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-rw-r--r--doc/user/ENV.in208
-rw-r--r--doc/user/ENV.xml208
-rw-r--r--doc/user/MANIFEST6
-rw-r--r--doc/user/README2
-rw-r--r--doc/user/add-method.in70
-rw-r--r--doc/user/add-method.xml70
-rw-r--r--doc/user/build-install.in66
-rw-r--r--doc/user/build-install.xml66
-rw-r--r--doc/user/builders-writing.in130
-rw-r--r--doc/user/builders-writing.xml110
-rw-r--r--doc/user/caching.in14
-rw-r--r--doc/user/caching.xml14
-rw-r--r--doc/user/command-line.in2876
-rw-r--r--doc/user/command-line.xml2714
-rw-r--r--doc/user/depends.in278
-rw-r--r--doc/user/depends.xml271
-rw-r--r--doc/user/environments.in2003
-rw-r--r--doc/user/environments.xml1992
-rw-r--r--doc/user/factories.in25
-rw-r--r--doc/user/factories.xml25
-rw-r--r--doc/user/help.in136
-rw-r--r--doc/user/help.xml153
-rw-r--r--doc/user/less-simple.in40
-rw-r--r--doc/user/less-simple.xml40
-rw-r--r--doc/user/main.in80
-rw-r--r--doc/user/main.xml79
-rw-r--r--doc/user/mergeflags.in137
-rw-r--r--doc/user/mergeflags.xml138
-rw-r--r--doc/user/misc.in375
-rw-r--r--doc/user/misc.xml355
-rw-r--r--doc/user/output.in681
-rw-r--r--doc/user/output.xml691
-rw-r--r--doc/user/parseconfig.in79
-rw-r--r--doc/user/parseconfig.xml71
-rw-r--r--doc/user/parseflags.in184
-rw-r--r--doc/user/parseflags.xml187
-rw-r--r--doc/user/separate.in13
-rw-r--r--doc/user/separate.xml13
-rw-r--r--doc/user/sideeffect.in216
-rw-r--r--doc/user/sideeffect.xml211
-rw-r--r--doc/user/troubleshoot.xml2
41 files changed, 10450 insertions, 4579 deletions
diff --git a/doc/user/ENV.in b/doc/user/ENV.in
deleted file mode 100644
index 3d8bc4b..0000000
--- a/doc/user/ENV.in
+++ /dev/null
@@ -1,208 +0,0 @@
-
-<!--
-
- __COPYRIGHT__
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
- KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
--->
-
- <para>
-
- When &SCons; builds a target file,
- it does not execute the commands with
- the same external environment
- that you used to execute &SCons;.
- Instead, it uses the dictionary
- stored in the &cv-link-ENV; construction variable
- as the external environment
- for executing commands.
-
- </para>
-
- <para>
-
- The most important ramification of this behavior
- is that the &PATH; environment variable,
- which controls where the operating system
- will look for commands and utilities,
- is not the same as in the external environment
- from which you called &SCons;.
- This means that &SCons; will not, by default,
- necessarily find all of the tools
- that you can execute from the command line.
-
- </para>
-
- <para>
-
- The default value of the &PATH; environment variable
- on a POSIX system
- is <literal>/usr/local/bin:/bin:/usr/bin</literal>.
- The default value of the &PATH; environment variable
- on a Windows system comes from the Windows registry
- value for the command interpreter.
- If you want to execute any commands--compilers, linkers, etc.--that
- are not in these default locations,
- you need to set the &PATH; value
- in the &cv-ENV; dictionary
- in your construction environment.
-
- </para>
-
- <para>
-
- The simplest way to do this is to initialize explicitly
- the value when you create the construction environment;
- this is one way to do that:
-
- </para>
-
- <sconstruct>
- path = ['/usr/local/bin', '/bin', '/usr/bin']
- env = Environment(ENV = {'PATH' : path})
- </sconstruct>
-
- <para>
-
- Assign a dictionary to the &cv-ENV;
- construction variable in this way
- completely resets the external environment
- so that the only variable that will be
- set when external commands are executed
- will be the &PATH; value.
- If you want to use the rest of
- the values in &cv-ENV; and only
- set the value of &PATH;,
- the most straightforward way is probably:
-
- </para>
-
- <sconstruct>
- env['ENV']['PATH'] = ['/usr/local/bin', '/bin', '/usr/bin']
- </sconstruct>
-
- <para>
-
- Note that &SCons; does allow you to define
- the directories in the &PATH; in a string,
- separated by the pathname-separator character
- for your system (':' on POSIX systems, ';' on Windows):
-
- </para>
-
- <sconstruct>
- env['ENV']['PATH'] = '/usr/local/bin:/bin:/usr/bin'
- </sconstruct>
-
- <para>
-
- But doing so makes your &SConscript; file less portable,
- (although in this case that may not be a huge concern
- since the directories you list are likley system-specific, anyway).
-
- </para>
-
- <!--
-
- <scons_example name="ex1">
- <file name="SConstruct" printme="1">
- env = Environment()
- env.Command('foo', [], '__ROOT__/usr/bin/printenv.py')
- </file>
- <file name="__ROOT__/usr/bin/printenv.py" chmod="0755">
- #!/usr/bin/env python
- import os
- import sys
- if len(sys.argv) > 1:
- keys = sys.argv[1:]
- else:
- keys = os.environ.keys()
- keys.sort()
- for key in keys:
- print " " + key + "=" + os.environ[key]
- </file>
- </scons_example>
-
- <para>
-
- </para>
-
- <scons_output example="ex1">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
-
- -->
-
- <section>
- <title>Propagating &PATH; From the External Environment</title>
-
- <para>
-
- You may want to propagate the external &PATH;
- to the execution environment for commands.
- You do this by initializing the &PATH;
- variable with the &PATH; value from
- the <literal>os.environ</literal>
- dictionary,
- which is Python's way of letting you
- get at the external environment:
-
- </para>
-
- <sconstruct>
- import os
- env = Environment(ENV = {'PATH' : os.environ['PATH']})
- </sconstruct>
-
- <para>
-
- Alternatively, you may find it easier
- to just propagate the entire external
- environment to the execution environment
- for commands.
- This is simpler to code than explicity
- selecting the &PATH; value:
-
- </para>
-
- <sconstruct>
- import os
- env = Environment(ENV = os.environ)
- </sconstruct>
-
- <para>
-
- Either of these will guarantee that
- &SCons; will be able to execute
- any command that you can execute from the command line.
- The drawback is that the build can behave
- differently if it's run by people with
- different &PATH; values in their environment--for example,
- if both the <literal>/bin</literal> and
- <literal>/usr/local/bin</literal> directories
- have different &cc; commands,
- then which one will be used to compile programs
- will depend on which directory is listed
- first in the user's &PATH; variable.
-
- </para>
-
- </section>
diff --git a/doc/user/ENV.xml b/doc/user/ENV.xml
deleted file mode 100644
index 9fa2ec1..0000000
--- a/doc/user/ENV.xml
+++ /dev/null
@@ -1,208 +0,0 @@
-
-<!--
-
- __COPYRIGHT__
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
- KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
--->
-
- <para>
-
- When &SCons; builds a target file,
- it does not execute the commands with
- the same external environment
- that you used to execute &SCons;.
- Instead, it uses the dictionary
- stored in the &cv-link-ENV; construction variable
- as the external environment
- for executing commands.
-
- </para>
-
- <para>
-
- The most important ramification of this behavior
- is that the &PATH; environment variable,
- which controls where the operating system
- will look for commands and utilities,
- is not the same as in the external environment
- from which you called &SCons;.
- This means that &SCons; will not, by default,
- necessarily find all of the tools
- that you can execute from the command line.
-
- </para>
-
- <para>
-
- The default value of the &PATH; environment variable
- on a POSIX system
- is <literal>/usr/local/bin:/bin:/usr/bin</literal>.
- The default value of the &PATH; environment variable
- on a Windows system comes from the Windows registry
- value for the command interpreter.
- If you want to execute any commands--compilers, linkers, etc.--that
- are not in these default locations,
- you need to set the &PATH; value
- in the &cv-ENV; dictionary
- in your construction environment.
-
- </para>
-
- <para>
-
- The simplest way to do this is to initialize explicitly
- the value when you create the construction environment;
- this is one way to do that:
-
- </para>
-
- <programlisting>
- path = ['/usr/local/bin', '/bin', '/usr/bin']
- env = Environment(ENV = {'PATH' : path})
- </programlisting>
-
- <para>
-
- Assign a dictionary to the &cv-ENV;
- construction variable in this way
- completely resets the external environment
- so that the only variable that will be
- set when external commands are executed
- will be the &PATH; value.
- If you want to use the rest of
- the values in &cv-ENV; and only
- set the value of &PATH;,
- the most straightforward way is probably:
-
- </para>
-
- <programlisting>
- env['ENV']['PATH'] = ['/usr/local/bin', '/bin', '/usr/bin']
- </programlisting>
-
- <para>
-
- Note that &SCons; does allow you to define
- the directories in the &PATH; in a string,
- separated by the pathname-separator character
- for your system (':' on POSIX systems, ';' on Windows):
-
- </para>
-
- <programlisting>
- env['ENV']['PATH'] = '/usr/local/bin:/bin:/usr/bin'
- </programlisting>
-
- <para>
-
- But doing so makes your &SConscript; file less portable,
- (although in this case that may not be a huge concern
- since the directories you list are likley system-specific, anyway).
-
- </para>
-
- <!--
-
- <scons_example name="ex1">
- <file name="SConstruct" printme="1">
- env = Environment()
- env.Command('foo', [], '__ROOT__/usr/bin/printenv.py')
- </file>
- <file name="__ROOT__/usr/bin/printenv.py" chmod="0755">
- #!/usr/bin/env python
- import os
- import sys
- if len(sys.argv) > 1:
- keys = sys.argv[1:]
- else:
- keys = os.environ.keys()
- keys.sort()
- for key in keys:
- print " " + key + "=" + os.environ[key]
- </file>
- </scons_example>
-
- <para>
-
- </para>
-
- <scons_output example="ex1">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
-
- -->
-
- <section>
- <title>Propagating &PATH; From the External Environment</title>
-
- <para>
-
- You may want to propagate the external &PATH;
- to the execution environment for commands.
- You do this by initializing the &PATH;
- variable with the &PATH; value from
- the <literal>os.environ</literal>
- dictionary,
- which is Python's way of letting you
- get at the external environment:
-
- </para>
-
- <programlisting>
- import os
- env = Environment(ENV = {'PATH' : os.environ['PATH']})
- </programlisting>
-
- <para>
-
- Alternatively, you may find it easier
- to just propagate the entire external
- environment to the execution environment
- for commands.
- This is simpler to code than explicity
- selecting the &PATH; value:
-
- </para>
-
- <programlisting>
- import os
- env = Environment(ENV = os.environ)
- </programlisting>
-
- <para>
-
- Either of these will guarantee that
- &SCons; will be able to execute
- any command that you can execute from the command line.
- The drawback is that the build can behave
- differently if it's run by people with
- different &PATH; values in their environment--for example,
- if both the <literal>/bin</literal> and
- <literal>/usr/local/bin</literal> directories
- have different &cc; commands,
- then which one will be used to compile programs
- will depend on which directory is listed
- first in the user's &PATH; variable.
-
- </para>
-
- </section>
diff --git a/doc/user/MANIFEST b/doc/user/MANIFEST
index b3106af..ef273d3 100644
--- a/doc/user/MANIFEST
+++ b/doc/user/MANIFEST
@@ -12,13 +12,11 @@ command-line.xml
cons.pl
copyright.xml
depends.xml
-ENV.xml
environments.xml
errors.xml
example.xml
factories.xml
file-removal.xml
-help.xml
hierarchy.xml
install.xml
java.xml
@@ -26,8 +24,12 @@ libraries.xml
less-simple.xml
main.xml
make.xml
+mergeflags.xml
+misc.xml
nodes.xml
+output.xml
parseconfig.xml
+parseflags.xml
preface.xml
python.xml
repositories.xml
diff --git a/doc/user/README b/doc/user/README
index 7bca314..bdccf51 100644
--- a/doc/user/README
+++ b/doc/user/README
@@ -4,6 +4,8 @@ When adding a new file, add it to main.xml and MANIFEST.
To build the .xml files from the .in files:
scons -D . BUILDDOC=1
+To build the whole PDF doc from this dir, for testing:
+ scons -D ../../build/doc/PDF/scons-user.pdf
Writing examples: here's a simple template.
diff --git a/doc/user/add-method.in b/doc/user/add-method.in
index 8997efb..7efd923 100644
--- a/doc/user/add-method.in
+++ b/doc/user/add-method.in
@@ -25,12 +25,17 @@
<para>
- The env.AddMethod(function, [name]) function is used to add a method
- to an environment. It's typically used to add a "pseudo-builder" or
- wrap up a call to multiple builders. In the first example, we want
- to install the program into the standard bin dir, but also copy it
- into a local install/bin dir that might be used to build a package
- from.
+ The &AddMethod; function is used to add a method
+ to an environment. It's typically used to add a "pseudo-builder,"
+ a function that looks like a &Builder; but
+ wraps up calls to multiple other &Builder;s
+ or otherwise processes its arguments
+ before calling one or more &Builder;s.
+ In the following example,
+ we want to install the program into the standard
+ <filename>/usr/bin</filename> directory hierarchy,
+ but also copy it into a local <filename>install/bin</filename>
+ directory from which a package might be built:
</para>
@@ -40,8 +45,8 @@
"""Install source in both bin dirs"""
i1 = env.Install("$BIN", source)
i2 = env.Install("$LOCALBIN", source)
- return [i1[0], i2][0] # Return a list, like a normal builder
- env = Environment(BIN='/usr/bin', LOCALBIN='#install/bin')
+ return [i1[0], i2[0]] # Return a list, like a normal builder
+ env = Environment(BIN='__ROOT__/usr/bin', LOCALBIN='#install/bin')
env.AddMethod(install_in_bin_dirs, "InstallInBinDirs")
env.InstallInBinDirs(Program('hello.c')) # installs hello in both bin dirs
</file>
@@ -60,43 +65,46 @@
<para>
- It also gives more flexibility in parsing arguments than you can get
- with a builder. The next example shows a pseudo-builder with a
+ As mentioned, a psuedo-builder also provides more flexibility
+ in parsing arguments than you can get with a &Builder;.
+ The next example shows a pseudo-builder with a
named argument that modifies the filename, and a separate argument
for the resource file (rather than having the builder figure it out
- by file extension). Also this example demonstrates using the global
- AddMethod function to add a method to the global Environment class,
+ by file extension). This example also demonstrates using the global
+ &AddMethod; function to add a method to the global Environment class,
so it will be used in all subsequently created environments.
</para>
<scons_example name="ex2">
<file name="SConstruct" printme="1">
- import sys
def BuildTestProg(env, testfile, resourcefile, testdir="tests"):
"""Build the test program;
- prepends "test_" to src and target, and puts target into testdir."""
- srcfile="test_%s.c"%testfile
- if sys.platform=='win32':
- target="%s/test_%s$EXESUFFIX"%(testdir,[testfile, resourcefile])
+ prepends "test_" to src and target,
+ and puts target into testdir."""
+ srcfile = "test_%s.c" % testfile
+ target = "%s/test_%s" % (testdir, testfile)
+ if env['PLATFORM'] == 'win32':
+ resfile = env.RES(resourcefile)
+ p = env.Program(target, [srcfile, resfile])
else:
- target="%s/test_%s$EXESUFFIX"%(testdir,testfile)
- p = env.Program(target, srcfile)
+ p = env.Program(target, srcfile)
return p
AddMethod(Environment, BuildTestProg)
- # Now use it
- env=Environment()
+ env = Environment()
env.BuildTestProg('stuff', resourcefile='res.rc')
</file>
<file name="test_stuff.c">
int main() { printf("Hello, world!\n"); }
</file>
+ <file name="res.rc">
+ res.rc
+ </file>
</scons_example>
<para>
- This produces the following (on Linux, anyway; Windows would include the
- resource file):
+ This produces the following on Linux:
</para>
<scons_output example="ex2">
@@ -104,8 +112,16 @@
</scons_output>
<para>
- Using AddMethod is better than just adding an instance method to an
- Environment because it gets called as a proper method, and AddMethod
- provides for copying the method to any copies of the Environment
- instance.
+ And the following on Windows:
+ </para>
+
+ <scons_output example="ex2" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+ Using &AddMethod; is better than just adding an instance method
+ to a &consenv; because it gets called as a proper method,
+ and because &AddMethod; provides for copying the method
+ to any clones of the &consenv; instance.
</para>
diff --git a/doc/user/add-method.xml b/doc/user/add-method.xml
index b6a597b..e6f2a67 100644
--- a/doc/user/add-method.xml
+++ b/doc/user/add-method.xml
@@ -25,12 +25,17 @@
<para>
- The env.AddMethod(function, [name]) function is used to add a method
- to an environment. It's typically used to add a "pseudo-builder" or
- wrap up a call to multiple builders. In the first example, we want
- to install the program into the standard bin dir, but also copy it
- into a local install/bin dir that might be used to build a package
- from.
+ The &AddMethod; function is used to add a method
+ to an environment. It's typically used to add a "pseudo-builder,"
+ a function that looks like a &Builder; but
+ wraps up calls to multiple other &Builder;s
+ or otherwise processes its arguments
+ before calling one or more &Builder;s.
+ In the following example,
+ we want to install the program into the standard
+ <filename>/usr/bin</filename> directory hierarchy,
+ but also copy it into a local <filename>install/bin</filename>
+ directory from which a package might be built:
</para>
@@ -39,7 +44,7 @@
"""Install source in both bin dirs"""
i1 = env.Install("$BIN", source)
i2 = env.Install("$LOCALBIN", source)
- return [i1[0], i2][0] # Return a list, like a normal builder
+ return [i1[0], i2[0]] # Return a list, like a normal builder
env = Environment(BIN='/usr/bin', LOCALBIN='#install/bin')
env.AddMethod(install_in_bin_dirs, "InstallInBinDirs")
env.InstallInBinDirs(Program('hello.c')) # installs hello in both bin dirs
@@ -53,44 +58,44 @@
% <userinput>scons -Q /</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
- Install file: "hello" as "install/bin/hello"
Install file: "hello" as "/usr/bin/hello"
+ Install file: "hello" as "install/bin/hello"
</screen>
<para>
- It also gives more flexibility in parsing arguments than you can get
- with a builder. The next example shows a pseudo-builder with a
+ As mentioned, a psuedo-builder also provides more flexibility
+ in parsing arguments than you can get with a &Builder;.
+ The next example shows a pseudo-builder with a
named argument that modifies the filename, and a separate argument
for the resource file (rather than having the builder figure it out
- by file extension). Also this example demonstrates using the global
- AddMethod function to add a method to the global Environment class,
+ by file extension). This example also demonstrates using the global
+ &AddMethod; function to add a method to the global Environment class,
so it will be used in all subsequently created environments.
</para>
<programlisting>
- import sys
def BuildTestProg(env, testfile, resourcefile, testdir="tests"):
"""Build the test program;
- prepends "test_" to src and target, and puts target into testdir."""
- srcfile="test_%s.c"%testfile
- if sys.platform=='win32':
- target="%s/test_%s$EXESUFFIX"%(testdir,[testfile, resourcefile])
+ prepends "test_" to src and target,
+ and puts target into testdir."""
+ srcfile = "test_%s.c" % testfile
+ target = "%s/test_%s" % (testdir, testfile)
+ if env['PLATFORM'] == 'win32':
+ resfile = env.RES(resourcefile)
+ p = env.Program(target, [srcfile, resfile])
else:
- target="%s/test_%s$EXESUFFIX"%(testdir,testfile)
- p = env.Program(target, srcfile)
+ p = env.Program(target, srcfile)
return p
AddMethod(Environment, BuildTestProg)
- # Now use it
- env=Environment()
+ env = Environment()
env.BuildTestProg('stuff', resourcefile='res.rc')
</programlisting>
<para>
- This produces the following (on Linux, anyway; Windows would include the
- resource file):
+ This produces the following on Linux:
</para>
<screen>
@@ -100,8 +105,19 @@
</screen>
<para>
- Using AddMethod is better than just adding an instance method to an
- Environment because it gets called as a proper method, and AddMethod
- provides for copying the method to any copies of the Environment
- instance.
+ And the following on Windows:
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+ rc /fores.res res.rc
+ cl /nologo /c test_stuff.c /Fotest_stuff.obj
+ link /nologo /OUT:tests\test_stuff.exe test_stuff.obj res.res
+ </screen>
+
+ <para>
+ Using &AddMethod; is better than just adding an instance method
+ to a &consenv; because it gets called as a proper method,
+ and because &AddMethod; provides for copying the method
+ to any clones of the &consenv; instance.
</para>
diff --git a/doc/user/build-install.in b/doc/user/build-install.in
index 763c13e..547154c 100644
--- a/doc/user/build-install.in
+++ b/doc/user/build-install.in
@@ -67,29 +67,21 @@
Because &SCons; is written in Python,
you must obviously have Python installed on your system
- to use &SCons;
+ to use &SCons;.
Before you try to install Python,
you should check to see if Python is already
available on your system by typing
- <userinput>python</userinput>
+ <userinput>python -V</userinput>
+ (capital 'V')
+ or
+ <userinput>python --version</userinput>
at your system's command-line prompt.
- You should see something like the following
- on a UNIX or Linux system that has Python installed:
</para>
- <!--
- Robert P.J. Day has suggested using "python -V",
- but that's not supported in 1.5.2, so we're going
- to leave this as is for now.
- -->
-
<screen>
- $ <userinput>python</userinput>
- Python 2.2.2 (#1, Feb 24 2003, 19:13:11)
- [GCC 3.2.2 20030222 (Red Hat Linux 3.2.2-4)] on linux2
- Type "help", "copyright", "credits" or "license" for more information.
- >>> <userinput>^D</userinput>
+ $ <userinput>python -V</userinput>
+ Python 2.5.1
</screen>
<para>
@@ -99,25 +91,12 @@
</para>
<screen>
- C:\><userinput>python</userinput>
- Python 2.2.2 (#34, Apr 9 2002, 19:34:33) [MSC 32 bit (Intel)] on win32
- Type "help", "copyright", "credits" or "license" for more information.
- >>> <userinput>^Z</userinput>
+ C:\><userinput>python -V</userinput>
+ Python 2.5.1
</screen>
<para>
- The <prompt>>>></prompt> is the input prompt
- for the Python interpreter.
- The <userinput>^D</userinput> and <userinput>^Z</userinput>
- represent the CTRL-D and CTRL-Z characters
- that you will need to type to get out of the interpreter
- before proceeding to installing &SCons;.
-
- </para>
-
- <para>
-
If Python is not installed on your system,
you will see an error message
stating something like "command not found"
@@ -132,6 +111,17 @@
<para>
+ (Note that the <option>-V</option> option
+ was added to Python version 2.0,
+ so if your system only has an earlier version available
+ you may see an
+ <literal>"Unknown option: -V"</literal>
+ error message.)
+
+ </para>
+
+ <para>
+
The standard location for information
about downloading and installing Python is
<ulink url="http://www.python.org/download/">http://www.python.org/download/</ulink>.
@@ -140,6 +130,16 @@
</para>
+ <para>
+
+ &SCons; will work with any version of Python from 1.5.2 or later.
+ If you need to install Python and have a choice,
+ we recommend using the most recent Python 2.5 version available.
+ Python 2.5 has significant improvements
+ the help speed up the performance of &SCons;'.
+
+ </para>
+
</section>
<section>
@@ -402,11 +402,11 @@
install the <application>scons</application> script
in the default system scripts directory
(<filename>/usr/local/bin</filename> or
- <filename>C:\Python2.2\Scripts</filename>),
+ <filename>C:\Python25\Scripts</filename>),
and will install the &SCons; build engine
in an appropriate stand-alone library directory
(<filename>/usr/local/lib/scons</filename> or
- <filename>C:\Python2.2\scons</filename>).
+ <filename>C:\Python25\scons</filename>).
Because these are system directories,
you may need root (on Linux or UNIX) or Administrator (on Windows)
privileges to install &SCons; like this.
@@ -462,7 +462,7 @@
in the
<filename>/usr/lib/scons-__VERSION__</filename>
or
- <filename>C:\Python2.2\scons-__VERSION__</filename>
+ <filename>C:\Python25\scons-__VERSION__</filename>
directory, for example.
</para>
diff --git a/doc/user/build-install.xml b/doc/user/build-install.xml
index 763c13e..547154c 100644
--- a/doc/user/build-install.xml
+++ b/doc/user/build-install.xml
@@ -67,29 +67,21 @@
Because &SCons; is written in Python,
you must obviously have Python installed on your system
- to use &SCons;
+ to use &SCons;.
Before you try to install Python,
you should check to see if Python is already
available on your system by typing
- <userinput>python</userinput>
+ <userinput>python -V</userinput>
+ (capital 'V')
+ or
+ <userinput>python --version</userinput>
at your system's command-line prompt.
- You should see something like the following
- on a UNIX or Linux system that has Python installed:
</para>
- <!--
- Robert P.J. Day has suggested using "python -V",
- but that's not supported in 1.5.2, so we're going
- to leave this as is for now.
- -->
-
<screen>
- $ <userinput>python</userinput>
- Python 2.2.2 (#1, Feb 24 2003, 19:13:11)
- [GCC 3.2.2 20030222 (Red Hat Linux 3.2.2-4)] on linux2
- Type "help", "copyright", "credits" or "license" for more information.
- >>> <userinput>^D</userinput>
+ $ <userinput>python -V</userinput>
+ Python 2.5.1
</screen>
<para>
@@ -99,25 +91,12 @@
</para>
<screen>
- C:\><userinput>python</userinput>
- Python 2.2.2 (#34, Apr 9 2002, 19:34:33) [MSC 32 bit (Intel)] on win32
- Type "help", "copyright", "credits" or "license" for more information.
- >>> <userinput>^Z</userinput>
+ C:\><userinput>python -V</userinput>
+ Python 2.5.1
</screen>
<para>
- The <prompt>>>></prompt> is the input prompt
- for the Python interpreter.
- The <userinput>^D</userinput> and <userinput>^Z</userinput>
- represent the CTRL-D and CTRL-Z characters
- that you will need to type to get out of the interpreter
- before proceeding to installing &SCons;.
-
- </para>
-
- <para>
-
If Python is not installed on your system,
you will see an error message
stating something like "command not found"
@@ -132,6 +111,17 @@
<para>
+ (Note that the <option>-V</option> option
+ was added to Python version 2.0,
+ so if your system only has an earlier version available
+ you may see an
+ <literal>"Unknown option: -V"</literal>
+ error message.)
+
+ </para>
+
+ <para>
+
The standard location for information
about downloading and installing Python is
<ulink url="http://www.python.org/download/">http://www.python.org/download/</ulink>.
@@ -140,6 +130,16 @@
</para>
+ <para>
+
+ &SCons; will work with any version of Python from 1.5.2 or later.
+ If you need to install Python and have a choice,
+ we recommend using the most recent Python 2.5 version available.
+ Python 2.5 has significant improvements
+ the help speed up the performance of &SCons;'.
+
+ </para>
+
</section>
<section>
@@ -402,11 +402,11 @@
install the <application>scons</application> script
in the default system scripts directory
(<filename>/usr/local/bin</filename> or
- <filename>C:\Python2.2\Scripts</filename>),
+ <filename>C:\Python25\Scripts</filename>),
and will install the &SCons; build engine
in an appropriate stand-alone library directory
(<filename>/usr/local/lib/scons</filename> or
- <filename>C:\Python2.2\scons</filename>).
+ <filename>C:\Python25\scons</filename>).
Because these are system directories,
you may need root (on Linux or UNIX) or Administrator (on Windows)
privileges to install &SCons; like this.
@@ -462,7 +462,7 @@
in the
<filename>/usr/lib/scons-__VERSION__</filename>
or
- <filename>C:\Python2.2\scons-__VERSION__</filename>
+ <filename>C:\Python25\scons-__VERSION__</filename>
directory, for example.
</para>
diff --git a/doc/user/builders-writing.in b/doc/user/builders-writing.in
index eefbb31..b953975 100644
--- a/doc/user/builders-writing.in
+++ b/doc/user/builders-writing.in
@@ -696,6 +696,28 @@ This functionality could be invoked as in the following example:
&SCons; supports the ability for a Builder to modify the
lists of target(s) from the specified source(s).
+ You do this by defining an &emitter; function
+ that takes as its arguments
+ the list of the targets passed to the builder,
+ the list of the sources passed to the builder,
+ and the construction environment.
+ The emitter function should return the modified
+ lists of targets that should be built
+ and sources from which the targets will be built.
+
+ </para>
+
+ <para>
+
+ For example, suppose you want to define a Builder
+ that always calls a <filename>foobuild</filename> program,
+ and you want to automatically add
+ a new target file named
+ <filename>new_target</filename>
+ and a new source file named
+ <filename>new_source</filename>
+ whenever it's called.
+ The &SConstruct; file might look like this:
</para>
@@ -738,26 +760,102 @@ This functionality could be invoked as in the following example:
env.Foo('file')
</sconstruct>
+ <para>
+
+ And would yield the following output:
+
+ </para>
+
<scons_output example="ex7">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
- <programlisting>
- bld = Builder(action = 'my_command',
- suffix = '.foo',
- src_suffix = '.input',
- emitter = 'MY_EMITTER')
- def modify1(target, source, env):
- return target, source
- def modify2(target, source, env):
- return target, source
- env1 = Environment(BUILDERS = {'Foo' : bld},
- MY_EMITTER = modify1)
- env2 = Environment(BUILDERS = {'Foo' : bld},
- MY_EMITTER = modify2)
- env1.Foo('file1')
- env2.Foo('file2')
- </programlisting>
+ <para>
+
+ One very flexible thing that you can is specify
+ use a construction variable to specify
+ different emitter functions for different
+ construction variable.
+ To do this, specify a string
+ containing a construction variable
+ expansion as the emitter when you call
+ the &Builder; function,
+ and set that construction variable to
+ the desired emitter function
+ in different construction environments:
+
+ </para>
+
+ <scons_example name="MY_EMITTER">
+
+ <file name="SConstruct" printme="1">
+ bld = Builder(action = 'my_command $SOURCES > $TARGET',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = '$MY_EMITTER')
+ def modify1(target, source, env):
+ return target, source + ['modify1.in']
+ def modify2(target, source, env):
+ return target, source + ['modify2.in']
+ env1 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify1)
+ env2 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify2)
+ env1.Foo('file1')
+ env2.Foo('file2')
+ import os
+ env1['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd()
+ env2['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd()
+ </file>
+ <file name="file1.input">
+ file1.input
+ </file>
+ <file name="file2.input">
+ file2.input
+ </file>
+ <file name="modify1.in">
+ modify1.input
+ </file>
+ <file name="modify2.in">
+ modify2.input
+ </file>
+ <file name="my_command" chmod="0755">
+ cat
+ </file>
+ </file>
+
+ </scons_example>
+
+ <sconstruct>
+ bld = Builder(action = 'my_command $SOURCES > $TARGET',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = '$MY_EMITTER')
+ def modify1(target, source, env):
+ return target, source + ['modify1.in']
+ def modify2(target, source, env):
+ return target, source + ['modify2.in']
+ env1 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify1)
+ env2 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify2)
+ env1.Foo('file1')
+ env2.Foo('file2')
+ </file>
+ </sconstruct>
+
+ <para>
+
+ In this example, the <filename>modify1.in</filename>
+ and <filename>modify2.in</filename> files
+ get added to the source lists
+ of the different commands:
+
+ </para>
+
+ <scons_output example="MY_EMITTER">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
</section>
diff --git a/doc/user/builders-writing.xml b/doc/user/builders-writing.xml
index 6a5a7c1..c45af8a 100644
--- a/doc/user/builders-writing.xml
+++ b/doc/user/builders-writing.xml
@@ -617,6 +617,28 @@ This functionality could be invoked as in the following example:
&SCons; supports the ability for a Builder to modify the
lists of target(s) from the specified source(s).
+ You do this by defining an &emitter; function
+ that takes as its arguments
+ the list of the targets passed to the builder,
+ the list of the sources passed to the builder,
+ and the construction environment.
+ The emitter function should return the modified
+ lists of targets that should be built
+ and sources from which the targets will be built.
+
+ </para>
+
+ <para>
+
+ For example, suppose you want to define a Builder
+ that always calls a <filename>foobuild</filename> program,
+ and you want to automatically add
+ a new target file named
+ <filename>new_target</filename>
+ and a new source file named
+ <filename>new_source</filename>
+ whenever it's called.
+ The &SConstruct; file might look like this:
</para>
@@ -635,28 +657,88 @@ This functionality could be invoked as in the following example:
env.Foo('file')
</programlisting>
+ <para>
+
+ And would yield the following output:
+
+ </para>
+
<screen>
% <userinput>scons -Q</userinput>
foobuild file.foo new_target - file.input new_source
</screen>
+ <para>
+
+ One very flexible thing that you can is specify
+ use a construction variable to specify
+ different emitter functions for different
+ construction variable.
+ To do this, specify a string
+ containing a construction variable
+ expansion as the emitter when you call
+ the &Builder; function,
+ and set that construction variable to
+ the desired emitter function
+ in different construction environments:
+
+ </para>
+
<programlisting>
- bld = Builder(action = 'my_command',
- suffix = '.foo',
- src_suffix = '.input',
- emitter = 'MY_EMITTER')
- def modify1(target, source, env):
- return target, source
- def modify2(target, source, env):
- return target, source
- env1 = Environment(BUILDERS = {'Foo' : bld},
- MY_EMITTER = modify1)
- env2 = Environment(BUILDERS = {'Foo' : bld},
- MY_EMITTER = modify2)
- env1.Foo('file1')
- env2.Foo('file2')
+ bld = Builder(action = 'my_command $SOURCES &gt; $TARGET',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = '$MY_EMITTER')
+ def modify1(target, source, env):
+ return target, source + ['modify1.in']
+ def modify2(target, source, env):
+ return target, source + ['modify2.in']
+ env1 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify1)
+ env2 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify2)
+ env1.Foo('file1')
+ env2.Foo('file2')
+ import os
+ env1['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd()
+ env2['ENV']['PATH'] = env2['ENV']['PATH'] + os.pathsep + os.getcwd()
+
+
</programlisting>
+ <programlisting>
+ bld = Builder(action = 'my_command $SOURCES > $TARGET',
+ suffix = '.foo',
+ src_suffix = '.input',
+ emitter = '$MY_EMITTER')
+ def modify1(target, source, env):
+ return target, source + ['modify1.in']
+ def modify2(target, source, env):
+ return target, source + ['modify2.in']
+ env1 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify1)
+ env2 = Environment(BUILDERS = {'Foo' : bld},
+ MY_EMITTER = modify2)
+ env1.Foo('file1')
+ env2.Foo('file2')
+
+ </programlisting>
+
+ <para>
+
+ In this example, the <filename>modify1.in</filename>
+ and <filename>modify2.in</filename> files
+ get added to the source lists
+ of the different commands:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ my_command file1.input modify1.in &gt; file1.foo
+ my_command file2.input modify2.in &gt; file2.foo
+ </screen>
+
</section>
<section>
diff --git a/doc/user/caching.in b/doc/user/caching.in
index 186ece6..cb8521b 100644
--- a/doc/user/caching.in
+++ b/doc/user/caching.in
@@ -104,6 +104,20 @@
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
+ <para>
+
+ Note that the &CacheDir; feature still calculates
+ MD5 build sigantures for the shared cache file names
+ even if you configure &SCons; to use timestamps
+ to decide if files are up to date.
+ (See the <xref linkend="chap-depends"></xref>
+ chapter for information about the &Decider; function.)
+ Consequently, using &CacheDir; may reduce or eliminate any
+ potential performance improvements
+ from using timestamps for up-to-date decisions.
+
+ </para>
+
</section>
<section>
diff --git a/doc/user/caching.xml b/doc/user/caching.xml
index 51b30ae..2348d32 100644
--- a/doc/user/caching.xml
+++ b/doc/user/caching.xml
@@ -98,6 +98,20 @@
Retrieved `hello' from cache
</screen>
+ <para>
+
+ Note that the &CacheDir; feature still calculates
+ MD5 build sigantures for the shared cache file names
+ even if you configure &SCons; to use timestamps
+ to decide if files are up to date.
+ (See the <xref linkend="chap-depends"></xref>
+ chapter for information about the &Decider; function.)
+ Consequently, using &CacheDir; may reduce or eliminate any
+ potential performance improvements
+ from using timestamps for up-to-date decisions.
+
+ </para>
+
</section>
<section>
diff --git a/doc/user/command-line.in b/doc/user/command-line.in
index dbbddaf..70d1941 100644
--- a/doc/user/command-line.in
+++ b/doc/user/command-line.in
@@ -25,527 +25,643 @@
<para>
- &SCons; provides a number of ways that
- allow the writer of the &SConscript; files
- to give users a great deal of control over how to run the builds.
+ &SCons; provides a number of ways
+ for the writer of the &SConscript; files
+ to give the users who will run &SCons;
+ a great deal of control over the build execution.
+ The arguments that the user can specify on
+ the command line are broken down into three types:
</para>
- <section>
- <title>Not Having to Specify Command-Line Options Each Time: the &SCONSFLAGS; Environment Variable</title>
+ <variablelist>
- <para>
-
- Users may find themselves supplying
- the same command-line options every time
- they run &SCons;.
- For example, a user might find that it saves time
- to specify a value of <literal>-j 2</literal>
- to run the builds in parallel.
- To avoid having to type <literal>-j 2</literal> by hand
- every time,
- you can set the external environment variable
- &SCONSFLAGS; to a string containing
- command-line options that you want &SCons; to use.
-
- </para>
-
- <para>
-
- If, for example,
- you're using a POSIX shell that's
- compatible with the Bourne shell,
- and you always want &SCons; to use the
- <literal>-Q</literal> option,
- you can set the &SCONSFLAGS;
- environment as follows:
-
- </para>
-
- <scons_example name="SCONSFLAGS">
- <file name="SConstruct">
- def b(target, source, env):
- pass
- def s(target, source, env):
- return " ... [build output] ..."
- a = Action(b, strfunction = s)
- env = Environment(BUILDERS = {'A' : Builder(action=a)})
- env.A('foo.out', 'foo.in')
- </file>
- <file name="foo.in">
- foo.in
- </file>
- </scons_example>
-
- <scons_output example="SCONSFLAGS">
- <scons_output_command>scons</scons_output_command>
- <scons_output_command>export SCONSFLAGS="-Q"</scons_output_command>
- <scons_output_command environment="SCONSFLAGS=-Q">scons</scons_output_command>
- </scons_output>
+ <varlistentry>
+ <term>Options</term>
+ <listitem>
<para>
- Users of &csh;-style shells on POSIX systems
- can set the &SCONSFLAGS; environment as follows:
+ Command-line options always begin with
+ one or two <literal>-</literal> (hyphen) characters.
+ &SCons; provides ways for you to examind
+ and set options values from within your &SConscript; files,
+ as well as the ability to define your own
+ custom options.
+ See <xref linkend="sect-command-line-options"></xref>, below.
</para>
+ </listitem>
+ </varlistentry>
- <screen>
- $ <userinput>setenv SCONSFLAGS "-Q"</userinput>
- </screen>
+ <varlistentry>
+ <term>Variables</term>
+ <listitem>
<para>
- Windows users may typically want to set the
- &SCONSFLAGS; in the appropriate tab of the
- <literal>System Properties</literal> window.
+ Any command-line argument containing an <literal>=</literal>
+ (equal sign) is considered a variable setting with the form
+ <varname>variable</varname>=<varname>value</varname>
+ &SCons; provides direct access to
+ all of the command-line variable settings,
+ the ability to apply command-line variable settings
+ to construction environments,
+ and functions for configuring
+ specific types of variables
+ (Boolean values, path names, etc.)
+ with automatic validation of the user's specified values.
+ See <xref linkend="sect-command-line-variables"></xref>, below.
</para>
+ </listitem>
+ </varlistentry>
- </section>
-
- <section>
- <title>Getting at Command-Line Targets</title>
+ <varlistentry>
+ <term>Targets</term>
+ <listitem>
<para>
- &SCons; supports a &COMMAND_LINE_TARGETS; variable
- that lets you get at the list of targets that the
- user specified on the command line.
- You can use the targets to manipulate the
- build in any way you wish.
- As a simple example,
- suppose that you want to print a reminder
- to the user whenever a specific program is built.
- You can do this by checking for the
- target in the &COMMAND_LINE_TARGETS; list:
+ Any command-line argument that is not an option
+ or a variable setting
+ (does not begin with a hyphen
+ and does not contain an equal sign)
+ is considered a target that the user
+ (presumably) wants &SCons; to build.
+ A list of Node objects representing
+ the target or targets to build.
+ &SCons; provides access to the list of specified targets,
+ as well as ways to set the default list of targets
+ from within the &SConscript; files.
+ See <xref linkend="sect-command-line-targets"></xref>, below.
</para>
+ </listitem>
+ </varlistentry>
- <scons_example name="COMMAND_LINE_TARGETS">
- <file name="SConstruct" printme="1">
- if 'bar' in COMMAND_LINE_TARGETS:
- print "Don't forget to copy `bar' to the archive!"
- Default(Program('foo.c'))
- Program('bar.c')
- </file>
- <file name="foo.c">
- foo.c
- </file>
- <file name="bar.c">
- foo.c
- </file>
- </scons_example>
-
- <para>
-
- Then, running &SCons; with the default target
- works as it always does,
- but explicity specifying the &bar; target
- on the command line generates the warning message:
-
- </para>
+ </variablelist>
- <scons_output example="COMMAND_LINE_TARGETS">
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>scons -Q bar</scons_output_command>
- </scons_output>
+ <section id="sect-command-line-options">
+ <title>Command-Line Options</title>
<para>
- Another practical use for the &COMMAND_LINE_TARGETS; variable
- might be to speed up a build
- by only reading certain subsidiary &SConscript;
- files if a specific target is requested.
+ &SCons; has many <emphasis>command-line options</emphasis>
+ that control its behavior.
+ A &SCons; <emphasis>command-line option</emphasis>
+ always begins with one or two <literal>-</literal> (hyphen)
+ characters.
</para>
- </section>
-
- <section>
- <title>Controlling the Default Targets</title>
-
- <para>
+ <section>
+ <title>Not Having to Specify Command-Line Options Each Time: the &SCONSFLAGS; Environment Variable</title>
- One of the most basic things you can control
- is which targets &SCons; will build by default--that is,
- when there are no targets specified on the command line.
- As mentioned previously,
- &SCons; will normally build every target
- in or below the current directory
- by default--that is, when you don't
- explicitly specify one or more targets
- on the command line.
- Sometimes, however, you may want
- to specify explicitly that only
- certain programs, or programs in certain directories,
- should be built by default.
- You do this with the &Default; function:
+ <para>
- </para>
+ Users may find themselves supplying
+ the same command-line options every time
+ they run &SCons;.
+ For example, you might find it saves time
+ to specify a value of <literal>-j 2</literal>
+ to have &SCons; run up to two build commands in parallel.
+ To avoid having to type <literal>-j 2</literal> by hand
+ every time,
+ you can set the external environment variable
+ &SCONSFLAGS; to a string containing
+ command-line options that you want &SCons; to use.
- <scons_example name="Default1">
- <file name="SConstruct" printme="1">
- env = Environment()
- hello = env.Program('hello.c')
- env.Program('goodbye.c')
- Default(hello)
- </file>
- <file name="hello.c">
- hello.c
- </file>
- <file name="goodbye.c">
- goodbye.c
- </file>
- </scons_example>
+ </para>
- <para>
+ <para>
- This &SConstruct; file knows how to build two programs,
- &hello; and &goodbye;,
- but only builds the
- &hello; program by default:
+ If, for example,
+ you're using a POSIX shell that's
+ compatible with the Bourne shell,
+ and you always want &SCons; to use the
+ <literal>-Q</literal> option,
+ you can set the &SCONSFLAGS;
+ environment as follows:
- </para>
-
- <scons_output example="Default1">
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>scons -Q goodbye</scons_output_command>
- </scons_output>
+ </para>
- <para>
+ <scons_example name="SCONSFLAGS">
+ <file name="SConstruct">
+ def b(target, source, env):
+ pass
+ def s(target, source, env):
+ return " ... [build output] ..."
+ a = Action(b, strfunction = s)
+ env = Environment(BUILDERS = {'A' : Builder(action=a)})
+ env.A('foo.out', 'foo.in')
+ </file>
+ <file name="foo.in">
+ foo.in
+ </file>
+ </scons_example>
- Note that, even when you use the &Default;
- function in your &SConstruct; file,
- you can still explicitly specify the current directory
- (<literal>.</literal>) on the command line
- to tell &SCons; to build
- everything in (or below) the current directory:
+ <scons_output example="SCONSFLAGS">
+ <scons_output_command>scons</scons_output_command>
+ <scons_output_command>export SCONSFLAGS="-Q"</scons_output_command>
+ <scons_output_command environment="SCONSFLAGS=-Q">scons</scons_output_command>
+ </scons_output>
- </para>
+ <para>
- <scons_output example="Default1">
- <scons_output_command>scons -Q .</scons_output_command>
- </scons_output>
+ Users of &csh;-style shells on POSIX systems
+ can set the &SCONSFLAGS; environment as follows:
- <para>
+ </para>
- You can also call the &Default;
- function more than once,
- in which case each call
- adds to the list of targets to be built by default:
+ <screen>
+ $ <userinput>setenv SCONSFLAGS "-Q"</userinput>
+ </screen>
- </para>
+ <para>
- <scons_example name="Default2">
- <file name="SConstruct" printme="1">
- env = Environment()
- prog1 = env.Program('prog1.c')
- Default(prog1)
- prog2 = env.Program('prog2.c')
- prog3 = env.Program('prog3.c')
- Default(prog3)
- </file>
- <file name="prog1.c">
- prog1.c
- </file>
- <file name="prog2.c">
- prog2.c
- </file>
- <file name="prog3.c">
- prog3.c
- </file>
- </scons_example>
+ Windows users may typically want to set the
+ &SCONSFLAGS; in the appropriate tab of the
+ <literal>System Properties</literal> window.
- <para>
+ </para>
- Or you can specify more than one target
- in a single call to the &Default; function:
+ </section>
- </para>
+ <section>
+ <title>Getting Values Set by Command-Line Options: the &GetOption; Function</title>
- <programlisting>
- env = Environment()
- prog1 = env.Program('prog1.c')
- prog2 = env.Program('prog2.c')
- prog3 = env.Program('prog3.c')
- Default(prog1, prog3)
- </programlisting>
+ <para>
- <para>
+ &SCons; provides the &GetOption; function
+ to get the values set by the various command-line options.
+ One common use of this is to check whether or not
+ the <literal>-h</literal> or <literal>--help</literal> option
+ has been specified.
+ Normally, &SCons; does not print its help text
+ until after it has read all of the &SConscript; files,
+ because it's possible that help text has been added
+ by some subsidiary &SConscript; file deep in the
+ source tree hierarchy.
+ Of course, reading all of the &SConscript; files
+ takes extra time.
- Either of these last two examples
- will build only the
- <application>prog1</application>
- and
- <application>prog3</application>
- programs by default:
+ </para>
- </para>
+ <para>
- <scons_output example="Default2">
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>scons -Q .</scons_output_command>
- </scons_output>
+ If you know that your configuration does not define
+ any additional help text in subsidiary &SConscript; files,
+ you can speed up the command-line help available to users
+ by using the &GetOption; function to load the
+ subsidiary &SConscript; files only if the
+ the user has <emphasis>not</emphasis> specified
+ the <literal>-h</literal> or <literal>--help</literal> option,
+ like so:
- <para>
+ </para>
- You can list a directory as
- an argument to &Default;:
+ <sconstruct)
+ if not GetOption('help'):
+ SConscript('src/SConscript', export='env')
+ </sconstruct>
- </para>
+ <para>
- <scons_example name="Default3">
- <file name="SConstruct" printme="1">
- env = Environment()
- env.Program(['prog1/main.c', 'prog1/foo.c'])
- env.Program(['prog2/main.c', 'prog2/bar.c'])
- Default('prog1')
- </file>
- <directory name="prog1"></directory>
- <directory name="prog2"></directory>
- <file name="prog1/main.c">
- int main() { printf("prog1/main.c\n"); }
- </file>
- <file name="prog1/foo.c">
- int foo() { printf("prog1/foo.c\n"); }
- </file>
- <file name="prog2/main.c">
- int main() { printf("prog2/main.c\n"); }
- </file>
- <file name="prog2/bar.c">
- int bar() { printf("prog2/bar.c\n"); }
- </file>
- </scons_example>
+ In general, the string that you pass to the
+ &GetOption; function to fetch the value of a command-line
+ option setting is the same as the "most common" long option name
+ (beginning with two hyphen characters),
+ although there are some exceptions.
+ The list of &SCons; command-line options
+ and the &GetOption; strings for fetching them,
+ are available in the
+ <xref linkend="sect-command-line-option-strings"></xref> section,
+ below.
- <para>
+ </para>
- In which case only the target(s) in that
- directory will be built by default:
+ </section>
- </para>
+ <section>
+ <title>Setting Values of Command-Line Options: the &SetOption; Function</title>
- <scons_output example="Default3">
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>scons -Q .</scons_output_command>
- </scons_output>
+ <para>
- <para>
+ You can also set the values of &SCons;
+ command-line options from within the &SConscript; files
+ by using the &SetOption; function.
+ The strings that you use to set the values of &SCons;
+ command-line options are available in the
+ <xref linkend="sect-command-line-option-strings"></xref> section,
+ below.
- Lastly, if for some reason you don't want
- any targets built by default,
- you can use the Python <literal>None</literal>
- variable:
+ </para>
- </para>
+ <para>
- <scons_example name="Default4">
- <file name="SConstruct" printme="1">
- env = Environment()
- prog1 = env.Program('prog1.c')
- prog2 = env.Program('prog2.c')
- Default(None)
- </file>
- <file name="prog1.c">
- prog1.c
- </file>
- <file name="prog2.c">
- prog2.c
- </file>
- </scons_example>
+ One use of the &SetOption; function is to
+ specify a value for the <literal>-j</literal>
+ or <literal>--jobs</literal> option,
+ so that users get the improved performance
+ of a parallel build without having to specify the option by hand.
+ A complicating factor is that a good value
+ for the <literal>-j</literal> option is
+ somewhat system-dependent.
+ One rough guideline is that the more processors
+ your system has,
+ the higher you want to set the
+ <literal>-j</literal> value,
+ in order to take advantage of the number of CPUs.
- <para>
+ </para>
- Which would produce build output like:
+ <para>
- </para>
+ For example, suppose the administrators
+ of your development systems
+ have standardized on setting a
+ <varname>NUM_CPU</varname> environment variable
+ to the number of processors on each system.
+ A little bit of Python code
+ to access the environment variable
+ and the &SetOption; function
+ provide the right level of flexibility:
- <scons_output example="Default4">
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>scons -Q .</scons_output_command>
- </scons_output>
+ </para>
- <section>
- <title>Getting at the List of Default Targets</title>
+ <scons_example name="SetOption">
+ <file name="SConstruct" printme="1">
+ import os
+ num_cpu = int(os.environ.get('NUM_CPU', 2))
+ SetOption('num_jobs', num_cpu)
+ print "running with -j", GetOption('num_jobs')
+ </file>
+ <file name="foo.in">
+ foo.in
+ </file>
+ </scons_example>
<para>
- &SCons; supports a &DEFAULT_TARGETS; variable
- that lets you get at the current list of default targets.
- The &DEFAULT_TARGETS variable has
- two important differences from the &COMMAND_LINE_TARGETS; variable.
- First, the &DEFAULT_TARGETS; variable is a list of
- internal &SCons; nodes,
- so you need to convert the list elements to strings
- if you want to print them or look for a specific target name.
- Fortunately, you can do this easily
- by using the Python <function>map</function> function
- to run the list through <function>str</function>:
+ The above snippet of code
+ sets the value of the <literal>--jobs</literal> option
+ to the value specified in the
+ <varname>$NUM_CPU</varname> environment variable.
+ (This is one of the exception cases
+ where the string is spelled differently from
+ the from command-line option.
+ The string for fetching or setting the <literal>--jobs</literal>
+ value is <literal>num_jobs</literal>
+ for historical reasons.)
+ The code in this example prints the <literal>num_jobs</literal>
+ value for illustrative purposes.
