION, TOO
+
+XXX
+
+=head2 Expanding construction variables in file names
+
+Cons expands construction variables in the source and target file names
+passed to the various construction methods according to the expansion
+rules described above:
+
+ $env = new cons(
+ DESTDIR => 'programs',
+ SRCDIR => 'src',
+ );
+ Program $env '%DESTDIR/hello', '%SRCDIR/hello.c';
+
+This allows for flexible configuration, through the construction
+environment, of directory names, suffixes, etc.
+
+=head1 Default construction methods
+
+The list of default construction methods includes the following:
+
+
+=head2 The C<new> constructor
+
+The C<new> method is a Perl object constructor. That is, it is not invoked
+via a reference to an existing construction environment B<reference>, but,
+rather statically, using the name of the Perl B<package> where the
+constructor is defined. The method is invoked like this:
+
+ $env = new cons(<overrides>);
+
+The environment you get back is blessed into the package C<cons>, which
+means that it will have associated with it the default methods described
+below. Individual construction variables can be overridden by providing
+name/value pairs in an override list. Note that to override any command
+environment variable (i.e. anything under C<ENV>), you will have to override
+all of them. You can get around this difficulty by using the C<copy> method
+on an existing construction environment.
+
+
+=head2 The C<clone> method
+
+The C<clone> method creates a clone of an existing construction environment,
+and can be called as in the following example:
+
+ $env2 = $env1->clone(<overrides>);
+
+You can provide overrides in the usual manner to create a different
+environment from the original. If you just want a new name for the same
+environment (which may be helpful when exporting environments to existing
+components), you can just use simple assignment.
+
+
+=head2 The C<copy> method
+
+The C<copy> method extracts the externally defined construction variables
+from an environment and returns them as a list of name/value
+pairs. Overrides can also be provided, in which case, the overridden values
+will be returned, as appropriate. The returned list can be assigned to a
+hash, as shown in the prototype, below, but it can also be manipulated in
+other ways:
+
+ %env = $env1->copy(<overrides>);
+
+The value of C<ENV>, which is itself a hash, is also copied to a new hash,
+so this may be changed without fear of affecting the original
+environment. So, for example, if you really want to override just the
+C<PATH> variable in the default environment, you could do the following:
+
+ %cons = new cons()->copy();
+ $cons{ENV}{PATH} = "<your path here>";
+ $cons = new cons(%cons);
+
+This will leave anything else that might be in the default execution
+environment undisturbed.
+
+-->
+
+ <para>
+
+ It is rare that all of the software in a large,
+ complicated system needs to be built the same way.
+ For example, different source files may need different options
+ enabled on the command line,
+ or different executable programs need to be linked
+ with different libraries.
+ &SCons; accomodates these different build
+ requirements by allowing you to create and
+ configure multiple &consenvs;
+ that control how the software is built.
+ Technically, a &consenv; is an object
+ that has a number of associated
+ &consvars;, each with a name and a value.
+ (A &consenv; also has an attached
+ set of &Builder; methods,
+ about which we'll learn more later.)
+
+ </para>
+
+ <para>
+
+ A &consenv; is created by the &Environment;
+ method which you have already seen.
+ What you haven't seen, though,
+ is that when you initialize a &consenv;,
+ you can set the values of the
+ environment's &consvars;
+ to control how a program is built.
+ For example:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct">
+ env = Environment(CC = 'gcc',
+ CCFLAGS = '-O2')
+
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This example, rather than using the default,
+ explicitly specifies use of the
+ GNU C compiler &gcc;,
+ and further specifies that the <literal>-O2</literal>
+ (optimization level two)
+ flag should be used when compiling the object file.
+ So a run from this example would look like:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ </scons_output>
+
+ <section>
+ <title>Multiple &ConsEnvs;</title>
+
+ <para>
+
+ So far,
+ all of our examples have
+ created a single &consenv; named
+ <literal>env</literal>.
+ <literal>env</literal>, however,
+ is simply a Python variable name,
+ and you can use any other variable name that you like.
+ For example:
+
+ </para>
+
+ <sconstruct>
+ my_env = Environment(CC = 'gcc',
+ CCFLAGS = '-O2')
+
+ my_env.Program('foo.c')
+ </sconstruct>
+
+ <para>
+
+ This opens up the possibility of
+ using multiple &consenvs;,
+ each with a separate variable name.
+ We can then use these separate &consenvs;
+ to build different programs in different ways:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct">
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ opt.Program('foo', 'foo.c')
+
+ dbg.Program('bar', 'bar.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ <file name="bar.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex2">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ We can even use multiple &consenvs; to build
+ multiple versions of a single program.
+ If you do this by simply trying to use the
+ &Program; builder with both environments, though,
+ like this:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct">
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ opt.Program('foo', 'foo.c')
+
+ dbg.Program('foo', 'foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then &SCons; generates the following error:
+
+ </para>
+
+ <scons_output example="ex3">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ This is because the two &Program; calls have
+ each implicitly told &SCons; to generate an object file named
+ <filename>foo.o</filename>,
+ one with a &CCFLAGS; value of
+ <literal>-O2</literal>
+ and one with a &CCFLAGS; value of
+ <literal>-g</literal>.
+ To avoid this problem,
+ we must explicitly specify
+ that each environment compile
+ <filename>foo.c</filename>
+ to a separately-named object file
+ using the &Object; call, like so:
+
+ </para>
+
+ <programlisting>
+ </programlisting>
+
+ <scons_example name="ex4">
+ <file name="SConstruct">
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ o = opt.Object('foo-opt', 'foo.c')
+ opt.Program(o)
+
+ d = dbg.Object('foo-dbg', 'foo.c')
+ dbg.Program(d)
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Notice that each call to the &Object; builder
+ returns a value,
+ an internal &SCons; object that
+ represents the file that will be built.
+ We then use that object
+ as input to the &Program; builder.
+ This avoids having to specify explicitly
+ the object file name in multiple places,
+ and makes for a compact, readable
+ &SConstruct; file.
+ Our &SCons; output then looks like:
+
+ </para>
+
+ <scons_output example="ex4">
+ <command>scons</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Copying &ConsEnvs;</title>
+
+ <para>
+
+ Sometimes you want more than one &consenv;
+ to share the same values for one or more variables.
+ Rather than always having to repeat all of the common
+ variables when you create each &consenv;,
+ you can use the &Copy; method
+ to create a copy of a &consenv;.
+
+ </para>
+
+ <para>
+
+ Like the &Environment; call that creates a &consenv;,
+ the &Copy; method takes &consvar; assignments,
+ which will override the values in the copied &consenv;.
+ For example, suppose we want to use &gcc;
+ to create three versions of a program,
+ one optimized, one debug, and one with neither.
+ We could do this by creating a "base" &consenv;
+ that sets &CC; to &gcc;,
+ and then creating two copies,
+ one which sets &CCFLAGS; for optimization
+ and the other with sets &CCFLAGS; for debugging:
+
+ </para>
+
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ env = Environment(CC = 'gcc')
+ opt = env.Copy(CCFLAGS = '-O2')
+ dbg = env.Copy(CCFLAGS = '-g')
+
+ e = opt.Object('foo', 'foo.c')
+
+ o = opt.Object('foo-opt', 'foo.c')
+ opt.Program(o)
+
+ d = dbg.Object('foo-dbg', 'foo.c')
+ dbg.Program(d)
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then our output would look like:
+
+ </para>
+
+ <scons_output example="ex5">
+ <command>scons</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Fetching Values From a &ConsEnv;</title>
+
+ <para>
+
+ You can fetch individual construction variables
+ using the normal syntax
+ for accessing individual named items in a Python dictionary:
+
+ </para>
+
+ <scons_example name="ex6">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ print "CC is:", env['CC']
+ </file>
+ </scons_example>
+
+ <para>
+
+ This example &SConstruct; file doesn't build anything,
+ but because it's actually a Python script,
+ it will print the value of &CC; for us:
+
+ </para>
+
+ <scons_output example="ex6">
+ <command>scons</command>
+ CC is: cc
+ </scons_output>
+
+ <para>
+
+ A &consenv;, however,
+ is actually a Python object with
+ associated methods, etc.
+ If you want to have direct access to only the
+ dictionary of construction variables,
+ you can fetch this using the &Dictionary; method:
+
+ </para>
+
+ <scons_example name="ex6b">
+ <file name="SConstruct" printme="1">
+ env = Environment(FOO = 'foo', BAR = 'bar')
+ dict = env.Dictionary()
+ for key, value in dict.items():
+ print "key = %s, value = %s % (key, value)
+ </file>
+ </scons_Example>
+
+ <para>
+
+ This &SConstruct; file
+ will print the dictionary items for us as follows:
+
+ </para>
+
+ <scons_output example="ex6b">
+ % <userinput>scons</userinput>
+ key = FOO, value = foo
+ key = BAR, value = bar
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Modifying a &ConsEnv;</title>
+
+ <para>
+
+ &SCons; provides various methods that
+ support modifying existing values in a &consenv;.
+
+ </para>
+
+ <section>
+ <title>Replacing Values in a &ConsEnv;</title>
+
+ <para>
+
+ You can replace existing construction variable values
+ using the &Replace; method:
+
+ </para>
+
+ <scons_example name="ex7">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCFLAGS = '-DDEFINE1')
+ env.Program('foo.c')
+ env.Replace(CCFLAGS = '-DDEFINE2')
+ env.Program('bar.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ <file name="bar.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ The replaced value completely overwrites
+
+ </para>
+
+ <scons_output example="ex7">
+ <command>scons</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Appending to the End of Values in a &ConsEnv;</title>
+
+ <para>
+
+ You can append a value to
+ an existing construction variable
+ using the &Append; method:
+
+ </para>
+
+ <scons_example name="ex8">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCFLAGS = '-DMY_VALUE')
+ env.Append(CCFLAGS = ' -DLAST')
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex8">
+ <command>scons</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Appending to the Beginning of Values in a &ConsEnv;</title>
+
+ <para>
+
+ You can append a value to the beginning
+ an existing construction variable
+ using the &Prepend; method:
+
+ </para>
+
+ <scons_example name="ex9">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCFLAGS = '-DMY_VALUE')
+ env.Prepend(CCFLAGS = '-DFIRST ')
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex9">
+ <command>scons</command>
+ </scons_output>
+
+ </section>
+
+ </section>
diff --git a/doc/user/errors.in b/doc/user/errors.in
new file mode 100644
index 0000000..f83ab63
--- /dev/null
+++ b/doc/user/errors.in
@@ -0,0 +1,41 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>XXX</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/example.in b/doc/user/example.in
new file mode 100644
index 0000000..f83ab63
--- /dev/null
+++ b/doc/user/example.in
@@ -0,0 +1,41 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>XXX</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/help.in b/doc/user/help.in
new file mode 100644
index 0000000..96e775b
--- /dev/null
+++ b/doc/user/help.in
@@ -0,0 +1,77 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ It's often very useful to be able to give
+ users some help that describes the
+ specific targets, build options, etc.,
+ that can be used for the build.
+ &SCons; provides the &Help; function
+ to allow you to specify this help text:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct">
+ Help("""
+ Type: 'scons program' to build the production program,
+ 'scons debug' to build the debug version.
+ """)
+ </file>
+ </scons_example>
+
+ <para>
+
+ (Note the above use of the Python triple-quote syntax,
+ which comes in very handy for
+ specifying multi-line strings like help text.)
+
+ </para>
+
+ <para>
+
+ When the &SConstruct; or &SConscript; files
+ contain such a call to the &Help; function,
+ the specified help text will be displayed in response to
+ the &SCons; <literal>-h</literal> option:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons -h</command>
+ </scons_output>
+
+ <para>
+
+ If there is no &Help; text in the &SConstruct; or
+ &SConscript; files,
+ &SCons; will revert to displaying its
+ standard list that describes the &SCons; command-line
+ options.
+ This list is also always displayed whenever
+ the <literal>-H</literal> option is used.
+
+ </para>
diff --git a/doc/user/hierarchy.in b/doc/user/hierarchy.in
new file mode 100644
index 0000000..5a34be2
--- /dev/null
+++ b/doc/user/hierarchy.in
@@ -0,0 +1,683 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+
+=head2 The Build command
+
+By default, Cons does not change its working directory to the directory
+containing a subsidiary F<Conscript> file it is including. This behavior
+can be enabled for a build by specifying, in the top-level F<Construct>
+file:
+
+ Conscript_chdir 1;
+
+When enabled, Cons will change to the subsidiary F<Conscript> file's
+containing directory while reading in that file, and then change back
+to the top-level directory once the file has been processed.
+
+It is expected that this behavior will become the default in some future
+version of Cons. To prepare for this transition, builds that expect
+Cons to remain at the top of the build while it reads in a subsidiary
+F<Conscript> file should explicitly disable this feature as follows:
+
+ Conscript_chdir 0;
+
+=head2 Relative, top-relative, and absolute file names
+
+(There is another file prefix, ``!'', that is interpreted specially by
+Cons. See discussion of the C<Link> command, below, for details.)
+
+
+=head2 Using modules in build scripts
+
+You may pull modules into each F<Conscript> file using the normal Perl
+C<use> or C<require> statements:
+
+ use English;
+ require My::Module;
+
+Each C<use> or C<require> only affects the one F<Conscript> file in which
+it appears. To use a module in multiple F<Conscript> files, you must
+put a C<use> or C<require> statement in each one that needs the module.
