1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
|
<!--
__COPYRIGHT__
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<para>
So far we've seen how &SCons; handles one-time builds.
But the real point of a build tool like &SCons;
is to rebuild only the necessary things
when source files change--or, put another way,
&SCons; should <emphasis>not</emphasis>
waste time rebuilding things that have already been built.
You can see this at work simply be re-invoking &SCons;
after building our simple &hello; example:
</para>
<scons_example name="ex1">
<file name="SConstruct">
Program('hello.c')
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
</scons_example>
<scons_output example="ex1" os="posix">
<scons_output_command>scons -Q</scons_output_command>
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<para>
The second time it is executed,
&SCons; realizes that the &hello; program
is up-to-date with respect to the current &hello_c; source file,
and avoids rebuilding it.
You can see this more clearly by naming
the &hello; program explicitly on the command line:
</para>
<scons_output example="ex1" os="posix">
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
<para>
Note that &SCons; reports <literal>"...is up to date"</literal>
only for target files named explicitly on the command line,
to avoid cluttering the output.
</para>
<section>
<title>Deciding When a Source File Has Changed: the &SourceSignatures; Function</title>
<para>
The other side of avoiding unnecessary rebuilds
is the fundamental build tool behavior
of <emphasis>rebuilding</emphasis>
things when a source file changes,
so that the built software is up to date.
&SCons; keeps track of this through a
&signature; for each source file,
and allows you to configure
whether you want to use the source
file contents or the modification time (timestamp)
as the signature.
</para>
<section>
<title>MD5 Source File Signatures</title>
<para>
By default,
&SCons; keeps track of whether a source file has changed
based on the file's contents,
not the modification time.
This means that you may be surprised by the
default &SCons; behavior if you are used to the
&Make; convention of forcing
a rebuild by updating the file's modification time
(using the &touch; command, for example):
</para>
<scons_output example="ex1" os="posix">
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command>touch hello.c</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
<para>
Even though the file's modification time has changed,
&SCons; realizes that the contents of the
&hello_c; file have <emphasis>not</emphasis> changed,
and therefore that the &hello; program
need not be rebuilt.
This avoids unnecessary rebuilds when,
for example, someone rewrites the
contents of a file without making a change.
But if the contents of the file really do change,
then &SCons; detects the change
and rebuilds the program as required:
</para>
<scons_output example="ex1" os="posix">
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command output=" [CHANGE THE CONTENTS OF hello.c]">edit hello.c</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
<para>
Note that you can, if you wish,
specify this default behavior
(MD5 signatures) explicitly
using the &SourceSignatures; function as follows:
</para>
<sconstruct>
Program('hello.c')
SourceSignatures('MD5')
</sconstruct>
</section>
<section>
<title>Source File Time Stamps</title>
<para>
If you prefer, you can
configure &SCons; to use the modification time
of source files,
not the file contents,
when deciding if something needs to be rebuilt.
To do this, call the &SourceSignatures;
function as follows:
</para>
<scons_example name="ex2">
<file name="SConstruct" printme="1">
Program('hello.c')
SourceSignatures('timestamp')
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
</scons_example>
<para>
This makes &SCons; act like &Make;
when a file's modification time is updated
(using the &touch; command, for example):
</para>
<scons_output example="ex2" os="posix">
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command>touch hello.c</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
</section>
</section>
<section>
<title>Deciding When a Target File Has Changed: the &TargetSignatures; Function</title>
<para>
As you've just seen,
&SCons; uses signatures to decide whether a
target file is up to date or must be rebuilt.
When a target file depends on another target file,
&SCons; allows you to configure separately
how the signatures of "intermediate" target files
are used when deciding if a dependent target file
must be rebuilt.
</para>
<section>
<title>Build Signatures</title>
<para>
Modifying a source file
will cause not only its direct target file to be rebuilt,
but also the target file(s)
that depend on that direct target file.
In our example,
changing the contents of the &hello_c; file causes
the &hello_o; file to be rebuilt,
which in turn causes the
&hello; program to be rebuilt:
</para>
<scons_output example="ex1" os="posix">
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command output=" [CHANGE THE CONTENTS OF hello.c]">edit hello.c</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
<para>
What's not obvious, though,
is that &SCons; internally handles the signature of
the target file(s)
(&hello_o; in the above example)
differently from the signature of the source file
(&hello_c;).
By default,
&SCons; tracks whether a target file must be rebuilt
by using a &buildsignature;
that consists of the combined
signatures of all the files
that go into making the target file.
This is efficient because
the accumulated signatures
actually give &SCons; all of the
information it needs
to decide if the target file is out of date.
