// Copyright (C) 1999-2018 // Smithsonian Astrophysical Observatory, Cambridge, MA, USA // For conditions of distribution and use, see copyright notice in "copyright" #include #include "basepolygon.h" #include "fitsimage.h" BasePolygon::BasePolygon(Base* p, const Vector& ctr, const Vector& b) : Marker(p, ctr, 0) { } BasePolygon::BasePolygon(Base* p, const Vector& ctr, const Vector& b, const char* clr, int* dsh, int wth, const char* fnt, const char* txt, unsigned short prop, const char* cmt, const List& tg, const List& cb) : Marker(p, ctr, 0, clr, dsh, wth, fnt, txt, prop, cmt, tg, cb) { } BasePolygon::BasePolygon(Base* p, const List& v, const char* clr, int* dsh, int wth, const char* fnt, const char* txt, unsigned short prop, const char* cmt, const List& tg, const List& cb) : Marker(p, Vector(0,0), 0, clr, dsh, wth, fnt, txt, prop, cmt, tg, cb) { // Vertex list is in ref coords angle = 0; vertex = v; // find center center = Vector(0,0); vertex.head(); do center += vertex.current()->vector; while (vertex.next()); center /= vertex.count(); // vertices are relative vertex.head(); do vertex.current()->vector *= Translate(-center) * FlipY(); // no rotation while (vertex.next()); updateBBox(); } BasePolygon::BasePolygon(const BasePolygon& a) : Marker(a) { vertex = a.vertex; } void BasePolygon::createVertex(int which, const Vector& v) { // which segment (1 to n) // v is in ref coords Matrix mm = bckMatrix(); int seg = which-1; if (seg>=0 && seg4) { int hh = h-4-1; if (vertex.count() > 3) { Vertex* v = vertex[hh]; if (v) { vertex.extractNext(v); delete v; recalcCenter(); updateBBox(); doCallBack(CallBack::EDITCB); doCallBack(CallBack::MOVECB); // center can change } } } } void BasePolygon::edit(const Vector& v, int h) { if (h < 5) { Vector s1 = v * bckMatrix(); Vector s2 = bckMap(handle[h-1],Coord::CANVAS); if (s1[0] != 0 && s1[1] != 0 && s2[0] != 0 && s2[1] != 0) { double a = fabs(s1[0]/s2[0]); double b = fabs(s1[1]/s2[1]); double s = a > b ? a : b; vertex.head(); do vertex.current()->vector *= Scale(s); while (vertex.next()); } updateBBox(); doCallBack(CallBack::EDITCB); } else { moveVertex(v,h); updateBBox(); doCallBack(CallBack::EDITCB); doCallBack(CallBack::MOVECB); // center can change } } void BasePolygon::moveVertex(const Vector& v, int h) { Matrix mm = bckMatrix(); if (vertex[h-5]) vertex.current()->vector = v * mm; recalcCenter(); } void BasePolygon::recalcCenter() { // recalculate center Vector nc; vertex.head(); do nc += vertex.current()->vector * Rotate(angle) * FlipY(); while (vertex.next()); nc /= vertex.count(); center += nc; // update all vertices vertex.head(); do vertex.current()->vector -= nc * FlipY() * Rotate(-angle); while (vertex.next()); } void BasePolygon::rotate(const Vector& v, int h) { if (h < 5) Marker::rotate(v,h); else { // we need to check this here, because we are really rotating if (canEdit()) { moveVertex(v,h); updateBBox(); doCallBack(CallBack::EDITCB); doCallBack(CallBack::MOVECB); // center can change } } } void BasePolygon::updateHandles() { // generate handles numHandle = 4 + vertex.count(); if (handle) delete [] handle; handle = new Vector[numHandle]; // the first four are our control handles BBox bb; vertex.head(); do bb.bound(vertex.current()->vector); while (vertex.next()); Vector zz = parent->zoom(); float r = 10/zz.length(); bb.expand(r); // give us more room handle[0] = fwdMap(bb.ll,Coord::CANVAS); handle[1] = fwdMap(bb.lr(),Coord::CANVAS); handle[2] = fwdMap(bb.ur,Coord::CANVAS); handle[3] = fwdMap(bb.ul(),Coord::CANVAS); // and the rest are vertices int i=4; vertex.head(); do handle[i++] = fwdMap(vertex.current()->vector,Coord::CANVAS); while (vertex.next()); } void BasePolygon::updateCoords(const Matrix& mx) { Scale s(mx); vertex.head(); do vertex.current()->vector *= s; while (vertex.next()); Marker::updateCoords(mx); } void BasePolygon::listBase(FitsImage* ptr, ostream& str, Coord::CoordSystem sys, Coord::SkyFrame sky, Coord::SkyFormat format) { Matrix mm = fwdMatrix(); str << type_ << '('; int first=1; vertex.head(); do { if (!first) str << ','; first=0; ptr->listFromRef(str,vertex.current()->vector*mm,sys,sky,format); } while (vertex.next()); str << ')'; }