+
+
+=head2 Scope of variables
+
+The top-level F<Construct> file and all F<Conscript> files begin life in
+a common, separate Perl package. B<Cons> controls the symbol table for
+the package so that, the symbol table for each script is empty, except
+for the F<Construct> file, which gets some of the command line arguments.
+All of the variables that are set or used, therefore, are set by the
+script itself, not by some external script.
+
+Variables can be explicitly B<imported> by a script from its parent
+script. To import a variable, it must have been B<exported> by the parent
+and initialized (otherwise an error will occur).
+
+
+=head2 The Export command
+
+The C<Export> command is used as in the following example:
+
+ $env = new cons();
+ $INCLUDE = "#export/include";
+ $LIB = "#export/lib";
+ Export qw( env INCLUDE LIB );
+ Build qw( util/Conscript );
+
+The values of the simple variables mentioned in the C<Export> list will be
+squirreled away by any subsequent C<Build> commands. The C<Export> command
+will only export Perl B<scalar> variables, that is, variables whose name
+begins with C<$>. Other variables, objects, etc. can be exported by
+reference, but all scripts will refer to the same object, and this object
+should be considered to be read-only by the subsidiary scripts and by the
+original exporting script. It's acceptable, however, to assign a new value
+to the exported scalar variable, that won't change the underlying variable
+referenced. This sequence, for example, is OK:
+
+ $env = new cons();
+ Export qw( env INCLUDE LIB );
+ Build qw( util/Conscript );
+ $env = new cons(CFLAGS => '-O');
+ Build qw( other/Conscript );
+
+It doesn't matter whether the variable is set before or after the C<Export>
+command. The important thing is the value of the variable at the time the
+C<Build> command is executed. This is what gets squirreled away. Any
+subsequent C<Export> commands, by the way, invalidate the first: you must
+mention all the variables you wish to export on each C<Export> command.
+
+
+=head2 The Import command
+
+Variables exported by the C<Export> command can be imported into subsidiary
+scripts by the C<Import> command. The subsidiary script always imports
+variables directly from the superior script. Consider this example:
+
+ Import qw( env INCLUDE );
+
+This is only legal if the parent script exported both C<$env> and
+C<$INCLUDE>. It also must have given each of these variables values. It is
+OK for the subsidiary script to only import a subset of the exported
+variables (in this example, C<$LIB>, which was exported by the previous
+example, is not imported).
+
+All the imported variables are automatically re-exported, so the sequence:
+
+ Import qw ( env INCLUDE );
+ Build qw ( beneath-me/Conscript );
+
+will supply both C<$env> and C<$INCLUDE> to the subsidiary file. If only
+C<$env> is to be exported, then the following will suffice:
+
+ Import qw ( env INCLUDE );
+ Export qw ( env );
+ Build qw ( beneath-me/Conscript );
+
+Needless to say, the variables may be modified locally before invoking
+C<Build> on the subsidiary script.
+
+=head2 Build script evaluation order
+
+The only constraint on the ordering of build scripts is that superior
+scripts are evaluated before their inferior scripts. The top-level
+F<Construct> file, for instance, is evaluated first, followed by any
+inferior scripts. This is all you really need to know about the evaluation
+order, since order is generally irrelevant. Consider the following C<Build>
+command:
+
+ Build qw(
+ drivers/display/Conscript
+ drivers/mouse/Conscript
+ parser/Conscript
+ utilities/Conscript
+ );
+
+We've chosen to put the script names in alphabetical order, simply because
+that's the most convenient for maintenance purposes. Changing the order will
+make no difference to the build.
+
+-->
+
+ <para>
+
+ The source code for large software projects
+ rarely stays in a single directory,
+ but is nearly always divided into a
+ hierarchy of directories.
+ Organizing a large software build using &SCons;
+ involves creating a hierarchy of build scripts
+ using the &SConscript; function.
+
+ </para>
+
+ <section>
+ <title>&SConscript; Files</title>
+
+ <para>
+
+ As we've already seen,
+ the build script at the top of the tree is called &SConstruct;.
+ The top-level &SConstruct; file can
+ use the &SConscript; function to
+ include other subsidiary scripts in the build.
+ These subsidiary scripts can, in turn,
+ use the &SConscript; function
+ to include still other scripts in the build.
+ By convention, these subsidiary scripts are usually
+ named &SConscript;.
+ For example, a top-level &SConstruct; file might
+ arrange for four subsidiary scripts to be included
+ in the build as follows:
+
+ </para>
+
+ <sconstruct>
+ SConscript(['drivers/display/SConscript',
+ 'drivers/mouse/SConscript',
+ 'parser/SConscript',
+ 'utilities/SConscript'])
+ </sconstruct>
+
+ <para>
+
+ In this case, the &SConstruct; file
+ lists all of the &SConscript; files in the build explicitly.
+ (Note, however, that not every directory in the tree
+ necessarily has an &SConscript; file.)
+ Alternatively, the <literal>drivers</literal>
+ subdirectory might contain an intermediate
+ &SConscript; file,
+ in which case the &SConscript; call in
+ the top-level &SConstruct; file
+ would look like:
+
+ </para>
+
+ <sconstruct>
+ SConscript(['drivers/SConscript',
+ 'parser/SConscript',
+ 'utilities/SConscript'])
+ </sconstruct>
+
+ <para>
+
+ And the subsidiary &SConscript; file in the
+ <literal>drivers</literal> subdirectory
+ would look like:
+
+ </para>
+
+ <sconstruct>
+ SConscript(['display/SConscript',
+ 'mouse/SConscript'])
+ </sconstruct>
+
+ <para>
+
+ Whether you list all of the &SConscript; files in the
+ top-level &SConstruct; file,
+ or place a subsidiary &SConscript; file in
+ intervening directories,
+ or use some mix of the two schemes,
+ is up to you and the needs of your software.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Path Names Are Relative to the &SConscript; Directory</title>
+
+ <para>
+
+ Subsidiary &SConscript; files make it easy to create a build
+ hierarchy because all of the file and directory names
+ in a subsidiary &SConscript; files are interpreted
+ relative to the directory in which the &SConscript; file lives.
+ Typically, this allows the &SConscript; file containing the
+ instructions to build a target file
+ to live in the same directory as the source files
+ from which the target will be built,
+ making it easy to update how the software is built
+ whenever files are added or deleted
+ (or other changes are made).
+
+ </para>
+
+ <para>
+
+ For example, suppose we want to build two programs
+ &prog1; and &prog2; in two separate directories
+ with the same names as the programs.
+ One typical way to do this would be
+ with a top-level &SConstruct; file like this:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ SConscript(['prog1/SConscript',
+ 'prog2/SConscript'])
+ </file>
+ <file name="prog1/SConscript">
+ env = Environment()
+ env.Program('prog1', ['main.c', 'foo1.c', 'foo2.c'])
+ </file>
+ <file name="prog2/SConscript">
+ env = Environment()
+ env.Program('prog2', ['main.c', 'bar1.c', 'bar2.c'])
+ </file>
+ <directory name="prog1"></directory>
+ <file name="prog1/main.c">
+ x
+ </file>
+ <file name="prog1/foo1.c">
+ x
+ </file>
+ <file name="prog1/foo2.c">
+ x
+ </file>
+ <directory name="prog2"></directory>
+ <file name="prog2/main.c">
+ x
+ </file>
+ <file name="prog2/bar1.c">
+ x
+ </file>
+ <file name="prog2/bar2.c">
+ x
+ </file>
+ </scons_example>
+
+ <para>
+
+ And subsidiary &SConscript; files that look like this:
+
+ </para>
+
+ <scons_example_file example="ex1" name="prog1/SConscript">
+ </scons_example_file>
+
+ <para>
+
+ And this:
+
+ </para>
+
+ <scons_example_file example="ex1" name="prog2/SConscript">
+ </scons_example_file>
+
+ <para>
+
+ Then, when we run &SCons; in the top-level directory,
+ our build looks like:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ Notice the following:
+
+ First, you can have files with the same names
+ in multiple directories, like main.c in the above example.
+
+ Second, unlike standard recursive use of &Make;,
+ &SCons; stays in the top-level directory and
+ issues commands
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Top-Level Path Names in Subsidiary &SConscript; Files</title>
+
+ <para>
+
+ If you need to use a file from another directory,
+ it's sometimes more convenient to specify
+ the path to a file in another directory
+ from the top-level &SConstruct; directory,
+ even when you're using that file in
+ a subsidiary &SConscript; file in a subdirectory.
+ You can tell &SCons; to interpret a path name
+ as relative to the top-level &SConstruct; directory,
+ not the local directory of the &SConscript; file,
+ by appending a &hash; (hash mark)
+ to the beginning of the path name:
+
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct">
+ SConscript('src/prog/SConscript')
+ </file>
+ <file name="src/prog/SConscript" printme="1">
+ env = Environment()
+ env.Program('prog', ['main.c', '#lib/foo1.c', 'foo2.c'])
+ </file>
+ <file name="src/prog/main.c">
+ x
+ </file>
+ <file name="lib/foo1.c">
+ x
+ </file>
+ <file name="src/prog/foo2.c">
+ x
+ </file>
+ </scons_example>
+
+ <para>
+
+ In this example,
+ the <literal>lib</literal> directory is
+ directly underneath the top-level &SConstruct; directory.
+ If the above &SConscript; file is in a subdirectory
+ named <literal>src/prog</literal>,
+ the output would look like:
+
+ </para>
+
+ <scons_output example="ex2">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ (Notice that the <literal>lib/foo1.o</literal> object file
+ is built in the same directory as its source file.
+ See section XXX, below,
+ for information about
+ how to build the object file in a different subdirectory.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Absolute Path Names</title>
+
+ <para>
+
+ Of course, you can always specify
+ an absolute path name for a file--for example:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct">
+ SConscript('src/prog/SConscript')
+ </file>
+ <file name="src/prog/SConscript" printme="1">
+ env = Environment()
+ env.Program('prog', ['main.c', '__ROOT__/usr/joe/lib/foo1.c', 'foo2.c'])
+ </file>
+ <file name="src/prog/main.c">
+ x
+ </file>
+ <file name="__ROOT__/usr/joe/lib/foo1.c">
+ x
+ </file>
+ <file name="src/prog/foo2.c">
+ x
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which, when executed, would yield:
+
+ </para>
+
+ <scons_output example="ex3">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ (As was the case with top-relative path names,
+ notice that the <literal>/usr/joe/lib/foo1.o</literal> object file
+ is built in the same directory as its source file.
+ See section XXX, below,
+ for information about
+ how to build the object file in a different subdirectory.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Sharing Environments (and Other Variables) Between &SConscript; Files</title>
+
+ <para>
+
+ In the previous example,
+ each of the subsidiary &SConscript; files
+ created its own construction environment
+ by calling &Environment; separately.
+ This obviously works fine,
+ but if each program must be built
+ with the same construction variables,
+ it's cumbersome and error-prone to initialize
+ separate construction environments
+ in the same way over and over in each subsidiary
+ &SConscript; file.
+
+ </para>
+
+ <para>
+
+ &SCons; supports the ability to <emphasis>export</emphasis> variables
+ from a parent &SConscript; file
+ to its subsidiary &SConscript; files,
+ which allows you to share common initialized
+ values throughout your build hierarchy.
+
+ </para>
+
+ <section>
+ <title>Exporting Variables</title>
+
+ <para>
+
+ There are two ways to export a variable,
+ such as a construction environment,
+ from one &SConscript; file,
+ so that it may be used by other &SConscript; files.
+ First, you can call the &Export;
+ function with a list of variables,
+ or a string white-space separated variable names.
+ Each call to &Export; adds one
+ or more variables to a global list
+ of variables that are available for import
+ by other &SConscript; files.
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ Export('env')
+ </sconstruct>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ debug = ARGUMENTS['debug']
+ Export('env', 'debug')
+ </sconstruct>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <sconstruct>
+ Export('env debug')
+ </sconstruct>
+
+ <para>
+
+ Second, you can specify a list of
+ variables to export as a second argument
+ to the &SConscript; function call:
+
+ </para>
+
+ <sconstruct>
+ SConscript('src/SConscript', 'env')
+ </sconstruct>
+
+ <para>
+
+ Or as the &exports; keyword argument:
+
+ </para>
+
+ <sconstruct>
+ SConscript('src/SConscript', exports='env')
+ </sconstruct>
+
+ <para>
+
+ These calls export the specified variables
+ to only the listed &SConscript; files.
+ You may, however, specify more than one
+ &SConscript; file in a list:
+
+ </para>
+
+ <sconstruct>
+ SConscript(['src1/SConscript',
+ 'src2/SConscript'], exports='env')
+ </sconstruct>
+
+ <para>
+
+ This is functionally equivalent to
+ calling the &SConscript; function
+ multiple times with the same &exports; argument,
+ one per &SConscript; file.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Importing Variables</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <sconstruct>
+ Import('env')
+ env.Program('prog', ['prog.c'])
+ </sconstruct>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <sconstruct>
+ Import('env', 'debug')
+ env = env.Copy(DEBUG = debug)
+ env.Program('prog', ['prog.c'])
+ </sconstruct>
+
+ <para>
+
+ Which is exactly equivalent to:
+
+ </para>
+
+ <sconstruct>
+ Import('env debug')
+ env = env.Copy(DEBUG = debug)
+ env.Program('prog', ['prog.c'])
+ </sconstruct>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Returning Values From an &SConscript; File</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <sconstruct>
+ obj = env.Object('foo.c')
+ Return('obj')
+ </sconstruct>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <sconstruct>
+ objs = []
+ for subdir in ['foo', 'bar']:
+ o = SConscript('%s/SConscript' % subdir)
+ objs.append(o)
+ env.Library('prog', objs)
+ </sconstruct>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ </section>
diff --git a/doc/user/install.in b/doc/user/install.in
new file mode 100644
index 0000000..a263f65
--- /dev/null
+++ b/doc/user/install.in
@@ -0,0 +1,240 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Once a program is built,
+ it is often appropriate to install it in another
+ directory for public use.
