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Diffstat (limited to 'tcl8.6/generic/regguts.h')
-rw-r--r-- | tcl8.6/generic/regguts.h | 453 |
1 files changed, 453 insertions, 0 deletions
diff --git a/tcl8.6/generic/regguts.h b/tcl8.6/generic/regguts.h new file mode 100644 index 0000000..1ac2465 --- /dev/null +++ b/tcl8.6/generic/regguts.h @@ -0,0 +1,453 @@ +/* + * Internal interface definitions, etc., for the reg package + * + * Copyright (c) 1998, 1999 Henry Spencer. All rights reserved. + * + * Development of this software was funded, in part, by Cray Research Inc., + * UUNET Communications Services Inc., Sun Microsystems Inc., and Scriptics + * Corporation, none of whom are responsible for the results. The author + * thanks all of them. + * + * Redistribution and use in source and binary forms -- with or without + * modification -- are permitted for any purpose, provided that + * redistributions in source form retain this entire copyright notice and + * indicate the origin and nature of any modifications. + * + * I'd appreciate being given credit for this package in the documentation of + * software which uses it, but that is not a requirement. + * + * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, + * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY + * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL + * HENRY SPENCER BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +/* + * Environmental customization. It should not (I hope) be necessary to alter + * the file you are now reading -- regcustom.h should handle it all, given + * care here and elsewhere. + */ +#include "regcustom.h" + +/* + * Things that regcustom.h might override. + */ + +/* assertions */ +#ifndef assert +#ifndef REG_DEBUG +#ifndef NDEBUG +#define NDEBUG /* no assertions */ +#endif +#endif /* !REG_DEBUG */ +#include <assert.h> +#endif + +/* voids */ +#ifndef VOID +#define VOID void /* for function return values */ +#endif +#ifndef DISCARD +#define DISCARD void /* for throwing values away */ +#endif +#ifndef PVOID +#define PVOID void * /* generic pointer */ +#endif +#ifndef VS +#define VS(x) ((void*)(x)) /* cast something to generic ptr */ +#endif +#ifndef NOPARMS +#define NOPARMS void /* for empty parm lists */ +#endif + +/* function-pointer declarator */ +#ifndef FUNCPTR +#if __STDC__ >= 1 +#define FUNCPTR(name, args) (*name)args +#else +#define FUNCPTR(name, args) (*name)() +#endif +#endif + +/* memory allocation */ +#ifndef MALLOC +#define MALLOC(n) malloc(n) +#endif +#ifndef REALLOC +#define REALLOC(p, n) realloc(VS(p), n) +#endif +#ifndef FREE +#define FREE(p) free(VS(p)) +#endif + +/* want size of a char in bits, and max value in bounded quantifiers */ +#ifndef _POSIX2_RE_DUP_MAX +#define _POSIX2_RE_DUP_MAX 255 /* normally from <limits.h> */ +#endif + +/* + * misc + */ + +#define NOTREACHED 0 +#define xxx 1 + +#define DUPMAX _POSIX2_RE_DUP_MAX +#define DUPINF (DUPMAX+1) + +#define REMAGIC 0xfed7 /* magic number for main struct */ + +/* + * debugging facilities + */ +#ifdef REG_DEBUG +/* FDEBUG does finite-state tracing */ +#define FDEBUG(arglist) { if (v->eflags®_FTRACE) printf arglist; } +/* MDEBUG does higher-level tracing */ +#define MDEBUG(arglist) { if (v->eflags®_MTRACE) printf arglist; } +#else +#define FDEBUG(arglist) {} +#define MDEBUG(arglist) {} +#endif + +/* + * bitmap manipulation + */ +#define UBITS (CHAR_BIT * sizeof(unsigned)) +#define BSET(uv, sn) ((uv)[(sn)/UBITS] |= (unsigned)1 << ((sn)%UBITS)) +#define ISBSET(uv, sn) ((uv)[(sn)/UBITS] & ((unsigned)1 << ((sn)%UBITS))) + +/* + * We dissect a chr into byts for colormap table indexing. Here we define a + * byt, which will be the same as a byte on most machines... The exact size of + * a byt is not critical, but about 8 bits is good, and extraction of 8-bit + * chunks is sometimes