<!-- __COPYRIGHT__ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --> <para> The experience of configuring any software build tool to build a large code base usually, at some point, involves trying to figure out why the tool is behaving a certain way, and how to get it to behave the way you want. &SCons; is no different. This appendix contains a number of different ways in which you can get some additional insight into &SCons;' behavior. </para> <para> Note that we're always interested in trying to improve how you can troubleshoot configuration problems. If you run into a problem that has you scratching your head, and which there just doesn't seem to be a good way to debug, odds are pretty good that someone else will run into the same problem, too. If so, please let the SCons development team know (preferably by filing a bug report or feature request at our project pages at tigris.org) so that we can use your feedback to try to come up with a better way to help you, and others, get the necessary insight into &SCons; behavior to help identify and fix configuration issues. </para> <section> <title>Why is That Target Being Rebuilt? the &debug-explain; Option</title> <para> Let's look at a simple example of a misconfigured build that causes a target to be rebuilt every time &SCons; is run: </para> <scons_example name="explain1"> <file name="SConstruct" printme="1"> # Intentionally misspell the output file name in the # command used to create the file: Command('file.out', 'file.in', 'cp $SOURCE file.oout') </file> <file name="file.in"> file.in </file> </scons_example> <para> (Note to Windows users: The POSIX &cp; command copies the first file named on the command line to the second file. In our example, it copies the &file_in; file to the &file_out; file.) </para> <para> Now if we run &SCons; multiple times on this example, we see that it re-runs the &cp; command every time: </para> <scons_output example="explain1" os="posix"> <scons_output_command>scons -Q</scons_output_command> <scons_output_command>scons -Q</scons_output_command> <scons_output_command>scons -Q</scons_output_command> </scons_output> <para> In this example, the underlying cause is obvious: we've intentionally misspelled the output file name in the &cp; command, so the command doesn't actually build the &file_out; file that we've told &SCons; to expect. But if the problem weren't obvious, it would be helpful to specify the &debug-explain; option on the command line to have &SCons; tell us very specifically why it's decided to rebuild the target: </para> <scons_output example="explain1" os="posix"> <scons_output_command>scons -Q --debug=explain</scons_output_command> </scons_output> <para> If this had been a more complicated example involving a lot of build output, having &SCons; tell us that it's trying to rebuild the target file because it doesn't exist would be an important clue that something was wrong with the command that we invoked to build it. </para> <para> The &debug-explain; option also comes in handy to help figure out what input file changed. Given a simple configuration that builds a program from three source files, changing one of the source files and rebuilding with the &debug-explain; option shows very specifically why &SCons; rebuilds the files that it does: </para> <scons_example name="explain2"> <file name="SConstruct"> Program('prog', ['file1.c', 'file2.c', 'file3.c']) </file> <file name="file1.c"> file1.c </file> <file name="file2.c"> file2.c </file> <file name="file3.c"> file3.c </file> </scons_example> <scons_output example="explain2" os="posix"> <scons_output_command>scons -Q</scons_output_command> <scons_output_command output=" [CHANGE THE CONTENTS OF file2.c]">edit file2.c</scons_output_command> <scons_output_command>scons -Q --debug=explain</scons_output_command> </scons_output> <para> This becomes even more helpful in identifying when a file is rebuilt due to a change in an implicit dependency, such as an incuded <filename>.h</filename> file. If the <filename>file1.c</filename> and <filename>file3.c</filename> files in our example both included a &hello_h; file, then changing that included file and re-running &SCons; with the &debug-explain; option will pinpoint that it's the change to the included file that starts the chain of rebuilds: </para> <scons_example name="explain3"> <file name="SConstruct"> Program('prog', ['file1.c', 'file2.c', 'file3.c'], CPPPATH='.') </file> <file name="file1.c"> #include <hello.h> file1.c </file> <file name="file2.c"> file2.c </file> <file name="file3.c"> #include <hello.h> file3.c </file> <file name="hello.h"> #define string "world" </file> </scons_example> <scons_output example="explain3" os="posix"> <scons_output_command>scons -Q</scons_output_command> <scons_output_command output=" [CHANGE THE CONTENTS OF hello.h]">edit hello.h</scons_output_command> <scons_output_command>scons -Q --debug=explain</scons_output_command> </scons_output> <para> (Note that the &debug-explain; option will only tell you why &SCons; decided to rebuild necessary targets. It does not tell you what files