</para>
<para>
If you wish, you can
specify this default behavior
(build signatures) explicitly
using the &TargetSignatures; function:
</para>
<sconstruct>
Program('hello.c')
TargetSignatures('build')
</sconstruct>
</section>
<section>
<title>File Contents</title>
<para>
Sometimes a source file can be changed
in such a way that the contents of the
rebuilt target file(s)
will be exactly the same as the last time
the file was built.
If so, then any other target files
that depend on such a built-but-not-changed target
file actually need not be rebuilt.
You can make &SCons;
realize that it does not need to rebuild
a dependent target file in this situation
using the &TargetSignatures; function as follows:
</para>
<scons_example name="ex3">
<file name="SConstruct" printme="1">
Program('hello.c')
TargetSignatures('content')
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
</scons_example>
<para>
So if, for example,
a user were to only change a comment in a C file,
then the rebuilt &hello_o; file
would be exactly the same as the one previously built
(assuming the compiler doesn't put any build-specific
information in the object file).
&SCons; would then realize that it would not
need to rebuild the &hello; program as follows:
</para>
<scons_output example="ex3" os="posix">
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command output=" [CHANGE A COMMENT IN hello.c]" edit="STRIP CCCOM line">edit hello.c</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
<para>
In essence, &SCons; has
"short-circuited" any dependent builds
when it realizes that a target file
has been rebuilt to exactly the same file as the last build.
So configured,
&SCons; does take some extra processing time
to scan the contents of the target (&hello_o;) file,
but this may save time
if the rebuild that was avoided
would have been very time-consuming and expensive.
</para>
</section>
</section>
<section>
<title>Implicit Dependencies: The &cv-CPPPATH; Construction Variable</title>
<para>
Now suppose that our "Hello, World!" program
actually has a <literal>#include</literal> line
to include the &hello_h; file in the compilation:
</para>
<scons_example name="ex4">
<file name="SConstruct">
Program('hello.c', CPPPATH = '.')
</file>
<file name="hello.c" printme="1">
#include <hello.h>
int
main()
{
printf("Hello, %s!\n", string);
}
</file>
<file name="hello.h">
#define string "world"
</file>
</scons_example>
<para>
And, for completeness, the &hello_h; file looks like this:
</para>
<scons_example_file example="ex4" name="hello.h">
</scons_example_file>
<para>
In this case, we want &SCons; to recognize that,
if the contents of the &hello_h; file change,
the &hello; program must be recompiled.
To do this, we need to modify the
&SConstruct; file like so:
</para>
<scons_example_file example="ex4" name="SConstruct">
</scons_example_file>
<para>
The &cv-link-CPPPATH; value
tells &SCons; to look in the current directory
(<literal>'.'</literal>)
for any files included by C source files
(<filename>.c</filename> or <filename>.h</filename> files).
With this assignment in the &SConstruct; file:
</para>
<scons_output example="ex4" os="posix">
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command output=" [CHANGE THE CONTENTS OF hello.h]">edit hello.h</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
<para>
First, notice that &SCons;
added the <literal>-I.</literal> argument
from the &cv-CPPPATH; variable
so that the compilation would find the
&hello_h; file in the local directory.
</para>
<para>
Second, realize that &SCons; knows that the &hello;
program must be rebuilt
because it scans the contents of
the &hello_c; file
for the <literal>#include</literal> lines that indicate
another file is being included in the compilation.
&SCons; records these as
<emphasis>implicit dependencies</emphasis>
of the target file,
Consequently,
when the &hello_h; file changes,
&SCons; realizes that the &hello_c; file includes it,
and rebuilds the resulting &hello; program
that depends on both the &hello_c; and &hello_h; files.
</para>
<para>
Like the &cv-link-LIBPATH; variable,
the &cv-CPPPATH; variable
may be a list of directories,
or a string separated by
the system-specific path separate character
(':' on POSIX/Linux, ';' on Windows).
Either way, &SCons; creates the
right command-line options
so that the following example:
</para>
<scons_example name="ex5">
<file name="SConstruct" printme="1">
Program('hello.c', CPPPATH = ['include', '/home/project/inc'])
</file>
<file name="hello.c">
int main() { printf("Hello, world!\n"); }
</file>
</scons_example>
<para>
Will look like this on POSIX or Linux:
</para>
<scons_output example="ex5" os="posix">
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
<para>
And like this on Windows:
</para>
<scons_output example="ex5" os="win32">
<scons_output_command>scons -Q hello.exe</scons_output_command>
</scons_output>
</section>
<section>
<title>Caching Implicit Dependencies</title>
<para>
Scanning each file for <literal>#include</literal> lines
does take some extra processing time.