+ You use the &Install; method
+ to arrange for a program, or any other file,
+ to be copied into a destination directory:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Install('__ROOT__/usr/bin', hello)
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Note, however, that installing a file is
+ still considered a type of file "build."
+ This is important when you remember that
+ the default behavior of &SCons; is
+ to build files in or below the current directory.
+ If, as in the example above,
+ you are installing files in a directory
+ outside of the top-level &SConstruct; file's directory tree,
+ you must specify that directory
+ (or a higher directory, such as <literal>/</literal>)
+ for it to install anything there:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ <command>scons __ROOT__/usr/bin</command>
+ </scons_output>
+
+ <para>
+
+ It can, however, be cumbersome to remember
+ (and type) the specific destination directory
+ in which the program (or any other file)
+ should be installed.
+ This is an area where the &Alias;
+ function comes in handy,
+ allowing you, for example,
+ to create a pseudo-target named <literal>install</literal>
+ that can expand to the specified destination directory:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Install('__ROOT__/usr/bin', hello)
+ env.Alias('install', '__ROOT__/usr/bin')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This then yields the more natural
+ ability to install the program
+ in its destination as follows:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ <command>scons install</command>
+ </scons_output>
+
+ <section>
+ <title>Installing Multiple Files in a Directory</title>
+
+ <para>
+
+ You can install multiple files into a directory
+ simply by calling the &Install; function multiple times:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ goodbye = env.Program('goodbye.c')
+ env.Install('__ROOT__/usr/bin', hello)
+ env.Install('__ROOT__/usr/bin', goodbye)
+ env.Alias('install', '__ROOT__/usr/bin')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Or, more succinctly, listing the multiple input
+ files in a list
+ (just like you can do with any other builder):
+
+ </para>
+
+ <sconstruct>
+ env = Environment()
+ hello = env.Program('hello.c')
+ goodbye = env.Program('goodbye.c')
+ env.Install('__ROOT__/usr/bin', [hello, goodbye])
+ env.Alias('install', '__ROOT__/usr/bin')
+ </sconstruct>
+
+ <para>
+
+ Either of these two examples yields:
+
+ </para>
+
+ <scons_output example="ex3">
+ <command>scons install</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Installing a File Under a Different Name</title>
+
+ <para>
+
+ The &Install; method preserves the name
+ of the file when it is copied into the
+ destination directory.
+ If you need to change the name of the file
+ when you copy it, use the &InstallAs; function:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.InstallAs('__ROOT__/usr/bin/hello-new', hello)
+ env.Alias('install', '__ROOT__/usr/bin')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ This installs the <literal>hello</literal>
+ program with the name <literal>hello-new</literal>
+ as follows:
+
+ </para>
+
+ <scons_output example="ex4">
+ <command>scons install</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Installing Multiple Files Under Different Names</title>
+
+ <para>
+
+ Lastly, if you have multiple files that all
+ need to be installed with different file names,
+ you can either call the &InstallAs; function
+ multiple times, or as a shorthand,
+ you can supply same-length lists
+ for the both the target and source arguments:
+
+ </para>
+
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ goodbye = env.Program('goodbye.c')
+ env.InstallAs(['__ROOT__/usr/bin/hello-new',
+ '__ROOT__/usr/bin/goodbye-new'],
+ [hello, goodbye])
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ In this case, the &InstallAs; function
+ loops through both lists simultaneously,
+ and copies each source file into its corresponding
+ target file name:
+
+ </para>
+
+ <scons_output example="ex5">
+ <command>scons install</command>
+ </scons_output>
+
+ </section>
diff --git a/doc/user/libraries.in b/doc/user/libraries.in
new file mode 100644
index 0000000..337b0da
--- /dev/null
+++ b/doc/user/libraries.in
@@ -0,0 +1,261 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ One of the more useful ways in which you can use multiple
+ construction environments is to link programs
+ with different sets of libraries.
+
+ </para>
+
+ <section>
+ <title>Building Libraries</title>
+
+ <para>
+
+ You build your own libraries by specifying &Library;
+ instead of &Program;:
+
+ </para>
+
+ <scons_example name="ex1" printme="1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="f1.c">
+ void f1() { printf("f1.c\n"); }
+ </file>
+ <file name="f2.c">
+ void f2() { printf("f2.c\n"); }
+ </file>
+ <file name="f3.c">
+ void f3() { printf("f3.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; uses the appropriate library prefix and suffix for your system.
+ So on POSIX or Linux systems,
+ the above example would build as follows
+ (although &ranlib may not be called on all systems):
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ On a Windows system,
+ a build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ The rules for the target name of the library
+ are similar to those for programs:
+ if you don't explicitly specify a target library name,
+ &SCons; will deduce one from the
+ name of the first source file specified,
+ and &SCons; will add an appropriate
+ file prefix and suffix if you leave them off.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Linking with Libraries</title>
+
+ <para>
+
+ Usually, you build a library
+ because you want to link it with one or more programs.
+ You link libraries with a program by specifying
+ the libraries in the &LIBS; construction variable,
+ and by specifying the directory in which
+ the library will be found in the
+ &LIBPATH; construction variable:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct">
+ env = Environment(LIBS = 'foo', LIBPATH = '.')
+ env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ env.Program('prog.c')
+ </file>
+ <file name="f1.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="f2.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="f3.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ <file name="prog.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Notice, of course, that you don't need to specify a library
+ prefix (like <literal>lib</literal>)
+ or suffix (like <literal>.a</literal> or <literal>.lib</literal>).
+ &SCons; uses the correct prefix or suffix for the current system.
+
+ </para>
+
+ <para>
+
+ On a POSIX or Linux system,
+ a build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex2">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ On a Windows system,
+ a build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex2" os="win32">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ As usual, notice that &SCons; has taken care
+ of constructing the correct command lines
+ to link with the specified library on each system.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding Libraries: the &LIBPATH; Construction Variable</title>
+
+ <para>
+
+ By default, the linker will only look in
+ certain system-defined directories for libraries.
+ &SCons; knows how to look for libraries
+ in directories that you specify with the
+ &LIBPATH; construction variable.
+ &LIBPATH; consists of a list of
+ directory names, like so:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ env = Environment(LIBS = 'm',
+ LIBPATH = ['/usr/lib', '/usr/local/lib'])
+ env.Program('prog.c')
+ </file>
+ <file name="prog.c">
+ int main() { printf("prog.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Using a Python list is preferred because it's portable
+ across systems. Alternatively, you could put all of
+ the directory names in a single string, separated by the
+ system-specific path separator character:
+ a colon on POSIX systems:
+
+ </para>
+
+ <sconstruct>
+ LIBPATH = '/usr/lib:/usr/local/lib'
+ </sconstruct>
+
+ <para>
+
+ or a semi-colon on Windows systems:
+
+ </para>
+
+ <sconstruct>
+ LIBPATH = 'C:\lib;D:\lib'
+ </sconstruct>
+
+ <para>
+
+ When the linker is executed,
+ &SCons; will create appropriate flags
+ so that the linker will look for
+ libraries in the same directories as &SCons;.
+ So on a POSIX or Linux system,
+ a build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex3">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ On a Windows system,
+ a build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex3" os="win32">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ Note again that &SCons; has taken care of
+ the system-specific details of creating
+ the right command-line options.
+
+ </para>
+
+ </section>
diff --git a/doc/user/main.in b/doc/user/main.in
new file mode 100644
index 0000000..12b0480
--- /dev/null
+++ b/doc/user/main.in
@@ -0,0 +1,243 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!doctype book PUBLIC "-//OASIS//DTD DocBook V4.1//EN"
+[
+
+ <!ENTITY % version SYSTEM "../version.sgml">
+ %version;
+
+ <!ENTITY % scons SYSTEM "../scons.mod">
+ %scons;
+
+ <!ENTITY actions SYSTEM "actions.sgml">
+ <!ENTITY alias SYSTEM "alias.sgml">
+ <!ENTITY ant SYSTEM "ant.sgml">
+ <!ENTITY builders-built-in SYSTEM "builders-built-in.sgml">
+ <!ENTITY builders-commands SYSTEM "builders-commands.sgml">
+ <!ENTITY builders-writing SYSTEM "builders-writing.sgml">
+ <!ENTITY caching SYSTEM "caching.sgml">
+ <!ENTITY cons SYSTEM "cons.sgml">
+ <!ENTITY copyright SYSTEM "copyright.sgml">
+ <!ENTITY default SYSTEM "default.sgml">
+ <!ENTITY depends SYSTEM "depends.sgml">
+ <!ENTITY environments SYSTEM "environments.sgml">
+ <!ENTITY errors SYSTEM "errors.sgml">
+ <!ENTITY example SYSTEM "example.sgml">
+ <!ENTITY help SYSTEM "help.sgml">
+ <!ENTITY hierarchy SYSTEM "hierarchy.sgml">
+ <!ENTITY install SYSTEM "install.sgml">
+ <!ENTITY libraries SYSTEM "libraries.sgml">
+ <!ENTITY make SYSTEM "make.sgml">
+ <!ENTITY precious SYSTEM "precious.sgml">
+ <!ENTITY preface SYSTEM "preface.sgml">
+ <!ENTITY repositories SYSTEM "repositories.sgml">
+ <!ENTITY run SYSTEM "run.sgml">
+ <!ENTITY scanners SYSTEM "scanners.sgml">
+ <!ENTITY separate SYSTEM "separate.sgml">
+ <!ENTITY simple SYSTEM "simple.sgml">
+ <!ENTITY sourcecode SYSTEM "sourcecode.sgml">
+ <!ENTITY troubleshoot SYSTEM "troubleshoot.sgml">
+ <!ENTITY variants SYSTEM "variants.sgml">
+
+]>
+
+<book>
+ <bookinfo>
+ <title>SCons User Guide &buildversion;</title>
+
+ <author>
+ <firstname>Steven</firstname>
+ <surname>Knight</surname>
+ </author>
+
+ <edition>Revision &buildrevision; (&builddate;)</edition>
+
+ <pubdate>2003</pubdate>
+
+ <copyright>
+ <year>2003</year>
+ <holder>Steven Knight</holder>
+ </copyright>
+
+ <legalnotice>
+ &copyright;
+ </legalnotice>
+
+ <releaseinfo>version &buildversion;</releaseinfo>
+
+ </bookinfo>
+
+ <chapter id="chap-preface">
+ <title>Preface</title>
+ &preface;
+ </chapter>
+
+ <chapter id="chap-simple">
+ <title>Simple Builds</title>
+ &simple;
+ </chapter>
+
+ <chapter id="chap-environments">
+ <title>Construction Environments</title>
+ &environments;
+ </chapter>
+
+ <chapter id="chap-libraries">
+ <title>Building and Linking with Libraries</title>
+ &libraries;
+ </chapter>
+
+ <chapter id="chap-depends">
+ <title>Dependencies</title>
+ &depends;
+ </chapter>
+
+ <chapter id="chap-default">
+ <title>Default Targets</title>
+ &default;
+ </chapter>
+
+ <chapter id="chap-help">
+ <title>Providing Build Help</title>
+ &help;
+ </chapter>
+
+ <chapter id="chap-install">
+ <title>Installing Files in Other Directories</title>
+ &install;
+ </chapter>
+
+ <chapter id="chap-precious">
+ <title>Preventing Removal of Targets</title>
+ &precious;
+ </chapter>
+
+ <chapter id="chap-hierarchical">
+ <title>Hierarchical Builds</title>
+ &hierarchy;
+ </chapter>
+
+ <chapter id="chap-separate">
+ <title>Separating Source and Build Directories</title>
+ &separate;
+ </chapter>
+
+ <chapter id="chap-variants">
+ <title>Variant Builds</title>
+ &variants;
+ </chapter>
+
+ <chapter id="chap-builders-built-in">
+ <title>Built-In Builders</title>
+ &builders-built-in;
+ </chapter>
+
+ <chapter id="chap-builders-writing">
+ <title>Writing Your Own Builders</title>
+ &builders-writing;
+ </chapter>
+
+ <chapter id="chap-builders-commands">
+ <title>Not Writing a Builder: The &Command; Builder</title>
+ &builders-commands;
+ </chapter>
+
+ <chapter id="chap-actions">
+ <title>SCons Actions</title>
+ &actions;
+ </chapter>
+
+ <chapter id="chap-scanners">
+ <title>Writing Scanners</title>
+ &scanners;
+ </chapter>
+
+ <chapter id="chap-repositories">
+ <title>Building From Code Repositories</title>
+ &repositories;
+ </chapter>
+
+ <chapter id="chap-sourcecode">
+ <title>Fetching Files From Source Code Management Systems</title>
+ &sourcecode;
+ </chapter>
+
+ <chapter id="chap-caching">
+ <title>Caching Built Files</title>
+ &caching;
+ </chapter>
+
+ <chapter id="chap-alias">
+ <title>Alias Targets</title>
+ &alias;
+ </chapter>
+
+ <chapter id="chap-run">
+ <title>How to Run &SCons;</title>
+ &run;
+ </chapter>
+
+ <chapter id="chap-troubleshooting">
+ <title>Troubleshooting</title>
+ &troubleshoot;
+ </chapter>
+
+ <!--
+ AddPostAction()
+ AddPreAction()
+ Clean()
+ Dir()
+ File()
+ FindFile()
+ GetJobs()
+ SetJobs()
+ SideEffect()
+ ParseConfig()
+ Platform()
+ Tools()
+ -->
+
+ <appendix id="app-example">
+ <title>Complex &SCons; Example</title>
+ &example;
+ </appendix>
+
+ <appendix id="app-make">
+ <title>Converting From Make</title>
+ &make;
+ </appendix>
+
+ <appendix id="app-cons">
+ <title>Converting From Cons</title>
+ &cons;
+ </appendix>
+
+ <appendix id="app-ant">
+ <title>Converting From Ant</title>
+ &ant;
+ </appendix>
+
+</book>
diff --git a/doc/user/make.in b/doc/user/make.in
new file mode 100644
index 0000000..fe697a0
--- /dev/null
+++ b/doc/user/make.in
@@ -0,0 +1,121 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Why Cons? Why not Make?