it examined when deciding <emphasis>not</emphasis> to rebuild a target file, which is often a more valuable question to answer.) </para> </section> <section> <title>What's in That Construction Environment? the &Dump; Method</title> <para> When you create a construction environment, &SCons; populates it with construction variables that are set up for various compilers, linkers and utilities that it finds on your system. Although this is usually helpful and what you want, it might be frustrating if &SCons; doesn't set certain variables that you expect to be set. In situations like this, it's sometimes helpful to use the construction environment &Dump; method to print all or some of the construction variables. Note that the &Dump; method <emphasis>returns</emphasis> the representation of the variables in the environment for you to print (or otherwise manipulate): </para> <scons_example name="Dump"> <file name="SConstruct" printme="1"> env = Environment() print env.Dump() </file> </scons_example> <para> On a POSIX system with gcc installed, this might generate: </para> <scons_output example="Dump" os="posix" tools="gcc"> <scons_output_command>scons</scons_output_command> </scons_output> <para> On a Windows system with Visual C++ the output might look like: </para> <scons_output example="Dump" os="win32" tools="msvc"> <scons_output_command>scons</scons_output_command> </scons_output> <para> The construction environments in these examples have actually been restricted to just gcc and Visual C++, respectively. In a real-life situation, the construction environments will likely contain a great many more variables. Also note that we've massaged the example output above to make the memory address of all objects a constant 0x700000. In reality, you would see a different hexadecimal number for each object. </para> <para> To make it easier to see just what you're interested in, the &Dump; method allows you to specify a specific constrcution variable that you want to disply. For example, it's not unusual to want to verify the external environment used to execute build commands, to make sure that the PATH and other environment variables are set up the way they should be. You can do this as follows: </para> <scons_example name="Dump_ENV"> <file name="SConstruct" printme="1"> env = Environment() print env.Dump('ENV') </file> </scons_example> <para> Which might display the following when executed on a POSIX system: </para> <scons_output example="Dump_ENV" os="posix"> <scons_output_command>scons</scons_output_command> </scons_output> <para> And the following when executed on a Windows system: </para> <scons_output example="Dump_ENV" os="win32"> <scons_output_command>scons</scons_output_command> </scons_output> </section> <section> <title>What Dependencies Does &SCons; Know About? the &tree; Option</title> <para> Sometimes the best way to try to figure out what &SCons; is doing is simply to take a look at the dependency graph that it constructs based on your &SConscript; files. The <literal>--tree</literal> option will display all or part of the &SCons; dependency graph in an "ASCII art" graphical format that shows the dependency hierarchy. </para> <para> For example, given the following input &SConstruct; file: </para> <scons_example name="tree1"> <file name="SConstruct" printme="1"> env = Environment(CPPPATH = ['.']) env.Program('prog', ['f1.c', 'f2.c', 'f3.c']) </file> <file name="f1.c"> #include "inc.h" </file> <file name="f2.c"> #include "inc.h" </file> <file name="f3.c"> #include "inc.h" </file> <file name="inc.h"> inc.h </file> </scons_example> <para> Running &SCons; with the <literal>--tree=all</literal> option yields: </para> <scons_output example="tree1"> <scons_output_command>scons -Q --tree=all</scons_output_command> </scons_output> <para> The tree will also be printed when the <literal>-n</literal> (no execute) option is used, which allows you to examine the dependency graph for a configuration without actually rebuilding anything in the tree. </para> <para> The <literal>--tree</literal> option only prints the dependency graph for the specified targets (or the default target(s) if none are specified on the command line). So if you specify a target like <filename>f2.o</filename> on the command line, the <literal>--tree</literal> option will only print the dependency graph for that file: </para> <scons_output example="tree1"> <scons_output_command>scons -Q --tree=all f2.o</scons_output_command> </scons_output> <para> This is, of course, useful for restricting the output from a very large build configuration to just a portion in which you're interested. Multiple targets are fine, in which case a tree will be printed for each specified target: </para> <scons_output example="tree1"> <scons_output_command>scons -Q --tree=all f1.o f3.o</scons_output_command> </scons_output> <para> The <literal>status</literal> argument may be used to tell &SCons; to print status information about each file in the dependency graph: </para> <scons_output example="tree1"> <scons_output_command>scons -Q --tree=status</scons_output_command> </scons_output> <para> Note