When you're doing a full build of a large system,
the scanning time is usually a very small percentage
of the overall time spent on the build.
You're most likely to notice the scanning time,
however, when you <emphasis>rebuild</emphasis>
all or part of a large system:
&SCons; will likely take some extra time to "think about"
what must be built before it issues the
first build command
(or decides that everything is up to date
and nothing must be rebuilt).
<!--
Isn't this expensive? The answer is, it depends. If you do a full build of a
large system, the scanning time is insignificant. If you do a rebuild of a
large system, then Cons will spend a fair amount of time thinking about it
before it decides that nothing has to be done (although not necessarily more
time than make!). The good news is that Cons makes it very easy to
intelligently subset your build, when you are working on localized changes.
-->
</para>
<para>
In practice, having &SCons; scan files saves time
relative to the amount of potential time
lost to tracking down subtle problems
introduced by incorrect dependencies.
Nevertheless, the "waiting time"
while &SCons; scans files can annoy
individual developers waiting for their builds to finish.
Consequently, &SCons; lets you cache
the implicit dependencies
that its scanners find,
for use by later builds.
You can do this by specifying the
&implicit-cache; option on the command line:
</para>
<scons_output example="ex1">
<scons_output_command>scons -Q --implicit-cache hello</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
<para>
If you don't want to specify &implicit-cache;
on the command line each time,
you can make it the default behavior for your build
by setting the &implicit_cache; option
in an &SConscript; file:
</para>
<sconstruct>
SetOption('implicit_cache', 1)
</sconstruct>
<para>
&SCons; does not cache implicit dependencies like this by default
because the &implicit-cache; causes &SCons; to simply use the implicit
dependencies stored during the last run, without any checking
for whether or not those dependencies are still correct.
Specifically, this means &implicit-cache; instructs &SCons;
to <emphasis>not</emphasis> rebuild "correctly" in the
following cases:
</para>
<itemizedlist>
<listitem>
<para>
When &implicit-cache; is used, &SCons; will ignore any changes that
may have been made to search paths
(like &cv-CPPPATH; or &cv-LIBPATH;,).
This can lead to &SCons; not rebuilding a file if a change to
&cv-CPPPATH; would normally cause a different, same-named file from
a different directory to be used.
</para>
</listitem>
<listitem>
<para>
When &implicit-cache; is used, &SCons; will not detect if a
same-named file has been added to a directory that is earlier in
the search path than the directory in which the file was found
last time.
</para>
</listitem>
</itemizedlist>
<section>
<title>The &implicit-deps-changed; Option</title>
<para>
When using cached implicit dependencies,
sometimes you want to "start fresh"
and have &SCons; re-scan the files
for which it previously cached the dependencies.
For example,
if you have recently installed a new version of
external code that you use for compilation,
the external header files will have changed
and the previously-cached implicit dependencies
will be out of date.
You can update them by
running &SCons; with the &implicit-deps-changed; option:
</para>
<scons_output example="ex1">
<scons_output_command>scons -Q --implicit-deps-changed hello</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
<para>
In this case, &SCons; will re-scan all of the implicit dependencies
and cache updated copies of the information.
</para>
</section>
<section>
<title>The &implicit-deps-unchanged; Option</title>
<para>
By default when caching dependencies,
&SCons; notices when a file has been modified
and re-scans the file for any updated
implicit dependency information.
Sometimes, however, you may want
to force &SCons; to use the cached implicit dependencies,
even if the source files changed.
This can speed up a build for example,
when you have changed your source files
but know that you haven't changed
any <literal>#include</literal> lines.
In this case,
you can use the &implicit-deps-unchanged; option:
</para>
<scons_output example="ex1">
<scons_output_command>scons -Q --implicit-deps-unchanged hello</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
</scons_output>
<para>
In this case,
&SCons; will assume that the cached implicit
dependencies are correct and
will not bother to re-scan changed files.
For typical builds after small,
incremental changes to source files,
the savings may not be very big,
but sometimes every bit of
improved performance counts.
</para>
</section>
<!--
<section>
<title>XXX max drift</title>
XXX SetOption('max_drift')
</section>
-->
</section>
<section>
<title>Ignoring Dependencies: the &Ignore; Method</title>
<para>
Sometimes it makes sense
to not rebuild a program,
even if a dependency file changes.