especially fast. + */ + +#ifndef BYTBITS +#define BYTBITS 8 /* bits in a byt */ +#endif +#define BYTTAB (1<<BYTBITS) /* size of table with one entry per byt value */ +#define BYTMASK (BYTTAB-1) /* bit mask for byt */ +#define NBYTS ((CHRBITS+BYTBITS-1)/BYTBITS) +/* the definition of GETCOLOR(), below, assumes NBYTS <= 4 */ + +/* + * As soon as possible, we map chrs into equivalence classes -- "colors" -- + * which are of much more manageable number. + */ + +typedef short color; /* colors of characters */ +typedef int pcolor; /* what color promotes to */ +#define MAX_COLOR SHRT_MAX /* max color value */ +#define COLORLESS (-1) /* impossible color */ +#define WHITE 0 /* default color, parent of all others */ + +/* + * A colormap is a tree -- more precisely, a DAG -- indexed at each level by a + * byt of the chr, to map the chr to a color efficiently. Because lower + * sections of the tree can be shared, it can exploit the usual sparseness of + * such a mapping table. The tree is always NBYTS levels deep (in the past it + * was shallower during construction but was "filled" to full depth at the end + * of that); areas that are unaltered as yet point to "fill blocks" which are + * entirely WHITE in color. + */ + +/* the tree itself */ +struct colors { + color ccolor[BYTTAB]; +}; +struct ptrs { + union tree *pptr[BYTTAB]; +}; +union tree { + struct colors colors; + struct ptrs ptrs; +}; +#define tcolor colors.ccolor +#define tptr ptrs.pptr + +/* Internal per-color descriptor structure for the color machinery */ +struct colordesc { + uchr nchrs; /* number of chars of this color */ + color sub; /* open subcolor (if any); free chain ptr */ +#define NOSUB COLORLESS + struct arc *arcs; /* color chain */ + int flags; +#define FREECOL 01 /* currently free */ +#define PSEUDO 02 /* pseudocolor, no real chars */ +#define UNUSEDCOLOR(cd) ((cd)->flags&FREECOL) + union tree *block; /* block of solid color, if any */ +}; + +/* + * The color map itself + * + * Much of the data in the colormap struct is only used at compile time. + * However, the bulk of the space usage is in the "tree" structure, so it's + * not clear that there's much point in converting the rest to a more compact + * form when compilation is finished. + */ +struct colormap { + int magic; +#define CMMAGIC 0x876 + struct vars *v; /* for compile error reporting */ + size_t ncds; /* number of colordescs */ + size_t max; /* highest in use */ + color free; /* beginning of free chain (if non-0) */ + struct colordesc *cd; +#define CDEND(cm) (&(cm)->cd[(cm)->max + 1]) +#define NINLINECDS ((size_t)10) + struct colordesc cdspace[NINLINECDS]; + union tree tree[NBYTS]; /* tree top, plus fill blocks */ +}; + +/* optimization magic to do fast chr->color mapping */ +#define B0(c) ((c) & BYTMASK) +#define B1(c) (((c)>>BYTBITS) & BYTMASK) +#define B2(c) (((c)>>(2*BYTBITS)) & BYTMASK) +#define B3(c) (((c)>>(3*BYTBITS)) & BYTMASK) +#if NBYTS == 1 +#define GETCOLOR(cm, c) ((cm)->tree->tcolor[B0(c)]) +#endif +/* beware, for NBYTS>1, GETCOLOR() is unsafe -- 2nd arg used repeatedly */ +#if NBYTS == 2 +#define GETCOLOR(cm, c) ((cm)->tree->tptr[B1(c)]->tcolor[B0(c)]) +#endif +#if NBYTS == 4 +#define GETCOLOR(cm, c) ((cm)->tree->tptr[B3(c)]->tptr[B2(c)]->tptr[B1(c)]->tcolor[B0(c)]) +#endif + +/* + * Interface definitions for locale-interface functions in locale.c. + */ + +/* Representation of a set of characters. */ +struct cvec { + int nchrs; /* number of chrs */ + int chrspace; /* number of chrs possible */ + chr *chrs; /* pointer to vector of chrs */ + int nranges; /* number of ranges (chr pairs) */ + int rangespace; /* number of chrs possible */ + chr *ranges; /* pointer to vector of chr pairs */ +}; + +/* + * definitions for non-deterministic finite autmaton (NFA) internal + * representation + * + * Having a "from" pointer within each arc may seem redundant, but it saves a + * lot of hassle. + */ + +struct state; + +struct arc { + int type; /* 0 if free, else an NFA arc type code */ + color co; + struct state *from; /* where it's from (and contained within) */ + struct state *to; /* where it's to */ + struct arc *outchain; /* link in *from's outs chain or free chain */ + struct arc *outchainRev; /* back-link in *from's outs chain */ +#define freechain outchain /* we do not maintain "freechainRev" */ + struct arc *inchain; /* *to's ins chain */ + struct arc *inchainRev; /* back-link in *to's ins chain */ + struct arc *colorchain; /* color's arc chain */ + struct arc *colorchainRev; /* back-link in color's arc chain */ +}; + +struct arcbatch { /* for bulk allocation of arcs */ + struct arcbatch *next; +#define ABSIZE 10 + struct arc a[ABSIZE]; +}; + +struct state { + int no; +#define FREESTATE (-1) + char flag; /* marks special states */ + int nins; /* number of inarcs */ + struct arc *ins; /* chain of inarcs */ + int nouts; /* number of outarcs */ + struct arc *outs; /* chain of outarcs */ + struct arc *free; /* chain of free arcs */ + struct state *tmp; /* temporary for traversal algorithms */ + struct state *next; /* chain for traversing all */ + struct state *prev; /* back chain */ + struct arcbatch oas; /* first arcbatch, avoid malloc in easy case */ + int noas; /* number of arcs used in first arcbatch */ +}; + +struct nfa { + struct state *pre; /* pre-initial state */ + struct state *init; /* initial state */ + struct state *final; /* final state */ + struct state *post; /* post-final state */ + int nstates; /* for numbering states */ + struct state *states; /* state-chain header */ + struct state *slast; /* tail of the chain */ + struct state *free; /* free list */ + struct colormap *cm; /* the color map */ + color bos[2]; /* colors, if any, assigned to BOS and BOL */ + color eos[2]; /* colors, if any, assigned to EOS and EOL */ + struct vars *v; /* simplifies compile error reporting */ + struct nfa *parent; /* parent NFA, if any */ +}; + +/* + * definitions for compacted NFA + * + * The main space savings in a compacted NFA is from making the arcs as small + * as possible. We store only the transition color and next-state number for + * each arc. The list of out arcs for each state is an array beginning at + * cnfa.states[statenumber], and terminated by a dummy carc struct with + * co == COLORLESS. + * + * The non-dummy carc structs are of two types: plain arcs and LACON arcs. + * Plain arcs just store the transition color number as "co". LACON arcs + * store the lookahead constraint number plus cnfa.ncolors as "co". LACON + * arcs can be distinguished from plain by testing for co >= cnfa.ncolors. + */ + +struct carc { + color co; /* COLORLESS is list terminator */ + int to; /* next-state number */ +}; + +struct cnfa { + int nstates; /* number of states */ + int ncolors; /* number of colors */ + int flags; +#define HASLACONS 01 /* uses lookahead constraints */ + int pre; /* setup state number */ + int post; /* teardown state number */ + color bos[2]; /* colors, if any, assigned to BOS and BOL */ + color eos[2]; /* colors, if any, assigned to EOS and EOL */ + char *stflags; /* vector of per-state flags bytes */ +#define CNFA_NOPROGRESS 01 /* flag bit for a no-progress state */ + struct carc **states; /* vector of pointers to outarc lists */ + /* states[n] are pointers into a single malloc'd array of arcs */ + struct carc *arcs; /* the area for the lists */ +}; +#define ZAPCNFA(cnfa) ((cnfa).nstates = 0) +#define NULLCNFA(cnfa) ((cnfa).nstates == 0) + +/* + * This symbol limits the transient heap space used by the regex compiler, + * and thereby also the maximum complexity of NFAs that we'll deal with. + * Currently we only count NFA states and