<?xml version='1.0'?> <!DOCTYPE sconsdoc [ <!ENTITY % scons SYSTEM "../scons.mod"> %scons; <!ENTITY % builders-mod SYSTEM "../generated/builders.mod"> %builders-mod; <!ENTITY % functions-mod SYSTEM "../generated/functions.mod"> %functions-mod; <!ENTITY % tools-mod SYSTEM "../generated/tools.mod"> %tools-mod; <!ENTITY % variables-mod SYSTEM "../generated/variables.mod"> %variables-mod; ]> <preface id="chap-preface" xmlns="http://www.scons.org/dbxsd/v1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd"> <title>Preface</title> <!-- __COPYRIGHT__ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --> <para> Thank you for taking the time to read about &SCons;. &SCons; is a next-generation software construction tool, or make tool--that is, a software utility for building software (or other files) and keeping built software up-to-date whenever the underlying input files change. </para> <para> The most distinctive thing about &SCons; is that its configuration files are actually <emphasis>scripts</emphasis>, written in the &Python; programming language. This is in contrast to most alternative build tools, which typically invent a new language to configure the build. &SCons; still has a learning curve, of course, because you have to know what functions to call to set up your build properly, but the underlying syntax used should be familiar to anyone who has ever looked at a Python script. </para> <para> Paradoxically, using Python as the configuration file format makes &SCons; <emphasis>easier</emphasis> for non-programmers to learn than the cryptic languages of other build tools, which are usually invented by programmers for other programmers. This is in no small part due to the consistency and readability that are hallmarks of Python. It just so happens that making a real, live scripting language the basis for the configuration files makes it a snap for more accomplished programmers to do more complicated things with builds, as necessary. </para> <!-- <section> <title>Why &SCons;?</title> <para> &SCons; is a response to a perennial problem: building software is harder than it should be. In a nutshell: the old, reliable model of the venerable and ubiquitous &Make; program has had a hard time keeping up with how complicated building software has become. The fact that &Make; has kept up as well as it has is impressive, and a testament to how the simplicity. But anyone who has wrestled with &Automake; and &Autoconf; to try to guarantee that a bit of software will build correctly on multiple platforms can tell you that it takes a lot of work to get right. </para> </section> --> <section> <title>&SCons; Principles</title> <para> There are a few overriding principles we try to live up to in designing and implementing &SCons;: </para> <variablelist> <varlistentry> <term>Correctness</term> <listitem> <para> First and foremost, by default, &SCons; guarantees a correct build even if it means sacrificing performance a little. We strive to guarantee the build is correct regardless of how the software being built is structured, how it may have been written, or how unusual the tools are that build it. </para> </listitem> </varlistentry> <varlistentry> <term>Performance</term> <listitem> <para> Given that the build is correct, we try to make &SCons; build software as quickly as possible. In particular, wherever we may have needed to slow down the default &SCons; behavior to guarantee a correct build, we also try to make it easy to speed up &SCons; through optimization options that let you trade off guaranteed correctness in all end cases for a speedier build in the usual cases. </para> </listitem> </varlistentry> <varlistentry> <term>Convenience</term> <listitem> <para> &SCons; tries to do as much for you out of the box as reasonable, including detecting the right tools on your system and using them correctly to build the software. </para> </listitem> </varlistentry> </variablelist> <para> In a nutshell, we try hard to make &SCons; just "do the right thing" and build software correctly, with a minimum of hassles. </para> </section> <!-- <section> <title>History</title> <para> &SCons; originated with a design that was submitted to the Software Carpentry design competition in 2000. </para> <para> &SCons; is the direct descendant of a Perl utility called &Cons;. &Cons; in turn based some of its ideas on &Jam;, a build tool from Perforce Systems. </para> <para> XXX history of SCons </para> </section> --> <!