+ It uses a default value of <literal>2</literal>
+ to provide some minimal parallelism even on
+ single-processor systems:
</para>
- <scons_example name="DEFAULT_TARGETS_1">
- <file name="SConstruct" printme="1">
- prog1 = Program('prog1.c')
- Default(prog1)
- print "DEFAULT_TARGETS is", map(str, DEFAULT_TARGETS)
- </file>
- <file name="prog1.c">
- prog1.c
- </file>
- </scons_example>
+ <scons_output example="SetOption">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
<para>
- (Keep in mind that all of the manipulation of the
- &DEFAULT_TARGETS; list takes place during the
- first phase when &SCons; is reading up the &SConscript; files,
- which is obvious if
- we leave off the <literal>-Q</literal> flag when we run &SCons;:)
+ But if the <varname>$NUM_CPU</varname>
+ environment variable is set,
+ then we use that for the default number of jobs:
</para>
- <scons_output example="DEFAULT_TARGETS_1">
- <scons_output_command>scons</scons_output_command>
+ <scons_output example="SetOption">
+ <scons_output_command>export NUM_CPU="4"</scons_output_command>
+ <scons_output_command environment="NUM_CPU=4">scons -Q</scons_output_command>
</scons_output>
<para>
- Second,
- the contents of the &DEFAULT_TARGETS; list change
- in response to calls to the &Default: function,
- as you can see from the following &SConstruct; file:
+ But any explicit
+ <literal>-j</literal> or <literal>--jobs</literal>
+ value the user specifies an the command line is used first,
+ regardless of whether or not
+ the <varname>$NUM_CPU</varname> environment
+ variable is set:
</para>
- <scons_example name="DEFAULT_TARGETS_2">
- <file name="SConstruct" printme="1">
- prog1 = Program('prog1.c')
- Default(prog1)
- print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
- prog2 = Program('prog2.c')
- Default(prog2)
- print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
- </file>
- <file name="prog1.c">
- prog1.c
- </file>
- <file name="prog2.c">
- prog2.c
- </file>
- </scons_example>
+ <scons_output example="SetOption">
+ <scons_output_command>scons -Q -j 7</scons_output_command>
+ <scons_output_command>export NUM_CPU="4"</scons_output_command>
+ <scons_output_command environment="NUM_CPU=4">scons -Q -j 3</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section id="sect-command-line-option-strings">
+ <title>Strings for Getting or Setting Values of &SCons; Command-Line Options</title>
<para>
- Which yields the output:
+ The strings that you can pass to the &GetOption;
+ and &SetOption; functions usually correspond to the
+ first long-form option name
+ (beginning with two hyphen characters: <literal>--</literal>),
+ after replacing any remaining hyphen characters
+ with underscores.
</para>
- <scons_output example="DEFAULT_TARGETS_2">
- <scons_output_command>scons</scons_output_command>
- </scons_output>
-
<para>
- In practice, this simply means that you
- need to pay attention to the order in
- which you call the &Default; function
- and refer to the &DEFAULT_TARGETS; list,
- to make sure that you don't examine the
- list before you've added the default targets
- you expect to find in it.
+ The full list of strings and the variables they
+ correspond to is as follows:
</para>
+ <informaltable>
+ <tgroup cols="2" align="left">
+
+ <thead>
+
+ <row>
+ <entry>String for &GetOption; and &SetOption;</entry>
+ <entry>Command-Line Option(s)</entry>
+ </row>
+
+ </thead>
+
+ <tbody>
+
+ <row>
+ <entry><literal>cache_debug</literal></entry>
+ <entry><option>--cache-debug</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_disable</literal></entry>
+ <entry><option>--cache-disable</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_force</literal></entry>
+ <entry><option>--cache-force</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_show</literal></entry>
+ <entry><option>--cache-show</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>clean</literal></entry>
+ <entry><option>-c</option>,
+ <option>--clean</option>,
+ <option>--remove</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>config</literal></entry>
+ <entry><option>--config</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>directory</literal></entry>
+ <entry><option>-C</option>,
+ <option>--directory</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>diskcheck</literal></entry>
+ <entry><option>--diskcheck</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>duplicate</literal></entry>
+ <entry><option>--duplicate</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>file</literal></entry>
+ <entry><option>-f</option>,
+ <option>--file</option>,
+ <option>--makefile </option>,
+ <option>--sconstruct</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>help</literal></entry>
+ <entry><option>-h</option>,
+ <option>--help</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>ignore_errors</literal></entry>
+ <entry><option>--ignore-errors</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_cache</literal></entry>
+ <entry><option>--implicit-cache</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_deps_changed</literal></entry>
+ <entry><option>--implicit-deps-changed</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_deps_unchanged</literal></entry>
+ <entry><option>--implicit-deps-unchanged</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>interactive</literal></entry>
+ <entry><option>--interact</option>,
+ <option>--interactive</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>keep_going</literal></entry>
+ <entry><option>-k</option>,
+ <option>--keep-going</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>max_drift</literal></entry>
+ <entry><option>--max-drift</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>no_exec</literal></entry>
+ <entry><option>-n</option>,
+ <option>--no-exec</option>,
+ <option>--just-print</option>,
+ <option>--dry-run</option>,
+ <option>--recon</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>no_site_dir</literal></entry>
+ <entry><option>--no-site-dir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>num_jobs</literal></entry>
+ <entry><option>-j</option>,
+ <option>--jobs</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>profile_file</literal></entry>
+ <entry><option>--profile</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>question</literal></entry>
+ <entry><option>-q</option>,
+ <option>--question</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>random</literal></entry>
+ <entry><option>--random</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>repository</literal></entry>
+ <entry><option>-Y</option>,
+ <option>--repository</option>,
+ <option>--srcdir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>silent</literal></entry>
+ <entry><option>-s</option>,
+ <option>--silent</option>,
+ <option>--quiet</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>site_dir</literal></entry>
+ <entry><option>--site-dir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>stack_size</literal></entry>
+ <entry><option>--stack-size</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>taskmastertrace_file</literal></entry>
+ <entry><option>--taskmastertrace</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>warn</literal></entry>
+ <entry><option>--warn</option> <option>--warning</option></entry>
+ </row>
+
+ </tbody>
+
+ </tgroup>
+ </informaltable>
+
</section>
- </section>
+ <section>
+ <title>Adding Custom Command-Line Options: the &AddOption; Function</title>
- <section>
- <title>Getting at the List of Build Targets, Regardless of Origin</title>
+ <para>
- <para>
+ &SCons; also allows you to define your own
+ command-line options with the &AddOption; function.
+ The &AddOption; function takes the same arguments
+ as the <function>optparse.add_option</function> function
+ from the standard Python library.
+ <footnote>
+ <para>
+ The &AddOption; function is,
+ in fact, implemented using a subclass
+ of the <classname>optparse.OptionParser</classname>.
+ </para>
+ </footnote>
+ Once you have added a custom command-line option
+ with the &AddOption; function,
+ the value of the option (if any) is immediately available
+ using the standard &GetOption; function.
+ (The value can also be set using &SetOption;,
+ although that's not very useful in practice
+ because a default value can be specified in
+ directly in the &AddOption; call.)
- We've already been introduced to the
- &COMMAND_LINE_TARGETS; variable,
- which contains a list of targets specified on the command line,
- and the &DEFAULT_TARGETS; variable,
- which contains a list of targets specified
- via calls to the &Default; method or function.
- Sometimes, however,
- you want a list of whatever targets
- &SCons; will try to build,
- regardless of whether the targets came from the
- command line or a &Default; call.
- You could code this up by hand, as follows:
+ </para>
- </para>
+ <para>
- <sconstruct>
- if COMMAND_LINE_TARGETS:
- targets = COMMAND_LINE_TARGETS
- else:
- targets = DEFAULT_TARGETS
- </sconstruct>
+ One useful example of using this functionality
+ is to provide a <option>--prefix</option> for users:
- <para>
+ </para>
- &SCons;, however, provides a convenient
- &BUILD_TARGETS; variable
- that eliminates the need for this by-hand manipulation.
- Essentially, the &BUILD_TARGETS; variable
- contains a list of the command-line targets,
- if any were specified,
- and if no command-line targets were specified,
- it contains a list of the targets specified
- via the &Default; method or function.
+ <scons_example name="AddOption">
+ <file name="SConstruct" printme="1">
+ AddOption('--prefix',
+ dest='prefix',
+ type='string',
+ nargs=1,
+ action='store',
+ metavar='DIR',
+ help='installation prefix')
+
+ env = Environment(PREFIX = GetOption('prefix'))
+
+ installed_foo = env.Install('$PREFIX/usr/bin', 'foo.in')
+ Default(installed_foo)
+ </file>
+ <file name="foo.in">
+ foo.in
+ </file>
+ </scons_example>
- </para>
+ <para>
- <para>
+ The above code uses the &GetOption; function
+ to set the <varname>$PREFIX</varname>
+ construction variable to any
+ value that the user specifies with a command-line
+ option of <literal>--prefix</literal>.
+ Because <varname>$PREFIX</varname>
+ will expand to a null string if it's not initialized,
+ running &SCons; without the
+ option of <literal>--prefix</literal>
+ will install the file in the
+ <filename>/usr/bin/</filename> directory:
- Because &BUILD_TARGETS; may contain a list of &SCons; nodes,
- you must convert the list elements to strings
- if you want to print them or look for a specific target name,
- just like the &DEFAULT_TARGETS; list:
+ </para>
- </para>
+ <scons_output example="AddOption">
+ <scons_output_command>scons -Q -n</scons_output_command>
+ </scons_output>
- <scons_example name="BUILD_TARGETS_1">
- <file name="SConstruct" printme="1">
- prog1 = Program('prog1.c')
- Program('prog2.c')
- Default(prog1)
- print "BUILD_TARGETS is", map(str, BUILD_TARGETS)
- </file>
- <file name="prog1.c">
- prog1.c
- </file>
- <file name="prog2.c">
- prog2.c
- </file>
- </scons_example>
+ <para>
- <para>
+ But specifying <literal>--prefix=/tmp/install</literal>
+ on the command line causes the file to be installed in the
+ <filename>/tmp/install/usr/bin/</filename> directory:
- Notice how the value of &BUILD_TARGETS;
- changes depending on whether a target is
- specified on the command line:
+ </para>
- </para>
+ <scons_output example="AddOption">
+ <scons_output_command>scons -Q -n --prefix=/tmp/install</scons_output_command>
+ </scons_output>
- <scons_output example="BUILD_TARGETS_1">
- <scons_output_command>scons -Q</scons_output_command>
- <scons_output_command>scons -Q prog2</scons_output_command>
- <scons_output_command>scons -Q -c .</scons_output_command>
- </scons_output>
+ </section>
</section>
- <section>
- <title>Command-Line <varname>variable</varname>=<varname>value</varname> Build Options</title>
+ <section id="sect-command-line-variables">
+ <title>Command-Line <varname>variable</varname>=<varname>value</varname> Build Variables</title>
<para>
@@ -575,7 +691,7 @@
to specifications on the command line.
(Note that unless you want to require
that users <emphasis>always</emphasis>
- specify an option,
+ specify a variable,
you probably want to use
the Python
<literal>ARGUMENTS.get()</literal> function,
@@ -633,456 +749,1082 @@
</para>
- </section>
-
- <section>
- <title>Controlling Command-Line Build Options</title>
-
<para>
- Being able to use a command-line build option like
- <literal>debug=1</literal> is handy,
- but it can be a chore to write specific Python code
- to recognize each such option
- and apply the values to a construction variable.
- To help with this,
- &SCons; supports a class to
- define such build options easily,
- and a mechanism to apply the
- build options to a construction environment.
- This allows you to control how the build options affect
- construction environments.
+ The &ARGUMENTS; dictionary has two minor drawbacks.
+ First, because it is a dictionary,
+ it can only store one value for each specified keyword,
+ and thus only "remembers" the last setting
+ for each keyword on the command line.
+ This makes the &ARGUMENTS; dictionary
+ inappropriate if users should be able to
+ specify multiple values
+ on the command line for a given keyword.
+ Second, it does not preserve
+ the order in which the variable settings
+ were specified,
+ which is a problem if
+ you want the configuration to
+ behave differently in response
+ to the order in which the build
+ variable settings were specified on the command line.
</para>
<para>
- For example, suppose that you want users to set
- a &RELEASE; construction variable on the
- command line whenever the time comes to build
- a program for release,
- and that the value of this variable
- should be added to the command line
- with the appropriate <literal>-D</literal> option
- (or other command line option)
- to pass the value to the C compiler.
- Here's how you might do that by setting
- the appropriate value in a dictionary for the
- &cv-link-CPPDEFINES; construction variable:
+ To accomodate these requirements,
+ &SCons; provides an &ARGLIST; variable
+ that gives you direct access to
+ <varname>variable</varname>=<varname>value</varname>
+ settings on the command line,
+ in the exact order they were specified,
+ and without removing any duplicate settings.
+ Each element in the &ARGLIST; variable
+ is itself a two-element list
+ containing the keyword and the value
+ of the setting,
+ and you must loop through,
+ or otherwise select from,
+ the elements of &ARGLIST; to
+ process the specific settings you want
+ in whatever way is appropriate for your configuration.
+ For example,
+ the following code to let the user
+ add to the &CPPDEFINES; construction variable
+ by specifying multiple
+ <varname>define=</varname>
+ settings on the command line:
</para>
- <scons_example name="Options1">
- <file name="SConstruct" printme="1">
- opts = Options()
- opts.Add('RELEASE', 'Set to 1 to build for release', 0)
- env = Environment(options = opts,
- CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
- env.Program(['foo.c', 'bar.c'])
- </file>
- <file name="foo.c">
- foo.c
- </file>
- <file name="bar.c">
- bar.c
- </file>
+ <scons_example name="ARGLIST">
+ <file name="SConstruct" printme="1">
+ cppdefines = []
+ for key, value in ARGLIST:
+ if key == 'define':
+ cppdefines.append(value)
+ env = Environment(CPPDEFINES = cppdefines)
+ env.Object('prog.c')
+ </file>
+ <file name="prog.c">
+ prog.c
+ </file>
</scons_example>
<para>
- This &SConstruct; file first creates an
- &Options; object
- (the <literal>opts = Options()</literal> call),
- and then uses the object's &Add;
- method to indicate that the &RELEASE;
- option can be set on the command line,
- and that it's default value will be <literal>0</literal>
- (the third argument to the &Add; method).
- The second argument is a line of help text;
- we'll learn how to use it in the next section.
+ Yields the followig output:
</para>
+ <scons_output example="ARGLIST">
+ <scons_output_command>scons -Q define=FOO</scons_output_command>
+ <scons_output_command>scons -Q define=FOO define=BAR</scons_output_command>
+ </scons_output>
+
<para>
- We then pass the created &Options;
- object as an &options; keyword argument
- to the &Environment; call
- used to create the construction environment.
- This then allows a user to set the
- &RELEASE; build option on the command line
- and have the variable show up in
- the command line used to build each object from
- a C source file:
+ Note that the &ARGLIST; and &ARGUMENTS;
+ variables do not interfere with each other,
+ but merely provide slightly different views
+ into how the user specified
+ <varname>variable</varname>=<varname>value</varname>
+ settings on the command line.
+ You can use both variables in the same
+ &SCons; configuration.
+ In general, the &ARGUMENTS; dictionary
+ is more convenient to use,
+ (since you can just fetch variable
+ settings through a dictionary access),
+ and the &ARGLIST; list
+ is more flexible
+ (since you can examine the
+ specific order in which
+ the user's command-line variabe settings).
</para>
- <scons_output example="Options1">
- <scons_output_command>scons -Q RELEASE=1</scons_output_command>
- </scons_output>
-
- </section>
+ <section>
+ <title>Controlling Command-Line Build Variables</title>
- <section>
- <title>Providing Help for Command-Line Build Options</title>
+ <para>
- <para>
+ Being able to use a command-line build variable like
+ <literal>debug=1</literal> is handy,
+ but it can be a chore to write specific Python code
+ to recognize each such variable,
+ check for errors and provide appropriate messages,
+ and apply the values to a construction variable.
+ To help with this,
+ &SCons; supports a class to
+ define such build variables easily,
+ and a mechanism to apply the
+ build variables to a construction environment.
+ This allows you to control how the build variables affect
+ construction environments.
- To make command-line build options most useful,
- you ideally want to provide
- some help text that will describe
- the available options
- when the user runs <literal>scons -h</literal>.
- You could write this text by hand,
- but &SCons; provides an easier way.
- &Options; objects support a
- &GenerateHelpText; method
- that will, as its name indicates,
- generate text that describes
- the various options that
- have been added to it.
- You then pass the output from this method to
- the &Help; function:
+ </para>
- </para>
+ <para>
- <scons_example name="Options_Help">
- <file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add('RELEASE', 'Set to 1 to build for release', 0)
- env = Environment(options = opts)
- Help(opts.GenerateHelpText(env))
- </file>
- </scons_example>
+ For example, suppose that you want users to set
+ a &RELEASE; construction variable on the
+ command line whenever the time comes to build
+ a program for release,
+ and that the value of this variable
+ should be added to the command line
+ with the appropriate <literal>-D</literal> option
+ (or other command line option)
+ to pass the value to the C compiler.
+ Here's how you might do that by setting
+ the appropriate value in a dictionary for the
+ &cv-link-CPPDEFINES; construction variable:
- <para>
+ </para>
- &SCons; will now display some useful text
- when the <literal>-h</literal> option is used:
+ <scons_example name="Variables1">
+ <file name="SConstruct" printme="1">
+ vars = Variables()
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program(['foo.c', 'bar.c'])
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="bar.c">
+ bar.c
+ </file>
+ </scons_example>
- </para>
+ <para>
- <scons_output example="Options_Help">
- <scons_output_command>scons -Q -h</scons_output_command>
- </scons_output>
+ This &SConstruct; file first creates a &Variables; object
+ (the <literal>vars = Variables()</literal> call),
+ and then uses the object's &Add;
+ method to indicate that the &RELEASE;
+ variable can be set on the command line,
+ and that its default value will be <literal>0</literal>
+ (the third argument to the &Add; method).
+ The second argument is a line of help text;
+ we'll learn how to use it in the next section.
- <para>
+ </para>
- Notice that the help output shows the default value,
- and the current actual value of the build option.
+ <para>
- </para>
+ We then pass the created &Variables;
+ object as a &variables; keyword argument
+ to the &Environment; call
+ used to create the construction environment.
+ This then allows a user to set the
+ &RELEASE; build variable on the command line
+ and have the variable show up in
+ the command line used to build each object from
+ a C source file:
- </section>
+ </para>
- <section>
- <title>Reading Build Options From a File</title>
+ <scons_output example="Variables1">
+ <scons_output_command>scons -Q RELEASE=1</scons_output_command>
+ </scons_output>
- <para>
+ <para>
- Being able to use a command-line build option like
- <literal>debug=1</literal> is handy,
- but it can be a chore to write specific Python code
- to recognize each such option
- and apply the values to a construction variable.
- To help with this,
- &SCons; supports a class to
- define such build options easily
- and to read build option values from a file.
- This allows you to control how the build options affect
- construction environments.
- The way you do this is by specifying
- a file name when you call &Options;,
- like &custom_py; in the following example:
+ NOTE: Before &SCons; release 0.98.1, these build variables
+ were known as "command-line build options."
+ The class was actually named the &Options; class,
+ and in the sections below,
+ the various functions were named
+ &BoolOption;, &EnumOption;, &ListOption;,
+ &PathOption;, &PackageOption; and &AddOptions;.
+ These older names still work,
+ and you may encounter them in older
+ &SConscript; fles,
+ but their use is discouraged
+ and will be officially deprecated some day.
- </para>
+ </para>
- <scons_example name="Options_custom_py_1">
- <file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add('RELEASE', 'Set to 1 to build for release', 0)
- env = Environment(options = opts,
- CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
- env.Program(['foo.c', 'bar.c'])
- Help(opts.GenerateHelpText(env))
- </file>
- <file name="foo.c">
- foo.c
- </file>
- <file name="bar.c">
- bar.c
- </file>
- <file name="custom.py">
- RELEASE = 1
- </file>
- </scons_example>
+ </section>
- <para>
+ <section>
+ <title>Providing Help for Command-Line Build Variables</title>
- This then allows us to control the &RELEASE;
- variable by setting it in the &custom_py; file:
+ <para>
- </para>
+ To make command-line build variables most useful,
+ you ideally want to provide
+ some help text that will describe
+ the available variables
+ when the user runs <literal>scons -h</literal>.
+ You could write this text by hand,
+ but &SCons; provides an easier way.
+ &Variables; objects support a
+ &GenerateHelpText; method
+ that will, as its name suggests,
+ generate text that describes
+ the various variables that
+ have been added to it.
+ You then pass the output from this method to
+ the &Help; function:
- <scons_example_file example="Options_custom_py_1" name="custom.py"></scons_example_file>
+ </para>
- <para>
+ <scons_example name="Variables_Help">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars)
+ Help(vars.GenerateHelpText(env))
+ </file>
+ </scons_example>
- Note that this file is actually executed
- like a Python script.
- Now when we run &SCons;:
+ <para>
- </para>
+ &SCons; will now display some useful text
+ when the <literal>-h</literal> option is used:
- <scons_output example="Options_custom_py_1">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ </para>
- <para>
+ <scons_output example="Variables_Help">
+ <scons_output_command>scons -Q -h</scons_output_command>
+ </scons_output>
- And if we change the contents of &custom_py; to:
+ <para>
- </para>
+ Notice that the help output shows the default value,
+ and the current actual value of the build variable.
- <scons_example name="Options_custom_py_2">
- <file name="SConstruct">
- opts = Options('custom.py')
- opts.Add('RELEASE', 'Set to 1 to build for release', 0)
- env = Environment(options = opts,
- CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
- env.Program(['foo.c', 'bar.c'])
- Help(opts.GenerateHelpText(env))
- </file>
- <file name="foo.c">
- foo.c
- </file>
- <file name="bar.c">
- bar.c
- </file>
- <file name="custom.py" printme="1">
- RELEASE = 0
- </file>
- </scons_example>
+ </para>
- <para>
+ </section>
- The object files are rebuilt appropriately
- with the new option:
+ <section>
+ <title>Reading Build Variables From a File</title>
- </para>
+ <para>
- <scons_output example="Options_custom_py_2">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ Giving the user a way to specify the
+ value of a build variable on the command line
+ is useful,
+ but can still be tedious
+ if users must specify the variable
+ every time they run &SCons;.
+ We can let users provide customized build variable settings
+ in a local file by providing a
+ file name when we create the
+ &Variables; object:
- </section>
+ </para>
- <section>
- <title>Canned Build Options</title>
+ <scons_example name="Variables_custom_py_1">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program(['foo.c', 'bar.c'])
+ Help(vars.GenerateHelpText(env))
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="bar.c">
+ bar.c
+ </file>
+ <file name="custom.py">
+ RELEASE = 1
+ </file>
+ </scons_example>
- <para>
+ <para>
- &SCons; provides a number of functions
- that provide ready-made behaviors
- for various types of command-line build options.
+ This then allows the user to control the &RELEASE;
+ variable by setting it in the &custom_py; file:
- </para>
+ </para>
- <section>
- <title>True/False Values: the &BoolOption; Build Option</title>
+ <scons_example_file example="Variables_custom_py_1" name="custom.py"></scons_example_file>
<para>
- It's often handy to be able to specify an
- option that controls a simple Boolean variable
- with a &true; or &false; value.
- It would be even more handy to accomodate
- users who have different preferences for how to represent
- &true; or &false; values.
- The &BoolOption; function
- makes it easy to accomodate a variety of
- common values that represent
- &true; or &false;.
+ Note that this file is actually executed
+ like a Python script.
+ Now when we run &SCons;:
</para>
+ <scons_output example="Variables_custom_py_1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
<para>
- The &BoolOption; function takes three arguments:
- the name of the build option,
- the default value of the build option,
- and the help string for the option.
- It then returns appropriate information for
- passing to the &Add; method of an &Options; object, like so:
+ And if we change the contents of &custom_py; to:
</para>
- <scons_example name="BoolOption">
- <file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(BoolOption('RELEASE', 'Set to build for release', 0))
- env = Environment(options = opts,
+ <scons_example name="Variables_custom_py_2">
+ <file name="SConstruct">
+ vars = Variables('custom.py')
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
- env.Program('foo.c')
+ env.Program(['foo.c', 'bar.c'])
+ Help(vars.GenerateHelpText(env))
</file>
<file name="foo.c">
foo.c
</file>
+ <file name="bar.c">
+ bar.c
+ </file>
+ <file name="custom.py" printme="1">
+ RELEASE = 0
+ </file>
</scons_example>
<para>
- With this build option,
- the &RELEASE; variable can now be enabled by
- setting it to the value <literal>yes</literal>
- or <literal>t</literal>:
+ The object files are rebuilt appropriately
+ with the new variable:
</para>
- <scons_output example="BoolOption">
- <scons_output_command>scons -Q RELEASE=yes foo.o</scons_output_command>
+ <scons_output example="Variables_custom_py_2">
+ <scons_output_command>scons -Q</scons_output_command>
</scons_output>
- <scons_output example="BoolOption">
- <scons_output_command>scons -Q RELEASE=t foo.o</scons_output_command>
- </scons_output>
-
- <para>
-
- Other values that equate to &true; include
- <literal>y</literal>,
- <literal>1</literal>,
- <literal>on</literal>
- and
- <literal>all</literal>.
+ </section>
- </para>
+ <section>
+ <title>Pre-Defined Build Variable Functions</title>
<para>
- Conversely, &RELEASE; may now be given a &false;
- value by setting it to
- <literal>no</literal>
- or
- <literal>f</literal>:
+ &SCons; provides a number of functions
+ that provide ready-made behaviors
+ for various types of command-line build variables.
</para>
- <scons_output example="BoolOption">
- <scons_output_command>scons -Q RELEASE=no foo.o</scons_output_command>
- </scons_output>
+ <section>
+ <title>True/False Values: the &BoolVariable; Build Variable Function</title>
- <scons_output example="BoolOption">
- <scons_output_command>scons -Q RELEASE=f foo.o</scons_output_command>
- </scons_output>
+ <para>
- <para>
+ It's often handy to be able to specify a
+ variable that controls a simple Boolean variable
+ with a &true; or &false; value.
+ It would be even more handy to accomodate
+ users who have different preferences for how to represent
+ &true; or &false; values.
+ The &BoolVariable; function
+ makes it easy to accomodate these
+ common representations of
+ &true; or &false;.
- Other values that equate to &false; include
- <literal>n</literal>,
- <literal>0</literal>,
- <literal>off</literal>
- and
- <literal>none</literal>.
+ </para>
- </para>
+ <para>
- <para>
+ The &BoolVariable; function takes three arguments:
+ the name of the build variable,
+ the default value of the build variable,
+ and the help string for the variable.
+ It then returns appropriate information for
+ passing to the &Add; method of a &Variables; object, like so:
- Lastly, if a user tries to specify
- any other value,
- &SCons; supplies an appropriate error message:
+ </para>
- </para>
+ <scons_example name="BoolVariable">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(BoolVariable('RELEASE', 'Set to build for release', 0))
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ With this build variable,
+ the &RELEASE; variable can now be enabled by
+ setting it to the value <literal>yes</literal>
+ or <literal>t</literal>:
+
+ </para>
+
+ <scons_output example="BoolVariable">
+ <scons_output_command>scons -Q RELEASE=yes foo.o</scons_output_command>
+ </scons_output>
+
+ <scons_output example="BoolVariable">
+ <scons_output_command>scons -Q RELEASE=t foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Other values that equate to &true; include
+ <literal>y</literal>,
+ <literal>1</literal>,
+ <literal>on</literal>
+ and
+ <literal>all</literal>.
+
+ </para>
- <scons_output example="BoolOption">
- <scons_output_command>scons -Q RELEASE=bad_value foo.o</scons_output_command>
- </scons_output>
+ <para>
+
+ Conversely, &RELEASE; may now be given a &false;
+ value by setting it to
+ <literal>no</literal>
+ or
+ <literal>f</literal>:
+
+ </para>
+
+ <scons_output example="BoolVariable">
+ <scons_output_command>scons -Q RELEASE=no foo.o</scons_output_command>
+ </scons_output>
+
+ <scons_output example="BoolVariable">
+ <scons_output_command>scons -Q RELEASE=f foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Other values that equate to &false; include
+ <literal>n</literal>,
+ <literal>0</literal>,
+ <literal>off</literal>
+ and
+ <literal>none</literal>.
+
+ </para>
+
+ <para>
+
+ Lastly, if a user tries to specify
+ any other value,
+ &SCons; supplies an appropriate error message:
+
+ </para>
+
+ <scons_output example="BoolVariable">
+ <scons_output_command>scons -Q RELEASE=bad_value foo.o</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Single Value From a List: the &EnumVariable; Build Variable Function</title>
+
+ <para>
+
+ Suppose that we want a user to be able to
+ set a &COLOR; variable
+ that selects a background color to be
+ displayed by an application,
+ but that we want to restrict the
+ choices to a specific set of allowed colors.
+ This can be set up quite easily
+ using the &EnumVariable;,
+ which takes a list of &allowed_values
+ in addition to the variable name,
+ default value,
+ and help text arguments:
+
+ </para>
+
+ <scons_example name="EnumVariable">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue')))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ The user can now explicity set the &COLOR; build variable
+ to any of the specified allowed values:
+
+ </para>
+
+ <scons_output example="EnumVariable">
+ <scons_output_command>scons -Q COLOR=red foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=blue foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=green foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But, almost more importantly,
+ an attempt to set &COLOR;
+ to a value that's not in the list
+ generates an error message:
+
+ </para>
+
+ <scons_output example="EnumVariable">
+ <scons_output_command>scons -Q COLOR=magenta foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &EnumVariable; function also supports a way
+ to map alternate names to allowed values.
+ Suppose, for example,
+ that we want to allow the user
+ to use the word <literal>navy</literal> as a synonym for
+ <literal>blue</literal>.
+ We do this by adding a &map; dictionary
+ that will map its key values
+ to the desired legal value:
+
+ </para>
+
+ <scons_example name="EnumVariable_map">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'}))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ As desired, the user can then use
+ <literal>navy</literal> on the command line,
+ and &SCons; will translate it into <literal>blue</literal>
+ when it comes time to use the &COLOR;
+ variable to build a target:
+
+ </para>
+
+ <scons_output example="EnumVariable_map">
+ <scons_output_command>scons -Q COLOR=navy foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ By default, when using the &EnumVariable; function,
+ arguments that differ
+ from the legal values
+ only in case
+ are treated as illegal values:
+
+ </para>
+
+ <scons_output example="EnumVariable">
+ <scons_output_command>scons -Q COLOR=Red foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=BLUE foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=nAvY foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &EnumVariable; function can take an additional
+ &ignorecase; keyword argument that,
+ when set to <literal>1</literal>,
+ tells &SCons; to allow case differences
+ when the values are specified:
+
+ </para>
+
+ <scons_example name="EnumVariable_ic1">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'},
+ ignorecase=1))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which yields the output:
+
+ </para>
+
+ <scons_output example="EnumVariable_ic1">
+ <scons_output_command>scons -Q COLOR=Red foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=BLUE foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=nAvY foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=green foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Notice that an &ignorecase; value of <literal>1</literal>
+ preserves the case-spelling that the user supplied.
+ If you want &SCons; to translate the names
+ into lower-case,
+ regardless of the case used by the user,
+ specify an &ignorecase; value of <literal>2</literal>:
+
+ </para>
+
+ <scons_example name="EnumVariable_ic2">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'},
+ ignorecase=2))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Now &SCons; will use values of
+ <literal>red</literal>,
+ <literal>green</literal> or
+ <literal>blue</literal>
+ regardless of how the user spells
+ those values on the command line:
+
+ </para>
+
+ <scons_output example="EnumVariable_ic2">
+ <scons_output_command>scons -Q COLOR=Red foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=nAvY foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLOR=GREEN foo.o</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Multiple Values From a List: the &ListVariable; Build Variable Function</title>
+
+ <para>
+
+ Another way in which you might want to allow users
+ to control a build variable is to
+ specify a list of one or more legal values.
+ &SCons; supports this through the &ListVariable; function.
+ If, for example, we want a user to be able to set a
+ &COLORS; variable to one or more of the legal list of values:
+
+ </para>
+
+ <scons_example name="ListVariable">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(ListVariable('COLORS', 'List of colors', 0,
+ ['red', 'green', 'blue']))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLORS' : '"${COLORS}"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ A user can now specify a comma-separated list
+ of legal values,
+ which will get translated into a space-separated
+ list for passing to the any build commands:
+
+ </para>
+
+ <scons_output example="ListVariable">
+ <scons_output_command>scons -Q COLORS=red,blue foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLORS=blue,green,red foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In addition, the &ListVariable; function
+ allows the user to specify explicit keywords of
+ &all; or &none;
+ to select all of the legal values,
+ or none of them, respectively:
+
+ </para>
+
+ <scons_output example="ListVariable">
+ <scons_output_command>scons -Q COLORS=all foo.o</scons_output_command>
+ <scons_output_command>scons -Q COLORS=none foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ And, of course, an illegal value
+ still generates an error message:
+
+ </para>
+
+ <scons_output example="ListVariable">
+ <scons_output_command>scons -Q COLORS=magenta foo.o</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Path Names: the &PathVariable; Build Variable Function</title>
+
+ <para>
+
+ &SCons; supports a &PathVariable; function
+ to make it easy to create a build variable
+ to control an expected path name.
+ If, for example, you need to
+ define a variable in the preprocessor
+ that controls the location of a
+ configuration file:
+
+ </para>
+
+ <scons_example name="PathVariable">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('CONFIG',
+ 'Path to configuration file',
+ '__ROOT__/etc/my_config'))
+ env = Environment(variables = vars,
+ CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="__ROOT__/etc/my_config">
+ /opt/location
+ </file>
+ <file name="__ROOT__/usr/local/etc/other_config">
+ /opt/location
+ </file>
+ </scons_example>
+
+ <para>
+
+ This then allows the user to
+ override the &CONFIG; build variable
+ on the command line as necessary:
+
+ </para>
+
+ <scons_output example="PathVariable">
+ <scons_output_command>scons -Q foo.o</scons_output_command>
+ <scons_output_command>scons -Q CONFIG=__ROOT__/usr/local/etc/other_config foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ By default, &PathVariable; checks to make sure
+ that the specified path exists and generates an error if it
+ doesn't:
+
+ </para>
+
+ <scons_output example="PathVariable">
+ <scons_output_command>scons -Q CONFIG=__ROOT__/does/not/exist foo.o</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ &PathVariable; provides a number of methods
+ that you can use to change this behavior.
+ If you want to ensure that any specified paths are,
+ in fact, files and not directories,
+ use the &PathVariable_PathIsFile; method:
+
+ </para>
+
+ <scons_example name="PathIsFile">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('CONFIG',
+ 'Path to configuration file',
+ '__ROOT__/etc/my_config',
+ PathVariable.PathIsFile))
+ env = Environment(variables = vars,
+ CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="__ROOT__/etc/my_config">
+ /opt/location
+ </file>
+ </scons_example>
+
+ <para>
+
+ Conversely, to ensure that any specified paths are
+ directories and not files,
+ use the &PathVariable_PathIsDir; method:
+
+ </para>
+
+ <scons_example name="PathIsDir">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('DBDIR',
+ 'Path to database directory',
+ '__ROOT__/var/my_dbdir',
+ PathVariable.PathIsDir))
+ env = Environment(variables = vars,
+ CPPDEFINES={'DBDIR' : '"$DBDIR"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="__ROOT__/var/my_dbdir">
+ /opt/location
+ </file>
+ </scons_example>
+
+ <para>
+
+ If you want to make sure that any specified paths
+ are directories,
+ and you would like the directory created
+ if it doesn't already exist,
+ use the &PathVariable_PathIsDirCreate; method:
+
+ </para>
+
+ <scons_example name="PathIsDirCreate">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('DBDIR',
+ 'Path to database directory',
+ '__ROOT__/var/my_dbdir',
+ PathVariable.PathIsDirCreate))
+ env = Environment(variables = vars,
+ CPPDEFINES={'DBDIR' : '"$DBDIR"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="__ROOT__/var/my_dbdir">
+ /opt/location
+ </file>
+ </scons_example>
+
+ <para>
+
+ Lastly, if you don't care whether the path exists,
+ is a file, or a directory,
+ use the &PathVariable_PathAccept; method
+ to accept any path that the user supplies:
+
+ </para>
+
+ <scons_example name="PathAccept">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('OUTPUT',
+ 'Path to output file or directory',
+ None,
+ PathVariable.PathAccept))
+ env = Environment(variables = vars,
+ CPPDEFINES={'OUTPUT' : '"$OUTPUT"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ </section>
+
+ <section>
+ <title>Enabled/Disabled Path Names: the &PackageVariable; Build Variable Function</title>
+
+ <para>
+
+ Sometimes you want to give users
+ even more control over a path name variable,
+ allowing them to explicitly enable or
+ disable the path name
+ by using <literal>yes</literal> or <literal>no</literal> keywords,
+ in addition to allow them
+ to supply an explicit path name.
+ &SCons; supports the &PackageVariable;
+ function to support this:
+
+ </para>
+
+ <scons_example name="PackageVariable">
+ <file name="SConstruct" printme="1">
+ vars = Variables('custom.py')
+ vars.Add(PackageVariable('PACKAGE',
+ 'Location package',
+ '__ROOT__/opt/location'))
+ env = Environment(variables = vars,
+ CPPDEFINES={'PACKAGE' : '"$PACKAGE"'})
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ <file name="__ROOT__/opt/location">
+ /opt/location
+ </file>
+ <file name="__ROOT__/usr/local/location">
+ /opt/location
+ </file>
+ </scons_example>
+
+ <para>
+
+ When the &SConscript; file uses the &PackageVariable; funciton,
+ user can now still use the default
+ or supply an overriding path name,
+ but can now explicitly set the
+ specified variable to a value
+ that indicates the package should be enabled
+ (in which case the default should be used)
+ or disabled:
+
+ </para>
+
+ <scons_output example="PackageVariable">
+ <scons_output_command>scons -Q foo.o</scons_output_command>
+ <scons_output_command>scons -Q PACKAGE=__ROOT__/usr/local/location foo.o</scons_output_command>
+ <scons_output_command>scons -Q PACKAGE=yes foo.o</scons_output_command>
+ <scons_output_command>scons -Q PACKAGE=no foo.o</scons_output_command>
+ </scons_output>
+
+ </section>
</section>
<section>
- <title>Single Value From a List: the &EnumOption; Build Option</title>
+ <title>Adding Multiple Command-Line Build Variables at Once</title>
<para>
- Suppose that we want a user to be able to
- set a &COLOR; option
- that selects a background color to be
- displayed by an application,
- but that we want to restrict the
- choices to a specific set of allowed colors.
- This can be set up quite easily
- using the &EnumOption;,
- which takes a list of &allowed_values
- in addition to the variable name,
- default value,
- and help text arguments:
+ Lastly, &SCons; provides a way to add
+ multiple build variables to a &Variables; object at once.
+ Instead of having to call the &Add; method
+ multiple times,
+ you can call the &AddVariables;
+ method with a list of build variables
+ to be added to the object.
+ Each build variable is specified
+ as either a tuple of arguments,
+ just like you'd pass to the &Add; method itself,
+ or as a call to one of the pre-defined
+ functions for pre-packaged command-line build variables.
+ in any order:
</para>
- <scons_example name="EnumOption">
+ <scons_example name="AddVariables_1">
<file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(EnumOption('COLOR', 'Set background color', 'red',
- allowed_values=('red', 'green', 'blue')))
- env = Environment(options = opts,
- CPPDEFINES={'COLOR' : '"${COLOR}"'})
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- foo.c
+ vars = Variables()
+ vars.AddVariables(
+ ('RELEASE', 'Set to 1 to build for release', 0),
+ ('CONFIG', 'Configuration file', '/etc/my_config'),
+ BoolVariable('warnings', 'compilation with -Wall and similiar', 1),
+ EnumVariable('debug', 'debug output and symbols', 'no',
+ allowed_values=('yes', 'no', 'full'),
+ map={}, ignorecase=0), # case sensitive
+ ListVariable('shared',
+ 'libraries to build as shared libraries',
+ 'all',
+ names = list_of_libs),
+ PackageVariable('x11',
+ 'use X11 installed here (yes = search some places)',
+ 'yes'),
+ PathVariable('qtdir', 'where the root of Qt is installed', qtdir),
+ )
</file>
</scons_example>
<para>
-
- The user can now explicity set the &COLOR; build option
- to any of the specified allowed values:
-
</para>
- <scons_output example="EnumOption">
- <scons_output_command>scons -Q COLOR=red foo.o</scons_output_command>
- <scons_output_command>scons -Q COLOR=blue foo.o</scons_output_command>
- <scons_output_command>scons -Q COLOR=green foo.o</scons_output_command>
- </scons_output>
+ </section>
+
+ <section>
+ <title>Handling Unknown Command-Line Build Variables: the &UnknownVariables; Function</title>
<para>
- But, almost more importantly,
- an attempt to set &COLOR;
- to a value that's not in the list
- generates an error message:
+ Users may, of course,
+ occasionally misspell variable names in their command-line settings.
+ &SCons; does not generate an error or warning
+ for any unknown variables the users specifies on the command line.
+ (This is in no small part because you may be
+ processing the arguments directly using the &ARGUMENTS; dictionary,
+ and therefore &SCons; can't know in the general case
+ whether a given "misspelled" variable is
+ really unknown and a potential problem,
+ or something that your &SConscript; file
+ will handle directly with some Python code.)
</para>
- <scons_output example="EnumOption">
- <scons_output_command>scons -Q COLOR=magenta foo.o</scons_output_command>
- </scons_output>
-
<para>
- The &EnumOption; function also supports a way
- to map alternate names to allowed values.
- Suppose, for example,
- that we want to allow the user
- to use the word <literal>navy</literal> as a synonym for
- <literal>blue</literal>.
- We do this by adding a &map; dictionary
- that will map its key values
- to the desired legal value:
+ If, however, you're using a &Variables; object to
+ define a specific set of command-line build variables
+ that you expect users to be able to set,
+ you may want to provide an error
+ message or warning of your own
+ if the user supplies a variable setting
+ that is <emphasis>not</emphasis> among
+ the defined list of variable names known to the &Variables; object.
+ You can do this by calling the &UnknownVariables;
+ method of the &Variables; object:
</para>
- <scons_example name="EnumOption_map">
+ <scons_example name="UnknownVariables">
<file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(EnumOption('COLOR', 'Set background color', 'red',
- allowed_values=('red', 'green', 'blue'),
- map={'navy':'blue'}))
- env = Environment(options = opts,
- CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ vars = Variables(None)
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ unknown = vars.UnknownVariables()
+ if unknown:
+ print "Unknown variables:", unknown.keys()
+ Exit(1)
env.Program('foo.c')
</file>
<file name="foo.c">
@@ -1092,474 +1834,494 @@
<para>
- As desired, the user can then use
- <literal>navy</literal> on the command line,
- and &SCons; will translate it into <literal>blue</literal>
- when it comes time to use the &COLOR;
- option to build a target:
+ The &UnknownVariables; method returns a dictionary
+ containing the keywords and values
+ of any variables the user specified on the command line
+ that are <emphasis>not</emphasis>
+ among the variables known to the &Variables; object
+ (from having been specified using
+ the &Variables; object's&Add; method).
+ In the examble above,
+ we check for whether the dictionary
+ returned by the &UnknownVariables; is non-empty,
+ and if so print the Python list
+ containing the names of the unknwown variables
+ and then call the &Exit; function
+ to terminate &SCons;:
</para>
- <scons_output example="EnumOption_map">
- <scons_output_command>scons -Q COLOR=navy foo.o</scons_output_command>
+ <scons_output example="UnknownVariables">
+ <scons_output_command>scons -Q NOT_KNOWN=foo</scons_output_command>
</scons_output>
<para>
- By default, when using the &EnumOption; function,
- arguments that differ
- from the legal values
- only in case
- are treated as illegal values:
+ Of course, you can process the items in the
+ dictionary returned by the &UnknownVariables; function
+ in any way appropriate to your bulid configuration,
+ including just printing a warning message
+ but not exiting,
+ logging an error somewhere,
+ etc.
</para>
- <scons_output example="EnumOption">
- <scons_output_command>scons -Q COLOR=Red foo.o</scons_output_command>
- <scons_output_command>scons -Q COLOR=BLUE foo.o</scons_output_command>
- <scons_output_command>scons -Q COLOR=nAvY foo.o</scons_output_command>
- </scons_output>
-
<para>
- The &EnumOption; function can take an additional
- &ignorecase; keyword argument that,
- when set to <literal>1</literal>,
- tells &SCons; to allow case differences
- when the values are specified:
+ Note that you must delay the call of &UnknownVariables;
+ until after you have applied the &Variables; object
+ to a construction environment
+ with the <literal>variables=</literal>
+ keyword argument of an &Environment; call.
</para>
- <scons_example name="EnumOption_ic1">
- <file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(EnumOption('COLOR', 'Set background color', 'red',
- allowed_values=('red', 'green', 'blue'),
- map={'navy':'blue'},
- ignorecase=1))
- env = Environment(options = opts,
- CPPDEFINES={'COLOR' : '"${COLOR}"'})
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- foo.c
- </file>
- </scons_example>
-
- <para>
+ </section>
- Which yields the output:
+ </section>
- </para>
+ <section id="sect-command-line-targets">
+ <title>Command-Line Targets</title>
- <scons_output example="EnumOption_ic1">
- <scons_output_command>scons -Q COLOR=Red foo.o</scons_output_command>
- <scons_output_command>scons -Q COLOR=BLUE foo.o</scons_output_command>
- <scons_output_command>scons -Q COLOR=nAvY foo.o</scons_output_command>
- <scons_output_command>scons -Q COLOR=green foo.o</scons_output_command>
- </scons_output>
+ <section>
+ <title>Fetching Command-Line Targets: the &COMMAND_LINE_TARGETS; Variable</title>
<para>
- Notice that an &ignorecase; value of <literal>1</literal>
- preserves the case-spelling that the user supplied.
- If you want &SCons; to translate the names
- into lower-case,
- regardless of the case used by the user,
- specify an &ignorecase; value of <literal>2</literal>:
+ &SCons; supports a &COMMAND_LINE_TARGETS; variable
+ that lets you fetch the list of targets that the
+ user specified on the command line.
+ You can use the targets to manipulate the
+ build in any way you wish.
+ As a simple example,
+ suppose that you want to print a reminder
+ to the user whenever a specific program is built.
+ You can do this by checking for the
+ target in the &COMMAND_LINE_TARGETS; list:
</para>
- <scons_example name="EnumOption_ic2">
+ <scons_example name="COMMAND_LINE_TARGETS">
<file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(EnumOption('COLOR', 'Set background color', 'red',
- allowed_values=('red', 'green', 'blue'),
- map={'navy':'blue'},
- ignorecase=2))
- env = Environment(options = opts,
- CPPDEFINES={'COLOR' : '"${COLOR}"'})
- env.Program('foo.c')
+ if 'bar' in COMMAND_LINE_TARGETS:
+ print "Don't forget to copy `bar' to the archive!"
+ Default(Program('foo.c'))
+ Program('bar.c')
</file>
<file name="foo.c">
foo.c
</file>
+ <file name="bar.c">
+ foo.c
+ </file>
</scons_example>
<para>
- Now &SCons; will use values of
- <literal>red</literal>,
- <literal>green</literal> or
- <literal>blue</literal>
- regardless of how the user spells
- those values on the command line:
+ Then, running &SCons; with the default target
+ works as it always does,
+ but explicity specifying the &bar; target
+ on the command line generates the warning message:
</para>
- <scons_output example="EnumOption_ic2">
- <scons_output_command>scons -Q COLOR=Red foo.o</scons_output_command>
- <scons_output_command>scons -Q COLOR=nAvY foo.o</scons_output_command>
- <scons_output_command>scons -Q COLOR=GREEN foo.o</scons_output_command>
+ <scons_output example="COMMAND_LINE_TARGETS">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q bar</scons_output_command>
</scons_output>
+ <para>
+
+ Another practical use for the &COMMAND_LINE_TARGETS; variable
+ might be to speed up a build
+ by only reading certain subsidiary &SConscript;
+ files if a specific target is requested.
+
+ </para>
+
</section>
<section>
- <title>Multiple Values From a List: the &ListOption; Build Option</title>
+ <title>Controlling the Default Targets: the &Default; Function</title>
<para>
- Another way in which you might want to allow users
- to control build option is to
- specify a list of one or more legal values.
- &SCons; supports this through the &ListOption; function.
- If, for example, we want a user to be able to set a
- &COLORS; option to one or more of the legal list of values:
+ One of the most basic things you can control
+ is which targets &SCons; will build by default--that is,
+ when there are no targets specified on the command line.
+ As mentioned previously,
+ &SCons; will normally build every target
+ in or below the current directory
+ by default--that is, when you don't
+ explicitly specify one or more targets
+ on the command line.
+ Sometimes, however, you may want
+ to specify explicitly that only
+ certain programs, or programs in certain directories,
+ should be built by default.
+ You do this with the &Default; function:
</para>
- <scons_example name="ListOption">
- <file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(ListOption('COLORS', 'List of colors', 0,
- ['red', 'green', 'blue']))
- env = Environment(options = opts,
- CPPDEFINES={'COLORS' : '"${COLORS}"'})
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- foo.c
- </file>
+ <scons_example name="Default1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Program('goodbye.c')
+ Default(hello)
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ <file name="goodbye.c">
+ goodbye.c
+ </file>
</scons_example>
<para>
- A user can now specify a comma-separated list
- of legal values,
- which will get translated into a space-separated
- list for passing to the any build commands:
+ This &SConstruct; file knows how to build two programs,
+ &hello; and &goodbye;,
+ but only builds the
+ &hello; program by default:
</para>
- <scons_output example="ListOption">
- <scons_output_command>scons -Q COLORS=red,blue foo.o</scons_output_command>
- <scons_output_command>scons -Q COLORS=blue,green,red foo.o</scons_output_command>
+ <scons_output example="Default1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q goodbye</scons_output_command>
</scons_output>
<para>
- In addition, the &ListOption; function
- allows the user to specify explicit keywords of
- &all; or &none;
- to select all of the legal values,
- or none of them, respectively:
+ Note that, even when you use the &Default;
+ function in your &SConstruct; file,
+ you can still explicitly specify the current directory
+ (<literal>.</literal>) on the command line
+ to tell &SCons; to build
+ everything in (or below) the current directory:
</para>
- <scons_output example="ListOption">
- <scons_output_command>scons -Q COLORS=all foo.o</scons_output_command>
- <scons_output_command>scons -Q COLORS=none foo.o</scons_output_command>
+ <scons_output example="Default1">
+ <scons_output_command>scons -Q .</scons_output_command>
</scons_output>
<para>
- And, of course, an illegal value
- still generates an error message:
+ You can also call the &Default;
+ function more than once,
+ in which case each call
+ adds to the list of targets to be built by default:
</para>
- <scons_output example="ListOption">
- <scons_output_command>scons -Q COLORS=magenta foo.o</scons_output_command>
- </scons_output>
-
- </section>
-
- <section>
- <title>Path Names: the &PathOption; Build Option</title>
+ <scons_example name="Default2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ Default(prog1)
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog3)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ <file name="prog3.c">
+ prog3.c
+ </file>
+ </scons_example>
<para>
- &SCons; supports a &PathOption; function
- to make it easy to create a build option
- to control an expected path name.
- If, for example, you need to
- define a variable in the preprocessor
- that controls the location of a
- configuration file:
+ Or you can specify more than one target
+ in a single call to the &Default; function:
</para>
- <scons_example name="PathOption">
- <file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(PathOption('CONFIG',
- 'Path to configuration file',
- '__ROOT__/etc/my_config'))
- env = Environment(options = opts,
- CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- foo.c
- </file>
- <file name="__ROOT__/etc/my_config">
- /opt/location
- </file>
- <file name="__ROOT__/usr/local/etc/other_config">
- /opt/location
- </file>
- </scons_example>
+ <programlisting>
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog1, prog3)
+ </programlisting>
<para>
- This then allows the user to
- override the &CONFIG; build option
- on the command line as necessary:
+ Either of these last two examples
+ will build only the
+ <application>prog1</application>
+ and
+ <application>prog3</application>
+ programs by default:
</para>
- <scons_output example="PathOption">
- <scons_output_command>scons -Q foo.o</scons_output_command>
- <scons_output_command>scons -Q CONFIG=__ROOT__/usr/local/etc/other_config foo.o</scons_output_command>
+ <scons_output example="Default2">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q .</scons_output_command>
</scons_output>
<para>
- By default, &PathOption; checks to make sure
- that the specified path exists and generates an error if it
- doesn't:
+ You can list a directory as
+ an argument to &Default;:
</para>
- <scons_output example="PathOption">
- <scons_output_command>scons -Q CONFIG=__ROOT__/does/not/exist foo.o</scons_output_command>
- </scons_output>
+ <scons_example name="Default3">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Program(['prog1/main.c', 'prog1/foo.c'])
+ env.Program(['prog2/main.c', 'prog2/bar.c'])
+ Default('prog1')
+ </file>
+ <directory name="prog1"></directory>
+ <directory name="prog2"></directory>
+ <file name="prog1/main.c">
+ int main() { printf("prog1/main.c\n"); }
+ </file>
+ <file name="prog1/foo.c">
+ int foo() { printf("prog1/foo.c\n"); }
+ </file>
+ <file name="prog2/main.c">
+ int main() { printf("prog2/main.c\n"); }
+ </file>
+ <file name="prog2/bar.c">
+ int bar() { printf("prog2/bar.c\n"); }
+ </file>
+ </scons_example>
<para>
- &PathOption; provides a number of methods
- that you can use to change this behavior.
