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<!--
__COPYRIGHT__
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-->
<para>
So far we've seen how &SCons; handles one-time builds.
But the real point of a build tool like &SCons;
is to rebuild only the necessary things
when source files change--or, put another way,
&SCons; should <emphasis>not</emphasis>
waste time rebuilding things that have already been built.
You can see this at work simply be re-invoking &SCons;
after building our simple &hello; example:
</para>
<screen>
% <userinput>scons -Q</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q</userinput>
scons: `.' is up to date.
</screen>
<para>
The second time it is executed,
&SCons; realizes that the &hello; program
is up-to-date with respect to the current &hello_c; source file,
and avoids rebuilding it.
You can see this more clearly by naming
the &hello; program explicitly on the command line:
</para>
<screen>
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
</screen>
<para>
Note that &SCons; reports <literal>"...is up to date"</literal>
only for target files named explicitly on the command line,
to avoid cluttering the output.
</para>
<section>
<title>Deciding When a Source File Has Changed: the &SourceSignatures; Function</title>
<para>
The other side of avoiding unnecessary rebuilds
is the fundamental build tool behavior
of <emphasis>rebuilding</emphasis>
things when a source file changes,
so that the built software is up to date.
&SCons; keeps track of this through a
&signature; for each source file,
and allows you to configure
whether you want to use the source
file contents or the modification time (timestamp)
as the signature.
</para>
<section>
<title>MD5 Source File Signatures</title>
<para>
By default,
&SCons; keeps track of whether a source file has changed
based on the file's contents,
not the modification time.
This means that you may be surprised by the
default &SCons; behavior if you are used to the
&Make; convention of forcing
a rebuild by updating the file's modification time
(using the &touch; command, for example):
</para>
<screen>
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>touch hello.c</userinput>
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
</screen>
<para>
Even though the file's modification time has changed,
&SCons; realizes that the contents of the
&hello_c; file have <emphasis>not</emphasis> changed,
and therefore that the &hello; program
need not be rebuilt.
This avoids unnecessary rebuilds when,
for example, someone rewrites the
contents of a file without making a change.
But if the contents of the file really do change,
then &SCons; detects the change
and rebuilds the program as required:
</para>
<screen>
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>edit hello.c</userinput>
[CHANGE THE CONTENTS OF hello.c]
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
</screen>
<para>
Note that you can, if you wish,
specify this default behavior
(MD5 signatures) explicitly
using the &SourceSignatures; function as follows:
</para>
<programlisting>
Program('hello.c')
SourceSignatures('MD5')
</programlisting>
</section>
<section>
<title>Source File Time Stamps</title>
<para>
If you prefer, you can
configure &SCons; to use the modification time
of source files,
not the file contents,
when deciding if something needs to be rebuilt.
To do this, call the &SourceSignatures;
function as follows:
</para>
<programlisting>
Program('hello.c')
SourceSignatures('timestamp')
</programlisting>
<para>
This makes &SCons; act like &Make;
when a file's modification time is updated
(using the &touch; command, for example):
</para>
<screen>
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>touch hello.c</userinput>
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
</screen>
</section>
</section>
<section>
<title>Deciding When a Target File Has Changed: the &TargetSignatures; Function</title>
<para>
As you've just seen,
&SCons; uses signatures to decide whether a
target file is up to date or must be rebuilt.
When a target file depends on another target file,
&SCons; allows you to configure separately
how the signatures of "intermediate" target files
are used when deciding if a dependent target file
must be rebuilt.
</para>
<section>
<title>Build Signatures</title>
<para>
Modifying a source file
will cause not only its direct target file to be rebuilt,
but also the target file(s)
that depend on that direct target file.
In our example,
changing the contents of the &hello_c; file causes
the &hello_o; file to be rebuilt,
which in turn causes the
&hello; program to be rebuilt:
</para>
<screen>
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>edit hello.c</userinput>
[CHANGE THE CONTENTS OF hello.c]
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
</screen>
<para>
What's not obvious, though,
is that &SCons; internally handles the signature of
the target file(s)
(&hello_o; in the above example)
differently from the signature of the source file
(&hello_c;).
By default,
&SCons; tracks whether a target file must be rebuilt
by using a &buildsignature;
that consists of the combined
signatures of all the files
that go into making the target file.
This is efficient because
the accumulated signatures
actually give &SCons; all of the
information it needs
to decide if the target file is out of date.
