#!/usr/bin/env python
#
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__revision__ = "__FILE__ __REVISION__ __DATE__ __DEVELOPER__"

"""
Create .cpp, .h, moc_....cpp from a .ui file.
"""

import os.path

import TestSCons

test = TestSCons.TestSCons()

test.Qt_dummy_installation()

##############################################################################

aaa_dll = TestSCons.dll_ + 'aaa' + TestSCons._dll
moc = 'moc_aaa.cc'
cpp = 'uic_aaa.cc'
obj = TestSCons.shobj_ + os.path.splitext(cpp)[0] + TestSCons._shobj
h = 'aaa.h'

test.Qt_create_SConstruct('SConstruct')

test.write('SConscript', """\
Import("env dup")
if dup == 0: env.Append(CPPPATH=['#', '.'])
env.SharedLibrary(target = 'aaa', source = ['aaa.ui', 'useit.cpp'])
""")

test.write('aaa.ui', r"""
#if defined (_WIN32) || defined(__CYGWIN__)
#define DLLEXPORT __declspec(dllexport)
#else
#define DLLEXPORT
#endif
DLLEXPORT void aaa(void)
""")

test.write('useit.cpp', r"""
#include "aaa.h"
void useit() {
  aaa();
}
""")

test.run(arguments = aaa_dll)

test.up_to_date(options='-n', arguments = aaa_dll)

test.write('aaa.ui', r"""
/* a change */
#if defined (_WIN32) || defined(__CYGWIN__)
#define DLLEXPORT __declspec(dllexport)
#else
#define DLLEXPORT
#endif
DLLEXPORT void aaa(void)
""")

test.not_up_to_date(options = '-n', arguments = moc)
test.not_up_to_date(options = '-n', arguments = cpp)
test.not_up_to_date(options = '-n', arguments = h)

test.run(arguments = aaa_dll)

test.write('aaa.ui', r"""
void aaa(void)
//<include>aaa.ui.h</include>
""")

# test that non-existant ui.h files are ignored (as uic does)
test.run(arguments = aaa_dll)

test.write('aaa.ui.h', r"""
/* test dependency to .ui.h */
""")

test.run(arguments = aaa_dll)

test.write('aaa.ui.h', r"""
/* changed */
""")

test.not_up_to_date(options = '-n', arguments = obj)
test.not_up_to_date(options = '-n', arguments = cpp)
test.not_up_to_date(options = '-n', arguments = h)
test.not_up_to_date(options = '-n', arguments = moc)

# clean up
test.run(arguments = '-c ' + aaa_dll)

test.run(arguments = "variant_dir=1 " +
                     test.workpath('build', aaa_dll) )

test.must_exist(test.workpath('build', moc))
test.must_exist(test.workpath('build', cpp))
test.must_exist(test.workpath('build', h))
test.must_not_exist(test.workpath(moc))
test.must_not_exist(test.workpath(cpp))
test.must_not_exist(test.workpath(h))

cppContents = test.read(test.workpath('build', cpp))
test.fail_test(cppContents.find('#include "aaa.ui.h"') == -1)

test.run(arguments = "variant_dir=1 chdir=1 " +
                     test.workpath('build', aaa_dll) )

test.must_exist(test.workpath('build', moc))
test.must_exist(test.workpath('build', cpp))
test.must_exist(test.workpath('build', h))
test.must_not_exist(test.workpath(moc))
test.must_not_exist(test.workpath(cpp))
test.must_not_exist(test.workpath(h))

test.run(arguments = "variant_dir=1 chdir=1 dup=0 " +
                     test.workpath('build_dup0', aaa_dll) )

test.must_exist(test.workpath('build_dup0',moc))
test.must_exist(test.workpath('build_dup0',cpp))
test.must_exist(test.workpath('build_dup0',h))
test.must_not_exist(test.workpath(moc))
test.must_not_exist(test.workpath(cpp))
test.must_not_exist(test.workpath(h))

test.pass_test()

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