- If you want to ensure that any specified paths are,
- in fact, files and not directories,
- use the &PathOption_PathIsFile; method:
+ In which case only the target(s) in that
+ directory will be built by default:
</para>
- <scons_example name="PathIsFile">
- <file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(PathOption('CONFIG',
- 'Path to configuration file',
- '__ROOT__/etc/my_config',
- PathOption.PathIsFile))
- env = Environment(options = opts,
- CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- foo.c
- </file>
- <file name="__ROOT__/etc/my_config">
- /opt/location
- </file>
- </scons_example>
+ <scons_output example="Default3">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q .</scons_output_command>
+ </scons_output>
<para>
- Conversely, to ensure that any specified paths are
- directories and not files,
- use the &PathOption_PathIsDir; method:
+ Lastly, if for some reason you don't want
+ any targets built by default,
+ you can use the Python <literal>None</literal>
+ variable:
</para>
- <scons_example name="PathIsDir">
- <file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(PathOption('DBDIR',
- 'Path to database directory',
- '__ROOT__/var/my_dbdir',
- PathOption.PathIsDir))
- env = Environment(options = opts,
- CPPDEFINES={'DBDIR' : '"$DBDIR"'})
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- foo.c
- </file>
- <file name="__ROOT__/var/my_dbdir">
- /opt/location
- </file>
+ <scons_example name="Default4">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ Default(None)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
</scons_example>
<para>
- If you want to make sure that any specified paths
- are directories,
- and you would like the directory created
- if it doesn't already exist,
- use the &PathOption_PathIsDirCreate; method:
+ Which would produce build output like:
</para>
- <scons_example name="PathIsDirCreate">
- <file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(PathOption('DBDIR',
- 'Path to database directory',
- '__ROOT__/var/my_dbdir',
- PathOption.PathIsDirCreate))
- env = Environment(options = opts,
- CPPDEFINES={'DBDIR' : '"$DBDIR"'})
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- foo.c
- </file>
- <file name="__ROOT__/var/my_dbdir">
- /opt/location
- </file>
- </scons_example>
+ <scons_output example="Default4">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q .</scons_output_command>
+ </scons_output>
+
+ <section>
+ <title>Fetching the List of Default Targets: the &DEFAULT_TARGETS; Variable</title>
+
+ <para>
+
+ &SCons; supports a &DEFAULT_TARGETS; variable
+ that lets you get at the current list of default targets.
+ The &DEFAULT_TARGETS variable has
+ two important differences from the &COMMAND_LINE_TARGETS; variable.
+ First, the &DEFAULT_TARGETS; variable is a list of
+ internal &SCons; nodes,
+ so you need to convert the list elements to strings
+ if you want to print them or look for a specific target name.
+ Fortunately, you can do this easily
+ by using the Python <function>map</function> function
+ to run the list through <function>str</function>:
+
+ </para>
+
+ <scons_example name="DEFAULT_TARGETS_1">
+ <file name="SConstruct" printme="1">
+ prog1 = Program('prog1.c')
+ Default(prog1)
+ print "DEFAULT_TARGETS is", map(str, DEFAULT_TARGETS)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ (Keep in mind that all of the manipulation of the
+ &DEFAULT_TARGETS; list takes place during the
+ first phase when &SCons; is reading up the &SConscript; files,
+ which is obvious if
+ we leave off the <literal>-Q</literal> flag when we run &SCons;:)
+
+ </para>
+
+ <scons_output example="DEFAULT_TARGETS_1">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Second,
+ the contents of the &DEFAULT_TARGETS; list change
+ in response to calls to the &Default: function,
+ as you can see from the following &SConstruct; file:
+
+ </para>
+
+ <scons_example name="DEFAULT_TARGETS_2">
+ <file name="SConstruct" printme="1">
+ prog1 = Program('prog1.c')
+ Default(prog1)
+ print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
+ prog2 = Program('prog2.c')
+ Default(prog2)
+ print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which yields the output:
+
+ </para>
+
+ <scons_output example="DEFAULT_TARGETS_2">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In practice, this simply means that you
+ need to pay attention to the order in
+ which you call the &Default; function
+ and refer to the &DEFAULT_TARGETS; list,
+ to make sure that you don't examine the
+ list before you've added the default targets
+ you expect to find in it.
+
+ </para>
+
+ </section>
+
+ </section>
+
+ <section>
+ <title>Fetching the List of Build Targets, Regardless of Origin: the &BUILD_TARGETS; Variable</title>
<para>
- Lastly, if you don't care whether the path exists,
- is a file, or a directory,
- use the &PathOption_PathAccept; method
- to accept any path that the user supplies:
+ We've already been introduced to the
+ &COMMAND_LINE_TARGETS; variable,
+ which contains a list of targets specified on the command line,
+ and the &DEFAULT_TARGETS; variable,
+ which contains a list of targets specified
+ via calls to the &Default; method or function.
+ Sometimes, however,
+ you want a list of whatever targets
+ &SCons; will try to build,
+ regardless of whether the targets came from the
+ command line or a &Default; call.
+ You could code this up by hand, as follows:
</para>
- <scons_example name="PathAccept">
- <file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(PathOption('OUTPUT',
- 'Path to output file or directory',
- None,
- PathOption.PathAccept))
- env = Environment(options = opts,
- CPPDEFINES={'OUTPUT' : '"$OUTPUT"'})
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- foo.c
- </file>
- </scons_example>
+ <sconstruct>
+ if COMMAND_LINE_TARGETS:
+ targets = COMMAND_LINE_TARGETS
+ else:
+ targets = DEFAULT_TARGETS
+ </sconstruct>
- </section>
+ <para>
- <section>
- <title>Enabled/Disabled Path Names: the &PackageOption; Build Option</title>
+ &SCons;, however, provides a convenient
+ &BUILD_TARGETS; variable
+ that eliminates the need for this by-hand manipulation.
+ Essentially, the &BUILD_TARGETS; variable
+ contains a list of the command-line targets,
+ if any were specified,
+ and if no command-line targets were specified,
+ it contains a list of the targets specified
+ via the &Default; method or function.
+
+ </para>
<para>
- Sometimes you want to give users
- even more control over a path name variable,
- allowing them to explicitly enable or
- disable the path name
- by using <literal>yes</literal> or <literal>no</literal> keywords,
- in addition to allow them
- to supply an explicit path name.
- &SCons; supports the &PackageOption;
- function to support this:
+ Because &BUILD_TARGETS; may contain a list of &SCons; nodes,
+ you must convert the list elements to strings
+ if you want to print them or look for a specific target name,
+ just like the &DEFAULT_TARGETS; list:
</para>
- <scons_example name="PackageOption">
+ <scons_example name="BUILD_TARGETS_1">
<file name="SConstruct" printme="1">
- opts = Options('custom.py')
- opts.Add(PackageOption('PACKAGE',
- 'Location package',
- '__ROOT__/opt/location'))
- env = Environment(options = opts,
- CPPDEFINES={'PACKAGE' : '"$PACKAGE"'})
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- foo.c
+ prog1 = Program('prog1.c')
+ Program('prog2.c')
+ Default(prog1)
+ print "BUILD_TARGETS is", map(str, BUILD_TARGETS)
</file>
- <file name="__ROOT__/opt/location">
- /opt/location
+ <file name="prog1.c">
+ prog1.c
</file>
- <file name="__ROOT__/usr/local/location">
- /opt/location
+ <file name="prog2.c">
+ prog2.c
</file>
</scons_example>
<para>
- When the &SConscript; file uses the &PackageOption; funciton,
- user can now still use the default
- or supply an overriding path name,
- but can now explicitly set the
- specified variable to a value
- that indicates the package should be enabled
- (in which case the default should be used)
- or disabled:
+ Notice how the value of &BUILD_TARGETS;
+ changes depending on whether a target is
+ specified on the command line:
</para>
- <scons_output example="PackageOption">
- <scons_output_command>scons -Q foo.o</scons_output_command>
- <scons_output_command>scons -Q PACKAGE=__ROOT__/usr/local/location foo.o</scons_output_command>
- <scons_output_command>scons -Q PACKAGE=yes foo.o</scons_output_command>
- <scons_output_command>scons -Q PACKAGE=no foo.o</scons_output_command>
+ <scons_output example="BUILD_TARGETS_1">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q prog2</scons_output_command>
+ <scons_output_command>scons -Q -c .</scons_output_command>
</scons_output>
</section>
</section>
-
- <section>
- <title>Adding Multiple Command-Line Build Options at Once</title>
-
- <para>
-
- Lastly, &SCons; provides a way to add
- multiple build options to an &Options object at once.
- Instead of having to call the &Add; method
- multiple times,
- you can call the &AddOptions;
- method with a list of build options
- to be added to the object.
- Each build option is specified
- as either a tuple of arguments,
- just like you'd pass to the &Add; method itself,
- or as a call to one of the canned
- functions for pre-packaged command-line build options.
- in any order:
-
- </para>
-
- <scons_example name="AddOptions_1">
- <file name="SConstruct" printme="1">
- opts = Options()
- opts.AddOptions(
- ('RELEASE', 'Set to 1 to build for release', 0),
- ('CONFIG', 'Configuration file', '/etc/my_config'),
- BoolOption('warnings', 'compilation with -Wall and similiar', 1),
- EnumOption('debug', 'debug output and symbols', 'no',
- allowed_values=('yes', 'no', 'full'),
- map={}, ignorecase=0), # case sensitive
- ListOption('shared',
- 'libraries to build as shared libraries',
- 'all',
- names = list_of_libs),
- PackageOption('x11',
- 'use X11 installed here (yes = search some places)',
- 'yes'),
- PathOption('qtdir', 'where the root of Qt is installed', qtdir),
- )
- </file>
- </scons_example>
-
- <para>
- </para>
-
- </section>
-
- <!--
-
- AddOption() function for things like - -prefix=, - -force
-
- -->
diff --git a/doc/user/command-line.xml b/doc/user/command-line.xml
index 8675c19..175dd5c 100644
--- a/doc/user/command-line.xml
+++ b/doc/user/command-line.xml
@@ -25,508 +25,633 @@
<para>
- &SCons; provides a number of ways that
- allow the writer of the &SConscript; files
- to give users a great deal of control over how to run the builds.
+ &SCons; provides a number of ways
+ for the writer of the &SConscript; files
+ to give the users who will run &SCons;
+ a great deal of control over the build execution.
+ The arguments that the user can specify on
+ the command line are broken down into three types:
</para>
- <section>
- <title>Not Having to Specify Command-Line Options Each Time: the &SCONSFLAGS; Environment Variable</title>
+ <variablelist>
- <para>
-
- Users may find themselves supplying
- the same command-line options every time
- they run &SCons;.
- For example, a user might find that it saves time
- to specify a value of <literal>-j 2</literal>
- to run the builds in parallel.
- To avoid having to type <literal>-j 2</literal> by hand
- every time,
- you can set the external environment variable
- &SCONSFLAGS; to a string containing
- command-line options that you want &SCons; to use.
-
- </para>
-
- <para>
-
- If, for example,
- you're using a POSIX shell that's
- compatible with the Bourne shell,
- and you always want &SCons; to use the
- <literal>-Q</literal> option,
- you can set the &SCONSFLAGS;
- environment as follows:
-
- </para>
-
-
-
- <screen>
- % <userinput>scons</userinput>
- scons: Reading SConscript files ...
- scons: done reading SConscript files.
- scons: Building targets ...
- ... [build output] ...
- scons: done building targets.
- % <userinput>export SCONSFLAGS="-Q"</userinput>
- % <userinput>scons</userinput>
- ... [build output] ...
- </screen>
-
- <para>
-
- Users of &csh;-style shells on POSIX systems
- can set the &SCONSFLAGS; environment as follows:
-
- </para>
-
- <screen>
- $ <userinput>setenv SCONSFLAGS "-Q"</userinput>
- </screen>
+ <varlistentry>
+ <term>Options</term>
+ <listitem>
<para>
- Windows users may typically want to set the
- &SCONSFLAGS; in the appropriate tab of the
- <literal>System Properties</literal> window.
+ Command-line options always begin with
+ one or two <literal>-</literal> (hyphen) characters.
+ &SCons; provides ways for you to examind
+ and set options values from within your &SConscript; files,
+ as well as the ability to define your own
+ custom options.
+ See <xref linkend="sect-command-line-options"></xref>, below.
</para>
+ </listitem>
+ </varlistentry>
- </section>
-
- <section>
- <title>Getting at Command-Line Targets</title>
+ <varlistentry>
+ <term>Variables</term>
+ <listitem>
<para>
- &SCons; supports a &COMMAND_LINE_TARGETS; variable
- that lets you get at the list of targets that the
- user specified on the command line.
- You can use the targets to manipulate the
- build in any way you wish.
- As a simple example,
- suppose that you want to print a reminder
- to the user whenever a specific program is built.
- You can do this by checking for the
- target in the &COMMAND_LINE_TARGETS; list:
-
- </para>
-
- <programlisting>
- if 'bar' in COMMAND_LINE_TARGETS:
- print "Don't forget to copy `bar' to the archive!"
- Default(Program('foo.c'))
- Program('bar.c')
- </programlisting>
-
- <para>
-
- Then, running &SCons; with the default target
- works as it always does,
- but explicity specifying the &bar; target
- on the command line generates the warning message:
+ Any command-line argument containing an <literal>=</literal>
+ (equal sign) is considered a variable setting with the form
+ <varname>variable</varname>=<varname>value</varname>
+ &SCons; provides direct access to
+ all of the command-line variable settings,
+ the ability to apply command-line variable settings
+ to construction environments,
+ and functions for configuring
+ specific types of variables
+ (Boolean values, path names, etc.)
+ with automatic validation of the user's specified values.
+ See <xref linkend="sect-command-line-variables"></xref>, below.
</para>
+ </listitem>
+ </varlistentry>
- <screen>
- % <userinput>scons -Q</userinput>
- cc -o foo.o -c foo.c
- cc -o foo foo.o
- % <userinput>scons -Q bar</userinput>
- Don't forget to copy `bar' to the archive!
- cc -o bar.o -c bar.c
- cc -o bar bar.o
- </screen>
+ <varlistentry>
+ <term>Targets</term>
+ <listitem>
<para>
- Another practical use for the &COMMAND_LINE_TARGETS; variable
- might be to speed up a build
- by only reading certain subsidiary &SConscript;
- files if a specific target is requested.
+ Any command-line argument that is not an option
+ or a variable setting
+ (does not begin with a hyphen
+ and does not contain an equal sign)
+ is considered a target that the user
+ (presumably) wants &SCons; to build.
+ A list of Node objects representing
+ the target or targets to build.
+ &SCons; provides access to the list of specified targets,
+ as well as ways to set the default list of targets
+ from within the &SConscript; files.
+ See <xref linkend="sect-command-line-targets"></xref>, below.
</para>
+ </listitem>
+ </varlistentry>
- </section>
+ </variablelist>
- <section>
- <title>Controlling the Default Targets</title>
+ <section id="sect-command-line-options">
+ <title>Command-Line Options</title>
<para>
- One of the most basic things you can control
- is which targets &SCons; will build by default--that is,
- when there are no targets specified on the command line.
- As mentioned previously,
- &SCons; will normally build every target
- in or below the current directory
- by default--that is, when you don't
- explicitly specify one or more targets
- on the command line.
- Sometimes, however, you may want
- to specify explicitly that only
- certain programs, or programs in certain directories,
- should be built by default.
- You do this with the &Default; function:
+ &SCons; has many <emphasis>command-line options</emphasis>
+ that control its behavior.
+ A &SCons; <emphasis>command-line option</emphasis>
+ always begins with one or two <literal>-</literal> (hyphen)
+ characters.
</para>
- <programlisting>
- env = Environment()
- hello = env.Program('hello.c')
- env.Program('goodbye.c')
- Default(hello)
- </programlisting>
-
- <para>
-
- This &SConstruct; file knows how to build two programs,
- &hello; and &goodbye;,
- but only builds the
- &hello; program by default:
+ <section>
+ <title>Not Having to Specify Command-Line Options Each Time: the &SCONSFLAGS; Environment Variable</title>
- </para>
+ <para>
- <screen>
- % <userinput>scons -Q</userinput>
- cc -o hello.o -c hello.c
- cc -o hello hello.o
- % <userinput>scons -Q</userinput>
- scons: `hello' is up to date.
- % <userinput>scons -Q goodbye</userinput>
- cc -o goodbye.o -c goodbye.c
- cc -o goodbye goodbye.o
- </screen>
+ Users may find themselves supplying
+ the same command-line options every time
+ they run &SCons;.
+ For example, you might find it saves time
+ to specify a value of <literal>-j 2</literal>
+ to have &SCons; run up to two build commands in parallel.
+ To avoid having to type <literal>-j 2</literal> by hand
+ every time,
+ you can set the external environment variable
+ &SCONSFLAGS; to a string containing
+ command-line options that you want &SCons; to use.
- <para>
+ </para>
- Note that, even when you use the &Default;
- function in your &SConstruct; file,
- you can still explicitly specify the current directory
- (<literal>.</literal>) on the command line
- to tell &SCons; to build
- everything in (or below) the current directory:
+ <para>
- </para>
+ If, for example,
+ you're using a POSIX shell that's
+ compatible with the Bourne shell,
+ and you always want &SCons; to use the
+ <literal>-Q</literal> option,
+ you can set the &SCONSFLAGS;
+ environment as follows:
- <screen>
- % <userinput>scons -Q .</userinput>
- cc -o goodbye.o -c goodbye.c
- cc -o goodbye goodbye.o
- cc -o hello.o -c hello.c
- cc -o hello hello.o
- </screen>
+ </para>
- <para>
+
- You can also call the &Default;
- function more than once,
- in which case each call
- adds to the list of targets to be built by default:
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ ... [build output] ...
+ scons: done building targets.
+ % <userinput>export SCONSFLAGS="-Q"</userinput>
+ % <userinput>scons</userinput>
+ ... [build output] ...
+ </screen>
- </para>
+ <para>
- <programlisting>
- env = Environment()
- prog1 = env.Program('prog1.c')
- Default(prog1)
- prog2 = env.Program('prog2.c')
- prog3 = env.Program('prog3.c')
- Default(prog3)
- </programlisting>
+ Users of &csh;-style shells on POSIX systems
+ can set the &SCONSFLAGS; environment as follows:
- <para>
+ </para>
- Or you can specify more than one target
- in a single call to the &Default; function:
+ <screen>
+ $ <userinput>setenv SCONSFLAGS "-Q"</userinput>
+ </screen>
- </para>
+ <para>
- <programlisting>
- env = Environment()
- prog1 = env.Program('prog1.c')
- prog2 = env.Program('prog2.c')
- prog3 = env.Program('prog3.c')
- Default(prog1, prog3)
- </programlisting>
+ Windows users may typically want to set the
+ &SCONSFLAGS; in the appropriate tab of the
+ <literal>System Properties</literal> window.
- <para>
+ </para>
- Either of these last two examples
- will build only the
- <application>prog1</application>
- and
- <application>prog3</application>
- programs by default:
+ </section>
- </para>
+ <section>
+ <title>Getting Values Set by Command-Line Options: the &GetOption; Function</title>
- <screen>
- % <userinput>scons -Q</userinput>
- cc -o prog1.o -c prog1.c
- cc -o prog1 prog1.o
- cc -o prog3.o -c prog3.c
- cc -o prog3 prog3.o
- % <userinput>scons -Q .</userinput>
- cc -o prog2.o -c prog2.c
- cc -o prog2 prog2.o
- </screen>
+ <para>
- <para>
+ &SCons; provides the &GetOption; function
+ to get the values set by the various command-line options.
+ One common use of this is to check whether or not
+ the <literal>-h</literal> or <literal>--help</literal> option
+ has been specified.
+ Normally, &SCons; does not print its help text
+ until after it has read all of the &SConscript; files,
+ because it's possible that help text has been added
+ by some subsidiary &SConscript; file deep in the
+ source tree hierarchy.
+ Of course, reading all of the &SConscript; files
+ takes extra time.
- You can list a directory as
- an argument to &Default;:
+ </para>
- </para>
+ <para>
- <programlisting>
- env = Environment()
- env.Program(['prog1/main.c', 'prog1/foo.c'])
- env.Program(['prog2/main.c', 'prog2/bar.c'])
- Default('prog1')
- </programlisting>
+ If you know that your configuration does not define
+ any additional help text in subsidiary &SConscript; files,
+ you can speed up the command-line help available to users
+ by using the &GetOption; function to load the
+ subsidiary &SConscript; files only if the
+ the user has <emphasis>not</emphasis> specified
+ the <literal>-h</literal> or <literal>--help</literal> option,
+ like so:
- <para>
+ </para>
- In which case only the target(s) in that
- directory will be built by default:
+ <programlisting></programlisting>
- </para>
+ <para>
- <screen>
- % <userinput>scons -Q</userinput>
- cc -o prog1/foo.o -c prog1/foo.c
- cc -o prog1/main.o -c prog1/main.c
- cc -o prog1/main prog1/main.o prog1/foo.o
- % <userinput>scons -Q</userinput>
- scons: `prog1' is up to date.
- % <userinput>scons -Q .</userinput>
- cc -o prog2/bar.o -c prog2/bar.c
- cc -o prog2/main.o -c prog2/main.c
- cc -o prog2/main prog2/main.o prog2/bar.o
- </screen>
+ In general, the string that you pass to the
+ &GetOption; function to fetch the value of a command-line
+ option setting is the same as the "most common" long option name
+ (beginning with two hyphen characters),
+ although there are some exceptions.
+ The list of &SCons; command-line options
+ and the &GetOption; strings for fetching them,
+ are available in the
+ <xref linkend="sect-command-line-option-strings"></xref> section,
+ below.
- <para>
+ </para>
- Lastly, if for some reason you don't want
- any targets built by default,
- you can use the Python <literal>None</literal>
- variable:
+ </section>
- </para>
+ <section>
+ <title>Setting Values of Command-Line Options: the &SetOption; Function</title>
- <programlisting>
- env = Environment()
- prog1 = env.Program('prog1.c')
- prog2 = env.Program('prog2.c')
- Default(None)
- </programlisting>
+ <para>
- <para>
+ You can also set the values of &SCons;
+ command-line options from within the &SConscript; files
+ by using the &SetOption; function.
+ The strings that you use to set the values of &SCons;
+ command-line options are available in the
+ <xref linkend="sect-command-line-option-strings"></xref> section,
+ below.
- Which would produce build output like:
+ </para>
- </para>
+ <para>
- <screen>
- % <userinput>scons -Q</userinput>
- scons: *** No targets specified and no Default() targets found. Stop.
- % <userinput>scons -Q .</userinput>
- cc -o prog1.o -c prog1.c
- cc -o prog1 prog1.o
- cc -o prog2.o -c prog2.c
- cc -o prog2 prog2.o
- </screen>
+ One use of the &SetOption; function is to
+ specify a value for the <literal>-j</literal>
+ or <literal>--jobs</literal> option,
+ so that users get the improved performance
+ of a parallel build without having to specify the option by hand.
+ A complicating factor is that a good value
+ for the <literal>-j</literal> option is
+ somewhat system-dependent.
+ One rough guideline is that the more processors
+ your system has,
+ the higher you want to set the
+ <literal>-j</literal> value,
+ in order to take advantage of the number of CPUs.
- <section>
- <title>Getting at the List of Default Targets</title>
+ </para>
<para>
- &SCons; supports a &DEFAULT_TARGETS; variable
- that lets you get at the current list of default targets.
- The &DEFAULT_TARGETS variable has
- two important differences from the &COMMAND_LINE_TARGETS; variable.
- First, the &DEFAULT_TARGETS; variable is a list of
- internal &SCons; nodes,
- so you need to convert the list elements to strings
- if you want to print them or look for a specific target name.
- Fortunately, you can do this easily
- by using the Python <function>map</function> function
- to run the list through <function>str</function>:
+ For example, suppose the administrators
+ of your development systems
+ have standardized on setting a
+ <varname>NUM_CPU</varname> environment variable
+ to the number of processors on each system.
+ A little bit of Python code
+ to access the environment variable
+ and the &SetOption; function
+ provide the right level of flexibility:
</para>
<programlisting>
- prog1 = Program('prog1.c')
- Default(prog1)
- print "DEFAULT_TARGETS is", map(str, DEFAULT_TARGETS)
+ import os
+ num_cpu = int(os.environ.get('NUM_CPU', 2))
+ SetOption('num_jobs', num_cpu)
+ print "running with -j", GetOption('num_jobs')
</programlisting>
<para>
- (Keep in mind that all of the manipulation of the
- &DEFAULT_TARGETS; list takes place during the
- first phase when &SCons; is reading up the &SConscript; files,
- which is obvious if
- we leave off the <literal>-Q</literal> flag when we run &SCons;:)
+ The above snippet of code
+ sets the value of the <literal>--jobs</literal> option
+ to the value specified in the
+ <varname>$NUM_CPU</varname> environment variable.
+ (This is one of the exception cases
+ where the string is spelled differently from
+ the from command-line option.
+ The string for fetching or setting the <literal>--jobs</literal>
+ value is <literal>num_jobs</literal>
+ for historical reasons.)
+ The code in this example prints the <literal>num_jobs</literal>
+ value for illustrative purposes.
+ It uses a default value of <literal>2</literal>
+ to provide some minimal parallelism even on
+ single-processor systems:
</para>
<screen>
- % <userinput>scons</userinput>
- scons: Reading SConscript files ...
- DEFAULT_TARGETS is ['prog1']
- scons: done reading SConscript files.
- scons: Building targets ...
- cc -o prog1.o -c prog1.c
- cc -o prog1 prog1.o
- scons: done building targets.
+ % <userinput>scons -Q</userinput>
+ running with -j 2
+ scons: `.' is up to date.
</screen>
<para>
- Second,
- the contents of the &DEFAULT_TARGETS; list change
- in response to calls to the &Default;: function,
- as you can see from the following &SConstruct; file:
+ But if the <varname>$NUM_CPU</varname>
+ environment variable is set,
+ then we use that for the default number of jobs:
</para>
- <programlisting>
- prog1 = Program('prog1.c')
- Default(prog1)
- print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
- prog2 = Program('prog2.c')
- Default(prog2)
- print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
- </programlisting>
+ <screen>
+ % <userinput>export NUM_CPU="4"</userinput>
+ % <userinput>scons -Q</userinput>
+ running with -j 4
+ scons: `.' is up to date.
+ </screen>
<para>
- Which yields the output:
+ But any explicit
+ <literal>-j</literal> or <literal>--jobs</literal>
+ value the user specifies an the command line is used first,
+ regardless of whether or not
+ the <varname>$NUM_CPU</varname> environment
+ variable is set:
</para>
<screen>
- % <userinput>scons</userinput>
- scons: Reading SConscript files ...
- DEFAULT_TARGETS is now ['prog1']
- DEFAULT_TARGETS is now ['prog1', 'prog2']
- scons: done reading SConscript files.
- scons: Building targets ...
- cc -o prog1.o -c prog1.c
- cc -o prog1 prog1.o
- cc -o prog2.o -c prog2.c
- cc -o prog2 prog2.o
- scons: done building targets.
+ % <userinput>scons -Q -j 7</userinput>
+ running with -j 7
+ scons: `.' is up to date.
+ % <userinput>export NUM_CPU="4"</userinput>
+ % <userinput>scons -Q -j 3</userinput>
+ running with -j 3
+ scons: `.' is up to date.
</screen>
+ </section>
+
+ <section id="sect-command-line-option-strings">
+ <title>Strings for Getting or Setting Values of &SCons; Command-Line Options</title>
+
<para>
- In practice, this simply means that you
- need to pay attention to the order in
- which you call the &Default; function
- and refer to the &DEFAULT_TARGETS; list,
- to make sure that you don't examine the
- list before you've added the default targets
- you expect to find in it.
+ The strings that you can pass to the &GetOption;
+ and &SetOption; functions usually correspond to the
+ first long-form option name
+ (beginning with two hyphen characters: <literal>--</literal>),
+ after replacing any remaining hyphen characters
+ with underscores.
</para>
+ <para>
+
+ The full list of strings and the variables they
+ correspond to is as follows:
+
+ </para>
+
+ <informaltable>
+ <tgroup cols="2" align="left">
+
+ <thead>
+
+ <row>
+ <entry>String for &GetOption; and &SetOption;</entry>
+ <entry>Command-Line Option(s)</entry>
+ </row>
+
+ </thead>
+
+ <tbody>
+
+ <row>
+ <entry><literal>cache_debug</literal></entry>
+ <entry><option>--cache-debug</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_disable</literal></entry>
+ <entry><option>--cache-disable</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_force</literal></entry>
+ <entry><option>--cache-force</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>cache_show</literal></entry>
+ <entry><option>--cache-show</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>clean</literal></entry>
+ <entry><option>-c</option>,
+ <option>--clean</option>,
+ <option>--remove</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>config</literal></entry>
+ <entry><option>--config</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>directory</literal></entry>
+ <entry><option>-C</option>,
+ <option>--directory</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>diskcheck</literal></entry>
+ <entry><option>--diskcheck</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>duplicate</literal></entry>
+ <entry><option>--duplicate</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>file</literal></entry>
+ <entry><option>-f</option>,
+ <option>--file</option>,
+ <option>--makefile </option>,
+ <option>--sconstruct</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>help</literal></entry>
+ <entry><option>-h</option>,
+ <option>--help</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>ignore_errors</literal></entry>
+ <entry><option>--ignore-errors</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_cache</literal></entry>
+ <entry><option>--implicit-cache</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_deps_changed</literal></entry>
+ <entry><option>--implicit-deps-changed</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>implicit_deps_unchanged</literal></entry>
+ <entry><option>--implicit-deps-unchanged</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>interactive</literal></entry>
+ <entry><option>--interact</option>,
+ <option>--interactive</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>keep_going</literal></entry>
+ <entry><option>-k</option>,
+ <option>--keep-going</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>max_drift</literal></entry>
+ <entry><option>--max-drift</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>no_exec</literal></entry>
+ <entry><option>-n</option>,
+ <option>--no-exec</option>,
+ <option>--just-print</option>,
+ <option>--dry-run</option>,
+ <option>--recon</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>no_site_dir</literal></entry>
+ <entry><option>--no-site-dir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>num_jobs</literal></entry>
+ <entry><option>-j</option>,
+ <option>--jobs</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>profile_file</literal></entry>
+ <entry><option>--profile</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>question</literal></entry>
+ <entry><option>-q</option>,
+ <option>--question</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>random</literal></entry>
+ <entry><option>--random</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>repository</literal></entry>
+ <entry><option>-Y</option>,
+ <option>--repository</option>,
+ <option>--srcdir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>silent</literal></entry>
+ <entry><option>-s</option>,
+ <option>--silent</option>,
+ <option>--quiet</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>site_dir</literal></entry>
+ <entry><option>--site-dir</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>stack_size</literal></entry>
+ <entry><option>--stack-size</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>taskmastertrace_file</literal></entry>
+ <entry><option>--taskmastertrace</option></entry>
+ </row>
+
+ <row>
+ <entry><literal>warn</literal></entry>
+ <entry><option>--warn</option> <option>--warning</option></entry>
+ </row>
+
+ </tbody>
+
+ </tgroup>
+ </informaltable>
+
</section>
- </section>
+ <section>
+ <title>Adding Custom Command-Line Options: the &AddOption; Function</title>
- <section>
- <title>Getting at the List of Build Targets, Regardless of Origin</title>
+ <para>
- <para>
+ &SCons; also allows you to define your own
+ command-line options with the &AddOption; function.
+ The &AddOption; function takes the same arguments
+ as the <function>optparse.add_option</function> function
+ from the standard Python library.
+ <footnote>
+ <para>
+ The &AddOption; function is,
+ in fact, implemented using a subclass
+ of the <classname>optparse.OptionParser</classname>.
+ </para>
+ </footnote>
+ Once you have added a custom command-line option
+ with the &AddOption; function,
+ the value of the option (if any) is immediately available
+ using the standard &GetOption; function.
+ (The value can also be set using &SetOption;,
+ although that's not very useful in practice
+ because a default value can be specified in
+ directly in the &AddOption; call.)
- We've already been introduced to the
- &COMMAND_LINE_TARGETS; variable,
- which contains a list of targets specified on the command line,
- and the &DEFAULT_TARGETS; variable,
- which contains a list of targets specified
- via calls to the &Default; method or function.
- Sometimes, however,
- you want a list of whatever targets
- &SCons; will try to build,
- regardless of whether the targets came from the
- command line or a &Default; call.
- You could code this up by hand, as follows:
+ </para>
- </para>
+ <para>
- <programlisting>
- if COMMAND_LINE_TARGETS:
- targets = COMMAND_LINE_TARGETS
- else:
- targets = DEFAULT_TARGETS
- </programlisting>
+ One useful example of using this functionality
+ is to provide a <option>--prefix</option> for users:
- <para>
+ </para>
- &SCons;, however, provides a convenient
- &BUILD_TARGETS; variable
- that eliminates the need for this by-hand manipulation.
- Essentially, the &BUILD_TARGETS; variable
- contains a list of the command-line targets,
- if any were specified,
- and if no command-line targets were specified,
- it contains a list of the targets specified
- via the &Default; method or function.
+ <programlisting>
+ AddOption('--prefix',
+ dest='prefix',
+ type='string',
+ nargs=1,
+ action='store',
+ metavar='DIR',
+ help='installation prefix')
+
+ env = Environment(PREFIX = GetOption('prefix'))
+
+ installed_foo = env.Install('$PREFIX/usr/bin', 'foo.in')
+ Default(installed_foo)
+ </programlisting>
- </para>
+ <para>
- <para>
+ The above code uses the &GetOption; function
+ to set the <varname>$PREFIX</varname>
+ construction variable to any
+ value that the user specifies with a command-line
+ option of <literal>--prefix</literal>.
+ Because <varname>$PREFIX</varname>
+ will expand to a null string if it's not initialized,
+ running &SCons; without the
+ option of <literal>--prefix</literal>
+ will install the file in the
+ <filename>/usr/bin/</filename> directory:
- Because &BUILD_TARGETS; may contain a list of &SCons; nodes,
- you must convert the list elements to strings
- if you want to print them or look for a specific target name,
- just like the &DEFAULT_TARGETS; list:
+ </para>
- </para>
+ <screen>
+ % <userinput>scons -Q -n</userinput>
+ Install file: "foo.in" as "/usr/bin/foo.in"
+ </screen>
- <programlisting>
- prog1 = Program('prog1.c')
- Program('prog2.c')
- Default(prog1)
- print "BUILD_TARGETS is", map(str, BUILD_TARGETS)
- </programlisting>
+ <para>
- <para>
+ But specifying <literal>--prefix=/tmp/install</literal>
+ on the command line causes the file to be installed in the
+ <filename>/tmp/install/usr/bin/</filename> directory:
- Notice how the value of &BUILD_TARGETS;
- changes depending on whether a target is
- specified on the command line:
+ </para>
- </para>
+ <screen>
+ % <userinput>scons -Q -n --prefix=/tmp/install</userinput>
+ Install file: "foo.in" as "/tmp/install/usr/bin/foo.in"
+ </screen>
- <screen>
- % <userinput>scons -Q</userinput>
- BUILD_TARGETS is ['prog1']
- cc -o prog1.o -c prog1.c
- cc -o prog1 prog1.o
- % <userinput>scons -Q prog2</userinput>
- BUILD_TARGETS is ['prog2']
- cc -o prog2.o -c prog2.c
- cc -o prog2 prog2.o
- % <userinput>scons -Q -c .</userinput>
- BUILD_TARGETS is ['.']
- Removed prog1.o
- Removed prog1
- Removed prog2.o
- Removed prog2
- </screen>
+ </section>
</section>
- <section>
- <title>Command-Line <varname>variable</varname>=<varname>value</varname> Build Options</title>
+ <section id="sect-command-line-variables">
+ <title>Command-Line <varname>variable</varname>=<varname>value</varname> Build Variables</title>
<para>
@@ -556,7 +681,7 @@
to specifications on the command line.
(Note that unless you want to require
that users <emphasis>always</emphasis>
- specify an option,
+ specify a variable,
you probably want to use
the Python
<literal>ARGUMENTS.get()</literal> function,
@@ -615,878 +740,1505 @@
</para>
- </section>
-
- <section>
- <title>Controlling Command-Line Build Options</title>
-
<para>
- Being able to use a command-line build option like
- <literal>debug=1</literal> is handy,
- but it can be a chore to write specific Python code
- to recognize each such option
- and apply the values to a construction variable.
- To help with this,
- &SCons; supports a class to
- define such build options easily,
- and a mechanism to apply the
- build options to a construction environment.
- This allows you to control how the build options affect
- construction environments.
+ The &ARGUMENTS; dictionary has two minor drawbacks.
+ First, because it is a dictionary,
+ it can only store one value for each specified keyword,
+ and thus only "remembers" the last setting
+ for each keyword on the command line.
+ This makes the &ARGUMENTS; dictionary
+ inappropriate if users should be able to
+ specify multiple values
+ on the command line for a given keyword.
+ Second, it does not preserve
+ the order in which the variable settings
+ were specified,
+ which is a problem if
+ you want the configuration to
+ behave differently in response
+ to the order in which the build
+ variable settings were specified on the command line.
</para>
<para>
- For example, suppose that you want users to set
- a &RELEASE; construction variable on the
- command line whenever the time comes to build
- a program for release,
- and that the value of this variable
- should be added to the command line
- with the appropriate <literal>-D</literal> option
- (or other command line option)
- to pass the value to the C compiler.
- Here's how you might do that by setting
- the appropriate value in a dictionary for the
- &cv-link-CPPDEFINES; construction variable:
+ To accomodate these requirements,
+ &SCons; provides an &ARGLIST; variable
+ that gives you direct access to
+ <varname>variable</varname>=<varname>value</varname>
+ settings on the command line,
+ in the exact order they were specified,
+ and without removing any duplicate settings.
+ Each element in the &ARGLIST; variable
+ is itself a two-element list
+ containing the keyword and the value
+ of the setting,
+ and you must loop through,
+ or otherwise select from,
+ the elements of &ARGLIST; to
+ process the specific settings you want
+ in whatever way is appropriate for your configuration.
+ For example,
+ the following code to let the user
+ add to the &CPPDEFINES; construction variable
+ by specifying multiple
+ <varname>define=</varname>
+ settings on the command line:
</para>
<programlisting>
- opts = Options()
- opts.Add('RELEASE', 'Set to 1 to build for release', 0)
- env = Environment(options = opts,
- CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
- env.Program(['foo.c', 'bar.c'])
+ cppdefines = []
+ for key, value in ARGLIST:
+ if key == 'define':
+ cppdefines.append(value)
+ env = Environment(CPPDEFINES = cppdefines)
+ env.Object('prog.c')
</programlisting>
<para>
- This &SConstruct; file first creates an
- &Options; object
- (the <literal>opts = Options()</literal> call),
- and then uses the object's &Add;
- method to indicate that the &RELEASE;
- option can be set on the command line,
- and that it's default value will be <literal>0</literal>
- (the third argument to the &Add; method).
- The second argument is a line of help text;
- we'll learn how to use it in the next section.
-
- </para>
-
- <para>
-
- We then pass the created &Options;
- object as an &options; keyword argument
- to the &Environment; call
- used to create the construction environment.
- This then allows a user to set the
- &RELEASE; build option on the command line
- and have the variable show up in
- the command line used to build each object from
- a C source file:
+ Yields the followig output:
</para>
<screen>
- % <userinput>scons -Q RELEASE=1</userinput>
- cc -o bar.o -c -DRELEASE_BUILD=1 bar.c
- cc -o foo.o -c -DRELEASE_BUILD=1 foo.c
- cc -o foo foo.o bar.o
+ % <userinput>scons -Q define=FOO</userinput>
+ cc -o prog.o -c -DFOO prog.c
+ % <userinput>scons -Q define=FOO define=BAR</userinput>
+ cc -o prog.o -c -DFOO -DBAR prog.c
</screen>
- </section>
-
- <section>
- <title>Providing Help for Command-Line Build Options</title>
-
<para>
- To make command-line build options most useful,
- you ideally want to provide
- some help text that will describe
- the available options
- when the user runs <literal>scons -h</literal>.
- You could write this text by hand,
- but &SCons; provides an easier way.
- &Options; objects support a
- &GenerateHelpText; method
- that will, as its name indicates,
- generate text that describes
- the various options that
- have been added to it.
- You then pass the output from this method to
- the &Help; function:
+ Note that the &ARGLIST; and &ARGUMENTS;
+ variables do not interfere with each other,
+ but merely provide slightly different views
+ into how the user specified
+ <varname>variable</varname>=<varname>value</varname>
+ settings on the command line.
+ You can use both variables in the same
+ &SCons; configuration.
+ In general, the &ARGUMENTS; dictionary
+ is more convenient to use,
+ (since you can just fetch variable
+ settings through a dictionary access),
+ and the &ARGLIST; list
+ is more flexible
+ (since you can examine the
+ specific order in which
+ the user's command-line variabe settings).
</para>
- <programlisting>
- opts = Options('custom.py')
- opts.Add('RELEASE', 'Set to 1 to build for release', 0)
- env = Environment(options = opts)
- Help(opts.GenerateHelpText(env))
- </programlisting>
-
- <para>
-
- &SCons; will now display some useful text
- when the <literal>-h</literal> option is used:
-
- </para>
+ <section>
+ <title>Controlling Command-Line Build Variables</title>
- <screen>
- % <userinput>scons -Q -h</userinput>
-
- RELEASE: Set to 1 to build for release
- default: 0
- actual: 0
-
- Use scons -H for help about command-line options.
- </screen>
+ <para>
- <para>
+ Being able to use a command-line build variable like
+ <literal>debug=1</literal> is handy,
+ but it can be a chore to write specific Python code
+ to recognize each such variable,
+ check for errors and provide appropriate messages,
+ and apply the values to a construction variable.
+ To help with this,
+ &SCons; supports a class to
+ define such build variables easily,
+ and a mechanism to apply the
+ build variables to a construction environment.
+ This allows you to control how the build variables affect
+ construction environments.
- Notice that the help output shows the default value,
- and the current actual value of the build option.
+ </para>
- </para>
+ <para>
- </section>
+ For example, suppose that you want users to set
+ a &RELEASE; construction variable on the
+ command line whenever the time comes to build
+ a program for release,
+ and that the value of this variable
+ should be added to the command line
+ with the appropriate <literal>-D</literal> option
+ (or other command line option)
+ to pass the value to the C compiler.
+ Here's how you might do that by setting
+ the appropriate value in a dictionary for the
+ &cv-link-CPPDEFINES; construction variable:
- <section>
- <title>Reading Build Options From a File</title>
+ </para>
- <para>
+ <programlisting>
+ vars = Variables()
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program(['foo.c', 'bar.c'])
+ </programlisting>
- Being able to use a command-line build option like
- <literal>debug=1</literal> is handy,
- but it can be a chore to write specific Python code
- to recognize each such option
- and apply the values to a construction variable.
- To help with this,
- &SCons; supports a class to
- define such build options easily
- and to read build option values from a file.
- This allows you to control how the build options affect
- construction environments.
- The way you do this is by specifying
- a file name when you call &Options;,
- like &custom_py; in the following example:
+ <para>
- </para>
+ This &SConstruct; file first creates a &Variables; object
+ (the <literal>vars = Variables()</literal> call),
+ and then uses the object's &Add;
+ method to indicate that the &RELEASE;
+ variable can be set on the command line,
+ and that its default value will be <literal>0</literal>
+ (the third argument to the &Add; method).
+ The second argument is a line of help text;
+ we'll learn how to use it in the next section.
- <programlisting>
- opts = Options('custom.py')
- opts.Add('RELEASE', 'Set to 1 to build for release', 0)
- env = Environment(options = opts,
- CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
- env.Program(['foo.c', 'bar.c'])
- Help(opts.GenerateHelpText(env))
- </programlisting>
+ </para>
- <para>
+ <para>
- This then allows us to control the &RELEASE;
- variable by setting it in the &custom_py; file:
+ We then pass the created &Variables;
+ object as a &variables; keyword argument
+ to the &Environment; call
+ used to create the construction environment.
+ This then allows a user to set the
+ &RELEASE; build variable on the command line
+ and have the variable show up in
+ the command line used to build each object from
+ a C source file:
- </para>
+ </para>
- <programlisting>
- RELEASE = 1
- </programlisting>
+ <screen>
+ % <userinput>scons -Q RELEASE=1</userinput>
+ cc -o bar.o -c -DRELEASE_BUILD=1 bar.c
+ cc -o foo.o -c -DRELEASE_BUILD=1 foo.c
+ cc -o foo foo.o bar.o
+ </screen>
- <para>
+ <para>
- Note that this file is actually executed
- like a Python script.
- Now when we run &SCons;:
+ NOTE: Before &SCons; release 0.98.1, these build variables
+ were known as "command-line build options."
+ The class was actually named the &Options; class,
+ and in the sections below,
+ the various functions were named
+ &BoolOption;, &EnumOption;, &ListOption;,
+ &PathOption;, &PackageOption; and &AddOptions;.
+ These older names still work,
+ and you may encounter them in older
+ &SConscript; fles,
+ but their use is discouraged
+ and will be officially deprecated some day.
- </para>
+ </para>
- <screen>
- % <userinput>scons -Q</userinput>
- cc -o bar.o -c -DRELEASE_BUILD=1 bar.c
- cc -o foo.o -c -DRELEASE_BUILD=1 foo.c
- cc -o foo foo.o bar.o
- </screen>
+ </section>
- <para>
+ <section>
+ <title>Providing Help for Command-Line Build Variables</title>
- And if we change the contents of &custom_py; to:
+ <para>
- </para>
+ To make command-line build variables most useful,
+ you ideally want to provide
+ some help text that will describe
+ the available variables
+ when the user runs <literal>scons -h</literal>.
+ You could write this text by hand,
+ but &SCons; provides an easier way.
+ &Variables; objects support a
+ &GenerateHelpText; method
+ that will, as its name suggests,
+ generate text that describes
+ the various variables that
+ have been added to it.
+ You then pass the output from this method to
+ the &Help; function:
- <programlisting>
- RELEASE = 0
- </programlisting>
+ </para>
- <para>
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars)
+ Help(vars.GenerateHelpText(env))
+ </programlisting>
- The object files are rebuilt appropriately
- with the new option:
+ <para>
- </para>
+ &SCons; will now display some useful text
+ when the <literal>-h</literal> option is used:
- <screen>
- % <userinput>scons -Q</userinput>
- cc -o bar.o -c -DRELEASE_BUILD=0 bar.c
- cc -o foo.o -c -DRELEASE_BUILD=0 foo.c
- cc -o foo foo.o bar.o
- </screen>
+ </para>
- </section>
+ <screen>
+ % <userinput>scons -Q -h</userinput>
+
+ RELEASE: Set to 1 to build for release
+ default: 0
+ actual: 0
+
+ Use scons -H for help about command-line options.
+ </screen>
- <section>
- <title>Canned Build Options</title>
+ <para>
- <para>
+ Notice that the help output shows the default value,
+ and the current actual value of the build variable.
- &SCons; provides a number of functions
- that provide ready-made behaviors
- for various types of command-line build options.
+ </para>
- </para>
+ </section>
<section>
- <title>True/False Values: the &BoolOption; Build Option</title>
+ <title>Reading Build Variables From a File</title>
<para>
- It's often handy to be able to specify an
- option that controls a simple Boolean variable
- with a &true; or &false; value.
- It would be even more handy to accomodate
- users who have different preferences for how to represent
- &true; or &false; values.
- The &BoolOption; function
- makes it easy to accomodate a variety of
- common values that represent
- &true; or &false;.
+ Giving the user a way to specify the
+ value of a build variable on the command line
+ is useful,
+ but can still be tedious
+ if users must specify the variable
+ every time they run &SCons;.
+ We can let users provide customized build variable settings
+ in a local file by providing a
+ file name when we create the
+ &Variables; object:
</para>
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program(['foo.c', 'bar.c'])
+ Help(vars.GenerateHelpText(env))
+ </programlisting>
+
<para>
- The &BoolOption; function takes three arguments:
- the name of the build option,
- the default value of the build option,
- and the help string for the option.
- It then returns appropriate information for
- passing to the &Add; method of an &Options; object, like so:
+ This then allows the user to control the &RELEASE;
+ variable by setting it in the &custom_py; file:
</para>
<programlisting>
- opts = Options('custom.py')
- opts.Add(BoolOption('RELEASE', 'Set to build for release', 0))
- env = Environment(options = opts,
- CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
- env.Program('foo.c')
- </programlisting>
+ RELEASE = 1
+ </programlisting>
<para>
- With this build option,
- the &RELEASE; variable can now be enabled by
- setting it to the value <literal>yes</literal>
- or <literal>t</literal>:
+ Note that this file is actually executed
+ like a Python script.
+ Now when we run &SCons;:
</para>
<screen>
- % <userinput>scons -Q RELEASE=yes foo.o</userinput>
- cc -o foo.o -c -DRELEASE_BUILD=True foo.c
- </screen>
-
- <screen>
- % <userinput>scons -Q RELEASE=t foo.o</userinput>
- cc -o foo.o -c -DRELEASE_BUILD=True foo.c
+ % <userinput>scons -Q</userinput>
+ cc -o bar.o -c -DRELEASE_BUILD=1 bar.c
+ cc -o foo.o -c -DRELEASE_BUILD=1 foo.c
+ cc -o foo foo.o bar.o
</screen>
<para>
- Other values that equate to &true; include
- <literal>y</literal>,
- <literal>1</literal>,
- <literal>on</literal>
- and
- <literal>all</literal>.
+ And if we change the contents of &custom_py; to:
</para>
+ <programlisting>
+ RELEASE = 0
+ </programlisting>
+
<para>
- Conversely, &RELEASE; may now be given a &false;
- value by setting it to
- <literal>no</literal>
- or
- <literal>f</literal>:
+ The object files are rebuilt appropriately
+ with the new variable:
</para>
<screen>
- % <userinput>scons -Q RELEASE=no foo.o</userinput>
- cc -o foo.o -c -DRELEASE_BUILD=False foo.c
+ % <userinput>scons -Q</userinput>
+ cc -o bar.o -c -DRELEASE_BUILD=0 bar.c
+ cc -o foo.o -c -DRELEASE_BUILD=0 foo.c
+ cc -o foo foo.o bar.o
</screen>
- <screen>
- % <userinput>scons -Q RELEASE=f foo.o</userinput>
- cc -o foo.o -c -DRELEASE_BUILD=False foo.c
- </screen>
+ </section>
+
+ <section>
+ <title>Pre-Defined Build Variable Functions</title>
<para>
- Other values that equate to &false; include
- <literal>n</literal>,
- <literal>0</literal>,
- <literal>off</literal>
- and
- <literal>none</literal>.
+ &SCons; provides a number of functions
+ that provide ready-made behaviors
+ for various types of command-line build variables.
</para>
- <para>
+ <section>
+ <title>True/False Values: the &BoolVariable; Build Variable Function</title>
- Lastly, if a user tries to specify
- any other value,
- &SCons; supplies an appropriate error message:
+ <para>
- </para>
+ It's often handy to be able to specify a
+ variable that controls a simple Boolean variable
+ with a &true; or &false; value.
+ It would be even more handy to accomodate
+ users who have different preferences for how to represent
+ &true; or &false; values.
+ The &BoolVariable; function
+ makes it easy to accomodate these
+ common representations of
+ &true; or &false;.
- <screen>
- % <userinput>scons -Q RELEASE=bad_value foo.o</userinput>
-
- scons: *** Error converting option: RELEASE
- Invalid value for boolean option: bad_value
- File "/home/my/project/SConstruct", line 4, in &lt;module&gt;
- </screen>
+ </para>
+
+ <para>
+
+ The &BoolVariable; function takes three arguments:
+ the name of the build variable,
+ the default value of the build variable,
+ and the help string for the variable.
+ It then returns appropriate information for
+ passing to the &Add; method of a &Variables; object, like so:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(BoolVariable('RELEASE', 'Set to build for release', 0))
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ With this build variable,
+ the &RELEASE; variable can now be enabled by
+ setting it to the value <literal>yes</literal>
+ or <literal>t</literal>:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=yes foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=True foo.c
+ </screen>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=t foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=True foo.c
+ </screen>
+
+ <para>
+
+ Other values that equate to &true; include
+ <literal>y</literal>,
+ <literal>1</literal>,
+ <literal>on</literal>
+ and
+ <literal>all</literal>.
+
+ </para>
+
+ <para>
+
+ Conversely, &RELEASE; may now be given a &false;
+ value by setting it to
+ <literal>no</literal>
+ or
+ <literal>f</literal>:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=no foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=False foo.c
+ </screen>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=f foo.o</userinput>
+ cc -o foo.o -c -DRELEASE_BUILD=False foo.c
+ </screen>
+
+ <para>
+
+ Other values that equate to &false; include
+ <literal>n</literal>,
+ <literal>0</literal>,
+ <literal>off</literal>
+ and
+ <literal>none</literal>.
+
+ </para>
+
+ <para>
+
+ Lastly, if a user tries to specify
+ any other value,
+ &SCons; supplies an appropriate error message:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q RELEASE=bad_value foo.o</userinput>
+
+ scons: *** Error converting option: RELEASE
+ Invalid value for boolean option: bad_value
+ File "/home/my/project/SConstruct", line 4, in &lt;module&gt;
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Single Value From a List: the &EnumVariable; Build Variable Function</title>
+
+ <para>
+
+ Suppose that we want a user to be able to
+ set a &COLOR; variable
+ that selects a background color to be
+ displayed by an application,
+ but that we want to restrict the
+ choices to a specific set of allowed colors.
+ This can be set up quite easily
+ using the &EnumVariable;,
+ which takes a list of &allowed_values
+ in addition to the variable name,
+ default value,
+ and help text arguments:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue')))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ The user can now explicity set the &COLOR; build variable
+ to any of the specified allowed values:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=red foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="red" foo.c
+ % <userinput>scons -Q COLOR=blue foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="blue" foo.c
+ % <userinput>scons -Q COLOR=green foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="green" foo.c
+ </screen>
+
+ <para>
+
+ But, almost more importantly,
+ an attempt to set &COLOR;
+ to a value that's not in the list
+ generates an error message:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=magenta foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: magenta
+ File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
+ </screen>
+
+ <para>
+
+ The &EnumVariable; function also supports a way
+ to map alternate names to allowed values.
+ Suppose, for example,
+ that we want to allow the user
+ to use the word <literal>navy</literal> as a synonym for
+ <literal>blue</literal>.
