"""SCons.Taskmaster Generic Taskmaster. """ # # Copyright (c) 2001, 2002 Steven Knight # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY # KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE # WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # __revision__ = "__FILE__ __REVISION__ __DATE__ __DEVELOPER__" import copy import string import sys import SCons.Node import SCons.Errors class Task: """Default SCons build engine task. This controls the interaction of the actual building of node and the rest of the engine. This is expected to handle all of the normally-customizable aspects of controlling a build, so any given application *should* be able to do what it wants by sub-classing this class and overriding methods as appropriate. If an application needs to customze something by sub-classing Taskmaster (or some other build engine class), we should first try to migrate that functionality into this class. Note that it's generally a good idea for sub-classes to call these methods explicitly to update state, etc., rather than roll their own interaction with Taskmaster from scratch.""" def __init__(self, tm, targets, top, node): self.tm = tm self.targets = targets self.top = top self.node = node def prepare(self): """Called just before the task is executed. This unlinks all targets and makes all directories before building anything.""" if self.targets[0].get_state() != SCons.Node.up_to_date: for t in self.targets: t.prepare() def execute(self): """Called to execute the task. This method is called from multiple threads in a parallel build, so only do thread safe stuff here. Do thread unsafe stuff in prepare(), executed() or failed().""" try: self.targets[0].build() except KeyboardInterrupt: raise except SCons.Errors.UserError: raise except SCons.Errors.BuildError: raise except: raise SCons.Errors.BuildError(self.targets[0], "Exception", sys.exc_type, sys.exc_value, sys.exc_traceback) def get_target(self): """Fetch the target being built or updated by this task. """ return self.node def executed(self): """Called when the task has been successfully executed. This may have been a do-nothing operation (to preserve build order), so check the node's state before updating things. Most importantly, this calls back to the Taskmaster to put any node tasks waiting on this one back on the pending list.""" if self.targets[0].get_state() == SCons.Node.executing: for t in self.targets: for side_effect in t.side_effects: side_effect.set_state(None) t.set_state(SCons.Node.executed) t.built() self.tm.executed(self.node) def failed(self): """Default action when a task fails: stop the build.""" self.fail_stop() def fail_stop(self): """Explicit stop-the-build failure.""" for t in self.targets: t.set_state(SCons.Node.failed) self.tm.stop() def fail_continue(self): """Explicit continue-the-build failure. This sets failure status on the target nodes and all of their dependent parent nodes. """ for t in self.targets: def get_parents(node, parent): return node.get_parents() def set_state(node, parent): node.set_state(SCons.Node.failed) walker = SCons.Node.Walker(t, get_parents, eval_func=set_state) n = walker.next() while n: n = walker.next() self.tm.executed(self.node) def make_ready(self): """Make a task ready for execution.""" state = SCons.Node.up_to_date for t in self.targets: if not t.current(self.tm.calc): state = SCons.Node.executing for t in self.targets: if state == SCons.Node.executing: for side_effect in t.side_effects: side_effect.set_state(state) t.set_state(state) class Calc: def bsig(self, node): """ """ return None def current(self, node, sig): """Default SCons build engine is-it-current function. This returns "always out of date," so every node is always built/visited. """ return 0 class Taskmaster: """A generic Taskmaster for handling a bunch of targets. Classes that override methods of this class should call the base class method, so this class can do its thing. """ def __init__(self, targets=[], tasker=Task, calc=Calc()): self.targets = targets # top level targets self.candidates = targets[:] # nodes that might be ready to be executed self.candidates.reverse() self.executing = [] # nodes that are currently executing self.pending = [] # nodes that depend on a currently executing node self.tasker = tasker self.ready = None # the next task that is ready to be executed self.calc = calc def _find_next_ready_node(self): """Find the next node that is ready to be built""" if self.ready: return while self.candidates: node = self.candidates[-1] state = node.get_state() # Skip nodes that have already been executed: if state != None and state != SCons.Node.stack: self.candidates.pop() continue # keep track of which nodes are in the execution stack: node.set_state(SCons.Node.stack) children = node.children() # detect dependency cycles: def in_stack(node): return node.get_state() == SCons.Node.stack cycle = filter(in_stack, children) if cycle: nodes = filter(in_stack, self.candidates) + cycle nodes.reverse() desc = "Dependency cycle: " + string.join(map(str, nodes), " -> ") raise SCons.Errors.UserError, desc # Add non-derived files that have not been built # to the candidates list: def derived(node): return (node.builder or node.side_effect) and node.get_state() == None derived = filter(derived, children) if derived: derived.reverse() self.candidates.extend(derived) continue # Skip nodes whose side-effects are currently being built: cont = 0 for side_effect in node.side_effects: if side_effect.get_state() == SCons.Node.executing: self.pending.append(node) node.set_state(SCons.Node.pending) self.candidates.pop() cont = 1 break if cont: continue # Skip nodes that are pending on a currently executing node: if node.depends_on(self.executing) or node.depends_on(self.pending): self.pending.append(node) node.set_state(SCons.Node.pending) self.candidates.pop() continue else: self.candidates.pop() self.ready = node break def next_task(self): """Return the next task to be executed.""" self._find_next_ready_node() node = self.ready if node is None: return None try: tlist = node.builder.targets(node) except AttributeError: tlist = [node] self.executing.extend(tlist) self.executing.extend(node.side_effects) task = self.tasker(self, tlist, node in self.targets, node) task.make_ready() self.ready = None return task def is_blocked(self): self._find_next_ready_node() return not self.ready and self.pending def stop(self): """Stop the current build completely.""" self.candidates = [] self.ready = None self.pending = [] def executed(self, node): try: tlist = node.builder.targets(node) except AttributeError: tlist = [node] for t in tlist: self.executing.remove(t) for side_effect in node.side_effects: self.executing.remove(side_effect) # move the current pending nodes to the candidates list: # (they may not all be ready to build, but _find_next_ready_node() # will figure out which ones are really ready) for node in self.pending: node.set_state(None) self.pending.reverse() self.candidates.extend(self.pending) self.pending = []