that <literal>--tree=all,status</literal> is equivalent; the <literal>all</literal> is assumed if only <literal>status</literal> is present. As an alternative to <literal>all</literal>, you can specify <literal>--tree=derived</literal> to have &SCons; only print derived targets in the tree output, skipping source files (like <filename>.c</filename> and <filename>.h</filename> files): </para> <scons_output example="tree1"> <scons_output_command>scons -Q --tree=derived</scons_output_command> </scons_output> <para> You can use the <literal>status</literal> modifier with <literal>derived</literal> as well: </para> <scons_output example="tree1"> <scons_output_command>scons -Q --tree=derived,status</scons_output_command> </scons_output> <para> Note that the order of the <literal>--tree=</literal> arguments doesn't matter; <literal>--tree=status,derived</literal> is completely equivalent. </para> <para> The default behavior of the <literal>--tree</literal> option is to repeat all of the dependencies each time the library dependency (or any other dependency file) is encountered in the tree. If certain target files share other target files, such as two programs that use the same library: </para> <scons_example name="tree2"> <file name="SConstruct" printme="1"> env = Environment(CPPPATH = ['.'], LIBS = ['foo'], LIBPATH = ['.']) env.Library('foo', ['f1.c', 'f2.c', 'f3.c']) env.Program('prog1.c') env.Program('prog2.c') </file> <file name="prog1.c"> #include "inc.h" </file> <file name="prog2.c"> #include "inc.h" </file> <file name="f1.c"> #include "inc.h" </file> <file name="f2.c"> #include "inc.h" </file> <file name="f3.c"> #include "inc.h" </file> <file name="inc.h"> inc.h </file> </scons_example> <para> Then there can be a <emphasis>lot</emphasis> of repetition in the <literal>--tree=</literal> output: </para> <scons_output example="tree2"> <scons_output_command>scons -Q --tree=all</scons_output_command> </scons_output> <para> In a large configuration with many internal libraries and include files, this can very quickly lead to huge output trees. To help make this more manageable, a <literal>prune</literal> modifier may be added to the option list, in which case &SCons; will print the name of a target that has already been visited during the tree-printing in <literal>[square brackets]</literal> as an indication that the dependencies of the target file may be found by looking farther up the tree: </para> <scons_output example="tree2"> <scons_output_command>scons -Q --tree=prune</scons_output_command> </scons_output> <para> Like the <literal>status</literal> keyword, the <literal>prune</literal> argument by itself is equivalent to <literal>--tree=all,prune</literal>. </para> </section> <section> <title>How is &SCons; Constructing the Command Lines It Executes? the &debug-presub; Option</title> <para> Sometimes it's useful to look at the pre-substitution string that &SCons; uses to generate the command lines it executes. This can be done with the &debug-presub; option: </para> <scons_example name="presub"> <file name="SConstruct"> env = Environment(CPPPATH = ['.']) env.Program('prog', 'prog.c') </file> <file name="prog.c"> prog.c </file> </scons_example> <!-- Have to capture output here, otherwise the - -debug=presub output shows the Python functions from the sconsdoc.py execution wrapper used to generate this manual, not the underlying command-line strings. <scons_output example="presub"> <scons_output_command>scons -Q - -debug=presub</scons_output_command> </scons_output> --> <screen> % <userinput>scons -Q --debug=presub</userinput> Building prog.o with action: $CC -o $TARGET -c $CFLAGS $CCFLAGS $_CCOMCOM $SOURCES cc -o prog.o -c -I. prog.c Building prog with action: $SMART_LINKCOM cc -o prog prog.o </screen> </section> <section> <title>Where is &SCons; Searching for Libraries? the &debug-findlibs; Option</title> <para> To get some insight into what library names &SCons; is searching for, and in which directories it is searching, Use the <literal>--debug=findlibs</literal> option. Given the following input &SConstruct; file: </para> <scons_example name="findlibs"> <file name="SConstruct" printme="1"> env = Environment(LIBPATH = ['libs1', 'libs2']) env.Program('prog.c', LIBS=['foo', 'bar']) </file> <file name="prog.c"> prog.c </file> <file name="libs1/libfoo.a"> libs1/libfoo.a </file> <file name="libs2/libbar.a"> libs2/libbar.a </file> </scons_example> <para> And the libraries <filename>libfoo.a</filename> and <filename>libbar.a</filename> in <filename>libs1</filename> and <filename>libs2</filename>, respectively, use of the <literal>--debug=findlibs</literal> option yields: </para> <scons_output example="findlibs"> <scons_output_command>scons -Q --debug=findlibs</scons_output_command> </scons_output> </section> <!