# Copyright (C) 1999-2016 # Smithsonian Astrophysical Observatory, Cambridge, MA, USA # For conditions of distribution and use, see copyright notice in "copyright" package provide DS9 1.0 # Menus proc FrameMainMenu {} { global ds9 global current menu $ds9(mb).frame $ds9(mb).frame add command -label [msgcat::mc {New Frame}] \ -command CreateFrame $ds9(mb).frame add command -label [msgcat::mc {New Frame RGB}] \ -command CreateRGBFrame $ds9(mb).frame add command -label [msgcat::mc {New Frame 3D}] \ -command Create3DFrame $ds9(mb).frame add separator $ds9(mb).frame add command -label [msgcat::mc {Delete Frame}] \ -command DeleteCurrentFrame $ds9(mb).frame add command -label [msgcat::mc {Delete All Frames}] \ -command DeleteAllFramesMenu $ds9(mb).frame add separator $ds9(mb).frame add command -label [msgcat::mc {Clear Frame}] \ -command ClearCurrentFrame $ds9(mb).frame add command -label [msgcat::mc {Reset Frame}] \ -command ResetCurrentFrame $ds9(mb).frame add command -label [msgcat::mc {Refresh Frame}] \ -command UpdateCurrentFrame $ds9(mb).frame add separator $ds9(mb).frame add radiobutton -label [msgcat::mc {Single Frame}] \ -variable current(display) -value single -command DisplayMode $ds9(mb).frame add radiobutton -label [msgcat::mc {Tile Frames}] \ -variable current(display) -value tile -command DisplayMode $ds9(mb).frame add radiobutton -label [msgcat::mc {Blink Frames}] \ -variable current(display) -value blink -command DisplayMode $ds9(mb).frame add separator $ds9(mb).frame add cascade -label [msgcat::mc {Match}] \ -menu $ds9(mb).frame.match $ds9(mb).frame add cascade -label [msgcat::mc {Lock}] \ -menu $ds9(mb).frame.lock $ds9(mb).frame add separator $ds9(mb).frame add cascade -label [msgcat::mc {Goto Frame}] \ -menu $ds9(mb).frame.goto $ds9(mb).frame add cascade -label [msgcat::mc {Show/Hide Frames}] \ -menu $ds9(mb).frame.active $ds9(mb).frame add cascade -label [msgcat::mc {Move Frame}] \ -menu $ds9(mb).frame.move $ds9(mb).frame add separator $ds9(mb).frame add command -label [msgcat::mc {First Frame}] \ -command FirstFrame $ds9(mb).frame add command -label [msgcat::mc {Previous Frame}] \ -command PrevFrame $ds9(mb).frame add command -label [msgcat::mc {Next Frame}] \ -command NextFrame $ds9(mb).frame add command -label [msgcat::mc {Last Frame}] \ -command LastFrame $ds9(mb).frame add separator $ds9(mb).frame add command -label "[msgcat::mc {Cube}]..." \ -command CubeDialog $ds9(mb).frame add command -label "[msgcat::mc {RGB}]..." \ -command RGBDialog $ds9(mb).frame add command -label "[msgcat::mc {3D}]..." \ -command 3DDialog $ds9(mb).frame add separator $ds9(mb).frame add cascade -label [msgcat::mc {Frame Parameters}] \ -menu $ds9(mb).frame.params # match menu $ds9(mb).frame.match $ds9(mb).frame.match add cascade -label [msgcat::mc {Frame}] \ -menu $ds9(mb).frame.match.frame $ds9(mb).frame.match add cascade -label [msgcat::mc {Crosshair}] \ -menu $ds9(mb).frame.match.crosshair $ds9(mb).frame.match add cascade -label [msgcat::mc {Crop}] \ -menu $ds9(mb).frame.match.crop $ds9(mb).frame.match add cascade -label [msgcat::mc {Slice}] \ -menu $ds9(mb).frame.match.cube $ds9(mb).frame.match add command -label [msgcat::mc {Bin}] \ -command MatchBinCurrent $ds9(mb).frame.match add command -label [msgcat::mc {Axes Order}] \ -command MatchAxesCurrent $ds9(mb).frame.match add command -label [msgcat::mc {Scale}] \ -command MatchScaleCurrent $ds9(mb).frame.match add command -label [msgcat::mc {Scale and Limits}] \ -command MatchScaleLimitsCurrent $ds9(mb).frame.match add command -label [msgcat::mc {Colorbar}] \ -command MatchColorCurrent $ds9(mb).frame.match add command -label [msgcat::mc {Block}] \ -command MatchBlockCurrent $ds9(mb).frame.match add command -label [msgcat::mc {Smooth}] \ -command MatchSmoothCurrent menu $ds9(mb).frame.match.frame $ds9(mb).frame.match.frame add command -label [msgcat::mc {WCS}] \ -command {MatchFrameCurrent wcs} $ds9(mb).frame.match.frame add separator $ds9(mb).frame.match.frame add command -label [msgcat::mc {Image}] \ -command {MatchFrameCurrent image} $ds9(mb).frame.match.frame add command -label [msgcat::mc {Physical}] \ -command {MatchFrameCurrent physical} $ds9(mb).frame.match.frame add command -label [msgcat::mc {Amplifier}] \ -command {MatchFrameCurrent amplifier} $ds9(mb).frame.match.frame add command -label [msgcat::mc {Detector}] \ -command {MatchFrameCurrent detector} menu $ds9(mb).frame.match.crosshair $ds9(mb).frame.match.crosshair add command -label [msgcat::mc {WCS}] \ -command {MatchCrosshairCurrent wcs} $ds9(mb).frame.match.crosshair add separator $ds9(mb).frame.match.crosshair add command -label [msgcat::mc {Image}] \ -command {MatchCrosshairCurrent image} $ds9(mb).frame.match.crosshair add command -label [msgcat::mc {Physical}] \ -command {MatchCrosshairCurrent physical} $ds9(mb).frame.match.crosshair add command -label [msgcat::mc {Amplifier}] \ -command {MatchCrosshairCurrent amplifier} $ds9(mb).frame.match.crosshair add command -label [msgcat::mc {Detector}] \ -command {MatchCrosshairCurrent detector} menu $ds9(mb).frame.match.crop $ds9(mb).frame.match.crop add command -label [msgcat::mc {WCS}] \ -command {MatchCropCurrent wcs} $ds9(mb).frame.match.crop add separator $ds9(mb).frame.match.crop add command -label [msgcat::mc {Image}] \ -command {MatchCropCurrent image} $ds9(mb).frame.match.crop add command -label [msgcat::mc {Physical}] \ -command {MatchCropCurrent physical} $ds9(mb).frame.match.crop add command -label [msgcat::mc {Amplifier}] \ -command {MatchCropCurrent amplifier} $ds9(mb).frame.match.crop add command -label [msgcat::mc {Detector}] \ -command {MatchCropCurrent detector} menu $ds9(mb).frame.match.cube $ds9(mb).frame.match.cube add command -label [msgcat::mc {WCS}] \ -command {MatchCubeCurrent wcs} $ds9(mb).frame.match.cube add separator $ds9(mb).frame.match.cube add command -label [msgcat::mc {Image}] \ -command {MatchCubeCurrent image} # lock menu $ds9(mb).frame.lock $ds9(mb).frame.lock add cascade -label [msgcat::mc {Frame}] \ -menu $ds9(mb).frame.lock.frame $ds9(mb).frame.lock add