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=head2 A hierarchy of build scripts

A larger build, in Cons, is organized by creating a hierarchy of B<build
scripts>. At the top of the tree is a script called F<Construct>. The rest
of the scripts, by convention, are each called F<Conscript>. These scripts
are connected together, very simply, by the C<Build>, C<Export>, and
C<Import> commands.


=head2 The Build command

The C<Build> command takes a list of F<Conscript> file names, and arranges
for them to be included in the build. For example:

  Build qw(
	drivers/display/Conscript
	drivers/mouse/Conscript
	parser/Conscript
	utilities/Conscript
  );

This is a simple two-level hierarchy of build scripts: all the subsidiary
F<Conscript> files are mentioned in the top-level F<Construct> file. Notice
that not all directories in the tree necessarily have build scripts
associated with them.

This could also be written as a multi-level script. For example, the
F<Construct> file might contain this command:

  Build qw(
	parser/Conscript
	drivers/Conscript
	utilities/Conscript
  );

and the F<Conscript> file in the F<drivers> directory might contain this:

  Build qw(
	display/Conscript
	mouse/Conscript
  );

Experience has shown that the former model is a little easier to understand,
since the whole construction tree is laid out in front of you, at the
top-level. Hybrid schemes are also possible. A separately maintained
component that needs to be incorporated into a build tree, for example,
might hook into the build tree in one place, but define its own construction
hierarchy.

By default, Cons does not change its working directory to the directory
containing a subsidiary F<Conscript> file it is including.  This behavior
can be enabled for a build by specifying, in the top-level F<Construct>
file:

  Conscript_chdir 1;

When enabled, Cons will change to the subsidiary F<Conscript> file's
containing directory while reading in that file, and then change back
to the top-level directory once the file has been processed.

It is expected that this behavior will become the default in some future
version of Cons.  To prepare for this transition, builds that expect
Cons to remain at the top of the build while it reads in a subsidiary
F<Conscript> file should explicitly disable this feature as follows:

  Conscript_chdir 0;

=head2 Relative, top-relative, and absolute file names

You may have noticed that the file names specified to the Build command are
relative to the location of the script it is invoked from. This is generally
true for other filename arguments to other commands, too, although we might
as well mention here that if you begin a file name with a hash mark, ``#'',
then that file is interpreted relative to the top-level directory (where the
F<Construct> file resides). And, not surprisingly, if you begin it with ``/'',
then it is considered to be an absolute pathname. This is true even on
systems which use a back slash rather than a forward slash to name absolute
paths.

(There is another file prefix, ``!'', that is interpreted specially by
Cons.  See discussion of the C<Link> command, below, for details.)


=head2 Using modules in build scripts

You may pull modules into each F<Conscript> file using the normal Perl
C<use> or C<require> statements:

  use English;
  require My::Module;

Each C<use> or C<require> only affects the one F<Conscript> file in which
it appears.  To use a module in multiple F<Conscript> files, you must
put a C<use> or C<require> statement in each one that needs the module.


=head2 Scope of variables

The top-level F<Construct> file and all F<Conscript> files begin life in
a common, separate Perl package.  B<Cons> controls the symbol table for
the package so that, the symbol table for each script is empty, except
for the F<Construct> file, which gets some of the command line arguments.
All of the variables that are set or used, therefore, are set by the
script itself, not by some external script.

Variables can be explicitly B<imported> by a script from its parent
script. To import a variable, it must have been B<exported> by the parent
and initialized (otherwise an error will occur).


=head2 The Export command

The C<Export> command is used as in the following example:

  $env = new cons();
  $INCLUDE = "#export/include";
  $LIB = "#export/lib";
  Export qw( env INCLUDE LIB );
  Build qw( util/Conscript );

The values of the simple variables mentioned in the C<Export> list will be
squirreled away by any subsequent C<Build> commands. The C<Export> command
will only export Perl B<scalar> variables, that is, variables whose name
begins with C<$>. Other variables, objects, etc. can be exported by
reference, but all scripts will refer to the same object, and this object
should be considered to be read-only by the subsidiary scripts and by the
original exporting script. It's acceptable, however, to assign a new value
to the exported scalar variable, that won't change the underlying variable
referenced. This sequence, for example, is OK:

  $env = new cons();
  Export qw( env INCLUDE LIB );
  Build qw( util/Conscript );
  $env = new cons(CFLAGS => '-O');
  Build qw( other/Conscript );

It doesn't matter whether the variable is set before or after the C<Export>
command. The important thing is the value of the variable at the time the
C<Build> command is executed. This is what gets squirreled away. Any
subsequent C<Export> commands, by the way, invalidate the first: you must
mention all the variables you wish to export on each C<Export> command.


=head2 The Import command

Variables exported by the C<Export> command can be imported into subsidiary
scripts by the C<Import> command. The subsidiary script always imports
variables directly from the superior script. Consider this example:

  Import qw( env INCLUDE );

This is only legal if the parent script exported both C<$env> and
C<$INCLUDE>. It also must have given each of these variables values. It is
OK for the subsidiary script to only import a subset of the exported
variables (in this example, C<$LIB>, which was exported by the previous
example, is not imported).

All the imported variables are automatically re-exported, so the sequence:

  Import qw ( env INCLUDE );
  Build qw ( beneath-me/Conscript );

will supply both C<$env> and C<$INCLUDE> to the subsidiary file. If only
C<$env> is to be exported, then the following will suffice:

  Import qw ( env INCLUDE );
  Export qw ( env );
  Build qw ( beneath-me/Conscript );

Needless to say, the variables may be modified locally before invoking
C<Build> on the subsidiary script.


=head2 Build script evaluation order

The only constraint on the ordering of build scripts is that superior
scripts are evaluated before their inferior scripts. The top-level
F<Construct> file, for instance, is evaluated first, followed by any
inferior scripts. This is all you really need to know about the evaluation
order, since order is generally irrelevant. Consider the following C<Build>
command:

  Build qw(
	drivers/display/Conscript
	drivers/mouse/Conscript
	parser/Conscript
	utilities/Conscript
  );

We've chosen to put the script names in alphabetical order, simply because
that's the most convenient for maintenance purposes. Changing the order will
make no difference to the build.

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