+
+Cons is a B<make> replacement. In the following paragraphs, we look at a few
+of the undesirable characteristics of make, and typical build environments
+based on make, that motivated the development of Cons.
+
+=head2 Build complexity
+
+Traditional make-based systems of any size tend to become quite complex. The
+original make utility and its derivatives have contributed to this tendency
+in a number of ways. Make is not good at dealing with systems that are
+spread over multiple directories. Various work-arounds are used to overcome
+this difficulty; the usual choice is for make to invoke itself recursively
+for each sub-directory of a build. This leads to complicated code, in which
+it is often unclear how a variable is set, or what effect the setting of a
+variable will have on the build as a whole. The make scripting language has
+gradually been extended to provide more possibilities, but these have
+largely served to clutter an already overextended language. Often, builds
+are done in multiple passes in order to provide appropriate products from
+one directory to another directory. This represents a further increase in
+build complexity.
+
+
+=head2 Build reproducibility
+
+The bane of all makes has always been the correct handling of
+dependencies. Most often, an attempt is made to do a reasonable job of
+dependencies within a single directory, but no serious attempt is made to do
+the job between directories. Even when dependencies are working correctly,
+make's reliance on a simple time stamp comparison to determine whether a
+file is out of date with respect to its dependents is not, in general,
+adequate for determining when a file should be rederived. If an external
+library, for example, is rebuilt and then ``snapped'' into place, the
+timestamps on its newly created files may well be earlier than the last
+local build, since it was built before it became visible.
+
+
+=head2 Variant builds
+
+Make provides only limited facilities for handling variant builds. With the
+proliferation of hardware platforms and the need for debuggable
+vs. optimized code, the ability to easily create these variants is
+essential. More importantly, if variants are created, it is important to
+either be able to separate the variants or to be able to reproduce the
+original or variant at will. With make it is very difficult to separate the
+builds into multiple build directories, separate from the source. And if
+this technique isn't used, it's also virtually impossible to guarantee at
+any given time which variant is present in the tree, without resorting to a
+complete rebuild.
+
+
+=head2 Repositories
+
+Make provides only limited support for building software from code that
+exists in a central repository directory structure. The VPATH feature of
+GNU make (and some other make implementations) is intended to provide this,
+but doesn't work as expected: it changes the path of target file to the
+VPATH name too early in its analysis, and therefore searches for all
+dependencies in the VPATH directory. To ensure correct development builds,
+it is important to be able to create a file in a local build directory and
+have any files in a code repository (a VPATH directory, in make terms) that
+depend on the local file get rebuilt properly. This isn't possible with
+VPATH, without coding a lot of complex repository knowledge directly into
+the makefiles.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Differences Between &Make; and &SCons;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Advantages of &SCons; Over &Make;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/precious.in b/doc/user/precious.in
new file mode 100644
index 0000000..2be22ec
--- /dev/null
+++ b/doc/user/precious.in
@@ -0,0 +1,89 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head2 The C<AfterBuild> method
+
+The C<AfterBuild> method evaluates the specified perl string after
+building the given file or files (or finding that they are up to date).
+The eval will happen once per specified file. C<AfterBuild> is called
+as follows:
+
+ AfterBuild $env 'foo.o', qq(print "foo.o is up to date!\n");
+
+The perl string is evaluated in the C<script> package, and has access
+to all variables and subroutines defined in the F<Conscript> file in
+which the C<AfterBuild> method is called.
+
+-->
+
+ <para>
+
+ By default, &SCons; removes targets before building them.
+ Sometimes, however, this is not what you want.
+ For example, you may want to update a library incrementally,
+ not by having it deleted and then rebuilt from all
+ of the constituent object files.
+ In such cases, you can use the
+ &Precious; method to prevent
+ &SCons; from removing the target before it is built:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment(XXX NEED LIBRARY FLAGS
+ LIBFLAGS = '-r')
+ lib = env.Library('foo', ['f1.c', 'f2.c', 'f3.c'])
+ env.Precious(lib)
+ </file>
+ <file name="f1.c">
+ int f1() { }
+ </file>
+ <file name="f2.c">
+ int f2() { }
+ </file>
+ <file name="f3.c">
+ int f3() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ XXX:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ &SCons; will still delete files marked as &Precious;
+ when the <literal>-c</literal> option is used.
+
+ </para>
diff --git a/doc/user/preface.in b/doc/user/preface.in
new file mode 100644
index 0000000..589399d
--- /dev/null
+++ b/doc/user/preface.in
@@ -0,0 +1,373 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Thank you for taking the time to read about &SCons;.
+ &SCons; is a next-generation
+ software construction tool,
+ or make tool--that is, a software utility
+ for building software (or other files)
+ and keeping built software up-to-date
+ whenever the underlying input files change.
+
+ </para>
+
+ <para>
+
+ The most distinctive thing about &SCons;
+ is that its configuration files are
+ actually <emphasis>scripts</emphasis>,
+ written in the &Python; programming language.
+ This is in contrast to most alternative build tools,
+ which typically invent a new language to
+ configure the build.
+ &SCons; still has a learning curve, of course,
+ because you have to know what functions to call
+ to set up your build properly,
+ but the underlying syntax used should be familiar
+ to anyone who has ever looked at a Python script.
+
+ </para>
+
+ <para>
+
+ Paradoxically,
+ using Python as the configuration file format
+ makes &SCons;
+ <emphasis>easier</emphasis>
+ for non-programmers to learn
+ than the cryptic languages of other build tools,
+ which are usally invented by programmers for other programmers.
+ This is in no small part to the
+ consistency and readability that are built in to Python.
+ It just so happens that making a real, live
+ scripting language the basis for the
+ configuration files
+ makes it a snap for more accomplished programmers
+ to do more complicated things with builds,
+ as necessary.
+
+ </para>
+
+ <section>
+ <title>Why &SCons;?</title>
+
+ <para>
+
+ &SCons; is a response to a perennial problem:
+ building software is harder than it should be.
+ In a nutshell: the old, reliable model of the
+ venerable and ubiquitous &Make; program
+ has had a hard time keeping up with
+ how complicated building software has become.
+ The fact that &Make; has kept up as well as it has is impressive,
+ and a testament to how the simplicity.
+ But anyone who has wrestled with &Automake; and &Autoconf;
+ to try to guarantee that a bit of software
+ will build correctly on multiple platforms
+ can tell you that it takes a lot of work to get right.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>&SCons; Principles</title>
+
+ <para>
+
+ There are a few overriding principles
+ we try to live up to in designing and implementing &SCons:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>Correctness</term>
+
+ <listitem>
+ <para>
+
+ First and foremost,
+ by default, &SCons; guarantees a correct build
+ even if it means sacrificing performance a little.
+ We strive to guarantee the build is correct
+ regardless of how the software being built is structured,
+ how it may have been written,
+ or how unusual the tools are that build it.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Performance</term>
+
+ <listitem>
+ <para>
+
+ Given that the build is correct,
+ we try to make &SCons; build software
+ as quickly as possible.
+ In particular, wherever we may have needed to slow
+ down the default &SCons; behavior to guarantee a correct build,
+ we also try to make it easy to speed up &SCons;
+ through optimization options that let you trade off
+ guaranteed correctness for speed.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Convenience</term>
+
+ <listitem>
+ <para>
+
+ &SCons; tries to do as much for you out of the box as reasonable,
+ including detecting the right tools on your system
+ and using them correctly to build the software.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ In a nutshell, we try hard to make &SCons; just
+ "do the right thing" and build software correctly,
+ with a minimum of hassles.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>History</title>
+
+ <para>
+
+ &SCons; originated with a design
+ that was submitted to the Software Carpentry
+ design competition in 2000.
+
+ </para>
+
+ <para>
+
+ &SCons; is the direct descendant
+ of a Perl utility called &Cons;.
+ &Cons; in turn based some of its ideas on &Jam;,
+ a build tool from Perforce Systems.
+
+ </para>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Conventions</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>Acknowledgements</title>
+
+ <para>
+
+ &SCons; would not exist without a lot of help
+ from a lot of people,
+ many of whom may not even be aware
+ that they helped or served as inspiration.
+ So in no particular order,
+ and at the risk of leaving out someone:
+
+ </para>
+
+ <para>
+
+ First and foremost,
+ &SCons; owes a tremendous debt to Bob Sidebotham,
+ the original author of the classic Perl-based &Cons; tool
+ which Bob first released to the world back around 1996.
+ Bob's work on Cons classic provided the underlying architecture
+ and model of specifying a build configuration
+ using a real scripting language.
+ My real-world experience working on Cons
+ informed many of the design decisions in SCons,
+ including the improved parallel build support,
+ making Builder objects easily definable by users,
+ and separating the build engine from the wrapping interface.
+
+ </para>
+
+ <para>
+
+ Greg Wilson was instrumental in getting
+ &SCons; started as a real project
+ when he initiated the Software Carpentry design
+ competition in February 2000.
+ Without that nudge,
+ marrying the advantages of the Cons classic
+ architecture with the readability of Python
+ might have just stayed no more than a nice idea.
+
+ </para>
+
+ <para>
+
+ The entire &SCons; team have been
+ absolutely wonderful to work with,
+ and &SCons; would be nowhere near as useful a
+ tool without the energy, enthusiasm
+ and time people have contributed over the past few years.
+ The "core team"
+ of Chad Austin, Anthony Roach, Charles Crain,
+ Steve Leblanc, Greg Spencer and Christoph Wiedemann
+ have been great about reviewing my (and other) changes
+ and catching problems before they get in the code base.
+ Of particular technical note:
+ Anthony's outstanding and innovative work on the tasking engine
+ has given &SCons; a vastly superior parallel build model;
+ Charles has been the master of the crucial Node infrastructure;
+ Christoph's work on the Configure infrastructure
+ has added crucial Autoconf-like functionality;
+ and Greg has provided excellent support
+ for Microsoft Visual Studio.
+
+ </para>
+
+ <para>
+
+ Special thanks to David Snopek for contributing
+ his underlying "Autocons" code that formed
+ the basis of Christoph's work with the Configure functionality.
+ David was extremely generous in making
+ this code available to &SCons;,
+ given that he initially released it under the GPL
+ and &SCons; is released under a less-restrictive MIT-style license.
+
+ </para>
+
+ <para>
+
+ &SCons; has received contributions
+ from many other people, of course:
+ Matt Balvin (extending long command-line support on Win32),
+ Allen Bierbaum (extensions and fixes to Options),
+ Steve Christensen (help text sorting and function action signature fixes),
+ Michael Cook (avoiding losing signal bits from executed commands),
+ Derrick 'dman' Hudson (),
+ Alex Jacques (work on the Win32 scons.bat file),
+ Stephen Kennedy (performance enhancements),
+ Lachlan O'Dea (SharedObject() support for masm
+ and normalized paths for the WhereIs() function),
+ Damyan Pepper (keeping output like Make),
+ Jeff Petkau (significant fixes for CacheDir and other areas),
+ Stefan Reichor (Ghostscript support),
+ Zed Shaw (Append() and Replace() environment methods),
+ Terrel Shumway (build and test fixes, as well as the SCons Wiki),
+ sam th (dynamic checks for utilities)
+ and Moshe Zadke (Debian packaging).
+
+ </para>
+
+ <para>
+
+ Thanks to Peter Miller
+ for his splendid change management system, &Aegis;,
+ which has provided the &SCons; project
+ with a robust development methodology from day one,
+ and which showed me how you could
+ integrate incremental regression tests into
+ a practical development cycle
+ (years before eXtreme Programming arrived on the scene).
+
+ </para>
+
+ <para>
+
+ And last, thanks to Guido van Rossum
+ for his elegant scripting language,
+ which is the basis not only for the &SCons; implementation,
+ but for the interface itself.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Contact</title>
+
+ <para>
+
+ The best way to contact people involved with SCons,
+ including the author,
+ is through the SCons mailing lists.
