/* * Smithsonian Astrophysical Observatory, Cambridge, MA, USA * This code has been modified under the terms listed below and is made * available under the same terms. */ /* * Copyright 1998 George A Howlett. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "bltC.h" extern "C" { #include "bltInt.h" #include "bltBind.h" }; #define MAX_STATIC_TAGS 64 static Tk_EventProc BindProc; typedef struct _Blt_BindTable BindTable; /* * Binding table procedures. */ #define REPICK_IN_PROGRESS (1<<0) #define LEFT_GRABBED_ITEM (1<<1) #define ALL_BUTTONS_MASK \ (Button1Mask | Button2Mask | Button3Mask | Button4Mask | Button5Mask) #ifndef VirtualEventMask #define VirtualEventMask (1L << 30) #endif #define ALL_VALID_EVENTS_MASK \ (ButtonMotionMask | Button1MotionMask | Button2MotionMask | \ Button3MotionMask | Button4MotionMask | Button5MotionMask | \ ButtonPressMask | ButtonReleaseMask | EnterWindowMask | \ LeaveWindowMask | KeyPressMask | KeyReleaseMask | \ PointerMotionMask | VirtualEventMask) static int buttonMasks[] = {0, Button1Mask, Button2Mask, Button3Mask, Button4Mask, Button5Mask}; /* * How to make drag&drop work? * * Right now we generate pseudo events within button grab * on an object. They're marked NotifyVirtual instead of NotifyAncestor. * A better solution: generate new-style virtual <> * <> <> events. These virtual events don't have * to exist as "real" event sequences, like virtual events do now. */ /* *--------------------------------------------------------------------------- * * DoEvent -- * * This procedure is called to invoke binding processing for a new event * that is associated with the current item for a legend. * * Results: * None. * * Side effects: * Depends on the bindings for the legend. A binding script could delete * an entry, so callers should protect themselves with Tcl_Preserve and * Tcl_Release. * *--------------------------------------------------------------------------- */ static void DoEvent(BindTable *bindPtr, XEvent *eventPtr, ClientData item, ClientData context) { Blt_List tagList; if (!bindPtr->tkwin || !bindPtr->bindingTable) return; if ((eventPtr->type == KeyPress) || (eventPtr->type == KeyRelease)) { item = bindPtr->focusItem; context = bindPtr->focusContext; } if (!item) return; // Invoke the binding system. tagList = Blt_List_Create(BLT_ONE_WORD_KEYS); if (!bindPtr->tagProc) { Blt_List_Append(tagList, Tk_GetUid("all"), 0); Blt_List_Append(tagList, (char *)item, 0); } else (*bindPtr->tagProc)(bindPtr, item, context, tagList); if (Blt_List_GetLength(tagList) > 0) { ClientData staticTags[MAX_STATIC_TAGS]; ClientData *tagArray = staticTags; int nTags = Blt_List_GetLength(tagList); if (nTags >= MAX_STATIC_TAGS) { tagArray = (ClientData*)malloc(sizeof(ClientData) * nTags); } nTags = 0; for (Blt_ListNode node = Blt_List_FirstNode(tagList); node != NULL; node = Blt_List_NextNode(node)) { tagArray[nTags++] = (ClientData)Blt_List_GetKey(node); } Tk_BindEvent(bindPtr->bindingTable, eventPtr, bindPtr->tkwin, nTags, tagArray); if (tagArray != staticTags) { free(tagArray); } } Blt_List_Destroy(tagList); } static void PickCurrentItem(BindTable *bindPtr, XEvent *eventPtr) { ClientData newItem, oldItem; ClientData newContext; // Check whether or not a button is down. If so, we'll log entry and exit // into and out of the current item, but not entry into any other item. // This implements a form of grabbing equivalent to what the X server does // for windows. int buttonDown = (bindPtr->state & ALL_BUTTONS_MASK); if (!buttonDown) bindPtr->flags &= ~LEFT_GRABBED_ITEM; /* * Save information about this event in the widget. The event in the * widget is used for two purposes: * * 1. Event bindings: if the current item changes, fake events are * generated to allow item-enter and item-leave bindings to trigger. * 2. Reselection: if the current item gets deleted, can use the * saved event to find a new current item. * Translate MotionNotify events into EnterNotify events, since that's * what gets reported to item handlers. */ if (eventPtr != &bindPtr->pickEvent) { if ((eventPtr->type == MotionNotify) || (eventPtr->type == ButtonRelease)) { bindPtr->pickEvent.xcrossing.type = EnterNotify; bindPtr->pickEvent.xcrossing.serial = eventPtr->xmotion.serial; bindPtr->pickEvent.xcrossing.send_event = eventPtr->xmotion.send_event; bindPtr->pickEvent.xcrossing.display = eventPtr->xmotion.display; bindPtr->pickEvent.xcrossing.window = eventPtr->xmotion.window; bindPtr->pickEvent.xcrossing.root = eventPtr->xmotion.root; bindPtr->pickEvent.xcrossing.subwindow = None; bindPtr->pickEvent.xcrossing.time = eventPtr->xmotion.time; bindPtr->pickEvent.xcrossing.x = eventPtr->xmotion.x; bindPtr->pickEvent.xcrossing.y = eventPtr->xmotion.y; bindPtr->pickEvent.xcrossing.x_root = eventPtr->xmotion.x_root; bindPtr->pickEvent.xcrossing.y_root = eventPtr->xmotion.y_root; bindPtr->pickEvent.xcrossing.mode = NotifyNormal; bindPtr->pickEvent.xcrossing.detail = NotifyNonlinear; bindPtr->pickEvent.xcrossing.same_screen = eventPtr->xmotion.same_screen; bindPtr->pickEvent.xcrossing.focus = False; bindPtr->pickEvent.xcrossing.state = eventPtr->xmotion.state; } else { bindPtr->pickEvent = *eventPtr; } } bindPtr->activePick = 1; /* * If this is a recursive call (there's already a partially completed call * pending on the stack; it's in the middle of processing a Leave event * handler for the old current item) then just return; the pending call * will do everything that's needed. */ if (bindPtr->flags & REPICK_IN_PROGRESS) return; /* * A LeaveNotify event automatically means that there's no current item, * so the check for closest item can be skipped. */ newContext = NULL; if (bindPtr->pickEvent.type != LeaveNotify) { int x, y; x = bindPtr->pickEvent.xcrossing.x; y = bindPtr->pickEvent.xcrossing.y; newItem = (*bindPtr->pickProc) (bindPtr->clientData, x, y, &newContext); } else newItem = NULL; // Nothing to do: the current item hasn't changed. if (((newItem == bindPtr->currentItem) && (newContext == bindPtr->currentContext)) && ((bindPtr->flags & LEFT_GRABBED_ITEM) == 0)) return; /* * Simulate a LeaveNotify event on the previous current item and an * EnterNotify event on the new current item. Remove the "current" tag * from the previous current item and place it on the new current item. */ oldItem = bindPtr->currentItem; Tcl_Preserve(oldItem); Tcl_Preserve(newItem); if ((bindPtr->currentItem != NULL) && ((newItem != bindPtr->currentItem) || (newContext != bindPtr->currentContext)) && ((bindPtr->flags & LEFT_GRABBED_ITEM) == 0)) { XEvent event; event = bindPtr->pickEvent; event.type = LeaveNotify; /* * If the event's detail happens to be NotifyInferior the binding * mechanism will discard the event. To be consistent, always use * NotifyAncestor. */ event.xcrossing.detail = NotifyAncestor; bindPtr->flags |= REPICK_IN_PROGRESS; DoEvent(bindPtr, &event, bindPtr->currentItem, bindPtr->currentContext); bindPtr->flags &= ~REPICK_IN_PROGRESS; /* * Note: during DoEvent