cascade -label [msgcat::mc {Crosshair}] \ -menu $ds9(mb).frame.lock.crosshair $ds9(mb).frame.lock add cascade -label [msgcat::mc {Crop}] \ -menu $ds9(mb).frame.lock.crop $ds9(mb).frame.lock add cascade -label [msgcat::mc {Slice}] \ -menu $ds9(mb).frame.lock.cube $ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Bin}] \ -variable bin(lock) -command {LockBinCurrent} $ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Axes Order}] \ -variable cube(lock,axes) -command {LockAxesCurrent} $ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Scale}] \ -variable scale(lock) -command {LockScaleCurrent} $ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Scale and Limits}] \ -variable scale(lock,limits) -command {LockScaleLimitsCurrent} $ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Colorbar}] \ -variable colorbar(lock) -command {LockColorCurrent} $ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Block}] \ -variable block(lock) -command {LockBlockCurrent} $ds9(mb).frame.lock add checkbutton -label [msgcat::mc {Smooth}] \ -variable smooth(lock) -command {LockSmoothCurrent} menu $ds9(mb).frame.lock.frame $ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {None}] \ -variable panzoom(lock) -value none -command LockFrameCurrent $ds9(mb).frame.lock.frame add separator $ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {WCS}] \ -variable panzoom(lock) -value wcs -command LockFrameCurrent $ds9(mb).frame.lock.frame add separator $ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {Image}] \ -variable panzoom(lock) -value image -command LockFrameCurrent $ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {Physical}] \ -variable panzoom(lock) -value physical -command LockFrameCurrent $ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {Amplifier}] \ -variable panzoom(lock) -value amplifier -command LockFrameCurrent $ds9(mb).frame.lock.frame add radiobutton -label [msgcat::mc {Detector}] \ -variable panzoom(lock) -value detector -command LockFrameCurrent menu $ds9(mb).frame.lock.crosshair $ds9(mb).frame.lock.crosshair add radiobutton \ -label [msgcat::mc {None}] -variable crosshair(lock) \ -value none -command LockCrosshairCurrent $ds9(mb).frame.lock.crosshair add separator $ds9(mb).frame.lock.crosshair add radiobutton \ -label [msgcat::mc {WCS}] -variable crosshair(lock) \ -value wcs -command LockCrosshairCurrent $ds9(mb).frame.lock.crosshair add separator $ds9(mb).frame.lock.crosshair add radiobutton \ -label [msgcat::mc {Image}] -variable crosshair(lock) \ -value image -command LockCrosshairCurrent $ds9(mb).frame.lock.crosshair add radiobutton \ -label [msgcat::mc {Physical}] -variable crosshair(lock) \ -value physical -command LockCrosshairCurrent $ds9(mb).frame.lock.crosshair add radiobutton \ -label [msgcat::mc {Amplifier}] -variable crosshair(lock) \ -value amplifier -command LockCrosshairCurrent $ds9(mb).frame.lock.crosshair add radiobutton \ -label [msgcat::mc {Detector}] -variable crosshair(lock) \ -value detector -command LockCrosshairCurrent menu $ds9(mb).frame.lock.crop $ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {None}] \ -variable crop(lock) -value none -command LockCropCurrent $ds9(mb).frame.lock.crop add separator $ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {WCS}] \ -variable crop(lock) -value wcs -command LockCropCurrent $ds9(mb).frame.lock.crop add separator $ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {Image}] \ -variable crop(lock) -value image -command LockCropCurrent $ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {Physical}] \ -variable crop(lock) -value physical -command LockCropCurrent $ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {Amplifier}] \ -variable crop(lock) -value amplifier -command LockCropCurrent $ds9(mb).frame.lock.crop add radiobutton -label [msgcat::mc {Detector}] \ -variable crop(lock) -value detector -command LockCropCurrent menu $ds9(mb).frame.lock.cube $ds9(mb).frame.lock.cube add radiobutton -label [msgcat::mc {None}] \ -variable cube(lock) -value none -command LockCubeCurrent $ds9(mb).frame.lock.cube add separator $ds9(mb).frame.lock.cube add radiobutton -label [msgcat::mc {WCS}] \ -variable cube(lock) -value wcs -command LockCubeCurrent $ds9(mb).frame.lock.cube add separator $ds9(mb).frame.lock.cube add radiobutton -label [msgcat::mc {Image}] \ -variable cube(lock) -value image -command LockCubeCurrent # active menu $ds9(mb).frame.active $ds9(mb).frame.active add command -label [msgcat::mc {Show All}] \ -command ActiveFrameAll $ds9(mb).frame.active add command -label [msgcat::mc {Hide All}] \ -command ActiveFrameNone $ds9(mb).frame.active add separator # move menu $ds9(mb).frame.move $ds9(mb).frame.move add command -label [msgcat::mc {First}] \ -command MoveFirstFrame $ds9(mb).frame.move add command -label [msgcat::mc {Back}] \ -command MovePrevFrame $ds9(mb).frame.move add command -label [msgcat::mc {Forward}] \ -command MoveNextFrame $ds9(mb).frame.move add command -label [msgcat::mc {Last}] \ -command MoveLastFrame menu $ds9(mb).frame.goto # params menu $ds9(mb).frame.params $ds9(mb).frame.params add cascade -label [msgcat::mc {Tile}] \ -menu $ds9(mb).frame.params.tile $ds9(mb).frame.params add cascade -label [msgcat::mc {Blink Interval}] \ -menu $ds9(mb).frame.params.blink $ds9(mb).frame.params add command -label [msgcat::mc {Display Size}] \ -command DisplayDefaultDialog menu $ds9(mb).frame.params.tile $ds9(mb).frame.params.tile add radiobutton -label [msgcat::mc {Grid}] \ -variable tile(mode) -value grid -command DisplayMode $ds9(mb).frame.params.tile add radiobutton -label [msgcat::mc {Columns}] \ -variable tile(mode) -value column -command DisplayMode $ds9(mb).frame.params.tile add radiobutton -label [msgcat::mc {Rows}] \ -variable tile(mode) -value row -command DisplayMode $ds9(mb).frame.params.tile add separator $ds9(mb).frame.params.tile add command \ -label "[msgcat::mc {Tile Parameters}]..." -command TileDialog menu $ds9(mb).frame.params.blink $ds9(mb).frame.params.blink add radiobutton \ -label ".125 [msgcat::mc {Seconds}]" \ -variable