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<?xml version='1.0'?>
<!DOCTYPE sconsdoc [
<!ENTITY % scons SYSTEM "../scons.mod">
%scons;
<!ENTITY % builders-mod SYSTEM "../generated/builders.mod">
%builders-mod;
<!ENTITY % functions-mod SYSTEM "../generated/functions.mod">
%functions-mod;
<!ENTITY % tools-mod SYSTEM "../generated/tools.mod">
%tools-mod;
<!ENTITY % variables-mod SYSTEM "../generated/variables.mod">
%variables-mod;
]>
<chapter id="chap-libraries"
xmlns="http://www.scons.org/dbxsd/v1.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://www.scons.org/dbxsd/v1.0 http://www.scons.org/dbxsd/v1.0/scons.xsd">
<title>Building and Linking with Libraries</title>
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<para>
It's often useful to organize large software projects
by collecting parts of the software into one or more libraries.
&SCons; makes it easy to create libraries
and to use them in the programs.
</para>
<section>
<title>Building Libraries</title>
<para>
You build your own libraries by specifying &b-link-Library;
instead of &b-link-Program;:
</para>
<scons_example name="libraries_ex1" printme="1">
<file name="SConstruct" printme="1">
Library('foo', ['f1.c', 'f2.c', 'f3.c'])
</file>
<file name="f1.c">
void f1() { printf("f1.c\n"); }
</file>
<file name="f2.c">
void f2() { printf("f2.c\n"); }
</file>
<file name="f3.c">
void f3() { printf("f3.c\n"); }
</file>
</scons_example>
<para>
&SCons; uses the appropriate library prefix and suffix for your system.
So on POSIX or Linux systems,
the above example would build as follows
(although &ranlib; may not be called on all systems):
</para>
<scons_output example="libraries_ex1" os="posix" suffix="1">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<para>
On a Windows system,
a build of the above example would look like:
</para>
<scons_output example="libraries_ex1" os="win32" suffix="2">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<para>
The rules for the target name of the library
are similar to those for programs:
if you don't explicitly specify a target library name,
&SCons; will deduce one from the
name of the first source file specified,
and &SCons; will add an appropriate
file prefix and suffix if you leave them off.
</para>
<section>
<title>Building Libraries From Source Code or Object Files</title>
<para>
The previous example shows building a library from a
list of source files.
You can, however, also give the &b-link-Library; call
object files,
and it will correctly realize they are object files.
In fact, you can arbitrarily mix source code files
and object files in the source list:
</para>
<scons_example name="libraries_objects" printme="1">
<file name="SConstruct" printme="1">
Library('foo', ['f1.c', 'f2.o', 'f3.c', 'f4.o'])
</file>
<file name="f1.c">
void f1() { printf("f1.c\n"); }
</file>
<file name="f2.o">
object file
</file>
<file name="f3.c">
void f3() { printf("f3.c\n"); }
</file>
<file name="f4.o">
object file
</file>
</scons_example>
<para>
And SCons realizes that only the source code files
must be compiled into object files
before creating the final library:
</para>
<scons_output example="libraries_objects" os="posix" suffix="1">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<para>
Of course, in this example, the object files
must already exist for the build to succeed.
See <xref linkend="chap-nodes"></xref>, below,
for information about how you can
build object files explicitly
and include the built files in a library.
</para>
</section>
<section>
<title>Building Static Libraries Explicitly: the &b-StaticLibrary; Builder</title>
<para>
The &b-link-Library; function builds a traditional static library.
If you want to be explicit about the type of library being built,
you can use the synonym &b-link-StaticLibrary; function
instead of &b-Library;:
</para>
<scons_example name="libraries_StaticLibrary" printme="1">
<file name="SConstruct" printme="1">
StaticLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])
</file>
</scons_example>
<para>
There is no functional difference between the
&b-link-StaticLibrary; and &b-Library; functions.
</para>
</section>
<section>
<title>Building Shared (DLL) Libraries: the &b-SharedLibrary; Builder</title>
<para>
If you want to build a shared library (on POSIX systems)
or a DLL file (on Windows systems),
you use the &b-link-SharedLibrary; function:
</para>
<scons_example name="libraries_SharedLibrary" printme="1">
<file name="SConstruct" printme="1">
SharedLibrary('foo', ['f1.c', 'f2.c', 'f3.c'])
</file>
<file name="f1.c">
void f1() { printf("f1.c\n"); }
</file>
<file name="f2.c">
void f2() { printf("f2.c\n"); }
</file>
<file name="f3.c">
void f3() { printf("f3.c\n"); }
</file>
</scons_example>
<para>
The output on POSIX:
</para>
<scons_output example="libraries_SharedLibrary" os="posix" suffix="1">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<para>
And the output on Windows:
</para>
<scons_output example="libraries_SharedLibrary" os="win32" suffix="2">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<para>
Notice again that &SCons; takes care of
building the output file correctly,
adding the <literal>-shared</literal> option
for a POSIX compilation,
and the <literal>/dll</literal> option on Windows.