+
+ </para>
+
+ <para>
+
+ If you want to ask general questions about how to use &SCons;
+ send email to &scons-users;.
+
+ </para>
+
+ <para>
+
+ If you want to contact the &SCons; development community directly,
+ send email to &scons-devel;.
+
+ </para>
+
+ <para>
+
+ If you want to receive announcements about &SCons,
+ join the low-volume &scons-announce; mailing list.
+
+ </para>
+
+ </section>
diff --git a/doc/user/repositories.in b/doc/user/repositories.in
new file mode 100644
index 0000000..c155617
--- /dev/null
+++ b/doc/user/repositories.in
@@ -0,0 +1,499 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+
+=head2 Repository dependency analysis
+
+Due to its built-in scanning, Cons will search the specified repository
+trees for included F<.h> files. Unless the compiler also knows about the
+repository trees, though, it will be unable to find F<.h> files that only
+exist in a repository. If, for example, the F<hello.c> file includes the
+F<hello.h> file in its current directory:
+
+ % cons -R /usr/all/repository hello
+ gcc -c /usr/all/repository/hello.c -o hello.o
+ /usr/all/repository/hello.c:1: hello.h: No such file or directory
+
+Solving this problem forces some requirements onto the way construction
+environments are defined and onto the way the C C<#include> preprocessor
+directive is used to include files.
+
+In order to inform the compiler about the repository trees, Cons will add
+appropriate C<-I> flags to the compilation commands. This means that the
+C<CPPPATH> variable in the construction environment must explicitly specify
+all subdirectories which are to be searched for included files, including the
+current directory. Consequently, we can fix the above example by changing
+the environment creation in the F<Construct> file as follows:
+
+ $env = new cons(
+ CC => 'gcc',
+ CPPPATH => '.',
+ LIBS => 'libworld.a',
+ );
+
+Due to the definition of the C<CPPPATH> variable, this yields, when we
+re-execute the command:
+
+ % cons -R /usr/all/repository hello
+ gcc -c -I. -I/usr/all/repository /usr/all/repository/hello.c -o hello.o
+ gcc -o hello hello.o /usr/all/repository/libworld.a
+
+The order of the C<-I> flags replicates, for the C preprocessor, the same
+repository-directory search path that Cons uses for its own dependency
+analysis. If there are multiple repositories and multiple C<CPPPATH>
+directories, Cons will append the repository directories to the beginning of
+each C<CPPPATH> directory, rapidly multiplying the number of C<-I> flags.
+As an extreme example, a F<Construct> file containing:
+
+ Repository qw(
+ /u1
+ /u2
+ );
+
+ $env = new cons(
+ CPPPATH => 'a:b:c',
+ );
+
+Would yield a compilation command of:
+
+ cc -Ia -I/u1/a -I/u2/a -Ib -I/u1/b -I/u2/b -Ic -I/u1/c -I/u2/c -c hello.c -o hello.o
+
+In order to shorten the command lines as much as possible, Cons will
+remove C<-I> flags for any directories, locally or in the repositories,
+which do not actually exist. (Note that the C<-I> flags are not included
+in the MD5 signature calculation for the target file, so the target will
+not be recompiled if the compilation command changes due to a directory
+coming into existence.)
+
+Because Cons relies on the compiler's C<-I> flags to communicate the
+order in which repository directories must be searched, Cons' handling
+of repository directories is fundamentally incompatible with using
+double-quotes on the C<#include> directives in any C source code that
+you plan to modify:
+
+ #include "file.h" /* DON'T USE DOUBLE-QUOTES LIKE THIS */
+
+This is because most C preprocessors, when faced with such a directive, will
+always first search the directory containing the source file. This
+undermines the elaborate C<-I> options that Cons constructs to make the
+preprocessor conform to its preferred search path.
+
+Consequently, when using repository trees in Cons, B<always> use
+angle-brackets for included files in any C source (.c or .h) files that
+you plan to modify locally:
+
+ #include <file.h> /* USE ANGLE-BRACKETS INSTEAD */
+
+Code that will not change can still safely use double quotes on #include
+lines.
+
+
+=head2 Repository_List
+
+Cons provides a C<Repository_List> command to return a list of all
+repository directories in their current search order. This can be used for
+debugging, or to do more complex Perl stuff:
+
+ @list = Repository_List;
+ print join(' ', @list), "\n";
+
+
+=head2 Repository interaction with other Cons features
+
+Cons' handling of repository trees interacts correctly with other Cons
+features, which is to say, it generally does what you would expect.
+
+Most notably, repository trees interact correctly, and rather powerfully,
+with the 'Link' command. A repository tree may contain one or more
+subdirectories for version builds established via C<Link> to a source
+subdirectory. Cons will search for derived files in the appropriate build
+subdirectories under the repository tree.
+
+-->
+
+ <para>
+
+ Often, a software project will have
+ one or more central repositories,
+ directory trees that contain
+ source code, or derived files, or both.
+ You can eliminate additional unnecessary
+ rebuilds of files by having &SCons;
+ use files from one or more code repositories
+ to build files in your local build tree.
+
+ </para>
+
+ <section>
+ <title>The &Repository; Method</title>
+
+ <!--
+
+ The repository directories specified may contain source files, derived files
+ (objects, libraries and executables), or both. If there is no local file
+ (source or derived) under the directory in which Cons is executed, then the
+ first copy of a same-named file found under a repository directory will be
+ used to build any local derived files.
+
+ -->
+
+ <para>
+
+ It's often useful to allow multiple programmers working
+ on a project to build software from
+ source files and/or derived files that
+ are stored in a centrally-accessible repository,
+ a directory copy of the source code tree.
+ (Note that this is not the sort of repository
+ maintained by a source code management system
+ like BitKeeper, CVS, or Subversion.
+ For information about using &SCons;
+ with these systems, see the section,
+ "Fetching Files From Source Code Management Systems,"
+ below.)
+ You use the &Repository; method
+ to tell &SCons; to search one or more
+ central code repositories (in order)
+ for any source files and derived files
+ that are not present in the local build tree:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program('hello.c')
+ Repository('/usr/repository1', '/usr/repository2')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Multiple calls to the &Repository; method
+ will simply add repositories to the global list
+ that &SCons; maintains,
+ with the exception that &SCons; will automatically eliminate
+ the current directory and any non-existent
+ directories from the list.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding source files in repositories</title>
+
+ <para>
+
+ The above example
+ specifies that &SCons;
+ will first search for files under
+ the <filename>/usr/repository1</filename> tree
+ and next under the <filename>/usr/repository2</filename> tree.
+ &SCons; expects that any files it searches
+ for will be found in the same position
+ relative to the top-level directory XXX
+ In the above example, if the &hello_c; file is not
+ found in the local build tree,
+ &SCons; will search first for
+ a <filename>/usr/repository1/hello.c</filename> file
+ and then for a <filename>/usr/repository1/hello.c</filename> file
+ to use in its place.
+
+ </para>
+
+ <para>
+
+ So given the &SConstruct; file above,
+ if the &hello_c; file exists in the local
+ build directory,
+ &SCons; will rebuild the &hello; program
+ as normal:
+
+ </para>
+
+ <scons_output example="ex1">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ If, however, there is no local &hello_c; file,
+ but one exists in <filename>/usr/repository1</filename>,
+ &SCons; will recompile the &hello; program
+ from the source file it finds in the repository:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program('hello.c')
+ Repository('/usr/repository1', '/usr/repository2')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex2">
+ <command>scons</command>
+ gcc -c /usr/repository1/hello.c -o hello.o
+ gcc -o hello hello.o
+ </scons_output>
+
+ <para>
+
+ And similarly, if there is no local &hello_c; file
+ and no <filename>/usr/repository1/hello.c</filename>,
+ but one exists in <filename>/usr/repository2</filename>:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program('hello.c')
+ Repository('/usr/repository1', '/usr/repository2')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex3">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding the &SConstruct; file in repositories</title>
+
+ <para>
+
+ &SCons; will also search in repositories
+ for the &SConstruct; file and any specified &SConscript; files.
+ This poses a problem, though: how can &SCons; search a
+ repository tree for an &SConstruct; file
+ if the &SConstruct; file itself contains the information
+ about the pathname of the repository?
+ To solve this problem, &SCons; allows you
+ to specify repository directories
+ on the command line using the <literal>-Y</literal> option:
+
+ </para>
+
+ <literallayout>
+ % <userinput>scons -Y /usr/repository1 -Y /usr/repository2</userinput>
+ </literallayout>
+
+ <para>
+
+ When looking for source or derived files,
+ &SCons; will first search the repositories
+ specified on the command line,
+ and then search the repositories
+ specified in the &SConstruct; or &SConscript; files.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Finding derived files in repositories</title>
+
+ <para>
+
+ If a repository contains not only source files,
+ but also derived files (such as object files,
+ libraries, or executables), &SCons; will perform
+ its normal MD5 signature calculation to
+ decide if a derived file in a repository is up-to-date,
+ or the derived file must be rebuilt in the local build directory.
+ For the &SCons; signature calculation to work correctly,
+ a repository tree must contain the &sconsign; files
+ that &SCons; uses to keep track of signature information.
+
+ </para>
+
+ <para>
+
+ Usually, this would be done by a build integrator
+ who would run &SCons; in the repository
+ to create all of its derived files and &sconsign; files,
+ or who would &SCons; in a separate build directory
+ and copying the resulting tree to the desired repository:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct">
+ env = Environment()
+ env.Program('hello.c')
+ Repository('/usr/repository1', '/usr/repository2')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <literallayout>
+ % <userinput>cd /usr/repository1</userinput>
+ % <userinput>scons</userinput>
+ gcc -c hello.c -o hello.o
+ gcc -o hello hello.o
+ </literallayout>
+
+ <para>
+
+ (Note that this is safe even if the &SConstruct; file
+ lists <filename>/usr/repository1</filename> as a repository,
+ because &SCons; will remove the current build directory
+ from its repository list for that invocation.)
+
+ </para>
+
+ <para>
+
+ Now, with the repository populated,
+ we only need to create the one local source file
+ we're interested in working with at the moment,
+ and use the <literal>-Y</literal> option to
+ tell &SCons; to fetch any other files it needs
+ from the repository:
+
+ </para>
+
+ <literallayout>
+ % <userinput>cd $HOME/build</userinput>
+ % <userinput>edit hello.c</userinput>
+ % <userinput>scons -Y /usr/repository1</userinput>
+ gcc -c hello.c -o hello.o
+ gcc -o hello hello.o
+ XXXXXXX
+ </literallayout>
+
+ <para>
+
+ Notice that &SCons; realizes that it does not need to
+ rebuild a local XXX.o file,
+ but instead uses the already-compiled XXX.o file
+ from the repository.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Guaranteeing local copies of files</title>
+
+ <para>
+
+ If the repository tree contains the complete results of a build,
+ and we try to build from the repository
+ without any files in our local tree,
+ something moderately surprising happens:
+
+ </para>
+
+ <literallayout>
+ % <userinput>mkdir $HOME/build2</userinput>
+ % <userinput>cd $HOME/build2</userinput>
+ % <userinput>scons -Y /usr/all/repository hello</userinput>
+ scons: `hello' is up-to-date.
+ </literallayout>
+
+ <para>
+
+ Why does &SCons; say that the &hello; program
+ is up-to-date when there is no &hello; program
+ in the local build directory?
+ Because the repository (not the local directory)
+ contains the up-to-date &hello; program,
+ and &SCons; correctly determines that nothing
+ needs to be done to rebuild that
+ up-to-date copy of the file.
+
+ </para>
+
+ <para>
+
+ There are, however, many times when you want to ensure that a
+ local copy of a file always exists.
+ A packaging or testing script, for example,
+ may assume that certain generated files exist locally.
+ To tell &SCons; to make a copy of any up-to-date repository
+ file in the local build directory,
+ use the &Local; function:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ Local(hello)
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ If we then run the same command,
+ &SCons; will make a local copy of the program
+ from the repository copy,
+ and tell you that it is doing so:
+
+ </para>
+
+ <literallayout>
+ % scons -Y /usr/all/repository hello
+ Local copy of hello from /usr/all/repository/hello
+ scons: `hello' is up-to-date.
+ XXXXXX DO WE REALLY REPORT up-to-date, TOO?
+ </literallayout>
+
+ <para>
+
+ (Notice that, because the act of making the local copy
+ is not considered a "build" of the &hello; file,
+ &SCons; still reports that it is up-to-date.)
+ XXXXXX DO WE REALLY REPORT up-to-date, TOO?
+
+ </para>
+
+ </section>
diff --git a/doc/user/run.in b/doc/user/run.in
new file mode 100644
index 0000000..83ca3d2
--- /dev/null
+++ b/doc/user/run.in
@@ -0,0 +1,364 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Invoking Cons
+
+The C<cons> command is usually invoked from the root of the build tree. A
+F<Construct> file must exist in that directory. If the C<-f> argument is
+used, then an alternate F<Construct> file may be used (and, possibly, an
+alternate root, since C<cons> will cd to F<Construct> file's containing
+directory).
+
+If C<cons> is invoked from a child of the root of the build tree with
+the C<-t> argument, it will walk up the directory hierarchy looking for a
+F<Construct> file. (An alternate name may still be specified with C<-f>.)