blink(interval) -value 125 $ds9(mb).frame.params.blink add radiobutton \ -label ".25 [msgcat::mc {Seconds}]" \ -variable blink(interval) -value 250 $ds9(mb).frame.params.blink add radiobutton \ -label ".5 [msgcat::mc {Seconds}]" \ -variable blink(interval) -value 500 $ds9(mb).frame.params.blink add radiobutton \ -label "1 [msgcat::mc {Seconds}]" \ -variable blink(interval) -value 1000 $ds9(mb).frame.params.blink add radiobutton \ -label "2 [msgcat::mc {Seconds}]" \ -variable blink(interval) -value 2000 $ds9(mb).frame.params.blink add radiobutton \ -label "4 [msgcat::mc {Seconds}]" \ -variable blink(interval) -value 4000 $ds9(mb).frame.params.blink add radiobutton \ -label "8 [msgcat::mc {Seconds}]" \ -variable blink(interval) -value 8000 } proc PrefsDialogFrameMenu {w} { set f [ttk::labelframe $w.mframe -text [msgcat::mc {Frame}]] ttk::menubutton $f.menu -text [msgcat::mc {Menu}] -menu $f.menu.menu PrefsDialogButtonbarFrame $f.buttonbar grid $f.menu $f.buttonbar -padx 2 -pady 2 set m $f.menu.menu menu $m $m add radiobutton -label [msgcat::mc {Single Frame}] \ -variable pcurrent(display) -value single $m add radiobutton -label [msgcat::mc {Tile Frames}] \ -variable pcurrent(display) -value tile $m add radiobutton -label [msgcat::mc {Blink Frames}] \ -variable pcurrent(display) -value blink $m add separator $m add cascade -label [msgcat::mc {Frame Parameters}] \ -menu $m.params menu $m.params $m.params add cascade -label [msgcat::mc {Tile}] \ -menu $m.params.tile $m.params add cascade -label [msgcat::mc {Blink Interval}] \ -menu $m.params.blink menu $m.params.tile $m.params.tile add radiobutton -label [msgcat::mc {Grid}] \ -variable ptile(mode) -value grid $m.params.tile add radiobutton -label [msgcat::mc {Columns}] \ -variable ptile(mode) -value column $m.params.tile add radiobutton -label [msgcat::mc {Rows}] \ -variable ptile(mode) -value row menu $m.params.blink $m.params.blink add radiobutton -label ".125 [msgcat::mc {Seconds}]" \ -variable pblink(interval) -value 125 $m.params.blink add radiobutton -label ".25 [msgcat::mc {Seconds}]" \ -variable pblink(interval) -value 250 $m.params.blink add radiobutton -label ".5 [msgcat::mc {Seconds}]" \ -variable pblink(interval) -value 500 $m.params.blink add radiobutton -label "1 [msgcat::mc {Seconds}]" \ -variable pblink(interval) -value 1000 $m.params.blink add radiobutton -label "2 [msgcat::mc {Seconds}]" \ -variable pblink(interval) -value 2000 $m.params.blink add radiobutton -label "4 [msgcat::mc {Seconds}]" \ -variable pblink(interval) -value 4000 $m.params.blink add radiobutton -label "8 [msgcat::mc {Seconds}]" \ -variable pblink(interval) -value 8000 pack $f -side top -fill both -expand true } # Buttons proc ButtonsFrameDef {} { global pbuttons array set pbuttons { frame,new 1 frame,newrgb 1 frame,new3d 1 frame,delete 1 frame,deleteall 0 frame,clear 1 frame,reset 0 frame,refresh 0 frame,single 1 frame,tile 1 frame,blink 1 frame,match,bin 0 frame,match,axes 0 frame,match,scale 0 frame,match,scalelimits 0 frame,match,color 0 frame,match,smooth 0 frame,match,frame,wcs 0 frame,match,frame,image 0 frame,match,frame,physical 0 frame,match,frame,detector 0 frame,match,frame,amplifier 0 frame,match,crosshair,wcs 0 frame,match,crosshair,image 0 frame,match,crosshair,physical 0 frame,match,crosshair,detector 0 frame,match,crosshair,amplifier 0 frame,match,crop,wcs 0 frame,match,crop,image 0 frame,match,crop,physical 0 frame,match,crop,detector 0 frame,match,crop,amplifier 0 frame,match,cube,wcs 0 frame,match,cube,image 0 frame,lock,bin 0 frame,lock,axes 0 frame,lock,scale 0 frame,lock,scalelimits 0 frame,lock,color 0 frame,lock,smooth 0 frame,lock,frame,none 0 frame,lock,frame,wcs 0 frame,lock,frame,image 0 frame,lock,frame,physical 0 frame,lock,frame,detector 0 frame,lock,frame,amplifier 0 frame,lock,crosshair,none 0 frame,lock,crosshair,wcs 0 frame,lock,crosshair,image 0 frame,lock,crosshair,physical 0 frame,lock,crosshair,detector 0 frame,lock,crosshair,amplifier 0 frame,lock,crop,none 0 frame,lock,crop,wcs 0 frame,lock,crop,image 0 frame,lock,crop,physical 0 frame,lock,crop,detector 0 frame,lock,crop,amplifier 0 frame,lock,cube,none 0 frame,lock,cube,wcs 0 frame,lock,cube,image 0 frame,movefirst 0 frame,moveprev 0 frame,movenext 0 frame,movelast 0 frame,first 1 frame,prev 1 frame,next 1 frame,last 1 frame,cube 0 frame,rgb 0 frame,3d 0 frame,size 0 } } proc CreateButtonsFrame {} { global buttons global ds9 global current ttk::frame $ds9(buttons).frame ButtonButton $ds9(buttons).frame.new \ [string tolower [msgcat::mc {New}]] CreateFrame ButtonButton $ds9(buttons).frame.newrgb \ [string tolower [msgcat::mc {RGB}]] CreateRGBFrame ButtonButton $ds9(buttons).frame.new3d \ [string tolower [msgcat::mc {3D}]] Create3DFrame ButtonButton $ds9(buttons).frame.delete \ [string tolower [msgcat::mc {Delete}]] DeleteCurrentFrame ButtonButton $ds9(buttons).frame.deleteall \ [string tolower [msgcat::mc {Delete All}]] DeleteAllFramesMenu ButtonButton $ds9(buttons).frame.clear \ [string tolower [msgcat::mc {Clear}]] ClearCurrentFrame ButtonButton $ds9(buttons).frame.reset \ [string tolower [msgcat::mc {Reset}]] ResetCurrentFrame ButtonButton $ds9(buttons).frame.refresh \ [string tolower [msgcat::mc {Refresh}]] UpdateCurrentFrame RadioButton $ds9(buttons).frame.single \ [string tolower [msgcat::mc {Single}]] \ current(display) single DisplayMode RadioButton $ds9(buttons).frame.tile \ [string tolower [msgcat::mc {Tile}]] \ current(display) tile DisplayMode RadioButton $ds9(buttons).frame.blink \ [string tolower [msgcat::mc {Blink}]] \ current(display) blink DisplayMode ButtonButton $ds9(buttons).frame.matchbin \ [string tolower [msgcat::mc {Match Bin}]] MatchBinCurrent ButtonButton $ds9(buttons).frame.matchaxes \ [string tolower [msgcat::mc {Match Axes}]] MatchAxesCurrent ButtonButton $ds9(buttons).frame.matchscale \ [string tolower [msgcat::mc {Match Scale}]] MatchScaleCurrent ButtonButton $ds9(buttons).frame.matchscalelimits \ [string tolower [msgcat::mc {Match Limits}]] \ MatchScaleLimitsCurrent ButtonButton $ds9(buttons).frame.matchcolor \ [string tolower [msgcat::mc {Match Color}]] MatchColorCurrent ButtonButton $ds9(buttons).frame.matchsmooth \ [string tolower [msgcat::mc {Match Smooth}]] MatchSmoothCurrent ButtonButton $ds9(buttons).frame.matchframewcs \ [string tolower [msgcat::mc {Match Frame WCS}]] \ {MatchFrameCurrent wcs} ButtonButton $ds9(buttons).frame.matchframeimage \ [string tolower [msgcat::mc {Match Frame Image}]] \ {MatchFrameCurrent image} ButtonButton $ds9(buttons).frame.matchframephysical \ [string tolower [msgcat::mc {Match Frame Physical}]] \ {MatchFrameCurrent physical} ButtonButton $ds9(buttons).frame.matchframedetector \ [string tolower [msgcat::mc {Match Frame Detector}]] \ {MatchFrameCurrent detector} ButtonButton $ds9(buttons).frame.matchframeamplifier \ [string tolower [msgcat::mc {Match Frame Amplifier}]] \ {MatchFrameCurrent amplifier} ButtonButton $ds9(buttons).frame.matchcrosshairwcs \ [string tolower [msgcat::mc {Match Crosshair WCS}]] \ {MatchCrosshairCurrent wcs} ButtonButton $ds9(buttons).frame.matchcrosshairimage \ [string tolower [msgcat::mc {Match Crosshair Image}]] \ {MatchCrosshairCurrent image} ButtonButton $ds9(buttons).frame.matchcrosshairphysical \ [string tolower [msgcat::mc {Match Crosshair Physical}]] \ {MatchCrosshairCurrent physical} ButtonButton $ds9(buttons).frame.matchcrosshairdetector \ [string tolower [msgcat::mc {Match Crosshair Detector}]] \ {MatchCrosshairCurrent detector} ButtonButton $ds9(buttons).frame.matchcrosshairamplifier \ [string tolower [msgcat::mc {Match Crosshair Amplifier}]] \ {MatchCrosshairCurrent amplifier} ButtonButton $ds9(buttons).frame.matchcropwcs \ [string tolower [msgcat::mc {Match Crop WCS}]] \ {MatchCropCurrent wcs} ButtonButton $ds9(buttons).frame.matchcropimage \ [string tolower [msgcat::mc {Match Crop Image}]] \ {MatchCropCurrent image} ButtonButton $ds9(buttons).frame.matchcropphysical \ [string tolower [msgcat::mc {Match Crop Physical}]] \ {MatchCropCurrent physical} ButtonButton $ds9(buttons).frame.matchcropdetector \ [string tolower [msgcat::mc {Match Crop Detector}]] \ {MatchCropCurrent detector} ButtonButton $ds9(buttons).frame.matchcropamplifier \ [string tolower [msgcat::mc {Match Crop Amplifier}]] \ {MatchCropCurrent amplifier} ButtonButton $ds9(buttons).frame.matchcubewcs \ [string tolower [msgcat::mc {Match Slice WCS}]] \ {MatchCubeCurrent wcs} ButtonButton $ds9(buttons).frame.matchcubeimage \ [string tolower [msgcat::mc {Match Slice Image}]] \ {MatchCubeCurrent image} CheckButton $ds9(buttons).frame.lockbin \ [string tolower [msgcat::mc {Lock Bin}]] bin(lock) LockBinCurrent CheckButton $ds9(buttons).frame.lockaxes \ [string tolower [msgcat::mc {Lock Axes}]] \ cube(lock,axes) LockAxesCurrent CheckButton $ds9(buttons).frame.lockscale \ [string tolower [msgcat::mc {Lock Scale}]] scale(lock) LockScaleCurrent CheckButton $ds9(buttons).frame.lockscalelimits \ [string tolower [msgcat::mc {Lock Limits}]] \ scale(lock,limits) LockScaleLimitsCurrent CheckButton $ds9(buttons).frame.lockcolor \ [string tolower [msgcat::mc {Lock Color}]] color(lock) LockColorCurrent CheckButton $ds9(buttons).frame.locksmooth \ [string tolower [msgcat::mc {Lock Smooth}]] \ smooth(lock) LockSmoothCurrent RadioButton $ds9(buttons).frame.lockframenone \ [string tolower [msgcat::mc {Lock Frame None}]] \ panzoom(lock) none LockFrameCurrent RadioButton $ds9(buttons).frame.lockframewcs \ [string tolower [msgcat::mc {Lock Frame WCS}]] \ panzoom(lock) wcs LockFrameCurrent RadioButton $ds9(buttons).frame.lockframeimage \ [string tolower [msgcat::mc {Lock Frame Image}]] \ panzoom(lock) image LockFrameCurrent RadioButton $ds9(buttons).frame.lockframephysical \ [string tolower [msgcat::mc {Lock Frame Physical}]] \ panzoom(lock) physical LockFrameCurrent RadioButton $ds9(buttons).frame.lockframedetector \ [string tolower [msgcat::mc {Lock Frame Detector}]] \ panzoom(lock) detector LockFrameCurrent RadioButton $ds9(buttons).frame.lockframeamplifier \ [string tolower [msgcat::mc {Lock Frame Amplifier}]] \ panzoom(lock) amplifier LockFrameCurrent RadioButton $ds9(buttons).frame.lockcrosshairnone \ [string tolower [msgcat::mc {Lock Crosshair None}]] \ crosshair(lock) none LockCrosshairCurrent RadioButton $ds9(buttons).frame.lockcrosshairwcs \ [string tolower [msgcat::mc {Lock Crosshair WCS}]] \ crosshair(lock) wcs LockCrosshairCurrent RadioButton $ds9(buttons).frame.lockcrosshairimage \ [string tolower [msgcat::mc {Lock Crosshair Image}]] \ crosshair(lock) image LockCrosshairCurrent RadioButton $ds9(buttons).frame.lockcrosshairphysical \ [string tolower [msgcat::mc {Lock Crosshair Physical}]] \ crosshair(lock) physical LockCrosshairCurrent RadioButton $ds9(buttons).frame.lockcrosshairdetector \ [string tolower [msgcat::mc {Lock Crosshair Detector}]] \ crosshair(lock) detector LockCrosshairCurrent RadioButton $ds9(buttons).frame.lockcrosshairamplifier \ [string tolower [msgcat::mc {Lock Crosshair Amplifier}]] \ crosshair(lock) amplifier LockCrosshairCurrent RadioButton $ds9(buttons).frame.lockcropnone \ [string tolower [msgcat::mc {Lock Crop None}]] \ crop(lock) none LockCropCurrent RadioButton $ds9(buttons).frame.lockcropwcs \ [string tolower [msgcat::mc {Lock Crop WCS}]] \ crop(lock) wcs LockCropCurrent RadioButton $ds9(buttons).frame.lockcropimage \ [string tolower [msgcat::mc {Lock Crop Image}]] \ crop(lock) image LockCropCurrent RadioButton $ds9(buttons).frame.lockcropphysical \ [string tolower [msgcat::mc {Lock Crop Physical}]] \ crop(lock) physical LockCropCurrent RadioButton $ds9(buttons).frame.lockcropdetector \ [string tolower [msgcat::mc {Lock Crop Detector}]] \ crop(lock) detector LockCropCurrent RadioButton $ds9(buttons).frame.lockcropamplifier \ [string tolower [msgcat::mc {Lock Crop Amplifier}]] \ crop(lock) amplifier LockCropCurrent RadioButton $ds9(buttons).frame.lockcubenone \ [string tolower [msgcat::mc {Lock Slice None}]] \ cube(lock) none LockCubeCurrent RadioButton $ds9(buttons).frame.lockcubewcs \ [string tolower [msgcat::mc {Lock Slice WCS}]] \ cube(lock) wcs LockCubeCurrent RadioButton $ds9(buttons).frame.lockcubeimage \ [string tolower [msgcat::mc {Lock Slice Image}]] \ cube(lock) image LockCubeCurrent ButtonButton $ds9(buttons).frame.movefirst \ [string tolower [msgcat::mc {Move First}]] MoveFirstFrame ButtonButton $ds9(buttons).frame.moveprev \ [string tolower [msgcat::mc {Move Back}]] MovePrevFrame ButtonButton $ds9(buttons).frame.movenext \ [string tolower [msgcat::mc {Move Forward}]] MoveNextFrame ButtonButton $ds9(buttons).frame.movelast \ [string tolower [msgcat::mc {Move Last}]] MoveLastFrame ButtonButton $ds9(buttons).frame.first \ [string tolower [msgcat::mc {First}]] FirstFrame ButtonButton $ds9(buttons).frame.prev \ [string tolower [msgcat::mc {Prev}]] PrevFrame ButtonButton $ds9(buttons).frame.next \ [string tolower [msgcat::mc {Next}]] NextFrame ButtonButton $ds9(buttons).frame.last \ [string tolower [msgcat::mc {Last}]] LastFrame ButtonButton $ds9(buttons).frame.cube \ [string tolower "[msgcat::mc {Cube}]..."] CubeDialog ButtonButton $ds9(buttons).frame.rgb \ [string tolower "[msgcat::mc {RGB}]..."] RGBDialog ButtonButton $ds9(buttons).frame.3d \ [string tolower "[msgcat::mc {3D}]..."] 3DDialog ButtonButton $ds9(buttons).frame.size \ [string tolower [msgcat::mc {Size}]] DisplayDefaultDialog set buttons(frame) " $ds9(buttons).frame.new pbuttons(frame,new) $ds9(buttons).frame.newrgb pbuttons(frame,newrgb) $ds9(buttons).frame.new3d pbuttons(frame,new3d) $ds9(buttons).frame.delete pbuttons(frame,delete) $ds9(buttons).frame.deleteall pbuttons(frame,deleteall) $ds9(buttons).frame.clear pbuttons(frame,clear) $ds9(buttons).frame.reset pbuttons(frame,reset) $ds9(buttons).frame.refresh pbuttons(frame,refresh) $ds9(buttons).frame.single pbuttons(frame,single) $ds9(buttons).frame.tile pbuttons(frame,tile) $ds9(buttons).frame.blink pbuttons(frame,blink) $ds9(buttons).frame.matchbin pbuttons(frame,match,bin) $ds9(buttons).frame.matchaxes pbuttons(frame,match,axes) $ds9(buttons).frame.matchscale pbuttons(frame,match,scale) $ds9(buttons).frame.matchscalelimits pbuttons(frame,match,scalelimits) $ds9(buttons).frame.matchcolor pbuttons(frame,match,color) $ds9(buttons).frame.matchsmooth pbuttons(frame,match,smooth) $ds9(buttons).frame.matchframewcs pbuttons(frame,match,frame,wcs) $ds9(buttons).frame.matchframeimage pbuttons(frame,match,frame,image) $ds9(buttons).frame.matchframephysical pbuttons(frame,match,frame,physical) $ds9(buttons).frame.matchframedetector pbuttons(frame,match,frame,detector) $ds9(buttons).frame.matchframeamplifier pbuttons(frame,match,frame,amplifier) $ds9(buttons).frame.matchcrosshairwcs pbuttons(frame,match,crosshair,wcs) $ds9(buttons).frame.matchcrosshairimage pbuttons(frame,match,crosshair,image) $ds9(buttons).frame.matchcrosshairphysical pbuttons(frame,match,crosshair,physical) $ds9(buttons).frame.matchcrosshairdetector pbuttons(frame,match,crosshair,detector) $ds9(buttons).frame.matchcrosshairamplifier pbuttons(frame,match,crosshair,amplifier) $ds9(buttons).frame.matchcropwcs pbuttons(frame,match,crop,wcs) $ds9(buttons).frame.matchcropimage pbuttons(frame,match,crop,image) $ds9(buttons).frame.matchcropphysical pbuttons(frame,match,crop,physical) $ds9(buttons).frame.matchcropdetector pbuttons(frame,match,crop,detector) $ds9(buttons).frame.matchcropamplifier pbuttons(frame,match,crop,amplifier) $ds9(buttons).frame.matchcubewcs pbuttons(frame,match,cube,wcs) $ds9(buttons).frame.matchcubeimage pbuttons(frame,match,cube,image) $ds9(buttons).frame.lockbin pbuttons(frame,lock,bin) $ds9(buttons).frame.lockaxes pbuttons(frame,lock,axes) $ds9(buttons).frame.lockscale pbuttons(frame,lock,scale) $ds9(buttons).frame.lockscalelimits pbuttons(frame,lock,scalelimits) $ds9(buttons).frame.lockcolor pbuttons(frame,lock,color) $ds9(buttons).frame.locksmooth pbuttons(frame,lock,smooth) $ds9(buttons).frame.lockframenone pbuttons(frame,lock,frame,none) $ds9(buttons).frame.lockframewcs pbuttons(frame,lock,frame,wcs) $ds9(buttons).frame.lockframeimage pbuttons(frame,lock,frame,image) $ds9(buttons).frame.lockframephysical pbuttons(frame,lock,frame,physical) $ds9(buttons).frame.lockframedetector pbuttons(frame,lock,frame,detector) $ds9(buttons).frame.lockframeamplifier pbuttons(frame,lock,frame,amplifier) $ds9(buttons).frame.lockcrosshairnone pbuttons(frame,lock,crosshair,none) $ds9(buttons).frame.lockcrosshairwcs pbuttons(frame,lock,crosshair,wcs) $ds9(buttons).frame.lockcrosshairimage pbuttons(frame,lock,crosshair,image) $ds9(buttons).frame.lockcrosshairphysical pbuttons(frame,lock,crosshair,physical) $ds9(buttons).frame.lockcrosshairdetector pbuttons(frame,lock,crosshair,detector) $ds9(buttons).frame.lockcrosshairamplifier pbuttons(frame,lock,crosshair,amplifier) $ds9(buttons).frame.lockcropnone pbuttons(frame,lock,crop,none) $ds9(buttons).frame.lockcropwcs pbuttons(frame,lock,crop,wcs) $ds9(buttons).frame.lockcropimage pbuttons(frame,lock,crop,image) $ds9(buttons).frame.lockcropphysical pbuttons(frame,lock,crop,physical) $ds9(buttons).frame.lockcropdetector pbuttons(frame,lock,crop,detector) $ds9(buttons).frame.lockcropamplifier pbuttons(frame,lock,crop,amplifier) $ds9(buttons).frame.lockcubenone pbuttons(frame,lock,cube,none) $ds9(buttons).frame.lockcubewcs pbuttons(frame,lock,cube,wcs) $ds9(buttons).frame.lockcubeimage pbuttons(frame,lock,cube,image) $ds9(buttons).frame.movefirst pbuttons(frame,movefirst) $ds9(buttons).frame.moveprev pbuttons(frame,moveprev) $ds9(buttons).frame.movenext pbuttons(frame,movenext) $ds9(buttons).frame.movelast pbuttons(frame,movelast) $ds9(buttons).frame.first pbuttons(frame,first) $ds9(buttons).frame.prev pbuttons(frame,prev) $ds9(buttons).frame.next pbuttons(frame,next) $ds9(buttons).frame.last pbuttons(frame,last) $ds9(buttons).frame.cube pbuttons(frame,cube) $ds9(buttons).frame.rgb pbuttons(frame,rgb) $ds9(buttons).frame.3d pbuttons(frame,3d) $ds9(buttons).frame.size pbuttons(frame,size) " } proc PrefsDialogButtonbarFrame {f} { global buttons global pbuttons global ds9 ttk::menubutton $f -text [msgcat::mc {Buttonbar}] -menu $f.menu set m $f.menu menu $m $m add checkbutton -label [msgcat::mc {New Frame}] \ -variable