The experience of configuring any software build tool to build a large code base usually, at some point, involves trying to figure out why the tool is behaving a certain way, and how to get it to behave the way you want. &SCons; is no different.
Why is That Target Being Rebuilt? the &debug-explain; Option Let's take a simple example of a misconfigured build that causes a target to be rebuilt every time &SCons; is run: # Intentionally misspell the output file name in the # command used to create the file: Command('file.out', 'file.in', 'cp $SOURCE file.oout') file.in (Note to Windows users: The POSIX &cp; command copies the first file named on the command line to the second file. In our example, it copies the &file_in; file to the &file_out; file.) Now if we run &SCons; multiple on this example, we see that it re-runs the &cp; command every time: scons -Q scons -Q scons -Q In this example, the underlying cause is obvious: we've intentionally misspelled the output file name in the &cp; command, so the command doesn't actually build the &file_out; file that we've told &SCons; to expect. But if the problem weren't obvious, it would be helpful to specify the &debug-explain; option on the command line to have &SCons; tell us very specifically why it's decided to rebuild the target: scons -Q --debug=explain If this had been a more complicated example involving a lot of build output, having &SCons; tell us that it's trying to rebuild the target file because it doesn't exist would be an important clue that something was wrong with the command that we invoked to build it. The &debug-explain; option also comes in handy to help figure out what input file changed. Given a simple configuration that builds a program from three source files, changing one of the source files and rebuilding with the &debug-explain; option shows very specifically why &SCons; rebuilds the files that it does: Program('prog', ['file1.c', 'file2.c', 'file3.c']) file1.c file2.c file3.c scons -Q edit file2.c scons -Q --debug=explain This becomes even more helpful in identifying when a file is rebuilt due to a change in an implicit dependency, such as an incuded .h file. If the file1.c and file3.c files in our example both included a &hello_h; file, then changing that included file and re-running &SCons; with the &debug-explain; option will pinpoint that it's the change to the included file that starts the chain of rebuilds: Program('prog', ['file1.c', 'file2.c', 'file3.c'], CPPPATH='.') #include <hello.h> file1.c file2.c #include <hello.h> file3.c #define string "world" scons -Q edit hello.h scons -Q --debug=explain
What's in That Construction Environment? the &Dump; Method When you create a construction environment, &SCons; populates it with construction variables that are set up for various compilers, linkers and utilities that it finds on your system. Although this is usually helpful and what you want, it might be frustrating if &SCons; doesn't set certain variables that you expect to be sit. In situations like this, it's sometimes helpful to use the construction environment &Dump; method to print all or some of the construction variables. Note that the &Dump; method returns the representation of the variables in the environment for you to print (or otherwise manipulate): env = Environment() print env.Dump() On a POSIX system with gcc installed, this might generate: scons On a Windows system with Visual C++ the output might look like: scons The construction environments in these examples have actually been restricted to just gcc and Visual C++, respectively. In a real-life situation, the construction environments will likely contain a great many more variables. To make it easier to see just what you're interested in, the &Dump; method allows you to specify a specific constrcution variable that you want to disply. For example, it's not unusual to want to verify the external environment used to execute build commands, to make sure that the PATH and other environment variables are set up the way they should be. You can do this as follows: env = Environment() print env.Dump('ENV') Which might display the following when executed on a POSIX system: scons And the following when executed on a Windows system: scons