Often, a software project will have
one or more central repositories,
directory trees that contain
source code, or derived files, or both.
You can eliminate additional unnecessary
rebuilds of files by having &SCons;
use files from one or more code repositories
to build files in your local build tree.
The &Repository; Method
It's often useful to allow multiple programmers working
on a project to build software from
source files and/or derived files that
are stored in a centrally-accessible repository,
a directory copy of the source code tree.
(Note that this is not the sort of repository
maintained by a source code management system
like BitKeeper, CVS, or Subversion.
For information about using &SCons;
with these systems, see the section,
"Fetching Files From Source Code Management Systems,"
below.)
You use the &Repository; method
to tell &SCons; to search one or more
central code repositories (in order)
for any source files and derived files
that are not present in the local build tree:
env = Environment()
env.Program('hello.c')
Repository('/usr/repository1', '/usr/repository2')
int main() { printf("Hello, world!\n"); }
Multiple calls to the &Repository; method
will simply add repositories to the global list
that &SCons; maintains,
with the exception that &SCons; will automatically eliminate
the current directory and any non-existent
directories from the list.
Finding source files in repositories
The above example
specifies that &SCons;
will first search for files under
the /usr/repository1 tree
and next under the /usr/repository2 tree.
&SCons; expects that any files it searches
for will be found in the same position
relative to the top-level directory.
In the above example, if the &hello_c; file is not
found in the local build tree,
&SCons; will search first for
a /usr/repository1/hello.c file
and then for a /usr/repository1/hello.c file
to use in its place.
So given the &SConstruct; file above,
if the &hello_c; file exists in the local
build directory,
&SCons; will rebuild the &hello; program
as normal:
scons -Q
If, however, there is no local &hello_c; file,
but one exists in /usr/repository1,
&SCons; will recompile the &hello; program
from the source file it finds in the repository:
env = Environment()
env.Program('hello.c')
Repository('/usr/repository1', '/usr/repository2')
int main() { printf("Hello, world!\n"); }
scons -Q
gcc -c /usr/repository1/hello.c -o hello.o
gcc -o hello hello.o
And similarly, if there is no local &hello_c; file
and no /usr/repository1/hello.c,
but one exists in /usr/repository2:
env = Environment()
env.Program('hello.c')
Repository('/usr/repository1', '/usr/repository2')
int main() { printf("Hello, world!\n"); }
scons -Q
Finding the &SConstruct; file in repositories
&SCons; will also search in repositories
for the &SConstruct; file and any specified &SConscript; files.
This poses a problem, though: how can &SCons; search a
repository tree for an &SConstruct; file
if the &SConstruct; file itself contains the information
about the pathname of the repository?
To solve this problem, &SCons; allows you
to specify repository directories
on the command line using the -Y option:
% scons -Q -Y /usr/repository1 -Y /usr/repository2
When looking for source or derived files,
&SCons; will first search the repositories
specified on the command line,
and then search the repositories
specified in the &SConstruct; or &SConscript; files.
Finding derived files in repositories
If a repository contains not only source files,
but also derived files (such as object files,
libraries, or executables), &SCons; will perform
its normal MD5 signature calculation to
decide if a derived file in a repository is up-to-date,
or the derived file must be rebuilt in the local build directory.
For the &SCons; signature calculation to work correctly,
a repository tree must contain the &sconsign; files
that &SCons; uses to keep track of signature information.
Usually, this would be done by a build integrator
who would run &SCons; in the repository
to create all of its derived files and &sconsign; files,
or who would &SCons; in a separate build directory
and copying the resulting tree to the desired repository:
env = Environment()
env.Program(['hello.c', 'file1.c', 'file2.c'])
Repository('/usr/repository1', '/usr/repository2')
int main() { printf("Hello, world!\n"); }
int f1() { printf("file1\n"); }
int f2() { printf("file2.c\n"); }
cd /usr/repository1
scons -Q
(Note that this is safe even if the &SConstruct; file
lists /usr/repository1 as a repository,
because &SCons; will remove the current build directory
from its repository list for that invocation.)
Now, with the repository populated,
we only need to create the one local source file
we're interested in working with at the moment,
and use the -Y option to
tell &SCons; to fetch any other files it needs
from the repository:
% cd $HOME/build
% edit hello.c
% scons -Q -Y /usr/repository1
cc -c -o hello.o hello.c
cc -o hello hello.o /usr/repository1/file1.o /usr/repository1/file2.o
Notice that &SCons; realizes that it does not need to
rebuild local copies file1.o and file2.o files,
but instead uses the already-compiled files
from the repository.
Guaranteeing local copies of files
If the repository tree contains the complete results of a build,
and we try to build from the repository
without any files in our local tree,
something moderately surprising happens:
% mkdir $HOME/build2
% cd $HOME/build2
% scons -Q -Y /usr/all/repository hello
scons: `hello' is up-to-date.
Why does &SCons; say that the &hello; program
is up-to-date when there is no &hello; program
in the local build directory?
Because the repository (not the local directory)
contains the up-to-date &hello; program,
and &SCons; correctly determines that nothing
needs to be done to rebuild that
up-to-date copy of the file.
There are, however, many times when you want to ensure that a
local copy of a file always exists.
A packaging or testing script, for example,
may assume that certain generated files exist locally.
To tell &SCons; to make a copy of any up-to-date repository
file in the local build directory,
use the &Local; function:
env = Environment()
hello = env.Program('hello.c')
Local(hello)
int main() { printf("Hello, world!\n"); }
If we then run the same command,
&SCons; will make a local copy of the program
from the repository copy,
and tell you that it is doing so:
% scons -Y /usr/all/repository hello
Local copy of hello from /usr/all/repository/hello
scons: `hello' is up-to-date.
(Notice that, because the act of making the local copy
is not considered a "build" of the &hello; file,
&SCons; still reports that it is up-to-date.)