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-rw-r--r--src/CHANGES.txt6
-rw-r--r--src/engine/SCons/Script/Main.py9
2 files changed, 11 insertions, 4 deletions
diff --git a/src/CHANGES.txt b/src/CHANGES.txt
index d516131..58071ab 100644
--- a/src/CHANGES.txt
+++ b/src/CHANGES.txt
@@ -6,9 +6,9 @@
RELEASE VERSION/DATE TO BE FILLED IN LATER
- From John Doe:
-
- - Whatever John Doe did.
+ From Bernhard Walle and Dirk Baechle:
+ - Fixed the interactive mode, in connection with
+ Configure contexts (#2971).
RELEASE 2.3.3 - Sun, 24 Aug 2014 21:08:33 -0400
diff --git a/src/engine/SCons/Script/Main.py b/src/engine/SCons/Script/Main.py
index 439b869..c7a9d27 100644
--- a/src/engine/SCons/Script/Main.py
+++ b/src/engine/SCons/Script/Main.py
@@ -953,6 +953,14 @@ def _main(parser):
if options.include_dir:
sys.path = options.include_dir + sys.path
+ # If we're about to start SCons in the interactive mode,
+ # inform the FS about this right here. Else, the release_target_info
+ # method could get called on some nodes, like the used "gcc" compiler,
+ # when using the Configure methods within the SConscripts.
+ # This would then cause subtle bugs, as already happened in #2971.
+ if options.interactive:
+ SCons.Node.interactive = True
+
# That should cover (most of) the options. Next, set up the variables
# that hold command-line arguments, so the SConscript files that we
# read and execute have access to them.
@@ -1082,7 +1090,6 @@ def _main(parser):
platform = SCons.Platform.platform_module()
if options.interactive:
- SCons.Node.interactive = True
SCons.Script.Interactive.interact(fs, OptionsParser, options,
targets, target_top)