arcs against this; the other + * transient data is generally not large enough to notice compared to those. + * Note that we do not charge anything for the final output data structures + * (the compacted NFA and the colormap). + */ +#ifndef REG_MAX_COMPILE_SPACE +#define REG_MAX_COMPILE_SPACE \ + (100000 * sizeof(struct state) + 100000 * sizeof(struct arcbatch)) +#endif + +/* + * subexpression tree + * + * "op" is one of: + * '=' plain regex without interesting substructure (implemented as DFA) + * 'b' back-reference (has no substructure either) + * '(' capture node: captures the match of its single child + * '.' concatenation: matches a match for left, then a match for right + * '|' alternation: matches a match for left or a match for right + * '*' iteration: matches some number of matches of its single child + * + * Note: the right child of an alternation must be another alternation or + * NULL; hence, an N-way branch requires N alternation nodes, not N-1 as you + * might expect. This could stand to be changed. Actually I'd rather see + * a single alternation node with N children, but that will take revising + * the representation of struct subre. + * + * Note: when a backref is directly quantified, we stick the min/max counts + * into the backref rather than plastering an iteration node on top. This is + * for efficiency: there is no need to search for possible division points. + */ + +struct subre { + char op; /* see type codes above */ + char flags; +#define LONGER 01 /* prefers longer match */ +#define SHORTER 02 /* prefers shorter match */ +#define MIXED 04 /* mixed preference below */ +#define CAP 010 /* capturing parens below */ +#define BACKR 020 /* back reference below */ +#define INUSE 0100 /* in use in final tree */ +#define NOPROP 03 /* bits which may not propagate up */ +#define LMIX(f) ((f)<<2) /* LONGER -> MIXED */ +#define SMIX(f) ((f)<<1) /* SHORTER -> MIXED */ +#define UP(f) (((f)&~NOPROP) | (LMIX(f) & SMIX(f) & MIXED)) +#define MESSY(f) ((f)&(MIXED|CAP|BACKR)) +#define PREF(f) ((f)&NOPROP) +#define PREF2(f1, f2) ((PREF(f1) != 0) ? PREF(f1) : PREF(f2)) +#define COMBINE(f1, f2) (UP((f1)|(f2)) | PREF2(f1, f2)) + short id; /* ID of subre (1..ntree-1) */ + int subno; /* subexpression number (for 'b' and '(') */ + short min; /* min repetitions for iteration or backref */ + short max; /* max repetitions for iteration or backref */ + struct subre *left; /* left child, if any (also freelist chain) */ + struct subre *right; /* right child, if any */ + struct state *begin; /* outarcs from here... */ + struct state *end; /* ...ending in inarcs here */ + struct cnfa cnfa; /* compacted NFA, if any */ + struct subre *chain; /* for bookkeeping and error cleanup */ +}; + +/* + * table of function pointers for generic manipulation functions. A regex_t's + * re_fns points to one of these. + */ + +struct fns { + void FUNCPTR(free, (regex_t *)); +}; + +/* + * the insides of a regex_t, hidden behind a void * + */ + +struct guts { + int magic; +#define GUTSMAGIC 0xfed9 + int cflags; /* copy of compile flags */ + long info; /* copy of re_info */ + size_t nsub; /* copy of re_nsub */ + struct subre *tree; + struct cnfa search; /* for fast preliminary search */ + int ntree; /* number of subre's, plus one */ + struct colormap cmap; + int FUNCPTR(compare, (const chr *, const chr *, size_t)); + struct subre *lacons; /* lookahead-constraint vector */ + int nlacons; /* size of lacons */ +}; + +/* + * Magic for allocating a variable workspace. This default version is + * stack-hungry. + */ + +#ifndef AllocVars +#define AllocVars(vPtr) \ + struct vars var; \ + register struct vars *vPtr = &var +#endif +#ifndef FreeVars +#define FreeVars(vPtr) ((void) 0) +#endif + +/* + * Local Variables: + * mode: c + * c-basic-offset: 4 + * fill-column: 78 + * End: + */ |