-- <section> <title>What Implicit Dependencies Did the &SCons; Scanner find? the &debug-includes; Option</title> <para> XXX explain the - - debug=includes option </para> <scons_example name="includes"> <file name="SConstruct" printme="1"> env = Environment(CPPPATH = ['inc1', 'inc2']) env.Program('prog.c') </file> <file name="prog.c"> #include "file1.h" #include "file2.h" prog.c </file> <file name="inc1/file1.h"> inc1/file1.h </file> <file name="inc2/file2.h"> inc2/file2.h </file> </scons_example> <scons_output example="includes"> <scons_output_command>scons -Q - - debug=includes prog</scons_output_command> </scons_output> </section> --> <section> <title>Where is &SCons; Blowing Up? the &debug-stacktrace; Option</title> <para> In general, &SCons; tries to keep its error messages short and informative. That means we usually try to avoid showing the stack traces that are familiar to experienced Python programmers, since they usually contain much more information than is useful to most people. </para> <para> For example, the following &SConstruct; file: </para> <scons_example name="stacktrace"> <file name="SConstruct" printme="1"> Program('prog.c') </file> </scons_example> <para> Generates the following error if the <filename>prog.c</filename> file does not exist: </para> <scons_output example="stacktrace"> <scons_output_command>scons -Q</scons_output_command> </scons_output> <para> In this case, the error is pretty obvious. But if it weren't, and you wanted to try to get more information about the error, the &debug-stacktrace; option would show you exactly where in the &SCons; source code the problem occurs: </para> <scons_output example="stacktrace"> <scons_output_command>scons -Q --debug=stacktrace</scons_output_command> </scons_output> <para> Of course, if you do need to dive into the &SCons; source code, we'd like to know if, or how, the error messages or troubleshooting options could have been improved to avoid that. Not everyone has the necessary time or Python skill to dive into the source code, and we'd like to improve &SCons; for those people as well... </para> </section> <section> <title>How is &SCons; Making Its Decisions? the &taskmastertrace; Option</title> <para> The internal &SCons; subsystem that handles walking the dependency graph and controls the decision-making about what to rebuild is the <literal>Taskmaster</literal>. &SCons; supports a <literal>--taskmastertrace</literal> option that tells the Taskmaster to print information about the children (dependencies) of the various Nodes on its walk down the graph, which specific dependent Nodes are being evaluated, and in what order. </para> <para> The <literal>--taskmastertrace</literal> option takes as an argument the name of a file in which to put the trace output, with <filename>-</filename> (a single hyphen) indicating that the trace messages should be printed to the standard output: </para> <scons_example name="taskmastertrace"> <file name="SConstruct" printme="1"> env = Environment(CPPPATH = ['.']) env.Program('prog.c') </file> <file name="prog.c"> #include "inc.h" prog.c </file> <file name="inc.h"> #define STRING "one" </file> </scons_example> <scons_output example="taskmastertrace" os="posix"> <scons_output_command>scons -Q --taskmastertrace=- prog</scons_output_command> </scons_output> <para> The <literal>--taskmastertrace</literal> option doesn't provide information about the actual calculations involved in deciding if a file is up-to-date, but it does show all of the dependencies it knows about for each Node, and the order in which those dependencies are evaluated. This can be useful as an alternate way to determine whether or not your &SCons; configuration, or the implicit dependency scan, has actually identified all the correct dependencies you want it to. </para> </section> <section> <title>Watch &SCons; prepare targets for building: the &debug-prepare; Option</title> <para> Sometimes SCons doesn't build the target you want and it's difficult to figure out why. You can use the <literal>--debug=prepare</literal> option to see all the targets &SCons; is considering, whether they are already up-to-date or not. The message is printed before &SCons; decides whether to build the target. </para> </section> <section> <title>Why is a file disappearing? the --debug=duplicate Option</title> <para> When using the &Duplicate; option to create variant dirs, sometimes you may find files not getting copied to where you expect (or not at all), or files mysteriously disappearing. These are usually because of a misconfiguration of some kind in the SConstruct/SConscript, but they can be tricky to debug. The --debug=duplicate option shows each time a variant file is unlinked and relinked from its source (or copied, depending on settings), and also shows a message for removing "stale" variant-dir files that no longer have a corresponding source file. It also prints a line for each target that's removed just before building, since that can also be mistaken for the same thing. </para> </section> <!-- <section> <title>Where Are My Build Bottlenecks? the &profile; Option</title> <para> XXX explain the - - profile= option </para> </section> --> <!-- <section> <title>Troubleshooting Shared Caching: the &cache-debug; Option</title> <para> XXX describe the - - cache-debug option XXX maybe point to the caching.in chapter? </para> </section> -->