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-rw-r--r--ast/pg3d.h68
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diff --git a/ast/pg3d.h b/ast/pg3d.h
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--- a/ast/pg3d.h
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@@ -1,68 +0,0 @@
-#if !defined( PG3D_INCLUDED ) /* Include this file only once */
-#define PG3D_INCLUDED
-/*
-*+
-* Name:
-* pg3d.h
-
-* Type:
-* C include file.
-
-* Purpose:
-* Define the interface to the pg3d module
-
-* Invocation:
-* #include "pg3d.h"
-
-* Description:
-* This include file defines the interface to the pg3d module
-* (implemented in file grf3d_pgplot.c) and provides the type
-* definitions, function prototypes and macros, etc. needed to
-* use this module.
-*
-* The functions in the pg3d interface provide control of the view
-* of the 3D world coordinate system visible on the 2D PGPLOT
-* viewport. They are provided for users of the PGPLOT implementation
-* of the grf3D interface distributed with AST. No calls to these
-* functions are made from within AST itself.
-
-* Copyright:
-* Copyright (C) 2007 Science & Technology Facilities Council.
-* All Rights Reserved.
-
-* Licence:
-* This program is free software: you can redistribute it and/or
-* modify it under the terms of the GNU Lesser General Public
-* License as published by the Free Software Foundation, either
-* version 3 of the License, or (at your option) any later
-* version.
-*
-* This program is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-* GNU Lesser General Public License for more details.
-*
-* You should have received a copy of the GNU Lesser General
-* License along with this program. If not, see
-* <http://www.gnu.org/licenses/>.
-
-* Authors:
-* DSB: David S. Berry (JACH - UCLan)
-
-* History:
-* 20-JUN-2007 (DSB):
-* Original version.
-*-
-*/
-
-int PG3DRotateEye( int, float );
-int PG3DSetCamera( float[3], float[3], float[3], float );
-int PG3DSetEye( float[3] );
-int PG3DSetTarget( float[3] );
-int PG3DSetUp( float[3] );
-int PG3DSetScreen( float );
-int PG3DForward( float );
-int PG3DAutoCamera( float[3], float[3] );
-int PG3DFindNearest( int, float *, float *, float *, int * );
-
-#endif