"""SCons.Executor A module for executing actions with specific lists of target and source Nodes. """ # # __COPYRIGHT__ # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY # KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE # WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # __revision__ = "__FILE__ __REVISION__ __DATE__ __DEVELOPER__" class Executor: """A class for controlling instances of executing an action. This largely exists to hold a single association of a builder, environment, environment overrides, targets and sources for later processing as needed. """ def __init__(self, builder, env, overrides, targets, sources): self.builder = builder self.env = env self.overrides = overrides self.targets = targets self.sources = sources[:] def get_build_env(self): """Fetch or create the appropriate build Environment for this Executor. """ try: return self.build_env except AttributeError: if self.env is None: # There was no Environment specifically associated with # this set of targets (which kind of implies that it # is--or they are--source files, but who knows...). # So use the environment associated with the Builder # itself. env = self.builder.env overrides = self.builder.overrides else: # The normal case: use the Environment that was # used to specify how these targets will be built. env = self.env overrides = self.overrides self.build_env = env.Override(overrides) return self.build_env def get_action_list(self, target): """Fetch or create the appropriate action list (for this target). There is an architectural mistake here: we cache the action list for the Executor and re-use it regardless of which target is being asked for. In practice, this doesn't seem to be a problem because executing the action list will update all of the targets involved, so only one target's pre- and post-actions will win, anyway. This is probably a bug we should fix... """ try: al = self.action_list except AttributeError: al = self.builder.action.get_actions() self.action_list = al # XXX shouldn't reach into node attributes like this return target.pre_actions + al + target.post_actions def __call__(self, target, func): """Actually execute the action list.""" action_list = self.get_action_list(target) if not action_list: return env = self.get_build_env() for action in action_list: func(action, self.targets, self.sources, env) def add_sources(self, sources): """Add source files to this Executor's list. This is necessary for "multi" Builders that can be called repeatedly to build up a source file list for a given target.""" slist = filter(lambda x, s=self.sources: x not in s, sources) self.sources.extend(slist) def get_raw_contents(self): """Fetch the raw signature contents. This, along with get_contents(), is the real reason this class exists, so we can compute this once and cache it regardless of how many target or source Nodes there are. """ try: return self.raw_contents except AttributeError: action = self.builder.action self.raw_contents = action.get_raw_contents(self.targets, self.sources, self.get_build_env()) return self.raw_contents def get_contents(self): """Fetch the signature contents. This, along with get_raw_contents(), is the real reason this class exists, so we can compute this once and cache it regardless of how many target or source Nodes there are. """ try: return self.contents except AttributeError: action = self.builder.action self.contents = action.get_contents(self.targets, self.sources, self.get_build_env()) return self.contents def get_timestamp(self): """Fetch a time stamp for this Executor. We don't have one, of course (only files do), but this is the interface used by the timestamp module. """ return 0