</para>
</section>
</section>
<section>
<title>Linking with Libraries</title>
<para>
Usually, you build a library
because you want to link it with one or more programs.
You link libraries with a program by specifying
the libraries in the &cv-link-LIBS; construction variable,
and by specifying the directory in which
the library will be found in the
&cv-link-LIBPATH; construction variable:
<!-- In the preceding paragraph, the "$" notation for
LIBS, LIBPATH etc. is used for the first time.
Maybe some words of explanation would be nice. -->
</para>
<scons_example name="libraries_ex2">
<file name="SConstruct" printme="1">
Library('foo', ['f1.c', 'f2.c', 'f3.c'])
Program('prog.c', LIBS=['foo', 'bar'], LIBPATH='.')
</file>
<file name="f1.c">
int main() { printf("Hello, world!\n"); }
</file>
<file name="f2.c">
int main() { printf("Hello, world!\n"); }
</file>
<file name="f3.c">
int main() { printf("Hello, world!\n"); }
</file>
<file name="prog.c">
int main() { printf("Hello, world!\n"); }
</file>
</scons_example>
<para>
Notice, of course, that you don't need to specify a library
prefix (like <literal>lib</literal>)
or suffix (like <literal>.a</literal> or <literal>.lib</literal>).
&SCons; uses the correct prefix or suffix for the current system.
</para>
<para>
On a POSIX or Linux system,
a build of the above example would look like:
</para>
<scons_output example="libraries_ex2" os="posix" suffix="1">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<para>
On a Windows system,
a build of the above example would look like:
</para>
<scons_output example="libraries_ex2" os="win32" suffix="2">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<para>
As usual, notice that &SCons; has taken care
of constructing the correct command lines
to link with the specified library on each system.
</para>
<para>
Note also that,
if you only have a single library to link with,
you can specify the library name in single string,
instead of a Python list,
so that:
</para>
<sconstruct>
Program('prog.c', LIBS='foo', LIBPATH='.')
</sconstruct>
<para>
is equivalent to:
</para>
<sconstruct>
Program('prog.c', LIBS=['foo'], LIBPATH='.')
</sconstruct>
<para>
This is similar to the way that &SCons;
handles either a string or a list to
specify a single source file.
</para>
</section>
<section>
<title>Finding Libraries: the &cv-LIBPATH; Construction Variable</title>
<para>
By default, the linker will only look in
certain system-defined directories for libraries.
&SCons; knows how to look for libraries
in directories that you specify with the
&cv-link-LIBPATH; construction variable.
&cv-LIBPATH; consists of a list of
directory names, like so:
</para>
<scons_example name="libraries_ex3">
<file name="SConstruct" printme="1">
Program('prog.c', LIBS = 'm',
LIBPATH = ['/usr/lib', '/usr/local/lib'])
</file>
<file name="prog.c">
int main() { printf("prog.c\n"); }
</file>
</scons_example>
<para>
Using a Python list is preferred because it's portable
across systems. Alternatively, you could put all of
the directory names in a single string, separated by the
system-specific path separator character:
a colon on POSIX systems:
</para>
<sconstruct>
LIBPATH = '/usr/lib:/usr/local/lib'
</sconstruct>
<para>
or a semi-colon on Windows systems:
</para>
<sconstruct>
LIBPATH = 'C:\\lib;D:\\lib'
</sconstruct>
<para>
(Note that Python requires that the backslash
separators in a Windows path name
be escaped within strings.)
</para>
<para>
When the linker is executed,
&SCons; will create appropriate flags
so that the linker will look for
libraries in the same directories as &SCons;.
So on a POSIX or Linux system,
a build of the above example would look like:
</para>
<scons_output example="libraries_ex3" os="posix" suffix="1">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<para>
On a Windows system,
a build of the above example would look like:
</para>
<scons_output example="libraries_ex3" os="win32" suffix="2">
<scons_output_command>scons -Q</scons_output_command>
</scons_output>
<!-- The link command is too wide in the PDF version.
There are some other examples of this throughout the document. -->
<para>
Note again that &SCons; has taken care of
the system-specific details of creating
the right command-line options.
</para>
</section>
</chapter>
|