above, it's possible that bindPtr->newItem got * reset to NULL because the item was deleted. */ } if (((newItem != bindPtr->currentItem) || (newContext != bindPtr->currentContext)) && (buttonDown)) { XEvent event; bindPtr->flags |= LEFT_GRABBED_ITEM; event = bindPtr->pickEvent; if ((newItem != bindPtr->newItem) || (newContext != bindPtr->newContext)) { ClientData savedItem; ClientData savedContext; /* * Generate and events for objects during button * grabs. This isn't standard. But for example, it allows one to * provide balloon help on the individual entries of the Hierbox * widget. */ savedItem = bindPtr->currentItem; savedContext = bindPtr->currentContext; if (bindPtr->newItem != NULL) { event.type = LeaveNotify; event.xcrossing.detail = NotifyVirtual /* Ancestor */ ; bindPtr->currentItem = bindPtr->newItem; DoEvent(bindPtr, &event, bindPtr->newItem, bindPtr->newContext); } bindPtr->newItem = newItem; bindPtr->newContext = newContext; if (newItem != NULL) { event.type = EnterNotify; event.xcrossing.detail = NotifyVirtual /* Ancestor */ ; bindPtr->currentItem = newItem; DoEvent(bindPtr, &event, newItem, newContext); } bindPtr->currentItem = savedItem; bindPtr->currentContext = savedContext; } goto done; } /* * Special note: it's possible that * bindPtr->newItem == bindPtr->currentItem * here. This can happen, for example, if LEFT_GRABBED_ITEM was set. */ bindPtr->flags &= ~LEFT_GRABBED_ITEM; bindPtr->currentItem = bindPtr->newItem = newItem; bindPtr->currentContext = bindPtr->newContext = newContext; if (bindPtr->currentItem != NULL) { XEvent event; event = bindPtr->pickEvent; event.type = EnterNotify; event.xcrossing.detail = NotifyAncestor; DoEvent(bindPtr, &event, newItem, newContext); } done: Tcl_Release(newItem); Tcl_Release(oldItem); } static void BindProc(ClientData clientData, XEvent *eventPtr) { BindTable *bindPtr = (BindTable*)clientData; int mask; Tcl_Preserve(bindPtr->clientData); /* * This code below keeps track of the current modifier state in * bindPtr->state. This information is used to defer repicks of the * current item while buttons are down. */ switch (eventPtr->type) { case ButtonPress: case ButtonRelease: mask = 0; if ((eventPtr->xbutton.button >= Button1) && (eventPtr->xbutton.button <= Button5)) { mask = buttonMasks[eventPtr->xbutton.button]; } /* * For button press events, repick the current item using the button * state before the event, then process the event. For button release * events, first process the event, then repick the current item using * the button state *after* the event (the button has logically gone * up before we change the current item). */ if (eventPtr->type == ButtonPress) { /* * On a button press, first repick the current item using the * button state before the event, the process the event. */ bindPtr->state = eventPtr->xbutton.state; PickCurrentItem(bindPtr, eventPtr); bindPtr->state ^= mask; DoEvent(bindPtr, eventPtr, bindPtr->currentItem, bindPtr->currentContext); } else { /* * Button release: first process the event, with the button still * considered to be down. Then repick the current item under the * assumption that the button is no longer down. */ bindPtr->state = eventPtr->xbutton.state; DoEvent(bindPtr, eventPtr, bindPtr->currentItem, bindPtr->currentContext); eventPtr->xbutton.state ^= mask; bindPtr->state = eventPtr->xbutton.state; PickCurrentItem(bindPtr, eventPtr); eventPtr->xbutton.state ^= mask; } break; case EnterNotify: case LeaveNotify: bindPtr->state = eventPtr->xcrossing.state; PickCurrentItem(bindPtr, eventPtr); break; case MotionNotify: bindPtr->state = eventPtr->xmotion.state; PickCurrentItem(bindPtr, eventPtr); DoEvent(bindPtr, eventPtr, bindPtr->currentItem, bindPtr->currentContext); break; case KeyPress: case KeyRelease: bindPtr->state = eventPtr->xkey.state; PickCurrentItem(bindPtr, eventPtr); DoEvent(bindPtr, eventPtr, bindPtr->currentItem, bindPtr->currentContext); break; } Tcl_Release(bindPtr->clientData); } int Blt_ConfigureBindingsFromObj(Tcl_Interp* interp, BindTable *bindPtr, ClientData item, int objc, Tcl_Obj* const objv[]) { if (objc == 0) { Tk_GetAllBindings(interp, bindPtr->bindingTable, item); return TCL_OK; } const char *string = Tcl_GetString(objv[0]); const char *command; if (objc == 1) { command = Tk_GetBinding(interp, bindPtr->bindingTable, item, string); if (!command) { Tcl_ResetResult(interp); Tcl_AppendResult(interp, "invalid binding event \"", string, "\"", (char *)NULL); return TCL_ERROR; } Tcl_SetStringObj(Tcl_GetObjResult(interp), command, -1); return TCL_OK; } const char *seq = string; command = Tcl_GetString(objv[1]); if (command[0] == '\0') return Tk_DeleteBinding(interp, bindPtr->bindingTable, item, seq); unsigned long mask; if (command[0] == '+') mask = Tk_CreateBinding(interp, bindPtr->bindingTable, item, seq, command + 1, 1); else mask = Tk_CreateBinding(interp, bindPtr->bindingTable, item, seq, command, 0); if (!mask) return TCL_ERROR; if (mask & (unsigned)~ALL_VALID_EVENTS_MASK) { Tk_DeleteBinding(interp, bindPtr->bindingTable, item, seq); Tcl_ResetResult(interp); Tcl_AppendResult(interp, "requested illegal events; ", "only key, button, motion, enter, leave, and virtual ", "events may be used", (char *)NULL); return TCL_ERROR; } return TCL_OK; } Blt_BindTable Blt_CreateBindingTable(Tcl_Interp* interp, Tk_Window tkwin, ClientData clientData, Blt_BindPickProc *pickProc, Blt_BindTagProc *tagProc) { BindTable *bindPtr = (BindTable*)calloc(1, sizeof(BindTable)); bindPtr->bindingTable = Tk_CreateBindingTable(interp); bindPtr->clientData = clientData; bindPtr->tkwin = tkwin; bindPtr->pickProc = pickProc; bindPtr->tagProc = tagProc; unsigned int mask = (KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask); Tk_CreateEventHandler(tkwin, mask, BindProc, bindPtr); return bindPtr; } void Blt_DestroyBindingTable(BindTable *bindPtr) { Tk_DeleteBindingTable(bindPtr->bindingTable); unsigned int mask = (KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask); Tk_DeleteEventHandler(bindPtr->tkwin, mask, BindProc, bindPtr); free(bindPtr); bindPtr = NULL; } void Blt_PickCurrentItem(BindTable *bindPtr) { if (bindPtr->activePick) PickCurrentItem(bindPtr, &bindPtr->pickEvent); } void Blt_DeleteBindings(BindTable *bindPtr, ClientData object) { Tk_DeleteAllBindings(bindPtr->bindingTable, object); // If this is the object currently picked, we need to repick one. if (bindPtr->currentItem == object) { bindPtr->currentItem = NULL; bindPtr->currentContext = NULL; } if (bindPtr->newItem == object) { bindPtr->newItem = NULL; bindPtr->newContext = NULL; } if (bindPtr->focusItem == object) { bindPtr->focusItem = NULL; bindPtr->focusContext = NULL; } } void Blt_MoveBindingTable(BindTable *bindPtr, Tk_Window tkwin) { unsigned int mask = (KeyPressMask | KeyReleaseMask | ButtonPressMask | ButtonReleaseMask | EnterWindowMask | LeaveWindowMask | PointerMotionMask); if (bindPtr->tkwin != NULL) Tk_DeleteEventHandler(bindPtr->tkwin, mask, BindProc, bindPtr); Tk_CreateEventHandler(tkwin, mask, BindProc, bindPtr); bindPtr->tkwin = tkwin; } /* * The following union is used to hold the detail information from an * XEvent (including Tk's XVirtualEvent extension). */ typedef union { KeySym keySym; /* KeySym that corresponds to xkey.keycode. */ int button; /* Button that was pressed (xbutton.button). */ Tk_Uid name; /* Tk_Uid of virtual event. */ ClientData clientData; /* Used when type of Detail is unknown, and to * ensure that all bytes of Detail are initialized * when this structure is used in a hash key. */ } Detail; /* * The following structure defines a pattern, which is matched against X * events as part of the process of converting X events into TCL commands. */ typedef struct { int eventType; /* Type of X event, e.g. ButtonPress. */ int needMods; /* Mask of modifiers that must be * present (0 means no modifiers are * required). */ Detail detail; /* Additional information that must * match event. Normally this is 0, * meaning no additional information * must match. For KeyPress and * KeyRelease events, a keySym may * be specified to select a * particular keystroke (0 means any * keystrokes). For button events, * specifies a particular button (0 * means any buttons are OK). For virtual * events, specifies the Tk_Uid of the * virtual event name (never 0). */ } Pattern; typedef struct { const char *name; /* Name of modifier. */ int mask; /* Button/modifier mask value, such as * Button1Mask. */ int flags; /* Various flags; see below for * definitions. */ } EventModifier; /* * Flags for EventModifier structures: * * DOUBLE - Non-zero means duplicate this event, * e.g. for double-clicks. * TRIPLE - Non-zero means triplicate this event, * e.g. for triple-clicks. * QUADRUPLE - Non-zero means quadruple this event, * e.g. for 4-fold-clicks. * MULT_CLICKS - Combination of all of above. */ #define DOUBLE (1<<0) #define TRIPLE (1<<1) #define QUADRUPLE (1<<2) #define MULT_CLICKS (DOUBLE|TRIPLE|QUADRUPLE) #define META_MASK (AnyModifier<<1) #define ALT_MASK (AnyModifier<<2) typedef struct { const char *name; /* Name of event. */ int type; /* Event type for X, such as * ButtonPress. */ int eventMask; /* Mask bits (for XSelectInput) * for this event type. */ } EventInfo; /* * Note: some of the masks below are an OR-ed combination of * several masks. This is necessary because X doesn't report * up events unless you also ask for down events. Also, X * doesn't report button state in motion events unless you've * asked about button events. */ /* * The defines and table below are used to classify events into * various groups. The reason for this is that logically identical * fields (e.g. "state") appear at different places in different * types of events. The classification masks can be used to figure * out quickly where to extract information from events. */ #define KEY 0x1 #define BUTTON 0x2 #define MOTION 0x4 #define CROSSING 0x8 #define FOCUS 0x10 #define EXPOSE 0x20 #define VISIBILITY 0x40 #define CREATE 0x80 #define DESTROY 0x100 #define UNMAP 0x200 #define MAP 0x400 #define REPARENT 0x800 #define CONFIG 0x1000 #define GRAVITY 0x2000 #define CIRC 0x4000 #define PROP 0x8000 #define COLORMAP 0x10000 #define VIRTUAL 0x20000 #define ACTIVATE 0x40000 #define MAPREQ 0x80000 #define CONFIGREQ 0x100000 #define RESIZEREQ 0x200000 #define CIRCREQ 0x400000 #define KEY_BUTTON_MOTION_VIRTUAL (KEY|BUTTON|MOTION|VIRTUAL) #define KEY_BUTTON_MOTION_CROSSING (KEY|BUTTON|MOTION|CROSSING|VIRTUAL)