+The targets supplied on the command line will be modified to be relative
+to the discovered F<Construct> file. For example, from a directory
+containing a top-level F<Construct> file, the following invocation:
+
+ % cd libfoo/subdir
+ % cons -t target
+
+is exactly equivalent to:
+
+ % cons libfoo/subdir/target
+
+If there are any C<Default> targets specified in the directory hierarchy's
+F<Construct> or F<Conscript> files, only the default targets at or below
+the directory from which C<cons -t> was invoked will be built.
+
+The command is invoked as follows:
+
+ cons <arguments> , <construct-args>
+
+where I<arguments> can be any of the following, in any order:
+
+=over 10
+
+=item I<target>
+
+Build the specified target. If I<target> is a directory, then recursively
+build everything within that directory.
+
+=item I<+pattern>
+
+Limit the F<Conscript> files considered to just those that match I<pattern>,
+which is a Perl regular expression. Multiple C<+> arguments are accepted.
+
+=item I<name>=<val>
+
+Sets I<name> to value I<val> in the C<ARG> hash passed to the top-level
+F<Construct> file.
+
+=item C<-cc>
+
+Show command that would have been executed, when retrieving from cache. No
+indication that the file has been retrieved is given; this is useful for
+generating build logs that can be compared with real build logs.
+
+=item C<-cd>
+
+Disable all caching. Do not retrieve from cache nor flush to cache.
+
+=item C<-cr>
+
+Build dependencies in random order. This is useful when building multiple
+similar trees with caching enabled.
+
+=item C<-cs>
+
+Synchronize existing build targets that are found to be up-to-date with
+cache. This is useful if caching has been disabled with -cc or just recently
+enabled with UseCache.
+
+=item C<-d>
+
+Enable dependency debugging.
+
+=item C<-f> <file>
+
+Use the specified file instead of F<Construct> (but first change to
+containing directory of I<file>).
+
+=item C<-h>
+
+Show a help message local to the current build if one such is defined, and
+exit.
+
+=item C<-k>
+
+Keep going as far as possible after errors.
+
+=item C<-o> <file>
+
+Read override file I<file>.
+
+=item C<-p>
+
+Show construction products in specified trees. No build is attempted.
+
+=item C<-pa>
+
+Show construction products and associated actions. No build is attempted.
+
+=item C<-pw>
+
+Show products and where they are defined. No build is attempted.
+
+=item C<-q>
+
+Make the build quiet. Multiple C<-q> options may be specified.
+
+A single C<-q> options suppress messages about Installing and Removing
+targets.
+
+Two C<-q> options suppress build command lines and target up-to-date
+messages.
+
+=item C<-r>
+
+Remove construction products associated with <targets>. No build is
+attempted.
+
+=item C<-R> <repos>
+
+Search for files in I<repos>. Multiple B<-R> I<repos> directories are
+searched in the order specified.
+
+=item C<-S> <pkg>
+
+Use the sig::<pkg> package to calculate. Supported <pkg> values
+include "md5" for MD5 signature calculation and "md5::debug" for debug
+information about MD5 signature calculation.
+
+If the specified package ends in <::debug>, signature debug information
+will be printed to the file name specified in the C<CONS_SIG_DEBUG>
+environment variable, or to standard output if the environment variable
+is not set.
+
+=item C<-t>
+
+Traverse up the directory hierarchy looking for a F<Construct> file,
+if none exists in the current directory. Targets will be modified to
+be relative to the F<Construct> file.
+
+Internally, C<cons> will change its working directory to the directory
+which contains the top-level F<Construct> file and report:
+
+ cons: Entering directory `top-level-directory'
+
+This message indicates to an invoking editor (such as emacs) or build
+environment that Cons will now report all file names relative to the
+top-level directory. This message can not be suppressed with the C<-q>
+option.
+
+=item C<-v>
+
+Show C<cons> version and continue processing.
+
+=item C<-V>
+
+Show C<cons> version and exit.
+
+=item C<-wf> <file>
+
+Write all filenames considered into I<file>.
+
+=item C<-x>
+
+Show a help message similar to this one, and exit.
+
+=back
+
+And I<construct-args> can be any arguments that you wish to process in the
+F<Construct> file. Note that there should be a B<-,-> separating the arguments
+to cons and the arguments that you wish to process in the F<Construct> file.
+
+Processing of I<construct-args> can be done by any standard package like
+B<Getopt> or its variants, or any user defined package. B<cons> will pass in
+the I<construct-args> as B<@ARGV> and will not attempt to interpret anything
+after the B<-,->.
+
+ % cons -R /usr/local/repository -d os=solaris +driver -,- -c test -f DEBUG
+
+would pass the following to cons
+
+ -R /usr/local/repository -d os=solaris +driver
+
+and the following, to the top level F<Construct> file as B<@ARGV>
+
+ -c test -f DEBUG
+
+Note that C<cons -r .> is equivalent to a full recursive C<make clean>,
+but requires no support in the F<Construct> file or any F<Conscript>
+files. This is most useful if you are compiling files into source
+directories (if you separate the F<build> and F<export> directories,
+then you can just remove the directories).
+
+The options C<-p>, C<-pa>, and C<-pw> are extremely useful for use as an aid
+in reading scripts or debugging them. If you want to know what script
+installs F<export/include/foo.h>, for example, just type:
+
+ % cons -pw export/include/foo.h
+
+=head1 Selective builds
+
+Cons provides two methods for reducing the size of given build. The first is
+by specifying targets on the command line, and the second is a method for
+pruning the build tree. We'll consider target specification first.
+
+
+=head2 Selective targeting
+
+Like make, Cons allows the specification of ``targets'' on the command
+line. Cons targets may be either files or directories. When a directory is
+specified, this is simply a short-hand notation for every derivable
+product-,-that Cons knows about-,-in the specified directory and below. For
+example:
+
+ % cons build/hello/hello.o
+
+means build F<hello.o> and everything that F<hello.o> might need. This is
+from a previous version of the B<Hello, World!> program in which F<hello.o>
+depended upon F<export/include/world.h>. If that file is not up-to-date
+(because someone modified F<src/world/world.h)>, then it will be rebuilt,
+even though it is in a directory remote from F<build/hello>.
+
+In this example:
+
+ % cons build
+
+Everything in the F<build> directory is built, if necessary. Again, this may
+cause more files to be built. In particular, both F<export/include/world.h>
+and F<export/lib/libworld.a> are required by the F<build/hello> directory,
+and so they will be built if they are out-of-date.
+
+If we do, instead:
+
+ % cons export
+
+then only the files that should be installed in the export directory will be
+rebuilt, if necessary, and then installed there. Note that C<cons build>
+might build files that C<cons export> doesn't build, and vice-versa.
+
+
+=head1 Build Pruning
+
+In conjunction with target selection, B<build pruning> can be used to reduce
+the scope of the build. In the previous peAcH and baNaNa example, we have
+already seen how script-driven build pruning can be used to make only half
+of the potential build available for any given invocation of C<cons>. Cons
+also provides, as a convenience, a command line convention that allows you
+to specify which F<Conscript> files actually get ``built''-,-that is,
+incorporated into the build tree. For example:
+
+ % cons build +world
+
+The C<+> argument introduces a Perl regular expression. This must, of
+course, be quoted at the shell level if there are any shell meta-characters
+within the expression. The expression is matched against each F<Conscript>
+file which has been mentioned in a C<Build> statement, and only those
+scripts with matching names are actually incorporated into the build
+tree. Multiple such arguments are allowed, in which case a match against any
+of them is sufficient to cause a script to be included.
+
+In the example, above, the F<hello> program will not be built, since Cons
+will have no knowledge of the script F<hello/Conscript>. The F<libworld.a>
+archive will be built, however, if need be.
+
+There are a couple of uses for build pruning via the command line. Perhaps
+the most useful is the ability to make local changes, and then, with
+sufficient knowledge of the consequences of those changes, restrict the size
+of the build tree in order to speed up the rebuild time. A second use for
+build pruning is to actively prevent the recompilation of certain files that
+you know will recompile due to, for example, a modified header file. You may
+know that either the changes to the header file are immaterial, or that the
+changes may be safely ignored for most of the tree, for testing
+purposes.With Cons, the view is that it is pragmatic to admit this type of
+behavior, with the understanding that on the next full build everything that
+needs to be rebuilt will be. There is no equivalent to a ``make touch''
+command, to mark files as permanently up-to-date. So any risk that is
+incurred by build pruning is mitigated. For release quality work, obviously,
+we recommend that you do not use build pruning (it's perfectly OK to use
+during integration, however, for checking compilation, etc. Just be sure to
+do an unconstrained build before committing the integration).
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>Selective Builds</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Build Pruning</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ -->
+
+ <section>
+ <title>Overriding Construction Variables</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>The &SCONSFLAGS; Environment Variable</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/scanners.in b/doc/user/scanners.in
new file mode 100644
index 0000000..76b2a1a
--- /dev/null
+++ b/doc/user/scanners.in
@@ -0,0 +1,139 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Using and writing dependency scanners
+
+QuickScan allows simple target-independent scanners to be set up for
+source files. Only one QuickScan scanner may be associated with any given
+source file and environment, although the same scanner may (and should)
+be used for multiple files of a given type.
+
+A QuickScan scanner is only ever invoked once for a given source file,
+and it is only invoked if the file is used by some target in the tree
+(i.e., there is a dependency on the source file).
+
+QuickScan is invoked as follows:
+
+ QuickScan CONSENV CODEREF, FILENAME [, PATH]
+
+The subroutine referenced by CODEREF is expected to return a list of
+filenames included directly by FILE. These filenames will, in turn, be
+scanned. The optional PATH argument supplies a lookup path for finding
+FILENAME and/or files returned by the user-supplied subroutine. The PATH
+may be a reference to an array of lookup-directory names, or a string of
+names separated by the system's separator character (':' on UNIX systems,
+';' on Windows NT).
+
+The subroutine is called once for each line in the file, with $_ set to the
+current line. If the subroutine needs to look at additional lines, or, for
+that matter, the entire file, then it may read them itself, from the
+filehandle SCAN. It may also terminate the loop, if it knows that no further
+include information is available, by closing the filehandle.
+
+Whether or not a lookup path is provided, QuickScan first tries to lookup
+the file relative to the current directory (for the top-level file
+supplied directly to QuickScan), or from the directory containing the
+file which referenced the file. This is not very general, but seems good
+enough, especially if you have the luxury of writing your own utilities
+and can control the use of the search path in a standard way.
+
+Here's a real example, taken from a F<Construct> file here:
+
+ sub cons::SMFgen {
+ my($env, @tables) = @_;
+ foreach $t (@tables) {
+ $env->QuickScan(sub { /\b\S*?\.smf\b/g }, "$t.smf",
+ $env->{SMF_INCLUDE_PATH});
+ $env->Command(["$t.smdb.cc","$t.smdb.h","$t.snmp.cc",
+ "$t.ami.cc", "$t.http.cc"], "$t.smf",
+ q(smfgen %( %SMF_INCLUDE_OPT %) %<));
+ }
+ }
+
+The subroutine above finds all names of the form <name>.smf in the
+file. It will return the names even if they're found within comments,
+but that's OK (the mechanism is forgiving of extra files; they're just
+ignored on the assumption that the missing file will be noticed when
+the program, in this example, smfgen, is actually invoked).
+
+[NOTE that the form C<$env-E<gt>QuickScan ...> and C<$env-E<gt>Command
+...> should not be necessary, but, for some reason, is required
+for this particular invocation. This appears to be a bug in Perl or
+a misunderstanding on my part; this invocation style does not always
+appear to be necessary.]
+
+Here is another way to build the same scanner. This one uses an
+explicit code reference, and also (unnecessarily, in this case) reads
+the whole file itself:
+
+ sub myscan {
+ my(@includes);
+ do {
+ push(@includes, /\b\S*?\.smf\b/g);
+ } while <SCAN>;
+ @includes
+ }
+
+Note that the order of the loop is reversed, with the loop test at the
+end. This is because the first line is already read for you. This scanner
+can be attached to a source file by:
+
+ QuickScan $env \&myscan, "$_.smf";
+
+This final example, which scans a different type of input file, takes
+over the file scanning rather than being called for each input line:
+
+ $env->QuickScan(
+ sub { my(@includes) = ();
+ do {
+ push(@includes, $3)
+ if /^(#include|import)\s+(\")(.+)(\")/ && $3
+ } while <SCAN>;
+ @includes
+ },
+ "$idlFileName",
+ "$env->{CPPPATH};$BUILD/ActiveContext/ACSCLientInterfaces"
+ );
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>XXX</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/separate.in b/doc/user/separate.in
new file mode 100644
index 0000000..c1b3c32
--- /dev/null
+++ b/doc/user/separate.in
@@ -0,0 +1,429 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Separating source and build trees
+
+It's often desirable to keep any derived files from the build completely
+separate from the source files. This makes it much easier to keep track of
+just what is a source file, and also makes it simpler to handle B<variant>
+builds, especially if you want the variant builds to co-exist.
