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<!--
Copyright (c) 2001, 2002, 2003 Steven Knight
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<!--
=head2 Perl scripts
Cons is Perl-based. That is, Cons scripts F<Conscript> and F<Construct>
files, the equivalent to F<Makefile> or F<makefile> are all written in
Perl. This provides an immediate benefit: the language for writing scripts
is a familiar one. Even if you don't happen to be a Perl programmer, it
helps to know that Perl is basically just a simple declarative language,
with a well-defined flow of control, and familiar semantics. It has
variables that behave basically the way you would expect them to,
subroutines, flow of control, and so on. There is no special syntax
introduced for Cons. The use of Perl as a scripting language simplifies
the task of expressing the appropriate solution to the often complex
requirements of a build.
-->
<para>
Here's how to build the famous "Hello, World!" example using &SCons;.
</para>
<programlisting>
int
main()
{
printf("Hello, world!\n");
}
</programlisting>
<para>
Enter the following into a file name &SConstruct;:
</para>
<programlisting>
env = Environment()
env.Program('hello.c')
</programlisting>
<para>
That's it. Now run the &scons; command to build the program.
On a POSIX-compliant system like Linux or UNIX,
you'll see something like:
</para>
<literallayout>
% <userinput>scons</userinput>
cc -c hello.c -o hello.o
cc -o hello hello.o
</literallayout>
<para>
On a Windows system with the Microsoft Visual C++ compiler,
you'll see something like:
</para>
<literallayout>
C:\><userinput>scons</userinput>
cl /Fohello.obj hello.c
link /Fohello.exe hello.obj
</literallayout>
<para>
First, notice that you only need
to specify the name of the source file,
and that &SCons; deduces the names of
the object and executable files
correctly from the source file.
</para>
<para>
Second, notice that the same input &SConstruct; file
without any changes,
generates the correct output file names on both systems:
<filename>hello.o</filename> and <filename>hello</filename>
on POSIX systems,
<filename>hello.obj</filename> and <filename>hello.exe</filename>
on Windows systems.
This is a simple example of how easy it is to
use &SCons; to write portable software builds.
</para>
<para>
(Note that we won't provide duplicate side-by-side
POSIX and Windows output for the
rest of the examples in this guide;
just keep in mind that, unless otherwise specified,
any of the examples should work equally well on both types of systems.)
</para>
<section>
<title>The &SConstruct; File</title>
<para>
If you're used to build systems like &Make;
you've already figured out that the &SConstruct; file
is the &SCons; equivalent of a &Makefile;.
That is, the &SConstruct; file is the input file
that &SCons; reads to control the build.
</para>
<para>
What may not be obvious, though, is that
there's an important difference between
an &SConstruct; file and a &Makefile:
the &SConstruct; file is actually a Python script.
If you're not already familiar with Python, don't worry;
Python is extremely easy to learn,
and this User's Guide will introduce you step-by-step
to the relatively small amount of Python you'll
neede to know to be able to use &SCons; effectively.
</para>
<para>
One aspect of using Python as the
scripting language is that you can put comments
in your &SConstruct; file using Python's commenting convention;
that is, everything between a '#' and the end of the line
will be ignored:
</para>
<programlisting>
env = Environment() # Create an environment.
# Arrange to build the "hello" program.
env.Program('hello.c')
</programlisting>
<para>
You'll see throughout the remainder of this Guide
that being able to use the power of a
real scripting language
can greatly simplify the solutions
to complex requirements of real-world builds.
</para>
</section>
<section>
<title>Compiling Multiple Source Files</title>
<para>
It's more common, of course,
that you'll need to build a program from
not just one, but many input source files.
To do this, you need to put the
source files in a Python list
(enclosed in square brackets),
and slide that list over to to the right
to make room for the output program file name.
For example:
</para>
<programlisting>
env = Environment()
env.Program('program', ['main.c', 'file1.c', 'file2.'])
</programlisting>
<para>
(&SCons; puts the output file name to the left
of the source file names
so that the order mimics that of an
assignment statement: "program = source files".)