</para>
<para>
If you wish, you can
specify this default behavior
(build signatures) explicitly
using the &TargetSignatures; function:
</para>
<programlisting>
Program('hello.c')
TargetSignatures('build')
</programlisting>
</section>
<section>
<title>File Contents</title>
<para>
Sometimes a source file can be changed
in such a way that the contents of the
rebuilt target file(s)
will be exactly the same as the last time
the file was built.
If so, then any other target files
that depend on such a built-but-not-changed target
file actually need not be rebuilt.
You can make &SCons;
realize that it does not need to rebuild
a dependent target file in this situation
using the &TargetSignatures; function as follows:
</para>
<programlisting>
Program('hello.c')
TargetSignatures('content')
</programlisting>
<para>
So if, for example,
a user were to only change a comment in a C file,
then the rebuilt &hello_o; file
would be exactly the same as the one previously built
(assuming the compiler doesn't put any build-specific
information in the object file).
&SCons; would then realize that it would not
need to rebuild the &hello; program as follows:
</para>
<screen>
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>edit hello.c</userinput>
[CHANGE A COMMENT IN hello.c]
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c hello.c
scons: `hello' is up to date.
</screen>
<para>
In essence, &SCons; has
"short-circuited" any dependent builds
when it realizes that a target file
has been rebuilt to exactly the same file as the last build.
So configured,
&SCons; does take some extra processing time
to scan the contents of the target (&hello_o;) file,
but this may save time
if the rebuild that was avoided
would have been very time-consuming and expensive.
</para>
</section>
</section>
<section>
<title>Implicit Dependencies: The &cv-CPPPATH; Construction Variable</title>
<para>
Now suppose that our "Hello, World!" program
actually has a <literal>#include</literal> line
to include the &hello_h; file in the compilation:
</para>
<programlisting>
#include <hello.h>
int
main()
{
printf("Hello, %s!\n", string);
}
</programlisting>
<para>
And, for completeness, the &hello_h; file looks like this:
</para>
<programlisting>
#define string "world"
</programlisting>
<para>
In this case, we want &SCons; to recognize that,
if the contents of the &hello_h; file change,
the &hello; program must be recompiled.
To do this, we need to modify the
&SConstruct; file like so:
</para>
<programlisting>
Program('hello.c', CPPPATH = '.')
</programlisting>
<para>
The &cv-link-CPPPATH; value
tells &SCons; to look in the current directory
(<literal>'.'</literal>)
for any files included by C source files
(<filename>.c</filename> or <filename>.h</filename> files).
With this assignment in the &SConstruct; file:
</para>
<screen>
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c -I. hello.c
cc -o hello hello.o
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
% <userinput>edit hello.h</userinput>
[CHANGE THE CONTENTS OF hello.h]
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c -I. hello.c
cc -o hello hello.o
</screen>
<para>
First, notice that &SCons;
added the <literal>-I.</literal> argument
from the &cv-CPPPATH; variable
so that the compilation would find the
&hello_h; file in the local directory.
</para>
<para>
Second, realize that &SCons; knows that the &hello;
program must be rebuilt
because it scans the contents of
the &hello_c; file
for the <literal>#include</literal> lines that indicate
another file is being included in the compilation.
&SCons; records these as
<emphasis>implicit dependencies</emphasis>
of the target file,
Consequently,
when the &hello_h; file changes,
&SCons; realizes that the &hello_c; file includes it,
and rebuilds the resulting &hello; program
that depends on both the &hello_c; and &hello_h; files.
</para>
<para>
Like the &cv-link-LIBPATH; variable,
the &cv-CPPPATH; variable
may be a list of directories,
or a string separated by
the system-specific path separate character
(':' on POSIX/Linux, ';' on Windows).
Either way, &SCons; creates the
right command-line options
so that the following example:
</para>
<programlisting>
Program('hello.c', CPPPATH = ['include', '/home/project/inc'])
</programlisting>
<para>
Will look like this on POSIX or Linux:
</para>
<screen>
% <userinput>scons -Q hello</userinput>
cc -o hello.o -c -Iinclude -I/home/project/inc hello.c
cc -o hello hello.o
</screen>
<para>
And like this on Windows:
</para>
<screen>
C:\><userinput>scons -Q hello.exe</userinput>
cl /nologo /Iinclude /I\home\project\inc /c hello.c /Fohello.obj
link /nologo /OUT:hello.exe hello.obj
</screen>
</section>
<section>
<title>Caching Implicit Dependencies</title>
<para>
Scanning each file for <literal>#include</literal> lines
does take some extra processing time.