pbuttons(frame,new) -command {UpdateButtons buttons(frame)} $m add checkbutton -label [msgcat::mc {New Frame RGB}] \ -variable pbuttons(frame,newrgb) -command {UpdateButtons buttons(frame)} $m add checkbutton -label [msgcat::mc {New Frame 3D}] \ -variable pbuttons(frame,new3d) -command {UpdateButtons buttons(frame)} $m add separator $m add checkbutton -label [msgcat::mc {Delete Frame}] \ -variable pbuttons(frame,delete) -command {UpdateButtons buttons(frame)} $m add checkbutton -label [msgcat::mc {Delete All Frames}] \ -variable pbuttons(frame,deleteall) -command {UpdateButtons buttons(frame)} $m add separator $m add checkbutton -label [msgcat::mc {Clear Frame}] \ -variable pbuttons(frame,clear) -command {UpdateButtons buttons(frame)} $m add checkbutton -label [msgcat::mc {Reset Frame}] \ -variable pbuttons(frame,reset) -command {UpdateButtons buttons(frame)} $m add checkbutton -label [msgcat::mc {Refresh Frame}] \ -variable pbuttons(frame,refresh) -command {UpdateButtons buttons(frame)} $m add separator $m add checkbutton -label [msgcat::mc {Single Frame}] \ -variable pbuttons(frame,single) -command {UpdateButtons buttons(frame)} $m add checkbutton -label [msgcat::mc {Tile Frames}] \ -variable pbuttons(frame,tile) -command {UpdateButtons buttons(frame)} $m add checkbutton -label [msgcat::mc {Blink Frames}] \ -variable pbuttons(frame,blink) -command {UpdateButtons buttons(frame)} $m add separator $m add cascade -label [msgcat::mc {Match}] -menu $m.match $m add cascade -label [msgcat::mc {Lock}] -menu $m.lock $m add separator $m add cascade -label [msgcat::mc {Move Frame}] -menu $m.move $m add separator $m add checkbutton -label [msgcat::mc {First Frame}] \ -variable pbuttons(frame,first) -command {UpdateButtons buttons(frame)} $m add checkbutton -label [msgcat::mc {Previous Frame}] \ -variable pbuttons(frame,prev) -command {UpdateButtons buttons(frame)} $m add checkbutton -label [msgcat::mc {Next Frame}] \ -variable pbuttons(frame,next) -command {UpdateButtons buttons(frame)} $m add checkbutton -label [msgcat::mc {Last Frame}] \ -variable pbuttons(frame,last) -command {UpdateButtons buttons(frame)} $m add separator $m add checkbutton -label "[msgcat::mc {Cube}]..." \ -variable pbuttons(frame,cube) -command {UpdateButtons buttons(frame)} $m add checkbutton -label "[msgcat::mc {RGB}]..." \ -variable pbuttons(frame,rgb) -command {UpdateButtons buttons(frame)} $m add checkbutton -label "[msgcat::mc {3D}]..." \ -variable pbuttons(frame,3d) -command {UpdateButtons buttons(frame)} $m add separator $m add cascade -label [msgcat::mc {Frame Parameters}] -menu $m.params # match menu $m.match $m.match add cascade -label [msgcat::mc {Frame}] \ -menu $m.match.frame $m.match add cascade -label [msgcat::mc {Crosshair}] \ -menu $m.match.crosshair $m.match add cascade -label [msgcat::mc {Crop}] \ -menu $m.match.crop $m.match add cascade -label [msgcat::mc {Slice}] \ -menu $m.match.cube $m.match add checkbutton -label [msgcat::mc {Bin}] \ -variable pbuttons(frame,match,bin) \ -command {UpdateButtons buttons(frame)} $m.match add checkbutton -label [msgcat::mc {Axes Order}] \ -variable pbuttons(frame,match,axes) \ -command {UpdateButtons buttons(frame)} $m.match add checkbutton -label [msgcat::mc {Scale}] \ -variable pbuttons(frame,match,scale) \ -command {UpdateButtons buttons(frame)} $m.match add checkbutton -label [msgcat::mc {Scale and Limits}] \ -variable pbuttons(frame,match,scalelimits) \ -command {UpdateButtons buttons(frame)} $m.match add checkbutton -label [msgcat::mc {Color}] \ -variable pbuttons(frame,match,color) \ -command {UpdateButtons buttons(frame)} $m.match add checkbutton -label [msgcat::mc {Smooth}] \ -variable pbuttons(frame,match,smooth) \ -command {UpdateButtons buttons(frame)} menu $m.match.frame $m.match.frame add checkbutton -label [msgcat::mc {WCS}] \ -variable pbuttons(frame,match,frame,wcs) \ -command {UpdateButtons buttons(frame)} $m.match.frame add separator $m.match.frame add checkbutton -label [msgcat::mc {Image}] \ -variable pbuttons(frame,match,frame,image) \ -command {UpdateButtons buttons(frame)} $m.match.frame add checkbutton -label [msgcat::mc {Physical}] \ -variable pbuttons(frame,match,frame,physical) \ -command {UpdateButtons buttons(frame)} $m.match.frame add checkbutton -label [msgcat::mc {Detector}] \ -variable pbuttons(frame,match,frame,detector) \ -command {UpdateButtons buttons(frame)} $m.match.frame add checkbutton -label [msgcat::mc {Amplifier}] \ -variable pbuttons(frame,match,frame,amplifier) \ -command {UpdateButtons buttons(frame)} menu $m.match.crosshair $m.match.crosshair add checkbutton -label [msgcat::mc {WCS}] \ -variable pbuttons(frame,match,crosshair,wcs) \ -command {UpdateButtons buttons(frame)} $m.match.crosshair add separator $m.match.crosshair add checkbutton -label [msgcat::mc {Image}] \ -variable pbuttons(frame,match,crosshair,image) \ -command {UpdateButtons buttons(frame)} $m.match.crosshair add checkbutton -label [msgcat::mc {Physical}] \ -variable pbuttons(frame,match,crosshair,physical) \ -command {UpdateButtons buttons(frame)} $m.match.crosshair add checkbutton -label [msgcat::mc {Detector}] \ -variable pbuttons(frame,match,crosshair,detector) \ -command {UpdateButtons buttons(frame)} $m.match.crosshair add checkbutton -label [msgcat::mc {Amplifier}] \ -variable pbuttons(frame,match,crosshair,amplifier) \ -command {UpdateButtons buttons(frame)} menu $m.match.crop $m.match.crop add checkbutton -label [msgcat::mc {WCS}] \ -variable pbuttons(frame,match,crop,wcs) \ -command {UpdateButtons buttons(frame)} $m.match.crop add separator $m.match.crop add checkbutton -label [msgcat::mc {Image}] \ -variable pbuttons(frame,match,crop,image) \ -command {UpdateButtons buttons(frame)} $m.match.crop add checkbutton -label [msgcat::mc {Physical}] \ -variable pbuttons(frame,match,crop,physical) \ -command {UpdateButtons buttons(frame)} $m.match.crop add checkbutton -label [msgcat::mc {Detector}] \ -variable pbuttons(frame,match,crop,detector) \ -command {UpdateButtons buttons(frame)} $m.match.crop add checkbutton -label [msgcat::mc {Amplifier}] \ -variable pbuttons(frame,match,crop,amplifier) \ -command {UpdateButtons buttons(frame)} menu $m.match.cube $m.match.cube add checkbutton -label [msgcat::mc {WCS}] \ -variable pbuttons(frame,match,cube,wcs) \ -command {UpdateButtons buttons(frame)} $m.match.cube add separator $m.match.cube add checkbutton -label [msgcat::mc {Image}] \ -variable pbuttons(frame,match,cube,image) \ -command {UpdateButtons buttons(frame)} # lock menu $m.lock $m.lock add cascade -label [msgcat::mc {Frame}] \ -menu $m.lock.frame $m.lock add cascade -label [msgcat::mc {Crosshair}] \ -menu $m.lock.crosshair $m.lock add cascade -label [msgcat::mc {Crop}] \ -menu $m.lock.crop $m.lock add cascade -label [msgcat::mc {Slice}] \ -menu $m.lock.cube $m.lock add checkbutton -label [msgcat::mc {Bin}] \ -variable pbuttons(frame,lock,bin) \ -command {UpdateButtons buttons(frame)} $m.lock add checkbutton -label [msgcat::mc {Axes Order}] \ -variable pbuttons(frame,lock,axes) \ -command {UpdateButtons buttons(frame)} $m.lock add checkbutton -label [msgcat::mc {Scale}] \ -variable pbuttons(frame,lock,scale) \ -command {UpdateButtons buttons(frame)} $m.lock add checkbutton -label [msgcat::mc {Scale and Limits}] \ -variable pbuttons(frame,lock,scalelimits) \ -command {UpdateButtons buttons(frame)} $m.lock add checkbutton -label [msgcat::mc {Color}] \ -variable pbuttons(frame,lock,color) \ -command {UpdateButtons buttons(frame)} $m.lock add checkbutton -label [msgcat::mc {Smooth}] \ -variable pbuttons(frame,lock,smooth) \ -command {UpdateButtons buttons(frame)} menu $m.lock.frame $m.lock.frame add checkbutton -label [msgcat::mc {None}] \ -variable pbuttons(frame,lock,frame,none) \ -command {UpdateButtons buttons(frame)} $m.lock.frame add separator $m.lock.frame add checkbutton -label [msgcat::mc {WCS}] \ -variable pbuttons(frame,lock,frame,wcs) \ -command {UpdateButtons buttons(frame)} $m.lock.frame add separator $m.lock.frame add checkbutton -label [msgcat::mc {Image}] \ -variable pbuttons(frame,lock,frame,image) \ -command {UpdateButtons buttons(frame)} $m.lock.frame add checkbutton -label [msgcat::mc {Physical}] \ -variable pbuttons(frame,lock,frame,physical) \ -command {UpdateButtons buttons(frame)} $m.lock.frame add checkbutton -label [msgcat::mc {Detector}] \ -variable pbuttons(frame,lock,frame,detector) \ -command {UpdateButtons buttons(frame)} $m.lock.frame add checkbutton -label [msgcat::mc {Amplifier}] \ -variable pbuttons(frame,lock,frame,amplifier) \ -command {UpdateButtons buttons(frame)} menu $m.lock.crosshair $m.lock.crosshair add checkbutton -label [msgcat::mc {None}] \ -variable pbuttons(frame,lock,crosshair,none) \ -command {UpdateButtons buttons(frame)} $m.lock.crosshair add separator $m.lock.crosshair add checkbutton -label [msgcat::mc {WCS}] \ -variable pbuttons(frame,lock,crosshair,wcs) \ -command {UpdateButtons buttons(frame)} $m.lock.crosshair add separator $m.lock.crosshair add checkbutton -label [msgcat::mc {Image}] \ -variable pbuttons(frame,lock,crosshair,image) \ -command {UpdateButtons buttons(frame)} $m.lock.crosshair add checkbutton -label [msgcat::mc {Physical}] \ -variable pbuttons(frame,lock,crosshair,physical) \ -command {UpdateButtons buttons(frame)} $m.lock.crosshair add checkbutton -label [msgcat::mc {Detector}] \ -variable pbuttons(frame,lock,crosshair,detector) \ -command {UpdateButtons buttons(frame)} $m.lock.crosshair add checkbutton -label [msgcat::mc {Amplifier}] \ -variable pbuttons(frame,lock,crosshair,amplifier) \ -command {UpdateButtons buttons(frame)} menu $m.lock.crop $m.lock.crop add checkbutton -label [msgcat::mc {None}] \ -variable pbuttons(frame,lock,crop,none) \ -command {UpdateButtons buttons(frame)} $m.lock.crop add separator $m.lock.crop add checkbutton -label [msgcat::mc {WCS}] \ -variable pbuttons(frame,lock,crop,wcs) \ -command {UpdateButtons buttons(frame)} $m.lock.crop add separator $m.lock.crop add checkbutton -label [msgcat::mc {Image}] \ -variable pbuttons(frame,lock,crop,image) \ -command {UpdateButtons buttons(frame)} $m.lock.crop add checkbutton -label [msgcat::mc {Physical}] \ -variable pbuttons(frame,lock,crop,physical) \ -command {UpdateButtons buttons(frame)} $m.lock.crop add checkbutton -label [msgcat::mc {Detector}] \ -variable pbuttons(frame,lock,crop,detector) \ -command {UpdateButtons buttons(frame)} $m.lock.crop add checkbutton -label [msgcat::mc {Amplifier}] \ -variable pbuttons(frame,lock,crop,amplifier) \ -command {UpdateButtons buttons(frame)} menu $m.lock.cube $m.lock.cube add checkbutton -label [msgcat::mc {None}] \ -variable pbuttons(frame,lock,cube,none) \ -command {UpdateButtons buttons(frame)} $m.lock.cube add separator $m.lock.cube add checkbutton -label [msgcat::mc {WCS}] \ -variable pbuttons(frame,lock,cube,wcs) \ -command {UpdateButtons buttons(frame)} $m.lock.cube add separator $m.lock.cube add checkbutton -label [msgcat::mc {Image}] \ -variable pbuttons(frame,lock,cube,image) \ -command {UpdateButtons buttons(frame)} # move menu $m.move $m.move add checkbutton -label [msgcat::mc {First}] \ -variable pbuttons(frame,movefirst) \ -command {UpdateButtons buttons(frame)} $m.move add checkbutton -label [msgcat::mc {Back}] \ -variable pbuttons(frame,moveprev) \ -command {UpdateButtons buttons(frame)} $m.move add checkbutton -label [msgcat::mc {Forward}] \ -variable pbuttons(frame,movenext) \ -command {UpdateButtons buttons(frame)} $m.move add checkbutton -label [msgcat::mc {Last}] \ -variable pbuttons(frame,movelast) \ -command {UpdateButtons buttons(frame)} # params menu $m.params $m.params add checkbutton -label [msgcat::mc {Display Size}] \ -variable pbuttons(frame,size) -command {UpdateButtons buttons(frame)} } # Support proc UpdateFrameMenuStatic {} { global ds9 global debug if {$debug(tcl,update)} { puts stderr "UpdateFrameMenuStatic" } $ds9(mb).frame entryconfig [msgcat::mc {New Frame RGB}] -state normal $ds9(buttons).frame.newrgb configure -state normal if {$ds9(active,num) > 0} { $ds9(mb).frame entryconfig [msgcat::mc {Delete Frame}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Delete