+ We do this by adding a &map; dictionary
+ that will map its key values
+ to the desired legal value:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'}))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ As desired, the user can then use
+ <literal>navy</literal> on the command line,
+ and &SCons; will translate it into <literal>blue</literal>
+ when it comes time to use the &COLOR;
+ variable to build a target:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=navy foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="blue" foo.c
+ </screen>
+
+ <para>
+
+ By default, when using the &EnumVariable; function,
+ arguments that differ
+ from the legal values
+ only in case
+ are treated as illegal values:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=Red foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: Red
+ File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
+ % <userinput>scons -Q COLOR=BLUE foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: BLUE
+ File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
+ % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
+
+ scons: *** Invalid value for option COLOR: nAvY
+ File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
+ </screen>
+
+ <para>
+
+ The &EnumVariable; function can take an additional
+ &ignorecase; keyword argument that,
+ when set to <literal>1</literal>,
+ tells &SCons; to allow case differences
+ when the values are specified:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'},
+ ignorecase=1))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Which yields the output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=Red foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="Red" foo.c
+ % <userinput>scons -Q COLOR=BLUE foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="BLUE" foo.c
+ % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="blue" foo.c
+ % <userinput>scons -Q COLOR=green foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="green" foo.c
+ </screen>
+
+ <para>
+
+ Notice that an &ignorecase; value of <literal>1</literal>
+ preserves the case-spelling that the user supplied.
+ If you want &SCons; to translate the names
+ into lower-case,
+ regardless of the case used by the user,
+ specify an &ignorecase; value of <literal>2</literal>:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(EnumVariable('COLOR', 'Set background color', 'red',
+ allowed_values=('red', 'green', 'blue'),
+ map={'navy':'blue'},
+ ignorecase=2))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Now &SCons; will use values of
+ <literal>red</literal>,
+ <literal>green</literal> or
+ <literal>blue</literal>
+ regardless of how the user spells
+ those values on the command line:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLOR=Red foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="red" foo.c
+ % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="blue" foo.c
+ % <userinput>scons -Q COLOR=GREEN foo.o</userinput>
+ cc -o foo.o -c -DCOLOR="green" foo.c
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Multiple Values From a List: the &ListVariable; Build Variable Function</title>
+
+ <para>
+
+ Another way in which you might want to allow users
+ to control a build variable is to
+ specify a list of one or more legal values.
+ &SCons; supports this through the &ListVariable; function.
+ If, for example, we want a user to be able to set a
+ &COLORS; variable to one or more of the legal list of values:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(ListVariable('COLORS', 'List of colors', 0,
+ ['red', 'green', 'blue']))
+ env = Environment(variables = vars,
+ CPPDEFINES={'COLORS' : '"${COLORS}"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ A user can now specify a comma-separated list
+ of legal values,
+ which will get translated into a space-separated
+ list for passing to the any build commands:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLORS=red,blue foo.o</userinput>
+ cc -o foo.o -c -DCOLORS="red blue" foo.c
+ % <userinput>scons -Q COLORS=blue,green,red foo.o</userinput>
+ cc -o foo.o -c -DCOLORS="blue green red" foo.c
+ </screen>
+
+ <para>
+
+ In addition, the &ListVariable; function
+ allows the user to specify explicit keywords of
+ &all; or &none;
+ to select all of the legal values,
+ or none of them, respectively:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLORS=all foo.o</userinput>
+ cc -o foo.o -c -DCOLORS="red green blue" foo.c
+ % <userinput>scons -Q COLORS=none foo.o</userinput>
+ cc -o foo.o -c -DCOLORS="" foo.c
+ </screen>
+
+ <para>
+
+ And, of course, an illegal value
+ still generates an error message:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q COLORS=magenta foo.o</userinput>
+
+ scons: *** Error converting option: COLORS
+ Invalid value(s) for option: magenta
+ File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Path Names: the &PathVariable; Build Variable Function</title>
+
+ <para>
+
+ &SCons; supports a &PathVariable; function
+ to make it easy to create a build variable
+ to control an expected path name.
+ If, for example, you need to
+ define a variable in the preprocessor
+ that controls the location of a
+ configuration file:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('CONFIG',
+ 'Path to configuration file',
+ '/etc/my_config'))
+ env = Environment(variables = vars,
+ CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ This then allows the user to
+ override the &CONFIG; build variable
+ on the command line as necessary:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q foo.o</userinput>
+ cc -o foo.o -c -DCONFIG_FILE="/etc/my_config" foo.c
+ % <userinput>scons -Q CONFIG=/usr/local/etc/other_config foo.o</userinput>
+ scons: `foo.o' is up to date.
+ </screen>
+
+ <para>
+
+ By default, &PathVariable; checks to make sure
+ that the specified path exists and generates an error if it
+ doesn't:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q CONFIG=/does/not/exist foo.o</userinput>
+
+ scons: *** Path for option CONFIG does not exist: /does/not/exist
+ File "/home/my/project/SConstruct", line 6, in &lt;module&gt;
+ </screen>
+
+ <para>
+
+ &PathVariable; provides a number of methods
+ that you can use to change this behavior.
+ If you want to ensure that any specified paths are,
+ in fact, files and not directories,
+ use the &PathVariable_PathIsFile; method:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('CONFIG',
+ 'Path to configuration file',
+ '/etc/my_config',
+ PathVariable.PathIsFile))
+ env = Environment(variables = vars,
+ CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Conversely, to ensure that any specified paths are
+ directories and not files,
+ use the &PathVariable_PathIsDir; method:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('DBDIR',
+ 'Path to database directory',
+ '/var/my_dbdir',
+ PathVariable.PathIsDir))
+ env = Environment(variables = vars,
+ CPPDEFINES={'DBDIR' : '"$DBDIR"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ If you want to make sure that any specified paths
+ are directories,
+ and you would like the directory created
+ if it doesn't already exist,
+ use the &PathVariable_PathIsDirCreate; method:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('DBDIR',
+ 'Path to database directory',
+ '/var/my_dbdir',
+ PathVariable.PathIsDirCreate))
+ env = Environment(variables = vars,
+ CPPDEFINES={'DBDIR' : '"$DBDIR"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Lastly, if you don't care whether the path exists,
+ is a file, or a directory,
+ use the &PathVariable_PathAccept; method
+ to accept any path that the user supplies:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PathVariable('OUTPUT',
+ 'Path to output file or directory',
+ None,
+ PathVariable.PathAccept))
+ env = Environment(variables = vars,
+ CPPDEFINES={'OUTPUT' : '"$OUTPUT"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ </section>
+
+ <section>
+ <title>Enabled/Disabled Path Names: the &PackageVariable; Build Variable Function</title>
+
+ <para>
+
+ Sometimes you want to give users
+ even more control over a path name variable,
+ allowing them to explicitly enable or
+ disable the path name
+ by using <literal>yes</literal> or <literal>no</literal> keywords,
+ in addition to allow them
+ to supply an explicit path name.
+ &SCons; supports the &PackageVariable;
+ function to support this:
+
+ </para>
+
+ <programlisting>
+ vars = Variables('custom.py')
+ vars.Add(PackageVariable('PACKAGE',
+ 'Location package',
+ '/opt/location'))
+ env = Environment(variables = vars,
+ CPPDEFINES={'PACKAGE' : '"$PACKAGE"'})
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ When the &SConscript; file uses the &PackageVariable; funciton,
+ user can now still use the default
+ or supply an overriding path name,
+ but can now explicitly set the
+ specified variable to a value
+ that indicates the package should be enabled
+ (in which case the default should be used)
+ or disabled:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q foo.o</userinput>
+ cc -o foo.o -c -DPACKAGE="/opt/location" foo.c
+ % <userinput>scons -Q PACKAGE=/usr/local/location foo.o</userinput>
+ cc -o foo.o -c -DPACKAGE="/usr/local/location" foo.c
+ % <userinput>scons -Q PACKAGE=yes foo.o</userinput>
+ cc -o foo.o -c -DPACKAGE="True" foo.c
+ % <userinput>scons -Q PACKAGE=no foo.o</userinput>
+ cc -o foo.o -c -DPACKAGE="False" foo.c
+ </screen>
+
+ </section>
</section>
<section>
- <title>Single Value From a List: the &EnumOption; Build Option</title>
+ <title>Adding Multiple Command-Line Build Variables at Once</title>
<para>
- Suppose that we want a user to be able to
- set a &COLOR; option
- that selects a background color to be
- displayed by an application,
- but that we want to restrict the
- choices to a specific set of allowed colors.
- This can be set up quite easily
- using the &EnumOption;,
- which takes a list of &allowed_values
- in addition to the variable name,
- default value,
- and help text arguments:
+ Lastly, &SCons; provides a way to add
+ multiple build variables to a &Variables; object at once.
+ Instead of having to call the &Add; method
+ multiple times,
+ you can call the &AddVariables;
+ method with a list of build variables
+ to be added to the object.
+ Each build variable is specified
+ as either a tuple of arguments,
+ just like you'd pass to the &Add; method itself,
+ or as a call to one of the pre-defined
+ functions for pre-packaged command-line build variables.
+ in any order:
</para>
<programlisting>
- opts = Options('custom.py')
- opts.Add(EnumOption('COLOR', 'Set background color', 'red',
- allowed_values=('red', 'green', 'blue')))
- env = Environment(options = opts,
- CPPDEFINES={'COLOR' : '"${COLOR}"'})
- env.Program('foo.c')
+ vars = Variables()
+ vars.AddVariables(
+ ('RELEASE', 'Set to 1 to build for release', 0),
+ ('CONFIG', 'Configuration file', '/etc/my_config'),
+ BoolVariable('warnings', 'compilation with -Wall and similiar', 1),
+ EnumVariable('debug', 'debug output and symbols', 'no',
+ allowed_values=('yes', 'no', 'full'),
+ map={}, ignorecase=0), # case sensitive
+ ListVariable('shared',
+ 'libraries to build as shared libraries',
+ 'all',
+ names = list_of_libs),
+ PackageVariable('x11',
+ 'use X11 installed here (yes = search some places)',
+ 'yes'),
+ PathVariable('qtdir', 'where the root of Qt is installed', qtdir),
+ )
</programlisting>
<para>
-
- The user can now explicity set the &COLOR; build option
- to any of the specified allowed values:
-
</para>
- <screen>
- % <userinput>scons -Q COLOR=red foo.o</userinput>
- cc -o foo.o -c -DCOLOR="red" foo.c
- % <userinput>scons -Q COLOR=blue foo.o</userinput>
- cc -o foo.o -c -DCOLOR="blue" foo.c
- % <userinput>scons -Q COLOR=green foo.o</userinput>
- cc -o foo.o -c -DCOLOR="green" foo.c
- </screen>
+ </section>
+
+ <section>
+ <title>Handling Unknown Command-Line Build Variables: the &UnknownVariables; Function</title>
<para>
- But, almost more importantly,
- an attempt to set &COLOR;
- to a value that's not in the list
- generates an error message:
+ Users may, of course,
+ occasionally misspell variable names in their command-line settings.
+ &SCons; does not generate an error or warning
+ for any unknown variables the users specifies on the command line.
+ (This is in no small part because you may be
+ processing the arguments directly using the &ARGUMENTS; dictionary,
+ and therefore &SCons; can't know in the general case
+ whether a given "misspelled" variable is
+ really unknown and a potential problem,
+ or something that your &SConscript; file
+ will handle directly with some Python code.)
</para>
- <screen>
- % <userinput>scons -Q COLOR=magenta foo.o</userinput>
-
- scons: *** Invalid value for option COLOR: magenta
- File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
- </screen>
-
<para>
- The &EnumOption; function also supports a way
- to map alternate names to allowed values.
- Suppose, for example,
- that we want to allow the user
- to use the word <literal>navy</literal> as a synonym for
- <literal>blue</literal>.
- We do this by adding a &map; dictionary
- that will map its key values
- to the desired legal value:
+ If, however, you're using a &Variables; object to
+ define a specific set of command-line build variables
+ that you expect users to be able to set,
+ you may want to provide an error
+ message or warning of your own
+ if the user supplies a variable setting
+ that is <emphasis>not</emphasis> among
+ the defined list of variable names known to the &Variables; object.
+ You can do this by calling the &UnknownVariables;
+ method of the &Variables; object:
</para>
<programlisting>
- opts = Options('custom.py')
- opts.Add(EnumOption('COLOR', 'Set background color', 'red',
- allowed_values=('red', 'green', 'blue'),
- map={'navy':'blue'}))
- env = Environment(options = opts,
- CPPDEFINES={'COLOR' : '"${COLOR}"'})
+ vars = Variables(None)
+ vars.Add('RELEASE', 'Set to 1 to build for release', 0)
+ env = Environment(variables = vars,
+ CPPDEFINES={'RELEASE_BUILD' : '${RELEASE}'})
+ unknown = vars.UnknownVariables()
+ if unknown:
+ print "Unknown variables:", unknown.keys()
+ Exit(1)
env.Program('foo.c')
</programlisting>
<para>
- As desired, the user can then use
- <literal>navy</literal> on the command line,
- and &SCons; will translate it into <literal>blue</literal>
- when it comes time to use the &COLOR;
- option to build a target:
+ The &UnknownVariables; method returns a dictionary
+ containing the keywords and values
+ of any variables the user specified on the command line
+ that are <emphasis>not</emphasis>
+ among the variables known to the &Variables; object
+ (from having been specified using
+ the &Variables; object's&Add; method).
+ In the examble above,
+ we check for whether the dictionary
+ returned by the &UnknownVariables; is non-empty,
+ and if so print the Python list
+ containing the names of the unknwown variables
+ and then call the &Exit; function
+ to terminate &SCons;:
</para>
<screen>
- % <userinput>scons -Q COLOR=navy foo.o</userinput>
- cc -o foo.o -c -DCOLOR="blue" foo.c
+ % <userinput>scons -Q NOT_KNOWN=foo</userinput>
+ Unknown variables: ['NOT_KNOWN']
</screen>
<para>
- By default, when using the &EnumOption; function,
- arguments that differ
- from the legal values
- only in case
- are treated as illegal values:
+ Of course, you can process the items in the
+ dictionary returned by the &UnknownVariables; function
+ in any way appropriate to your bulid configuration,
+ including just printing a warning message
+ but not exiting,
+ logging an error somewhere,
+ etc.
</para>
- <screen>
- % <userinput>scons -Q COLOR=Red foo.o</userinput>
-
- scons: *** Invalid value for option COLOR: Red
- File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
- % <userinput>scons -Q COLOR=BLUE foo.o</userinput>
-
- scons: *** Invalid value for option COLOR: BLUE
- File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
- % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
-
- scons: *** Invalid value for option COLOR: nAvY
- File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
- </screen>
-
<para>
- The &EnumOption; function can take an additional
- &ignorecase; keyword argument that,
- when set to <literal>1</literal>,
- tells &SCons; to allow case differences
- when the values are specified:
+ Note that you must delay the call of &UnknownVariables;
+ until after you have applied the &Variables; object
+ to a construction environment
+ with the <literal>variables=</literal>
+ keyword argument of an &Environment; call.
</para>
- <programlisting>
- opts = Options('custom.py')
- opts.Add(EnumOption('COLOR', 'Set background color', 'red',
- allowed_values=('red', 'green', 'blue'),
- map={'navy':'blue'},
- ignorecase=1))
- env = Environment(options = opts,
- CPPDEFINES={'COLOR' : '"${COLOR}"'})
- env.Program('foo.c')
- </programlisting>
-
- <para>
+ </section>
- Which yields the output:
+ </section>
- </para>
+ <section id="sect-command-line-targets">
+ <title>Command-Line Targets</title>
- <screen>
- % <userinput>scons -Q COLOR=Red foo.o</userinput>
- cc -o foo.o -c -DCOLOR="Red" foo.c
- % <userinput>scons -Q COLOR=BLUE foo.o</userinput>
- cc -o foo.o -c -DCOLOR="BLUE" foo.c
- % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
- cc -o foo.o -c -DCOLOR="blue" foo.c
- % <userinput>scons -Q COLOR=green foo.o</userinput>
- cc -o foo.o -c -DCOLOR="green" foo.c
- </screen>
+ <section>
+ <title>Fetching Command-Line Targets: the &COMMAND_LINE_TARGETS; Variable</title>
<para>
- Notice that an &ignorecase; value of <literal>1</literal>
- preserves the case-spelling that the user supplied.
- If you want &SCons; to translate the names
- into lower-case,
- regardless of the case used by the user,
- specify an &ignorecase; value of <literal>2</literal>:
+ &SCons; supports a &COMMAND_LINE_TARGETS; variable
+ that lets you fetch the list of targets that the
+ user specified on the command line.
+ You can use the targets to manipulate the
+ build in any way you wish.
+ As a simple example,
+ suppose that you want to print a reminder
+ to the user whenever a specific program is built.
+ You can do this by checking for the
+ target in the &COMMAND_LINE_TARGETS; list:
</para>
<programlisting>
- opts = Options('custom.py')
- opts.Add(EnumOption('COLOR', 'Set background color', 'red',
- allowed_values=('red', 'green', 'blue'),
- map={'navy':'blue'},
- ignorecase=2))
- env = Environment(options = opts,
- CPPDEFINES={'COLOR' : '"${COLOR}"'})
- env.Program('foo.c')
+ if 'bar' in COMMAND_LINE_TARGETS:
+ print "Don't forget to copy `bar' to the archive!"
+ Default(Program('foo.c'))
+ Program('bar.c')
</programlisting>
<para>
- Now &SCons; will use values of
- <literal>red</literal>,
- <literal>green</literal> or
- <literal>blue</literal>
- regardless of how the user spells
- those values on the command line:
+ Then, running &SCons; with the default target
+ works as it always does,
+ but explicity specifying the &bar; target
+ on the command line generates the warning message:
</para>
<screen>
- % <userinput>scons -Q COLOR=Red foo.o</userinput>
- cc -o foo.o -c -DCOLOR="red" foo.c
- % <userinput>scons -Q COLOR=nAvY foo.o</userinput>
- cc -o foo.o -c -DCOLOR="blue" foo.c
- % <userinput>scons -Q COLOR=GREEN foo.o</userinput>
- cc -o foo.o -c -DCOLOR="green" foo.c
+ % <userinput>scons -Q</userinput>
+ cc -o foo.o -c foo.c
+ cc -o foo foo.o
+ % <userinput>scons -Q bar</userinput>
+ Don't forget to copy `bar' to the archive!
+ cc -o bar.o -c bar.c
+ cc -o bar bar.o
</screen>
- </section>
-
- <section>
- <title>Multiple Values From a List: the &ListOption; Build Option</title>
-
<para>
- Another way in which you might want to allow users
- to control build option is to
- specify a list of one or more legal values.
- &SCons; supports this through the &ListOption; function.
- If, for example, we want a user to be able to set a
- &COLORS; option to one or more of the legal list of values:
+ Another practical use for the &COMMAND_LINE_TARGETS; variable
+ might be to speed up a build
+ by only reading certain subsidiary &SConscript;
+ files if a specific target is requested.
</para>
- <programlisting>
- opts = Options('custom.py')
- opts.Add(ListOption('COLORS', 'List of colors', 0,
- ['red', 'green', 'blue']))
- env = Environment(options = opts,
- CPPDEFINES={'COLORS' : '"${COLORS}"'})
- env.Program('foo.c')
- </programlisting>
+ </section>
+
+ <section>
+ <title>Controlling the Default Targets: the &Default; Function</title>
<para>
- A user can now specify a comma-separated list
- of legal values,
- which will get translated into a space-separated
- list for passing to the any build commands:
+ One of the most basic things you can control
+ is which targets &SCons; will build by default--that is,
+ when there are no targets specified on the command line.
+ As mentioned previously,
+ &SCons; will normally build every target
+ in or below the current directory
+ by default--that is, when you don't
+ explicitly specify one or more targets
+ on the command line.
+ Sometimes, however, you may want
+ to specify explicitly that only
+ certain programs, or programs in certain directories,
+ should be built by default.
+ You do this with the &Default; function:
</para>
- <screen>
- % <userinput>scons -Q COLORS=red,blue foo.o</userinput>
- cc -o foo.o -c -DCOLORS="red blue" foo.c
- % <userinput>scons -Q COLORS=blue,green,red foo.o</userinput>
- cc -o foo.o -c -DCOLORS="blue green red" foo.c
- </screen>
+ <programlisting>
+ env = Environment()
+ hello = env.Program('hello.c')
+ env.Program('goodbye.c')
+ Default(hello)
+ </programlisting>
<para>
- In addition, the &ListOption; function
- allows the user to specify explicit keywords of
- &all; or &none;
- to select all of the legal values,
- or none of them, respectively:
+ This &SConstruct; file knows how to build two programs,
+ &hello; and &goodbye;,
+ but only builds the
+ &hello; program by default:
</para>
<screen>
- % <userinput>scons -Q COLORS=all foo.o</userinput>
- cc -o foo.o -c -DCOLORS="red green blue" foo.c
- % <userinput>scons -Q COLORS=none foo.o</userinput>
- cc -o foo.o -c -DCOLORS="" foo.c
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>scons -Q</userinput>
+ scons: `hello' is up to date.
+ % <userinput>scons -Q goodbye</userinput>
+ cc -o goodbye.o -c goodbye.c
+ cc -o goodbye goodbye.o
</screen>
<para>
- And, of course, an illegal value
- still generates an error message:
+ Note that, even when you use the &Default;
+ function in your &SConstruct; file,
+ you can still explicitly specify the current directory
+ (<literal>.</literal>) on the command line
+ to tell &SCons; to build
+ everything in (or below) the current directory:
</para>
<screen>
- % <userinput>scons -Q COLORS=magenta foo.o</userinput>
-
- scons: *** Error converting option: COLORS
- Invalid value(s) for option: magenta
- File "/home/my/project/SConstruct", line 5, in &lt;module&gt;
+ % <userinput>scons -Q .</userinput>
+ cc -o goodbye.o -c goodbye.c
+ cc -o goodbye goodbye.o
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
</screen>
- </section>
-
- <section>
- <title>Path Names: the &PathOption; Build Option</title>
-
<para>
- &SCons; supports a &PathOption; function
- to make it easy to create a build option
- to control an expected path name.
- If, for example, you need to
- define a variable in the preprocessor
- that controls the location of a
- configuration file:
+ You can also call the &Default;
+ function more than once,
+ in which case each call
+ adds to the list of targets to be built by default:
</para>
<programlisting>
- opts = Options('custom.py')
- opts.Add(PathOption('CONFIG',
- 'Path to configuration file',
- '/etc/my_config'))
- env = Environment(options = opts,
- CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
- env.Program('foo.c')
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ Default(prog1)
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog3)
</programlisting>
<para>
- This then allows the user to
- override the &CONFIG; build option
- on the command line as necessary:
+ Or you can specify more than one target
+ in a single call to the &Default; function:
</para>
- <screen>
- % <userinput>scons -Q foo.o</userinput>
- cc -o foo.o -c -DCONFIG_FILE="/etc/my_config" foo.c
- % <userinput>scons -Q CONFIG=/usr/local/etc/other_config foo.o</userinput>
- scons: `foo.o' is up to date.
- </screen>
+ <programlisting>
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ prog3 = env.Program('prog3.c')
+ Default(prog1, prog3)
+ </programlisting>
<para>
- By default, &PathOption; checks to make sure
- that the specified path exists and generates an error if it
- doesn't:
+ Either of these last two examples
+ will build only the
+ <application>prog1</application>
+ and
+ <application>prog3</application>
+ programs by default:
</para>
<screen>
- % <userinput>scons -Q CONFIG=/does/not/exist foo.o</userinput>
-
- scons: *** Path for option CONFIG does not exist: /does/not/exist
- File "/home/my/project/SConstruct", line 6, in &lt;module&gt;
+ % <userinput>scons -Q</userinput>
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ cc -o prog3.o -c prog3.c
+ cc -o prog3 prog3.o
+ % <userinput>scons -Q .</userinput>
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
</screen>
<para>
- &PathOption; provides a number of methods
- that you can use to change this behavior.
- If you want to ensure that any specified paths are,
- in fact, files and not directories,
- use the &PathOption_PathIsFile; method:
+ You can list a directory as
+ an argument to &Default;:
</para>
<programlisting>
- opts = Options('custom.py')
- opts.Add(PathOption('CONFIG',
- 'Path to configuration file',
- '/etc/my_config',
- PathOption.PathIsFile))
- env = Environment(options = opts,
- CPPDEFINES={'CONFIG_FILE' : '"$CONFIG"'})
- env.Program('foo.c')
+ env = Environment()
+ env.Program(['prog1/main.c', 'prog1/foo.c'])
+ env.Program(['prog2/main.c', 'prog2/bar.c'])
+ Default('prog1')
</programlisting>
<para>
- Conversely, to ensure that any specified paths are
- directories and not files,
- use the &PathOption_PathIsDir; method:
+ In which case only the target(s) in that
+ directory will be built by default:
</para>
- <programlisting>
- opts = Options('custom.py')
- opts.Add(PathOption('DBDIR',
- 'Path to database directory',
- '/var/my_dbdir',
- PathOption.PathIsDir))
- env = Environment(options = opts,
- CPPDEFINES={'DBDIR' : '"$DBDIR"'})
- env.Program('foo.c')
- </programlisting>
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o prog1/foo.o -c prog1/foo.c
+ cc -o prog1/main.o -c prog1/main.c
+ cc -o prog1/main prog1/main.o prog1/foo.o
+ % <userinput>scons -Q</userinput>
+ scons: `prog1' is up to date.
+ % <userinput>scons -Q .</userinput>
+ cc -o prog2/bar.o -c prog2/bar.c
+ cc -o prog2/main.o -c prog2/main.c
+ cc -o prog2/main prog2/main.o prog2/bar.o
+ </screen>
<para>
- If you want to make sure that any specified paths
- are directories,
- and you would like the directory created
- if it doesn't already exist,
- use the &PathOption_PathIsDirCreate; method:
+ Lastly, if for some reason you don't want
+ any targets built by default,
+ you can use the Python <literal>None</literal>
+ variable:
</para>
<programlisting>
- opts = Options('custom.py')
- opts.Add(PathOption('DBDIR',
- 'Path to database directory',
- '/var/my_dbdir',
- PathOption.PathIsDirCreate))
- env = Environment(options = opts,
- CPPDEFINES={'DBDIR' : '"$DBDIR"'})
- env.Program('foo.c')
+ env = Environment()
+ prog1 = env.Program('prog1.c')
+ prog2 = env.Program('prog2.c')
+ Default(None)
</programlisting>
<para>
- Lastly, if you don't care whether the path exists,
- is a file, or a directory,
- use the &PathOption_PathAccept; method
- to accept any path that the user supplies:
+ Which would produce build output like:
</para>
- <programlisting>
- opts = Options('custom.py')
- opts.Add(PathOption('OUTPUT',
- 'Path to output file or directory',
- None,
- PathOption.PathAccept))
- env = Environment(options = opts,
- CPPDEFINES={'OUTPUT' : '"$OUTPUT"'})
- env.Program('foo.c')
- </programlisting>
+ <screen>
+ % <userinput>scons -Q</userinput>
+ scons: *** No targets specified and no Default() targets found. Stop.
+ % <userinput>scons -Q .</userinput>
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
+ </screen>
+
+ <section>
+ <title>Fetching the List of Default Targets: the &DEFAULT_TARGETS; Variable</title>
+
+ <para>
+
+ &SCons; supports a &DEFAULT_TARGETS; variable
+ that lets you get at the current list of default targets.
+ The &DEFAULT_TARGETS variable has
+ two important differences from the &COMMAND_LINE_TARGETS; variable.
+ First, the &DEFAULT_TARGETS; variable is a list of
+ internal &SCons; nodes,
+ so you need to convert the list elements to strings
+ if you want to print them or look for a specific target name.
+ Fortunately, you can do this easily
+ by using the Python <function>map</function> function
+ to run the list through <function>str</function>:
+
+ </para>
+
+ <programlisting>
+ prog1 = Program('prog1.c')
+ Default(prog1)
+ print "DEFAULT_TARGETS is", map(str, DEFAULT_TARGETS)
+ </programlisting>
+
+ <para>
+
+ (Keep in mind that all of the manipulation of the
+ &DEFAULT_TARGETS; list takes place during the
+ first phase when &SCons; is reading up the &SConscript; files,
+ which is obvious if
+ we leave off the <literal>-Q</literal> flag when we run &SCons;:)
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ DEFAULT_TARGETS is ['prog1']
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ Second,
+ the contents of the &DEFAULT_TARGETS; list change
+ in response to calls to the &Default;: function,
+ as you can see from the following &SConstruct; file:
+
+ </para>
+
+ <programlisting>
+ prog1 = Program('prog1.c')
+ Default(prog1)
+ print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
+ prog2 = Program('prog2.c')
+ Default(prog2)
+ print "DEFAULT_TARGETS is now", map(str, DEFAULT_TARGETS)
+ </programlisting>
+
+ <para>
+
+ Which yields the output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ DEFAULT_TARGETS is now ['prog1']
+ DEFAULT_TARGETS is now ['prog1', 'prog2']
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
+ scons: done building targets.
+ </screen>
+
+ <para>
+
+ In practice, this simply means that you
+ need to pay attention to the order in
+ which you call the &Default; function
+ and refer to the &DEFAULT_TARGETS; list,
+ to make sure that you don't examine the
+ list before you've added the default targets
+ you expect to find in it.
+
+ </para>
+
+ </section>
</section>
<section>
- <title>Enabled/Disabled Path Names: the &PackageOption; Build Option</title>
+ <title>Fetching the List of Build Targets, Regardless of Origin: the &BUILD_TARGETS; Variable</title>
<para>
- Sometimes you want to give users
- even more control over a path name variable,
- allowing them to explicitly enable or
- disable the path name
- by using <literal>yes</literal> or <literal>no</literal> keywords,
- in addition to allow them
- to supply an explicit path name.
- &SCons; supports the &PackageOption;
- function to support this:
+ We've already been introduced to the
+ &COMMAND_LINE_TARGETS; variable,
+ which contains a list of targets specified on the command line,
+ and the &DEFAULT_TARGETS; variable,
+ which contains a list of targets specified
+ via calls to the &Default; method or function.
+ Sometimes, however,
+ you want a list of whatever targets
+ &SCons; will try to build,
+ regardless of whether the targets came from the
+ command line or a &Default; call.
+ You could code this up by hand, as follows:
</para>
<programlisting>
- opts = Options('custom.py')
- opts.Add(PackageOption('PACKAGE',
- 'Location package',
- '/opt/location'))
- env = Environment(options = opts,
- CPPDEFINES={'PACKAGE' : '"$PACKAGE"'})
- env.Program('foo.c')
+ if COMMAND_LINE_TARGETS:
+ targets = COMMAND_LINE_TARGETS
+ else:
+ targets = DEFAULT_TARGETS
</programlisting>
<para>
- When the &SConscript; file uses the &PackageOption; funciton,
- user can now still use the default
- or supply an overriding path name,
- but can now explicitly set the
- specified variable to a value
- that indicates the package should be enabled
- (in which case the default should be used)
- or disabled:
+ &SCons;, however, provides a convenient
+ &BUILD_TARGETS; variable
+ that eliminates the need for this by-hand manipulation.
+ Essentially, the &BUILD_TARGETS; variable
+ contains a list of the command-line targets,
+ if any were specified,
+ and if no command-line targets were specified,
+ it contains a list of the targets specified
+ via the &Default; method or function.
</para>
- <screen>
- % <userinput>scons -Q foo.o</userinput>
- cc -o foo.o -c -DPACKAGE="/opt/location" foo.c
- % <userinput>scons -Q PACKAGE=/usr/local/location foo.o</userinput>
- cc -o foo.o -c -DPACKAGE="/usr/local/location" foo.c
- % <userinput>scons -Q PACKAGE=yes foo.o</userinput>
- cc -o foo.o -c -DPACKAGE="True" foo.c
- % <userinput>scons -Q PACKAGE=no foo.o</userinput>
- cc -o foo.o -c -DPACKAGE="False" foo.c
- </screen>
+ <para>
- </section>
+ Because &BUILD_TARGETS; may contain a list of &SCons; nodes,
+ you must convert the list elements to strings
+ if you want to print them or look for a specific target name,
+ just like the &DEFAULT_TARGETS; list:
- </section>
+ </para>
- <section>
- <title>Adding Multiple Command-Line Build Options at Once</title>
+ <programlisting>
+ prog1 = Program('prog1.c')
+ Program('prog2.c')
+ Default(prog1)
+ print "BUILD_TARGETS is", map(str, BUILD_TARGETS)
+ </programlisting>
- <para>
+ <para>
- Lastly, &SCons; provides a way to add
- multiple build options to an &Options; object at once.
- Instead of having to call the &Add; method
- multiple times,
- you can call the &AddOptions;
- method with a list of build options
- to be added to the object.
- Each build option is specified
- as either a tuple of arguments,
- just like you'd pass to the &Add; method itself,
- or as a call to one of the canned
- functions for pre-packaged command-line build options.
- in any order:
+ Notice how the value of &BUILD_TARGETS;
+ changes depending on whether a target is
+ specified on the command line:
- </para>
+ </para>
- <programlisting>
- opts = Options()
- opts.AddOptions(
- ('RELEASE', 'Set to 1 to build for release', 0),
- ('CONFIG', 'Configuration file', '/etc/my_config'),
- BoolOption('warnings', 'compilation with -Wall and similiar', 1),
- EnumOption('debug', 'debug output and symbols', 'no',
- allowed_values=('yes', 'no', 'full'),
- map={}, ignorecase=0), # case sensitive
- ListOption('shared',
- 'libraries to build as shared libraries',
- 'all',
- names = list_of_libs),
- PackageOption('x11',
- 'use X11 installed here (yes = search some places)',
- 'yes'),
- PathOption('qtdir', 'where the root of Qt is installed', qtdir),
- )
- </programlisting>
+ <screen>
+ % <userinput>scons -Q</userinput>
+ BUILD_TARGETS is ['prog1']
+ cc -o prog1.o -c prog1.c
+ cc -o prog1 prog1.o
+ % <userinput>scons -Q prog2</userinput>
+ BUILD_TARGETS is ['prog2']
+ cc -o prog2.o -c prog2.c
+ cc -o prog2 prog2.o
+ % <userinput>scons -Q -c .</userinput>
+ BUILD_TARGETS is ['.']
+ Removed prog1.o
+ Removed prog1
+ Removed prog2.o
+ Removed prog2
+ </screen>
- <para>
- </para>
+ </section>
</section>
-
- <!--
-
- AddOption() function for things like - -prefix=, - -force
-
- -->
diff --git a/doc/user/depends.in b/doc/user/depends.in
index 7c15c52..e861cbe 100644
--- a/doc/user/depends.in
+++ b/doc/user/depends.in
@@ -391,6 +391,13 @@
</para>
+ <!--
+
+ We want to generate the output as follows,
+ but our "surrogate" system for generating the
+ output seems to get this wrong.
+ Just in-line the output for now.
+
<scons_output example="MD5-timestamp" os="posix">
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command>touch hello.c</scons_output_command>
@@ -399,6 +406,22 @@
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
+ -->
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ % <userinput>touch hello.c</userinput>
+ % <userinput>scons -Q hello</userinput>
+ scons: `hello' is up to date.
+ % <userinput>edit hello.c</userinput>
+ [CHANGE THE CONTENTS OF hello.c]
+ % <userinput>scons -Q hello</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
<para>
However, the second call to &SCons; in the above output,
@@ -489,21 +512,75 @@
<para>
Note that in the function definition,
- the <literal>dependency</literal>
+ the <varname>dependency</varname>
(input file) is the first argument,
- and then the <literal>target</literal>.
+ and then the &target;.
Both of these are passed to the functions as
SCons &Node; objects,
which we convert to strings using the Python
<function>str()</function>.
- The third argument, <literal>prev_ni</literal>,
+
+ </para>
+
+ <para>
+
+ The third argument, <varname>prev_ni</varname>,
is an object that holds the
signature or timestamp information
that was recorded about the dependency
the last time the target was built.
+ A <varname>prev_ni</varname> object can hold
+ different information,
+ depending on the type of thing that the
+ <varname>dependency</varname> argument represents.
+ For normal files,
+ the <varname>prev_ni</varname> object
+ has the following attributes:
</para>
+ <variablelist>
+
+ <varlistentry>
+ <term>.csig</term>
+
+ <listitem>
+ <para>
+ The <emphasis>content signature</emphasis>,
+ or MD5 checksum, of the contents of the
+ <varname>dependency</varname>
+ file the list time the &target; was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>.size</term>
+
+ <listitem>
+ <para>
+ The size in bytes of the <varname>dependency</varname>
+ file the list time the target was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>.timestamp</term>
+
+ <listitem>
+ <para>
+ The modification time of the <varname>dependency</varname>
+ file the list time the &target; was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ </variablelist>
+
<para>
Note that ignoring some of the arguments
@@ -1157,6 +1234,36 @@
cc -o hello hello.o
</screen>
+ <para>
+
+ Note that the dependency
+ (the second argument to &Depends;)
+ may also be a list of Node objects
+ (for example, as returned by a call to a Builder):
+
+ </para>
+
+ <programlisting>
+ hello = Program('hello.c')
+ goodbye = Program('goodbye.c')
+ Depends(hello, goodbye)
+ </programlisting>
+
+ <para>
+
+ in which case the dependency or dependencies
+ will be built before the target(s):
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -c goodbye.c -o goodbye.o
+ cc -o goodbye goodbye.o
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ </screen>
+
</section>
<section>
@@ -1187,7 +1294,7 @@
</file>
</scons_example>
- <!-- XXX mention that you can use arrays for target and source? -->
+ <!-- XXX mention that you can use lists for target and source? -->
<!--
<scons_output example="ignore">
@@ -1233,13 +1340,174 @@
</para>
<programlisting>
- hello = Program('hello.c')
+ hello = Program('hello.c', CPPPATH=['/usr/include'])
Ignore(hello, '/usr/include/stdio.h')
</programlisting>
</section>
<section>
+ <title>Order-Only Dependencies: the &Requires; Function</title>
+
+ <para>
+
+ Occasionally,
+ it may be useful to specify that a certain
+ file or directory must, if necessary,
+ be built or created before some other target is built,
+ but that changes to that file or directory
+ do <emphasis>not</emphasis>
+ require that the target itself be rebuilt.
+ Such a relationship is called an
+ <emphasis>order-only dependency</emphasis>
+ because it only affects the order in which
+ things must be built--the dependency before the target--but
+ it is not a strict dependency relationship
+ because the target should not
+ change in response to changes in the dependent file.
+
+ </para>
+
+ <para>
+
+ For example, suppose that you want to create a file
+ every time you run a build
+ that identifies the time the build was performed,
+ the version number, etc.,
+ and which is included in every program that you build.
+ The version file's contents will change every build.
+ If you specify a normal dependency relationship,
+ then every program that depends on
+ that file would be rebuilt every time you ran &SCons;.
+ For example, we could use some Python code in
+ a &SConstruct; file to create a new <filename>version.c</filename> file
+ with a string containing the current date every time
+ we run &SCons;,
+ and then link a program with the resulting object file
+ by listing <filename>version.c</filename> in the sources:
+
+ </para>
+
+ <scons_example name="no-Requires">
+ <file name="SConstruct" printme="1">
+ import time
+
+ version_c_text = """
+ char *date = "%s";
+ """ % time.ctime(time.time())
+ open('version.c', 'w').write(version_c_text)
+
+ hello = Program(['hello.c', 'version.c'])
+ </file>
+ <file name="hello.c">
+ extern char *date;
+ int main() { printf("Hello, %s! I was built: %s\n", date); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ If we list <filename>version.c</filename> as an actual source file,
+ though, then <filename>version.o</filename>
+ will get rebuilt every time we run &SCons;
+ (because the &SConstruct; file itself changes
+ the contents of <filename>version.c</filename>)
+ and the <filename>hello</filename> executable
+ will get re-linked every time
+ (because the <filename>version.o</filename> file changes):
+
+ </para>
+
+ <!--
+
+ <scons_output example="no-Requires">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ gcc -o hello.o -c hello.c
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ % <userinput>scons -Q</userinput>
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ % <userinput>scons -Q</userinput>
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ </screen>
+
+ <para>
+
+ One solution is to use the &Requires; function
+ to specify that the <filename>version.o</filename>
+ must be rebuilt before it is used by the link step,
+ but that changes to <filename>version.o</filename>
+ should not actually cause the <filename>hello</filename>
+ executable to be re-linked:
+
+ </para>
+
+ <scons_example name="Requires">
+ <file name="SConstruct" printme="1">
+ import time
+
+ version_c_text = """
+ char *date = "%s";
+ """ % time.ctime(time.time())
+ open('version.c', 'w').write(version_c_text)
+
+ version_obj = Object('version.c')
+
+ hello = Program('hello.c',
+ LINKFLAGS = str(version_obj[0]))
+
+ Requires(hello, version_obj)
+ </file>
+ <file name="hello.c">
+ extern char *date;
+ int main() { printf("Hello, %s! I was built: %s\n", date); }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Notice that because we can no longer list <filename>version.c</filename>
+ as one of the sources for the <filename>hello</filename> program,
+ we have to find some other way to get it into the link command line.
+ For this example, we're cheating a bit and stuffing the
+ object file name (extracted from <literal>version_obj</literal>
+ list returned by the &b-Object; call)
+ into the &cv-link-LINKFLAGS; variable,
+ because &cv-LINKFLAGS; is already included
+ in the &cv-link-LINKCOM; command line.
+
+ </para>
+
+ <para>
+
+ With these changes,
+ we get the desired behavior of
+ re-building the <filename>version.o</filename> file,
+ and therefore re-linking the <filename>hello</filename> executable,
+ only when the <filename>hello.c</filename> has changed:
+
+ </para>
+
+ <scons_output example="Requires">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF hello.c]">edit hello.c</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
<title>The &AlwaysBuild; Function</title>
<para>
diff --git a/doc/user/depends.xml b/doc/user/depends.xml
index 936e4b2..b19b4b2 100644
--- a/doc/user/depends.xml
+++ b/doc/user/depends.xml
@@ -396,6 +396,23 @@
</para>
+ <!--
+
+ We want to generate the output as follows,
+ but our "surrogate" system for generating the
+ output seems to get this wrong.
+ Just in-line the output for now.
+
+ <scons_output example="MD5-timestamp" os="posix">
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command>touch hello.c</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ <scons_output_command output=" [CHANGE THE CONTENTS OF hello.c]">edit hello.c</scons_output_command>
+ <scons_output_command>scons -Q hello</scons_output_command>
+ </scons_output>
+
+ -->
+
<screen>
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c hello.c
@@ -406,7 +423,8 @@
% <userinput>edit hello.c</userinput>
[CHANGE THE CONTENTS OF hello.c]
% <userinput>scons -Q hello</userinput>
- scons: `hello' is up to date.
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
</screen>
<para>
@@ -494,21 +512,75 @@
<para>
Note that in the function definition,
- the <literal>dependency</literal>
+ the <varname>dependency</varname>
(input file) is the first argument,
- and then the <literal>target</literal>.
+ and then the &target;.
Both of these are passed to the functions as
SCons &Node; objects,
which we convert to strings using the Python
<function>str()</function>.
- The third argument, <literal>prev_ni</literal>,
+
+ </para>
+
+ <para>
+
+ The third argument, <varname>prev_ni</varname>,
is an object that holds the
signature or timestamp information
that was recorded about the dependency
the last time the target was built.
+ A <varname>prev_ni</varname> object can hold
+ different information,
+ depending on the type of thing that the
+ <varname>dependency</varname> argument represents.
+ For normal files,
+ the <varname>prev_ni</varname> object
+ has the following attributes:
</para>
+ <variablelist>
+
+ <varlistentry>
+ <term>.csig</term>
+
+ <listitem>
+ <para>
+ The <emphasis>content signature</emphasis>,
+ or MD5 checksum, of the contents of the
+ <varname>dependency</varname>
+ file the list time the &target; was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>.size</term>
+
+ <listitem>
+ <para>
+ The size in bytes of the <varname>dependency</varname>
+ file the list time the target was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ <varlistentry>
+ <term>.timestamp</term>
+
+ <listitem>
+ <para>
+ The modification time of the <varname>dependency</varname>
+ file the list time the &target; was built.
+ </para>
+ </listitem>
+
+ </varlistentry>
+
+ </variablelist>
+
<para>
Note that ignoring some of the arguments
@@ -1165,6 +1237,36 @@
cc -o hello hello.o
</screen>
+ <para>
+
+ Note that the dependency
+ (the second argument to &Depends;)
+ may also be a list of Node objects
+ (for example, as returned by a call to a Builder):
+
+ </para>
+
+ <programlisting>
+ hello = Program('hello.c')
+ goodbye = Program('goodbye.c')
+ Depends(hello, goodbye)
+ </programlisting>
+
+ <para>
+
+ in which case the dependency or dependencies
+ will be built before the target(s):
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q hello</userinput>
+ cc -c goodbye.c -o goodbye.o
+ cc -o goodbye goodbye.o
+ cc -c hello.c -o hello.o
+ cc -o hello hello.o
+ </screen>
+
</section>
<section>
@@ -1186,7 +1288,7 @@
Ignore(hello, 'hello.h')
</programlisting>
- <!-- XXX mention that you can use arrays for target and source? -->
+ <!-- XXX mention that you can use lists for target and source? -->
<!--
<scons_output example="ignore">
@@ -1232,13 +1334,170 @@
</para>
<programlisting>
- hello = Program('hello.c')
+ hello = Program('hello.c', CPPPATH=['/usr/include'])
Ignore(hello, '/usr/include/stdio.h')
</programlisting>
</section>
<section>
+ <title>Order-Only Dependencies: the &Requires; Function</title>
+
+ <para>
+
+ Occasionally,
+ it may be useful to specify that a certain
+ file or directory must, if necessary,
+ be built or created before some other target is built,
+ but that changes to that file or directory
+ do <emphasis>not</emphasis>
+ require that the target itself be rebuilt.
+ Such a relationship is called an
+ <emphasis>order-only dependency</emphasis>
+ because it only affects the order in which
+ things must be built--the dependency before the target--but
+ it is not a strict dependency relationship
+ because the target should not
+ change in response to changes in the dependent file.
+
+ </para>
+
+ <para>
+
+ For example, suppose that you want to create a file
+ every time you run a build
+ that identifies the time the build was performed,
+ the version number, etc.,
+ and which is included in every program that you build.
+ The version file's contents will change every build.
+ If you specify a normal dependency relationship,
+ then every program that depends on
+ that file would be rebuilt every time you ran &SCons;.
+ For example, we could use some Python code in
+ a &SConstruct; file to create a new <filename>version.c</filename> file
+ with a string containing the current date every time
+ we run &SCons;,
+ and then link a program with the resulting object file
+ by listing <filename>version.c</filename> in the sources:
+
+ </para>
+
+ <programlisting>
+ import time
+
+ version_c_text = """
+ char *date = "%s";
+ """ % time.ctime(time.time())
+ open('version.c', 'w').write(version_c_text)
+
+ hello = Program(['hello.c', 'version.c'])
+ </programlisting>
+
+ <para>
+
+ If we list <filename>version.c</filename> as an actual source file,
+ though, then <filename>version.o</filename>
+ will get rebuilt every time we run &SCons;
+ (because the &SConstruct; file itself changes
+ the contents of <filename>version.c</filename>)
+ and the <filename>hello</filename> executable
+ will get re-linked every time
+ (because the <filename>version.o</filename> file changes):
+
+ </para>
+
+ <!--
+
+ <scons_output example="no-Requires">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ gcc -o hello.o -c hello.c
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ % <userinput>scons -Q</userinput>
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ % <userinput>scons -Q</userinput>
+ gcc -o version.o -c version.c
+ gcc -o hello hello.o version.o
+ </screen>
+
+ <para>
+
+ One solution is to use the &Requires; function
+ to specify that the <filename>version.o</filename>
+ must be rebuilt before it is used by the link step,
+ but that changes to <filename>version.o</filename>
+ should not actually cause the <filename>hello</filename>
+ executable to be re-linked:
+
+ </para>
+
+ <programlisting>
+ import time
+
+ version_c_text = """
+ char *date = "%s";
+ """ % time.ctime(time.time())
+ open('version.c', 'w').write(version_c_text)
+
+ version_obj = Object('version.c')
+
+ hello = Program('hello.c',
+ LINKFLAGS = str(version_obj[0]))
+
+ Requires(hello, version_obj)
+ </programlisting>
+
+ <para>
+
+ Notice that because we can no longer list <filename>version.c</filename>
+ as one of the sources for the <filename>hello</filename> program,
+ we have to find some other way to get it into the link command line.
+ For this example, we're cheating a bit and stuffing the
+ object file name (extracted from <literal>version_obj</literal>
+ list returned by the &b-Object; call)
+ into the &cv-link-LINKFLAGS; variable,
+ because &cv-LINKFLAGS; is already included
+ in the &cv-link-LINKCOM; command line.
+
+ </para>
+
+ <para>
+
+ With these changes,
+ we get the desired behavior of
+ re-building the <filename>version.o</filename> file,
+ and therefore re-linking the <filename>hello</filename> executable,
+ only when the <filename>hello.c</filename> has changed:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o version.o -c version.c
+ cc -o hello version.o hello.o
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ % <userinput>edit hello.c</userinput>
+ [CHANGE THE CONTENTS OF hello.c]
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello version.o hello.o
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ </screen>
+
+ </section>
+
+ <section>
<title>The &AlwaysBuild; Function</title>
<para>
diff --git a/doc/user/environments.in b/doc/user/environments.in
index 3fcec02..1181e55 100644
--- a/doc/user/environments.in
+++ b/doc/user/environments.in
@@ -1,25 +1,25 @@
<!--
- __COPYRIGHT__
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
- KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
@@ -38,120 +38,120 @@ build behavior.
Construction variables from a construction environment are expanded
by preceding the keyword with a C<%> (percent sign):
- Construction variables:
+ Construction variables:
XYZZY => 'abracadabra',
- The string: "The magic word is: %XYZZY!"
- expands to: "The magic word is: abracadabra!"
+ The string: "The magic word is: %XYZZY!"
+ expands to: "The magic word is: abracadabra!"
