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"""SCons.Executor
A module for executing actions with specific lists of target and source
Nodes.
"""
#
# __COPYRIGHT__
#
# Permission is hereby granted, free of charge, to any person obtaining
# a copy of this software and associated documentation files (the
# "Software"), to deal in the Software without restriction, including
# without limitation the rights to use, copy, modify, merge, publish,
# distribute, sublicense, and/or sell copies of the Software, and to
# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
# KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
# WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#
__revision__ = "__FILE__ __REVISION__ __DATE__ __DEVELOPER__"
class Executor:
"""A class for controlling instances of executing an action.
This largely exists to hold a single association of a builder,
environment, environment overrides, targets and sources for later
processing as needed.
"""
def __init__(self, builder, env, overrides, targets, sources):
self.builder = builder
self.env = env
self.overrides = overrides
self.targets = targets
self.sources = sources[:]
def get_build_env(self):
"""Fetch or create the appropriate build Environment
for this Executor.
"""
try:
return self.build_env
except AttributeError:
if self.env is None:
# There was no Environment specifically associated with
# this set of targets (which kind of implies that it
# is--or they are--source files, but who knows...).
# So use the environment associated with the Builder
# itself.
env = self.builder.env
overrides = self.builder.overrides
else:
# The normal case: use the Environment that was
# used to specify how these targets will be built.
env = self.env
overrides = self.overrides
self.build_env = env.Override(overrides)
return self.build_env
def get_action_list(self, target):
"""Fetch or create the appropriate action list (for this target).
There is an architectural mistake here: we cache the action list
for the Executor and re-use it regardless of which target is
being asked for. In practice, this doesn't seem to be a problem
because executing the action list will update all of the targets
involved, so only one target's pre- and post-actions will win,
anyway. This is probably a bug we should fix...
"""
try:
al = self.action_list
except AttributeError:
al = self.builder.action.get_actions()
self.action_list = al
# XXX shouldn't reach into node attributes like this
return target.pre_actions + al + target.post_actions
def __call__(self, target, func):
"""Actually execute the action list."""
action_list = self.get_action_list(target)
if not action_list:
return
env = self.get_build_env()
for action in action_list:
func(action, self.targets, self.sources, env)
def add_sources(self, sources):
"""Add source files to this Executor's list. This is necessary
for "multi" Builders that can be called repeatedly to build up
a source file list for a given target."""
slist = filter(lambda x, s=self.sources: x not in s, sources)
self.sources.extend(slist)
def get_raw_contents(self):
"""Fetch the raw signature contents. This, along with
get_contents(), is the real reason this class exists, so we can
compute this once and cache it regardless of how many target or
source Nodes there are.
"""
try:
return self.raw_contents
except AttributeError:
action = self.builder.action
self.raw_contents = action.get_raw_contents(self.targets,
self.sources,
self.get_build_env())
return self.raw_contents
def get_contents(self):
"""Fetch the signature contents. This, along with
get_raw_contents(), is the real reason this class exists, so we
can compute this once and cache it regardless of how many target
or source Nodes there are.
"""
try:
return self.contents
except AttributeError:
action = self.builder.action
self.contents = action.get_contents(self.targets,
self.sources,
self.get_build_env())
return self.contents
def get_timestamp(self):
"""Fetch a time stamp for this Executor. We don't have one, of
course (only files do), but this is the interface used by the
timestamp module.
"""
return 0
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