+
+=head2 Separating build and source directories using the Link command
+
+Cons provides a simple mechanism that handles all of these requirements. The
+C<Link> command is invoked as in this example:
+
+ Link 'build' => 'src';
+
+The specified directories are ``linked'' to the specified source
+directory. Let's suppose that you setup a source directory, F<src>, with the
+sub-directories F<world> and F<hello> below it, as in the previous
+example. You could then substitute for the original build lines the
+following:
+
+ Build qw(
+ build/world/Conscript
+ build/hello/Conscript
+ );
+
+Notice that you treat the F<Conscript> file as if it existed in the build
+directory. Now if you type the same command as before, you will get the
+following results:
+
+ % cons export
+ Install build/world/world.h as export/include/world.h
+ cc -Iexport/include -c build/hello/hello.c -o build/hello/hello.o
+ cc -Iexport/include -c build/world/world.c -o build/world/world.o
+ ar r build/world/libworld.a build/world/world.o
+ ar: creating build/world/libworld.a
+ ranlib build/world/libworld.a
+ Install build/world/libworld.a as export/lib/libworld.a
+ cc -o build/hello/hello build/hello/hello.o -Lexport/lib -lworld
+ Install build/hello/hello as export/bin/hello
+
+Again, Cons has taken care of the details for you. In particular, you will
+notice that all the builds are done using source files and object files from
+the build directory. For example, F<build/world/world.o> is compiled from
+F<build/world/world.c>, and F<export/include/world.h> is installed from
+F<build/world/world.h>. This is accomplished on most systems by the simple
+expedient of ``hard'' linking the required files from each source directory
+into the appropriate build directory.
+
+The links are maintained correctly by Cons, no matter what you do to the
+source directory. If you modify a source file, your editor may do this ``in
+place'' or it may rename it first and create a new file. In the latter case,
+any hard link will be lost. Cons will detect this condition the next time
+the source file is needed, and will relink it appropriately.
+
+You'll also notice, by the way, that B<no> changes were required to the
+underlying F<Conscript> files. And we can go further, as we shall see in the
+next section.
+
+=head2 Explicit references to the source directory
+
+When using the C<Link> command on some operating systems or with some
+tool chains, it's sometimes useful to have a command actually use
+the path name to the source directory, not the build directory. For
+example, on systems that must copy, not "hard link," the F<src/> and
+F<build/> copies of C<Linked> files, using the F<src/> path of a file
+name might make an editor aware that a syntax error must be fixed in the
+source directory, not the build directory.
+
+You can tell Cons that you want to use the "source path" for a file by
+preceding the file name with a ``!'' (exclamation point). For example,
+if we add a ``!'' to the beginning of a source file:
+
+ Program $env "foo", "!foo.c"; # Notice initial ! on foo.c
+
+Cons will compile the target as follows:
+
+ cc -c src/foo.c -o build/foo.o
+ cc -o build/foo build/foo.o
+
+Notice that Cons has compiled the program from the the F<src/foo.c>
+source file. Without the initial ``!'', Cons would have compiled the
+program using the F<build/foo.c> path name.
+
+-->
+
+ <para>
+
+ It's often useful to keep any built files completely
+ separate from the source files.
+ This is usually done by creating one or more separate
+ <emphasis>build directories</emphasis>
+ that are used to hold the built objects files, libraries,
+ and executable programs, etc.
+ for a specific flavor of build.
+ &SCons; provides two ways to do this,
+ one through the &SConscript; function that we've already seen,
+ and the second through a more flexible &BuildDir; function.
+
+ </para>
+
+ <section>
+ <title>Specifying a Build Directory as Part of an &SConscript; Call</title>
+
+ <para>
+
+ The most straightforward way to establish a build directory
+ uses the fact that the usual way to
+ set up a build hierarcy is to have an
+ &SConscript; file in the source subdirectory.
+ If you then pass a &build_dir; argument to the
+ &SConscript; function call:
+
+ </para>
+
+ <sconstruct>
+ SConscript('src/SConscript', build_dir='build')
+ </sconstruct>
+
+ <para>
+
+ &SCons; will then build all of the files in
+ the &build; subdirectory:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program('hello.c')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex1">
+ <command>ls -1 src</command>
+ <command>scons</command>
+ <command>ls -1 build</command>
+ </scons_output>
+
+ <para>
+
+ But wait a minute--what's going on here?
+ &SCons; created the object file
+ <filename>build/hello.o</filename>
+ in the &build; subdirectory,
+ as expected.
+ But even though our &hello_c; file lives in the &src; subdirectory,
+ &SCons; has actually compiled a
+ <filename>build/hello.c</filename> file
+ to create the object file.
+
+ </para>
+
+ <para>
+
+ What's happened is that &SCons; has <emphasis>duplicated</emphasis>
+ the &hello_c; file from the &src; subdirectory
+ to the &build; subdirectory,
+ and built the program from there.
+ The next section explains why &SCons; does this.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Why &SCons; Duplicates Source Files in a Build Directory</title>
+
+ <para>
+
+ &SCons; duplicates source files in build directories
+ because it's the most straightforward way to guarantee a correct build
+ <emphasis>regardless of include-file directory paths</emphasis>,
+ and the &SCons; philosophy is to, by default,
+ guarantee a correct build in all cases.
+ Here is an example of an end case where duplicating
+ source files in a build directory
+ is necessary for a correct build:
+
+ </para>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <sconstruct>
+ env = Environmnet()
+ </sconstruct>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <literallayout>
+ % <userinput>scons</userinput>
+ cc -c build/hello.c -o build/hello.o
+ cc -o build/hello build/hello.o
+ </literallayout>
+
+ </section>
+
+ <section>
+ <title>Telling &SCons; to Not Duplicate Source Files in the Build Directory</title>
+
+ <para>
+
+ In most cases, however,
+ having &SCons; place its target files in a build subdirectory
+ <emphasis>without</emphasis>
+ duplicating the source files works just fine.
+ You can disable the default &SCons; behavior
+ by specifying <literal>duplicate=0</literal>
+ when you call the &SConscript; function:
+
+ </para>
+
+ <sconstruct>
+ SConscript('src/SConscript', build_dir='build', duplicate=0)
+ </sconstruct>
+
+ <para>
+
+ When this flag is specified,
+ &SCons; uses the build directory
+ like most people expect--that is,
+ the output files are placed in the build directory
+ while the source files stay in the source directory:
+
+ </para>
+
+ <literallayout>
+ % <userinput>ls -1 src</userinput>
+ SConscript
+ hello.c
+ % <userinput>scons</userinput>
+ cc -c src/hello.c -o build/hello.o
+ cc -o build/hello build/hello.o
+ % <userinput>ls -1 build</userinput>
+ hello
+ hello.o
+ </literallayout>
+
+ </section>
+
+ <section>
+ <title>The &BuildDir; Function</title>
+
+ <para>
+
+ Use the &BuildDir; function to establish that target
+ files should be built in a separate directory
+ from the source files:
+
+ </para>
+
+ <scons_example name="ex_builddir">
+ <file name="SConstruct" printme="1">
+ BuildDir('build', 'src')
+ env = Environment()
+ env.Program('build/hello.c')
+ </file>
+ <file name="src/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Note that when you're not using
+ an &SConscript; file in the &src; subdirectory,
+ you must actually specify that
+ the program must be built from
+ the <filename>build/hello.c</filename>
+ file that &SCons; will duplicate in the
+ &build; subdirectory.
+
+ </para>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <para>
+
+ When using the &BuildDir; function directly,
+ &SCons; still duplicates the source files
+ in the build directory by default:
+
+ </para>
+
+ <scons_output example="ex_builddir">
+ <command>ls src</command>
+ <command>scons</command>
+ <command>ls -1 build</command>
+ </scons_output>
+
+ <para>
+
+ You can specify the same <literal>duplicate=0</literal> argument
+ that you can specify for an &SConscript; call:
+
+ </para>
+
+ <scons_example name="ex_duplicate_0">
+ <file name="SConstruct" printme="1">
+ BuildDir('build', 'src', duplicate=0)
+ env = Environment()
+ env.Program('build/hello.c')
+ </file>
+ <file name="src/hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ In which case &SCons;
+ will disable duplication of the source files:
+
+ </para>
+
+ <scons_output example="ex_duplicate_0">
+ <command>ls src</command>
+ <command>scons</command>
+ <command>ls -1 build</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Using &BuildDir; With an &SConscript; File</title>
+
+ <para>
+
+ Even when using the &BuildDir; function,
+ it's much more natural to use it with
+ a subsidiary &SConscript; file.
+ For example, if the
+ <filename>src/SConscript</filename>
+ looks like this:
+
+ </para>
+
+ <scons_example name="example_builddir_sconscript">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program('hello.c')
+ </file>
+ <file name="SConscript">
+ BuildDir('build', 'src')
+ SConscript('build/SConscript')
+ </scons_example>
+
+ <para>
+
+ Then our &SConscript; file could look like:
+
+ </para>
+
+ <scons_example_file example="example_builddir_sconscript" name="SConscript">
+ </scons_example_file>
+
+ <para>
+
+ Yielding the following output:
+
+ </para>
+
+ <scons_output example="example_builddir_sconscript">
+ <command>ls -1 src</command>
+ <command>scons</command>
+ <command>ls -1 build</command>
+ </scons_output>
+
+ <para>
+
+ Notice that this is completely equivalent
+ to the use of &SConscript; that we
+ learned about in the previous section.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Why You'd Want to Call &BuildDir; Instead of &SConscript;</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/simple.in b/doc/user/simple.in
new file mode 100644
index 0000000..df82ea2
--- /dev/null
+++ b/doc/user/simple.in
@@ -0,0 +1,522 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ Here's the famous "Hello, World!" program in C:
+
+ </para>
+
+ <programlisting>
+ int
+ main()
+ {
+ printf("Hello, world!\n");
+ }
+ </programlisting>
+
+ <para>
+
+ And here's how to build it using &SCons;.
+ Enter the following into a file named &SConstruct;:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program('hello.c')
+ </file>
+ <file name="hello.c">
+ int main() { printf("Hello, world!\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ That's it. Now run the &scons; command to build the program.
+ On a POSIX-compliant system like Linux or UNIX,
+ you'll see something like:
+
+ </para>
+
+ <scons_output example="ex1" os="posix">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ On a Windows system with the Microsoft Visual C++ compiler,
+ you'll see something like:
+
+ </para>
+
+ <scons_output example="ex1" os="win32">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ First, notice that you only need
+ to specify the name of the source file,
+ and that &SCons; deduces the names of
+ the object and executable files
+ correctly from the base of the source file name.
+
+ </para>
+
+ <para>
+
+ Second, notice that the same input &SConstruct; file,
+ without any changes,
+ generates the correct output file names on both systems:
+ <filename>hello.o</filename> and <filename>hello</filename>
+ on POSIX systems,
+ <filename>hello.obj</filename> and <filename>hello.exe</filename>
+ on Windows systems.
+ This is a simple example of how &SCons;
+ makes it extremely easy to
+ write portable software builds.
+
+ </para>
+
+ <para>
+
+ (Note that we won't provide duplicate side-by-side
+ POSIX and Windows output for all of the examples in this guide;
+ just keep in mind that, unless otherwise specified,
+ any of the examples should work equally well on both types of systems.)
+
+ </para>
+
+ <section>
+ <title>The &SConstruct; File</title>
+
+ <para>
+
+ If you're used to build systems like &Make;
+ you've already figured out that the &SConstruct; file
+ is the &SCons; equivalent of a &Makefile;.
+ That is, the &SConstruct; file is the input file
+ that &SCons; reads to control the build.
+
+ </para>
+
+ <para>
+
+ There is, however, an important difference between
+ an &SConstruct; file and a &Makefile;:
+ the &SConstruct; file is actually a Python script.
+ If you're not already familiar with Python, don't worry.
+ This User's Guide will introduce you step-by-step
+ to the relatively small amount of Python you'll
+ need to know to be able to use &SCons; effectively.
+ And Python is very easy to learn.
+
+ </para>
+
+ <para>
+
+ One aspect of using Python as the
+ scripting language is that you can put comments
+ in your &SConstruct; file using Python's commenting convention;
+ that is, everything between a '#' and the end of the line
+ will be ignored:
+
+ </para>
+
+ <programlisting>
+ env = Environment() # Create an environment.
+ # Arrange to build the "hello" program.
+ env.Program('hello.c')
+ </programlisting>
+
+ <para>
+
+ You'll see throughout the remainder of this Guide
+ that being able to use the power of a
+ real scripting language
+ can greatly simplify the solutions
+ to complex requirements of real-world builds.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Compiling Multiple Source Files</title>
+
+ <para>
+
+ You've just seen how to configure &SCons;
+ to compile a program from a single source file.
+ It's more common, of course,
+ that you'll need to build a program from
+ many input source files, not just one.
+ To do this, you need to put the
+ source files in a Python list
+ (enclosed in square brackets),
+ like so:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program(['prog.c', 'file1.c', 'file2.c'])
+ </file>
+ <file name="prog.c">
+ int main() { printf("prog.c\n"); }
+ </file>
+ <file name="file1.c">
+ void file1() { printf("file1.c\n"); }
+ </file>
+ <file name="file2.c">
+ void file2() { printf("file2.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ A build of the above example would look like:
+
+ </para>
+
+ <scons_output example="ex2">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ Notice that &SCons;
+ deduces the output program name
+ from the first source file specified
+ in the list--that is,
+ because the first source file was &prog_c;,
+ &SCons; will name the resulting program &prog;
+ (or &prog_exe; on a Windows system).
+ If you want to specify a different program name,
+ then you slide the list of source files
+ over to the right
+ to make room for the output program file name.
+ (&SCons; puts the output file name to the left
+ of the source file names
+ so that the order mimics that of an
+ assignment statement: "program = source files".)