A construction variable name may be surrounded by C<{> and C<}> (curly
braces), which are stripped as part of the expansion. This can
sometimes be necessary to separate a variable expansion from trailing
alphanumeric characters:
- Construction variables:
+ Construction variables:
OPT => 'value1',
OPTION => 'value2',
- The string: "%OPT %{OPT}ION %OPTION %{OPTION}"
- expands to: "value1 value1ION value2 value2"
+ The string: "%OPT %{OPT}ION %OPTION %{OPTION}"
+ expands to: "value1 value1ION value2 value2"
Construction variable expansion is recursive, that is, a string
containing C<%->expansions after substitution will be re-expanded until
no further substitutions can be made:
- Construction variables:
+ Construction variables:
STRING => 'The result is: %FOO',
FOO => '%BAR',
BAR => 'final value',
- The string: "The string says: %STRING"
- expands to: "The string says: The result is: final value"
+ The string: "The string says: %STRING"
+ expands to: "The string says: The result is: final value"
If a construction variable is not defined in an environment, then the
null string is substituted:
- Construction variables:
+ Construction variables:
FOO => 'value1',
BAR => 'value2',
- The string: "%FOO <%NO_VARIABLE> %BAR"
- expands to: "value1 <> value2"
+ The string: "%FOO <%NO_VARIABLE> %BAR"
+ expands to: "value1 <> value2"
A doubled C<%%> will be replaced by a single C<%>:
- The string: "Here is a percent sign: %%"
- expands to: "Here is a percent sign: %"
+ The string: "Here is a percent sign: %%"
+ expands to: "Here is a percent sign: %"
=head2 Default construction variables
When you specify no arguments when creating a new construction
environment:
- $env = new cons();
+ $env = new cons();
Cons creates a reference to a new, default construction
environment. This contains a number of construction variables and some
methods. At the present writing, the default construction variables on a
UNIX system are:
- CC => 'cc',
- CFLAGS => '',
- CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
- CXX => '%CC',
- CXXFLAGS => '%CFLAGS',
- CXXCOM => '%CXX %CXXFLAGS %_IFLAGS -c %< -o %>',
- INCDIRPREFIX => '-I',
- INCDIRSUFFIX => '',
- LINK => '%CXX',
- LINKCOM => '%LINK %LDFLAGS -o %> %< %_LDIRS %LIBS',
- LINKMODULECOM => '%LD -r -o %> %<',
- LIBDIRPREFIX => '-L',
- LIBDIRSUFFIX => '',
- AR => 'ar',
- ARFLAGS => 'r',
- ARCOM => ['%AR %ARFLAGS %> %<', '%RANLIB %>'],
- RANLIB => 'ranlib',
- AS => 'as',
- ASFLAGS => '',
- ASCOM => '%AS %ASFLAGS %< -o %>',
- LD => 'ld',
- LDFLAGS => '',
- PREFLIB => 'lib',
- SUFLIB => '.a',
- SUFLIBS => '.so:.a',
- SUFOBJ => '.o',
- SIGNATURE => [ '*' => 'build' ],
- ENV => { 'PATH' => '/bin:/usr/bin' },
+ CC => 'cc',
+ CFLAGS => '',
+ CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
+ CXX => '%CC',
+ CXXFLAGS => '%CFLAGS',
+ CXXCOM => '%CXX %CXXFLAGS %_IFLAGS -c %< -o %>',
+ INCDIRPREFIX => '-I',
+ INCDIRSUFFIX => '',
+ LINK => '%CXX',
+ LINKCOM => '%LINK %LDFLAGS -o %> %< %_LDIRS %LIBS',
+ LINKMODULECOM => '%LD -r -o %> %<',
+ LIBDIRPREFIX => '-L',
+ LIBDIRSUFFIX => '',
+ AR => 'ar',
+ ARFLAGS => 'r',
+ ARCOM => ['%AR %ARFLAGS %> %<', '%RANLIB %>'],
+ RANLIB => 'ranlib',
+ AS => 'as',
+ ASFLAGS => '',
+ ASCOM => '%AS %ASFLAGS %< -o %>',
+ LD => 'ld',
+ LDFLAGS => '',
+ PREFLIB => 'lib',
+ SUFLIB => '.a',
+ SUFLIBS => '.so:.a',
+ SUFOBJ => '.o',
+ SIGNATURE => [ '*' => 'build' ],
+ ENV => { 'PATH' => '/bin:/usr/bin' },
And on a Windows system (Windows NT), the default construction variables
are (unless the default rule style is set using the B<DefaultRules>
method):
- CC => 'cl',
- CFLAGS => '/nologo',
- CCCOM => '%CC %CFLAGS %_IFLAGS /c %< /Fo%>',
- CXXCOM => '%CXX %CXXFLAGS %_IFLAGS /c %< /Fo%>',
- INCDIRPREFIX => '/I',
- INCDIRSUFFIX => '',
- LINK => 'link',
- LINKCOM => '%LINK %LDFLAGS /out:%> %< %_LDIRS %LIBS',
- LINKMODULECOM => '%LD /r /o %> %<',
- LIBDIRPREFIX => '/LIBPATH:',
- LIBDIRSUFFIX => '',
- AR => 'lib',
- ARFLAGS => '/nologo ',
- ARCOM => "%AR %ARFLAGS /out:%> %<",
- RANLIB => '',
- LD => 'link',
- LDFLAGS => '/nologo ',
- PREFLIB => '',
- SUFEXE => '.exe',
- SUFLIB => '.lib',
- SUFLIBS => '.dll:.lib',
- SUFOBJ => '.obj',
- SIGNATURE => [ '*' => 'build' ],
+ CC => 'cl',
+ CFLAGS => '/nologo',
+ CCCOM => '%CC %CFLAGS %_IFLAGS /c %< /Fo%>',
+ CXXCOM => '%CXX %CXXFLAGS %_IFLAGS /c %< /Fo%>',
+ INCDIRPREFIX => '/I',
+ INCDIRSUFFIX => '',
+ LINK => 'link',
+ LINKCOM => '%LINK %LDFLAGS /out:%> %< %_LDIRS %LIBS',
+ LINKMODULECOM => '%LD /r /o %> %<',
+ LIBDIRPREFIX => '/LIBPATH:',
+ LIBDIRSUFFIX => '',
+ AR => 'lib',
+ ARFLAGS => '/nologo ',
+ ARCOM => "%AR %ARFLAGS /out:%> %<",
+ RANLIB => '',
+ LD => 'link',
+ LDFLAGS => '/nologo ',
+ PREFLIB => '',
+ SUFEXE => '.exe',
+ SUFLIB => '.lib',
+ SUFLIBS => '.dll:.lib',
+ SUFOBJ => '.obj',
+ SIGNATURE => [ '*' => 'build' ],
These variables are used by the various methods associated with the
environment. In particular, any method that ultimately invokes an external
@@ -160,7 +160,7 @@ appropriate. For example, the C<Objects> method takes a number of source
files and arranges to derive, if necessary, the corresponding object
files:
- Objects $env 'foo.c', 'bar.c';
+ Objects $env 'foo.c', 'bar.c';
This will arrange to produce, if necessary, F<foo.o> and F<bar.o>. The
command invoked is simply C<%CCCOM>, which expands, through substitution,
@@ -234,32 +234,32 @@ anywhere else in the current command line (via C<%1>, C<%2>, etc.), then
those will be deleted from the list provided by C<%E<lt>>. Consider the
following command found in a F<Conscript> file in the F<test> directory:
- Command $env 'tgt', qw(foo bar baz), qq(
+ Command $env 'tgt', qw(foo bar baz), qq(
echo %< -i %1 > %>
echo %< -i %2 >> %>
echo %< -i %3 >> %>
- );
+ );
If F<tgt> needed to be updated, then this would result in the execution of
the following commands, assuming that no remapping has been established for
the F<test> directory:
- echo test/bar test/baz -i test/foo > test/tgt
- echo test/foo test/baz -i test/bar >> test/tgt
- echo test/foo test/bar -i test/baz >> test/tgt
+ echo test/bar test/baz -i test/foo > test/tgt
+ echo test/foo test/baz -i test/bar >> test/tgt
+ echo test/foo test/bar -i test/baz >> test/tgt
=back
Any of the above pseudo-variables may be followed immediately by one of
the following suffixes to select a portion of the expanded path name:
- :a the absolute path to the file name
- :b the directory plus the file name stripped of any suffix
- :d the directory
- :f the file name
- :s the file name suffix
- :F the file name stripped of any suffix
- :S the absolute path path to a Linked source file
+ :a the absolute path to the file name
+ :b the directory plus the file name stripped of any suffix
+ :d the directory
+ :f the file name
+ :s the file name suffix
+ :F the file name stripped of any suffix
+ :S the absolute path path to a Linked source file
Continuing with the above example, C<%E<lt>:f> would expand to C<foo bar baz>,
and C<%E<gt>:d> would expand to C<test>.
@@ -277,17 +277,17 @@ as a Perl code reference; the results of this call will be used to
replace the contents of the brackets in the command line. For example,
given an existing input file named F<tgt.in>:
- @keywords = qw(foo bar baz);
- $env = new cons(X_COMMA => sub { join(",", @_) });
- Command $env 'tgt', 'tgt.in', qq(
+ @keywords = qw(foo bar baz);
+ $env = new cons(X_COMMA => sub { join(",", @_) });
+ Command $env 'tgt', 'tgt.in', qq(
echo '# Keywords: %[X_COMMA @keywords %]' > %>
cat %< >> %>
- );
+ );
This will execute:
- echo '# Keywords: foo,bar,baz' > tgt
- cat tgt.in >> tgt
+ echo '# Keywords: foo,bar,baz' > tgt
+ cat tgt.in >> tgt
=item %( %)
@@ -313,843 +313,1366 @@ Cons expands construction variables in the source and target file names
passed to the various construction methods according to the expansion
rules described above:
- $env = new cons(
+ $env = new cons(
DESTDIR => 'programs',
SRCDIR => 'src',
- );
- Program $env '%DESTDIR/hello', '%SRCDIR/hello.c';
+ );
+ Program $env '%DESTDIR/hello', '%SRCDIR/hello.c';
This allows for flexible configuration, through the construction
environment, of directory names, suffixes, etc.
-=head1 Default construction methods
+-->
-The list of default construction methods includes the following:
+ <para>
+
+ An <literal>environment</literal>
+ is a collection of values that
+ can affect how a program executes.
+ &SCons; distinguishes between three
+ different types of environments
+ that can affect the behavior of &SCons; itself
+ (subject to the configuration in the &SConscript; files),
+ as well as the compilers and other tools it executes:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>External Environment</term>
+
+ <listitem>
+ <para>
+
+ The <literal>external environment</literal>
+ is the set of variables in the user's environment
+ at the time the user runs &SCons.
+ These variables are available within the &SConscript; files
+ through the Python <literal>os.environ</literal> dictionary.
+ See <xref linkend="sect-external-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>&ConsEnv;</term>
+
+ <listitem>
+ <para>
+
+ A &consenv;
+ is a distinct object creating within
+ a &SConscript; file and
+ and which contains values that
+ affect how &SCons; decides
+ what action to use to build a target,
+ and even to define which targets
+ should be built from which sources.
+ One of the most powerful features of &SCons;
+ is the ability to create multiple &consenvs;,
+ including the ability to clone a new, customized
+ &consenv; from an existing &consenv;.
+ See <xref linkend="sect-construction-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Execution Environment</term>
+
+ <listitem>
+ <para>
+
+ An <literal>execution environment</literal>
+ is the values that &SCons; sets
+ when executing an external
+ command (such as a compiler or linker)
+ to build one or more targets.
+ Note that this is not the same as
+ the <literal>external environment</literal>
+ (see above).
+ See <xref linkend="sect-execution-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ Unlike &Make;, &SCons; does not automatically
+ copy or import values between different environments
+ (with the exception of explicit clones of &consenvs,
+ which inherit values from their parent).
+ This is a deliberate design choice
+ to make sure that builds are,
+ by default, repeatable regardless of
+ the values in the user's external environment.
+ This avoids a whole class of problems with builds
+ where a developer's local build works
+ because a custom variable setting
+ causes a different comiler or build option to be used,
+ but the checked-in change breaks the official build
+ because it uses different environment variable settings.
+
+ </para>
+
+ <para>
+
+ Note that the &SConscript; writer can
+ easily arrange for variables to be
+ copied or imported between environments,
+ and this is often very useful
+ (or even downright necessary)
+ to make it easy for developers
+ to customize the build in appropriate ways.
+ The point is <emphasis>not</emphasis>
+ that copying variables between different environments
+ is evil and must always be avoided.
+ Instead, it should be up to the
+ implementer of the build system
+ to make conscious choices
+ about how and when to import
+ a variable from one environment to another,
+ making informed decisions about
+ striking the right balance
+ between making the build
+ repeatable on the one hand
+ and convenient to use on the other.
+
+ </para>
+
+ <section id="sect-external-environments">
+ <title>Using Values From the External Environment</title>
+
+ <para>
+
+ The <literal>external environment</literal>
+ variable settings that
+ the user has in force
+ when executing &SCons;
+ are available through the normal Python
+ <envar>os.environ</envar>
+ dictionary.
+ This means that you must add an
+ <literal>import os</literal> statuement
+ to any &SConscript; file
+ in which you want to use
+ values from the user's external environment.
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ import os
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+ <para>
+
+ More usefully, you can use the
+ <envar>os.environ</envar>
+ dictionary in your &SConscript;
+ files to initialize &consenvs;
+ with values from the user's external environment.
+ See the next section,
+ <xref linkend="sect-construction-environments"></xref>,
+ for information on how to do this.
+
+ </para>
+
+ </section>
+
+ <section id="sect-construction-environments">
+ <title>Construction Environments</title>
+
+ <para>
+
+ It is rare that all of the software in a large,
+ complicated system needs to be built the same way.
+ For example, different source files may need different options
+ enabled on the command line,
+ or different executable programs need to be linked
+ with different libraries.
+ &SCons; accommodates these different build
+ requirements by allowing you to create and
+ configure multiple &consenvs;
+ that control how the software is built.
+ A &consenv; is an object
+ that has a number of associated
+ &consvars;, each with a name and a value.
+ (A construction environment also has an attached
+ set of &Builder; methods,
+ about which we'll learn more later.)
+
+ </para>
+
+ <section>
+ <title>Creating a &ConsEnv;: the &Environment; Function</title>
-=head2 The C<new> constructor
+ <para>
+
+ A &consenv; is created by the &Environment; method:
-The C<new> method is a Perl object constructor. That is, it is not invoked
-via a reference to an existing construction environment B<reference>, but,
-rather statically, using the name of the Perl B<package> where the
-constructor is defined. The method is invoked like this:
+ </para>
- $env = new cons(<overrides>);
+ <sconstruct>
+ env = Environment()
+ </sconstruct>
+
+ <para>
-The environment you get back is blessed into the package C<cons>, which
-means that it will have associated with it the default methods described
-below. Individual construction variables can be overridden by providing
-name/value pairs in an override list. Note that to override any command
-environment variable (i.e. anything under C<ENV>), you will have to override
-all of them. You can get around this difficulty by using the C<copy> method
-on an existing construction environment.
+ By default, &SCons; initializes every
+ new construction environment
+ with a set of &consvars;
+ based on the tools that it finds on your system,
+ plus the default set of builder methods
+ necessary for using those tools.
+ The construction variables
+ are initialized with values describing
+ the C compiler,
+ the Fortran compiler,
+ the linker,
+ etc.,
+ as well as the command lines to invoke them.
+
+ </para>
+
+ <para>
+
+ When you initialize a construction environment
+ you can set the values of the
+ environment's &consvars;
+ to control how a program is built.
+ For example:
+ </para>
-=head2 The C<clone> method
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment(CC = 'gcc',
+ CCFLAGS = '-O2')
-The C<clone> method creates a clone of an existing construction environment,
-and can be called as in the following example:
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
- $env2 = $env1->clone(<overrides>);
+ <para>
-You can provide overrides in the usual manner to create a different
-environment from the original. If you just want a new name for the same
-environment (which may be helpful when exporting environments to existing
-components), you can just use simple assignment.
+ The construction environment in this example
+ is still initialized with the same default
+ construction variable values,
+ except that the user has explicitly specified use of the
+ GNU C compiler &gcc;,
+ and further specifies that the <literal>-O2</literal>
+ (optimization level two)
+ flag should be used when compiling the object file.
+ In other words, the explicit initializations of
+ &cv-link-CC; and &cv-link-CCFLAGS;
+ override the default values in the newly-created
+ construction environment.
+ So a run from this example would look like:
+ </para>
-=head2 The C<copy> method
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
-The C<copy> method extracts the externally defined construction variables
-from an environment and returns them as a list of name/value
-pairs. Overrides can also be provided, in which case, the overridden values
-will be returned, as appropriate. The returned list can be assigned to a
-hash, as shown in the prototype, below, but it can also be manipulated in
-other ways:
+ </section>
- %env = $env1->copy(<overrides>);
+ <section>
+ <title>Fetching Values From a &ConsEnv;</title>
+
+ <para>
+
+ You can fetch individual construction variables
+ using the normal syntax
+ for accessing individual named items in a Python dictionary:
-The value of C<ENV>, which is itself a hash, is also copied to a new hash,
-so this may be changed without fear of affecting the original
-environment. So, for example, if you really want to override just the
-C<PATH> variable in the default environment, you could do the following:
+ </para>
- %cons = new cons()->copy();
- $cons{ENV}{PATH} = "<your path here>";
- $cons = new cons(%cons);
+ <scons_example name="ex6">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ print "CC is:", env['CC']
+ </file>
+ </scons_example>
-This will leave anything else that might be in the default execution
-environment undisturbed.
+ <para>
--->
+ This example &SConstruct; file doesn't build anything,
+ but because it's actually a Python script,
+ it will print the value of &cv-link-CC; for us:
- <para>
-
- It is rare that all of the software in a large,
- complicated system needs to be built the same way.
- For example, different source files may need different options
- enabled on the command line,
- or different executable programs need to be linked
- with different libraries.
- &SCons; accommodates these different build
- requirements by allowing you to create and
- configure multiple &consenvs;
- that control how the software is built.
- Technically, a &consenv; is an object
- that has a number of associated
- &consvars;, each with a name and a value.
- (A construction environment also has an attached
- set of &Builder; methods,
- about which we'll learn more later.)
-
- </para>
-
- <para>
-
- A &consenv; is created by the &Environment; method:
-
- </para>
-
- <sconstruct>
- env = Environment()
- </sconstruct>
-
- <para>
-
- By default, &SCons; initializes every
- new construction environment
- with a set of &consvars;
- based on the tools that it finds on your system,
- plus the default set of builder methods
- necessary for using those tools.
- The construction variables
- are initialized with values describing
- the C compiler,
- the Fortran compiler,
- the linker,
- etc.,
- as well as the command lines to invoke them.
-
- </para>
-
- <para>
-
- When you initialize a construction environment
- you can set the values of the
- environment's &consvars;
- to control how a program is built.
- For example:
-
- </para>
-
- <scons_example name="ex1">
- <file name="SConstruct" printme="1">
- env = Environment(CC = 'gcc',
- CCFLAGS = '-O2')
-
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- int main() { }
- </file>
- </scons_example>
-
- <para>
-
- The construction environment in this example
- is still initialized with the same default
- construction variable values,
- except that the user has explicitly specified use of the
- GNU C compiler &gcc;,
- and further specifies that the <literal>-O2</literal>
- (optimization level two)
- flag should be used when compiling the object file.
- In other words, the explicit initializations of
- &cv-link-CC; and &cv-link-CCFLAGS;
- override the default values in the newly-created
- construction environment.
- So a run from this example would look like:
-
- </para>
-
- <scons_output example="ex1">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
-
- <section>
- <title>Multiple &ConsEnvs;</title>
-
- <para>
-
- The real advantage of construction environments
- is that you can create as many different construction
- environments as you need,
- each tailored to a different way to build
- some piece of software or other file.
- If, for example, we need to build
- one program with the <literal>-O2</literal> flag
- and another with the <literal>-g</literal> (debug) flag,
- we would do this like so:
-
- </para>
-
- <scons_example name="ex2">
- <file name="SConstruct" printme="1">
- opt = Environment(CCFLAGS = '-O2')
- dbg = Environment(CCFLAGS = '-g')
+ </para>
- opt.Program('foo', 'foo.c')
+ <scons_output example="ex6">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
- dbg.Program('bar', 'bar.c')
- </file>
- <file name="foo.c">
- int main() { }
- </file>
- <file name="bar.c">
- int main() { }
- </file>
- </scons_example>
+ <para>
- <scons_output example="ex2">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ A construction environment, however,
+ is actually an object with associated methods, etc.
+ If you want to have direct access to only the
+ dictionary of construction variables,
+ you can fetch this using the &Dictionary; method:
- <para>
+ </para>
- We can even use multiple construction environments to build
- multiple versions of a single program.
- If you do this by simply trying to use the
- &b-link-Program; builder with both environments, though,
- like this:
+ <scons_example name="ex6b">
+ <file name="SConstruct" printme="1">
+ env = Environment(FOO = 'foo', BAR = 'bar')
+ dict = env.Dictionary()
+ for key in ['OBJSUFFIX', 'LIBSUFFIX', 'PROGSUFFIX']:
+ print "key = %s, value = %s" % (key, dict[key])
+ </file>
+ </scons_Example>
- </para>
+ <para>
- <scons_example name="ex3">
- <file name="SConstruct" printme="1">
- opt = Environment(CCFLAGS = '-O2')
- dbg = Environment(CCFLAGS = '-g')
+ This &SConstruct; file
+ will print the specified dictionary items for us on POSIX
+ systems as follows:
- opt.Program('foo', 'foo.c')
+ </para>
- dbg.Program('foo', 'foo.c')
- </file>
- <file name="foo.c">
- int main() { }
- </file>
- </scons_example>
+ <scons_output example="ex6b" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
- <para>
+ <para>
- Then &SCons; generates the following error:
+ And on Windows:
- </para>
+ </para>
- <scons_output example="ex3">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
-
- <para>
-
- This is because the two &b-Program; calls have
- each implicitly told &SCons; to generate an object file named
- <filename>foo.o</filename>,
- one with a &cv-link-CCFLAGS; value of
- <literal>-O2</literal>
- and one with a &cv-link-CCFLAGS; value of
- <literal>-g</literal>.
- &SCons; can't just decide that one of them
- should take precedence over the other,
- so it generates the error.
- To avoid this problem,
- we must explicitly specify
- that each environment compile
- <filename>foo.c</filename>
- to a separately-named object file
- using the &b-link-Object; builder, like so:
-
- </para>
-
- <scons_example name="ex4">
- <file name="SConstruct" printme="1">
- opt = Environment(CCFLAGS = '-O2')
- dbg = Environment(CCFLAGS = '-g')
+ <scons_output example="ex6b" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
- o = opt.Object('foo-opt', 'foo.c')
- opt.Program(o)
+ <para>
- d = dbg.Object('foo-dbg', 'foo.c')
- dbg.Program(d)
- </file>
- <file name="foo.c">
- int main() { }
- </file>
- </scons_example>
+ If you want to loop and print the values of
+ all of the construction variables in a construction environment,
+ the Python code to do that in sorted order might look something like:
- <para>
+ </para>
- Notice that each call to the &b-Object; builder
- returns a value,
- an internal &SCons; object that
- represents the object file that will be built.
- We then use that object
- as input to the &b-Program; builder.
- This avoids having to specify explicitly
- the object file name in multiple places,
- and makes for a compact, readable
- &SConstruct; file.
- Our &SCons; output then looks like:
+ <sconstruct>
+ env = Environment()
+ dict = env.Dictionary()
+ keys = dict.keys()
+ keys.sort()
+ for key in keys:
+ print "construction variable = '%s', value = '%s'" % (key, dict[key])
+ </sconstruct>
- </para>
+ </section>
- <scons_output example="ex4">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ <section>
+ <title>Expanding Values From a &ConsEnv;: the &subst; Method</title>
- </section>
+ <para>
- <section>
- <title>Copying &ConsEnvs;</title>
+ Another way to get information from
+ a construction environment.
+ is to use the &subst; method
+ on a string containing <literal>$</literal> expansions
+ of construction variable names.
+ As a simple example,
+ the example from the previous
+ section that used
+ <literal>env['CC']</literal>
+ to fetch the value of &cv-link-CC;
+ could also be written as:
- <para>
+ </para>
- Sometimes you want more than one construction environment
- to share the same values for one or more variables.
- Rather than always having to repeat all of the common
- variables when you create each construction environment,
- you can use the &Clone; method
- to create a copy of a construction environment.
+ <sconstruct>
+ env = Environment()
+ print "CC is:", env.subst('$CC')
+ </sconstruct>
- </para>
+ <para>
- <para>
+ One advantage of using
+ &subst; to expand strings is
+ that construction variables
+ in the result get re-expanded until
+ there are no expansions left in the string.
+ So a simple fetch of a value like
+ &cv-link-CCCOM;:
- Like the &Environment; call that creates a construction environment,
- the &Clone; method takes &consvar; assignments,
- which will override the values in the copied construction environment.
- For example, suppose we want to use &gcc;
- to create three versions of a program,
- one optimized, one debug, and one with neither.
- We could do this by creating a "base" construction environment
- that sets &cv-link-CC; to &gcc;,
- and then creating two copies,
- one which sets &cv-link-CCFLAGS; for optimization
- and the other which sets &cv-CCFLAGS; for debugging:
+ </para>
- </para>
+ <sconstruct>
+ env = Environment(CCFLAGS = '-DFOO')
+ print "CCCOM is:", env['CCCOM']
+ </sconstruct>
- <scons_example name="ex5">
- <file name="SConstruct" printme="1">
- env = Environment(CC = 'gcc')
- opt = env.Clone(CCFLAGS = '-O2')
- dbg = env.Clone(CCFLAGS = '-g')
+ <para>
- env.Program('foo', 'foo.c')
+ Will print the unexpanded value of &cv-CCCOM;,
+ showing us the construction
+ variables that still need to be expanded:
- o = opt.Object('foo-opt', 'foo.c')
- opt.Program(o)
+ </para>
- d = dbg.Object('foo-dbg', 'foo.c')
- dbg.Program(d)
- </file>
- <file name="foo.c">
- int main() { }
- </file>
- </scons_example>
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CCCOM is: $CC $CCFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS -c -o $TARGET $SOURCES
+ scons: `.' is up to date.
+ </screen>
- <para>
+ <para>
- Then our output would look like:
+ Calling the &subst; method on <varname>$CCOM</varname>,
+ however:
- </para>
+ </para>
- <scons_output example="ex5">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ <sconstruct>
+ env = Environment(CCFLAGS = '-DFOO')
+ print "CCCOM is:", env.subst('$CCCOM')
+ </sconstruct>
- </section>
+ <para>
- <section>
- <title>Fetching Values From a &ConsEnv;</title>
+ Will recursively expand all of
+ the construction variables prefixed
+ with <literal>$</literal> (dollar signs),
+ showing us the final output:
- <para>
+ </para>
- You can fetch individual construction variables
- using the normal syntax
- for accessing individual named items in a Python dictionary:
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CCCOM is: gcc -DFOO -c -o
+ scons: `.' is up to date.
+ </screen>
- </para>
+ <para>
- <scons_example name="ex6">
- <file name="SConstruct" printme="1">
- env = Environment()
- print "CC is:", env['CC']
- </file>
- </scons_example>
+ Note that because we're not expanding this
+ in the context of building something
+ there are no target or source files
+ for &cv-link-TARGET; and &cv-link-SOURCES; to expand.
- <para>
+ </para>
- This example &SConstruct; file doesn't build anything,
- but because it's actually a Python script,
- it will print the value of &cv-link-CC; for us:
+ </section>
- </para>
+ <section>
+ <title>Controlling the Default &ConsEnv;: the &DefaultEnvironment; Function</title>
- <scons_output example="ex6">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ <para>
- <para>
+ All of the &Builder; functions that we've introduced so far,
+ like &Program; and &Library;,
+ actually use a default &consenv;
+ that contains settings
+ for the various compilers
+ and other tools that
+ &SCons; configures by default,
+ or otherwise knows about
+ and has discovered on your system.
+ The goal of the default construction environment
+ is to make many configurations to "just work"
+ to build software using
+ readily available tools
+ with a minimum of configuration changes.
- A construction environment, however,
- is actually an object with associated methods, etc.
- If you want to have direct access to only the
- dictionary of construction variables,
- you can fetch this using the &Dictionary; method:
+ </para>
- </para>
+ <para>
- <scons_example name="ex6b">
- <file name="SConstruct" printme="1">
- env = Environment(FOO = 'foo', BAR = 'bar')
- dict = env.Dictionary()
- for key in ['OBJSUFFIX', 'LIBSUFFIX', 'PROGSUFFIX']:
- print "key = %s, value = %s" % (key, dict[key])
- </file>
- </scons_Example>
+ You can, however, control the settings
+ in the default contstruction environment
+ by using the &DefaultEnvironment; function
+ to initialize various settings:
- <para>
+ </para>
- This &SConstruct; file
- will print the specified dictionary items for us on POSIX
- systems as follows:
+ <sconstruct>
- </para>
+ DefaultEnvironment(CC = '/usr/local/bin/gcc')
- <scons_output example="ex6b" os="posix">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ </sconstruct>
- <para>
+ <para>
- And on Windows:
+ When configured as above,
+ all calls to the &Program;
+ or &Object; Builder
+ will build object files with the
+ <filename>/usr/local/bin/gcc</filename>
+ compiler.
- </para>
+ </para>
- <scons_output example="ex6b" os="win32">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ <para>
- <para>
+ Note that the &DefaultEnvironment; function
+ returns the initialized
+ default construction environment object,
+ which can then be manipulated like any
+ other construction environment.
+ So the following
+ would be equivalent to the
+ previous example,
+ setting the &cv-CC;
+ variable to <filename>/usr/local/bin/gcc</filename>
+ but as a separate step after
+ the default construction environment has been initialized:
- If you want to loop through and print the values of
- all of the construction variables in a construction environment,
- the Python code to do that in sorted order might look something like:
+ </para>
- </para>
+ <sconstruct>
- <sconstruct>
- env = Environment()
- dict = env.Dictionary()
- keys = dict.keys()
- keys.sort()
- for key in keys:
- print "construction variable = '%s', value = '%s'" % (key, dict[key])
- </sconstruct>
+ env = DefaultEnvironment()
+ env['CC'] = '/usr/local/bin/gcc'
- </section>
+ </sconstruct>
- <section>
- <title>Expanding Values From a &ConsEnv;</title>
+ <para>
- <para>
+ One very common use of the &DefaultEnvironment; function
+ is to speed up &SCons; initialization.
+ As part of trying to make most default
+ configurations "just work,"
+ &SCons; will actually
+ search the local system for installed
+ compilers and other utilities.
+ This search can take time,
+ especially on systems with
+ slow or networked file systems.
+ If you know which compiler(s) and/or
+ other utilities you want to configure,
+ you can control the search
+ that &SCons; performs
+ by specifying some specific
+ tool modules with which to
+ initialize the default construction environment:
- Another way to get information from
- a construction environment.
- is to use the &subst; method
- on a string containing $-expansions
- of construction variable names.
- As a simple example,
- the example from the previous
- section that used
- <literal>env['CC']</literal>
- to fetch the value of &cv-link-CC;
- could also be written as:
+ </para>
- </para>
+ <sconstruct>
- <sconstruct>
- env = Environment()
- print "CC is:", env.subst('$CC')
- </sconstruct>
+ env = DefaultEnvironment(tools = ['gcc', 'gnulink'],
+ CC = '/usr/local/bin/gcc')
+
+ </sconstruct>
+
+ <para>
+
+ So the above example would tell &SCons;
+ to explicitly configure the default environment
+ to use its normal GNU Compiler and GNU Linker settings
+ (without having to search for them,
+ or any other utilities for that matter),
+ and specifically to use the compiler found at
+ <filename>/usr/local/bin/gcc</filename>.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Multiple &ConsEnvs;</title>
- <para>
+ <para>
- The real advantage of using
- &subst; to expand strings is
- that construction variables
- in the result get
- re-expanded until
- there are no expansions left in the string.
- So a simple fetch of a value like
- &cv-link-CCCOM;:
+ The real advantage of construction environments
+ is that you can create as many different construction
+ environments as you need,
+ each tailored to a different way to build
+ some piece of software or other file.
+ If, for example, we need to build
+ one program with the <literal>-O2</literal> flag
+ and another with the <literal>-g</literal> (debug) flag,
+ we would do this like so:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ opt.Program('foo', 'foo.c')
+
+ dbg.Program('bar', 'bar.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ <file name="bar.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <scons_output example="ex2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ We can even use multiple construction environments to build
+ multiple versions of a single program.
+ If you do this by simply trying to use the
+ &b-link-Program; builder with both environments, though,
+ like this:
+
+ </para>
+
+ <scons_example name="ex3">
+ <file name="SConstruct" printme="1">
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ opt.Program('foo', 'foo.c')
+
+ dbg.Program('foo', 'foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then &SCons; generates the following error:
+
+ </para>
+
+ <scons_output example="ex3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ This is because the two &b-Program; calls have
+ each implicitly told &SCons; to generate an object file named
+ <filename>foo.o</filename>,
+ one with a &cv-link-CCFLAGS; value of
+ <literal>-O2</literal>
+ and one with a &cv-link-CCFLAGS; value of
+ <literal>-g</literal>.
+ &SCons; can't just decide that one of them
+ should take precedence over the other,
+ so it generates the error.
+ To avoid this problem,
+ we must explicitly specify
+ that each environment compile
+ <filename>foo.c</filename>
+ to a separately-named object file
+ using the &b-link-Object; builder, like so:
+
+ </para>
+
+ <scons_example name="ex4">
+ <file name="SConstruct" printme="1">
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ o = opt.Object('foo-opt', 'foo.c')
+ opt.Program(o)
+
+ d = dbg.Object('foo-dbg', 'foo.c')
+ dbg.Program(d)
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Notice that each call to the &b-Object; builder
+ returns a value,
+ an internal &SCons; object that
+ represents the object file that will be built.
+ We then use that object
+ as input to the &b-Program; builder.
+ This avoids having to specify explicitly
+ the object file name in multiple places,
+ and makes for a compact, readable
+ &SConstruct; file.
+ Our &SCons; output then looks like:
+
+ </para>
+
+ <scons_output example="ex4">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Making Copies of &ConsEnvs;: the &Clone; Method</title>
- </para>
+ <para>
- <sconstruct>
- env = Environment(CCFLAGS = '-DFOO')
- print "CCCOM is:", env['CCCOM']
- </sconstruct>
+ Sometimes you want more than one construction environment
+ to share the same values for one or more variables.
+ Rather than always having to repeat all of the common
+ variables when you create each construction environment,
+ you can use the &Clone; method
+ to create a copy of a construction environment.
+
+ </para>
- <para>
+ <para>
+
+ Like the &Environment; call that creates a construction environment,
+ the &Clone; method takes &consvar; assignments,
+ which will override the values in the copied construction environment.
+ For example, suppose we want to use &gcc;
+ to create three versions of a program,
+ one optimized, one debug, and one with neither.
+ We could do this by creating a "base" construction environment
+ that sets &cv-link-CC; to &gcc;,
+ and then creating two copies,
+ one which sets &cv-link-CCFLAGS; for optimization
+ and the other which sets &cv-CCFLAGS; for debugging:
- Will print the unexpanded value of &cv-CCCOM;,
- showing us the construction
- variables that still need to be expanded:
+ </para>
- </para>
+ <scons_example name="ex5">
+ <file name="SConstruct" printme="1">
+ env = Environment(CC = 'gcc')
+ opt = env.Clone(CCFLAGS = '-O2')
+ dbg = env.Clone(CCFLAGS = '-g')
+
+ env.Program('foo', 'foo.c')
+
+ o = opt.Object('foo-opt', 'foo.c')
+ opt.Program(o)
+
+ d = dbg.Object('foo-dbg', 'foo.c')
+ dbg.Program(d)
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ Then our output would look like:
+
+ </para>
+
+ <scons_output example="ex5">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ </section>
+
+ <section>
+ <title>Replacing Values: the &Replace; Method</title>
+
+ <para>
+
+ You can replace existing construction variable values
+ using the &Replace; method:
+
+ </para>
+
+ <scons_example name="Replace1">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCFLAGS = '-DDEFINE1')
+ env.Replace(CCFLAGS = '-DDEFINE2')
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
+
+ <para>
+
+ The replacing value
+ (<literal>-DDEFINE2</literal> in the above example)
+ completely replaces the value in the
+ construction environment:
- <screen>
- % <userinput>scons -Q</userinput>
- CCCOM is: $CC $CCFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS -c -o $TARGET $SOURCES
- scons: `.' is up to date.
- </screen>
+ </para>
- <para>
+ <scons_output example="Replace1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
- Calling the &subst; method on <varname>$CCOM</varname>,
- however:
+ <para>
- </para>
+ You can safely call &Replace;
+ for construction variables that
+ don't exist in the construction environment:
+
+ </para>
- <sconstruct>
- env = Environment(CCFLAGS = '-DFOO')
- print "CCCOM is:", env.subst('$CCCOM')
- </sconstruct>
+ <scons_example name="Replace-nonexistent">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Replace(NEW_VARIABLE = 'xyzzy')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </file>
+ </scons_example>
- <para>
+ <para>
+
+ In this case,
+ the construction variable simply
+ gets added to the construction environment:
+
+ </para>
+
+ <scons_output example="Replace-nonexistent">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
- Will recursively expand all of
- the $-prefixed construction variables,
- showing us the final output:
+ <para>
- </para>
+ Because the variables
+ aren't expanded until the construction environment
+ is actually used to build the targets,
+ and because &SCons; function and method calls
+ are order-independent,
+ the last replacement "wins"
+ and is used to build all targets,
+ regardless of the order in which
+ the calls to Replace() are
+ interspersed with calls to
+ builder methods:
- <screen>
- % <userinput>scons -Q</userinput>
- CCCOM is: gcc -DFOO -c -o
- scons: `.' is up to date.
- </screen>
+ </para>
- <para>
+ <scons_example name="Replace2">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCFLAGS = '-DDEFINE1')
+ print "CCFLAGS =", env['CCFLAGS']
+ env.Program('foo.c')
- (Note that because we're not expanding this
- in the context of building something
- there are no target or source files
- for &cv-link-TARGET; and &cv-link-SOURCES; to expand.)
+ env.Replace(CCFLAGS = '-DDEFINE2')
+ print "CCFLAGS =", env['CCFLAGS']
+ env.Program('bar.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ <file name="bar.c">
+ int main() { }
+ </file>
+ </scons_example>
- </para>
+ <para>
- </section>
+ The timing of when the replacement
+ actually occurs relative
+ to when the targets get built
+ becomes apparent
+ if we run &scons; without the <literal>-Q</literal>
+ option:
- <section>
- <title>Modifying a &ConsEnv;</title>
+ </para>
+
+ <scons_output example="Replace2">
+ <scons_output_command>scons</scons_output_command>
+ </scons_output>
+
+ <para>
- <para>
+ Because the replacement occurs while
+ the &SConscript; files are being read,
+ the &cv-link-CCFLAGS;
+ variable has already been set to
+ <literal>-DDEFINE2</literal>
+ by the time the &foo_o; target is built,
+ even though the call to the &Replace;
+ method does not occur until later in
+ the &SConscript; file.
- &SCons; provides various methods that
- support modifying existing values in a construction environment.
+ </para>
- </para>
+ </section>
- <section>
- <title>Replacing Values in a &ConsEnv;</title>
+ <section>
+ <title>Setting Values Only If They're Not Already Defined: the &SetDefault; Method</title>
- <para>
+ <para>
- You can replace existing construction variable values
- using the &Replace; method:
+ Sometimes it's useful to be able to specify
+ that a construction variable should be
+ set to a value only if the construction environment
+ does not already have that variable defined
+ You can do this with the &SetDefault; method,
+ which behaves similarly to the <function>set_default</function>
+ method of Python dictionary objects:
- </para>
+ </para>
- <scons_example name="Replace1">
- <file name="SConstruct" printme="1">
- env = Environment(CCFLAGS = '-DDEFINE1')
- env.Replace(CCFLAGS = '-DDEFINE2')
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- int main() { }
- </file>
- </scons_example>
+ <sconstruct>
+ env.SetDefault(SPECIAL_FLAG = '-extra-option')
+ </sconstruct>
- <para>
+ <para>
- The replacing value
- (<literal>-DDEFINE2</literal> in the above example)
- completely replaces the value in the
- construction environment:
+ This is especially useful
+ when writing your own <literal>Tool</literal> modules
+ to apply variables to construction environments.
+ <!--
+ See <xref linkend="chap-tool-modules"></xref>
+ for more information about writing
+ Tool modules.
+ -->
- </para>
+ </para>
- <scons_output example="Replace1">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ </section>
- <para>
+ <section>
+ <title>Appending to the End of Values: the &Append; Method</title>
- You can safely call &Replace;
- for construction variables that
- don't exist in the construction environment:
+ <para>
- </para>
+ You can append a value to
+ an existing construction variable
+ using the &Append; method:
- <scons_example name="Replace-nonexistent">
- <file name="SConstruct" printme="1">
- env = Environment()
- env.Replace(NEW_VARIABLE = 'xyzzy')
- print "NEW_VARIABLE =", env['NEW_VARIABLE']
- </file>
- </scons_example>
+ </para>
- <para>
+ <scons_example name="ex8">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCFLAGS = ['-DMY_VALUE'])
+ env.Append(CCFLAGS = ['-DLAST'])
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
- In this case,
- the construction variable simply
- gets added to the construction environment:
+ <para>
- </para>
+ &SCons; then supplies both the <literal>-DMY_VALUE</literal> and
+ <literal>-DLAST</literal> flags when compiling the object file:
- <scons_output example="Replace-nonexistent">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ </para>
- <para>
+ <scons_output example="ex8">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
- Because the variables
- aren't expanded until the construction environment
- is actually used to build the targets,
- and because &SCons; function and method calls
- are order-independent,
- the last replacement "wins"
- and is used to build all targets,
- regardless of the order in which
- the calls to Replace() are
- interspersed with calls to
- builder methods:
+ <para>
- </para>
+ If the construction variable doesn't already exist,
+ the &Append; method will create it:
- <scons_example name="Replace2">
- <file name="SConstruct" printme="1">
- env = Environment(CCFLAGS = '-DDEFINE1')
- print "CCFLAGS =", env['CCFLAGS']
- env.Program('foo.c')
+ </para>
- env.Replace(CCFLAGS = '-DDEFINE2')
- print "CCFLAGS =", env['CCFLAGS']
- env.Program('bar.c')
- </file>
- <file name="foo.c">
- int main() { }
- </file>
- <file name="bar.c">
- int main() { }
- </file>
- </scons_example>
+ <scons_example name="Append-nonexistent">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Append(NEW_VARIABLE = 'added')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </file>
+ </scons_example>
- <para>
+ <para>
- The timing of when the replacement
- actually occurs relative
- to when the targets get built
- becomes apparent
- if we run &scons; without the <literal>-Q</literal>
- option:
+ Which yields:
- </para>
+ </para>
- <scons_output example="Replace2">
- <scons_output_command>scons</scons_output_command>
- </scons_output>
+ <scons_output example="Append-nonexistent">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
- <para>
+ <para>
- Because the replacement occurs while
- the &SConscript; files are being read,
- the &cv-link-CCFLAGS;
- variable has already been set to
- <literal>-DDEFINE2</literal>
- by the time the &foo_o; target is built,
- even though the call to the &Replace;
- method does not occur until later in
- the &SConscript; file.
+ Note that the &Append; function tries to be "smart"
+ about how the new value is appended to the old value.
+ If both are strings, the previous and new strings
+ are simply concatenated.
+ Similarly, if both are lists,
+ the lists are concatenated.
+ If, however, one is a string and the other is a list,
+ the string is added as a new element to the list.
- </para>
+ </para>
- </section>
+ </section>
- <!--
+ <section>
+ <title>Appending Unique Values: the &AppendUnique; Method</title>
- <section>
- <title>Setting Values Only If They're Not Already Defined</title>
+ <para>
- <para>
+ Some times it's useful to add a new value
+ only if the existing construction variable
+ doesn't already contain the value.
+ This can be done using the &AppendUnique; method:
- XXX SetDefault()
+ </para>
- </para>
+ <sconstruct>
+ env.AppendUnique(CCFLAGS=['-g'])
+ </sconstruct>
- </section>
+ <para>
- -->
+ In the above example,
+ the <literal>-g</literal> would be added
+ only if the &cv-CCFLAGS; variable
+ does not already contain a <literal>-g</literal> value.
- <section>
- <title>Appending to the End of Values in a &ConsEnv;</title>
+ </para>
- <para>
+ </section>
- You can append a value to
- an existing construction variable
- using the &Append; method:
+ <section>
+ <title>Appending to the Beginning of Values: the &Prepend; Method</title>
- </para>
+ <para>
- <scons_example name="ex8">
- <file name="SConstruct" printme="1">
- env = Environment(CCFLAGS = '-DMY_VALUE')
- env.Append(CCFLAGS = ' -DLAST')
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- int main() { }
- </file>
- </scons_example>
+ You can append a value to the beginning of
+ an existing construction variable
+ using the &Prepend; method:
- <para>
+ </para>
- &SCons; then supplies both the <literal>-DMY_VALUE</literal> and
- <literal>-DLAST</literal> flags when compiling the object file:
+ <scons_example name="ex9">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCFLAGS = ['-DMY_VALUE'])
+ env.Prepend(CCFLAGS = ['-DFIRST'])
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ int main() { }
+ </file>
+ </scons_example>
- </para>
+ <para>
- <scons_output example="ex8">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ &SCons; then supplies both the <literal>-DFIRST</literal> and
+ <literal>-DMY_VALUE</literal> flags when compiling the object file:
- <para>
+ </para>
- If the construction variable doesn't already exist,
- the &Append; method will create it:
+ <scons_output example="ex9">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
- </para>
+ <para>
- <scons_example name="Append-nonexistent">
- <file name="SConstruct" printme="1">
- env = Environment()
- env.Append(NEW_VARIABLE = 'added')
- print "NEW_VARIABLE =", env['NEW_VARIABLE']
- </file>
- </scons_example>
+ If the construction variable doesn't already exist,
+ the &Prepend; method will create it:
- <para>
+ </para>
- Which yields:
+ <scons_example name="Prepend-nonexistent">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Prepend(NEW_VARIABLE = 'added')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </file>
+ </scons_example>
- </para>
+ <para>
- <scons_output example="Append-nonexistent">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ Which yields:
- <!--
+ </para>
- XXX AppendUnique()
+ <scons_output example="Prepend-nonexistent">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
- -->
+ <para>
- </section>
+ Like the &Append; function,
+ the &Prepend; function tries to be "smart"
+ about how the new value is appended to the old value.
+ If both are strings, the previous and new strings
+ are simply concatenated.
+ Similarly, if both are lists,
+ the lists are concatenated.
+ If, however, one is a string and the other is a list,
+ the string is added as a new element to the list.
- <section>
- <title>Appending to the Beginning of Values in a &ConsEnv;</title>
+ </para>
- <para>
+ </section>
- You can append a value to the beginning of
- an existing construction variable
- using the &Prepend; method:
+ <section>
+ <title>Prepending Unique Values: the &PrependUnique; Method</title>
- </para>
+ <para>
- <scons_example name="ex9">
- <file name="SConstruct" printme="1">
- env = Environment(CCFLAGS = '-DMY_VALUE')
- env.Prepend(CCFLAGS = '-DFIRST ')
- env.Program('foo.c')
- </file>
- <file name="foo.c">
- int main() { }
- </file>
- </scons_example>
+ Some times it's useful to add a new value
+ to the beginning of a construction variable
+ only if the existing value
+ doesn't already contain the to-be-added value.
+ This can be done using the &PrependUnique; method:
- <para>
+ </para>
- &SCons; then supplies both the <literal>-DFIRST</literal> and
- <literal>-DMY_VALUE</literal> flags when compiling the object file:
+ <sconstruct>
+ env.PrependUnique(CCFLAGS=['-g'])
+ </sconstruct>
- </para>
+ <para>
- <scons_output example="ex9">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ In the above example,
+ the <literal>-g</literal> would be added
+ only if the &cv-CCFLAGS; variable
+ does not already contain a <literal>-g</literal> value.
- <para>
+ </para>
- If the construction variable doesn't already exist,
- the &Prepend; method will create it:
+ </section>
- </para>
+ </section>
- <scons_example name="Prepend-nonexistent">
- <file name="SConstruct" printme="1">
- env = Environment()
- env.Prepend(NEW_VARIABLE = 'added')
- print "NEW_VARIABLE =", env['NEW_VARIABLE']
- </file>
- </scons_example>
+ <section id="sect-execution-environments">
+ <title>Controlling the Execution Environment for Issued Commands</title>
+
+ <para>
+
+ When &SCons; builds a target file,
+ it does not execute the commands with
+ the same external environment
+ that you used to execute &SCons;.
+ Instead, it uses the dictionary
+ stored in the &cv-link-ENV; construction variable
+ as the external environment
+ for executing commands.
- <para>
+ </para>
- Which yields:
+ <para>
- </para>
+ The most important ramification of this behavior
+ is that the &PATH; environment variable,
+ which controls where the operating system
+ will look for commands and utilities,
+ is not the same as in the external environment
+ from which you called &SCons;.
+ This means that &SCons; will not, by default,
+ necessarily find all of the tools
+ that you can execute from the command line.
- <scons_output example="Prepend-nonexistent">
- <scons_output_command>scons -Q</scons_output_command>
- </scons_output>
+ </para>
- <!--
+ <para>
- XXX PrependUnique()
+ The default value of the &PATH; environment variable
+ on a POSIX system
+ is <literal>/usr/local/bin:/bin:/usr/bin</literal>.
+ The default value of the &PATH; environment variable
+ on a Windows system comes from the Windows registry
+ value for the command interpreter.
+ If you want to execute any commands--compilers, linkers, etc.--that
+ are not in these default locations,
+ you need to set the &PATH; value
+ in the &cv-ENV; dictionary
+ in your construction environment.
- -->
+ </para>
- </section>
+ <para>
- <!--
+ The simplest way to do this is to initialize explicitly
+ the value when you create the construction environment;
+ this is one way to do that:
- <section>
- <title>Adding to Values in the Execution Environment</title>
+ </para>
- <para>
+ <sconstruct>
+ path = ['/usr/local/bin', '/bin', '/usr/bin']
+ env = Environment(ENV = {'PATH' : path})
+ </sconstruct>
- XXX AppendENVPath()
+ <para>
- XXX PrependENVPath()
+ Assign a dictionary to the &cv-ENV;
+ construction variable in this way
+ completely resets the external environment
+ so that the only variable that will be
+ set when external commands are executed
+ will be the &PATH; value.
+ If you want to use the rest of
+ the values in &cv-ENV; and only
+ set the value of &PATH;,
+ the most straightforward way is probably:
- </para>
+ </para>
- </section>
+ <sconstruct>
+ env['ENV']['PATH'] = ['/usr/local/bin', '/bin', '/usr/bin']
+ </sconstruct>
- -->
+ <para>
- </section>
+ Note that &SCons; does allow you to define
+ the directories in the &PATH; in a string,
+ separated by the pathname-separator character
+ for your system (':' on POSIX systems, ';' on Windows):
+
+ </para>
+
+ <sconstruct>
+ env['ENV']['PATH'] = '/usr/local/bin:/bin:/usr/bin'
+ </sconstruct>
+
+ <para>
+
+ But doing so makes your &SConscript; file less portable,
+ (although in this case that may not be a huge concern
+ since the directories you list are likley system-specific, anyway).
+
+ </para>
+
+ <!--
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Command('foo', [], '__ROOT__/usr/bin/printenv.py')
+ </file>
+ <file name="__ROOT__/usr/bin/printenv.py" chmod="0755">
+ #!/usr/bin/env python
+ import os
+ import sys
+ if len(sys.argv) > 1:
+ keys = sys.argv[1:]
+ else:
+ keys = os.environ.keys()
+ keys.sort()
+ for key in keys:
+ print " " + key + "=" + os.environ[key]
+ </file>
+ </scons_example>
+
+ <para>
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <section>
+ <title>Propagating &PATH; From the External Environment</title>
+
+ <para>
+
+ You may want to propagate the external &PATH;
+ to the execution environment for commands.
+ You do this by initializing the &PATH;
+ variable with the &PATH; value from
+ the <literal>os.environ</literal>
+ dictionary,
+ which is Python's way of letting you
+ get at the external environment:
+
+ </para>
+
+ <sconstruct>
+ import os
+ env = Environment(ENV = {'PATH' : os.environ['PATH']})
+ </sconstruct>
+
+ <para>
+
+ Alternatively, you may find it easier
+ to just propagate the entire external
+ environment to the execution environment
+ for commands.
+ This is simpler to code than explicity
+ selecting the &PATH; value:
+
+ </para>
+
+ <sconstruct>
+ import os
+ env = Environment(ENV = os.environ)
+ </sconstruct>
+
+ <para>
+
+ Either of these will guarantee that
+ &SCons; will be able to execute
+ any command that you can execute from the command line.
+ The drawback is that the build can behave
+ differently if it's run by people with
+ different &PATH; values in their environment--for example,
+ if both the <literal>/bin</literal> and
+ <literal>/usr/local/bin</literal> directories
+ have different &cc; commands,
+ then which one will be used to compile programs
+ will depend on which directory is listed
+ first in the user's &PATH; variable.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Adding to <varname>PATH</varname> Values in the Execution Environment</title>
+
+ <para>
+
+ One of the most common requirements
+ for manipulating a variable in the execution environment
+ is to add one or more custom directories to a search
+ like the <envar>$PATH</envar> variable on Linux or POSIX systems,
+ or the <envar>%PATH%</envar> variable on Windows,
+ so that a locally-installed compiler or other utility
+ can be found when &SCons; tries to execute it to update a target.
+ &SCons; provides &PrependENVPath; and &AppendENVPath; functions
+ to make adding things to execution variables convenient.
+ You call these functions by specifying the variable
+ to which you want the value added,
+ and then value itself.
+ So to add some <filename>/usr/local</filename> directories
+ to the <envar>$PATH</envar> and <envar>$LIB</envar> variables,
+ you might:
+
+ </para>
+
+ <sconstruct>
+ env = Environment(ENV = os.environ)
+ env.PrependENVPath('PATH', '/usr/local/bin')
+ env.AppendENVPath('LIB', '/usr/local/lib')
+ </sconstruct>
+
+ <para>
+
+ Note that the added values are strings,
+ and if you want to add multiple directories to
+ a variable like <envar>$PATH</envar>,
+ you must include the path separate character
+ (<literal>:</literal> on Linux or POSIX,
+ <literal>;</literal> on Windows)
+ in the string.
+
+ </para>
+
+ </section>
+
+ </section>
diff --git a/doc/user/environments.xml b/doc/user/environments.xml
index 01ae2ed..0aac0d8 100644
--- a/doc/user/environments.xml
+++ b/doc/user/environments.xml
@@ -1,25 +1,25 @@
<!--
- __COPYRIGHT__
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
- KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
@@ -38,120 +38,120 @@ build behavior.
Construction variables from a construction environment are expanded
by preceding the keyword with a C<%> (percent sign):
- Construction variables:
+ Construction variables:
XYZZY => 'abracadabra',
- The string: "The magic word is: %XYZZY!"
- expands to: "The magic word is: abracadabra!"
+ The string: "The magic word is: %XYZZY!"
+ expands to: "The magic word is: abracadabra!"
