The experience of configuring any software build tool to build a large code base usually, at some point, involves trying to figure out why the tool is behaving a certain way, and how to get it to behave the way you want. &SCons; is no different.
Why is That Target Being Rebuilt? the &debug-explain; Option Let's take a simple example of a misconfigured build that causes a target to be rebuilt every time &SCons; is run: # Intentionally misspell the output file name in the # command used to create the file: Command('file.out', 'file.in', 'cp $SOURCE file.oout') (Note to Windows users: The POSIX &cp; command copies the first file named on the command line to the second file. In our example, it copies the &file_in; file to the &file_out; file.) Now if we run &SCons; multiple on this example, we see that it re-runs the &cp; command every time: % scons -Q cp file.in file.oout % scons -Q cp file.in file.oout % scons -Q cp file.in file.oout In this example, the underlying cause is obvious: we've intentionally misspelled the output file name in the &cp; command, so the command doesn't actually build the &file_out; file that we've told &SCons; to expect. But if the problem weren't obvious, it would be helpful to specify the &debug-explain; option on the command line to have &SCons; tell us very specifically why it's decided to rebuild the target: % scons -Q --debug=explain scons: building `file.out' because it doesn't exist cp file.in file.oout If this had been a more complicated example involving a lot of build output, having &SCons; tell us that it's trying to rebuild the target file because it doesn't exist would be an important clue that something was wrong with the command that we invoked to build it. The &debug-explain; option also comes in handy to help figure out what input file changed. Given a simple configuration that builds a program from three source files, changing one of the source files and rebuilding with the &debug-explain; option shows very specifically why &SCons; rebuilds the files that it does: % scons -Q cc -c -o file1.o file1.c cc -c -o file2.o file2.c cc -c -o file3.o file3.c cc -o prog file1.o file2.o file3.o % edit file2.c [CHANGE THE CONTENTS OF file2.c] % scons -Q --debug=explain scons: rebuilding `file2.o' because `file2.c' changed cc -c -o file2.o file2.c scons: rebuilding `prog' because `file2.o' changed cc -o prog file1.o file2.o file3.o This becomes even more helpful in identifying when a file is rebuilt due to a change in an implicit dependency, such as an incuded .h file. If the file1.c and file3.c files in our example both included a &hello_h; file, then changing that included file and re-running &SCons; with the &debug-explain; option will pinpoint that it's the change to the included file that starts the chain of rebuilds: % scons -Q cc -I. -c -o file1.o file1.c cc -I. -c -o file2.o file2.c cc -I. -c -o file3.o file3.c cc -o prog file1.o file2.o file3.o % edit hello.h [CHANGE THE CONTENTS OF hello.h] % scons -Q --debug=explain scons: rebuilding `file1.o' because `hello.h' changed cc -I. -c -o file1.o file1.c scons: rebuilding `file3.o' because `hello.h' changed cc -I. -c -o file3.o file3.c scons: rebuilding `prog' because: `file1.o' changed `file3.o' changed cc -o prog file1.o file2.o file3.o