+ This makes our example:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program('program', ['main.c', 'file1.c', 'file2.c'])
+ </file>
+ <file name="main.c">
+ int main() { printf("prog.c\n"); }
+ </file>
+ <file name="file1.c">
+ void file1() { printf("file1.c\n"); }
+ </file>
+ <file name="file2.c">
+ void file2() { printf("file2.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ On Linux, a build of this example would look like:
+
+ </para>
+
+ <scons_output example="ex3" os="posix">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ Or on Windows:
+
+ </para>
+
+ <scons_output example="ex3" os="win32">
+ <command>scons</command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Keeping &SConstruct; Files Easy to Read</title>
+
+ <para>
+
+ One drawback to the use of a Python list
+ for source files is that
+ each file name must be enclosed in quotes
+ (either single quotes or double quotes).
+ This can get cumbersome and difficult to read
+ when the list of file names is long.
+ Fortunately, &SCons; and Python provide a number of ways
+ to make sure that
+ the &SConstruct; file stays easy to read.
+
+ </para>
+
+ <para>
+
+ To make long lists of file names
+ easier to deal with, &SCons; provides a
+ &Split; function
+ that takes a quoted list of file names,
+ with the names separated by spaces or other white-space characters,
+ and turns it into a list of separate file names.
+ Using the &Split; function turns the
+ previous example into:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Program('program', Split('main.c file1.c file2.'))
+ </programlisting>
+
+ <para>
+
+ Putting the call to the &Split; function
+ inside the <function>env.Program</function> call
+ can also be a little unwieldy.
+ A more readable alternative is to
+ assign the output from the &Split; call
+ to a variable name,
+ and then use the variable when calling the
+ <function>env.Program</function> function:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ list = Split('main.c file1.c file2.')
+ env.Program('program', list)
+ </programlisting>
+
+ <para>
+
+ Lastly, the &Split; function
+ doesn't care how much white space separates
+ the file names in the quoted string.
+ This allows you to create lists of file
+ names that span multiple lines,
+ which often makes for easier editing:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ list = Split('main.c
+ file1.c
+ file2.c')
+ env.Program('program', list)
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Keyword Arguments</title>
+
+ <para>
+
+ &SCons; also allows you to identify
+ the output file and input source files
+ using Python keyword arguments.
+ The output file is known as the
+ <emphasis>target</emphasis>,
+ and the source file(s) are known (logically enough) as the
+ <emphasis>source</emphasis>.
+ The Python syntax for this is:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ list = Split('main.c file1.c file2.')
+ env.Program(target = 'program', source = list)
+ </programlisting>
+
+ <para>
+
+ Whether or not you choose to use keyword arguments
+ to identify the target and source files
+ is purely a personal choice;
+ &SCons; functions the same either way.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Compiling Multiple Programs</title>
+
+ <para>
+
+ In order to compile multiple programs
+ within the same &SConstruct; file,
+ simply call the <function>env.Program</function> method
+ multiple times,
+ once for each program you need to build:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program('foo.c')
+ env.Program('bar', ['bar1.c', 'bar2.c'])
+ </file>
+ <file name="foo.c">
+ int main() { printf("foo.c\n"); }
+ </file>
+ <file name="bar1.c">
+ int main() { printf("bar1.c\n"); }
+ </file>
+ <file name="bar2.c">
+ void bar2() { printf("bar2.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; would then build the programs as follows:
+
+ </para>
+
+ <scons_output example="ex4">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ Notice that &SCons; does not necessarily build the
+ programs in the same order in which you specify
+ them in the &SConstruct; file.
+ &SCons; does, however, recognize that
+ the individual object files must be built
+ before the resulting program can be built.
+ We'll discuss this in greater detail in
+ the "Dependencies" section, below.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Sharing Source Files Between Multiple Programs</title>
+
+ <para>
+
+ It's common to re-use code by sharing source files
+ between multiple programs.
+ One way to do this is to create a library
+ from the common source files,
+ which can then be linked into resulting programs.
+ (Creating libraries is discussed in
+ section XXX, below.)
+
+ </para>
+
+ <para>
+
+ A more straightforward, but perhaps less convenient,
+ way to share source files between multiple programs
+ is simply to include the common files
+ in the lists of source files for each program:
+
+ </para>
+
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program(Split('foo.c common1.c common2.c'))
+ env.Program('bar', Split('bar1.c bar2.c common1.c common2.c'))
+ </file>
+ <file name="foo.c">
+ int main() { printf("foo.c\n"); }
+ </file>
+ <file name="bar1.c">
+ int main() { printf("bar1.c\n"); }
+ </file>
+ <file name="bar2.c">
+ int bar2() { printf("bar2.c\n"); }
+ </file>
+ <file name="common1.c">
+ void common1() { printf("common1.c\n"); }
+ </file>
+ <file name="common2.c">
+ void common22() { printf("common2.c\n"); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ &SCons; recognizes that the object files for
+ the &common1_c; and &common2_c; source files
+ each only need to be built once,
+ even though the files are listed multiple times:
+
+ </para>
+
+ <scons_output example="ex5">
+ <command>scons</command>
+ </scons_output>
+
+ <para>
+
+ If two or more programs
+ share a lot of common source files,
+ repeating the common files in the list for each program
+ can be a maintenance problem when you need to change the
+ list of common files.
+ You can simplify this by creating a separate Python list
+ to hold the common file names,
+ and concatenating it with other lists
+ using the Python &plus; operator:
+
+ </para>
+
+ <programlisting>
+ common = ['common1.c', 'common2.c']
+ foo_files = ['foo.c'] + common
+ bar_files = ['bar1.c', 'bar2.c'] + common
+ env = Environment()
+ env.Program('foo', foo_files)
+ env.Program('bar', bar_files)
+ </programlisting>
+
+ <para>
+
+ This is functionally equivalent to the previous example.
+
+ </para>
+
+ </section>
diff --git a/doc/user/sourcecode.in b/doc/user/sourcecode.in
new file mode 100644
index 0000000..b794c09
--- /dev/null
+++ b/doc/user/sourcecode.in
@@ -0,0 +1,153 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+-->
+
+ <para>
+
+ X
+
+ </para>
+
+ <section>
+ <title>Fetching Source Code From BitKeeper</title>
+
+ <para>
+
+ X
+
+ </para>
+
+ <scons_example name="ex_bitkeeper">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.BitKeeper('XXX'))
+ env.Program('hello.c')
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_bitkeeper">
+ <userinput>scons</userinput>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Fetching Source Code From CVS</title>
+
+ <para>
+
+ X
+
+ </para>
+
+ <scons_example name="ex_cvs">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.CVS('XXX'))
+ env.Program('hello.c')
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_cvs">
+ <userinput>scons</userinput>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Fetching Source Code From RCS</title>
+
+ <para>
+
+ X
+
+ </para>
+
+ <scons_example name="ex_rcs">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.RCS())
+ env.Program('hello.c')
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_rcs">
+ <userinput>scons</userinput>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Fetching Source Code From SCCS</title>
+
+ <para>
+
+ X
+
+ </para>
+
+ <scons_example name="ex_sccs">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.SCCS())
+ env.Program('hello.c')
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_sccs">
+ <userinput>scons</userinput>
+ </scons_output>
+
+ </section>
+
+ <!--
+
+ <section>
+ <title>Fetching Source Code From Subversion</title>
+
+ <para>
+
+ X
+
+ </para>
+
+ <scons_example name="ex_subversion">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.SourceCode('.', env.Subversion('XXX'))
+ env.Program('hello.c')
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_subversion">
+ <userinput>scons</userinput>
+ </scons_output>
+
+ </section>
+
+ -->
diff --git a/doc/user/troubleshoot.in b/doc/user/troubleshoot.in
new file mode 100644
index 0000000..f83ab63
--- /dev/null
+++ b/doc/user/troubleshoot.in
@@ -0,0 +1,41 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ XXX
+
+ </para>
+
+ <section>
+ <title>XXX</title>
+
+ <para>
+
+ XXX
+
+ </para>
+
+ </section>
diff --git a/doc/user/variants.in b/doc/user/variants.in
new file mode 100644
index 0000000..1fb461a
--- /dev/null
+++ b/doc/user/variants.in
@@ -0,0 +1,179 @@
+<!--
+
+ Copyright (c) 2001, 2002, 2003 Steven Knight
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+<!--
+
+=head1 Variant builds
+
+
+=head2 Hello, World! for baNaNa and peAcH OS's
+
+Variant builds require just another simple extension. Let's take as an
+example a requirement to allow builds for both the baNaNa and peAcH
+operating systems. In this case, we are using a distributed file system,
+such as NFS to access the particular system, and only one or the other of
+the systems has to be compiled for any given invocation of C<cons>. Here's
+one way we could set up the F<Construct> file for our B<Hello, World!>
+application:
+
+ # Construct file for Hello, World!
+
+ die qq(OS must be specified) unless $OS = $ARG{OS};
+ die qq(OS must be "peach" or "banana")
+ if $OS ne "peach" && $OS ne "banana";
+
+ # Where to put all our shared products.
+ $EXPORT = "#export/$OS";
+
+ Export qw( CONS INCLUDE LIB BIN );
+
+ # Standard directories for sharing products.
+ $INCLUDE = "$EXPORT/include";
+ $LIB = "$EXPORT/lib";
+ $BIN = "$EXPORT/bin";
+
+ # A standard construction environment.
+ $CONS = new cons (
+ CPPPATH => $INCLUDE, # Include path for C Compilations
+ LIBPATH => $LIB, # Library path for linking programs
+ LIBS => '-lworld', # List of standard libraries
+ );
+
+ # $BUILD is where we will derive everything.
+ $BUILD = "#build/$OS";
+
+ # Tell cons where the source files for $BUILD are.
+ Link $BUILD => 'src';
+
+ Build (
+ "$BUILD/hello/Conscript",
+ "$BUILD/world/Conscript",
+ );
+
+Now if we login to a peAcH system, we can build our B<Hello, World!>
+application for that platform:
+
+ % cons export OS=peach
+ Install build/peach/world/world.h as export/peach/include/world.h
+ cc -Iexport/peach/include -c build/peach/hello/hello.c -o build/peach/hello/hello.o
+ cc -Iexport/peach/include -c build/peach/world/world.c -o build/peach/world/world.o
+ ar r build/peach/world/libworld.a build/peach/world/world.o
+ ar: creating build/peach/world/libworld.a
+ ranlib build/peach/world/libworld.a
+ Install build/peach/world/libworld.a as export/peach/lib/libworld.a
+ cc -o build/peach/hello/hello build/peach/hello/hello.o -Lexport/peach/lib -lworld
+ Install build/peach/hello/hello as export/peach/bin/hello
+
+
+=head2 Variations on a theme
+
+Other variations of this model are possible. For example, you might decide
+that you want to separate out your include files into platform dependent and
+platform independent files. In this case, you'd have to define an
+alternative to C<$INCLUDE> for platform-dependent files. Most F<Conscript>
+files, generating purely platform-independent include files, would not have
+to change.
+
+You might also want to be able to compile your whole system with debugging
+or profiling, for example, enabled. You could do this with appropriate
+command line options, such as C<DEBUG=on>. This would then be translated
+into the appropriate platform-specific requirements to enable debugging
+(this might include turning off optimization, for example). You could
+optionally vary the name space for these different types of systems, but, as
+we'll see in the next section, it's not B<essential> to do this, since Cons
+is pretty smart about rebuilding things when you change options.
+
+-->
+
+ <para>
+
+ The &BuildDir; function now gives us everything
+ we need to show how easy it is to create
+ variant builds using &SCons;.
+ Suppose, for example, that we want to
+ build a program for both Windows and Linux platforms,
+ but that we want to build it in a shared directory
+ with separate side-by-side build directories
+ for the Windows and Linux versions of the program.
+
+ </para>
+
+ <scons_example name="ex_variants">
+ <file name="SConstruct" printme="1">
+ platform = ARGUMENT.get('OS', Platform())
+
+ include = "#export/$PLATFORM/include"
+ lib = "#export/$PLATFORM/lib"
+ bin = "#export/$PLATFORM/bin"
+
+ env = Environment(PLATFORM = platform,
+ CPPPATH = [include],
+ LIB = lib,
+ LIBS = '-lworld')
+
+ Export('env')
+
+ SConscript('src/SConscript', build_dir='build/$PLATFORM')
+
+ #
+ #BuildDir("#build/$PLATFORM", 'src')
+ #SConscript("build/$PLATFORM/hello/SConscript")
+ #SConscript("build/$PLATFORM/world/SConscript")
+ </file>
+ </scons_example>
+
+ <para>
+
+ This SConstruct file,
+ when run on a Linux system, yields:
+
+ </para>
+
+ <scons_output example="ex_variants" os="posix">
+ <command>scons OS=linux</command>
+ </scons_output>
+
+ <para>
+
+ The same SConstruct file on Windows would build:
+
+ </para>
+
+ <scons_output example="ex_variants" os="win32">
+ <command>scons OS=windows</command>
+ </scons_output>
+
+ <scons_example name="ex_var2">
+ <programlisting>
+ <file name="SConstruct" printme="1">
+ env = Environment(OS = )
+ for os in ['newell', 'post']:
+ SConscript('src/SConscript', build_dir='build/' + os)
+ </file>
+ </scons_example>
+
+ <scons_output example="ex_var2">
+ % <userinput>scons</userinput>
+ </scons_output>