A construction variable name may be surrounded by C<{> and C<}> (curly
braces), which are stripped as part of the expansion. This can
sometimes be necessary to separate a variable expansion from trailing
alphanumeric characters:
- Construction variables:
+ Construction variables:
OPT => 'value1',
OPTION => 'value2',
- The string: "%OPT %{OPT}ION %OPTION %{OPTION}"
- expands to: "value1 value1ION value2 value2"
+ The string: "%OPT %{OPT}ION %OPTION %{OPTION}"
+ expands to: "value1 value1ION value2 value2"
Construction variable expansion is recursive, that is, a string
containing C<%->expansions after substitution will be re-expanded until
no further substitutions can be made:
- Construction variables:
+ Construction variables:
STRING => 'The result is: %FOO',
FOO => '%BAR',
BAR => 'final value',
- The string: "The string says: %STRING"
- expands to: "The string says: The result is: final value"
+ The string: "The string says: %STRING"
+ expands to: "The string says: The result is: final value"
If a construction variable is not defined in an environment, then the
null string is substituted:
- Construction variables:
+ Construction variables:
FOO => 'value1',
BAR => 'value2',
- The string: "%FOO <%NO_VARIABLE> %BAR"
- expands to: "value1 <> value2"
+ The string: "%FOO <%NO_VARIABLE> %BAR"
+ expands to: "value1 <> value2"
A doubled C<%%> will be replaced by a single C<%>:
- The string: "Here is a percent sign: %%"
- expands to: "Here is a percent sign: %"
+ The string: "Here is a percent sign: %%"
+ expands to: "Here is a percent sign: %"
=head2 Default construction variables
When you specify no arguments when creating a new construction
environment:
- $env = new cons();
+ $env = new cons();
Cons creates a reference to a new, default construction
environment. This contains a number of construction variables and some
methods. At the present writing, the default construction variables on a
UNIX system are:
- CC => 'cc',
- CFLAGS => '',
- CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
- CXX => '%CC',
- CXXFLAGS => '%CFLAGS',
- CXXCOM => '%CXX %CXXFLAGS %_IFLAGS -c %< -o %>',
- INCDIRPREFIX => '-I',
- INCDIRSUFFIX => '',
- LINK => '%CXX',
- LINKCOM => '%LINK %LDFLAGS -o %> %< %_LDIRS %LIBS',
- LINKMODULECOM => '%LD -r -o %> %<',
- LIBDIRPREFIX => '-L',
- LIBDIRSUFFIX => '',
- AR => 'ar',
- ARFLAGS => 'r',
- ARCOM => ['%AR %ARFLAGS %> %<', '%RANLIB %>'],
- RANLIB => 'ranlib',
- AS => 'as',
- ASFLAGS => '',
- ASCOM => '%AS %ASFLAGS %< -o %>',
- LD => 'ld',
- LDFLAGS => '',
- PREFLIB => 'lib',
- SUFLIB => '.a',
- SUFLIBS => '.so:.a',
- SUFOBJ => '.o',
- SIGNATURE => [ '*' => 'build' ],
- ENV => { 'PATH' => '/bin:/usr/bin' },
+ CC => 'cc',
+ CFLAGS => '',
+ CCCOM => '%CC %CFLAGS %_IFLAGS -c %< -o %>',
+ CXX => '%CC',
+ CXXFLAGS => '%CFLAGS',
+ CXXCOM => '%CXX %CXXFLAGS %_IFLAGS -c %< -o %>',
+ INCDIRPREFIX => '-I',
+ INCDIRSUFFIX => '',
+ LINK => '%CXX',
+ LINKCOM => '%LINK %LDFLAGS -o %> %< %_LDIRS %LIBS',
+ LINKMODULECOM => '%LD -r -o %> %<',
+ LIBDIRPREFIX => '-L',
+ LIBDIRSUFFIX => '',
+ AR => 'ar',
+ ARFLAGS => 'r',
+ ARCOM => ['%AR %ARFLAGS %> %<', '%RANLIB %>'],
+ RANLIB => 'ranlib',
+ AS => 'as',
+ ASFLAGS => '',
+ ASCOM => '%AS %ASFLAGS %< -o %>',
+ LD => 'ld',
+ LDFLAGS => '',
+ PREFLIB => 'lib',
+ SUFLIB => '.a',
+ SUFLIBS => '.so:.a',
+ SUFOBJ => '.o',
+ SIGNATURE => [ '*' => 'build' ],
+ ENV => { 'PATH' => '/bin:/usr/bin' },
And on a Windows system (Windows NT), the default construction variables
are (unless the default rule style is set using the B<DefaultRules>
method):
- CC => 'cl',
- CFLAGS => '/nologo',
- CCCOM => '%CC %CFLAGS %_IFLAGS /c %< /Fo%>',
- CXXCOM => '%CXX %CXXFLAGS %_IFLAGS /c %< /Fo%>',
- INCDIRPREFIX => '/I',
- INCDIRSUFFIX => '',
- LINK => 'link',
- LINKCOM => '%LINK %LDFLAGS /out:%> %< %_LDIRS %LIBS',
- LINKMODULECOM => '%LD /r /o %> %<',
- LIBDIRPREFIX => '/LIBPATH:',
- LIBDIRSUFFIX => '',
- AR => 'lib',
- ARFLAGS => '/nologo ',
- ARCOM => "%AR %ARFLAGS /out:%> %<",
- RANLIB => '',
- LD => 'link',
- LDFLAGS => '/nologo ',
- PREFLIB => '',
- SUFEXE => '.exe',
- SUFLIB => '.lib',
- SUFLIBS => '.dll:.lib',
- SUFOBJ => '.obj',
- SIGNATURE => [ '*' => 'build' ],
+ CC => 'cl',
+ CFLAGS => '/nologo',
+ CCCOM => '%CC %CFLAGS %_IFLAGS /c %< /Fo%>',
+ CXXCOM => '%CXX %CXXFLAGS %_IFLAGS /c %< /Fo%>',
+ INCDIRPREFIX => '/I',
+ INCDIRSUFFIX => '',
+ LINK => 'link',
+ LINKCOM => '%LINK %LDFLAGS /out:%> %< %_LDIRS %LIBS',
+ LINKMODULECOM => '%LD /r /o %> %<',
+ LIBDIRPREFIX => '/LIBPATH:',
+ LIBDIRSUFFIX => '',
+ AR => 'lib',
+ ARFLAGS => '/nologo ',
+ ARCOM => "%AR %ARFLAGS /out:%> %<",
+ RANLIB => '',
+ LD => 'link',
+ LDFLAGS => '/nologo ',
+ PREFLIB => '',
+ SUFEXE => '.exe',
+ SUFLIB => '.lib',
+ SUFLIBS => '.dll:.lib',
+ SUFOBJ => '.obj',
+ SIGNATURE => [ '*' => 'build' ],
These variables are used by the various methods associated with the
environment. In particular, any method that ultimately invokes an external
@@ -160,7 +160,7 @@ appropriate. For example, the C<Objects> method takes a number of source
files and arranges to derive, if necessary, the corresponding object
files:
- Objects $env 'foo.c', 'bar.c';
+ Objects $env 'foo.c', 'bar.c';
This will arrange to produce, if necessary, F<foo.o> and F<bar.o>. The
command invoked is simply C<%CCCOM>, which expands, through substitution,
@@ -234,32 +234,32 @@ anywhere else in the current command line (via C<%1>, C<%2>, etc.), then
those will be deleted from the list provided by C<%E<lt>>. Consider the
following command found in a F<Conscript> file in the F<test> directory:
- Command $env 'tgt', qw(foo bar baz), qq(
+ Command $env 'tgt', qw(foo bar baz), qq(
echo %< -i %1 > %>
echo %< -i %2 >> %>
echo %< -i %3 >> %>
- );
+ );
If F<tgt> needed to be updated, then this would result in the execution of
the following commands, assuming that no remapping has been established for
the F<test> directory:
- echo test/bar test/baz -i test/foo > test/tgt
- echo test/foo test/baz -i test/bar >> test/tgt
- echo test/foo test/bar -i test/baz >> test/tgt
+ echo test/bar test/baz -i test/foo > test/tgt
+ echo test/foo test/baz -i test/bar >> test/tgt
+ echo test/foo test/bar -i test/baz >> test/tgt
=back
Any of the above pseudo-variables may be followed immediately by one of
the following suffixes to select a portion of the expanded path name:
- :a the absolute path to the file name
- :b the directory plus the file name stripped of any suffix
- :d the directory
- :f the file name
- :s the file name suffix
- :F the file name stripped of any suffix
- :S the absolute path path to a Linked source file
+ :a the absolute path to the file name
+ :b the directory plus the file name stripped of any suffix
+ :d the directory
+ :f the file name
+ :s the file name suffix
+ :F the file name stripped of any suffix
+ :S the absolute path path to a Linked source file
Continuing with the above example, C<%E<lt>:f> would expand to C<foo bar baz>,
and C<%E<gt>:d> would expand to C<test>.
@@ -277,17 +277,17 @@ as a Perl code reference; the results of this call will be used to
replace the contents of the brackets in the command line. For example,
given an existing input file named F<tgt.in>:
- @keywords = qw(foo bar baz);
- $env = new cons(X_COMMA => sub { join(",", @_) });
- Command $env 'tgt', 'tgt.in', qq(
+ @keywords = qw(foo bar baz);
+ $env = new cons(X_COMMA => sub { join(",", @_) });
+ Command $env 'tgt', 'tgt.in', qq(
echo '# Keywords: %[X_COMMA @keywords %]' > %>
cat %< >> %>
- );
+ );
This will execute:
- echo '# Keywords: foo,bar,baz' > tgt
- cat tgt.in >> tgt
+ echo '# Keywords: foo,bar,baz' > tgt
+ cat tgt.in >> tgt
=item %( %)
@@ -313,833 +313,1353 @@ Cons expands construction variables in the source and target file names
passed to the various construction methods according to the expansion
rules described above:
- $env = new cons(
+ $env = new cons(
DESTDIR => 'programs',
SRCDIR => 'src',
- );
- Program $env '%DESTDIR/hello', '%SRCDIR/hello.c';
+ );
+ Program $env '%DESTDIR/hello', '%SRCDIR/hello.c';
This allows for flexible configuration, through the construction
environment, of directory names, suffixes, etc.
-=head1 Default construction methods
+-->
-The list of default construction methods includes the following:
+ <para>
+
+ An <literal>environment</literal>
+ is a collection of values that
+ can affect how a program executes.
+ &SCons; distinguishes between three
+ different types of environments
+ that can affect the behavior of &SCons; itself
+ (subject to the configuration in the &SConscript; files),
+ as well as the compilers and other tools it executes:
+
+ </para>
+
+ <variablelist>
+
+ <varlistentry>
+ <term>External Environment</term>
+
+ <listitem>
+ <para>
+
+ The <literal>external environment</literal>
+ is the set of variables in the user's environment
+ at the time the user runs &SCons;.
+ These variables are available within the &SConscript; files
+ through the Python <literal>os.environ</literal> dictionary.
+ See <xref linkend="sect-external-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>&ConsEnv;</term>
+
+ <listitem>
+ <para>
+
+ A &consenv;
+ is a distinct object creating within
+ a &SConscript; file and
+ and which contains values that
+ affect how &SCons; decides
+ what action to use to build a target,
+ and even to define which targets
+ should be built from which sources.
+ One of the most powerful features of &SCons;
+ is the ability to create multiple &consenvs;,
+ including the ability to clone a new, customized
+ &consenv; from an existing &consenv;.
+ See <xref linkend="sect-construction-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ <varlistentry>
+ <term>Execution Environment</term>
+
+ <listitem>
+ <para>
+
+ An <literal>execution environment</literal>
+ is the values that &SCons; sets
+ when executing an external
+ command (such as a compiler or linker)
+ to build one or more targets.
+ Note that this is not the same as
+ the <literal>external environment</literal>
+ (see above).
+ See <xref linkend="sect-execution-environments"></xref>, below.
+
+ </para>
+ </listitem>
+ </varlistentry>
+
+ </variablelist>
+
+ <para>
+
+ Unlike &Make;, &SCons; does not automatically
+ copy or import values between different environments
+ (with the exception of explicit clones of &consenvs;,
+ which inherit values from their parent).
+ This is a deliberate design choice
+ to make sure that builds are,
+ by default, repeatable regardless of
+ the values in the user's external environment.
+ This avoids a whole class of problems with builds
+ where a developer's local build works
+ because a custom variable setting
+ causes a different comiler or build option to be used,
+ but the checked-in change breaks the official build
+ because it uses different environment variable settings.
+
+ </para>
+
+ <para>
+
+ Note that the &SConscript; writer can
+ easily arrange for variables to be
+ copied or imported between environments,
+ and this is often very useful
+ (or even downright necessary)
+ to make it easy for developers
+ to customize the build in appropriate ways.
+ The point is <emphasis>not</emphasis>
+ that copying variables between different environments
+ is evil and must always be avoided.
+ Instead, it should be up to the
+ implementer of the build system
+ to make conscious choices
+ about how and when to import
+ a variable from one environment to another,
+ making informed decisions about
+ striking the right balance
+ between making the build
+ repeatable on the one hand
+ and convenient to use on the other.
+
+ </para>
+
+ <section id="sect-external-environments">
+ <title>Using Values From the External Environment</title>
+
+ <para>
+
+ The <literal>external environment</literal>
+ variable settings that
+ the user has in force
+ when executing &SCons;
+ are available through the normal Python
+ <envar>os.environ</envar>
+ dictionary.
+ This means that you must add an
+ <literal>import os</literal> statuement
+ to any &SConscript; file
+ in which you want to use
+ values from the user's external environment.
+
+ </para>
+ <programlisting>
+ import os
+ </programlisting>
-=head2 The C<new> constructor
+ <para>
+
+ More usefully, you can use the
+ <envar>os.environ</envar>
+ dictionary in your &SConscript;
+ files to initialize &consenvs;
+ with values from the user's external environment.
+ See the next section,
+ <xref linkend="sect-construction-environments"></xref>,
+ for information on how to do this.
+
+ </para>
+
+ </section>
+
+ <section id="sect-construction-environments">
+ <title>Construction Environments</title>
-The C<new> method is a Perl object constructor. That is, it is not invoked
-via a reference to an existing construction environment B<reference>, but,
-rather statically, using the name of the Perl B<package> where the
-constructor is defined. The method is invoked like this:
+ <para>
- $env = new cons(<overrides>);
+ It is rare that all of the software in a large,
+ complicated system needs to be built the same way.
+ For example, different source files may need different options
+ enabled on the command line,
+ or different executable programs need to be linked
+ with different libraries.
+ &SCons; accommodates these different build
+ requirements by allowing you to create and
+ configure multiple &consenvs;
+ that control how the software is built.
+ A &consenv; is an object
+ that has a number of associated
+ &consvars;, each with a name and a value.
+ (A construction environment also has an attached
+ set of &Builder; methods,
+ about which we'll learn more later.)
-The environment you get back is blessed into the package C<cons>, which
-means that it will have associated with it the default methods described
-below. Individual construction variables can be overridden by providing
-name/value pairs in an override list. Note that to override any command
-environment variable (i.e. anything under C<ENV>), you will have to override
-all of them. You can get around this difficulty by using the C<copy> method
-on an existing construction environment.
+ </para>
+ <section>
+ <title>Creating a &ConsEnv;: the &Environment; Function</title>
-=head2 The C<clone> method
+ <para>
-The C<clone> method creates a clone of an existing construction environment,
-and can be called as in the following example:
+ A &consenv; is created by the &Environment; method:
- $env2 = $env1->clone(<overrides>);
+ </para>
-You can provide overrides in the usual manner to create a different
-environment from the original. If you just want a new name for the same
-environment (which may be helpful when exporting environments to existing
-components), you can just use simple assignment.
+ <programlisting>
+ env = Environment()
+ </programlisting>
+ <para>
-=head2 The C<copy> method
+ By default, &SCons; initializes every
+ new construction environment
+ with a set of &consvars;
+ based on the tools that it finds on your system,
+ plus the default set of builder methods
+ necessary for using those tools.
+ The construction variables
+ are initialized with values describing
+ the C compiler,
+ the Fortran compiler,
+ the linker,
+ etc.,
+ as well as the command lines to invoke them.
-The C<copy> method extracts the externally defined construction variables
-from an environment and returns them as a list of name/value
-pairs. Overrides can also be provided, in which case, the overridden values
-will be returned, as appropriate. The returned list can be assigned to a
-hash, as shown in the prototype, below, but it can also be manipulated in
-other ways:
+ </para>
- %env = $env1->copy(<overrides>);
+ <para>
-The value of C<ENV>, which is itself a hash, is also copied to a new hash,
-so this may be changed without fear of affecting the original
-environment. So, for example, if you really want to override just the
-C<PATH> variable in the default environment, you could do the following:
+ When you initialize a construction environment
+ you can set the values of the
+ environment's &consvars;
+ to control how a program is built.
+ For example:
- %cons = new cons()->copy();
- $cons{ENV}{PATH} = "<your path here>";
- $cons = new cons(%cons);
+ </para>
-This will leave anything else that might be in the default execution
-environment undisturbed.
+ <programlisting>
+ import os
--->
+ env = Environment(CC = 'gcc',
+ CCFLAGS = '-O2')
- <para>
-
- It is rare that all of the software in a large,
- complicated system needs to be built the same way.
- For example, different source files may need different options
- enabled on the command line,
- or different executable programs need to be linked
- with different libraries.
- &SCons; accommodates these different build
- requirements by allowing you to create and
- configure multiple &consenvs;
- that control how the software is built.
- Technically, a &consenv; is an object
- that has a number of associated
- &consvars;, each with a name and a value.
- (A construction environment also has an attached
- set of &Builder; methods,
- about which we'll learn more later.)
-
- </para>
-
- <para>
-
- A &consenv; is created by the &Environment; method:
-
- </para>
-
- <programlisting>
- env = Environment()
- </programlisting>
-
- <para>
-
- By default, &SCons; initializes every
- new construction environment
- with a set of &consvars;
- based on the tools that it finds on your system,
- plus the default set of builder methods
- necessary for using those tools.
- The construction variables
- are initialized with values describing
- the C compiler,
- the Fortran compiler,
- the linker,
- etc.,
- as well as the command lines to invoke them.
-
- </para>
-
- <para>
-
- When you initialize a construction environment
- you can set the values of the
- environment's &consvars;
- to control how a program is built.
- For example:
-
- </para>
-
- <programlisting>
- env = Environment(CC = 'gcc',
- CCFLAGS = '-O2')
-
- env.Program('foo.c')
- </programlisting>
-
- <para>
-
- The construction environment in this example
- is still initialized with the same default
- construction variable values,
- except that the user has explicitly specified use of the
- GNU C compiler &gcc;,
- and further specifies that the <literal>-O2</literal>
- (optimization level two)
- flag should be used when compiling the object file.
- In other words, the explicit initializations of
- &cv-link-CC; and &cv-link-CCFLAGS;
- override the default values in the newly-created
- construction environment.
- So a run from this example would look like:
-
- </para>
-
- <screen>
- % <userinput>scons -Q</userinput>
- gcc -o foo.o -c -O2 foo.c
- gcc -o foo foo.o
- </screen>
-
- <section>
- <title>Multiple &ConsEnvs;</title>
-
- <para>
-
- The real advantage of construction environments
- is that you can create as many different construction
- environments as you need,
- each tailored to a different way to build
- some piece of software or other file.
- If, for example, we need to build
- one program with the <literal>-O2</literal> flag
- and another with the <literal>-g</literal> (debug) flag,
- we would do this like so:
-
- </para>
+ env.Program('foo.c')
+ </programlisting>
- <programlisting>
- opt = Environment(CCFLAGS = '-O2')
- dbg = Environment(CCFLAGS = '-g')
+ <para>
- opt.Program('foo', 'foo.c')
+ The construction environment in this example
+ is still initialized with the same default
+ construction variable values,
+ except that the user has explicitly specified use of the
+ GNU C compiler &gcc;,
+ and further specifies that the <literal>-O2</literal>
+ (optimization level two)
+ flag should be used when compiling the object file.
+ In other words, the explicit initializations of
+ &cv-link-CC; and &cv-link-CCFLAGS;
+ override the default values in the newly-created
+ construction environment.
+ So a run from this example would look like:
- dbg.Program('bar', 'bar.c')
- </programlisting>
+ </para>
- <screen>
- % <userinput>scons -Q</userinput>
- cc -o bar.o -c -g bar.c
- cc -o bar bar.o
- cc -o foo.o -c -O2 foo.c
- cc -o foo foo.o
- </screen>
+ <screen>
+ % <userinput>scons -Q</userinput>
+ gcc -o foo.o -c -O2 foo.c
+ gcc -o foo foo.o
+ </screen>
- <para>
+ </section>
- We can even use multiple construction environments to build
- multiple versions of a single program.
- If you do this by simply trying to use the
- &b-link-Program; builder with both environments, though,
- like this:
+ <section>
+ <title>Fetching Values From a &ConsEnv;</title>
- </para>
+ <para>
- <programlisting>
- opt = Environment(CCFLAGS = '-O2')
- dbg = Environment(CCFLAGS = '-g')
+ You can fetch individual construction variables
+ using the normal syntax
+ for accessing individual named items in a Python dictionary:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ print "CC is:", env['CC']
+ </programlisting>
- opt.Program('foo', 'foo.c')
+ <para>
- dbg.Program('foo', 'foo.c')
- </programlisting>
+ This example &SConstruct; file doesn't build anything,
+ but because it's actually a Python script,
+ it will print the value of &cv-link-CC; for us:
- <para>
+ </para>
- Then &SCons; generates the following error:
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CC is: cc
+ scons: `.' is up to date.
+ </screen>
- </para>
+ <para>
- <screen>
- % <userinput>scons -Q</userinput>
-
- scons: *** Two environments with different actions were specified for the same target: foo.o
- File "/home/my/project/SConstruct", line 6, in &lt;module&gt;
- </screen>
+ A construction environment, however,
+ is actually an object with associated methods, etc.
+ If you want to have direct access to only the
+ dictionary of construction variables,
+ you can fetch this using the &Dictionary; method:
- <para>
+ </para>
+
+ <programlisting>
+ env = Environment(FOO = 'foo', BAR = 'bar')
+ dict = env.Dictionary()
+ for key in ['OBJSUFFIX', 'LIBSUFFIX', 'PROGSUFFIX']:
+ print "key = %s, value = %s" % (key, dict[key])
+ </programlisting>
- This is because the two &b-Program; calls have
- each implicitly told &SCons; to generate an object file named
- <filename>foo.o</filename>,
- one with a &cv-link-CCFLAGS; value of
- <literal>-O2</literal>
- and one with a &cv-link-CCFLAGS; value of
- <literal>-g</literal>.
- &SCons; can't just decide that one of them
- should take precedence over the other,
- so it generates the error.
- To avoid this problem,
- we must explicitly specify
- that each environment compile
- <filename>foo.c</filename>
- to a separately-named object file
- using the &b-link-Object; builder, like so:
+ <para>
- </para>
+ This &SConstruct; file
+ will print the specified dictionary items for us on POSIX
+ systems as follows:
- <programlisting>
- opt = Environment(CCFLAGS = '-O2')
- dbg = Environment(CCFLAGS = '-g')
+ </para>
- o = opt.Object('foo-opt', 'foo.c')
- opt.Program(o)
+ <screen>
+ % <userinput>scons -Q</userinput>
+ key = OBJSUFFIX, value = .o
+ key = LIBSUFFIX, value = .a
+ key = PROGSUFFIX, value =
+ scons: `.' is up to date.
+ </screen>
- d = dbg.Object('foo-dbg', 'foo.c')
- dbg.Program(d)
- </programlisting>
+ <para>
- <para>
-
- Notice that each call to the &b-Object; builder
- returns a value,
- an internal &SCons; object that
- represents the object file that will be built.
- We then use that object
- as input to the &b-Program; builder.
- This avoids having to specify explicitly
- the object file name in multiple places,
- and makes for a compact, readable
- &SConstruct; file.
- Our &SCons; output then looks like:
-
- </para>
-
- <screen>
- % <userinput>scons -Q</userinput>
- cc -o foo-dbg.o -c -g foo.c
- cc -o foo-dbg foo-dbg.o
- cc -o foo-opt.o -c -O2 foo.c
- cc -o foo-opt foo-opt.o
- </screen>
-
- </section>
-
- <section>
- <title>Copying &ConsEnvs;</title>
-
- <para>
-
- Sometimes you want more than one construction environment
- to share the same values for one or more variables.
- Rather than always having to repeat all of the common
- variables when you create each construction environment,
- you can use the &Clone; method
- to create a copy of a construction environment.
-
- </para>
-
- <para>
-
- Like the &Environment; call that creates a construction environment,
- the &Clone; method takes &consvar; assignments,
- which will override the values in the copied construction environment.
- For example, suppose we want to use &gcc;
- to create three versions of a program,
- one optimized, one debug, and one with neither.
- We could do this by creating a "base" construction environment
- that sets &cv-link-CC; to &gcc;,
- and then creating two copies,
- one which sets &cv-link-CCFLAGS; for optimization
- and the other which sets &cv-CCFLAGS; for debugging:
-
- </para>
+ And on Windows:
- <programlisting>
- env = Environment(CC = 'gcc')
- opt = env.Clone(CCFLAGS = '-O2')
- dbg = env.Clone(CCFLAGS = '-g')
+ </para>
- env.Program('foo', 'foo.c')
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+ key = OBJSUFFIX, value = .obj
+ key = LIBSUFFIX, value = .lib
+ key = PROGSUFFIX, value = .exe
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
- o = opt.Object('foo-opt', 'foo.c')
- opt.Program(o)
+ If you want to loop and print the values of
+ all of the construction variables in a construction environment,
+ the Python code to do that in sorted order might look something like:
- d = dbg.Object('foo-dbg', 'foo.c')
- dbg.Program(d)
- </programlisting>
+ </para>
- <para>
+ <programlisting>
+ env = Environment()
+ dict = env.Dictionary()
+ keys = dict.keys()
+ keys.sort()
+ for key in keys:
+ print "construction variable = '%s', value = '%s'" % (key, dict[key])
+ </programlisting>
- Then our output would look like:
+ </section>
- </para>
+ <section>
+ <title>Expanding Values From a &ConsEnv;: the &subst; Method</title>
- <screen>
- % <userinput>scons -Q</userinput>
- gcc -o foo.o -c foo.c
- gcc -o foo foo.o
- gcc -o foo-dbg.o -c -g foo.c
- gcc -o foo-dbg foo-dbg.o
- gcc -o foo-opt.o -c -O2 foo.c
- gcc -o foo-opt foo-opt.o
- </screen>
+ <para>
- </section>
+ Another way to get information from
+ a construction environment.
+ is to use the &subst; method
+ on a string containing <literal>$</literal> expansions
+ of construction variable names.
+ As a simple example,
+ the example from the previous
+ section that used
+ <literal>env['CC']</literal>
+ to fetch the value of &cv-link-CC;
+ could also be written as:
- <section>
- <title>Fetching Values From a &ConsEnv;</title>
+ </para>
- <para>
+ <programlisting>
+ env = Environment()
+ print "CC is:", env.subst('$CC')
+ </programlisting>
- You can fetch individual construction variables
- using the normal syntax
- for accessing individual named items in a Python dictionary:
+ <para>
- </para>
+ One advantage of using
+ &subst; to expand strings is
+ that construction variables
+ in the result get re-expanded until
+ there are no expansions left in the string.
+ So a simple fetch of a value like
+ &cv-link-CCCOM;:
- <programlisting>
- env = Environment()
- print "CC is:", env['CC']
- </programlisting>
+ </para>
- <para>
+ <programlisting>
+ env = Environment(CCFLAGS = '-DFOO')
+ print "CCCOM is:", env['CCCOM']
+ </programlisting>
- This example &SConstruct; file doesn't build anything,
- but because it's actually a Python script,
- it will print the value of &cv-link-CC; for us:
+ <para>
- </para>
+ Will print the unexpanded value of &cv-CCCOM;,
+ showing us the construction
+ variables that still need to be expanded:
- <screen>
- % <userinput>scons -Q</userinput>
- CC is: cc
- scons: `.' is up to date.
- </screen>
+ </para>
- <para>
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CCCOM is: $CC $CCFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS -c -o $TARGET $SOURCES
+ scons: `.' is up to date.
+ </screen>
- A construction environment, however,
- is actually an object with associated methods, etc.
- If you want to have direct access to only the
- dictionary of construction variables,
- you can fetch this using the &Dictionary; method:
+ <para>
- </para>
+ Calling the &subst; method on <varname>$CCOM</varname>,
+ however:
- <programlisting>
- env = Environment(FOO = 'foo', BAR = 'bar')
- dict = env.Dictionary()
- for key in ['OBJSUFFIX', 'LIBSUFFIX', 'PROGSUFFIX']:
- print "key = %s, value = %s" % (key, dict[key])
- </programlisting>
+ </para>
- <para>
+ <programlisting>
+ env = Environment(CCFLAGS = '-DFOO')
+ print "CCCOM is:", env.subst('$CCCOM')
+ </programlisting>
- This &SConstruct; file
- will print the specified dictionary items for us on POSIX
- systems as follows:
+ <para>
- </para>
+ Will recursively expand all of
+ the construction variables prefixed
+ with <literal>$</literal> (dollar signs),
+ showing us the final output:
- <screen>
- % <userinput>scons -Q</userinput>
- key = OBJSUFFIX, value = .o
- key = LIBSUFFIX, value = .a
- key = PROGSUFFIX, value =
- scons: `.' is up to date.
- </screen>
+ </para>
- <para>
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CCCOM is: gcc -DFOO -c -o
+ scons: `.' is up to date.
+ </screen>
- And on Windows:
+ <para>
+
+ Note that because we're not expanding this
+ in the context of building something
+ there are no target or source files
+ for &cv-link-TARGET; and &cv-link-SOURCES; to expand.
- </para>
+ </para>
- <screen>
- C:\><userinput>scons -Q</userinput>
- key = OBJSUFFIX, value = .obj
- key = LIBSUFFIX, value = .lib
- key = PROGSUFFIX, value = .exe
- scons: `.' is up to date.
- </screen>
+ </section>
- <para>
+ <section>
+ <title>Controlling the Default &ConsEnv;: the &DefaultEnvironment; Function</title>
- If you want to loop through and print the values of
- all of the construction variables in a construction environment,
- the Python code to do that in sorted order might look something like:
+ <para>
- </para>
+ All of the &Builder; functions that we've introduced so far,
+ like &Program; and &Library;,
+ actually use a default &consenv;
+ that contains settings
+ for the various compilers
+ and other tools that
+ &SCons; configures by default,
+ or otherwise knows about
+ and has discovered on your system.
+ The goal of the default construction environment
+ is to make many configurations to "just work"
+ to build software using
+ readily available tools
+ with a minimum of configuration changes.
- <programlisting>
- env = Environment()
- dict = env.Dictionary()
- keys = dict.keys()
- keys.sort()
- for key in keys:
- print "construction variable = '%s', value = '%s'" % (key, dict[key])
- </programlisting>
+ </para>
- </section>
+ <para>
- <section>
- <title>Expanding Values From a &ConsEnv;</title>
+ You can, however, control the settings
+ in the default contstruction environment
+ by using the &DefaultEnvironment; function
+ to initialize various settings:
- <para>
+ </para>
- Another way to get information from
- a construction environment.
- is to use the &subst; method
- on a string containing $-expansions
- of construction variable names.
- As a simple example,
- the example from the previous
- section that used
- <literal>env['CC']</literal>
- to fetch the value of &cv-link-CC;
- could also be written as:
+ <programlisting>
- </para>
+ DefaultEnvironment(CC = '/usr/local/bin/gcc')
- <programlisting>
- env = Environment()
- print "CC is:", env.subst('$CC')
- </programlisting>
+ </programlisting>
- <para>
+ <para>
- The real advantage of using
- &subst; to expand strings is
- that construction variables
- in the result get
- re-expanded until
- there are no expansions left in the string.
- So a simple fetch of a value like
- &cv-link-CCCOM;:
+ When configured as above,
+ all calls to the &Program;
+ or &Object; Builder
+ will build object files with the
+ <filename>/usr/local/bin/gcc</filename>
+ compiler.
- </para>
+ </para>
- <programlisting>
- env = Environment(CCFLAGS = '-DFOO')
- print "CCCOM is:", env['CCCOM']
- </programlisting>
+ <para>
- <para>
+ Note that the &DefaultEnvironment; function
+ returns the initialized
+ default construction environment object,
+ which can then be manipulated like any
+ other construction environment.
+ So the following
+ would be equivalent to the
+ previous example,
+ setting the &cv-CC;
+ variable to <filename>/usr/local/bin/gcc</filename>
+ but as a separate step after
+ the default construction environment has been initialized:
- Will print the unexpanded value of &cv-CCCOM;,
- showing us the construction
- variables that still need to be expanded:
+ </para>
- </para>
+ <programlisting>
- <screen>
- % <userinput>scons -Q</userinput>
- CCCOM is: $CC $CCFLAGS $CPPFLAGS $_CPPDEFFLAGS $_CPPINCFLAGS -c -o $TARGET $SOURCES
- scons: `.' is up to date.
- </screen>
+ env = DefaultEnvironment()
+ env['CC'] = '/usr/local/bin/gcc'
- <para>
+ </programlisting>
- Calling the &subst; method on <varname>$CCOM</varname>,
- however:
+ <para>
- </para>
+ One very common use of the &DefaultEnvironment; function
+ is to speed up &SCons; initialization.
+ As part of trying to make most default
+ configurations "just work,"
+ &SCons; will actually
+ search the local system for installed
+ compilers and other utilities.
+ This search can take time,
+ especially on systems with
+ slow or networked file systems.
+ If you know which compiler(s) and/or
+ other utilities you want to configure,
+ you can control the search
+ that &SCons; performs
+ by specifying some specific
+ tool modules with which to
+ initialize the default construction environment:
- <programlisting>
- env = Environment(CCFLAGS = '-DFOO')
- print "CCCOM is:", env.subst('$CCCOM')
- </programlisting>
+ </para>
- <para>
+ <programlisting>
- Will recursively expand all of
- the $-prefixed construction variables,
- showing us the final output:
+ env = DefaultEnvironment(tools = ['gcc', 'gnulink'],
+ CC = '/usr/local/bin/gcc')
+
+ </programlisting>
+
+ <para>
- </para>
+ So the above example would tell &SCons;
+ to explicitly configure the default environment
+ to use its normal GNU Compiler and GNU Linker settings
+ (without having to search for them,
+ or any other utilities for that matter),
+ and specifically to use the compiler found at
+ <filename>/usr/local/bin/gcc</filename>.
- <screen>
- % <userinput>scons -Q</userinput>
- CCCOM is: gcc -DFOO -c -o
- scons: `.' is up to date.
- </screen>
+ </para>
- <para>
+ </section>
- (Note that because we're not expanding this
- in the context of building something
- there are no target or source files
- for &cv-link-TARGET; and &cv-link-SOURCES; to expand.)
+ <section>
+ <title>Multiple &ConsEnvs;</title>
- </para>
+ <para>
- </section>
+ The real advantage of construction environments
+ is that you can create as many different construction
+ environments as you need,
+ each tailored to a different way to build
+ some piece of software or other file.
+ If, for example, we need to build
+ one program with the <literal>-O2</literal> flag
+ and another with the <literal>-g</literal> (debug) flag,
+ we would do this like so:
- <section>
- <title>Modifying a &ConsEnv;</title>
+ </para>
+
+ <programlisting>
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ opt.Program('foo', 'foo.c')
+
+ dbg.Program('bar', 'bar.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o bar.o -c -g bar.c
+ cc -o bar bar.o
+ cc -o foo.o -c -O2 foo.c
+ cc -o foo foo.o
+ </screen>
+
+ <para>
+
+ We can even use multiple construction environments to build
+ multiple versions of a single program.
+ If you do this by simply trying to use the
+ &b-link-Program; builder with both environments, though,
+ like this:
+
+ </para>
+
+ <programlisting>
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
+
+ opt.Program('foo', 'foo.c')
+
+ dbg.Program('foo', 'foo.c')
+ </programlisting>
+
+ <para>
+
+ Then &SCons; generates the following error:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+
+ scons: *** Two environments with different actions were specified for the same target: foo.o
+ File "/home/my/project/SConstruct", line 6, in &lt;module&gt;
+ </screen>
+
+ <para>
+
+ This is because the two &b-Program; calls have
+ each implicitly told &SCons; to generate an object file named
+ <filename>foo.o</filename>,
+ one with a &cv-link-CCFLAGS; value of
+ <literal>-O2</literal>
+ and one with a &cv-link-CCFLAGS; value of
+ <literal>-g</literal>.
+ &SCons; can't just decide that one of them
+ should take precedence over the other,
+ so it generates the error.
+ To avoid this problem,
+ we must explicitly specify
+ that each environment compile
+ <filename>foo.c</filename>
+ to a separately-named object file
+ using the &b-link-Object; builder, like so:
+
+ </para>
+
+ <programlisting>
+ opt = Environment(CCFLAGS = '-O2')
+ dbg = Environment(CCFLAGS = '-g')
- <para>
+ o = opt.Object('foo-opt', 'foo.c')
+ opt.Program(o)
- &SCons; provides various methods that
- support modifying existing values in a construction environment.
+ d = dbg.Object('foo-dbg', 'foo.c')
+ dbg.Program(d)
+ </programlisting>
- </para>
+ <para>
- <section>
- <title>Replacing Values in a &ConsEnv;</title>
+ Notice that each call to the &b-Object; builder
+ returns a value,
+ an internal &SCons; object that
+ represents the object file that will be built.
+ We then use that object
+ as input to the &b-Program; builder.
+ This avoids having to specify explicitly
+ the object file name in multiple places,
+ and makes for a compact, readable
+ &SConstruct; file.
+ Our &SCons; output then looks like:
- <para>
+ </para>
- You can replace existing construction variable values
- using the &Replace; method:
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o foo-dbg.o -c -g foo.c
+ cc -o foo-dbg foo-dbg.o
+ cc -o foo-opt.o -c -O2 foo.c
+ cc -o foo-opt foo-opt.o
+ </screen>
- </para>
+ </section>
- <programlisting>
- env = Environment(CCFLAGS = '-DDEFINE1')
- env.Replace(CCFLAGS = '-DDEFINE2')
- env.Program('foo.c')
- </programlisting>
+ <section>
+ <title>Making Copies of &ConsEnvs;: the &Clone; Method</title>
- <para>
+ <para>
- The replacing value
- (<literal>-DDEFINE2</literal> in the above example)
- completely replaces the value in the
- construction environment:
+ Sometimes you want more than one construction environment
+ to share the same values for one or more variables.
+ Rather than always having to repeat all of the common
+ variables when you create each construction environment,
+ you can use the &Clone; method
+ to create a copy of a construction environment.
- </para>
+ </para>
- <screen>
- % <userinput>scons -Q</userinput>
- cc -o foo.o -c -DDEFINE2 foo.c
- cc -o foo foo.o
- </screen>
+ <para>
- <para>
+ Like the &Environment; call that creates a construction environment,
+ the &Clone; method takes &consvar; assignments,
+ which will override the values in the copied construction environment.
+ For example, suppose we want to use &gcc;
+ to create three versions of a program,
+ one optimized, one debug, and one with neither.
+ We could do this by creating a "base" construction environment
+ that sets &cv-link-CC; to &gcc;,
+ and then creating two copies,
+ one which sets &cv-link-CCFLAGS; for optimization
+ and the other which sets &cv-CCFLAGS; for debugging:
- You can safely call &Replace;
- for construction variables that
- don't exist in the construction environment:
+ </para>
+
+ <programlisting>
+ env = Environment(CC = 'gcc')
+ opt = env.Clone(CCFLAGS = '-O2')
+ dbg = env.Clone(CCFLAGS = '-g')
+
+ env.Program('foo', 'foo.c')
+
+ o = opt.Object('foo-opt', 'foo.c')
+ opt.Program(o)
+
+ d = dbg.Object('foo-dbg', 'foo.c')
+ dbg.Program(d)
+ </programlisting>
+
+ <para>
+
+ Then our output would look like:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ gcc -o foo.o -c foo.c
+ gcc -o foo foo.o
+ gcc -o foo-dbg.o -c -g foo.c
+ gcc -o foo-dbg foo-dbg.o
+ gcc -o foo-opt.o -c -O2 foo.c
+ gcc -o foo-opt foo-opt.o
+ </screen>
- </para>
+ </section>
- <programlisting>
- env = Environment()
- env.Replace(NEW_VARIABLE = 'xyzzy')
- print "NEW_VARIABLE =", env['NEW_VARIABLE']
- </programlisting>
+ <section>
+ <title>Replacing Values: the &Replace; Method</title>
+
+ <para>
+
+ You can replace existing construction variable values
+ using the &Replace; method:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CCFLAGS = '-DDEFINE1')
+ env.Replace(CCFLAGS = '-DDEFINE2')
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ The replacing value
+ (<literal>-DDEFINE2</literal> in the above example)
+ completely replaces the value in the
+ construction environment:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o foo.o -c -DDEFINE2 foo.c
+ cc -o foo foo.o
+ </screen>
- <para>
+ <para>
- In this case,
- the construction variable simply
- gets added to the construction environment:
+ You can safely call &Replace;
+ for construction variables that
+ don't exist in the construction environment:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Replace(NEW_VARIABLE = 'xyzzy')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </programlisting>
+
+ <para>
- </para>
+ In this case,
+ the construction variable simply
+ gets added to the construction environment:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ NEW_VARIABLE = xyzzy
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
- <screen>
- % <userinput>scons -Q</userinput>
- NEW_VARIABLE = xyzzy
- scons: `.' is up to date.
- </screen>
+ Because the variables
+ aren't expanded until the construction environment
+ is actually used to build the targets,
+ and because &SCons; function and method calls
+ are order-independent,
+ the last replacement "wins"
+ and is used to build all targets,
+ regardless of the order in which
+ the calls to Replace() are
+ interspersed with calls to
+ builder methods:
- <para>
+ </para>
- Because the variables
- aren't expanded until the construction environment
- is actually used to build the targets,
- and because &SCons; function and method calls
- are order-independent,
- the last replacement "wins"
- and is used to build all targets,
- regardless of the order in which
- the calls to Replace() are
- interspersed with calls to
- builder methods:
+ <programlisting>
+ env = Environment(CCFLAGS = '-DDEFINE1')
+ print "CCFLAGS =", env['CCFLAGS']
+ env.Program('foo.c')
- </para>
+ env.Replace(CCFLAGS = '-DDEFINE2')
+ print "CCFLAGS =", env['CCFLAGS']
+ env.Program('bar.c')
+ </programlisting>
- <programlisting>
- env = Environment(CCFLAGS = '-DDEFINE1')
- print "CCFLAGS =", env['CCFLAGS']
- env.Program('foo.c')
+ <para>
- env.Replace(CCFLAGS = '-DDEFINE2')
- print "CCFLAGS =", env['CCFLAGS']
- env.Program('bar.c')
- </programlisting>
+ The timing of when the replacement
+ actually occurs relative
+ to when the targets get built
+ becomes apparent
+ if we run &scons; without the <literal>-Q</literal>
+ option:
- <para>
+ </para>
- The timing of when the replacement
- actually occurs relative
- to when the targets get built
- becomes apparent
- if we run &scons; without the <literal>-Q</literal>
- option:
+ <screen>
+ % <userinput>scons</userinput>
+ scons: Reading SConscript files ...
+ CCFLAGS = -DDEFINE1
+ CCFLAGS = -DDEFINE2
+ scons: done reading SConscript files.
+ scons: Building targets ...
+ cc -o bar.o -c -DDEFINE2 bar.c
+ cc -o bar bar.o
+ cc -o foo.o -c -DDEFINE2 foo.c
+ cc -o foo foo.o
+ scons: done building targets.
+ </screen>
- </para>
+ <para>
- <screen>
- % <userinput>scons</userinput>
- scons: Reading SConscript files ...
- CCFLAGS = -DDEFINE1
- CCFLAGS = -DDEFINE2
- scons: done reading SConscript files.
- scons: Building targets ...
- cc -o bar.o -c -DDEFINE2 bar.c
- cc -o bar bar.o
- cc -o foo.o -c -DDEFINE2 foo.c
- cc -o foo foo.o
- scons: done building targets.
- </screen>
+ Because the replacement occurs while
+ the &SConscript; files are being read,
+ the &cv-link-CCFLAGS;
+ variable has already been set to
+ <literal>-DDEFINE2</literal>
+ by the time the &foo_o; target is built,
+ even though the call to the &Replace;
+ method does not occur until later in
+ the &SConscript; file.
- <para>
+ </para>
- Because the replacement occurs while
- the &SConscript; files are being read,
- the &cv-link-CCFLAGS;
- variable has already been set to
- <literal>-DDEFINE2</literal>
- by the time the &foo_o; target is built,
- even though the call to the &Replace;
- method does not occur until later in
- the &SConscript; file.
+ </section>
- </para>
+ <section>
+ <title>Setting Values Only If They're Not Already Defined: the &SetDefault; Method</title>
- </section>
+ <para>
- <!--
+ Sometimes it's useful to be able to specify
+ that a construction variable should be
+ set to a value only if the construction environment
+ does not already have that variable defined
+ You can do this with the &SetDefault; method,
+ which behaves similarly to the <function>set_default</function>
+ method of Python dictionary objects:
- <section>
- <title>Setting Values Only If They're Not Already Defined</title>
+ </para>
- <para>
+ <programlisting>
+ env.SetDefault(SPECIAL_FLAG = '-extra-option')
+ </programlisting>
- XXX SetDefault()
+ <para>
- </para>
+ This is especially useful
+ when writing your own <literal>Tool</literal> modules
+ to apply variables to construction environments.
+ <!--
+ See <xref linkend="chap-tool-modules"></xref>
+ for more information about writing
+ Tool modules.
+ -->
- </section>
+ </para>
- -->
+ </section>
- <section>
- <title>Appending to the End of Values in a &ConsEnv;</title>
+ <section>
+ <title>Appending to the End of Values: the &Append; Method</title>
- <para>
+ <para>
- You can append a value to
- an existing construction variable
- using the &Append; method:
+ You can append a value to
+ an existing construction variable
+ using the &Append; method:
- </para>
+ </para>
- <programlisting>
- env = Environment(CCFLAGS = '-DMY_VALUE')
- env.Append(CCFLAGS = ' -DLAST')
- env.Program('foo.c')
- </programlisting>
+ <programlisting>
+ env = Environment(CCFLAGS = ['-DMY_VALUE'])
+ env.Append(CCFLAGS = ['-DLAST'])
+ env.Program('foo.c')
+ </programlisting>
- <para>
+ <para>
- &SCons; then supplies both the <literal>-DMY_VALUE</literal> and
- <literal>-DLAST</literal> flags when compiling the object file:
+ &SCons; then supplies both the <literal>-DMY_VALUE</literal> and
+ <literal>-DLAST</literal> flags when compiling the object file:
- </para>
+ </para>
- <screen>
- % <userinput>scons -Q</userinput>
- cc -o foo.o -c -DMY_VALUE -DLAST foo.c
- cc -o foo foo.o
- </screen>
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o foo.o -c -DMY_VALUE -DLAST foo.c
+ cc -o foo foo.o
+ </screen>
- <para>
+ <para>
- If the construction variable doesn't already exist,
- the &Append; method will create it:
+ If the construction variable doesn't already exist,
+ the &Append; method will create it:
- </para>
+ </para>
- <programlisting>
- env = Environment()
- env.Append(NEW_VARIABLE = 'added')
- print "NEW_VARIABLE =", env['NEW_VARIABLE']
- </programlisting>
+ <programlisting>
+ env = Environment()
+ env.Append(NEW_VARIABLE = 'added')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </programlisting>
- <para>
+ <para>
- Which yields:
+ Which yields:
- </para>
+ </para>
- <screen>
- % <userinput>scons -Q</userinput>
- NEW_VARIABLE = added
- scons: `.' is up to date.
- </screen>
+ <screen>
+ % <userinput>scons -Q</userinput>
+ NEW_VARIABLE = added
+ scons: `.' is up to date.
+ </screen>
- <!--
+ <para>
- XXX AppendUnique()
+ Note that the &Append; function tries to be "smart"
+ about how the new value is appended to the old value.
+ If both are strings, the previous and new strings
+ are simply concatenated.
+ Similarly, if both are lists,
+ the lists are concatenated.
+ If, however, one is a string and the other is a list,
+ the string is added as a new element to the list.
- -->
+ </para>
- </section>
+ </section>
- <section>
- <title>Appending to the Beginning of Values in a &ConsEnv;</title>
+ <section>
+ <title>Appending Unique Values: the &AppendUnique; Method</title>
- <para>
+ <para>
- You can append a value to the beginning of
- an existing construction variable
- using the &Prepend; method:
+ Some times it's useful to add a new value
+ only if the existing construction variable
+ doesn't already contain the value.
+ This can be done using the &AppendUnique; method:
- </para>
+ </para>
- <programlisting>
- env = Environment(CCFLAGS = '-DMY_VALUE')
- env.Prepend(CCFLAGS = '-DFIRST ')
- env.Program('foo.c')
- </programlisting>
+ <programlisting>
+ env.AppendUnique(CCFLAGS=['-g'])
+ </programlisting>
- <para>
+ <para>
- &SCons; then supplies both the <literal>-DFIRST</literal> and
- <literal>-DMY_VALUE</literal> flags when compiling the object file:
+ In the above example,
+ the <literal>-g</literal> would be added
+ only if the &cv-CCFLAGS; variable
+ does not already contain a <literal>-g</literal> value.
- </para>
+ </para>
- <screen>
- % <userinput>scons -Q</userinput>
- cc -o foo.o -c -DFIRST -DMY_VALUE foo.c
- cc -o foo foo.o
- </screen>
+ </section>
- <para>
+ <section>
+ <title>Appending to the Beginning of Values: the &Prepend; Method</title>
- If the construction variable doesn't already exist,
- the &Prepend; method will create it:
+ <para>
- </para>
+ You can append a value to the beginning of
+ an existing construction variable
+ using the &Prepend; method:
- <programlisting>
- env = Environment()
- env.Prepend(NEW_VARIABLE = 'added')
- print "NEW_VARIABLE =", env['NEW_VARIABLE']
- </programlisting>
+ </para>
- <para>
+ <programlisting>
+ env = Environment(CCFLAGS = ['-DMY_VALUE'])
+ env.Prepend(CCFLAGS = ['-DFIRST'])
+ env.Program('foo.c')
+ </programlisting>
- Which yields:
+ <para>
- </para>
+ &SCons; then supplies both the <literal>-DFIRST</literal> and
+ <literal>-DMY_VALUE</literal> flags when compiling the object file:
- <screen>
- % <userinput>scons -Q</userinput>
- NEW_VARIABLE = added
- scons: `.' is up to date.
- </screen>
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o foo.o -c -DFIRST -DMY_VALUE foo.c
+ cc -o foo foo.o
+ </screen>
+
+ <para>
+
+ If the construction variable doesn't already exist,
+ the &Prepend; method will create it:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Prepend(NEW_VARIABLE = 'added')
+ print "NEW_VARIABLE =", env['NEW_VARIABLE']
+ </programlisting>
+
+ <para>
+
+ Which yields:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ NEW_VARIABLE = added
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Like the &Append; function,
+ the &Prepend; function tries to be "smart"
+ about how the new value is appended to the old value.
+ If both are strings, the previous and new strings
+ are simply concatenated.
+ Similarly, if both are lists,
+ the lists are concatenated.
+ If, however, one is a string and the other is a list,
+ the string is added as a new element to the list.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Prepending Unique Values: the &PrependUnique; Method</title>
+
+ <para>
+
+ Some times it's useful to add a new value
+ to the beginning of a construction variable
+ only if the existing value
+ doesn't already contain the to-be-added value.
+ This can be done using the &PrependUnique; method:
+
+ </para>
+
+ <programlisting>
+ env.PrependUnique(CCFLAGS=['-g'])
+ </programlisting>
+
+ <para>
- <!--
+ In the above example,
+ the <literal>-g</literal> would be added
+ only if the &cv-CCFLAGS; variable
+ does not already contain a <literal>-g</literal> value.
- XXX PrependUnique()
+ </para>
- -->
+ </section>
- </section>
+ </section>
- <!--
+ <section id="sect-execution-environments">
+ <title>Controlling the Execution Environment for Issued Commands</title>
- <section>
- <title>Adding to Values in the Execution Environment</title>
+ <para>
- <para>
+ When &SCons; builds a target file,
+ it does not execute the commands with
+ the same external environment
+ that you used to execute &SCons;.
+ Instead, it uses the dictionary
+ stored in the &cv-link-ENV; construction variable
+ as the external environment
+ for executing commands.
- XXX AppendENVPath()
+ </para>
- XXX PrependENVPath()
+ <para>
- </para>
+ The most important ramification of this behavior
+ is that the &PATH; environment variable,
+ which controls where the operating system
+ will look for commands and utilities,
+ is not the same as in the external environment
+ from which you called &SCons;.
+ This means that &SCons; will not, by default,
+ necessarily find all of the tools
+ that you can execute from the command line.
- </section>
+ </para>
- -->
+ <para>
- </section>
+ The default value of the &PATH; environment variable
+ on a POSIX system
+ is <literal>/usr/local/bin:/bin:/usr/bin</literal>.
+ The default value of the &PATH; environment variable
+ on a Windows system comes from the Windows registry
+ value for the command interpreter.
+ If you want to execute any commands--compilers, linkers, etc.--that
+ are not in these default locations,
+ you need to set the &PATH; value
+ in the &cv-ENV; dictionary
+ in your construction environment.
+
+ </para>
+
+ <para>
+
+ The simplest way to do this is to initialize explicitly
+ the value when you create the construction environment;
+ this is one way to do that:
+
+ </para>
+
+ <programlisting>
+ path = ['/usr/local/bin', '/bin', '/usr/bin']
+ env = Environment(ENV = {'PATH' : path})
+ </programlisting>
+
+ <para>
+
+ Assign a dictionary to the &cv-ENV;
+ construction variable in this way
+ completely resets the external environment
+ so that the only variable that will be
+ set when external commands are executed
+ will be the &PATH; value.
+ If you want to use the rest of
+ the values in &cv-ENV; and only
+ set the value of &PATH;,
+ the most straightforward way is probably:
+
+ </para>
+
+ <programlisting>
+ env['ENV']['PATH'] = ['/usr/local/bin', '/bin', '/usr/bin']
+ </programlisting>
+
+ <para>
+
+ Note that &SCons; does allow you to define
+ the directories in the &PATH; in a string,
+ separated by the pathname-separator character
+ for your system (':' on POSIX systems, ';' on Windows):
+
+ </para>
+
+ <programlisting>
+ env['ENV']['PATH'] = '/usr/local/bin:/bin:/usr/bin'
+ </programlisting>
+
+ <para>
+
+ But doing so makes your &SConscript; file less portable,
+ (although in this case that may not be a huge concern
+ since the directories you list are likley system-specific, anyway).
