On multi-developer software projects,
you can sometimes speed up every developer's builds a lot by
allowing them to share the derived files that they build.
&SCons; makes this easy, as well as reliable.
Specifying the Shared Cache Directory
To enable sharing of derived files,
use the &CacheDir; function
in any &SConscript; file:
env = Environment()
env.Program('hello.c')
CacheDir('cache')
hello.c
CacheDir('/usr/local/build_cache')
Note that the directory you specify must already exist
and be readable and writable by all developers
who will be sharing derived files.
It should also be in some central location
that all builds will be able to access.
In environments where developers are using separate systems
(like individual workstations) for builds,
this directory would typically be
on a shared or NFS-mounted file system.
Here's what happens:
When a build has a &CacheDir; specified,
every time a file is built,
it is stored in the shared cache directory
along with its MD5 build signature.
On subsequent builds,
before an action is invoked to build a file,
&SCons; will check the shared cache directory
to see if a file with the exact same build
signature already exists.
If so, the derived file will not be built locally,
but will be copied into the local build directory
from the shared cache directory,
like so:
scons -Q
scons -Q -c
scons -Q
Keeping Build Output Consistent
One potential drawback to using a shared cache
is that your build output can be inconsistent
from invocation to invocation,
because any given file may be rebuilt one time
and retrieved from the shared cache the next time.
This can make analyzing build output more difficult,
especially for automated scripts that
expect consistent output each time.
If, however, you use the --cache-show option,
&SCons; will print the command line that it
would have executed
to build the file,
even when it is retrieving the file from the shared cache.
This makes the build output consistent
every time the build is run:
scons -Q
scons -Q -c
scons -Q --cache-show
The trade-off, of course, is that you no longer
know whether or not &SCons;
has retrieved a derived file from cache
or has rebuilt it locally.
Not Retrieving Files From a Shared Cache
Retrieving an already-built file
from the shared cache
is usually a significant time-savings
over rebuilding the file,
but how much of a savings
(or even whether it saves time at all)
can depend a great deal on your
system or network configuration.
For example, retrieving cached files
from a busy server over a busy network
might end up being slower than
rebuilding the files locally.
In these cases, you can specify
the --cache-disable
command-line option to tell &SCons;
to not retrieve already-built files from the
shared cache directory:
scons -Q
scons -Q -c
scons -Q
scons -Q -c
scons -Q --cache-disable
Populating a Shared Cache With Already-Built Files
Sometimes, you may have one or more derived files
already built in your local build tree
that you wish to make available to other people doing builds.
For example, you may find it more effective to perform
integration builds with the cache disabled
(per the previous section)
and only populate the shared cache directory
with the built files after the integration build
has completed successfully.
This way, the cache will only get filled up
with derived files that are part of a complete, successful build
not with files that might be later overwritten
while you debug integration problems.
In this case, you can use the
the --cache-force option
to tell &SCons; to put all derived files in the cache,
even if the files had already been built
by a previous invocation:
scons -Q --cache-disable
scons -Q -c
scons -Q --cache-disable
scons -Q --cache-force
scons -Q -c
scons -Q
Notice how the above sample run
demonstrates that the --cache-disable
option avoids putting the built
hello.o
and
hello files in the cache,
but after using the --cache-force option,
the files have been put in the cache
for the next invocation to retrieve.