All Frames}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Clear Frame}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Reset Frame}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Refresh Frame}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Single Frame}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Tile Frames}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Blink Frames}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Match}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Lock}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Move Frame}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {First Frame}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Previous Frame}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Next Frame}] -state normal $ds9(mb).frame entryconfig [msgcat::mc {Last Frame}] -state normal $ds9(buttons).frame.delete configure -state normal $ds9(buttons).frame.deleteall configure -state normal $ds9(buttons).frame.clear configure -state normal $ds9(buttons).frame.reset configure -state normal $ds9(buttons).frame.refresh configure -state normal $ds9(buttons).frame.single configure -state normal $ds9(buttons).frame.tile configure -state normal $ds9(buttons).frame.blink configure -state normal $ds9(buttons).frame.movefirst configure -state normal $ds9(buttons).frame.moveprev configure -state normal $ds9(buttons).frame.movenext configure -state normal $ds9(buttons).frame.movelast configure -state normal $ds9(buttons).frame.first configure -state normal $ds9(buttons).frame.prev configure -state normal $ds9(buttons).frame.next configure -state normal $ds9(buttons).frame.last configure -state normal } else { $ds9(mb).frame entryconfig [msgcat::mc {Delete Frame}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Delete All Frames}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Clear Frame}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Reset Frame}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Refresh Frame}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Single Frame}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Tile Frames}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Blink Frames}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Match}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Lock}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Move Frame}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {First Frame}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Previous Frame}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Next Frame}] -state disabled $ds9(mb).frame entryconfig [msgcat::mc {Last Frame}] -state disabled $ds9(buttons).frame.delete configure -state disabled $ds9(buttons).frame.deleteall configure -state disabled $ds9(buttons).frame.clear configure -state disabled $ds9(buttons).frame.reset configure -state disabled $ds9(buttons).frame.refresh configure -state disabled $ds9(buttons).frame.single configure -state disabled $ds9(buttons).frame.tile configure -state disabled $ds9(buttons).frame.blink configure -state disabled $ds9(buttons).frame.movefirst configure -state disabled $ds9(buttons).frame.moveprev configure -state disabled $ds9(buttons).frame.movenext configure -state disabled $ds9(buttons).frame.movelast configure -state disabled $ds9(buttons).frame.first configure -state disabled $ds9(buttons).frame.prev configure -state disabled $ds9(buttons).frame.next configure -state disabled $ds9(buttons).frame.last configure -state disabled } } proc UpdateFrameMenu {} { global ds9 global current global debug if {$debug(tcl,update)} { puts stderr "UpdateFrameMenu" } if {$current(frame) != {}} { $ds9(mb).frame entryconfig "[msgcat::mc {Cube}]..." \ -state normal $ds9(buttons).frame.cube configure -state normal switch -- [$current(frame) get type] { base { $ds9(mb).frame entryconfig "[msgcat::mc {RGB}]..." \ -state disabled $ds9(mb).frame entryconfig "[msgcat::mc {3D}]..." \ -state normal $ds9(buttons).frame.rgb configure -state disabled $ds9(buttons).frame.3d configure -state normal } rgb { $ds9(mb).frame entryconfig "[msgcat::mc {RGB}]..." \ -state normal $ds9(mb).frame entryconfig "[msgcat::mc {3D}]..." \ -state disabled $ds9(buttons).frame.rgb configure -state normal $ds9(buttons).frame.3d configure -state disabled } 3d { $ds9(mb).frame entryconfig "[msgcat::mc {RGB}]..." \ -state disabled $ds9(mb).frame entryconfig "[msgcat::mc {3D}]..." \ -state normal $ds9(buttons).frame.rgb configure -state disabled $ds9(buttons).frame.3d configure -state normal } } } else { $ds9(mb).frame entryconfig "[msgcat::mc {Cube}]..." \ -state disabled $ds9(mb).frame entryconfig "[msgcat::mc {RGB}]..." \ -state disabled $ds9(mb).frame entryconfig "[msgcat::mc {3D}]..." \ -state disabled $ds9(buttons).frame.cube configure -state disabled $ds9(buttons).frame.rgb configure -state disabled $ds9(buttons).frame.3d configure -state disabled } } proc UpdateFrameMenuItems {} { global ds9 global debug if {$debug(tcl,update)} { puts stderr "UpdateFrameMenuItems" } # Goto Frame Menu if {[$ds9(mb).frame.goto index end] >= $ds9(menu,size,frame,goto)} { $ds9(mb).frame.goto delete $ds9(menu,size,frame,goto) end } set cnt $ds9(menu,size,frame,goto) foreach f $ds9(frames) { set which "[msgcat::mc {Frame}] [string range $f 5 end]" $ds9(mb).frame.goto add radiobutton -label $which \ -variable ds9(next) -value $f -command GotoFrame # wrap if needed incr cnt if {$cnt>=$ds9(menu,size,wrap)} { set cnt 1 $ds9(mb).frame.goto entryconfig $which -columnbreak 1 } } # Active Frame Menu if {[$ds9(mb).frame.active index end] >= $ds9(menu,size,frame,active)} { $ds9(mb).frame.active delete $ds9(menu,size,frame,active) end } set cnt $ds9(menu,size,frame,active) foreach f $ds9(frames) { set which "[msgcat::mc {Frame}] [string range $f 5 end]" $ds9(mb).frame.active add checkbutton -label $which \ -variable active($f) -command UpdateActiveFrames # wrap if needed incr cnt if {$cnt>=$ds9(menu,size,wrap)} { set cnt 1 $ds9(mb).frame.active entryconfig $which -columnbreak 1 } } }