+
+ </para>
+
+ <!--
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Command('foo', [], '__ROOT__/usr/bin/printenv.py')
+ </file>
+ <file name="__ROOT__/usr/bin/printenv.py" chmod="0755">
+ #!/usr/bin/env python
+ import os
+ import sys
+ if len(sys.argv) > 1:
+ keys = sys.argv[1:]
+ else:
+ keys = os.environ.keys()
+ keys.sort()
+ for key in keys:
+ print " " + key + "=" + os.environ[key]
+ </file>
+ </scons_example>
+
+ <para>
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <section>
+ <title>Propagating &PATH; From the External Environment</title>
+
+ <para>
+
+ You may want to propagate the external &PATH;
+ to the execution environment for commands.
+ You do this by initializing the &PATH;
+ variable with the &PATH; value from
+ the <literal>os.environ</literal>
+ dictionary,
+ which is Python's way of letting you
+ get at the external environment:
+
+ </para>
+
+ <programlisting>
+ import os
+ env = Environment(ENV = {'PATH' : os.environ['PATH']})
+ </programlisting>
+
+ <para>
+
+ Alternatively, you may find it easier
+ to just propagate the entire external
+ environment to the execution environment
+ for commands.
+ This is simpler to code than explicity
+ selecting the &PATH; value:
+
+ </para>
+
+ <programlisting>
+ import os
+ env = Environment(ENV = os.environ)
+ </programlisting>
+
+ <para>
+
+ Either of these will guarantee that
+ &SCons; will be able to execute
+ any command that you can execute from the command line.
+ The drawback is that the build can behave
+ differently if it's run by people with
+ different &PATH; values in their environment--for example,
+ if both the <literal>/bin</literal> and
+ <literal>/usr/local/bin</literal> directories
+ have different &cc; commands,
+ then which one will be used to compile programs
+ will depend on which directory is listed
+ first in the user's &PATH; variable.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Adding to <varname>PATH</varname> Values in the Execution Environment</title>
+
+ <para>
+
+ One of the most common requirements
+ for manipulating a variable in the execution environment
+ is to add one or more custom directories to a search
+ like the <envar>$PATH</envar> variable on Linux or POSIX systems,
+ or the <envar>%PATH%</envar> variable on Windows,
+ so that a locally-installed compiler or other utility
+ can be found when &SCons; tries to execute it to update a target.
+ &SCons; provides &PrependENVPath; and &AppendENVPath; functions
+ to make adding things to execution variables convenient.
+ You call these functions by specifying the variable
+ to which you want the value added,
+ and then value itself.
+ So to add some <filename>/usr/local</filename> directories
+ to the <envar>$PATH</envar> and <envar>$LIB</envar> variables,
+ you might:
+
+ </para>
+
+ <programlisting>
+ env = Environment(ENV = os.environ)
+ env.PrependENVPath('PATH', '/usr/local/bin')
+ env.AppendENVPath('LIB', '/usr/local/lib')
+ </programlisting>
+
+ <para>
+
+ Note that the added values are strings,
+ and if you want to add multiple directories to
+ a variable like <envar>$PATH</envar>,
+ you must include the path separate character
+ (<literal>:</literal> on Linux or POSIX,
+ <literal>;</literal> on Windows)
+ in the string.
+
+ </para>
+
+ </section>
+
+ </section>
diff --git a/doc/user/factories.in b/doc/user/factories.in
index 222f02a..94af6a3 100644
--- a/doc/user/factories.in
+++ b/doc/user/factories.in
@@ -44,8 +44,17 @@
<para>
Suppose you want to arrange to make a copy of a file,
- and the &Install; builder isn't appropriate
- because it may make a hard link on POSIX systems.
+ and don't have a suitable pre-existing builder.
+ <footnote>
+ <para>
+ Unfortunately, in the early days of SCons design,
+ we used the name &Copy; for the function that
+ returns a copy of the environment,
+ otherwise that would be the logical choice for
+ a Builder that copies a file or directory tree
+ to a target location.
+ </para>
+ </footnote>
One way would be to use the &Copy; action factory
in conjunction with the &Command; builder:
@@ -229,13 +238,23 @@
<para>
- (Note, however, that you typically don't need to
+ Note, however, that you typically don't need to
call the &Delete; factory explicitly in this way;
by default, &SCons; deletes its target(s)
for you before executing any action.
</para>
+ <para>
+
+ One word of caution about using the &Delete; factory:
+ it has the same variable expansions available
+ as any other factory, including the &cv-SOURCE; variable.
+ Specifying <literal>Delete("$SOURCE")</literal>
+ is not something you usually want to do!
+
+ </para>
+
</section>
<section>
diff --git a/doc/user/factories.xml b/doc/user/factories.xml
index 6d0de02..ae6e9d0 100644
--- a/doc/user/factories.xml
+++ b/doc/user/factories.xml
@@ -44,8 +44,17 @@
<para>
Suppose you want to arrange to make a copy of a file,
- and the &Install; builder isn't appropriate
- because it may make a hard link on POSIX systems.
+ and don't have a suitable pre-existing builder.
+ <footnote>
+ <para>
+ Unfortunately, in the early days of SCons design,
+ we used the name &Copy; for the function that
+ returns a copy of the environment,
+ otherwise that would be the logical choice for
+ a Builder that copies a file or directory tree
+ to a target location.
+ </para>
+ </footnote>
One way would be to use the &Copy; action factory
in conjunction with the &Command; builder:
@@ -207,13 +216,23 @@
<para>
- (Note, however, that you typically don't need to
+ Note, however, that you typically don't need to
call the &Delete; factory explicitly in this way;
by default, &SCons; deletes its target(s)
for you before executing any action.
</para>
+ <para>
+
+ One word of caution about using the &Delete; factory:
+ it has the same variable expansions available
+ as any other factory, including the &cv-SOURCE; variable.
+ Specifying <literal>Delete("$SOURCE")</literal>
+ is not something you usually want to do!
+
+ </para>
+
</section>
<section>
diff --git a/doc/user/help.in b/doc/user/help.in
deleted file mode 100644
index 5ab7e83..0000000
--- a/doc/user/help.in
+++ /dev/null
@@ -1,136 +0,0 @@
-<!--
-
- __COPYRIGHT__
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
- KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
--->
-
- <para>
-
- It's often very useful to be able to give
- users some help that describes the
- specific targets, build options, etc.,
- that can be used for your build.
- &SCons; provides the &Help; function
- to allow you to specify this help text:
-
- </para>
-
- <scons_example name="ex1">
- <file name="SConstruct" printme="1">
- Help("""
- Type: 'scons program' to build the production program,
- 'scons debug' to build the debug version.
- """)
- </file>
- </scons_example>
-
- <para>
-
- (Note the above use of the Python triple-quote syntax,
- which comes in very handy for
- specifying multi-line strings like help text.)
-
- </para>
-
- <para>
-
- When the &SConstruct; or &SConscript; files
- contain such a call to the &Help; function,
- the specified help text will be displayed in response to
- the &SCons; <literal>-h</literal> option:
-
- </para>
-
- <scons_output example="ex1">
- <scons_output_command>scons -h</scons_output_command>
- </scons_output>
-
- <para>
-
- The &SConscript; files may contain
- multiple calls to the &Help; function,
- in which case the specified text(s)
- will be concatenated when displayed.
- This allows you to split up the
- help text across multiple &SConscript; files.
- In this situation, the order in
- which the &SConscript; files are called
- will determine the order in which the &Help; functions are called,
- which will determine the order in which
- the various bits of text will get concatenated.
-
- </para>
-
- <para>
-
- Another use would be to make the help text conditional
- on some variable.
- For example, suppose you only want to display
- a line about building a Windows-only
- version of a program when actually
- run on Windows.
- The following &SConstruct; file:
-
- </para>
-
- <scons_example name="ex2">
- <file name="SConstruct" printme="1">
- env = Environment()
-
- Help("\nType: 'scons program' to build the production program.\n")
-
- if env['PLATFORM'] == 'win32':
- Help("\nType: 'scons windebug' to build the Windows debug version.\n")
- </file>
- </scons_example>
-
- <para>
-
- Will display the complete help text on Windows:
-
- </para>
-
- <scons_output example="ex2" os="win32">
- <scons_output_command>scons -h</scons_output_command>
- </scons_output>
-
- <para>
-
- But only show the relevant option on a Linux or UNIX system:
-
- </para>
-
- <scons_output example="ex2" os="posix">
- <scons_output_command>scons -h</scons_output_command>
- </scons_output>
-
- <para>
-
- If there is no &Help; text in the &SConstruct; or
- &SConscript; files,
- &SCons; will revert to displaying its
- standard list that describes the &SCons; command-line
- options.
- This list is also always displayed whenever
- the <literal>-H</literal> option is used.
-
- </para>
diff --git a/doc/user/help.xml b/doc/user/help.xml
deleted file mode 100644
index ed2b5de..0000000
--- a/doc/user/help.xml
+++ /dev/null
@@ -1,153 +0,0 @@
-<!--
-
- __COPYRIGHT__
-
- Permission is hereby granted, free of charge, to any person obtaining
- a copy of this software and associated documentation files (the
- "Software"), to deal in the Software without restriction, including
- without limitation the rights to use, copy, modify, merge, publish,
- distribute, sublicense, and/or sell copies of the Software, and to
- permit persons to whom the Software is furnished to do so, subject to
- the following conditions:
-
- The above copyright notice and this permission notice shall be included
- in all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
- KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
- NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
- LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-
--->
-
- <para>
-
- It's often very useful to be able to give
- users some help that describes the
- specific targets, build options, etc.,
- that can be used for your build.
- &SCons; provides the &Help; function
- to allow you to specify this help text:
-
- </para>
-
- <programlisting>
- Help("""
- Type: 'scons program' to build the production program,
- 'scons debug' to build the debug version.
- """)
- </programlisting>
-
- <para>
-
- (Note the above use of the Python triple-quote syntax,
- which comes in very handy for
- specifying multi-line strings like help text.)
-
- </para>
-
- <para>
-
- When the &SConstruct; or &SConscript; files
- contain such a call to the &Help; function,
- the specified help text will be displayed in response to
- the &SCons; <literal>-h</literal> option:
-
- </para>
-
- <screen>
- % <userinput>scons -h</userinput>
- scons: Reading SConscript files ...
- scons: done reading SConscript files.
-
- Type: 'scons program' to build the production program,
- 'scons debug' to build the debug version.
-
- Use scons -H for help about command-line options.
- </screen>
-
- <para>
-
- The &SConscript; files may contain
- multiple calls to the &Help; function,
- in which case the specified text(s)
- will be concatenated when displayed.
- This allows you to split up the
- help text across multiple &SConscript; files.
- In this situation, the order in
- which the &SConscript; files are called
- will determine the order in which the &Help; functions are called,
- which will determine the order in which
- the various bits of text will get concatenated.
-
- </para>
-
- <para>
-
- Another use would be to make the help text conditional
- on some variable.
- For example, suppose you only want to display
- a line about building a Windows-only
- version of a program when actually
- run on Windows.
- The following &SConstruct; file:
-
- </para>
-
- <programlisting>
- env = Environment()
-
- Help("\nType: 'scons program' to build the production program.\n")
-
- if env['PLATFORM'] == 'win32':
- Help("\nType: 'scons windebug' to build the Windows debug version.\n")
- </programlisting>
-
- <para>
-
- Will display the complete help text on Windows:
-
- </para>
-
- <screen>
- C:\><userinput>scons -h</userinput>
- scons: Reading SConscript files ...
- scons: done reading SConscript files.
-
- Type: 'scons program' to build the production program.
-
- Type: 'scons windebug' to build the Windows debug version.
-
- Use scons -H for help about command-line options.
- </screen>
-
- <para>
-
- But only show the relevant option on a Linux or UNIX system:
-
- </para>
-
- <screen>
- % <userinput>scons -h</userinput>
- scons: Reading SConscript files ...
- scons: done reading SConscript files.
-
- Type: 'scons program' to build the production program.
-
- Use scons -H for help about command-line options.
- </screen>
-
- <para>
-
- If there is no &Help; text in the &SConstruct; or
- &SConscript; files,
- &SCons; will revert to displaying its
- standard list that describes the &SCons; command-line
- options.
- This list is also always displayed whenever
- the <literal>-H</literal> option is used.
-
- </para>
diff --git a/doc/user/less-simple.in b/doc/user/less-simple.in
index cf59319..23b585c 100644
--- a/doc/user/less-simple.in
+++ b/doc/user/less-simple.in
@@ -209,15 +209,19 @@
</section>
<section>
- <title>Making a list of files with Glob()</title>
+ <title>Making a list of files with &Glob;</title>
<para>
- You can also use the Glob() function to find all files matching a
- certain template, using standard the shell pattern matching
- characters *, ?, and [abc] to match any of a, b, or c. [!abc] is
- also supported, to match any character <emphasis>except</emphasis>
- a, b, or c. This makes many multi-source-file builds quite easy:
+ You can also use the &Glob; function to find all files matching a
+ certain template, using the standard shell pattern matching
+ characters <literal>*</literal>, <literal>?</literal>
+ and <literal>[abc]</literal> to match any of
+ <literal>a</literal>, <literal>b</literal> or <literal>c</literal>.
+ <literal>[!abc]</literal> is also supported,
+ to match any character <emphasis>except</emphasis>
+ <literal>a</literal>, <literal>b</literal> or <literal>c</literal>.
+ This makes many multi-source-file builds quite easy:
</para>
@@ -227,8 +231,8 @@
<para>
- The SCons man page has more details on using Glob() with Variant
- dirs and Repositories and returning strings rather than Nodes.
+ The SCons man page has more details on using &Glob; with Variant
+ directories and Repositories, and returning strings rather than Nodes.
</para>
@@ -388,8 +392,8 @@
</para>
<programlisting>
- list = Split('main.c file1.c file2.c')
- Program('program', list)
+ src_files = Split('main.c file1.c file2.c')
+ Program('program', src_files)
</programlisting>
<para>
@@ -404,10 +408,10 @@
</para>
<programlisting>
- list = Split("""main.c
- file1.c
- file2.c""")
- Program('program', list)
+ src_files = Split("""main.c
+ file1.c
+ file2.c""")
+ Program('program', src_files)
</programlisting>
<para>
@@ -440,8 +444,8 @@
</para>
<programlisting>
- list = Split('main.c file1.c file2.c')
- Program(target = 'program', source = list)
+ src_files = Split('main.c file1.c file2.c')
+ Program(target = 'program', source = src_files)
</programlisting>
<para>
@@ -453,8 +457,8 @@
</para>
<programlisting>
- list = Split('main.c file1.c file2.c')
- Program(source = list, target = 'program')
+ src_files = Split('main.c file1.c file2.c')
+ Program(source = src_files, target = 'program')
</programlisting>
<para>
diff --git a/doc/user/less-simple.xml b/doc/user/less-simple.xml
index 5392518..35b6b60 100644
--- a/doc/user/less-simple.xml
+++ b/doc/user/less-simple.xml
@@ -198,15 +198,19 @@
</section>
<section>
- <title>Making a list of files with Glob()</title>
+ <title>Making a list of files with &Glob;</title>
<para>
- You can also use the Glob() function to find all files matching a
- certain template, using standard the shell pattern matching
- characters *, ?, and [abc] to match any of a, b, or c. [!abc] is
- also supported, to match any character <emphasis>except</emphasis>
- a, b, or c. This makes many multi-source-file builds quite easy:
+ You can also use the &Glob; function to find all files matching a
+ certain template, using the standard shell pattern matching
+ characters <literal>*</literal>, <literal>?</literal>
+ and <literal>[abc]</literal> to match any of
+ <literal>a</literal>, <literal>b</literal> or <literal>c</literal>.
+ <literal>[!abc]</literal> is also supported,
+ to match any character <emphasis>except</emphasis>
+ <literal>a</literal>, <literal>b</literal> or <literal>c</literal>.
+ This makes many multi-source-file builds quite easy:
</para>
@@ -216,8 +220,8 @@
<para>
- The SCons man page has more details on using Glob() with Variant
- dirs and Repositories and returning strings rather than Nodes.
+ The SCons man page has more details on using &Glob; with Variant
+ directories and Repositories, and returning strings rather than Nodes.
</para>
@@ -377,8 +381,8 @@
</para>
<programlisting>
- list = Split('main.c file1.c file2.c')
- Program('program', list)
+ src_files = Split('main.c file1.c file2.c')
+ Program('program', src_files)
</programlisting>
<para>
@@ -393,10 +397,10 @@
</para>
<programlisting>
- list = Split("""main.c
- file1.c
- file2.c""")
- Program('program', list)
+ src_files = Split("""main.c
+ file1.c
+ file2.c""")
+ Program('program', src_files)
</programlisting>
<para>
@@ -429,8 +433,8 @@
</para>
<programlisting>
- list = Split('main.c file1.c file2.c')
- Program(target = 'program', source = list)
+ src_files = Split('main.c file1.c file2.c')
+ Program(target = 'program', source = src_files)
</programlisting>
<para>
@@ -442,8 +446,8 @@
</para>
<programlisting>
- list = Split('main.c file1.c file2.c')
- Program(source = list, target = 'program')
+ src_files = Split('main.c file1.c file2.c')
+ Program(source = src_files, target = 'program')
</programlisting>
<para>
diff --git a/doc/user/main.in b/doc/user/main.in
index 0dbadfc..4c2c1b8 100644
--- a/doc/user/main.in
+++ b/doc/user/main.in
@@ -56,21 +56,23 @@
<!ENTITY command-line SYSTEM "command-line.xml">
<!ENTITY copyright SYSTEM "copyright.xml">
<!ENTITY depends SYSTEM "depends.xml">
- <!ENTITY ENV_file SYSTEM "ENV.xml">
<!ENTITY environments SYSTEM "environments.xml">
<!ENTITY errors SYSTEM "errors.xml">
<!ENTITY example SYSTEM "example.xml">
<!ENTITY factories SYSTEM "factories.xml">
<!ENTITY file-removal SYSTEM "file-removal.xml">
- <!ENTITY help SYSTEM "help.xml">
<!ENTITY hierarchy SYSTEM "hierarchy.xml">
<!ENTITY java SYSTEM "java.xml">
<!ENTITY install SYSTEM "install.xml">
<!ENTITY less-simple SYSTEM "less-simple.xml">
<!ENTITY libraries SYSTEM "libraries.xml">
<!ENTITY make SYSTEM "make.xml">
+ <!ENTITY mergeflags SYSTEM "mergeflags.xml">
+ <!ENTITY misc SYSTEM "misc.xml">
<!ENTITY nodes SYSTEM "nodes.xml">
+ <!ENTITY output SYSTEM "output.xml">
<!ENTITY parseconfig SYSTEM "parseconfig.xml">
+ <!ENTITY parseflags SYSTEM "parseflags.xml">
<!ENTITY preface SYSTEM "preface.xml">
<!ENTITY python SYSTEM "python.xml">
<!ENTITY repositories SYSTEM "repositories.xml">
@@ -83,7 +85,7 @@
<!ENTITY tasks SYSTEM "tasks.xml">
<!ENTITY tools SYSTEM "tools.xml">
<!ENTITY troubleshoot SYSTEM "troubleshoot.xml">
- <!ENTITY variables SYSTEM "variables.xml">
+ <!ENTITY variables-xml SYSTEM "variables.xml">
<!ENTITY variants SYSTEM "variants.xml">
<!ENTITY builders-gen SYSTEM "builders.gen">
@@ -94,59 +96,26 @@
<!--
- XXX AllowSubstExceptions()
- XXX EnsurePythonVersion()
- XXX EnsureSConsVersion()
- XXX Exit()
XXX FindFile()
XXX FindPathDirs()
- XXX Flatten()
XXX GetBuildPath()
XXX GetLaunchDir()
- XXX ParseConfig()
- XXX MergeFlags()
- XXX ParseFlags()
-
XXX ParseDepends()
XXX Platform()
XXX SConsignFile()
- XXX SideEffect()
XXX Tools()
- XXX GetOption('clean')
- XXX SetOption('clean')
-
XXX GetOption('duplicate')
XXX SetOption('duplicate')
XXX - - duplicate=
- XXX GetOption('help')
- XXX SetOption('help')
-
- XXX GetOption('num_jobs')
- XXX SetOption('num_jobs')
-
- XXX Options.UnknownOption()
-
- XXX GetBuildFailures()
-
- XXX Requires()
-
XXX CheckTypeSize()
- XXX Progress()
-
XXX - - diskcheck=
XXX - - warn=
- XXX ARGLIST
- XXX ARGUMENTS
- XXX BUILD_TARGETS
- XXX COMMAND_LINE_TARGETS
- XXX DEFAULT_TARGETS
-
-->
<book>
@@ -160,10 +129,10 @@
<edition>Revision &buildrevision; (&builddate;)</edition>
- <pubdate>2004, 2005, 2006, 2007</pubdate>
+ <pubdate>2004, 2005, 2006, 2007, 2008</pubdate>
<copyright>
- <year>2004, 2005, 2006, 2007</year>
+ <year>2004, 2005, 2006, 2007, 2008</year>
<holder>Steven Knight</holder>
</copyright>
@@ -211,22 +180,27 @@
</chapter>
<chapter id="chap-environments">
- <title>Construction Environments</title>
+ <title>Environments</title>
&environments;
</chapter>
- <!--
-
+ <!-- These next three sections should be combined into one chapter -->
+ <chapter id="chap-mergeflags">
+ <title>Merging Options into the Environment: the &MergeFlags; Function</title>
+ &mergeflags;
+ </chapter>
+ <chapter id="chap-parseflags">
+ <title>Separating Compile Arguments into their Variables: the &ParseFlags; Function</title>
+ &parseflags;
+ </chapter>
<chapter id="chap-parseconfig">
<title>Finding Installed Library Information: the &ParseConfig; Function</title>
&parseconfig;
</chapter>
- -->
-
- <chapter id="chap-ENV">
- <title>Controlling the External Environment Used to Execute Build Commands</title>
- &ENV_file;
+ <chapter id="chap-output">
+ <title>Controlling Build Output</title>
+ &output;
</chapter>
<chapter id="chap-command-line">
@@ -234,11 +208,6 @@
&command-line;
</chapter>
- <chapter id="chap-help">
- <title>Providing Build Help: the &Help; Function</title>
- &help;
- </chapter>
-
<chapter id="chap-install">
<title>Installing Files in Other Directories: the &Install; Builder</title>
&install;
@@ -250,7 +219,7 @@
</chapter>
<chapter id="chap-file-removal">
- <title>Preventing Removal of Targets</title>
+ <title>Controlling Removal of Targets</title>
&file-removal;
</chapter>
@@ -354,6 +323,11 @@
-->
+ <chapter id="chap-misc">
+ <title>Miscellaneous Functionality</title>
+ &misc;
+ </chapter>
+
<chapter id="chap-troubleshooting">
<title>Troubleshooting</title>
&troubleshoot;
@@ -361,7 +335,7 @@
<appendix id="app-variables">
<title>Construction Variables</title>
- &variables;
+ &variables-xml;
</appendix>
<appendix id="app-builders">
diff --git a/doc/user/main.xml b/doc/user/main.xml
index 0dbadfc..181b2a8 100644
--- a/doc/user/main.xml
+++ b/doc/user/main.xml
@@ -56,21 +56,23 @@
<!ENTITY command-line SYSTEM "command-line.xml">
<!ENTITY copyright SYSTEM "copyright.xml">
<!ENTITY depends SYSTEM "depends.xml">
- <!ENTITY ENV_file SYSTEM "ENV.xml">
<!ENTITY environments SYSTEM "environments.xml">
<!ENTITY errors SYSTEM "errors.xml">
<!ENTITY example SYSTEM "example.xml">
<!ENTITY factories SYSTEM "factories.xml">
<!ENTITY file-removal SYSTEM "file-removal.xml">
- <!ENTITY help SYSTEM "help.xml">
<!ENTITY hierarchy SYSTEM "hierarchy.xml">
<!ENTITY java SYSTEM "java.xml">
<!ENTITY install SYSTEM "install.xml">
<!ENTITY less-simple SYSTEM "less-simple.xml">
<!ENTITY libraries SYSTEM "libraries.xml">
<!ENTITY make SYSTEM "make.xml">
+ <!ENTITY mergeflags SYSTEM "mergeflags.xml">
+ <!ENTITY misc SYSTEM "misc.xml">
<!ENTITY nodes SYSTEM "nodes.xml">
+ <!ENTITY output SYSTEM "output.xml">
<!ENTITY parseconfig SYSTEM "parseconfig.xml">
+ <!ENTITY parseflags SYSTEM "parseflags.xml">
<!ENTITY preface SYSTEM "preface.xml">
<!ENTITY python SYSTEM "python.xml">
<!ENTITY repositories SYSTEM "repositories.xml">
@@ -83,7 +85,7 @@
<!ENTITY tasks SYSTEM "tasks.xml">
<!ENTITY tools SYSTEM "tools.xml">
<!ENTITY troubleshoot SYSTEM "troubleshoot.xml">
- <!ENTITY variables SYSTEM "variables.xml">
+ <!ENTITY variables-xml SYSTEM "variables.xml">
<!ENTITY variants SYSTEM "variants.xml">
<!ENTITY builders-gen SYSTEM "builders.gen">
@@ -94,59 +96,27 @@
<!--
- XXX AllowSubstExceptions()
- XXX EnsurePythonVersion()
- XXX EnsureSConsVersion()
- XXX Exit()
XXX FindFile()
XXX FindPathDirs()
- XXX Flatten()
XXX GetBuildPath()
XXX GetLaunchDir()
- XXX ParseConfig()
- XXX MergeFlags()
- XXX ParseFlags()
-
XXX ParseDepends()
XXX Platform()
XXX SConsignFile()
XXX SideEffect()
XXX Tools()
- XXX GetOption('clean')
- XXX SetOption('clean')
-
XXX GetOption('duplicate')
XXX SetOption('duplicate')
XXX - - duplicate=
- XXX GetOption('help')
- XXX SetOption('help')
-
- XXX GetOption('num_jobs')
- XXX SetOption('num_jobs')
-
- XXX Options.UnknownOption()
-
- XXX GetBuildFailures()
-
- XXX Requires()
-
XXX CheckTypeSize()
- XXX Progress()
-
XXX - - diskcheck=
XXX - - warn=
- XXX ARGLIST
- XXX ARGUMENTS
- XXX BUILD_TARGETS
- XXX COMMAND_LINE_TARGETS
- XXX DEFAULT_TARGETS
-
-->
<book>
@@ -160,10 +130,10 @@
<edition>Revision &buildrevision; (&builddate;)</edition>
- <pubdate>2004, 2005, 2006, 2007</pubdate>
+ <pubdate>2004, 2005, 2006, 2007, 2008</pubdate>
<copyright>
- <year>2004, 2005, 2006, 2007</year>
+ <year>2004, 2005, 2006, 2007, 2008</year>
<holder>Steven Knight</holder>
</copyright>
@@ -211,22 +181,27 @@
</chapter>
<chapter id="chap-environments">
- <title>Construction Environments</title>
+ <title>Environments</title>
&environments;
</chapter>
- <!--
-
+ <!-- These next three sections should be combined into one chapter -->
+ <chapter id="chap-mergeflags">
+ <title>Merging Options into the Environment: the &MergeFlags; Function</title>
+ &mergeflags;
+ </chapter>
+ <chapter id="chap-parseflags">
+ <title>Separating Compile Arguments into their Variables: the &ParseFlags; Function</title>
+ &parseflags;
+ </chapter>
<chapter id="chap-parseconfig">
<title>Finding Installed Library Information: the &ParseConfig; Function</title>
&parseconfig;
</chapter>
- -->
-
- <chapter id="chap-ENV">
- <title>Controlling the External Environment Used to Execute Build Commands</title>
- &ENV_file;
+ <chapter id="chap-output">
+ <title>Controlling Build Output</title>
+ &output;
</chapter>
<chapter id="chap-command-line">
@@ -234,11 +209,6 @@
&command-line;
</chapter>
- <chapter id="chap-help">
- <title>Providing Build Help: the &Help; Function</title>
- &help;
- </chapter>
-
<chapter id="chap-install">
<title>Installing Files in Other Directories: the &Install; Builder</title>
&install;
@@ -250,7 +220,7 @@
</chapter>
<chapter id="chap-file-removal">
- <title>Preventing Removal of Targets</title>
+ <title>Controlling Removal of Targets</title>
&file-removal;
</chapter>
@@ -354,6 +324,11 @@
-->
+ <chapter id="chap-misc">
+ <title>Miscellaneous Functionality</title>
+ &misc;
+ </chapter>
+
<chapter id="chap-troubleshooting">
<title>Troubleshooting</title>
&troubleshoot;
@@ -361,7 +336,7 @@
<appendix id="app-variables">
<title>Construction Variables</title>
- &variables;
+ &variables-xml;
</appendix>
<appendix id="app-builders">
diff --git a/doc/user/mergeflags.in b/doc/user/mergeflags.in
new file mode 100644
index 0000000..a148409
--- /dev/null
+++ b/doc/user/mergeflags.in
@@ -0,0 +1,137 @@
+<!--
+
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; construction environments have a &MergeFlags; method
+ that merges a dictionary of values into the construction environment.
+ &MergeFlags; treats each value in the dictionary
+ as a list of options such as one might pass to a command
+ (such as a compiler or linker).
+ &MergeFlags; will not duplicate an option
+ if it already exists in the construction environment variable.
+
+ </para>
+
+ <para>
+
+ &MergeFlags; tries to be intelligent about merging options.
+ When merging options to any variable
+ whose name ends in <varname>PATH</varname>,
+ &MergeFlags; keeps the leftmost occurrence of the option,
+ because in typical lists of directory paths,
+ the first occurrence "wins."
+ When merging options to any other variable name,
+ &MergeFlags; keeps the rightmost occurrence of the option,
+ because in a list of typical command-line options,
+ the last occurrence "wins."
+
+ </para>
+
+ <scons_example name="MergeFlags1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Append(CCFLAGS = '-option -O3 -O1')
+ flags = { 'CCFLAGS' : '-whatever -O3' }
+ env.MergeFlags(flags)
+ print env['CCFLAGS']
+ </file>
+ </scons_example>
+
+ <scons_output example="MergeFlags1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that the default value for &cv-link-CCFLAGS;
+ <!--
+ [TODO: for when we make CLVar public]
+ is a <varname>CLVar</varname>,
+ -->
+ is an internal &SCons; object
+ which automatically converts
+ the options we specified as a string into a list.
+
+ </para>
+
+ <scons_example name="MergeFlags2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Append(CPPPATH = ['/include', '/usr/local/include', '/usr/include'])
+ flags = { 'CPPPATH' : ['/usr/opt/include', '/usr/local/include'] }
+ env.MergeFlags(flags)
+ print env['CPPPATH']
+ </file>
+ </scons_example>
+
+ <scons_output example="MergeFlags2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that the default value for &cv-link-CPPPATH;
+ <!--
+ [TODO: for when we make CLVar public]
+ is a Python list, not a <varname>CLVar</varname>,
+ -->
+ is a normal Python list,
+ so we must specify its values as a list
+ in the dictionary we pass to the &MergeFlags; function.
+
+ </para>
+
+ <para>
+
+ If &MergeFlags; is passed anything other than a dictionary,
+ it calls the &ParseFlags; method to convert it into a dictionary.
+
+ </para>
+
+ <scons_example name="MergeFlags3">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.Append(CCFLAGS = '-option -O3 -O1')
+ env.Append(CPPPATH = ['/include', '/usr/local/include', '/usr/include'])
+ env.MergeFlags('-whatever -I/usr/opt/include -O3 -I/usr/local/include')
+ print env['CCFLAGS']
+ print env['CPPPATH']
+ </file>
+ </scons_example>
+
+ <scons_output example="MergeFlags3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ In the combined example above,
+ &ParseFlags; has sorted the options into their corresponding variables
+ and returned a dictionary for &MergeFlags; to apply
+ to the construction variables
+ in the specified construction environment.
+
+ </para>
diff --git a/doc/user/mergeflags.xml b/doc/user/mergeflags.xml
new file mode 100644
index 0000000..723ab74
--- /dev/null
+++ b/doc/user/mergeflags.xml
@@ -0,0 +1,138 @@
+<!--
+
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; construction environments have a &MergeFlags; method
+ that merges a dictionary of values into the construction environment.
+ &MergeFlags; treats each value in the dictionary
+ as a list of options such as one might pass to a command
+ (such as a compiler or linker).
+ &MergeFlags; will not duplicate an option
+ if it already exists in the construction environment variable.
+
+ </para>
+
+ <para>
+
+ &MergeFlags; tries to be intelligent about merging options.
+ When merging options to any variable
+ whose name ends in <varname>PATH</varname>,
+ &MergeFlags; keeps the leftmost occurrence of the option,
+ because in typical lists of directory paths,
+ the first occurrence "wins."
+ When merging options to any other variable name,
+ &MergeFlags; keeps the rightmost occurrence of the option,
+ because in a list of typical command-line options,
+ the last occurrence "wins."
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Append(CCFLAGS = '-option -O3 -O1')
+ flags = { 'CCFLAGS' : '-whatever -O3' }
+ env.MergeFlags(flags)
+ print env['CCFLAGS']
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ ['-option', '-O1', '-whatever', '-O3']
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Note that the default value for &cv-link-CCFLAGS;
+ <!--
+ [TODO: for when we make CLVar public]
+ is a <varname>CLVar</varname>,
+ -->
+ is an internal &SCons; object
+ which automatically converts
+ the options we specified as a string into a list.
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Append(CPPPATH = ['/include', '/usr/local/include', '/usr/include'])
+ flags = { 'CPPPATH' : ['/usr/opt/include', '/usr/local/include'] }
+ env.MergeFlags(flags)
+ print env['CPPPATH']
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ ['/include', '/usr/local/include', '/usr/include', '/usr/opt/include']
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ Note that the default value for &cv-link-CPPPATH;
+ <!--
+ [TODO: for when we make CLVar public]
+ is a Python list, not a <varname>CLVar</varname>,
+ -->
+ is a normal Python list,
+ so we must specify its values as a list
+ in the dictionary we pass to the &MergeFlags; function.
+
+ </para>
+
+ <para>
+
+ If &MergeFlags; is passed anything other than a dictionary,
+ it calls the &ParseFlags; method to convert it into a dictionary.
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.Append(CCFLAGS = '-option -O3 -O1')
+ env.Append(CPPPATH = ['/include', '/usr/local/include', '/usr/include'])
+ env.MergeFlags('-whatever -I/usr/opt/include -O3 -I/usr/local/include')
+ print env['CCFLAGS']
+ print env['CPPPATH']
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ ['-option', '-O1', '-whatever', '-O3']
+ ['/include', '/usr/local/include', '/usr/include', '/usr/opt/include']
+ scons: `.' is up to date.
+ </screen>
+
+ <para>
+
+ In the combined example above,
+ &ParseFlags; has sorted the options into their corresponding variables
+ and returned a dictionary for &MergeFlags; to apply
+ to the construction variables
+ in the specified construction environment.
+
+ </para>
diff --git a/doc/user/misc.in b/doc/user/misc.in
new file mode 100644
index 0000000..21bb0bb
--- /dev/null
+++ b/doc/user/misc.in
@@ -0,0 +1,375 @@
+<!--
+
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; supports a lot of additional functionality
+ that doesn't readily fit into the other chapters.
+
+ </para>
+
+ <section>
+ <title>Verifying the Python Version: the &EnsurePythonVersion; Function</title>
+
+ <para>
+
+ Although the &SCons; code itself will run
+ on any Python version 1.5.2 or later,
+ you are perfectly free to make use of
+ Python syntax and modules from more modern versions
+ (for example, Python 2.4 or 2.5)
+ when writing your &SConscript; files
+ or your own local modules.
+ If you do this, it's usually helpful to
+ configure &SCons; to exit gracefully with an error message
+ if it's being run with a version of Python
+ that simply won't work with your code.
+ This is especially true if you're going to use &SCons;
+ to build source code that you plan to distribute publicly,
+ where you can't be sure of the Python version
+ that an anonymous remote user might use
+ to try to build your software.
+
+ </para>
+
+ <para>
+
+ &SCons; provides an &EnsurePythonVersion; function for this.
+ You simply pass it the major and minor versions
+ numbers of the version of Python you require:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing Python version by faking out
+ the infrastructure in some way.
+
+ <scons_example name="EnsurePythonVersion">
+ <file name="SConstruct" printme="1">
+ EnsurePythonVersion(2, 5)
+ </file>
+ </scons_example>
+
+ -->
+
+ <sconstruct>
+ EnsurePythonVersion(2, 5)
+ </sconstruct>
+
+ <para>
+
+ And then &SCons will exit with the following error
+ message when a user runs it with an unsupported
+ earlier version of Python:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing Python version by faking out
+ the infrastructure in some way.
+
+ <scons_output example="EnsurePythonVersion">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Python 2.5 or greater required, but you have Python 2.3.6
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Verifying the SCons Version: the &EnsureSConsVersion; Function</title>
+
+ <para>
+
+ You may, of course, write your &SConscript; files
+ to use features that were only added in
+ recent versions of &SCons;.
+ When you publicly distribute software that is built using &SCons;,
+ it's helpful to have &SCons;
+ verify the version being used and
+ exit gracefully with an error message
+ if the user's version of &SCons; won't work
+ with your &SConscript; files.
+ &SCons; provides an &EnsureSConsVersion; function
+ that verifies the version of &SCons;
+ in the same
+ the &EnsurePythonVersion; function
+ verifies the version of Python,
+ by passing in the major and minor versions
+ numbers of the version of SCons you require:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing SCons version by faking out
+ the infrastructure in some way.
+
+ <scons_example name="EnsureSConsVersion">
+ <file name="SConstruct" printme="1">
+ EnsureSConsVersion(1, 0)
+ </file>
+ </scons_example>
+
+ -->
+
+ <sconstruct>
+ EnsureSConsVersion(1, 0)
+ </sconstruct>
+
+ <para>
+
+ And then &SCons will exit with the following error
+ message when a user runs it with an unsupported
+ earlier version of &SCons;:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing SCons version by faking out
+ the infrastructure in some way.
+
+ <scons_output example="EnsureSConsVersion">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ SCons 1.0 or greater required, but you have SCons 0.98.5
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Explicitly Terminating &SCons; While Reading &SConscript; Files: the &Exit; Function</title>
+
+ <para>
+
+ &SCons; supports an &Exit; function
+ which can be used to terminate &SCons;
+ while reading the &SConscript; files,
+ usually because you've detected a condition
+ under which it doesn't make sense to proceed:
+
+ </para>
+
+ <scons_example name="Exit">
+ <file name="SConstruct" printme="1">
+ if ARGUMENTS.get('FUTURE'):
+ print "The FUTURE option is not supported yet!"
+ Exit(2)
+ env = Environment()
+ env.Program('hello.c')
+ </file>
+ <file name="hello.c">
+ hello.c
+ </file>
+ </scons_example>
+
+ <scons_output example="Exit">
+ <scons_output_command>scons -Q FUTURE=1</scons_output_command>
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &Exit; function takes as an argument
+ the (numeric) exit status that you want &SCons; to exit with.
+ If you don't specify a value,
+ the default is to exit with <literal>0</literal>,
+ which indicates successful execution.
+
+ </para>
+
+ <para>
+
+ Note that the &Exit; function
+ is equivalent to calling the Python
+ <function>sys.exit</function> function
+ (which the it actually calls),
+ but because &Exit; is a &SCons; function,
+ you don't have to import the Python
+ <literal>sys</literal> module to use it.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Handling Nested Lists: the &Flatten; Function</title>
+
+ <para>
+
+ &SCons; supports a &Flatten; function
+ which takes an input Python sequence
+ (list or tuple)
+ and returns a flattened list
+ containing just the individual elements of
+ the sequence.
+ This can be handy when trying to examine
+ a list composed of the lists
+ returned by calls to various Builders.
+ For example, you might collect
+ object files built in different ways
+ into one call to the &Program; Builder
+ by just enclosing them in a list, as follows:
+
+ </para>
+
+ <scons_example name="Flatten1">
+ <file name="SConstruct" printme="1">
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Because the Builder calls in &SCons;
+ flatten their input lists,
+ this works just fine to build the program:
+
+ </para>
+
+ <scons_output example="Flatten1">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But if you were debugging your build
+ and wanted to print the absolute path
+ of each object file in the
+ <varname>objects</varname> list,
+ you might try the following simple approach,
+ trying to print each Node's
+ <literal>abspath</literal>
+ attribute:
+
+ </para>
+
+ <scons_example name="Flatten2">
+ <file name="SConstruct" printme="1">
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+
+ for object_file in objects:
+ print object_file.abspath
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ This does not work as expected
+ because each call to <function>str</function>
+ is operating an embedded list returned by
+ each &Object; call,
+ not on the underlying Nodes within those lists:
+
+ </para>
+
+ <scons_output example="Flatten2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The solution is to use the &Flatten; function
+ so that you can pass each Node to
+ the <function>str</function> separately:
+
+ </para>
+
+ <scons_example name="Flatten3">
+ <file name="SConstruct" printme="1">
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+
+ for object_file in Flatten(objects):
+ print object_file.abspath
+ </file>
+ <file name="prog1.c">
+ prog1.c
+ </file>
+ <file name="prog2.c">
+ prog2.c
+ </file>
+ </scons_example>
+
+ <!--
+
+ TODO: can't use this now because it displays the temporary path name
+
+ <scons_output example="Flatten3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ /home/me/project/prog1.o
+ /home/me/project/prog2.o
+ cc -o prog1.o -c prog1.c
+ cc -o prog2.o -c -DFOO prog2.c
+ cc -o prog1 prog1.o prog2.o
+ </screen>
+
+ </section>
diff --git a/doc/user/misc.xml b/doc/user/misc.xml
new file mode 100644
index 0000000..54b021a
--- /dev/null
+++ b/doc/user/misc.xml
@@ -0,0 +1,355 @@
+<!--
+
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; supports a lot of additional functionality
+ that doesn't readily fit into the other chapters.
+
+ </para>
+
+ <section>
+ <title>Verifying the Python Version: the &EnsurePythonVersion; Function</title>
+
+ <para>
+
+ Although the &SCons; code itself will run
+ on any Python version 1.5.2 or later,
+ you are perfectly free to make use of
+ Python syntax and modules from more modern versions
+ (for example, Python 2.4 or 2.5)
+ when writing your &SConscript; files
+ or your own local modules.
+ If you do this, it's usually helpful to
+ configure &SCons; to exit gracefully with an error message
+ if it's being run with a version of Python
+ that simply won't work with your code.
+ This is especially true if you're going to use &SCons;
+ to build source code that you plan to distribute publicly,
+ where you can't be sure of the Python version
+ that an anonymous remote user might use
+ to try to build your software.
+
+ </para>
+
+ <para>
+
+ &SCons; provides an &EnsurePythonVersion; function for this.
+ You simply pass it the major and minor versions
+ numbers of the version of Python you require:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing Python version by faking out
+ the infrastructure in some way.
+
+ <scons_example name="EnsurePythonVersion">
+ <file name="SConstruct" printme="1">
+ EnsurePythonVersion(2, 5)
+ </file>
+ </scons_example>
+
+ -->
+
+ <programlisting>
+ EnsurePythonVersion(2, 5)
+ </programlisting>
+
+ <para>
+
+ And then &SCons; will exit with the following error
+ message when a user runs it with an unsupported
+ earlier version of Python:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing Python version by faking out
+ the infrastructure in some way.
+
+ <scons_output example="EnsurePythonVersion">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Python 2.5 or greater required, but you have Python 2.3.6
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Verifying the SCons Version: the &EnsureSConsVersion; Function</title>
+
+ <para>
+
+ You may, of course, write your &SConscript; files
+ to use features that were only added in
+ recent versions of &SCons;.
+ When you publicly distribute software that is built using &SCons;,
+ it's helpful to have &SCons;
+ verify the version being used and
+ exit gracefully with an error message
+ if the user's version of &SCons; won't work
+ with your &SConscript; files.
+ &SCons; provides an &EnsureSConsVersion; function
+ that verifies the version of &SCons;
+ in the same
+ the &EnsurePythonVersion; function
+ verifies the version of Python,
+ by passing in the major and minor versions
+ numbers of the version of SCons you require:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing SCons version by faking out
+ the infrastructure in some way.
+
+ <scons_example name="EnsureSConsVersion">
+ <file name="SConstruct" printme="1">
+ EnsureSConsVersion(1, 0)
+ </file>
+ </scons_example>
+
+ -->
+
+ <programlisting>
+ EnsureSConsVersion(1, 0)
+ </programlisting>
+
+ <para>
+
+ And then &SCons; will exit with the following error
+ message when a user runs it with an unsupported
+ earlier version of &SCons;:
+
+ </para>
+
+ <!--
+
+ TODO: Figure out how to generate the error message
+ regardless of executing SCons version by faking out
+ the infrastructure in some way.
+
+ <scons_output example="EnsureSConsVersion">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ SCons 1.0 or greater required, but you have SCons 0.98.5
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Explicitly Terminating &SCons; While Reading &SConscript; Files: the &Exit; Function</title>
+
+ <para>
+
+ &SCons; supports an &Exit; function
+ which can be used to terminate &SCons;
+ while reading the &SConscript; files,
+ usually because you've detected a condition
+ under which it doesn't make sense to proceed:
+
+ </para>
+
+ <programlisting>
+ if ARGUMENTS.get('FUTURE'):
+ print "The FUTURE option is not supported yet!"
+ Exit(2)
+ env = Environment()
+ env.Program('hello.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q FUTURE=1</userinput>
+ The FUTURE option is not supported yet!
+ % <userinput>scons -Q</userinput>
+ cc -o hello.o -c hello.c
+ cc -o hello hello.o
+ </screen>
+
+ <para>
+
+ The &Exit; function takes as an argument
+ the (numeric) exit status that you want &SCons; to exit with.
+ If you don't specify a value,
+ the default is to exit with <literal>0</literal>,
+ which indicates successful execution.
+
+ </para>
+
+ <para>
+
+ Note that the &Exit; function
+ is equivalent to calling the Python
+ <function>sys.exit</function> function
+ (which the it actually calls),
+ but because &Exit; is a &SCons; function,
+ you don't have to import the Python
+ <literal>sys</literal> module to use it.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Handling Nested Lists: the &Flatten; Function</title>
+
+ <para>
+
+ &SCons; supports a &Flatten; function
+ which takes an input Python sequence
+ (list or tuple)
+ and returns a flattened list
+ containing just the individual elements of
+ the sequence.
+ This can be handy when trying to examine
+ a list composed of the lists
+ returned by calls to various Builders.
+ For example, you might collect
+ object files built in different ways
+ into one call to the &Program; Builder
+ by just enclosing them in a list, as follows:
+
+ </para>
+
+ <programlisting>
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+ </programlisting>
+
+ <para>
+
+ Because the Builder calls in &SCons;
+ flatten their input lists,
+ this works just fine to build the program:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ cc -o prog1.o -c prog1.c
+ cc -o prog2.o -c -DFOO prog2.c
+ cc -o prog1 prog1.o prog2.o
+ </screen>
+
+ <para>
+
+ But if you were debugging your build
+ and wanted to print the absolute path
+ of each object file in the
+ <varname>objects</varname> list,
+ you might try the following simple approach,
+ trying to print each Node's
+ <literal>abspath</literal>
+ attribute:
+
+ </para>
+
+ <programlisting>
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+
+ for object_file in objects:
+ print object_file.abspath
+ </programlisting>
+
+ <para>
+
+ This does not work as expected
+ because each call to <function>str</function>
+ is operating an embedded list returned by
+ each &Object; call,
+ not on the underlying Nodes within those lists:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ AttributeError: NodeList instance has no attribute 'abspath':
+ File "/home/my/project/SConstruct", line 8:
+ print object_file.abspath
+ </screen>
+
+ <para>
+
+ The solution is to use the &Flatten; function
+ so that you can pass each Node to
+ the <function>str</function> separately:
+
+ </para>
+
+ <programlisting>
+ objects = [
+ Object('prog1.c'),
+ Object('prog2.c', CCFLAGS='-DFOO'),
+ ]
+ Program(objects)
+
+ for object_file in Flatten(objects):
+ print object_file.abspath
+ </programlisting>
+
+ <!--
+
+ TODO: can't use this now because it displays the temporary path name
+
+ <scons_output example="Flatten3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ /home/me/project/prog1.o
+ /home/me/project/prog2.o
+ cc -o prog1.o -c prog1.c
+ cc -o prog2.o -c -DFOO prog2.c
+ cc -o prog1 prog1.o prog2.o
+ </screen>
+
+ </section>
diff --git a/doc/user/output.in b/doc/user/output.in
new file mode 100644
index 0000000..02d7484
--- /dev/null
+++ b/doc/user/output.in
@@ -0,0 +1,681 @@
+<!--
+
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ A key aspect of creating a usable build configuration
+ is providing good output from the build
+ so its users can readily understand
+ what the build is doing
+ and get information about how to control the build.
+ &SCons; provides several ways of
+ controlling output from the build configuration
+ to help make the build
+ more useful and understandable.
+
+ </para>
+
+ <section>
+ <title>Providing Build Help: the &Help; Function</title>
+
+ <para>
+
+ It's often very useful to be able to give
+ users some help that describes the
+ specific targets, build options, etc.,
+ that can be used for your build.
+ &SCons; provides the &Help; function
+ to allow you to specify this help text:
+
+ </para>
+
+ <scons_example name="ex1">
+ <file name="SConstruct" printme="1">
+ Help("""
+ Type: 'scons program' to build the production program,
+ 'scons debug' to build the debug version.
+ """)
+ </file>
+ </scons_example>
+
+ <para>
+
+ (Note the above use of the Python triple-quote syntax,
+ which comes in very handy for
+ specifying multi-line strings like help text.)
+
+ </para>
+
+ <para>
+
+ When the &SConstruct; or &SConscript; files
+ contain such a call to the &Help; function,
+ the specified help text will be displayed in response to
+ the &SCons; <literal>-h</literal> option:
+
+ </para>
+
+ <scons_output example="ex1">
+ <scons_output_command>scons -h</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &SConscript; files may contain
+ multiple calls to the &Help; function,
+ in which case the specified text(s)
+ will be concatenated when displayed.
+ This allows you to split up the
+ help text across multiple &SConscript; files.
+ In this situation, the order in
+ which the &SConscript; files are called
+ will determine the order in which the &Help; functions are called,
+ which will determine the order in which
+ the various bits of text will get concatenated.
+
+ </para>
+
+ <para>
+
+ Another use would be to make the help text conditional
+ on some variable.
+ For example, suppose you only want to display
+ a line about building a Windows-only
+ version of a program when actually
+ run on Windows.
+ The following &SConstruct; file:
+
+ </para>
+
+ <scons_example name="ex2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+
+ Help("\nType: 'scons program' to build the production program.\n")
+
+ if env['PLATFORM'] == 'win32':
+ Help("\nType: 'scons windebug' to build the Windows debug version.\n")
+ </file>
+ </scons_example>
+
+ <para>
+
+ Will display the complete help text on Windows:
+
+ </para>
+
+ <scons_output example="ex2" os="win32">
+ <scons_output_command>scons -h</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ But only show the relevant option on a Linux or UNIX system:
+
+ </para>
+
+ <scons_output example="ex2" os="posix">
+ <scons_output_command>scons -h</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If there is no &Help; text in the &SConstruct; or
+ &SConscript; files,
+ &SCons; will revert to displaying its
+ standard list that describes the &SCons; command-line
+ options.
+ This list is also always displayed whenever
+ the <literal>-H</literal> option is used.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Controlling How &SCons; Prints Build Commands: the <envar>$*COMSTR</envar> Variables</title>
+
+ <para>
+
+ Sometimes the commands executed
+ to compile object files or link programs
+ (or build other targets)
+ can get very long,
+ long enough to make it difficult for users
+ to distinguish error messages or
+ other important build output
+ from the commands themselves.
+ All of the default <envar>$*COM</envar> variables
+ that specify the command lines
+ used to build various types of target files
+ have a corresponding <envar>$*COMSTR</envar> variable
+ that can be set to an alternative
+ string that will be displayed
+ when the target is built.
+
+ </para>
+
+ <para>
+
+ For example, suppose you want to
+ have &SCons; display a
+ <literal>"Compiling"</literal>
+ message whenever it's compiling an object file,
+ and a
+ <literal>"Linking"</literal>
+ when it's linking an executable.
+ You could write a &SConstruct; file
+ that looks like:
+
+ </para>
+
+ <scons_example name="COMSTR">
+ <file name="SConstruct" printme="1">
+ env = Environment(CCCOMSTR = "Compiling $TARGET",
+ LINKCOMSTR = "Linking $TARGET")
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Which would then yield the output:
+
+ </para>
+
+ <!--
+
+ <scons_output example="COMSTR" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Compiling foo.o
+ Linking foo
+ </screen>
+
+ <para>
+
+ &SCons; performs complete variable substitution
+ on <envar>$*COMSTR</envar> variables,
+ so they have access to all of the
+ standard variables like &cv-TARGET; &cv-SOURCES;, etc.,
+ as well as any construction variables
+ that happen to be configured in
+ the construction environment
+ used to build a specific target.
+
+ </para>
+
+ <para>
+
+ Of course, sometimes it's still important to
+ be able to see the exact command
+ that &SCons; will execute to build a target.
+ For example, you may simply need to verify
+ that &SCons; is configured to supply
+ the right options to the compiler,
+ or a developer may want to
+ cut-and-paste a comiloe command
+ to add a few options
+ for a custom test.
+
+ </para>
+
+ <para>
+
+ One common way to give users
+ control over whether or not
+ &SCons; should print the actual command line
+ or a short, configured summary
+ is to add support for a
+ <varname>VERBOSE</varname>
+ command-line variable to your &SConstruct; file.