When you're doing a full build of a large system,
the scanning time is usually a very small percentage
of the overall time spent on the build.
You're most likely to notice the scanning time,
however, when you <emphasis>rebuild</emphasis>
all or part of a large system:
&SCons; will likely take some extra time to "think about"
what must be built before it issues the
first build command
(or decides that everything is up to date
and nothing must be rebuilt).
<!--
Isn't this expensive? The answer is, it depends. If you do a full build of a
large system, the scanning time is insignificant. If you do a rebuild of a
large system, then Cons will spend a fair amount of time thinking about it
before it decides that nothing has to be done (although not necessarily more
time than make!). The good news is that Cons makes it very easy to
intelligently subset your build, when you are working on localized changes.
-->
</para>
<para>
In practice, having &SCons; scan files saves time
relative to the amount of potential time
lost to tracking down subtle problems
introduced by incorrect dependencies.
Nevertheless, the "waiting time"
while &SCons; scans files can annoy
individual developers waiting for their builds to finish.
Consequently, &SCons; lets you cache
the implicit dependencies
that its scanners find,
for use by later builds.
You can do this by specifying the
&implicit-cache; option on the command line:
</para>
<screen>
% <userinput>scons -Q --implicit-cache hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
</screen>
<para>
If you don't want to specify &implicit-cache;
on the command line each time,
you can make it the default behavior for your build
by setting the &implicit_cache; option
in an &SConscript; file:
</para>
<programlisting>
SetOption('implicit_cache', 1)
</programlisting>
<para>
&SCons; does not cache implicit dependencies like this by default
because the &implicit-cache; causes &SCons; to simply use the implicit
dependencies stored during the last run, without any checking
for whether or not those dependencies are still correct.
Specifically, this means &implicit-cache; instructs &SCons;
to <emphasis>not</emphasis> rebuild "correctly" in the
following cases:
</para>
<itemizedlist>
<listitem>
<para>
When &implicit-cache; is used, &SCons; will ignore any changes that
may have been made to search paths
(like &cv-CPPPATH; or &cv-LIBPATH;,).
This can lead to &SCons; not rebuilding a file if a change to
&cv-CPPPATH; would normally cause a different, same-named file from
a different directory to be used.
</para>
</listitem>
<listitem>
<para>
When &implicit-cache; is used, &SCons; will not detect if a
same-named file has been added to a directory that is earlier in
the search path than the directory in which the file was found
last time.
</para>
</listitem>
</itemizedlist>
<section>
<title>The &implicit-deps-changed; Option</title>
<para>
When using cached implicit dependencies,
sometimes you want to "start fresh"
and have &SCons; re-scan the files
for which it previously cached the dependencies.
For example,
if you have recently installed a new version of
external code that you use for compilation,
the external header files will have changed
and the previously-cached implicit dependencies
will be out of date.
You can update them by
running &SCons; with the &implicit-deps-changed; option:
</para>
<screen>
% <userinput>scons -Q --implicit-deps-changed hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
</screen>
<para>
In this case, &SCons; will re-scan all of the implicit dependencies
and cache updated copies of the information.
</para>
</section>
<section>
<title>The &implicit-deps-unchanged; Option</title>
<para>
By default when caching dependencies,
&SCons; notices when a file has been modified
and re-scans the file for any updated
implicit dependency information.
Sometimes, however, you may want
to force &SCons; to use the cached implicit dependencies,
even if the source files changed.
This can speed up a build for example,
when you have changed your source files
but know that you haven't changed
any <literal>#include</literal> lines.
In this case,
you can use the &implicit-deps-unchanged; option:
</para>
<screen>
% <userinput>scons -Q --implicit-deps-unchanged hello</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
</screen>
<para>
In this case,
&SCons; will assume that the cached implicit
dependencies are correct and
will not bother to re-scan changed files.
For typical builds after small,
incremental changes to source files,
the savings may not be very big,
but sometimes every bit of
improved performance counts.
</para>
</section>
<!--
<section>
<title>XXX max drift</title>
XXX SetOption('max_drift')
</section>
-->
</section>
<section>
<title>Ignoring Dependencies: the &Ignore; Method</title>
<para>
Sometimes it makes sense
to not rebuild a program,
even if a dependency file changes.
