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<!--

  Copyright (c) 2001, 2002, 2003 Steven Knight

  Permission is hereby granted, free of charge, to any person obtaining
  a copy of this software and associated documentation files (the
  "Software"), to deal in the Software without restriction, including
  without limitation the rights to use, copy, modify, merge, publish,
  distribute, sublicense, and/or sell copies of the Software, and to
  permit persons to whom the Software is furnished to do so, subject to
  the following conditions:

  The above copyright notice and this permission notice shall be included
  in all copies or substantial portions of the Software.

  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
  KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
  WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

-->

<!--

=head2 Perl scripts

Cons is Perl-based. That is, Cons scripts F<Conscript> and F<Construct>
files, the equivalent to F<Makefile> or F<makefile> are all written in
Perl. This provides an immediate benefit: the language for writing scripts
is a familiar one. Even if you don't happen to be a Perl programmer, it
helps to know that Perl is basically just a simple declarative language,
with a well-defined flow of control, and familiar semantics. It has
variables that behave basically the way you would expect them to,
subroutines, flow of control, and so on. There is no special syntax
introduced for Cons. The use of Perl as a scripting language simplifies
the task of expressing the appropriate solution to the often complex
requirements of a build.

-->

 <para>

 Here's how to build the famous "Hello, World!" example using &SCons;.
 Enter the following into a file name &SConstruct;:

 </para>

 <programlisting>
    int
    main()
    {
        printf("Hello, world!\n");
    }
 </programlisting>

 <programlisting>
    env = Environment()
    env.Program('hello.c')
 </programlisting>

 <para>

 That's it.  Now run the &scons; command to build the program.
 On a POSIX-compliant system like Linux or UNIX,
 you'll see something like:

 </para>

 <literallayout>
    % <userinput>scons .</userinput>
    cc -c hello.c -o hello.o
    cc -o hello hello.o
 </literallayout>

 <para>

 On a Windows system with the Microsoft Visual C++ compiler,
 you'll see something like:

 </para>

 <literallayout>
    C:\><userinput>scons .</userinput>
    cl /Fohello.obj hello.c
    link /Fohello.exe hello.obj
 </literallayout>

 <para>

 First, notice that you need to supply a '.' on the command line.
 This tells &SCons; to build everything in the current directory
 or its subdirectories.
 We'll tell you later how to avoid having to use the '.'

 </para>

 <para>

 Next, notice that the same input &SConstruct; file
 without any special input,
 generates the right output file names on both systems:
 <filename>hello.o</filename> and <filename>hello</filename>
 on POSIX systems,
 <filename>hello.obj</filename> and <filename>hello.exe</filename>
 on Windows systems.
 (We won't provide side-by-side examples of POSIX
 and Windows runs for all future examples;
 just know that XXX.)

 </para>

 <section>
 <title>The &SConstruct; File</title>

   <para>

   If you're used to build systems like &Make;
   you've already figured out that the &SConstruct; file
   is the &SCons; equivalent of a &Makefile;.
   That is, the &SConstruct; file is the input file
   that &SCons; reads to control the build.

   </para>

   <para>

   What may not be obvious, though, is that
   there's an important difference between
   an &SConstruct; file and a &Makefile:
   the &SConstruct; file is actually a Python script.
   If you're not already familiar with Python, don't worry;
   you don't really need to know Python to be able to use
   &SCons; effectively.
   But you'll see that being able to use the power of a
   real scripting language
   can greatly simplify the solutions
   to complex requirements of real-world builds.

   </para>

   <para>

   For now, one ramification of using Python as the
   scripting language means that you can put comments
   in your &SConstruct; file using Python's commenting convention;
   that is, everything between a '#' and the end of the line
   will be ignored:

   </para>

   <programlisting>
      env = Environment()    # Create an environment.
      # Arrange to build the "hello" program.
      env.Program('hello.c')
   </programlisting>

 </section>

 <section>
 <title>Compiling Multiple Source Files</title>

   <para>

   If you want

   </para>

   <programlisting>
      env = Environment()
      env.Program('program', ['main.c', 'file1.c', 'file2.'])
   </programlisting>

   <programlisting>
      env = Environment()
      env.Program('program', Split('main.c file1.c file2.'))
   </programlisting>

   <literallayout>
      % <userinput>scons .</userinput>
      cc -c file1.c -o file1.o
      cc -c file2.c -o file2.o
      cc -c main.c -o main.o
      cc -o program main.o file1.o file2.o
   </literallayout>

 </section>

 <section>
 <title>Compiling Multiple Programs</title>

   <para>

   If you want

   </para>

   <programlisting>
      env = Environment()
      env.Program('foo.c')
      env.Program('bar', ['bar1.c', 'bar2.c'])
   </programlisting>

   <literallayout>
      % <userinput>scons .</userinput>
      cc -c bar1.c -o bar1.o
      cc -c bar2.c -o bar2.o
      cc -o bar bar1.o bar2.o
      cc -c foo.c -o foo.o
      cc -o foo foo.o
   </literallayout>

 </section>

 <section>
 <title>Sharing Files Between Multiple Programs</title>

   <para>

   If you want

   </para>

   <programlisting>
      common = ['common1.c', 'common2.c']
      env = Environment()
      env.Program(['foo.c'] + common)
      env.Program('bar', ['bar1.c', 'bar2.c'] + common)
   </programlisting>

   <literallayout>
      % <userinput>scons .</userinput>
      cc -c bar1.c -o bar1.o
      cc -c bar2.c -o bar2.o
      cc -c common1.c -o common1.o
      cc -c common2.c -o common2.o
      cc -o bar bar1.o bar2.o common1.o common2.o
      cc -c foo.c -o foo.o
      cc -o foo foo.o common1.o common2.o
   </literallayout>

 </section>