-- <section> <title>Conventions</title> <para> XXX conventions used in this manual </para> </section> --> <section> <title>A Caveat About This Guide's Completeness</title> <para> One word of warning as you read through this Guide: Like too much Open Source software out there, the &SCons; documentation isn't always kept up-to-date with the available features. In other words, there's a lot that &SCons; can do that isn't yet covered in this User's Guide. (Come to think of it, that also describes a lot of proprietary software, doesn't it?) </para> <para> Although this User's Guide isn't as complete as we'd like it to be, our development process does emphasize making sure that the &SCons; man page is kept up-to-date with new features. So if you're trying to figure out how to do something that &SCons; supports but can't find enough (or any) information here, it would be worth your while to look at the man page to see if the information is covered there. And if you do, maybe you'd even consider contributing a section to the User's Guide so the next person looking for that information won't have to go through the same thing...? </para> </section> <section> <title>Acknowledgements</title> <para> &SCons; would not exist without a lot of help from a lot of people, many of whom may not even be aware that they helped or served as inspiration. So in no particular order, and at the risk of leaving out someone: </para> <para> First and foremost, &SCons; owes a tremendous debt to Bob Sidebotham, the original author of the classic Perl-based &Cons; tool which Bob first released to the world back around 1996. Bob's work on Cons classic provided the underlying architecture and model of specifying a build configuration using a real scripting language. My real-world experience working on Cons informed many of the design decisions in SCons, including the improved parallel build support, making Builder objects easily definable by users, and separating the build engine from the wrapping interface. </para> <para> Greg Wilson was instrumental in getting &SCons; started as a real project when he initiated the Software Carpentry design competition in February 2000. Without that nudge, marrying the advantages of the Cons classic architecture with the readability of Python might have just stayed no more than a nice idea. </para> <para> The entire &SCons; team have been absolutely wonderful to work with, and &SCons; would be nowhere near as useful a tool without the energy, enthusiasm and time people have contributed over the past few years. The "core team" of Chad Austin, Anthony Roach, Bill Deegan, Charles Crain, Steve Leblanc, Greg Noel, Gary Oberbrunner, Greg Spencer and Christoph Wiedemann have been great about reviewing my (and other) changes and catching problems before they get in the code base. Of particular technical note: Anthony's outstanding and innovative work on the tasking engine has given &SCons; a vastly superior parallel build model; Charles has been the master of the crucial Node infrastructure; Christoph's work on the Configure infrastructure has added crucial Autoconf-like functionality; and Greg has provided excellent support for Microsoft Visual Studio. </para> <para> Special thanks to David Snopek for contributing his underlying "Autoscons" code that formed the basis of Christoph's work with the Configure functionality. David was extremely generous in making this code available to &SCons;, given that he initially released it under the GPL and &SCons; is released under a less-restrictive MIT-style license. </para> <!-- <para> &SCons; has received contributions from many other people, of course: Matt Balvin (extending long command-line support on Windows), Allen Bierbaum (extensions and fixes to Options), Steve Christensen (help text sorting and function action signature fixes), Michael Cook (avoiding losing signal bits from executed commands), Derrick 'dman' Hudson (), Alex Jacques (work on the Windows scons.bat file), Stephen Kennedy (performance enhancements), Lachlan O'Dea (SharedObject() support for masm and normalized paths for the WhereIs() function), Damyan Pepper (keeping output like Make), Jeff Petkau (significant fixes for CacheDir and other areas), Stefan Reichor (Ghostscript support), Zed Shaw (Append() and Replace() environment methods), Terrel Shumway (build and test fixes, as well as the SCons Wiki) and sam th (dynamic checks for utilities). </para> --> <para> Thanks to Peter Miller for his splendid change management system, &Aegis;, which has provided the &SCons; project with a robust development methodology from day one, and which showed me how you could integrate incremental regression tests into a practical development cycle (years before eXtreme Programming arrived on the scene). </para> <para> And last, thanks to Guido van Rossum for his elegant scripting language, which is the basis not only for the &SCons; implementation, but for the interface itself. </para> </section> <section> <title>Contact</title> <para> The best way to contact people involved with SCons, including the author, is through the SCons mailing lists. </para> <para> If you want to ask general questions about how to use &SCons; send email to &scons-users;. </para> <para> If you want to contact the &SCons; development community directly, send email to &scons-devel;. </para> <para> If you want to receive announcements about &SCons;, join the low-volume &scons-announce; mailing list. </para> </section> </preface>