In this case,
you would tell &SCons; specifically
to ignore a dependency as follows:
</para>
<programlisting>
hello = Program('hello.c')
Ignore(hello, 'hello.h')
</programlisting>
<!-- XXX mention that you can use arrays for target and source? -->
<!--
<scons_output example="ignore">
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
<scons_output_command output=" [CHANGE THE CONTENTS OF hello.h]">edit hello.h</scons_output_command>
<scons_output_command>scons -Q hello</scons_output_command>
XXX THIS EXAMPLE SHOULD BE UP-TO-DATE! XXX
</scons_output>
-->
<screen>
% <userinput>scons -Q hello</userinput>
cc -c -o hello.o hello.c
cc -o hello hello.o
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
% <userinput>edit hello.h</userinput>
[CHANGE THE CONTENTS OF hello.h]
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
</screen>
<para>
Now, the above example is a little contrived,
because it's hard to imagine a real-world situation
where you wouldn't to rebuild &hello;
if the &hello_h; file changed.
A more realistic example
might be if the &hello;
program is being built in a
directory that is shared between multiple systems
that have different copies of the
&stdio_h; include file.
In that case,
&SCons; would notice the differences between
the different systems' copies of &stdio_h;
and would rebuild &hello;
each time you change systems.
You could avoid these rebuilds as follows:
</para>
<programlisting>
hello = Program('hello.c')
Ignore(hello, '/usr/include/stdio.h')
</programlisting>
</section>
<section>
<title>Explicit Dependencies: the &Depends; Method</title>
<para>
On the other hand,
sometimes a file depends on another file
that is not detected by an &SCons; scanner.
For this situation,
&SCons; allows you to specific explicitly that one file
depends on another file,
and must be rebuilt whenever that file changes.
This is specified using the &Depends; method:
</para>
<programlisting>
hello = Program('hello.c')
Depends(hello, 'other_file')
</programlisting>
<!-- XXX mention that you can use arrays for target and source? -->
<screen>
% <userinput>scons -Q hello</userinput>
cc -c hello.c -o hello.o
cc -o hello hello.o
% <userinput>scons -Q hello</userinput>
scons: `hello' is up to date.
% <userinput>edit other_file</userinput>
[CHANGE THE CONTENTS OF other_file]
% <userinput>scons -Q hello</userinput>
cc -c hello.c -o hello.o
cc -o hello hello.o
</screen>
</section>
<section>
<title>The &AlwaysBuild; Method</title>
<para>
How &SCons; handles dependencies can also be affected
by the &AlwaysBuild; method.
When a file is passed to the &AlwaysBuild; method,
like so:
</para>
<programlisting>
hello = Program('hello.c')
AlwaysBuild(hello)
</programlisting>
<para>
Then the specified target file (&hello; in our example)
will always be considered out-of-date and
rebuilt whenever that target file is evaluated
while walking the dependency graph:
</para>
<screen>
% <userinput>scons -Q</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q</userinput>
cc -o hello hello.o
</screen>
<para>
The &AlwaysBuild; function has a somewhat misleading name,
because it does not actually mean the target file will
be rebuilt every single time &SCons; is invoked.
Instead, it means that the target will, in fact,
be rebuilt whenever the target file is encountered
while evaluating the targets specified on
the command line (and their dependencies).
So specifying some other target on the command line,
a target that does <emphasis>not</emphasis>
itself depend on the &AlwaysBuild; target,
will still be rebuilt only if it's out-of-date
with respect to its dependencies:
</para>
<screen>
% <userinput>scons -Q</userinput>
cc -o hello.o -c hello.c
cc -o hello hello.o
% <userinput>scons -Q hello.o</userinput>
scons: `hello.o' is up to date.
</screen>
<!--
XXX AlwaysBuild() and Alias Nodes
XXX AlwaysBuild() and Dir Nodes
XXX AlwaysBuild() with no sources
-->
</section>
<!--
<section>
<title>The &Salt; Method</title>
<para>
XXX Salt() (are we going to implement this ?)
original Cons classic POD documentation:
=head2 The C<Salt> method
The C<Salt> method adds a constant value to the signature calculation
for every derived file. It is invoked as follows:
Salt $string;
Changing the Salt value will force a complete rebuild of every derived
file. This can be used to force rebuilds in certain desired
circumstances. For example,
Salt `uname -s`;
Would force a complete rebuild of every derived file whenever the
operating system on which the build is performed (as reported by C<uname
-s>) changes.
</para>
</section>
-->
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