/* * Smithsonian Astrophysical Observatory, Cambridge, MA, USA * This code has been modified under the terms listed below and is made * available under the same terms. */ /* * Copyright 1993-2004 George A Howlett. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef __bltgrmarkerbitmap_h__ #define __bltgrmarkerbitmap_h__ #include "bltGrMarker.h" #define MAX_OUTLINE_POINTS 12 namespace Blt { typedef struct { const char** tags; Coords* worldPts; const char* elemName; Axis2d axes; int hide; int state; int drawUnder; int xOffset; int yOffset; Tk_Anchor anchor; Pixmap bitmap; XColor* fillColor; XColor* outlineColor; } BitmapMarkerOptions; class BitmapMarker : public Marker { public: Point2d anchorPt; GC gc; GC fillGC; Point2d outline[MAX_OUTLINE_POINTS]; int nOutlinePts; int width; int height; private: int configure(); void draw(Drawable); void map(); int pointIn(Point2d*); int regionIn(Region2d*, int); void postscript(Blt_Ps); public: BitmapMarker(Graph*, const char*, Tcl_HashEntry*); virtual ~BitmapMarker(); }; }; #endif