</para>
<para>
A build of the above example would look:
</para>
<literallayout>
% <userinput>scons</userinput>
cc -c file1.c -o file1.o
cc -c file2.c -o file2.o
cc -c main.c -o main.o
cc -o program main.o file1.o file2.o
</literallayout>
<!--
XXX DO WE NEED WINDOWS EXAMPLE OUTPUT HERE?
</para>
Or on Windows:
</para>
<literallayout>
C:\><userinput>scons</userinput>
cl /Fofile1.obj file1.c
cl /Fofile2.obj file2.c
cl /Fomain.obj main.c
link /Foprogram.exe main.obj file1.obj file2.obj
</literallayout>
-->
</section>
<section>
<title>Keeping &SConstruct; Files Easy to Read</title>
<para>
One minor drawback to the use of a Python list
for source files is that
each file name must be enclosed in quotes
(either single quotes or double quotes).
This can get cumbersome and difficult to read
when the list of file names is long.
Fortunately, there are a number of things
we can do to make sure that
the &SConstruct; file stays easy to read.
</para>
<para>
To make long lists of file names
easier to deal with, &SCons; provides a
&Split; function
that takes a quoted list of file names,
with the names separated by spaces or other white-space characters,
and turns it into a list of separate file names.
Using the &Split; function turns the
previous example into:
</para>
<programlisting>
env = Environment()
env.Program('program', Split('main.c file1.c file2.'))
</programlisting>
<para>
Putting the call to the &Split; function
inside the <function>env.Program</function> call
can also be a little unwieldy.
A more readable alternative is to
assign the output from the &Split; call
to a variable name,
and then use the variable when calling the
<function>env.Program</function> function:
</para>
<programlisting>
env = Environment()
list = Split('main.c file1.c file2.')
env.Program('program', list)
</programlisting>
<para>
Lastly, the &Split; function
doesn't care how much white space separates
the file names in the quoted string.
This allows you to create lists of file
names that span multiple lines,
which often makes for easier editing:
</para>
<programlisting>
env = Environment()
list = Split('main.c
file1.c
file2.c')
env.Program('program', list)
</programlisting>
</section>
<section>
<title>Keyword Arguments</title>
<para>
&SCons; also allows you to identify
the output file and input source files
by Python keyword arguments.
The output file is known as the
<emphasis>target</emphasis>,
and the source file(s) are known (logically enough) as the
<emphasis>source</emphasis>.
The Python syntax for this is:
</para>
<programlisting>
env = Environment()
list = Split('main.c file1.c file2.')
env.Program(target = 'program', source = list)
</programlisting>
<para>
Whether or not you choose to use keyword arguments
to identify the target and source files
is purely a personal choice.
</para>
</section>
<section>
<title>Compiling Multiple Programs</title>
<para>
In order to compile multiple programs
within the same &SConstruct; file,
simply call <function>env.Program</function>
multiple times,
once for each program you need to build:
</para>
<programlisting>
env = Environment()
env.Program('foo.c')
env.Program('bar', ['bar1.c', 'bar2.c'])
</programlisting>
<para>
&SCons; would then build the programs as follows:
</para>
<literallayout>
% <userinput>scons</userinput>
cc -c bar1.c -o bar1.o
cc -c bar2.c -o bar2.o
cc -o bar bar1.o bar2.o
cc -c foo.c -o foo.o
cc -o foo foo.o
</literallayout>
</section>
<section>
<title>Sharing Source Files Between Multiple Programs</title>
<para>
XXX
</para>
<programlisting>
common = ['common1.c', 'common2.c']
env = Environment()
env.Program(['foo.c'] + common)
env.Program('bar', ['bar1.c', 'bar2.c'] + common)
</programlisting>
<literallayout>
% <userinput>scons</userinput>
cc -c bar1.c -o bar1.o
cc -c bar2.c -o bar2.o
cc -c common1.c -o common1.o
cc -c common2.c -o common2.o
cc -o bar bar1.o bar2.o common1.o common2.o
cc -c foo.c -o foo.o
cc -o foo foo.o common1.o common2.o
</literallayout>
</section>
|