In this case,
you would tell &SCons; specifically
to ignore a dependency as follows:
</para>
<scons_example name="ignore">
<file name="SConstruct" printme="1">
hello = Program('hello.c')
Ignore(hello, 'hello.h')
</file>
<file name="hello.c">
#include "hello.h"
int main() { printf("Hello, %s!\n", string); }
</file>
<file name="hello.h">
#define string "world"
</file>
</scons_example>
<!-- XXX mention that you can use arrays for target and source? -->
<!--
<scons_output example="ignore">
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command output=" [CHANGE THE CONTENTS OF hello.h]">edit hello.h</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
XXX THIS EXAMPLE SHOULD BE UP-TO-DATE! XXX
</scons_output>
-->
<screen>
% <userinput>scons -Q hello</userinput>
cc -c -o hello.o hello.c
cc -o hello hello.o
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
% <userinput>edit hello.h</userinput>
[CHANGE THE CONTENTS OF hello.h]
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
</screen>
<para>
Now, the above example is a little contrived,
because it's hard to imagine a real-world situation
where you wouldn't to rebuild &hello;
if the &hello_h; file changed.
A more realistic example
might be if the &hello;
program is being built in a
directory that is shared between multiple systems
that have different copies of the
&stdio_h; include file.
In that case,
&SCons; would notice the differences between
the different systems' copies of &stdio_h;
and would rebuild &hello;
each time you change systems.
You could avoid these rebuilds as follows:
</para>
<programlisting>
hello = Program('hello.c')
Ignore(hello, '/usr/include/stdio.h')
</programlisting>
</section>
<section>
<title>Explicit Dependencies: the &Depends; Method</title>
<para>
On the other hand,
sometimes a file depends on another file
that is not detected by an &SCons; scanner.
For this situation,
&SCons; allows you to specific explicitly that one file
depends on another file,
and must be rebuilt whenever that file changes.
This is specified using the &Depends; method:
</para>
<programlisting>
hello = Program('hello.c')
Depends(hello, 'other_file')
</programlisting>
<!-- XXX mention that you can use arrays for target and source? -->
<screen>
% <userinput>scons -Q hello</userinput>
cc -c hello.c -o hello.o
cc -o hello hello.o
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
% <userinput>edit other_file</userinput>
[CHANGE THE CONTENTS OF other_file]
% <userinput>scons -Q hello</userinput>
cc -c hello.c -o hello.o
cc -o hello hello.o
</screen>
</section>
<section>
<title>The &AlwaysBuild; Method</title>
<para>
How &SCons; handles dependencies can also be affected
by the &AlwaysBuild; method.
When a file is passed to the &AlwaysBuild; method,
like so:
</para>
<scons_example name="AlwaysBuild">
<file name="SConstruct" printme="1">
hello = Program('hello.c')
AlwaysBuild(hello)
</file>
<file name="hello.c">
int main() { printf("Hello, %s!\n", string); }
</file>
</scons_example>
<para>
Then the specified target file (&hello; in our example)
will always be considered out-of-date and
rebuilt whenever that target file is evaluated
while walking the dependency graph:
</para>
<scons_output example="AlwaysBuild">
<scons_output_command>scons -Q</scons_output_command>
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<para>
The &AlwaysBuild; function has a somewhat misleading name,
because it does not actually mean the target file will
be rebuilt every single time &SCons; is invoked.
Instead, it means that the target will, in fact,
be rebuilt whenever the target file is encountered
while evaluating the targets specified on
the command line (and their dependencies).
So specifying some other target on the command line,
a target that does <emphasis>not</emphasis>
itself depend on the &AlwaysBuild; target,
will still be rebuilt only if it's out-of-date
with respect to its dependencies:
</para>
<scons_output example="AlwaysBuild">
<scons_output_command>scons -Q</scons_output_command>
<scons_output_command>scons -Q hello.o</scons_output_command>
</scons_output>
<!--
XXX AlwaysBuild() and Alias Nodes
XXX AlwaysBuild() and Dir Nodes
XXX AlwaysBuild() with no sources
-->
</section>
<!--
<section>
<title>The &Salt; Method</title>
<para>
XXX Salt() (are we going to implement this ?)
original Cons classic POD documentation:
=head2 The C<Salt> method
The C<Salt> method adds a constant value to the signature calculation
for every derived file. It is invoked as follows:
Salt $string;
Changing the Salt value will force a complete rebuild of every derived
file. This can be used to force rebuilds in certain desired
circumstances. For example,
Salt `uname -s`;
Would force a complete rebuild of every derived file whenever the
operating system on which the build is performed (as reported by C<uname
-s>) changes.
</para>
</section>
-->
|