<?xml version='1.0'?> <!DOCTYPE sconsdoc [ <!ENTITY % scons SYSTEM "../scons.mod"> %scons; <!ENTITY % builders-mod SYSTEM "../generated/builders.mod"> %builders-mod; <!ENTITY % functions-mod SYSTEM "../generated/functions.mod"> %functions-mod; <!ENTITY % tools-mod SYSTEM "../generated/tools.mod"> %tools-mod; <!ENTITY % variables-mod SYSTEM "../generated/variables.mod"> %variables-mod; ]> <chapter id="chap-variants" xmlns="http://www.scons.org/dbxsd/v1.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd"> <title>Variant Builds</title> <!-- __COPYRIGHT__ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --> <!-- =head1 Variant builds =head2 Variations on a theme Other variations of this model are possible. For example, you might decide that you want to separate out your include files into platform dependent and platform independent files. In this case, you'd have to define an alternative to C<$INCLUDE> for platform-dependent files. Most F<Conscript> files, generating purely platform-independent include files, would not have to change. You might also want to be able to compile your whole system with debugging or profiling, for example, enabled. You could do this with appropriate command line options, such as C<DEBUG=on>. This would then be translated into the appropriate platform-specific requirements to enable debugging (this might include turning off optimization, for example). You could optionally vary the name space for these different types of systems, but, as we'll see in the next section, it's not B<essential> to do this, since Cons is pretty smart about rebuilding things when you change options. --> <para> The &variant_dir; keyword argument of the &SConscript; function provides everything we need to show how easy it is to create variant builds using &SCons;. Suppose, for example, that we want to build a program for both Windows and Linux platforms, but that we want to build it in a shared directory with separate side-by-side build directories for the Windows and Linux versions of the program. </para> <scons_example name="variants_ex"> <file name="SConstruct" printme="1"> platform = ARGUMENTS.get('OS', Platform()) include = "#export/$PLATFORM/include" lib = "#export/$PLATFORM/lib" bin = "#export/$PLATFORM/bin" env = Environment(PLATFORM = platform, BINDIR = bin, INCDIR = include, LIBDIR = lib, CPPPATH = [include], LIBPATH = [lib], LIBS = 'world') Export('env') env.SConscript('src/SConscript', variant_dir='build/$PLATFORM') </file> <directory name="src"></directory> <directory name="src/hello"></directory> <directory name="src/world"></directory> <file name="src/SConscript"> Import('env') SConscript('hello/SConscript') SConscript('world/SConscript') </file> <file name="src/hello/SConscript"> Import('env') hello = env.Program('hello.c') env.Install('$BINDIR', hello) </file> <file name="src/hello/hello.c"> #include "world.h" int main(int argc, char *argv[]) { printf "hello.c\n"; world(); } </file> <file name="src/world/SConscript"> Import('env') world = env.Library('world.c') env.Install('$LIBDIR', world) env.Install('$INCDIR', 'world.h') </file> <file name="src/world/world.h"> #define STRING "world.h" extern int world(); </file> <file name="src/world/world.c"> int world() { printf "world.c\n"; } </file> </scons_example> <para> This SConstruct file, when run on a Linux system, yields: </para> <scons_output example="variants_ex" os="posix" suffix="1"> <scons_output_command>scons -Q OS=linux</scons_output_command> </scons_output> <para> The same SConstruct file on Windows would build: </para> <scons_output example="variants_ex" os="win32" suffix="2"> <scons_output_command>scons -Q OS=windows</scons_output_command> </scons_output> <!-- <scons_example name="variants_ex2"> <file name="SConstruct" printme="1"> env = Environment(OS = ARGUMENTS.get('OS')) for os in ['newell', 'post']: SConscript('src/SConscript', variant_dir='build/' + os) </file> </scons_example> <scons_output example="variants_ex2" suffix="1"> <scons_output_command>scons -Q</scons_output_command> </scons_output> --> </chapter>