+ A simple configuration for this might look like:
+
+ </para>
+
+ <scons_example name="COMSTR-VERBOSE">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ if ARGUMENTS.get('VERBOSE') != "1':
+ env['CCCOMSTR'] = "Compiling $TARGET"
+ env['LINKCOMSTR'] = "Linking $TARGET"
+ env.Program('foo.c')
+ </file>
+ <file name="foo.c">
+ foo.c
+ </file>
+ </scons_example>
+
+ <para>
+
+
+ By only setting the appropriate
+ <envar>$*COMSTR</envar> variables
+ if the user specifies
+ <literal>VERBOSE=1</literal>
+ on the command line,
+ the user has control
+ over how &SCons;
+ displays these particular command lines:
+
+ </para>
+
+ <!--
+
+ <scons_output example="COMSTR-VERBOSE" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ <scons_output_command>scons -Q VERBOSE=1</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Compiling foo.o
+ Linking foo
+ % <userinput>scons -Q -c</userinput>
+ Removed foo.o
+ Removed foo
+ % <userinput>scons -Q VERBOSE=1</userinput>
+ cc -o foo.o -c foo.c
+ cc -o foo foo.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Providing Build Progress Output: the &Progress; Function</title>
+
+ <para>
+
+ Another aspect of providing good build output
+ is to give the user feedback
+ about what &SCons; is doing
+ even when nothing is being built at the moment.
+ This can be especially true for large builds
+ when most of the targets are already up-to-date.
+ Because &SCons; can take a long time
+ making absolutely sure that every
+ target is, in fact, up-to-date
+ with respect to a lot of dependency files,
+ it can be easy for users to mistakenly
+ conclude that &SCons; is hung
+ or that there is some other problem with the build.
+
+ </para>
+
+ <para>
+
+ One way to deal with this perception
+ is to configure &SCons; to print something to
+ let the user know what it's "thinking about."
+ The &Progress; function
+ allows you to specify a string
+ that will be printed for every file
+ that &SCons; is "considering"
+ while it is traversing the dependency graph
+ to decide what targets are or are not up-to-date.
+
+ </para>
+
+ <scons_example name="Progress-TARGET">
+ <file name="SConstruct" printme="1">
+ Progress('Evaluating $TARGET\n')
+ Program('f1.c')
+ Program('f2.c')
+ </file>
+ <file name="f1.c">
+ f1.c
+ </file>
+ <file name="f2.c">
+ f2.c
+ </file>
+ </scons_example>
+
+ <para>
+
+ Note that the &Progress; function does not
+ arrange for a newline to be printed automatically
+ at the end of the string (as does the Python
+ <literal>print</literal> statement),
+ and we must specify the
+ <literal>\n</literal>
+ that we want printed at the end of the configured string.
+ This configuration, then,
+ will have &SCons;
+ print that it is <literal>Evaluating</literal>
+ each file that it encounters
+ in turn as it traverses the dependency graph:
+
+ </para>
+
+ <scons_output example="Progress-TARGET" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Of course, normally you don't want to add
+ all of these additional lines to your build output,
+ as that can make it difficult for the user
+ to find errors or other important messages.
+ A more useful way to display
+ this progress might be
+ to have the file names printed
+ directly to the user's screen,
+ not to the same standard output
+ stream where build output is printed,
+ and to use a carriage return character
+ (<literal>\r</literal>)
+ so that each file name gets re-printed on the same line.
+ Such a configuration would look like:
+
+ </para>
+
+ <sconstruct>
+ Progress('$TARGET\r',
+ file=open('/dev/tty', 'w'),
+ overwrite=True)
+ Program('f1.c')
+ Program('f2.c')
+ </sconstruct>
+
+ <para>
+
+ Note that we also specified the
+ <literal>overwrite=True</literal> argument
+ to the &Progress; function,
+ which causes &SCons; to
+ "wipe out" the previous string with space characters
+ before printing the next &Progress; string.
+ Without the
+ <literal>overwrite=True</literal> argument,
+ a shorter file name would not overwrite
+ all of the charactes in a longer file name that
+ precedes it,
+ making it difficult to tell what the
+ actual file name is on the output.
+ Also note that we opened up the
+ <filename>/dev/tty</filename> file
+ for direct access (on POSIX) to
+ the user's screen.
+ On Windows, the equivalent would be to open
+ the <filename>con:</filename> file name.
+
+ </para>
+
+ <para>
+
+ Also, it's important to know that although you can use
+ <literal>$TARGET</literal> to substitute the name of
+ the node in the string,
+ the &Progress; function does <emphasis>not</emphasis>
+ perform general variable substitution
+ (because there's not necessarily a construction
+ environment involved in evaluating a node
+ like a source file, for example).
+
+ </para>
+
+ <para>
+
+ You can also specify a list of strings
+ to the &Progress; function,
+ in which case &SCons; will
+ display each string in turn.
+ This can be used to implement a "spinner"
+ by having &SCons; cycle through a
+ sequence of strings:
+
+ </para>
+
+ <sconstruct>
+ Progress(['-\r', '\\\r', '|\r', '/\r'], interval=5)
+ Program('f1.c')
+ Program('f2.c')
+ </sconstruct>
+
+ <para>
+
+ Note that here we have also used the
+ <literal>interval=</literal>
+ keyword argument to have &SCons;
+ only print a new "spinner" string
+ once every five evaluated nodes.
+ Using an <literal>interval=</literal> count,
+ even with strings that use <literal>$TARGET</literal> like
+ our examples above,
+ can be a good way to lessen the
+ work that &SCons; expends printing &Progress; strings,
+ while still giving the user feedback
+ that indicates &SCons; is still
+ working on evaluating the build.
+
+ </para>
+
+ <para>
+
+ Lastly, you can have direct control
+ over how to print each evaluated node
+ by passing a Python function
+ (or other Python callable)
+ to the &Progress function.
+ Your function will be called
+ for each evaluated node,
+ allowing you to
+ implement more sophisticated logic
+ like adding a counter:
+
+ </para>
+
+ <scons_example name="Progress-callable">
+ <file name="SConstruct" printme="1">
+ screen = open('/dev/tty', 'w')
+ count = 0
+ def progress_function(node)
+ count += 1
+ screen.write('Node %4d: %s\r' % (count, node))
+
+ Progress(progress_function)
+ </file>
+ </scons_example>
+
+ <para>
+
+ Of course, if you choose,
+ you could completely ignore the
+ <varname>node</varname> argument to the function,
+ and just print a count,
+ or anything else you wish.
+
+ </para>
+
+ <para>
+
+ (Note that there's an obvious follow-on question here:
+ how would you find the total number of nodes
+ that <emphasis>will be</emphasis>
+ evaluated so you can tell the user how
+ close the build is to finishing?
+ Unfortunately, in the general case,
+ there isn't a good way to do that,
+ short of having &SCons; evaluate its
+ dependency graph twice,
+ first to count the total and
+ the second time to actually build the targets.
+ This would be necessary because
+ you can't know in advance which
+ target(s) the user actually requested
+ to be built.
+ The entire build may consist of thousands of Nodes,
+ for example,
+ but maybe the user specifically requested
+ that only a single object file be built.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Printing Detailed Build Status: the &GetBuildFailures; Function</title>
+
+ <para>
+
+ SCons, like most build tools, returns zero status to
+ the shell on success and nonzero status on failure.
+ Sometimes it's useful to give more information about
+ the build status at the end of the run, for instance
+ to print an informative message, send an email, or
+ page the poor slob who broke the build.
+
+ </para>
+
+ <para>
+
+ SCons provides a &GetBuildFailures; method that
+ you can use in a python <function>atexit</function> function
+ to get a list of objects describing the actions that failed
+ while attempting to build targets. There can be more
+ than one if you're using <literal>-j</literal>. Here's a
+ simple example:
+
+ </para>
+
+ <scons_example name="gbf1">
+ <file name="SConstruct" printme="1">
+ import atexit
+
+ def print_build_failures():
+ from SCons.Script import GetBuildFailures
+ for bf in GetBuildFailures():
+ print "%s failed: %s" % (bf.node, bf.errstr)
+ atexit.register(print_build_failures)
+ </file>
+ </scons_example>
+
+ <para>
+
+ The <function>atexit.register</function> call
+ registers <function>print_build_failures</function>
+ as an <function>atexit</function> callback, to be called
+ before &SCons; exits. When that function is called,
+ it calls &GetBuildFailures; to fetch the list of failed objects.
+ See the man page
+ for the detailed contents of the returned objects;
+ some of the more useful attributes are
+ <literal>.node</literal>,
+ <literal>.errstr</literal>,
+ <literal>.filename</literal>, and
+ <literal>.command</literal>.
+ The <literal>filename</literal> is not necessarily
+ the same file as the <literal>node</literal>; the
+ <literal>node</literal> is the target that was
+ being built when the error occurred, while the
+ <literal>filename</literal>is the file or dir that
+ actually caused the error.
+ Note: only call &GetBuildFailures; at the end of the
+ build; calling it at any other time is undefined.
+
+ </para>
+
+ <para>
+
+ Here is a more complete example showing how to
+ turn each element of &GetBuildFailures; into a string:
+
+ </para>
+
+ <scons_example name="gbf2">
+ <file name="SConstruct" printme="1">
+ # Make the build fail if we pass fail=1 on the command line
+ if ARGUMENTS.get('fail', 0):
+ Command('target', 'source', ['/bin/false'])
+
+ def bf_to_str(bf):
+ """Convert an element of GetBuildFailures() to a string
+ in a useful way."""
+ import SCons.Errors
+ if bf is None: # unknown targets product None in list
+ return '(unknown tgt)'
+ elif isinstance(bf, SCons.Errors.StopError):
+ return str(bf)
+ elif bf.node:
+ return str(bf.node) + ': ' + bf.errstr
+ elif bf.filename:
+ return bf.filename + ': ' + bf.errstr
+ return 'unknown failure: ' + bf.errstr
+ import atexit
+
+ def build_status():
+ """Convert the build status to a 2-tuple, (status, msg)."""
+ from SCons.Script import GetBuildFailures
+ bf = GetBuildFailures()
+ if bf:
+ # bf is normally a list of build failures; if an element is None,
+ # it's because of a target that scons doesn't know anything about.
+ status = 'failed'
+ failures_message = "\n".join(["Failed building %s" % bf_to_str(x)
+ for x in bf if x is not None])
+ else:
+ # if bf is None, the build completed successfully.
+ status = 'ok'
+ failures_message = ''
+ return (status, failures_message)
+
+ def display_build_status():
+ """Display the build status. Called by atexit.
+ Here you could do all kinds of complicated things."""
+ status, failures_message = build_status()
+ if status == 'failed':
+ print "FAILED!!!!" # could display alert, ring bell, etc.
+ elif status == 'ok':
+ print "Build succeeded."
+ print failures_message
+
+ atexit.register(display_build_status)
+ </file>
+ </scons_example>
+
+ <para>
+
+ When this runs, you'll see the appropriate output:
+
+ </para>
+
+ <scons_output example="gbf2">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q fail=1</scons_output_command>
+ </scons_output>
+
+ </section>
diff --git a/doc/user/output.xml b/doc/user/output.xml
new file mode 100644
index 0000000..d42457a
--- /dev/null
+++ b/doc/user/output.xml
@@ -0,0 +1,691 @@
+<!--
+
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ A key aspect of creating a usable build configuration
+ is providing good output from the build
+ so its users can readily understand
+ what the build is doing
+ and get information about how to control the build.
+ &SCons; provides several ways of
+ controlling output from the build configuration
+ to help make the build
+ more useful and understandable.
+
+ </para>
+
+ <section>
+ <title>Providing Build Help: the &Help; Function</title>
+
+ <para>
+
+ It's often very useful to be able to give
+ users some help that describes the
+ specific targets, build options, etc.,
+ that can be used for your build.
+ &SCons; provides the &Help; function
+ to allow you to specify this help text:
+
+ </para>
+
+ <programlisting>
+ Help("""
+ Type: 'scons program' to build the production program,
+ 'scons debug' to build the debug version.
+ """)
+ </programlisting>
+
+ <para>
+
+ (Note the above use of the Python triple-quote syntax,
+ which comes in very handy for
+ specifying multi-line strings like help text.)
+
+ </para>
+
+ <para>
+
+ When the &SConstruct; or &SConscript; files
+ contain such a call to the &Help; function,
+ the specified help text will be displayed in response to
+ the &SCons; <literal>-h</literal> option:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -h</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+
+ Type: 'scons program' to build the production program,
+ 'scons debug' to build the debug version.
+
+ Use scons -H for help about command-line options.
+ </screen>
+
+ <para>
+
+ The &SConscript; files may contain
+ multiple calls to the &Help; function,
+ in which case the specified text(s)
+ will be concatenated when displayed.
+ This allows you to split up the
+ help text across multiple &SConscript; files.
+ In this situation, the order in
+ which the &SConscript; files are called
+ will determine the order in which the &Help; functions are called,
+ which will determine the order in which
+ the various bits of text will get concatenated.
+
+ </para>
+
+ <para>
+
+ Another use would be to make the help text conditional
+ on some variable.
+ For example, suppose you only want to display
+ a line about building a Windows-only
+ version of a program when actually
+ run on Windows.
+ The following &SConstruct; file:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+
+ Help("\nType: 'scons program' to build the production program.\n")
+
+ if env['PLATFORM'] == 'win32':
+ Help("\nType: 'scons windebug' to build the Windows debug version.\n")
+ </programlisting>
+
+ <para>
+
+ Will display the complete help text on Windows:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -h</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+
+ Type: 'scons program' to build the production program.
+
+ Type: 'scons windebug' to build the Windows debug version.
+
+ Use scons -H for help about command-line options.
+ </screen>
+
+ <para>
+
+ But only show the relevant option on a Linux or UNIX system:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -h</userinput>
+ scons: Reading SConscript files ...
+ scons: done reading SConscript files.
+
+ Type: 'scons program' to build the production program.
+
+ Use scons -H for help about command-line options.
+ </screen>
+
+ <para>
+
+ If there is no &Help; text in the &SConstruct; or
+ &SConscript; files,
+ &SCons; will revert to displaying its
+ standard list that describes the &SCons; command-line
+ options.
+ This list is also always displayed whenever
+ the <literal>-H</literal> option is used.
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Controlling How &SCons; Prints Build Commands: the <envar>$*COMSTR</envar> Variables</title>
+
+ <para>
+
+ Sometimes the commands executed
+ to compile object files or link programs
+ (or build other targets)
+ can get very long,
+ long enough to make it difficult for users
+ to distinguish error messages or
+ other important build output
+ from the commands themselves.
+ All of the default <envar>$*COM</envar> variables
+ that specify the command lines
+ used to build various types of target files
+ have a corresponding <envar>$*COMSTR</envar> variable
+ that can be set to an alternative
+ string that will be displayed
+ when the target is built.
+
+ </para>
+
+ <para>
+
+ For example, suppose you want to
+ have &SCons; display a
+ <literal>"Compiling"</literal>
+ message whenever it's compiling an object file,
+ and a
+ <literal>"Linking"</literal>
+ when it's linking an executable.
+ You could write a &SConstruct; file
+ that looks like:
+
+ </para>
+
+ <programlisting>
+ env = Environment(CCCOMSTR = "Compiling $TARGET",
+ LINKCOMSTR = "Linking $TARGET")
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+ Which would then yield the output:
+
+ </para>
+
+ <!--
+
+ <scons_output example="COMSTR" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Compiling foo.o
+ Linking foo
+ </screen>
+
+ <para>
+
+ &SCons; performs complete variable substitution
+ on <envar>$*COMSTR</envar> variables,
+ so they have access to all of the
+ standard variables like &cv-TARGET; &cv-SOURCES;, etc.,
+ as well as any construction variables
+ that happen to be configured in
+ the construction environment
+ used to build a specific target.
+
+ </para>
+
+ <para>
+
+ Of course, sometimes it's still important to
+ be able to see the exact command
+ that &SCons; will execute to build a target.
+ For example, you may simply need to verify
+ that &SCons; is configured to supply
+ the right options to the compiler,
+ or a developer may want to
+ cut-and-paste a comiloe command
+ to add a few options
+ for a custom test.
+
+ </para>
+
+ <para>
+
+ One common way to give users
+ control over whether or not
+ &SCons; should print the actual command line
+ or a short, configured summary
+ is to add support for a
+ <varname>VERBOSE</varname>
+ command-line variable to your &SConstruct; file.
+ A simple configuration for this might look like:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ if ARGUMENTS.get('VERBOSE') != "1':
+ env['CCCOMSTR'] = "Compiling $TARGET"
+ env['LINKCOMSTR'] = "Linking $TARGET"
+ env.Program('foo.c')
+ </programlisting>
+
+ <para>
+
+
+ By only setting the appropriate
+ <envar>$*COMSTR</envar> variables
+ if the user specifies
+ <literal>VERBOSE=1</literal>
+ on the command line,
+ the user has control
+ over how &SCons;
+ displays these particular command lines:
+
+ </para>
+
+ <!--
+
+ <scons_output example="COMSTR-VERBOSE" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ <scons_output_command>scons -Q -c</scons_output_command>
+ <scons_output_command>scons -Q VERBOSE=1</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Compiling foo.o
+ Linking foo
+ % <userinput>scons -Q -c</userinput>
+ Removed foo.o
+ Removed foo
+ % <userinput>scons -Q VERBOSE=1</userinput>
+ cc -o foo.o -c foo.c
+ cc -o foo foo.o
+ </screen>
+
+ </section>
+
+ <section>
+ <title>Providing Build Progress Output: the &Progress; Function</title>
+
+ <para>
+
+ Another aspect of providing good build output
+ is to give the user feedback
+ about what &SCons; is doing
+ even when nothing is being built at the moment.
+ This can be especially true for large builds
+ when most of the targets are already up-to-date.
+ Because &SCons; can take a long time
+ making absolutely sure that every
+ target is, in fact, up-to-date
+ with respect to a lot of dependency files,
+ it can be easy for users to mistakenly
+ conclude that &SCons; is hung
+ or that there is some other problem with the build.
+
+ </para>
+
+ <para>
+
+ One way to deal with this perception
+ is to configure &SCons; to print something to
+ let the user know what it's "thinking about."
+ The &Progress; function
+ allows you to specify a string
+ that will be printed for every file
+ that &SCons; is "considering"
+ while it is traversing the dependency graph
+ to decide what targets are or are not up-to-date.
+
+ </para>
+
+ <programlisting>
+ Progress('Evaluating $TARGET\n')
+ Program('f1.c')
+ Program('f2.c')
+ </programlisting>
+
+ <para>
+
+ Note that the &Progress; function does not
+ arrange for a newline to be printed automatically
+ at the end of the string (as does the Python
+ <literal>print</literal> statement),
+ and we must specify the
+ <literal>\n</literal>
+ that we want printed at the end of the configured string.
+ This configuration, then,
+ will have &SCons;
+ print that it is <literal>Evaluating</literal>
+ each file that it encounters
+ in turn as it traverses the dependency graph:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ Evaluating SConstruct
+ Evaluating f1.c
+ Evaluating f1.o
+ cc -o f1.o -c f1.c
+ Evaluating f1
+ cc -o f1 f1.o
+ Evaluating f2.c
+ Evaluating f2.o
+ cc -o f2.o -c f2.c
+ Evaluating f2
+ cc -o f2 f2.o
+ Evaluating .
+ </screen>
+
+ <para>
+
+ Of course, normally you don't want to add
+ all of these additional lines to your build output,
+ as that can make it difficult for the user
+ to find errors or other important messages.
+ A more useful way to display
+ this progress might be
+ to have the file names printed
+ directly to the user's screen,
+ not to the same standard output
+ stream where build output is printed,
+ and to use a carriage return character
+ (<literal>\r</literal>)
+ so that each file name gets re-printed on the same line.
+ Such a configuration would look like:
+
+ </para>
+
+ <programlisting>
+ Progress('$TARGET\r',
+ file=open('/dev/tty', 'w'),
+ overwrite=True)
+ Program('f1.c')
+ Program('f2.c')
+ </programlisting>
+
+ <para>
+
+ Note that we also specified the
+ <literal>overwrite=True</literal> argument
+ to the &Progress; function,
+ which causes &SCons; to
+ "wipe out" the previous string with space characters
+ before printing the next &Progress; string.
+ Without the
+ <literal>overwrite=True</literal> argument,
+ a shorter file name would not overwrite
+ all of the charactes in a longer file name that
+ precedes it,
+ making it difficult to tell what the
+ actual file name is on the output.
+ Also note that we opened up the
+ <filename>/dev/tty</filename> file
+ for direct access (on POSIX) to
+ the user's screen.
+ On Windows, the equivalent would be to open
+ the <filename>con:</filename> file name.
+
+ </para>
+
+ <para>
+
+ Also, it's important to know that although you can use
+ <literal>$TARGET</literal> to substitute the name of
+ the node in the string,
+ the &Progress; function does <emphasis>not</emphasis>
+ perform general variable substitution
+ (because there's not necessarily a construction
+ environment involved in evaluating a node
+ like a source file, for example).
+
+ </para>
+
+ <para>
+
+ You can also specify a list of strings
+ to the &Progress; function,
+ in which case &SCons; will
+ display each string in turn.
+ This can be used to implement a "spinner"
+ by having &SCons; cycle through a
+ sequence of strings:
+
+ </para>
+
+ <programlisting>
+ Progress(['-\r', '\\\r', '|\r', '/\r'], interval=5)
+ Program('f1.c')
+ Program('f2.c')
+ </programlisting>
+
+ <para>
+
+ Note that here we have also used the
+ <literal>interval=</literal>
+ keyword argument to have &SCons;
+ only print a new "spinner" string
+ once every five evaluated nodes.
+ Using an <literal>interval=</literal> count,
+ even with strings that use <literal>$TARGET</literal> like
+ our examples above,
+ can be a good way to lessen the
+ work that &SCons; expends printing &Progress; strings,
+ while still giving the user feedback
+ that indicates &SCons; is still
+ working on evaluating the build.
+
+ </para>
+
+ <para>
+
+ Lastly, you can have direct control
+ over how to print each evaluated node
+ by passing a Python function
+ (or other Python callable)
+ to the &Progress; function.
+ Your function will be called
+ for each evaluated node,
+ allowing you to
+ implement more sophisticated logic
+ like adding a counter:
+
+ </para>
+
+ <programlisting>
+ screen = open('/dev/tty', 'w')
+ count = 0
+ def progress_function(node)
+ count += 1
+ screen.write('Node %4d: %s\r' % (count, node))
+
+ Progress(progress_function)
+ </programlisting>
+
+ <para>
+
+ Of course, if you choose,
+ you could completely ignore the
+ <varname>node</varname> argument to the function,
+ and just print a count,
+ or anything else you wish.
+
+ </para>
+
+ <para>
+
+ (Note that there's an obvious follow-on question here:
+ how would you find the total number of nodes
+ that <emphasis>will be</emphasis>
+ evaluated so you can tell the user how
+ close the build is to finishing?
+ Unfortunately, in the general case,
+ there isn't a good way to do that,
+ short of having &SCons; evaluate its
+ dependency graph twice,
+ first to count the total and
+ the second time to actually build the targets.
+ This would be necessary because
+ you can't know in advance which
+ target(s) the user actually requested
+ to be built.
+ The entire build may consist of thousands of Nodes,
+ for example,
+ but maybe the user specifically requested
+ that only a single object file be built.)
+
+ </para>
+
+ </section>
+
+ <section>
+ <title>Printing Detailed Build Status: the &GetBuildFailures; Function</title>
+
+ <para>
+
+ SCons, like most build tools, returns zero status to
+ the shell on success and nonzero status on failure.
+ Sometimes it's useful to give more information about
+ the build status at the end of the run, for instance
+ to print an informative message, send an email, or
+ page the poor slob who broke the build.
+
+ </para>
+
+ <para>
+
+ SCons provides a &GetBuildFailures; method that
+ you can use in a python <function>atexit</function> function
+ to get a list of objects describing the actions that failed
+ while attempting to build targets. There can be more
+ than one if you're using <literal>-j</literal>. Here's a
+ simple example:
+
+ </para>
+
+ <programlisting>
+ import atexit
+
+ def print_build_failures():
+ from SCons.Script import GetBuildFailures
+ for bf in GetBuildFailures():
+ print "%s failed: %s" % (bf.node, bf.errstr)
+ atexit.register(print_build_failures)
+ </programlisting>
+
+ <para>
+
+ The <function>atexit.register</function> call
+ registers <function>print_build_failures</function>
+ as an <function>atexit</function> callback, to be called
+ before &SCons; exits. When that function is called,
+ it calls &GetBuildFailures; to fetch the list of failed objects.
+ See the man page
+ for the detailed contents of the returned objects;
+ some of the more useful attributes are
+ <literal>.node</literal>,
+ <literal>.errstr</literal>,
+ <literal>.filename</literal>, and
+ <literal>.command</literal>.
+ The <literal>filename</literal> is not necessarily
+ the same file as the <literal>node</literal>; the
+ <literal>node</literal> is the target that was
+ being built when the error occurred, while the
+ <literal>filename</literal>is the file or dir that
+ actually caused the error.
+ Note: only call &GetBuildFailures; at the end of the
+ build; calling it at any other time is undefined.
+
+ </para>
+
+ <para>
+
+ Here is a more complete example showing how to
+ turn each element of &GetBuildFailures; into a string:
+
+ </para>
+
+ <programlisting>
+ # Make the build fail if we pass fail=1 on the command line
+ if ARGUMENTS.get('fail', 0):
+ Command('target', 'source', ['/bin/false'])
+
+ def bf_to_str(bf):
+ """Convert an element of GetBuildFailures() to a string
+ in a useful way."""
+ import SCons.Errors
+ if bf is None: # unknown targets product None in list
+ return '(unknown tgt)'
+ elif isinstance(bf, SCons.Errors.StopError):
+ return str(bf)
+ elif bf.node:
+ return str(bf.node) + ': ' + bf.errstr
+ elif bf.filename:
+ return bf.filename + ': ' + bf.errstr
+ return 'unknown failure: ' + bf.errstr
+ import atexit
+
+ def build_status():
+ """Convert the build status to a 2-tuple, (status, msg)."""
+ from SCons.Script import GetBuildFailures
+ bf = GetBuildFailures()
+ if bf:
+ # bf is normally a list of build failures; if an element is None,
+ # it's because of a target that scons doesn't know anything about.
+ status = 'failed'
+ failures_message = "\n".join(["Failed building %s" % bf_to_str(x)
+ for x in bf if x is not None])
+ else:
+ # if bf is None, the build completed successfully.
+ status = 'ok'
+ failures_message = ''
+ return (status, failures_message)
+
+ def display_build_status():
+ """Display the build status. Called by atexit.
+ Here you could do all kinds of complicated things."""
+ status, failures_message = build_status()
+ if status == 'failed':
+ print "FAILED!!!!" # could display alert, ring bell, etc.
+ elif status == 'ok':
+ print "Build succeeded."
+ print failures_message
+
+ atexit.register(display_build_status)
+ </programlisting>
+
+ <para>
+
+ When this runs, you'll see the appropriate output:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ scons: `.' is up to date.
+ Build succeeded.
+ % <userinput>scons -Q fail=1</userinput>
+ scons: *** Source `source' not found, needed by target `target'. Stop.
+ FAILED!!!!
+ Failed building Source `source' not found, needed by target `target'.
+ </screen>
+
+ </section>
diff --git a/doc/user/parseconfig.in b/doc/user/parseconfig.in
index 45b58cc..e5cc564 100644
--- a/doc/user/parseconfig.in
+++ b/doc/user/parseconfig.in
@@ -25,48 +25,56 @@
<para>
- Configuring the right options to build programs to work with the
- libraries--especially shared libraries--installed on a POSIX system
- can be very complicated.
- Various utilies with names that end in <filename>config</filename>
- can return command-line options for the
- GNU Compiler Collection
+ Configuring the right options to build programs to work with
+ libraries--especially shared libraries--that are available
+ on POSIX systems can be very complicated.
+ To help this situation,
+ various utilies with names that end in <filename>config</filename>
+ return the command-line options for the GNU Compiler Collection (GCC)
+ that are needed to use these libraries;
+ for example, the command-line options
+ to use a library named <filename>lib</filename>
+ would be found by calling a utility named <filename>lib-config</filename>.
+
+ </para>
+
+ <para>
+
+ A more recent convention is that these options
+ are available from the generic <filename>pkg-config</filename> program,
+ which has common framework, error handling, and the like,
+ so that all the package creator has to do is provide the set of strings
+ for his particular package.
</para>
<para>
&SCons; construction environments have a &ParseConfig; method
- that executes a utility and configures
- the appropriate construction variables
+ that executes a <filename>*config</filename> utility
+ (either <filename>pkg-config</filename> or a
+ more specific utility)
+ and configures the appropriate construction variables
in the environment
based on the command-line options
returned by the specified command.
</para>
- </para>
-
<scons_example name="ParseConfig1">
<file name="SConstruct" printme="1">
env = Environment()
- env.ParseConfig("pkg-config x11")
- </file>
- <file name="f1.c">
- int f1() { }
- </file>
- <file name="f2.c">
- int f2() { }
- </file>
- <file name="f3.c">
- int f3() { }
+ env['CPPPATH'] = ['/lib/compat']
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ print env['CPPPATH']
</file>
</scons_example>
<para>
- &SCons; will execute the specified command string
- and XXX
+ &SCons; will execute the specified command string,
+ parse the resultant flags,
+ and add the flags to the appropriate environment variables.
</para>
@@ -76,6 +84,31 @@
<para>
- XXX
+ In the example above, &SCons; has added the include directory to
+ <varname>CPPPATH</varname>.
+ (Depending upon what other flags are emitted by the
+ <filename>pkg-config</filename> command,
+ other variables may have been extended as well.)
</para>
+
+ <para>
+
+ Note that the options are merged with existing options using
+ the &MergeFlags; method,
+ so that each option only occurs once in the construction variable:
+
+ </para>
+
+ <scons_example name="ParseConfig2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ print env['CPPPATH']
+ </file>
+ </scons_example>
+
+ <scons_output example="ParseConfig2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
diff --git a/doc/user/parseconfig.xml b/doc/user/parseconfig.xml
index 25ea12c..46bd4dc 100644
--- a/doc/user/parseconfig.xml
+++ b/doc/user/parseconfig.xml
@@ -25,47 +25,90 @@
<para>
- Configuring the right options to build programs to work with the
- libraries--especially shared libraries--installed on a POSIX system
- can be very complicated.
- Various utilies with names that end in <filename>config</filename>
- can return command-line options for the
- GNU Compiler Collection
+ Configuring the right options to build programs to work with
+ libraries--especially shared libraries--that are available
+ on POSIX systems can be very complicated.
+ To help this situation,
+ various utilies with names that end in <filename>config</filename>
+ return the command-line options for the GNU Compiler Collection (GCC)
+ that are needed to use these libraries;
+ for example, the command-line options
+ to use a library named <filename>lib</filename>
+ would be found by calling a utility named <filename>lib-config</filename>.
+
+ </para>
+
+ <para>
+
+ A more recent convention is that these options
+ are available from the generic <filename>pkg-config</filename> program,
+ which has common framework, error handling, and the like,
+ so that all the package creator has to do is provide the set of strings
+ for his particular package.
</para>
<para>
&SCons; construction environments have a &ParseConfig; method
- that executes a utility and configures
- the appropriate construction variables
+ that executes a <filename>*config</filename> utility
+ (either <filename>pkg-config</filename> or a
+ more specific utility)
+ and configures the appropriate construction variables
in the environment
based on the command-line options
returned by the specified command.
</para>
- </para>
-
<programlisting>
env = Environment()
- env.ParseConfig("pkg-config x11")
+ env['CPPPATH'] = ['/lib/compat']
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ print env['CPPPATH']
</programlisting>
<para>
- &SCons; will execute the specified command string
- and XXX
+ &SCons; will execute the specified command string,
+ parse the resultant flags,
+ and add the flags to the appropriate environment variables.
</para>
<screen>
% <userinput>scons -Q</userinput>
+ ['/lib/compat', '/usr/X11/include']
scons: `.' is up to date.
</screen>
<para>
- XXX
+ In the example above, &SCons; has added the include directory to
+ <varname>CPPPATH</varname>.
+ (Depending upon what other flags are emitted by the
+ <filename>pkg-config</filename> command,
+ other variables may have been extended as well.)
</para>
+
+ <para>
+
+ Note that the options are merged with existing options using
+ the &MergeFlags; method,
+ so that each option only occurs once in the construction variable:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ env.ParseConfig("pkg-config x11 --cflags --libs")
+ print env['CPPPATH']
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ ['/usr/X11/include']
+ scons: `.' is up to date.
+ </screen>
diff --git a/doc/user/parseflags.in b/doc/user/parseflags.in
new file mode 100644
index 0000000..733ee1d
--- /dev/null
+++ b/doc/user/parseflags.in
@@ -0,0 +1,184 @@
+<!--
+
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; has a bewildering array of construction variables
+ for different types of options when building programs.
+ Sometimes you may not know exactly which variable
+ should be used for a particular option.
+
+ </para>
+
+ <para>
+
+ &SCons; construction environments have a &ParseFlags; method
+ that takes a set of typical command-line options
+ and distrbutes them into the appropriate construction variables.
+ Historically, it was created to support the &ParseConfig; method,
+ so it focuses on options used by the GNU Compiler Collection (GCC)
+ for the C and C++ toolchains.
+
+ </para>
+
+ <para>
+
+ &ParseFlags; returns a dictionary containing the options
+ distributed into their respective construction variables.
+ Normally, this dictionary would be passed to &MergeFlags;
+ to merge the options into a &consenv;,
+ but the dictionary can be edited if desired to provide
+ additional functionality.
+ (Note that if the flags are not going to be edited,
+ calling &MergeFlags; with the options directly
+ will avoid an additional step.)
+
+ </para>
+
+ <scons_example name="ParseFlags1">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ d = env.ParseFlags("-I/opt/include -L/opt/lib -lfoo")
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </file>
+ <file name="f1.c">
+ int main() { return 0; }
+ </file>
+ </scons_example>
+
+ <scons_output example="ParseFlags1" os="posix">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that if the options are limited to generic types
+ like those above,
+ they will be correctly translated for other platform types:
+
+ </para>
+
+ <scons_output example="ParseFlags1" os="win32">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Since the assumption is that the flags are used for the GCC toolchain,
+ unrecognized flags are placed in &cv-link-CCFLAGS;
+ so they will be used for both C and C++ compiles:
+
+ </para>
+
+ <scons_example name="ParseFlags2">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ d = env.ParseFlags("-whatever")
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </file>
+ <file name="f1.c">
+ int main() { return 0; }
+ </file>
+ </scons_example>
+
+ <scons_output example="ParseFlags2">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ &ParseFlags; will also accept a (recursive) list of strings as input;
+ the list is flattened before the strings are processed:
+
+ </para>
+
+ <scons_example name="ParseFlags3">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ d = env.ParseFlags(["-I/opt/include", ["-L/opt/lib", "-lfoo"]])
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </file>
+ <file name="f1.c">
+ int main() { return 0; }
+ </file>
+ </scons_example>
+
+ <scons_output example="ParseFlags3">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ If a string begins with a "!" (an exclamation mark, often called a bang),
+ the string is passed to the shell for execution.
+ The output of the command is then parsed:
+
+ </para>
+
+ <scons_example name="ParseFlags4">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ d = env.ParseFlags(["!echo -I/opt/include", "!echo -L/opt/lib", "-lfoo"])
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </file>
+ <file name="f1.c">
+ int main() { return 0; }
+ </file>
+ </scons_example>
+
+ <scons_output example="ParseFlags4">
+ <scons_output_command>scons -Q</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ &ParseFlags; is regularly updated for new options;
+ consult the man page for details about those currently recognized.
+
+ </para>
diff --git a/doc/user/parseflags.xml b/doc/user/parseflags.xml
new file mode 100644
index 0000000..e52bd78
--- /dev/null
+++ b/doc/user/parseflags.xml
@@ -0,0 +1,187 @@
+<!--
+
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <para>
+
+ &SCons; has a bewildering array of construction variables
+ for different types of options when building programs.
+ Sometimes you may not know exactly which variable
+ should be used for a particular option.
+
+ </para>
+
+ <para>
+
+ &SCons; construction environments have a &ParseFlags; method
+ that takes a set of typical command-line options
+ and distrbutes them into the appropriate construction variables.
+ Historically, it was created to support the &ParseConfig; method,
+ so it focuses on options used by the GNU Compiler Collection (GCC)
+ for the C and C++ toolchains.
+
+ </para>
+
+ <para>
+
+ &ParseFlags; returns a dictionary containing the options
+ distributed into their respective construction variables.
+ Normally, this dictionary would be passed to &MergeFlags;
+ to merge the options into a &consenv;,
+ but the dictionary can be edited if desired to provide
+ additional functionality.
+ (Note that if the flags are not going to be edited,
+ calling &MergeFlags; with the options directly
+ will avoid an additional step.)
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ d = env.ParseFlags("-I/opt/include -L/opt/lib -lfoo")
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CPPPATH ['/opt/include']
+ LIBPATH ['/opt/lib']
+ LIBS ['foo']
+ cc -o f1.o -c -I/opt/include f1.c
+ cc -o f1 f1.o -L/opt/lib -lfoo
+ </screen>
+
+ <para>
+
+ Note that if the options are limited to generic types
+ like those above,
+ they will be correctly translated for other platform types:
+
+ </para>
+
+ <screen>
+ C:\><userinput>scons -Q</userinput>
+ CPPPATH ['/opt/include']
+ LIBPATH ['/opt/lib']
+ LIBS ['foo']
+ cl /nologo /I\opt\include /c f1.c /Fof1.obj
+ link /nologo /OUT:f1.exe /LIBPATH:\opt\lib foo.lib f1.obj
+ </screen>
+
+ <para>
+
+ Since the assumption is that the flags are used for the GCC toolchain,
+ unrecognized flags are placed in &cv-link-CCFLAGS;
+ so they will be used for both C and C++ compiles:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ d = env.ParseFlags("-whatever")
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CCFLAGS -whatever
+ cc -o f1.o -c -whatever f1.c
+ cc -o f1 f1.o
+ </screen>
+
+ <para>
+
+ &ParseFlags; will also accept a (recursive) list of strings as input;
+ the list is flattened before the strings are processed:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ d = env.ParseFlags(["-I/opt/include", ["-L/opt/lib", "-lfoo"]])
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CPPPATH ['/opt/include']
+ LIBPATH ['/opt/lib']
+ LIBS ['foo']
+ cc -o f1.o -c -I/opt/include f1.c
+ cc -o f1 f1.o -L/opt/lib -lfoo
+ </screen>
+
+ <para>
+
+ If a string begins with a "!" (an exclamation mark, often called a bang),
+ the string is passed to the shell for execution.
+ The output of the command is then parsed:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ d = env.ParseFlags(["!echo -I/opt/include", "!echo -L/opt/lib", "-lfoo"])
+ l = d.items()
+ l.sort()
+ for k,v in l:
+ if v:
+ print k, v
+ env.MergeFlags(d)
+ env.Program('f1.c')
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q</userinput>
+ CPPPATH ['/opt/include']
+ LIBPATH ['/opt/lib']
+ LIBS ['foo']
+ cc -o f1.o -c -I/opt/include f1.c
+ cc -o f1 f1.o -L/opt/lib -lfoo
+ </screen>
+
+ <para>
+
+ &ParseFlags; is regularly updated for new options;
+ consult the man page for details about those currently recognized.
+
+ </para>
diff --git a/doc/user/separate.in b/doc/user/separate.in
index dc77af3..f23111d 100644
--- a/doc/user/separate.in
+++ b/doc/user/separate.in
@@ -467,11 +467,11 @@ program using the F<build/foo.c> path name.
</section>
<section>
- <title>Using Glob() with &VariantDir;</title>
+ <title>Using &Glob; with &VariantDir;</title>
<para>
- The Glob() file name pattern matching function
+ The &Glob; file name pattern matching function
works just as usual when using &VariantDir;.
For example, if the
<filename>src/SConscript</filename>
@@ -503,8 +503,9 @@ program using the F<build/foo.c> path name.
<para>
Then with the same &SConstruct; file as in the previous section,
- and source files f1.c and f2.c in src, we would see the following
- output:
+ and source files <filename>f1.c</filename>
+ and <filename>f2.c</filename> in src,
+ we would see the following output:
</para>
@@ -516,8 +517,8 @@ program using the F<build/foo.c> path name.
<para>
- The Glob function returns Nodes in the build/ tree, as
- you'd expect.
+ The &Glob; function returns Nodes in the
+ <filename>build/</filename> tree, as you'd expect.
</para>
diff --git a/doc/user/separate.xml b/doc/user/separate.xml
index c5e90e0..01f15ee 100644
--- a/doc/user/separate.xml
+++ b/doc/user/separate.xml
@@ -458,11 +458,11 @@ program using the F<build/foo.c> path name.
</section>
<section>
- <title>Using Glob() with &VariantDir;</title>
+ <title>Using &Glob; with &VariantDir;</title>
<para>
- The Glob() file name pattern matching function
+ The &Glob; file name pattern matching function
works just as usual when using &VariantDir;.
For example, if the
<filename>src/SConscript</filename>
@@ -478,8 +478,9 @@ program using the F<build/foo.c> path name.
<para>
Then with the same &SConstruct; file as in the previous section,
- and source files f1.c and f2.c in src, we would see the following
- output:
+ and source files <filename>f1.c</filename>
+ and <filename>f2.c</filename> in src,
+ we would see the following output:
</para>
@@ -496,8 +497,8 @@ program using the F<build/foo.c> path name.
<para>
- The Glob function returns Nodes in the build/ tree, as
- you'd expect.
+ The &Glob; function returns Nodes in the
+ <filename>build/</filename> tree, as you'd expect.
</para>
diff --git a/doc/user/sideeffect.in b/doc/user/sideeffect.in
new file mode 100644
index 0000000..cbeefae
--- /dev/null
+++ b/doc/user/sideeffect.in
@@ -0,0 +1,216 @@
+<!--
+
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <!--
+
+ <para>
+
+ If &SCons; is unaware that a build step produces an extra file,
+ the &SideEffect; method can be used to identify it,
+ so that the file can be used as a dependency in subsequent build steps.
+ However, the primary use for the &SideEffect; method
+ is to prevent two build steps from simultaneously modifying the same file.
+
+ </para>
+
+ TODO: currently doesn't work due to issue #2154:
+ http://scons.tigris.org/issues/show_bug.cgi?id=2154
+
+ <para>
+
+ If more than one build step creates or manipulates the same file,
+ it can cause unpleasant results if both build steps are run at the same time.
+ The shared file is declared as a side-effect of building the primary targets
+ and &SCons; will prevent the two build steps from running in parallel.
+
+ </para>
+
+ <para>
+
+ In this example, the <filename>SConscript</filename> uses
+ &SideEffect; to inform &SCons; about the additional output file.
+
+ </para>
+
+ <scons_example name="SideEffectSimple">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ f2 = env.Command('file2', 'log', Copy('$TARGET', '$SOURCE'))
+ f1 = env.Command('file1', [],
+ 'echo >$TARGET data1; echo >log updated file1'))
+ env.SideEffect('log', env.Command('file1', [],
+ 'echo >$TARGET data1; echo >log updated file1'))
+ </file>
+ </scons_example>
+
+ <para>
+
+ Even when run in parallel mode, &SCons; will run the two steps in order:
+
+ </para>
+
+ <scons_output example="SideEffectSimple">
+ <scons_output_command>scons -Q --jobs=2</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <para>
+
+ Sometimes a program the you need to call
+ to build a target file
+ will also update another file,
+ such as a log file describing what the program
+ does while building the target.
+ For example, we the folowing configuration
+ would have &SCons; invoke a hypothetical
+ script named <application>build</application>
+ (in the local directory)
+ with command-line arguments that write
+ log information to a common
+ <filename>logfile.txt</filename> file:
+
+ </para>
+
+ <screen>
+ env = Environment()
+ env.Command('file1.out', 'file.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ env.Command('file2.out', 'file.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ <screen>
+
+ <para>
+
+ This can cause problems when running
+ the build in parallel if
+ &SCons; decides to update both targets
+ by running both program invocations at the same time.
+ The multiple program invocations
+ may interfere with each other
+ writing to the common log file,
+ leading at best to intermixed output in the log file,
+ and at worst to an actual failed build
+ (on a system like Windows, for example,
+ where only one process at a time can open the log file for writing).
+
+ </para>
+
+ <para>
+
+ We can make sure that &SCons; does not
+ run these <application>build</application>
+ commands at the same time
+ by using the &SideEffect; function
+ to specify that updating
+ the <filename>logfile.txt</filename> file
+ is a side effect of building the specified
+ <filename>file1</filename>
+ and
+ <filename>file2</filename>
+ target files:
+
+ </para>
+
+ <scons_example name="SideEffectShared">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ f1 = env.Command('file1.out', 'file1.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ f2 = env.Command('file2.out', 'file2.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ env.SideEffect('logfile.txt', f1 + f2)
+ </file>
+ <file name="file1.in">file1.in</file>
+ <file name="file2.in">file2.in</file>
+ <file name="build" chmod="0755">
+ cat
+ </file>
+ </scons_example>
+
+ <para>
+
+ </para>
+
+ <para>
+
+ This makes sure the the two
+ <application>./build</application> steps are run sequentially,
+ even withthe <filename>--jobs=2</filename> in the command line:
+
+ </para>
+
+ <scons_output example="SideEffectShared">
+ <scons_output_command>scons -Q --jobs=2</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ The &SideEffect; function can be called multiple
+ times for the same side-effect file.
+ Additionally, the name used as a &SideEffect; does not
+ even need to actually exist as a file on disk.
+ &SCons; will still make sure
+ that the relevant targets
+ will be executed sequentially, not in parallel:
+
+ </para>
+
+ <scons_example name="SideEffectParallel">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ f1 = env.Command('file1.out', [], 'echo >$TARGET data1')
+ env.SideEffect('not_really_updated', f1)
+ f2 = env.Command('file2.out', [], 'echo >$TARGET data2')
+ env.SideEffect('not_really_updated', f2)
+ </file>
+ </scons_example>
+
+ <scons_output example="SideEffectParallel">
+ <scons_output_command>scons -Q --jobs=2</scons_output_command>
+ </scons_output>
+
+ <para>
+
+ Note that it might be tempting to
+ use &SideEffect; for additional target files
+ that a command produces.
+ For example, versions the Microsoft Visual C/C++ compiler
+ produce a <filename>foo.ilk</filename>
+ alongside compiling <filename>foo.obj</filename> file.
+ Specifying <filename>foo.ilk</filename> as a
+ side-effect of <filename>foo.obj</filename>
+ is <emphasis>not</emphasis> a recommended use of &SideEffect;,
+ because &SCons; handle side-effect files
+ slightly differently in its analysis of the dependency graph.
+ When a command produces multiple output files,
+ they should be specified as multiple targets of
+ the call to the relevant builder function,
+ and the &SideEffect; function itself should really only be used
+ when it's important to ensure that commands are not executed in parallel,
+ such as when a "peripheral" file (such as a log file)
+ may actually updated by more than one command invocation.
+
+ </para>
diff --git a/doc/user/sideeffect.xml b/doc/user/sideeffect.xml
new file mode 100644
index 0000000..2cb4254
--- /dev/null
+++ b/doc/user/sideeffect.xml
@@ -0,0 +1,211 @@
+<!--
+
+ __COPYRIGHT__
+
+ Permission is hereby granted, free of charge, to any person obtaining
+ a copy of this software and associated documentation files (the
+ "Software"), to deal in the Software without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Software, and to
+ permit persons to whom the Software is furnished to do so, subject to
+ the following conditions:
+
+ The above copyright notice and this permission notice shall be included
+ in all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
+ KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
+ WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+ OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+-->
+
+ <!--
+
+ <para>
+
+ If &SCons; is unaware that a build step produces an extra file,
+ the &SideEffect; method can be used to identify it,
+ so that the file can be used as a dependency in subsequent build steps.
+ However, the primary use for the &SideEffect; method
+ is to prevent two build steps from simultaneously modifying the same file.
+
+ </para>
+
+ TODO: currently doesn't work due to issue #2154:
+ http://scons.tigris.org/issues/show_bug.cgi?id=2154
+
+ <para>
+
+ If more than one build step creates or manipulates the same file,
+ it can cause unpleasant results if both build steps are run at the same time.
+ The shared file is declared as a side-effect of building the primary targets
+ and &SCons; will prevent the two build steps from running in parallel.
+
+ </para>
+
+ <para>
+
+ In this example, the <filename>SConscript</filename> uses
+ &SideEffect; to inform &SCons; about the additional output file.
+
+ </para>
+
+ <scons_example name="SideEffectSimple">
+ <file name="SConstruct" printme="1">
+ env = Environment()
+ f2 = env.Command('file2', 'log', Copy('$TARGET', '$SOURCE'))
+ f1 = env.Command('file1', [],
+ 'echo >$TARGET data1; echo >log updated file1'))
+ env.SideEffect('log', env.Command('file1', [],
+ 'echo >$TARGET data1; echo >log updated file1'))
+ </file>
+ </scons_example>
+
+ <para>
+
+ Even when run in parallel mode, &SCons; will run the two steps in order:
+
+ </para>
+
+ <scons_output example="SideEffectSimple">
+ <scons_output_command>scons -Q --jobs=2</scons_output_command>
+ </scons_output>
+
+ -->
+
+ <para>
+
+ Sometimes a program the you need to call
+ to build a target file
+ will also update another file,
+ such as a log file describing what the program
+ does while building the target.
+ For example, we the folowing configuration
+ would have &SCons; invoke a hypothetical
+ script named <application>build</application>
+ (in the local directory)
+ with command-line arguments that write
+ log information to a common
+ <filename>logfile.txt</filename> file:
+
+ </para>
+
+ <screen>
+ env = Environment()
+ env.Command('file1.out', 'file.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ env.Command('file2.out', 'file.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ <screen>
+
+ <para>
+
+ This can cause problems when running
+ the build in parallel if
+ &SCons; decides to update both targets
+ by running both program invocations at the same time.
+ The multiple program invocations
+ may interfere with each other
+ writing to the common log file,
+ leading at best to intermixed output in the log file,
+ and at worst to an actual failed build
+ (on a system like Windows, for example,
+ where only one process at a time can open the log file for writing).
+
+ </para>
+
+ <para>
+
+ We can make sure that &SCons; does not
+ run these <application>build</application>
+ commands at the same time
+ by using the &SideEffect; function
+ to specify that updating
+ the <filename>logfile.txt</filename> file
+ is a side effect of building the specified
+ <filename>file1</filename>
+ and
+ <filename>file2</filename>
+ target files:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ f1 = env.Command('file1.out', 'file1.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ f2 = env.Command('file2.out', 'file2.in',
+ './build --log logfile.txt $SOURCE $TARGET')
+ env.SideEffect('logfile.txt', f1 + f2)
+ </programlisting>
+
+ <para>
+
+ </para>
+
+ <para>
+
+ This makes sure the the two
+ <application>./build</application> steps are run sequentially,
+ even withthe <filename>--jobs=2</filename> in the command line:
+
+ </para>
+
+ <screen>
+ % <userinput>scons -Q --jobs=2</userinput>
+ ./build --log logfile.txt file1.in file1.out
+ ./build --log logfile.txt file2.in file2.out
+ </screen>
+
+ <para>
+
+ The &SideEffect; function can be called multiple
+ times for the same side-effect file.
+ Additionally, the name used as a &SideEffect; does not
+ even need to actually exist as a file on disk.
+ &SCons; will still make sure
+ that the relevant targets
+ will be executed sequentially, not in parallel:
+
+ </para>
+
+ <programlisting>
+ env = Environment()
+ f1 = env.Command('file1.out', [], 'echo &gt;$TARGET data1')
+ env.SideEffect('not_really_updated', f1)
+ f2 = env.Command('file2.out', [], 'echo &gt;$TARGET data2')
+ env.SideEffect('not_really_updated', f2)
+ </programlisting>
+
+ <screen>
+ % <userinput>scons -Q --jobs=2</userinput>
+ echo &gt; file1.out data1
+ echo &gt; file2.out data2
+ </screen>
+
+ <para>
+
+ Note that it might be tempting to
+ use &SideEffect; for additional target files
+ that a command produces.
+ For example, versions the Microsoft Visual C/C++ compiler
+ produce a <filename>foo.ilk</filename>
+ alongside compiling <filename>foo.obj</filename> file.
+ Specifying <filename>foo.ilk</filename> as a
+ side-effect of <filename>foo.obj</filename>
+ is <emphasis>not</emphasis> a recommended use of &SideEffect;,
+ because &SCons; handle side-effect files
+ slightly differently in its analysis of the dependency graph.
+ When a command produces multiple output files,
+ they should be specified as multiple targets of
+ the call to the relevant builder function,
+ and the &SideEffect; function itself should really only be used
+ when it's important to ensure that commands are not executed in parallel,
+ such as when a "peripheral" file (such as a log file)
+ may actually updated by more than one command invocation.
+
+ </para>
diff --git a/doc/user/troubleshoot.xml b/doc/user/troubleshoot.xml
index 510587a..2d525b9 100644
--- a/doc/user/troubleshoot.xml
+++ b/doc/user/troubleshoot.xml
@@ -405,7 +405,7 @@
'PROGSUFFIX': '.exe',
'PSPAWN': &lt;function piped_spawn at 0x700000&gt;,
'RC': 'rc',
- 'RCCOM': '$RC $_CPPDEFFLAGS $_CPPINCFLAGS $RCFLAGS /fo$TARGET $SOURCES',
+ 'RCCOM': &lt;SCons.Action.FunctionAction instance at 0x700000&gt;,
'RCFLAGS': [],
'RDirs': &lt;SCons.Defaults.Variable_Method_Caller instance at 0x700000&gt;,
'SCANNERS': [],